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- No way was it going to fit on twitter so here you go. =]
- 1. Looking good so far, the level difficulty increases nicely (for as far as I played anyway)
- 2. That been said you could with info about the Alert/Timer before hand, I figured it out by accidentally failing a level by activating one early.
- 3. The scrolling background thing is a little off putting at the moment. Maybe just choose one colour for the floating shapes (and maybe darken them too?) but i'd also say once they're darkened add a few more?
- 4. Having to reset the whole level just because you dropped in 1 piece wrongly is a little annoying. I understand that's part of the challenge but maybe an undo button could be included that removed the last placed piece at the cost of X points each time it was used?
- I think it's really just a case of pushing yourself into creating levels now I think which is where I'm at too (and that's why I'm procrastinating by messing with the HUD and sounds and stuff), one bit of advice i'd suggest is don't do the levels in order.. that gets boring quick (atleast it does for me). Make a late game level (i.e a really tricky one) then a simpler one to stop it getting dull for you (and helps to stop them being too similar too), you can put them in the right order when they're all done.
- Hope this helps :)
- - Nutter
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