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- local plr = game.Players.LocalPlayer
- local chr = plr.Character
- local maus = plr:GetMouse()
- local PGui=plr.PlayerGui
- local lleg = chr["Left Leg"]
- local rleg = chr["Right Leg"]
- local larm = chr["Left Arm"]
- local rarm = chr["Right Arm"]
- local hed = chr.Head
- local rutprt = chr.HumanoidRootPart
- local torso = chr.Torso
- local otheranims=false
- local armmovement=false
- local equipped=false
- chr.Animate.Disabled=true
- local RunSpeed=40
- local WlkSpeed=20
- local CrawlSpeed=10
- local CrawlDashSpeed=20
- local runnin=false
- local tik=0
- local fldb={['w']=false,['a']=false,['s']=false,['d']=false}
- local Meows={"60871617","151742282","138093919"}
- local leftnekoface="260195370"
- local rightnekoface="260196558"
- local swing="Right"
- local armanim=""
- local hitdb=false
- local RightNekoColor=BrickColor.new("Really black")
- local LeftNekoColor=BrickColor.new("Institutional white")
- local s = Instance.new("Sound")
- s.Name = "Sound"
- s.SoundId = "http://www.roblox.com/asset/?id=224845627"
- s.Volume = 2
- s.Looped = true
- s.archivable = false
- s.Parent = game.Workspace
- wait(3)
- s:play()
- coroutine.wrap(function()
- for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
- function Lerp(a, b, i)
- local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
- local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
- local calx = com1[1] + (com2[1] - com1[1]) * i
- local caly = com1[2] + (com2[2] - com1[2]) * i
- local calz = com1[3] + (com2[3] - com1[3]) * i
- local cala = com1[4] + (com2[4] - com1[4]) * i
- local calb = com1[5] + (com2[5] - com1[5]) * i
- local calc = com1[6] + (com2[6] - com1[6]) * i
- return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
- end
- function TwnSingleNumber(s,f,m)
- local wot=s+(f-s)*m
- return wot
- end
- function TwnVector3(q,w,e)
- local begin={q.x,q.y,q.z}
- local ending={w.x,w.y,w.z}
- local bgx=begin[1]+(ending[1]-begin[1])*e
- local bgy=begin[2]+(ending[2]-begin[2])*e
- local bgz=begin[3]+(ending[3]-begin[3])*e
- return Vector3.new(bgx,bgy,bgz)
- end
- newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- function Avg(a, b)
- return CFrame.new((a.X+b.X)/2,(a.Y+b.Y)/2,(a.Z+b.Z)/2)
- end
- newWeld(law, torso, larm, -1.5, 0.5, 0)
- newWeld(raw, torso, rarm, 1.5, 0.5, 0)
- newWeld(llw, torso, lleg, -.5, -2, 0)
- newWeld(rlw, torso, rleg, .5, -2, 0)
- newWeld(hw, torso, hed, 0, 1.5, 0)
- local rutwald=Instance.new('Weld',rutprt)
- rutwald.Part0=rutprt
- rutwald.Part1=torso
- rutwald.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
- lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
- local anim = "Idling"
- local lastanim = "Idling"
- local val = 0
- local syne = 0
- local num = 0
- local runtime = 0
- local NekoNekoKnuckles=Instance.new("Model",chr)
- NekoNekoKnuckles.Name="Neko Neko Knuckles"
- local RightNeko=Instance.new("Model",NekoNekoKnuckles)
- RightNeko.Name="Right Neko"
- local LeftNeko=Instance.new("Model",NekoNekoKnuckles)
- LeftNeko.Name="Left Neko"
- --[[ Right Neko ]]--
- local rn1=Instance.new("Part",RightNeko)
- rn1.Name="RightHandle"
- rn1.Material="SmoothPlastic"
- rn1.TopSurface=10
- rn1.BottomSurface=10
- rn1.LeftSurface=10
- rn1.RightSurface=10
- rn1.FrontSurface=10
- rn1.BackSurface=10
- rn1.BrickColor=RightNekoColor
- rn1.formFactor=3
- rn1.Size=Vector3.new(1.1,1.3,1.1)
- rn1.CanCollide=false
- rn1:breakJoints''
- local rn1w=Instance.new("Weld",rn1)
- rn1w.Part0=rn1
- rn1w.Part1=rarm
- rn1w.C0=CFrame.new(0,.4,0)
- local rn2=Instance.new("Part",RightNeko)
- rn2.Name="RightHandle"
- rn2.Material="SmoothPlastic"
- rn2.TopSurface=10
- rn2.BottomSurface=10
- rn2.LeftSurface=10
- rn2.RightSurface=10
- rn2.FrontSurface=10
- rn2.BackSurface=10
- rn2.BrickColor=RightNekoColor
- rn2.formFactor=3
- rn2.Size=Vector3.new(1.2,.4,1.2)
- rn2.CanCollide=false
- rn2:breakJoints''
- local rn2w=Instance.new("Weld",rn2)
- rn2w.Part0=rn2
- rn2w.Part1=rarm
- rn2w.C0=CFrame.new(0,-.1,0)
- local rnbell=Instance.new("Part",RightNeko)
- rnbell.Name="RightBell"
- rnbell.Material="SmoothPlastic"
- rnbell.TopSurface=10
- rnbell.BottomSurface=10
- rnbell.LeftSurface=10
- rnbell.RightSurface=10
- rnbell.FrontSurface=10
- rnbell.BackSurface=10
- rnbell.BrickColor=BrickColor.new("New Yeller")
- rnbell.Reflectance=.6
- rnbell.formFactor=3
- rnbell.Size=Vector3.new(.45,.45,.45)
- rnbell.CanCollide=false
- rnbell:breakJoints''
- local rnbellw=Instance.new("Weld",rnbell)
- rnbellw.Part0=rnbell
- rnbellw.Part1=rarm
- rnbellw.C0=CFrame.new(0,.3,.65)
- local rnbellm=Instance.new("SpecialMesh",rnbell)
- rnbellm.MeshType="Sphere"
- local rnbf=Instance.new("PointLight",rnbell)
- rnbf.Shadows=true
- rnbf.Range=15
- rnbf.Brightness=10
- local rnding=Instance.new("Sound",rnbell)
- rnding.SoundId="http://www.roblox.com/asset?id=138134386"
- rnding.Volume=.2
- local rn3=Instance.new("Part",RightNeko)
- rn3.Name="RightHead"
- rn3.Material="SmoothPlastic"
- rn3.TopSurface=10
- rn3.BottomSurface=10
- rn3.LeftSurface=10
- rn3.RightSurface=10
- rn3.FrontSurface=10
- rn3.BackSurface=10
- rn3.BrickColor=RightNekoColor
- rn3.formFactor=3
- rn3.Size=Vector3.new(1.575,1.65,1.575)
- rn3.CanCollide=false
- rn3:breakJoints''
- local rn3w=Instance.new("Weld",rn3)
- rn3w.Part0=rn3
- rn3w.Part1=rarm
- rn3w.C0=CFrame.new(0,.95,0)
- local rn3m=Instance.new("SpecialMesh",rn3)
- rn3m.MeshType="Sphere"
- local rnface=Instance.new("Decal",rn3)
- rnface.Texture="http://www.roblox.com/asset?id="..rightnekoface
- rnface.Face="Bottom"
- local rnpunch=Instance.new("Sound",rn3)
- rnpunch.SoundId="http://www.roblox.com/asset?id=146163534"
- rnpunch.Volume=.3
- rn3.Touched:connect(function(hit)
- if hit and swing=="Right" and crawling and armmovement and crawldig then
- local j=2
- for jx=-j,j,4 do
- for jy=-j,j,4 do
- for jz=-j,j,4 do
- local spot=workspace.Terrain:WorldToCell(rn3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz))
- workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0)
- end
- end
- end
- end
- coroutine.wrap(function()
- if hit and swing=="Right" and armmovement then
- coroutine.resume(coroutine.create(function()
- local j=2
- for jx=-j,j,4 do
- for jy=-j,j,4 do
- for jz=-j,j,4 do
- local spot=workspace.Terrain:WorldToCell(rn3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz))
- workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0)
- end
- end
- end
- end))
- if hit.Parent then
- for i,x in pairs(hit.Parent:GetChildren()) do if x:IsA('Humanoid') then hyoom=x end end
- local hawm=hit.Parent and hyoom and hit.Parent.Parent
- if hawm and hit.Parent.ClassName=='Model' and hit.Parent~=chr and not hitdb then
- hitdb=true
- local nyaa=Instance.new("Sound",rn3)
- nyaa.SoundId="http://www.roblox.com/asset?id="..Meows[math.random(1,#Meows)]
- nyaa:Play''
- rnpunch:Play''
- game:service'Debris':AddItem(nyaa,2)
- if hyoom.Parent and hyoom.Parent:findFirstChild("Torso") then
- local asd=Instance.new("BodyVelocity",hyoom.Parent.Torso)
- asd.maxForce=Vector3.new(1/0,1/0,1/0)
- asd.velocity=((rn3.CFrame.p-hyoom.Parent.Torso.CFrame.p).unit*-20)+Vector3.new(0,10,0)
- game:service'Debris':AddItem(asd,.2)
- end
- hyoom.Sit=true
- if crawling then
- hyoom.Health=hyoom.Health-(math.random(15,20)*(hyoom.MaxHealth/100))
- wait(.5)
- hitdb=false
- else
- hyoom.Health=hyoom.Health-(math.random(20,40)*(hyoom.MaxHealth/100))
- wait(1)
- hitdb=false
- end
- end
- end
- end
- end)()
- end)
- local rn4=Instance.new("Part",RightNeko)
- rn4.Name="RightHandle"
- rn4.Material="SmoothPlastic"
- rn4.TopSurface=10
- rn4.BottomSurface=10
- rn4.LeftSurface=10
- rn4.RightSurface=10
- rn4.FrontSurface=10
- rn4.BackSurface=10
- rn4.BrickColor=RightNekoColor
- rn4.formFactor=3
- rn4.Size=Vector3.new(1.575,.2,1.575)
- rn4.CanCollide=false
- rn4:breakJoints''
- local rn4w=Instance.new("Weld",rn4)
- rn4w.Part0=rn4
- rn4w.Part1=rn3
- rn4w.C0=CFrame.new(0,-.75,.15)*CFrame.Angles(math.rad(90),0,0)
- local rn4m=Instance.new("SpecialMesh",rn4)
- rn4m.Scale=Vector3.new(1.2,1.2,1.2)
- rn4m.MeshId="http://www.roblox.com/asset?id=1374148"
- rn4m.TextureId="http://www.roblox.com/asset?id=1374132"
- local ln1=Instance.new("Part",LeftNeko)
- ln1.Name="LeftHandle"
- ln1.Material="SmoothPlastic"
- ln1.TopSurface=10
- ln1.BottomSurface=10
- ln1.LeftSurface=10
- ln1.RightSurface=10
- ln1.FrontSurface=10
- ln1.BackSurface=10
- ln1.BrickColor=LeftNekoColor
- ln1.formFactor=3
- ln1.Size=Vector3.new(1.1,1.3,1.1)
- ln1.CanCollide=false
- ln1:breakJoints''
- local ln1w=Instance.new("Weld",ln1)
- ln1w.Part0=ln1
- ln1w.Part1=larm
- ln1w.C0=CFrame.new(0,.4,0)
- local ln2=Instance.new("Part",LeftNeko)
- ln2.Name="LeftHandle"
- ln2.Material="SmoothPlastic"
- ln2.TopSurface=10
- ln2.BottomSurface=10
- ln2.LeftSurface=10
- ln2.RightSurface=10
- ln2.FrontSurface=10
- ln2.BackSurface=10
- ln2.BrickColor=LeftNekoColor
- ln2.formFactor=3
- ln2.Size=Vector3.new(1.2,.4,1.2)
- ln2.CanCollide=false
- ln2:breakJoints''
- local ln2w=Instance.new("Weld",ln2)
- ln2w.Part0=ln2
- ln2w.Part1=larm
- ln2w.C0=CFrame.new(0,-.1,0)
- local lnbell=Instance.new("Part",LeftNeko)
- lnbell.Name="LeftBell"
- lnbell.Material="SmoothPlastic"
- lnbell.TopSurface=10
- lnbell.BottomSurface=10
- lnbell.LeftSurface=10
- lnbell.RightSurface=10
- lnbell.FrontSurface=10
- lnbell.BackSurface=10
- lnbell.BrickColor=BrickColor.new("New Yeller")
- lnbell.Reflectance=.6
- lnbell.formFactor=3
- lnbell.Size=Vector3.new(.45,.45,.45)
- lnbell.CanCollide=false
- lnbell:breakJoints''
- local lnbellw=Instance.new("Weld",lnbell)
- lnbellw.Part0=lnbell
- lnbellw.Part1=larm
- lnbellw.C0=CFrame.new(0,.3,.65)
- local lnbellm=Instance.new("SpecialMesh",lnbell)
- lnbellm.MeshType="Sphere"
- local lnbf=Instance.new("PointLight",lnbell)
- lnbf.Shadows=true
- lnbf.Range=15
- lnbf.Brightness=10
- local lnding=Instance.new("Sound",lnbell)
- lnding.SoundId="http://www.roblox.com/asset?id=138134386"
- lnding.Volume=.2
- local ln3=Instance.new("Part",LeftNeko)
- ln3.Name="LeftHead"
- ln3.Material="SmoothPlastic"
- ln3.TopSurface=10
- ln3.BottomSurface=10
- ln3.LeftSurface=10
- ln3.RightSurface=10
- ln3.FrontSurface=10
- ln3.BackSurface=10
- ln3.BrickColor=LeftNekoColor
- ln3.formFactor=3
- ln3.Size=Vector3.new(1.575,1.65,1.575)
- ln3.CanCollide=false
- ln3:breakJoints''
- local ln3w=Instance.new("Weld",ln3)
- ln3w.Part0=ln3
- ln3w.Part1=larm
- ln3w.C0=CFrame.new(0,.95,0)
- local ln3m=Instance.new("SpecialMesh",ln3)
- ln3m.MeshType="Sphere"
- local lnface=Instance.new("Decal",ln3)
- lnface.Texture="http://www.roblox.com/asset?id="..leftnekoface
- lnface.Face="Bottom"
- local lnpunch=Instance.new("Sound",ln3)
- lnpunch.SoundId="http://www.roblox.com/asset?id=146163534"
- lnpunch.Volume=.3
- ln3.Touched:connect(function(hit)
- if hit and swing=="Left" and crawling and armmovement and crawldig then
- local j=2
- for jx=-j,j,4 do
- for jy=-j,j,4 do
- for jz=-j,j,4 do
- local spot=workspace.Terrain:WorldToCell(ln3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz))
- workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0)
- end
- end
- end
- end
- coroutine.wrap(function()
- if hit and swing=="Left" and armmovement then
- coroutine.resume(coroutine.create(function()
- local j=2
- for jx=-j,j,4 do
- for jy=-j,j,4 do
- for jz=-j,j,4 do
- local spot=workspace.Terrain:WorldToCell(ln3.CFrame*CFrame.new(0,0,-2).p+Vector3.new(jx,jy,jz))
- workspace.Terrain:SetCell(spot.x,spot.y,spot.z,0,0,0)
- end
- end
- end
- end))
- if hit.Parent then
- for i,x in pairs(hit.Parent:GetChildren()) do if x:IsA('Humanoid') then hyoom=x end end
- local hawm=hit.Parent and hyoom and hit.Parent.Parent
- if hawm and hit.Parent.ClassName=='Model' and hit.Parent~=chr and not hitdb then
- hitdb=true
- local nyaa=Instance.new("Sound",rn3)
- nyaa.SoundId="http://www.roblox.com/asset?id="..Meows[math.random(1,#Meows)]
- nyaa:Play''
- rnpunch:Play''
- game:service'Debris':AddItem(nyaa,3)
- if hyoom.Parent:findFirstChild("Torso") then
- local asd=Instance.new("BodyVelocity",hyoom.Parent.Torso)
- asd.maxForce=Vector3.new(1/0,1/0,1/0)
- asd.velocity=((ln3.CFrame.p-hyoom.Parent.Torso.CFrame.p).unit*-20)+Vector3.new(0,10,0)
- game:service'Debris':AddItem(asd,.2)
- end
- hyoom.Sit=true
- if crawling then
- hyoom.Health=hyoom.Health-(math.random(15,20)*(hyoom.MaxHealth/100))
- wait(.5)
- hitdb=false
- else
- hyoom.Health=hyoom.Health-(math.random(20,40)*(hyoom.MaxHealth/100))
- wait(1)
- hitdb=false
- end
- end
- end
- end
- end)()
- end)
- local ln4=Instance.new("Part",LeftNeko)
- ln4.Name="LeftHandle"
- ln4.Material="SmoothPlastic"
- ln4.TopSurface=10
- ln4.BottomSurface=10
- ln4.LeftSurface=10
- ln4.RightSurface=10
- ln4.FrontSurface=10
- ln4.BackSurface=10
- ln4.BrickColor=LeftNekoColor
- ln4.formFactor=3
- ln4.Size=Vector3.new(1.575,.2,1.575)
- ln4.CanCollide=false
- ln4:breakJoints''
- local ln4w=Instance.new("Weld",ln4)
- ln4w.Part0=ln4
- ln4w.Part1=ln3
- ln4w.C0=CFrame.new(0,-.75,.15)*CFrame.Angles(math.rad(90),0,0)
- local ln4m=Instance.new("SpecialMesh",ln4)
- ln4m.Scale=Vector3.new(1.2,1.2,1.2)
- ln4m.MeshId="http://www.roblox.com/asset?id=1374148"
- ln4m.TextureId="http://www.roblox.com/asset?id=59596104"
- maus.KeyDown:connect(function(kei)
- if string.byte(kei)==48 and not otheranims and not sitting and not disabled then
- runnin=true
- end
- if string.byte(kei)==48 and crawling and not sitting and not disabled then
- crawldash=true
- end
- if kei=='w' then fldb.w=true end
- if kei=='a' then fldb.a=true end
- if kei=='s' then fldb.s=true end
- if kei=='d' then fldb.d=true end
- if string.byte(kei)==50 and not crawling then
- if crouching then
- otheranims=false
- crouching=false
- chr.Humanoid.WalkSpeed=18
- elseif not crouching and not otheranims then
- otheranims=true
- crouching=true
- anim="Crouching"
- end
- end
- if kei=='j' and not otheranims and not armmovement and not disabled and not lit then
- otheranims=true
- anim="PreSuperJump"
- chr.Humanoid.WalkSpeed=0
- jumpcharge=true
- end
- if kei=='c' and not armmovement and not sitting and not disabled then
- if (torso.Velocity*Vector3.new(1,0,1)).magnitude>=RunSpeed-2.5 and not otheranims and not crawling then
- otheranims=true
- anim="Sliding"
- local tempvelocity=Instance.new('BodyVelocity',rutprt)
- tempvelocity.Name="TemporaryVelocity"
- tempvelocity.maxForce=Vector3.new(math.huge,0,math.huge)
- tempvelocity.velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*RunSpeed
- coroutine.resume(coroutine.create(function()
- local totesvelocity=RunSpeed
- repeat
- if (tempvelocity.velocity*Vector3.new(1,1,1)).magnitude<=1 then otheranims=false tempvelocity:destroy''
- elseif (tempvelocity.velocity*Vector3.new(1,1,1)).magnitude>1 then
- totesvelocity=totesvelocity-(2.5*(RunSpeed/100))
- tempvelocity.velocity=((rutprt.CFrame*CFrame.new(0,0,-1)).p-rutprt.CFrame.p).unit*totesvelocity
- end
- wait''
- until tempvelocity.Parent==nil
- end))
- elseif (torso.Velocity*Vector3.new(1,0,1)).magnitude<=RunSpeed-2.5 then
- if not crawling then otheranims=true anim='PreCrawl' wait'.2' crawling=true chr.Humanoid.WalkSpeed=8
- elseif crawling then crawling=false otheranims=false chr.Humanoid.WalkSpeed=WlkSpeed end
- end
- end
- end)
- maus.KeyUp:connect(function(kei)
- if string.byte(kei)==48 and not otheranims and not sitting and not disabled then
- runnin=false
- end
- if string.byte(kei)==48 and crawling then
- crawldash=false
- end
- if kei=='w' then fldb.w=false end
- if kei=='a' then fldb.a=false end
- if kei=='s' then fldb.s=false end
- if kei=='d' then fldb.d=false end
- if kei=="c" and rutprt:findFirstChild("TemporaryVelocity") and otheranims then
- otheranims=false
- rutprt["TemporaryVelocity"]:destroy''
- end
- if kei=='j' and otheranims and jumpcharge then
- if running then chr.Humanoid.WalkSpeed=RunSpeed else chr.Humanoid.WalkSpeed=WlkSpeed end
- chr.Humanoid.Jump=true
- anim="SuperJump"
- local aasdd=Instance.new("BodyVelocity",rutprt)
- aasdd.maxForce=Vector3.new(0,1/0,0)
- aasdd.velocity=Vector3.new(0,jumpheight,0)
- game:service'Debris':AddItem(aasdd,.175)
- jumpcharge=false
- wait(.3)
- otheranims=false
- end
- end)
- maus.Button1Down:connect(function()
- if not sitting and not disabled and not armmovement and equipped and crawling then
- crawldig=true
- armmovement=true
- armanim="Digging"
- end
- if not otheranims and not sitting and not disabled and not armmovement and equipped then
- armmovement=true
- armanim=swing.."Swing1"
- wait(.25)
- armanim=swing.."Swing2"
- if swing=="Right" then
- rnding:Play()
- coroutine.resume(coroutine.create(function()
- wait(.65)
- rnding:Stop()
- end))
- else
- lnding:Play()
- coroutine.resume(coroutine.create(function()
- wait(.65)
- lnding:Stop()
- end))
- end
- wait(.3)
- armmovement=false
- if swing=="Right" then swing="Left"
- else
- swing="Right"
- end
- end
- end)
- maus.Button1Up:connect(function()
- if armmovement and crawldig then
- crawldig=false
- armmovement=false
- end
- end)
- chr.Humanoid.Changed:connect(function(chng)
- if crouching or crawling or disabled then
- if chng=='Jump' then
- chr.Humanoid.Jump=false
- end
- end
- end)
- game:service'RunService'.RenderStepped:connect(function()
- syne=syne+1
- if not otheranims and not swimming then
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not dnc and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
- anim="Idling"
- elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-5 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
- anim="Walking"
- dnc=false
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
- anim="Sprinting"
- dnc=false
- elseif torso.Velocity.y>5 and chr.Humanoid.Jump then
- anim='Jumping'
- dnc=false
- elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then
- anim='Falling'
- dnc=false
- end
- end
- if otheranims and crawling then
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not chr.Humanoid.Jump then
- anim="IdleCrawl"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 12 and not chr.Humanoid.Jump then
- anim="Crawling"
- idled=false
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 12 and not chr.Humanoid.Jump then
- anim="SpeedCrawling"
- idled=false
- end end
- if anim~=lastanim then runtime=0 syne=0 end
- lastanim=anim
- idlesineinc=35
- if anim=="Idling" then
- if not armmovement and not equipped then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(10)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(-10)),.1)
- elseif not armmovement and equipped then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.4+math.cos(syne/idlesineinc)/25,.1)*CFrame.Angles(math.rad(105),math.rad(-15),math.rad(-20)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.1,.20+math.cos(syne/idlesineinc)/25,-.65)*CFrame.Angles(math.rad(90),math.rad(10),math.rad(15)),.1)
- end
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
- end
- if anim=="Walking" then
- if not armmovement and not equipped then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(8)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(8)),.1)
- elseif not armmovement and equipped then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.425,-.2)*CFrame.Angles(math.rad(40),math.rad(10),math.rad(5)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.425,-.2)*CFrame.Angles(math.rad(40),math.rad(-10),math.rad(-5)),.1)
- end
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8-math.sin(syne/6)/8,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8+math.sin(syne/6)/8,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.2+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/8,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1)
- end
- if anim=="Sprinting" then
- if not armmovement and not equipped then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,math.cos(syne/4)/15)*CFrame.Angles(-math.cos(syne/2.5)/5+math.rad(-55),0,math.rad(12.5)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,-math.cos(syne/4)/15)*CFrame.Angles(-math.cos(syne/2.5)/5+math.rad(-55),0,math.rad(-12.5)),.1)
- elseif not armmovement and equipped then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.5,-.1)*CFrame.Angles(math.rad(-5),math.rad(10),math.rad(35)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.5,-.1)*CFrame.Angles(math.rad(-5),math.rad(-10),math.rad(-35)),.1)
- end
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55+math.cos(syne/4)/20,-1.5-math.sin(syne/4)/2.5,-(math.cos(syne/4)*2.5)-.05)*CFrame.Angles(math.cos(syne/4)*2+math.rad(-10),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55-math.cos(syne/4)/20,-1.5+math.sin(syne/4)/2.5,math.cos(syne/4)*2.5-.05)*CFrame.Angles(-(math.cos(syne/4)*2)+math.rad(-10),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.55+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/2.5)/10+math.rad(20),-math.cos(syne/2.5)/8,0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.3+math.cos(syne/2.5)/15,math.cos(syne/2.5))*CFrame.Angles(math.cos(syne/2.5)/8+math.rad(-25),math.cos(syne/2.5)/8,math.cos(syne/4)/15+math.sin(rutprt.RotVelocity.y/2)/4),.1)
- end
- if anim=="Jumping" then
- if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1)
- end
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.4,0)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(math.cos(syne/20)/40,0,0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)),.1)
- end
- if anim=="Falling" then
- if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(70)),.035)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-70)),.035)
- end
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.2,0)*CFrame.Angles(math.rad(-14),0,math.rad(-2.5)),.035)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.035)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.3)*CFrame.Angles(math.rad(-40),0,0),.035)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/20)/20,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)),.035)
- end
- if anim=="Sliding" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(-20),0,math.rad(60)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.1)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1,-.1)*CFrame.Angles(math.rad(-17.5),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.95,0)*CFrame.Angles(math.rad(0),0,math.rad(2.5)),.1)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(-60),0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.2,0)*CFrame.Angles(math.rad(45),math.rad(85),math.rad(0)),.1)
- end
- if armmovement then
- if armanim=="RightSwing1" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.25+math.cos(syne/idlesineinc)/25,1.2)*CFrame.Angles(math.rad(95),math.rad(-15),math.rad(15)),.2)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,.35+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(10)),.2)
- end
- if armanim=="RightSwing2" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(.8,.3+math.cos(syne/idlesineinc)/25,-.8)*CFrame.Angles(math.rad(95),math.rad(15),math.rad(-15)),.5)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.2,.45+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(-10)),.5)
- end
- if armanim=="LeftSwing1" then
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.25+math.cos(syne/idlesineinc)/25,1.2)*CFrame.Angles(math.rad(95),math.rad(10),math.rad(15)),.2)
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.35+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(10)),.2)
- end
- if armanim=="LeftSwing2" then
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-.8,.3+math.cos(syne/idlesineinc)/25,-.8)*CFrame.Angles(math.rad(95),math.rad(-15),math.rad(15)),.5)
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.2,.45+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(math.rad(45),math.rad(10),math.rad(10)),.5)
- end
- if armanim=="Digging" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.25, 1.1+math.cos(syne), -.1)* CFrame.Angles(math.rad(179), 0, math.rad(-25)), 0.5)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.25, 1.1-(math.cos(syne)), -.1) * CFrame.Angles(math.rad(179), 0, math.rad(25)), 0.5)
- end
- end
- if jumpcharge and jumpheight<150 then jumpheight=jumpheight+3 elseif not jumpcharge then jumpheight=20 end
- if anim=="PreSuperJump" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(50)),.06)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(math.rad(10),0,math.rad(-50)),.06)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1,.3)*CFrame.Angles(math.rad(-40),0,math.rad(-2.5)),.06)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-.6,-.65)*CFrame.Angles(math.rad(10),0,math.rad(2.5)),.06)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.3)*CFrame.Angles(math.rad(40),0,0),.06)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-1.6,.2)*CFrame.Angles(math.rad(-14),math.rad(0),math.rad(0)),.06)
- end
- if anim=="SuperJump" then
- rarm.Weld.C0=Lerp(rarm.Weld.C0,CFrame.new(1.4,.525,0)*CFrame.Angles(math.rad(-10),0,math.rad(20)),.1)
- larm.Weld.C0=Lerp(larm.Weld.C0,CFrame.new(-1.4,.525,0)*CFrame.Angles(math.rad(-10),0,math.rad(-20)),.1)
- lleg.Weld.C0=Lerp(lleg.Weld.C0,CFrame.new(-.55,-1.8,0)*CFrame.Angles(math.rad(-2.5),0,math.rad(-2.5)),.2)
- rleg.Weld.C0=Lerp(rleg.Weld.C0,CFrame.new(.55,-1.8,0)*CFrame.Angles(math.rad(-2.5),0,math.rad(2.5)),.2)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,.3)*CFrame.Angles(math.rad(30),0,0),.1)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,0,0)*CFrame.Angles(math.rad(5),math.rad(0),math.rad(0)),.1)
- chr.Humanoid.Jump=true
- end
- if anim=="Crouching" then
- if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.4, .35, -.225) * CFrame.Angles(math.rad(70), 0, math.rad(-15)), 0.075)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4, .35, -.225) * CFrame.Angles(math.rad(70), 0, math.rad(15)), 0.075)
- end
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -.55, -1) * CFrame.Angles(math.rad(40), 0, math.rad(0)), 0.075)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.65, -1.275) * CFrame.Angles(math.rad(60), 0, math.rad(-0)), 0.075)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(5),0,0),.05)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2,0)*CFrame.Angles(math.rad(-5),math.rad(0),math.rad(0)),0.075)
- end
- if anim=="PreCrawl" then
- if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.45, .75, -.15)* CFrame.Angles(math.rad(140), 0, math.rad(-25)), 0.15)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.45, .75, -.15) * CFrame.Angles(math.rad(140), 0, math.rad(25)), 0.15)
- end
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.6, -.1) * CFrame.Angles(math.rad(-5), 0, math.rad(0)), 0.15)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1.6, -.1) * CFrame.Angles(math.rad(-5), 0, math.rad(-0)), 0.15)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.35,.25)*CFrame.Angles(math.rad(72.5),0,0),.15)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2.2,0)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0)),0.15)
- end
- if crawling then
- if anim=='Crawling' then
- chr.Humanoid.WalkSpeed=CrawlSpeed-math.cos(syne/5)*5
- if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.25, 1-math.cos(syne/10)/2, -.35+math.cos(syne/10)/8) * CFrame.Angles(math.rad(155)+math.sin(syne/10)/9, 0, math.rad(-25)+math.cos(syne/10)/13),.175)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.25, 1+math.cos(syne/10)/2, -.35-math.cos(syne/10)/8) * CFrame.Angles(math.rad(155)-math.sin(syne/10)/9, 0, math.rad(25)-math.cos(syne/10)/13), .175)
- end
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.525, -1.5-math.cos(syne/10)/3, -.3+math.cos(syne/10)/10) * CFrame.Angles(math.rad(-5)-math.cos(syne/10)/9, 0, math.rad(0)-math.cos(syne/10)/15), .175)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.525, -1.5+math.cos(syne/10)/3, -.3-math.cos(syne/10)/10) * CFrame.Angles(math.rad(-5)+math.cos(syne/10)/9, 0, math.rad(-0)-math.cos(syne/10)/15), 0.175)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.35,math.cos(syne/30)/20+.25)*CFrame.Angles(math.cos(syne/30)/25+math.rad(75),math.rad(4),0),.175)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2.2,0)*CFrame.Angles(math.rad(-82)+math.cos(syne/5)/12,math.cos(syne/10)/15,math.cos(syne/5)/15),0.15)
- end
- if anim=='SpeedCrawling' then
- if not armmovement then
- rarm.Weld.C0=Lerp(rarm.Weld.C0, CFrame.new(1.25, 1-math.cos(syne/5)/2, -.35+math.cos(syne/5)/12) * CFrame.Angles(math.rad(155)-math.cos(syne/5)/14, 0, math.rad(-25)+math.cos(syne/5)/13),.175)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.25, 1+math.cos(syne/5)/2, -.35-math.cos(syne/5)/12) * CFrame.Angles(math.rad(155)+math.cos(syne/5)/14, 0, math.rad(25)-math.cos(syne/5)/13), .175)
- end
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.525, -1.5-math.cos(syne/5)/3, -.3+math.cos(syne/5)/10) * CFrame.Angles(math.rad(-5)-math.cos(syne/5)/9, 0, math.rad(0)-math.cos(syne/5)/15), .175)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.525, -1.5+math.cos(syne/5)/3, -.3-math.cos(syne/5)/10) * CFrame.Angles(math.rad(-5)+math.cos(syne/5)/9, 0, math.rad(-0)-math.cos(syne/5)/15), 0.175)
- hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.35,math.cos(syne/15)/20+.25)*CFrame.Angles(math.cos(syne/15)/25+math.rad(75),math.rad(4),0),.175)
- rutprt.Weld.C0=Lerp(rutprt.Weld.C0,CFrame.new(0,-2.2,0)*CFrame.Angles(math.rad(-82)+math.cos(syne/2.5)/12,math.cos(syne/5)/15,math.cos(syne/2.5)/15),0.15)
- end
- end
- if crouching then chr.Humanoid.WalkSpeed=0 end
- chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
- if runnin and not disabled and not otheranims and not sitting then
- chr.Humanoid.WalkSpeed=RunSpeed
- elseif not runnin and not disabled and not otheranims and not sitting then
- chr.Humanoid.WalkSpeed=WlkSpeed
- elseif not runnin and not disabled and otheranims and crawling and not crawldash and not sitting then
- chr.Humanoid.WalkSpeed=CrawlSpeed
- elseif not runnin and not disabled and otheranims and crawling and crawldash and not sitting then
- chr.Humanoid.WalkSpeed=CrawlDashSpeed
- end
- end)
- local hp=Instance.new("HopperBin",plr.Backpack)
- hp.Name="Neko Neko Knuckles"
- hp.Selected:connect(function()
- equipped=true
- end)
- hp.Deselected:connect(function()
- equipped=false
- end)
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