Dark_EccentricYT

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Jun 28th, 2018
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  1. Meshes = {
  2. Blast = '20329976',
  3. Crown = '1323306',
  4. Ring = '3270017',
  5. Claw = '10681506',
  6. Crystal = '9756362',
  7. Coil = '9753878',
  8. Cloud = '1095708',
  9. }
  10. clangsounds = {
  11. '199149119',
  12. '199149109',
  13. '199149072',
  14. '199149025',
  15. '199148971'
  16. }
  17. hitsounds = {
  18. '199149137',
  19. '199149186',
  20. '199149221',
  21. '199149235',
  22. '199149269',
  23. '199149297'
  24. }
  25. blocksounds = {
  26. '199148933',
  27. '199148947'
  28. }
  29. armorsounds = {
  30. '199149321',
  31. '199149338',
  32. '199149367',
  33. '199149409',
  34. '199149452'
  35. }
  36. woosh = {
  37. Heavy1 = '320557353',
  38. Heavy2 = '320557382',
  39. Heavy3 = '320557453',
  40. Heavy4 = '199144226',
  41. Heavy5 = '203691447',
  42. Heavy6 = '203691467',
  43. Heavy7 = '203691492',
  44. Light1 = '320557413',
  45. Light2 = '320557487',
  46. Light3 = '199145095',
  47. Light4 = '199145146',
  48. Light5 = '199145887',
  49. Light6 = '199145913',
  50. Light7 = '199145841',
  51. Medium1 = '320557518',
  52. Medium2 = '320557537',
  53. Medium3 = '320557563',
  54. Medium4 = '199145204'
  55. }
  56. Songs = {
  57. Breaking = '179281636',
  58. FinalReckoning = '357375770',
  59. NotDeadYet = '346175829',
  60. Intense = '151514610',
  61. JumpP1 = '160536628',
  62. JumpP2 = '60536666',
  63. SonsOfWar = '158929777',
  64. WrathOfSea = '165520893',
  65. ProtectorsOfEarth = '160542922',
  66. SkyTitans = '179282324',
  67. ArchAngel = '144043274',
  68. Anticipation = '168614529',
  69. TheMartyred = '186849544',
  70. AwakeP1 = '335631255',
  71. AwakeP2 = '335631297',
  72. ReadyAimFireP1 = '342455387',
  73. ReadyAimFireP2 = '342455399',
  74. DarkLordP1 = '209567483',
  75. DarkLordP2 = '209567529',
  76. BloodDrainP1 = '162914123',
  77. BloodDrainP2 = '162914203',
  78. DanceOfSwords = '320473062',
  79. Opal = '286415112',
  80. Calamity = '190454307',
  81. Hypnotica = '155968128',
  82. Nemisis = '160453802',
  83. Breathe = '276963903',
  84. GateToTheRift = '270655227',
  85. InfernalBeserking = '244143404',
  86. Trust = '246184492',
  87. AwakeningTheProject = '245121821',
  88. BloodPain = '242545577',
  89. Chaos = '247241693',
  90. NightmareFictionHighStake = '248062278',
  91. TheWhiteWeapon = '247236446',
  92. Gale = '256851659',
  93. ImperialCode = '256848383',
  94. Blitzkrieg = '306431437',
  95. RhapsodyRage = '348690251',
  96. TheGodFist = '348541501',
  97. BattleForSoul = '321185592',
  98. TheDarkColossus = '305976780',
  99. EmpireOfAngels = '302580452',
  100. Kronos = '302205297',
  101. Exorcist = '299796054',
  102. CrimsonFlames = '297799220',
  103. UltimatePower = '295753229',
  104. DrivingInTheDark = '295753229',
  105. AscendToPower = '293860654',
  106. GodOfTheSun = '293612495',
  107. DarkRider = '293861765',
  108. Vengeance = '293375555',
  109. SoundOfWar = '293376196',
  110. HellsCrusaders = '293012202',
  111. Legend = '293011823',
  112. RisingSouls = '290524959'
  113. }
  114. misc = {
  115. GroundSlam = '199145477',
  116. LaserSlash = '199145497',
  117. RailGunFire = '199145534',
  118. Charge1 = '199145659',
  119. Charge2 = '169380469',
  120. Charge3 = '169380479',
  121. EmptyGun = '203691822',
  122. GunShoot = '203691837',
  123. Stomp1 = '200632875',
  124. Stomp2 = '200632561',
  125. TelsaCannonCharge = '169445572',
  126. TelsaCannonShoot = '169445602',
  127. AncientHymm = '245313442'
  128. }
  129.  
  130. wait(0.016666666666667)
  131. Effects = {}
  132. local Player = game.Players.localPlayer
  133. local Character = Player.Character
  134. local Humanoid = Character.Humanoid
  135. local mouse = Player:GetMouse()
  136. local m = Instance.new("Model", Character)
  137. m.Name = "WeaponModel"
  138. local LeftArm = Character["Left Arm"]
  139. local RightArm = Character["Right Arm"]
  140. local LeftLeg = Character["Left Leg"]
  141. local RightLeg = Character["Right Leg"]
  142. local Head = Character.Head
  143. local Torso = Character.Torso
  144. local RootPart = Character.HumanoidRootPart
  145. local RootJoint = RootPart.RootJoint
  146. local cam = game.Workspace.CurrentCamera
  147. local equipped = false
  148. local attack = false
  149. local Anim = "Idle"
  150. local idle = 0
  151. local attacktype = 1
  152. local Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  153. local velocity = RootPart.Velocity.y
  154. local sine = 0
  155. local change = 1
  156. local grabbed = false
  157. local cn = CFrame.new
  158. local mr = math.rad
  159. local angles = CFrame.Angles
  160. local ud = UDim2.new
  161. local c3 = Color3.new
  162. cf = CFrame.new
  163. vt = Vector3.new
  164. local NeckCF = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  165. Humanoid.Animator:Destroy()
  166. Character.Animate:Destroy()
  167. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  168. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  169. local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0))
  170. RSH = nil
  171. RW = Instance.new("Weld")
  172. LW = Instance.new("Weld")
  173. RH = Torso["Right Hip"]
  174. LH = Torso["Left Hip"]
  175. RSH = Torso["Right Shoulder"]
  176. LSH = Torso["Left Shoulder"]
  177. RSH.Parent = nil
  178. LSH.Parent = nil
  179. RW.Name = "RW"
  180. RW.Part0 = Torso
  181. RW.C0 = cn(1.5, 0.5, 0)
  182. RW.C1 = cn(0, 0.5, 0)
  183. RW.Part1 = RightArm
  184. RW.Parent = Torso
  185. LW.Name = "LW"
  186. LW.Part0 = Torso
  187. LW.C0 = cn(-1.5, 0.5, 0)
  188. LW.C1 = cn(0, 0.5, 0)
  189. LW.Part1 = LeftArm
  190. LW.Parent = Torso
  191.  
  192.  
  193. clerp = function(a, b, t)
  194. return a:lerp(b, t)
  195. end
  196.  
  197.  
  198. --[[--------------------------------------------------
  199. LeftArm.Size = LeftArm.Size * 1
  200. RightArm.Size = RightArm.Size * 1
  201. LeftLeg.Size = LeftLeg.Size * 1
  202. RightLeg.Size = RightLeg.Size * 1
  203. Torso.Size = Torso.Size * 1
  204. Head.Size = Head.Size * 1
  205. RootPart.Size = RootPart.Size * 1
  206. ----------------------------------------------------]]
  207.  
  208.  
  209. ArtificialHB = Instance.new("BindableEvent", script)
  210. ArtificialHB.Name = "Heartbeat"
  211. script:WaitForChild("Heartbeat")
  212. frame = 0.033333333333333
  213. tf = 0
  214. allowframeloss = false
  215. tossremainder = false
  216. lastframe = tick()
  217. script.Heartbeat:Fire()
  218. game:GetService("RunService").Heartbeat:connect(function(s, p)
  219. tf = tf + s
  220. if frame <= tf then
  221. if allowframeloss then
  222. script.Heartbeat:Fire()
  223. lastframe = tick()
  224. else
  225. for i = 1, math.floor(tf / frame) do
  226. script.Heartbeat:Fire()
  227. end
  228. lastframe = tick()
  229. end
  230. if tossremainder then
  231. tf = 0
  232. else
  233. tf = tf - frame * math.floor(tf / frame)
  234. end
  235. end
  236. end
  237. )
  238. swait = function(num)
  239. if num == 0 or num == nil then
  240. ArtificialHB.Event:wait()
  241. else
  242. for i = 0, num do
  243. ArtificialHB.Event:wait()
  244. end
  245. end
  246. end
  247.  
  248. local RbxUtility = LoadLibrary("RbxUtility")
  249. local Create = RbxUtility.Create
  250. RemoveOutlines = function(part)
  251. part.TopSurface = 10
  252. end
  253.  
  254.  
  255. local co1 = 3
  256. local co2 = 3
  257. local co3 = 3
  258. local co4 = 3
  259. local cooco = 3
  260. local cooldown1 = 3
  261. local cooldown2 = 3
  262. local cooldown3 = 3
  263. local cooldown4 = 3
  264. local coolcool = 3
  265. local maxEnergy = 20
  266. local Energy = 100
  267. local skill1stam = 10
  268. local skill2stam = 30
  269. local skill3stam = 40
  270. local skill4stam = 60
  271. local recovermana = 5
  272. local skillcolorscheme = Character["Torso"].BrickColor.Color
  273. local scrn = Instance.new("ScreenGui", Player.PlayerGui)
  274. makeframe = function(par, trans, pos, size, color)
  275. local frame = Instance.new("Frame", par)
  276. frame.BackgroundTransparency = trans
  277. frame.BorderSizePixel = 0
  278. frame.Position = pos
  279. frame.Size = size
  280. frame.BackgroundColor3 = color
  281. return frame
  282. end
  283.  
  284. makelabel = function(par, text)
  285. local label = Instance.new("TextLabel", par)
  286. label.BackgroundTransparency = 1
  287. label.Size = UDim2.new(1, 0, 1, 0)
  288. label.Position = UDim2.new(0, 0, 0, 0)
  289. label.TextColor3 = Color3.new(255, 255, 255)
  290. label.TextStrokeTransparency = 0
  291. label.FontSize = Enum.FontSize.Size32
  292. label.Font = Enum.Font.SourceSansBold
  293. label.BorderSizePixel = 0
  294. label.TextScaled = true
  295. label.Text = text
  296. end
  297.  
  298. framesk1 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.85, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  299. framesk2 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.74, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  300. framesk3 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.63, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  301. framesk4 = makeframe(scrn, 0.5, UDim2.new(0.8, 0, 0.52, 0), UDim2.new(0.16, 0, 0.1, 0), skillcolorscheme)
  302. bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  303. bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  304. bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  305. bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme)
  306.  
  307. text1 = Instance.new("TextLabel", framesk1)
  308. text1.BackgroundTransparency = 1
  309. text1.Size = UDim2.new(1, 0, 1, 0)
  310. text1.Position = UDim2.new(0, 0, 0, 0)
  311. text1.TextColor3 = Color3.new(255, 255, 255)
  312. text1.TextStrokeTransparency = 0
  313. text1.FontSize = Enum.FontSize.Size18
  314. text1.Font = Enum.Font.SourceSansBold
  315. text1.BorderSizePixel = 0
  316. text1.TextScaled = true
  317. text1.Text = "[Z]\n Smek Combo"
  318.  
  319.  
  320. text2 = Instance.new("TextLabel", framesk2)
  321. text2.BackgroundTransparency = 1
  322. text2.Size = UDim2.new(1, 0, 1, 0)
  323. text2.Position = UDim2.new(0, 0, 0, 0)
  324. text2.TextColor3 = Color3.new(255, 255, 255)
  325. text2.TextStrokeTransparency = 0
  326. text2.FontSize = Enum.FontSize.Size18
  327. text2.Font = Enum.Font.SourceSansBold
  328. text2.BorderSizePixel = 0
  329. text2.TextScaled = true
  330. text2.Text = "[X]\n Wavez of Sugar"
  331.  
  332.  
  333. text3 = Instance.new("TextLabel", framesk3)
  334. text3.BackgroundTransparency = 1
  335. text3.Size = UDim2.new(1, 0, 1, 0)
  336. text3.Position = UDim2.new(0, 0, 0, 0)
  337. text3.TextColor3 = Color3.new(255, 255, 255)
  338. text3.TextStrokeTransparency = 0
  339. text3.FontSize = Enum.FontSize.Size18
  340. text3.Font = Enum.Font.SourceSansBold
  341. text3.BorderSizePixel = 0
  342. text3.TextScaled = false
  343. text3.Text = "[C]\n SpinCycle"
  344.  
  345.  
  346. text4 = Instance.new("TextLabel", framesk4)
  347. text4.BackgroundTransparency = 1
  348. text4.Size = UDim2.new(1, 0, 1, 0)
  349. text4.Position = UDim2.new(0, 0, 0, 0)
  350. text4.TextColor3 = Color3.new(255, 255, 255)
  351. text4.TextStrokeTransparency = 0
  352. text4.FontSize = Enum.FontSize.Size18
  353. text4.Font = Enum.Font.SourceSansBold
  354. text4.BorderSizePixel = 0
  355. text4.TextScaled = true
  356. text4.Text = "[V]\n Yummie laz0r"
  357.  
  358.  
  359.  
  360. function NoOutline(Part)
  361. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  362. end
  363.  
  364. function nooutline(part)
  365. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  366. end
  367.  
  368.  
  369. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  370. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  371. RemoveOutlines(Part)
  372. nooutline(Part)
  373. return Part
  374. end
  375.  
  376. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  377. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  378. if Mesh == "SpecialMesh" then
  379. Msh.MeshType = MeshType
  380. Msh.MeshId = MeshId
  381. end
  382. return Msh
  383. end
  384.  
  385. CreateWeld = function(Parent, Part0, Part1, C0, C1)
  386. local Weld = Create("Weld")({Parent = Parent, Part0 = Part0, Part1 = Part1, C0 = C0, C1 = C1})
  387. return Weld
  388. end
  389.  
  390. rayCast = function(Position, Direction, Range, Ignore)
  391. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  392. end
  393.  
  394. CreateSound = function(id, par, vol, pit)
  395. coroutine.resume(coroutine.create(function()
  396. local sou = Instance.new("Sound", par or workspace)
  397. sou.Volume = vol
  398. sou.Pitch = pit or 1
  399. sou.SoundId = id
  400. swait()
  401. sou:play()
  402. game:GetService("Debris"):AddItem(sou, 6)
  403. end
  404. ))
  405. end
  406.  
  407. local getclosest = function(obj, distance)
  408. local last, lastx = distance + 1, nil
  409. for i,v in pairs(workspace:GetChildren()) do
  410. if v:IsA("Model") and v ~= Character and v:findFirstChild("Humanoid") and v:findFirstChild("Torso") and v:findFirstChild("Humanoid").Health > 0 then
  411. local t = v.Torso
  412. local dist = t.Position - obj.Position.magnitude
  413. if dist <= distance and dist < last then
  414. last = dist
  415. lastx = v
  416. end
  417. end
  418. end
  419. return lastx
  420. end
  421.  
  422. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  423. if hit.Parent == nil then
  424. return
  425. end
  426. local h = hit.Parent:FindFirstChild("Humanoid")
  427. for _,v in pairs(hit.Parent:children()) do
  428. if v:IsA("Humanoid") then
  429. h = v
  430. end
  431. end
  432. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  433. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  434. return
  435. end
  436. local c = Create("ObjectValue")({Name = "creator", Value = game:service("Players").LocalPlayer, Parent = h})
  437. game:GetService("Debris"):AddItem(c, 0.5)
  438. if HitSound ~= nil and HitPitch ~= nil then
  439. CreateSound(HitSound, hit, 1, HitPitch)
  440. end
  441. local Damage = math.random(minim, maxim)
  442. local blocked = false
  443. local block = hit.Parent:findFirstChild("Block")
  444. if block ~= nil and block.className == "IntValue" and block.Value > 0 then
  445. blocked = true
  446. block.Value = block.Value - 1
  447. print(block.Value)
  448. end
  449. if blocked == false then
  450. h.Health = h.Health - Damage
  451. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  452. else
  453. h.Health = h.Health - Damage / 2
  454. ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color)
  455. end
  456. if Type == "Knockdown" then
  457. local hum = hit.Parent.Humanoid
  458. hum.PlatformStand = true
  459. coroutine.resume(coroutine.create(function(HHumanoid)
  460. swait(1)
  461. HHumanoid.PlatformStand = false
  462. end
  463. ), hum)
  464. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  465. local bodvol = Create("BodyVelocity")({velocity = angle * knockback, P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  466. local rl = Create("BodyAngularVelocity")({P = 3000, maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), Parent = hit})
  467. game:GetService("Debris"):AddItem(bodvol, 0.5)
  468. game:GetService("Debris"):AddItem(rl, 0.5)
  469. else
  470. do
  471. if Type == "Normal" then
  472. local vp = Create("BodyVelocity")({P = 500, maxForce = Vector3.new(math.huge, 0, math.huge), velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05})
  473. if knockback > 0 then
  474. vp.Parent = hit.Parent.Torso
  475. end
  476. game:GetService("Debris"):AddItem(vp, 0.5)
  477. else
  478. do
  479. if Type == "Up" then
  480. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  481. game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
  482. else
  483. do
  484. if Type == "DarkUp" then
  485. coroutine.resume(coroutine.create(function()
  486. for i = 0, 1, 0.1 do
  487. swait()
  488. BlockEffect(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, 0.08, 1)
  489. end
  490. end
  491. ))
  492. local bodyVelocity = Create("BodyVelocity")({velocity = vt(0, 20, 0), P = 5000, maxForce = Vector3.new(8000, 8000, 8000), Parent = hit})
  493. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  494. else
  495. do
  496. if Type == "Snare" then
  497. local bp = Create("BodyPosition")({P = 2000, D = 100, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  498. game:GetService("Debris"):AddItem(bp, 1)
  499. else
  500. do
  501. if Type == "Freeze" then
  502. local BodPos = Create("BodyPosition")({P = 50000, D = 1000, maxForce = Vector3.new(math.huge, math.huge, math.huge), position = hit.Parent.Torso.Position, Parent = hit.Parent.Torso})
  503. local BodGy = Create("BodyGyro")({maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, P = 20000, Parent = hit.Parent.Torso, cframe = hit.Parent.Torso.CFrame})
  504. hit.Parent.Torso.Anchored = true
  505. coroutine.resume(coroutine.create(function(Part)
  506. swait(1.5)
  507. Part.Anchored = false
  508. end
  509. ), hit.Parent.Torso)
  510. game:GetService("Debris"):AddItem(BodPos, 3)
  511. game:GetService("Debris"):AddItem(BodGy, 3)
  512. end
  513. do
  514. local debounce = Create("BoolValue")({Name = "DebounceHit", Parent = hit.Parent, Value = true})
  515. game:GetService("Debris"):AddItem(debounce, Delay)
  516. c = Instance.new("ObjectValue")
  517. c.Name = "creator"
  518. c.Value = Player
  519. c.Parent = h
  520. game:GetService("Debris"):AddItem(c, 0.5)
  521. end
  522. end
  523. end
  524. end
  525. end
  526. end
  527. end
  528. end
  529. end
  530. end
  531. end
  532. end
  533. end
  534.  
  535. ShowDamage = function(Pos, Text, Time, Color)
  536. local Rate = 0.033333333333333
  537. if not Pos then
  538. local Pos = Vector3.new(0, 0, 0)
  539. end
  540. local Text = Text or ""
  541. local Time = Time or 2
  542. if not Color then
  543. local Color = Color3.new(1, 0, 1)
  544. end
  545. local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0))
  546. EffectPart.Anchored = true
  547. local BillboardGui = Create("BillboardGui")({Size = UDim2.new(3, 0, 3, 0), Adornee = EffectPart, Parent = EffectPart})
  548. local TextLabel = Create("TextLabel")({BackgroundTransparency = 1, Size = UDim2.new(1, 0, 1, 0), Text = Text, TextColor3 = Color, TextScaled = true, Font = Enum.Font.ArialBold, Parent = BillboardGui})
  549. game.Debris:AddItem(EffectPart, Time + 0.1)
  550. EffectPart.Parent = game:GetService("Workspace")
  551. delay(0, function()
  552. local Frames = Time / Rate
  553. for Frame = 1, Frames do
  554. wait(Rate)
  555. local Percent = Frame / Frames
  556. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  557. TextLabel.TextTransparency = Percent
  558. end
  559. if EffectPart and EffectPart.Parent then
  560. EffectPart:Destroy()
  561. end
  562. end
  563. )
  564. end
  565.  
  566. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type)
  567. for _,c in pairs(workspace:children()) do
  568. local hum = c:findFirstChild("Humanoid")
  569. if hum ~= nil then
  570. local head = c:findFirstChild("Torso")
  571. if head ~= nil then
  572. local targ = head.Position - Part.Position
  573. local mag = targ.magnitude
  574. if mag <= magni and c.Name ~= Player.Name then
  575. Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "http://www.roblox.com/asset/?id=231917784", 1)
  576. end
  577. end
  578. end
  579. end
  580. end
  581.  
  582. Player=game:GetService('Players').LocalPlayer
  583. Character=Player.Character
  584. Mouse=Player:GetMouse()
  585. m=Instance.new('Model',Character)
  586.  
  587.  
  588. local function weldBetween(a, b)
  589. local weldd = Instance.new("ManualWeld")
  590. weldd.Part0 = a
  591. weldd.Part1 = b
  592. weldd.C0 = CFrame.new()
  593. weldd.C1 = b.CFrame:inverse() * a.CFrame
  594. weldd.Parent = a
  595. return weldd
  596. end
  597.  
  598. it=Instance.new
  599.  
  600. function nooutline(part)
  601. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  602. end
  603.  
  604. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  605. local fp=it("Part")
  606. fp.formFactor=formfactor
  607. fp.Parent=parent
  608. fp.Reflectance=reflectance
  609. fp.Transparency=transparency
  610. fp.CanCollide=false
  611. fp.Locked=true
  612. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  613. fp.Name=name
  614. fp.Size=size
  615. fp.Position=Character.Torso.Position
  616. nooutline(fp)
  617. fp.Material=material
  618. fp:BreakJoints()
  619. return fp
  620. end
  621.  
  622. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  623. local mesh=it(Mesh)
  624. mesh.Parent=part
  625. if Mesh=="SpecialMesh" then
  626. mesh.MeshType=meshtype
  627. mesh.MeshId=meshid
  628. end
  629. mesh.Offset=offset
  630. mesh.Scale=scale
  631. return mesh
  632. end
  633.  
  634. function weld(parent,part0,part1,c0,c1)
  635. local weld=it("Weld")
  636. weld.Parent=parent
  637. weld.Part0=part0
  638. weld.Part1=part1
  639. weld.C0=c0
  640. weld.C1=c1
  641. return weld
  642. end
  643.  
  644.  
  645. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Really red","Handle",Vector3.new(1.15430033, 0.475305647, 0.479803413))
  646. handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100143433, -0.0490188599, -0.948987007, 1, 3.96515679e-005, -4.57561896e-007, 4.59127648e-007, -3.94877134e-005, 1, 3.96515534e-005, -0.999999881, -3.94877352e-005))
  647. FakeHandle=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,1,1,"Really red","FakeHandle",Vector3.new(1.15430033, 0.475305647, 0.479803413))
  648. FakeHandleWeld=weld(m,handle,FakeHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.100143433, -0.0490188599, -0.948987007, 1, 3.96515679e-005, -4.57561896e-007, 4.59127648e-007, -3.94877134e-005, 1, 3.96515534e-005, -0.999999881, -3.94877352e-005))
  649. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(2.25627565, 0.448318511, 0.448318422))
  650. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.76341391, 3.4570694e-006, 0.00225067139, 1.00000012, 5.96046448e-008, 0, 5.96046448e-008, 0.99999994, -0, 0, -0, 1))
  651. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Really red","Part",Vector3.new(0.569578826, 0.587752163, 0.601245582))
  652. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.85963178, -0.00225001574, 0.00674438477, 1.00000012, 5.96046448e-008, 0, 5.96046448e-008, 0.99999994, -0, 0, -0, 1))
  653. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Institutional white","Part",Vector3.new(0.677527368, 0.475305647, 0.479803413))
  654. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.33387661, -9.53674316e-007, 0, 1.00000012, 5.96046448e-008, 0, 5.96046448e-008, 0.99999994, -0, 0, -0, 1))
  655. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Really black","Part",Vector3.new(2.3642242, 0.448318511, 0.448318422))
  656. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.368812561, 1.1920929e-006, 0.00224876404, 1.00000012, 5.96046448e-008, 0, 5.96046448e-008, 0.99999994, -0, 0, -0, 1))
  657. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Institutional white","Part",Vector3.new(0.632548809, 0.475305647, 0.479803413))
  658. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.42258596, 4.05311584e-006, 0, 1.00000012, 5.96046448e-008, 0, 5.96046448e-008, 0.99999994, -0, 0, -0, 1))
  659. MaceMain=part(Enum.FormFactor.Brick,m,Enum.Material.DiamondPlate,0,0,"Dark stone grey","MaceMain",Vector3.new(1.15087676, 1.150877, 1.15087676))
  660. MaceMainweld=weld(m,handle,MaceMain,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.55993605, 0.000112533569, -0.00146746635, 1.00000012, 5.96046448e-008, 0, 0, -0, 1, -5.96046448e-008, -0.99999994, 0))
  661. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  662. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.98545361, -0.0201375484, -1.39920807, -0.918216169, 0.000813305378, 0.396079093, 0.00755946338, -0.999779701, 0.0195780117, 0.396007776, 0.02097103, 0.918007731))
  663. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  664. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Really red","Part",Vector3.new(1.08511221, 0.26305759, 0.2630575))
  665. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.745593548, -3.54348421, -0.0124721527, -7.85887241e-005, 0.999999821, -0.000226000062, 1.00000024, 7.86930323e-005, -4.30000109e-005, -4.29822612e-005, -0.000226003409, -1))
  666. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.08511221, 0.26305759, 0.2630575))
  667. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  668. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0199875832, -4.75584078, -1.16724396, 0.00753962994, -0.999777615, 0.0196900014, 0.91825968, -0.000873565674, -0.395978093, 0.395907283, 0.0210660994, 0.918048799))
  669. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.200000003, 0.100000001))
  670. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  671. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0200898647, 4.29450369, -1.2440033, -0.00753648579, 0.999777496, -0.0196930077, -0.91829282, 0.000875860453, 0.395901084, 0.395830363, 0.0210676976, 0.918081939))
  672. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  673. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0.5,0,"Really red","Part",Vector3.new(1.08511221, 0.26305759, 0.2630575))
  674. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.743968964, -3.59285784, -0.00571143627, -4.10810389e-005, -8.73776389e-006, -1, 1.00000012, 3.26037407e-005, -4.10813191e-005, 3.24696302e-005, -0.999999881, 8.73642603e-006))
  675. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.08511221, 0.26305759, 0.2630575))
  676. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  677. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0202544928, -4.29438686, 1.39848709, -0.00757023692, 0.999777615, -0.0196760092, 0.918281317, -0.00083874166, -0.395927906, -0.39585644, -0.021065414, -0.918070734))
  678. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  679. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Wood,0,0,"Burnt Sienna","Part",Vector3.new(5.0074091, 0.407562345, 0.407562256))
  680. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.532723904, 0.00226020813, 2.2649765e-006, 1.00000012, 5.96046448e-008, 0, 0, -0, 1, -5.96046448e-008, -0.99999994, 0))
  681. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Lily white","Part",Vector3.new(0.822054565, 0.822054923, 0.200000003))
  682. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.55997419, -0.0014642477, -0.657758713, 1.00000012, 5.96046448e-008, 0, -5.96046448e-008, -0.99999994, 0, 0, 0, -1))
  683. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.822054684))
  684. Part=part(Enum.FormFactor.Plate,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 1.2359035, 3.0897584))
  685. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.020015955, -1.35246849, -4.91236687, -0.00753669441, 0.999778569, -0.0196400099, 0.395909756, 0.0210190341, 0.918048859, 0.918258607, -0.000856518745, -0.395980477))
  686. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.049999997, 0.100000001))
  687. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0.5,0,"Really red","Part",Vector3.new(1.08511221, 0.26305759, 0.2630575))
  688. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.768596649, -3.5887723, -0.00570130348, -4.10810389e-005, -8.73776389e-006, -1, 1.00000012, 3.26037407e-005, -4.10813191e-005, 3.24696302e-005, -0.999999881, 8.73642603e-006))
  689. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.08511221, 0.26305759, 0.2630575))
  690. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Lily white","Part",Vector3.new(0.822054565, 0.822054923, 0.200000003))
  691. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.55992079, 0.000112533569, 0.656182647, 1.00000012, 5.96046448e-008, 0, 0, -0, 1, -5.96046448e-008, -0.99999994, 0))
  692. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.822054684))
  693. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0.5,0,"Really red","Part",Vector3.new(1.08511221, 0.26305759, 0.2630575))
  694. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.758790135, -3.54368925, -0.0121307373, -7.85887241e-005, 0.999999821, -0.000226000062, 1.00000024, 7.86930323e-005, -4.30000109e-005, -4.29822612e-005, -0.000226003409, -1))
  695. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.08511221, 0.26305759, 0.2630575))
  696. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Lily white","Part",Vector3.new(0.822054565, 0.822054923, 0.200000003))
  697. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00143408775, 0.000112533569, 2.90232563, -5.14090061e-006, -0.999999881, 0, 0, -0, 1, -1.00000012, 5.03659248e-006, 0))
  698. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.822054684))
  699. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Lily white","Part",Vector3.new(0.822054565, 0.822054923, 0.200000003))
  700. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00143909454, 0.000112533569, 4.21759701, -5.14090061e-006, -0.999999881, 0, 0, -0, 1, -1.00000012, 5.03659248e-006, 0))
  701. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.822054684))
  702. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  703. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0200505257, 4.21717024, 1.08967781, 0.00752747059, -0.999777675, 0.0196889918, -0.918272138, 0.000883668661, 0.395949095, -0.395878524, -0.0210603811, -0.918061435))
  704. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.150000006, 0.0500000007))
  705. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0.5,0,"Really red","Part",Vector3.new(1.08511221, 0.26305759, 0.2630575))
  706. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.3162117, -0.0123119354, 0.00224018097, -1, -8.59498978e-005, 3.2999993e-005, -3.29967588e-005, -3.76652824e-005, -1, 8.58455896e-005, -0.999999762, 3.76624521e-005))
  707. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.08511221, 0.26305759, 0.2630575))
  708. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Really red","Part",Vector3.new(1.08511221, 0.26305759, 0.2630575))
  709. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.78853416, 0.00396347046, 0.00237500668, -1, -8.59498978e-005, 3.2999993e-005, -3.29967588e-005, -3.76652824e-005, -1, 8.58455896e-005, -0.999999762, 3.76624521e-005))
  710. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.08511221, 0.26305759, 0.2630575))
  711. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Lily white","Part",Vector3.new(0.822054565, 0.822054923, 0.200000003))
  712. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.55997419, -0.0014642477, 0.657506943, 1.00000012, 5.96046448e-008, 0, -5.96046448e-008, -0.99999994, 0, 0, 0, -1))
  713. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.822054684))
  714. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Lily white","Part",Vector3.new(0.822054565, 0.822054923, 0.200000003))
  715. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.55994558, 0.000112533569, -0.65910697, 1.00000012, 5.96046448e-008, 0, 0, -0, 1, -5.96046448e-008, -0.99999994, 0))
  716. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 0.822054684))
  717. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  718. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0452651978, -4.74662447, -1.16377926, 0.00749411061, -0.0196938086, -0.999777973, 0.91828078, 0.395928979, -0.00091585709, 0.395859092, -0.91806978, 0.0210515838))
  719. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.200000003, 0.100000001))
  720. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  721. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.025069952, -4.28060722, 1.41301537, -0.00755046308, -0.999777853, 0.0196720008, 0.91829586, 0.00085477531, 0.39589408, -0.395823002, 0.0210538507, 0.918085456))
  722. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  723. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  724. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.97179794, -0.0248149633, -1.413414, -0.918264568, -0.000869721174, -0.395966858, 0.00750482082, 0.999779642, -0.019599719, 0.395896673, -0.0209693387, -0.918055654))
  725. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  726. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  727. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0456352234, 4.2078476, 1.08658266, 0.00754505675, -0.0196737703, -0.999777973, -0.918260574, -0.395975828, 0.000862201734, -0.395904839, 0.918050051, -0.0210533142))
  728. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.150000006, 0.0500000007))
  729. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  730. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0250612497, 4.20329857, 1.10445595, 0.00755044818, 0.999777734, -0.0196749978, -0.918262005, -0.000857785344, -0.395972848, -0.395901829, 0.021056518, 0.918051541))
  731. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.150000006, 0.0500000007))
  732. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Really red","Part",Vector3.new(1.08511221, 0.26305759, 0.2630575))
  733. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.745593548, -3.54348421, -0.0124721527, -7.85887241e-005, 0.999999821, -0.000226000062, 1.00000024, 7.86930323e-005, -4.30000109e-005, -4.29822612e-005, -0.000226003409, -1))
  734. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.08511221, 0.26305759, 0.2630575))
  735. Part=part(Enum.FormFactor.Plate,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 1.2359035, 3.0897584))
  736. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0452003479, -1.34889364, -4.90318918, -0.00748195825, 0.0196943507, 0.999778092, 0.395841599, -0.91807735, 0.0210472848, 0.918288469, 0.395911306, -0.000926826906))
  737. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.049999997, 0.100000001))
  738. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  739. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0453929901, 4.28519869, -1.24084282, -0.00749307126, 0.019688921, 0.999778092, -0.918288469, -0.395911217, 0.000914467033, 0.3958413, -0.918077528, 0.0210467))
  740. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  741. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0.5,0,"Really red","Part",Vector3.new(1.08511221, 0.26305759, 0.2630575))
  742. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.745593548, -3.54348421, -0.0124721527, -7.85887241e-005, 0.999999821, -0.000226000062, 1.00000024, 7.86930323e-005, -4.30000109e-005, -4.29822612e-005, -0.000226003409, -1))
  743. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.08511221, 0.26305759, 0.2630575))
  744. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  745. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0130615234, 4.28312206, -1.26356626, -0.00754380831, -0.0196943358, -0.999777615, -0.918291926, 0.395903111, -0.000869827869, 0.39583236, 0.918080807, -0.0210717656))
  746. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  747. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  748. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.97406673, -0.013092041, -1.41877007, -0.918215275, 0.396080911, -0.000812000129, 0.00756123429, 0.0195784699, 0.999779761, 0.396009743, 0.918006837, -0.0209721141))
  749. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  750. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  751. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0129547119, -4.74447346, -1.18677425, 0.00754387025, 0.0196892377, 0.999777734, 0.918260932, -0.395974874, 0.000869401032, 0.395904183, 0.918050051, -0.0210670438))
  752. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.200000003, 0.100000001))
  753. Part=part(Enum.FormFactor.Plate,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 1.2359035, 3.0897584))
  754. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0129947662, -1.37202382, -4.90099144, -0.00754274335, -0.0196368583, -0.999778748, 0.395909905, 0.918048739, -0.0210184921, 0.918258429, -0.395980597, 0.000849820091))
  755. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.049999997, 0.100000001))
  756. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  757. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0247044563, -4.7420845, -1.18166351, 0.00750142336, 0.999777853, -0.0196940023, 0.918281496, 0.000909253955, 0.395927191, 0.395857275, -0.0210546106, -0.918070734))
  758. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.200000003, 0.100000001))
  759. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  760. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0456390381, -4.2851491, 1.39511919, -0.0075444337, 0.0196708385, 0.999778092, 0.918296635, 0.395892441, -0.000859701599, -0.395821482, 0.918086052, -0.0210504513))
  761. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  762. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  763. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.97633743, -0.0453948975, -1.39552546, -0.918263912, -0.395968258, 0.000872000121, 0.00750196353, -0.0195990149, -0.999779761, 0.395898163, -0.918054879, 0.020967612))
  764. mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  765. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  766. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0130367279, 4.20577812, 1.10923314, 0.00753646297, 0.0196856186, 0.999777853, -0.918271422, 0.395950437, -0.000874209742, -0.395879865, -0.91806066, 0.0210608095))
  767. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.150000006, 0.0500000007))
  768. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  769. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.024828434, 4.28065109, -1.25873947, -0.00749927759, -0.999777853, 0.0196889918, -0.918287694, -0.000908941031, -0.395913154, 0.395843178, -0.0210491717, -0.918076932))
  770. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  771. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 3.08975863, 3.0897584))
  772. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0132369995, -4.28299618, 1.41806197, -0.00757891452, -0.0196782872, -0.999777615, 0.918279409, -0.395932138, 0.000831894635, -0.395860672, -0.918068707, 0.0210709032))
  773. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.100000001, 0.0500000007))
  774. Part=part(Enum.FormFactor.Plate,m,Enum.Material.Plastic,0.60000002384186,0,"Really red","Part",Vector3.new(3.08975935, 1.2359035, 3.0897584))
  775. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0246500969, -1.36680794, -4.89863014, -0.00749026239, -0.999777853, 0.01969501, 0.395847559, -0.0210511237, -0.918074906, 0.918285728, 0.000919699669, 0.395917386))
  776. mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.100000001, 0.049999997, 0.100000001))
  777. Part=part(Enum.FormFactor.Custom,m,Enum.Material.Marble,0,0,"Really red","Part",Vector3.new(1.08511221, 0.26305759, 0.2630575))
  778. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.745593548, -3.54348421, -0.0124721527, -7.85887241e-005, 0.999999821, -0.000226000062, 1.00000024, 7.86930323e-005, -4.30000109e-005, -4.29822612e-005, -0.000226003409, -1))
  779. mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/Asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1.08511221, 0.26305759, 0.2630575))
  780. Wedge=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Really black","Wedge",Vector3.new(0.386815935, 2.0825088, 0.413803011))
  781. Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000724434853, 1.95191002, 0.360801697, 5.14090061e-006, 0.999999881, -0, -1.00000012, 5.03659248e-006, 0, 0, -0, 1))
  782. Wedge=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Really black","Wedge",Vector3.new(0.386815935, 2.19045758, 0.413803011))
  783. Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0127688646, 1.91367435, 0.345359802, -5.14090061e-006, -0.999999881, 0, -1.00000012, 5.03659248e-006, 0, 0, 0, -1))
  784. Wedge=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Really black","Wedge",Vector3.new(0.386815935, 2.16796827, 0.413803011))
  785. Wedgeweld=weld(m,handle,Wedge,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0144672394, 1.896492, 0.347070456, 0, 0, -1, -1.00000012, -5.96046448e-008, 0, 5.96046448e-008, 0.99999994, -0))
  786. Part=part(Enum.FormFactor.Brick,m,Enum.Material.Marble,0,0,"Institutional white","Part",Vector3.new(0.677527368, 0.475305647, 0.479803413))
  787. Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.21442938, 4.05311584e-006, 1.90734863e-006, 1.00000012, 5.96046448e-008, 0, 5.96046448e-008, 0.99999994, -0, 0, -0, 1))
  788. Hitbox=part(Enum.FormFactor.Brick,m,Enum.Material.DiamondPlate,0,1,"Dark stone grey","Hitbox",Vector3.new(2.56087685, 2.97087693, 2.8608768))
  789. Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-4.01957369, -0.169885635, 0.0917295218, 1.00000012, 5.96046448e-008, 0, 0, -0, 1, -5.96046448e-008, -0.99999994, 0))
  790.  
  791.  
  792.  
  793. main=part(Enum.FormFactor.Symmetric,m,Enum.Material.DiamondPlate,0,0,"Really black","Handle",Vector3.new(1.18888795, 0.202614263, 1.19073999))
  794. mainweld=weld(m,Character["Right Arm"],main,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.000557899475, 0.292643309, 0.0299999714, 1, 0, 0, 0, 0.999999762, 0, 0, 0, 1))
  795. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Marble,0,0,"Institutional white","Part",Vector3.new(1.18888795, 0.202614263, 1.19073999))
  796. Partweld=weld(m,main,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.405221939, 0, 1, 0, 0, 0, 0.999999523, 0, 0, 0, 1))
  797. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.DiamondPlate,0,0,"Really black","Part",Vector3.new(1.18888795, 0.202614263, 1.19073999))
  798. Partweld=weld(m,main,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.780060053, 0, 1, 0, 0, 0, 0.999999523, 0, 0, 0, 1))
  799. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Marble,0,0,"Institutional white","Part",Vector3.new(1.18888795, 0.202614263, 1.19073999))
  800. Partweld=weld(m,main,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.354575872, 0, 1, 0, 0, 0, 0.999999523, 0, 0, 0, 1))
  801. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Marble,0,0,"Institutional white","Part",Vector3.new(1.18888795, 0.202614263, 1.19073999))
  802. Partweld=weld(m,main,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.20555973, 0, 1, 0, 0, 0, 0.999999523, 0, 0, 0, 1))
  803. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.SmoothPlastic,0,0,"Really red","Part",Vector3.new(1.17777681, 2.13758039, 1.17961144))
  804. Partweld=weld(m,main,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.298867464, 0, 1, 0, 0, 0, 0.999999523, 0, 0, 0, 1))
  805. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.Marble,0,0,"Institutional white","Part",Vector3.new(1.19999909, 0.202614263, 2.47050714))
  806. Partweld=weld(m,main,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00555610657, 0, 0.167170286, 1, 0, 0, 0, 0, 1, 0, -0.999999642, 0))
  807. Part=part(Enum.FormFactor.Symmetric,m,Enum.Material.DiamondPlate,0,0,"Really black","Part",Vector3.new(1.18888795, 0.202614263, 1.19073999))
  808. Partweld=weld(m,main,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -0.780077457, 0, 1, 0, 0, 0, 0.999999523, 0, 0, 0, 1))
  809.  
  810. Ssongs = {
  811. 378387996;203275374;303592872;179281636;357375770;346175829;151514610;160536628;60536666;158929777;165520893;160542922;179282324;144043274;168614529;186849544;335631255;335631297;342455387;342455399;209567483;209567529;162914123;162914203;320473062;286415112;190454307;155968128;160453802;276963903;270655227;244143404;246184492;245121821;242545577;247241693;248062278;247236446;256851659;256848383;342455399;209567483;209567529;162914123;162914203;320473062;286415112;190454307;155968128;160453802;276963903;270655227;244143404;246184492;245121821;242545577;247241693;248062278;247236446;256851659;256848383;306431437;348690251;348541501;321185592;305976780;302580452;302205297;299796054;297799220;295753229;295753229;293860654;293612495;293861765;293375555;293376196;293012202;293011823;290524959;306431437;348690251;348541501;321185592;305976780;302580452;302205297;299796054;297799220;295753229;295753229;293860654;293612495;293861765;293375555;293376196;293012202;293011823;290524959;
  812. }
  813. BackgroundSound = function(id, par, vol, pit)
  814. coroutine.resume(coroutine.create(function()
  815. local sou = Instance.new("Sound", par or workspace)
  816. sou.Volume = vol
  817. sou.Pitch = pit or 1
  818. sou.SoundId = id
  819. swait()
  820. sou:play()
  821. end
  822. ))
  823. end
  824.  
  825. BackgroundSound("http://roblox.com/asset/?id="..Ssongs[math.random(1,#Ssongs)], Hitbox, 1, 1)
  826.  
  827.  
  828.  
  829.  
  830.  
  831.  
  832. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  833. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  834. prt.Anchored = true
  835. prt.CFrame = cframe
  836. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  837. game:GetService("Debris"):AddItem(prt, 10)
  838. if Type == 1 or Type == nil then
  839. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  840. else
  841. if Type == 2 then
  842. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  843. end
  844. end
  845. end
  846. SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  848. prt.Anchored = true
  849. prt.CFrame = cframe
  850. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  853. end
  854. RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  855. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  856. prt.Anchored = true
  857. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  858. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  859. game:GetService("Debris"):AddItem(prt, 10)
  860. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  861. end
  862. CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  863. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  864. prt.Anchored = true
  865. prt.CFrame = cframe
  866. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  867. game:GetService("Debris"):AddItem(prt, 10)
  868. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  869. end
  870. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  871. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  872. prt.Anchored = true
  873. prt.CFrame = cframe
  874. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  875. game:GetService("Debris"):AddItem(prt, 10)
  876. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  877. end
  878. SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  879. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  880. prt.Anchored = true
  881. prt.CFrame = cframe
  882. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  883. game:GetService("Debris"):AddItem(prt, 10)
  884. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  885. end
  886. DragonEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  887. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  888. prt.Anchored = true
  889. prt.CFrame = cframe
  890. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://420077883", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  891. game:GetService("Debris"):AddItem(prt, 10)
  892. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  893. end
  894. BreakEffect = function(brickcolor, cframe, x1, y1, z1)
  895. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  896. prt.Anchored = true
  897. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  898. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  899. local num = math.random(10, 50) / 1000
  900. game:GetService("Debris"):AddItem(prt, 10)
  901. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  902. end
  903. local count = 1
  904. local barra = false
  905. local keafy = false
  906. Love = function()
  907. attack = true
  908. barra = true
  909. if keafy == true then
  910. return
  911. end
  912. keafy = true
  913. coroutine.resume(coroutine.create(function()
  914. while barra do
  915. wait(0.5)
  916. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(math.random(-10, 10), -2, math.random(-10, 10)), 5, 1, 5, 0, 5, 0, 0.05)
  917. end
  918. end))
  919. coroutine.resume(coroutine.create(function()
  920. while count <= 2 do
  921. wait(1)
  922. count = count + 1
  923. SphereEffect(BrickColor.new("Black"), RootPart.CFrame, 15, 15, 15, 2, 2, 2, 0.05)
  924. end
  925. end))
  926. coroutine.resume(coroutine.create(function()
  927. while barra do
  928. wait(0.1)
  929. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, -3, 0) * angles(0, math.rad(math.random(0, 360)), 0), 5, 1, 3, 5, 0, 10, 0.05)
  930. BlockEffect(BrickColor.new("Black"), LeftArm.CFrame, 5, 5, 5, 0.5, 0.5, 0.5, 0.05, 1)
  931. end
  932. end))
  933. for i = 0, 1, 0.05 do
  934. swait()
  935. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1) * angles(math.rad(40), math.rad(0), math.rad(-70)), 0.3)
  936. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(-30), math.rad(70)), 0.3)
  937. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(100), math.rad(90)), 0.3)
  938. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-60)), 0.3)
  939. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(60), math.rad(-30)), 0.3)
  940. LH.C0 = clerp(LH.C0, cf(-1, 0.2, 0) * angles(math.rad(0), math.rad(-40), math.rad(-60)), 0.3)
  941. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cf(0, 0, 0) * LHCF * angles(math.rad(-100), math.rad(100), math.rad(100)), 0.3)
  942. end
  943. end
  944.  
  945. Hate = function()
  946. barra = false
  947. dd = math.random(-50, 50)
  948. dd2 = math.random(-50, 50)
  949. dd3 = math.random(-50, 50)
  950. if count == 1 then
  951. MagniDamage(RootPart, 17, 5, 10, 0, "Normal")
  952. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, 0.6)
  953. coroutine.resume(coroutine.create(function()
  954. for i = 0, 360, 10 do
  955. swait()
  956. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.03)
  957. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  958. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  959. end
  960. end))
  961. else
  962. if count == 2 then
  963. MagniDamage(RootPart, 17, 10, 15, 0, "Normal")
  964. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, 0.5)
  965. coroutine.resume(coroutine.create(function()
  966. for i = 0, 360, 10 do
  967. swait()
  968. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.05)
  969. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  970. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  971. end
  972. end))
  973. coroutine.resume(coroutine.create(function()
  974. for i = 0, 360, 10 do
  975. swait()
  976. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.05)
  977. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  978. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  979. end
  980. end))
  981. else
  982. if count == 3 then
  983. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, 0.2)
  984. MagniDamage(RootPart, 17, 20, 20, 0, "Normal")
  985. coroutine.resume(coroutine.create(function()
  986. for i = 0, 360, 10 do
  987. swait()
  988. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06)
  989. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  990. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  991. end
  992. end))
  993. coroutine.resume(coroutine.create(function()
  994. for i = 0, 360, 10 do
  995. swait()
  996. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd3, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06)
  997. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd3, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  998. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd3, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  999. end
  1000. end))
  1001. coroutine.resume(coroutine.create(function()
  1002. for i = 0, 360, 10 do
  1003. swait()
  1004. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06)
  1005. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1006. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  1007. end
  1008. end))
  1009. end
  1010. end
  1011. end
  1012. count = 1
  1013. wait(2)
  1014. keafy = false
  1015. attack = false
  1016. end
  1017.  
  1018. Hate = function()
  1019. barra = false
  1020. dd = math.random(-50, 50)
  1021. dd2 = math.random(-50, 50)
  1022. dd3 = math.random(-50, 50)
  1023. if count == 1 then
  1024. MagniDamage(RootPart, 17, 5, 10, 0, "Normal")
  1025. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, 0.6)
  1026. coroutine.resume(coroutine.create(function()
  1027. for i = 0, 360, 10 do
  1028. swait()
  1029. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.03)
  1030. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1031. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  1032. end
  1033. end))
  1034. else
  1035. if count == 2 then
  1036. MagniDamage(RootPart, 17, 10, 15, 0, "Normal")
  1037. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, 0.5)
  1038. coroutine.resume(coroutine.create(function()
  1039. for i = 0, 360, 10 do
  1040. swait()
  1041. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.05)
  1042. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1043. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  1044. end
  1045. end))
  1046. coroutine.resume(coroutine.create(function()
  1047. for i = 0, 360, 10 do
  1048. swait()
  1049. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.05)
  1050. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1051. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  1052. end
  1053. end))
  1054. else
  1055. if count == 3 then
  1056. CreateSound("http://roblox.com/asset/?id=63719813", Hitbox, 1, 0.2)
  1057. MagniDamage(RootPart, 17, 20, 20, 0, "Normal")
  1058. coroutine.resume(coroutine.create(function()
  1059. for i = 0, 360, 10 do
  1060. swait()
  1061. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06)
  1062. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1063. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd2, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  1064. end
  1065. end))
  1066. coroutine.resume(coroutine.create(function()
  1067. for i = 0, 360, 10 do
  1068. swait()
  1069. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd3, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06)
  1070. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd3, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1071. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd3, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  1072. end
  1073. end))
  1074. coroutine.resume(coroutine.create(function()
  1075. for i = 0, 360, 10 do
  1076. swait()
  1077. SphereEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10), 3, 3, 3, 1, 1, 1, 0.06)
  1078. DragonEffect(BrickColor.new("Really red"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.1)
  1079. DragonEffect(BrickColor.new("Black"), RootPart.CFrame * cf(0, 0, math.rad(i)) * angles(dd, math.rad(i), 0) * cf(0, -2, 10) * angles(1.57, -1.57, 0), 0.5, 0.5, 0.5, 0.5, 0.5, 0.5, 0.08)
  1080. end
  1081. end))
  1082. end
  1083. end
  1084. end
  1085. count = 1
  1086. wait(2)
  1087. keafy = false
  1088. attack = false
  1089. end
  1090.  
  1091.  
  1092.  
  1093.  
  1094. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1095. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1096. prt.Anchored = true
  1097. prt.CFrame = cframe
  1098. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1099. game:GetService("Debris"):AddItem(prt, 10)
  1100. if Type == 1 or Type == nil then
  1101. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  1102. else
  1103. if Type == 2 then
  1104. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  1105. end
  1106. end
  1107. end
  1108.  
  1109. SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1110. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1111. prt.Anchored = true
  1112. prt.CFrame = cframe
  1113. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1114. game:GetService("Debris"):AddItem(prt, 10)
  1115. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1116. end
  1117.  
  1118. RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1119. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1120. prt.Anchored = true
  1121. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  1122. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1123. game:GetService("Debris"):AddItem(prt, 10)
  1124. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1125. end
  1126.  
  1127. CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1128. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1129. prt.Anchored = true
  1130. prt.CFrame = cframe
  1131. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1132. game:GetService("Debris"):AddItem(prt, 10)
  1133. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1134. end
  1135.  
  1136. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1137. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1138. prt.Anchored = true
  1139. prt.CFrame = cframe
  1140. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1141. game:GetService("Debris"):AddItem(prt, 10)
  1142. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1143. end
  1144.  
  1145. SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1146. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1147. prt.Anchored = true
  1148. prt.CFrame = cframe
  1149. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1150. game:GetService("Debris"):AddItem(prt, 10)
  1151. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  1152. end
  1153.  
  1154. BreakEffect = function(brickcolor, cframe, x1, y1, z1)
  1155. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1156. prt.Anchored = true
  1157. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1158. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1159. local num = math.random(10, 50) / 1000
  1160. game:GetService("Debris"):AddItem(prt, 10)
  1161. table.insert(Effects, {prt, "Shatter", num, prt.CFrame, math.random() - math.random(), 0, math.random(50, 100) / 100})
  1162. end
  1163.  
  1164. attackone = function()
  1165. attack = true
  1166. Humanoid.WalkSpeed = 0
  1167. local con = Hitbox.Touched:connect(function(hit)
  1168. Damagefunc(Hitbox, hit, 1, 3, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1169. end
  1170. )
  1171. for i = 0, 1, 0.13 do
  1172. swait()
  1173. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3)
  1174. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  1175. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(100), math.rad(5)), 0.3)
  1176. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3)
  1177. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3)
  1178. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3)
  1179. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(100), math.rad(0)), 0.3)
  1180. end
  1181. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
  1182. for i = 0, 1, 0.1 do
  1183. swait()
  1184. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
  1185. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
  1186. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.3) * angles(math.rad(30), math.rad(100), math.rad(-20)), 0.5)
  1187. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
  1188. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), 0.5)
  1189. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.5)
  1190. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(100), math.rad(3)), 0.5)
  1191. end
  1192. con:disconnect()
  1193. Humanoid.WalkSpeed = 15
  1194. attack = false
  1195. end
  1196.  
  1197. local attackready = false
  1198. finale = function()
  1199. attack = true
  1200. attackready = true
  1201. Humanoid.WalkSpeed = 0
  1202. for i = 0, 1, 0.13 do
  1203. swait()
  1204. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3)
  1205. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(10)), 0.3)
  1206. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  1207. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-75)), 0.3)
  1208. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3)
  1209. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3)
  1210. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  1211. end
  1212. ref = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1213. ref.Anchored = true
  1214. ref.CanCollide = false
  1215. ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5, 0)
  1216. coroutine.resume(coroutine.create(function()
  1217. for i = 0, 5, 0.1 do
  1218. swait()
  1219. ref.CFrame = LeftArm.CFrame * CFrame.new(0, -0.5 - 5 * i, 0)
  1220. end
  1221. end
  1222. ))
  1223. coroutine.resume(coroutine.create(function()
  1224. while attackready do
  1225. wait(0.15)
  1226. BlockEffect(Character["Torso"].BrickColor, ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07, 1)
  1227. SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 50, 50, 50, -0.5, -0.5, -0.5, 0.07)
  1228. end
  1229. end
  1230. ))
  1231. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
  1232. for i = 0, 2, 0.05 do
  1233. swait()
  1234. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3)
  1235. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
  1236. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  1237. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3)
  1238. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
  1239. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3)
  1240. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1241. end
  1242. for i = 0, 2, 0.05 do
  1243. swait()
  1244. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3)
  1245. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(90)), 0.3)
  1246. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  1247. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-95)), 0.3)
  1248. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
  1249. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(-20)), 0.3)
  1250. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1251. end
  1252. for i = 0, 1, 0.1 do
  1253. swait()
  1254. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1255. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1256. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  1257. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  1258. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
  1259. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3)
  1260. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1261. end
  1262. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -25)
  1263. MagniDamage(ref, 100, 30, 40, 10, "Knockdown")
  1264. BlockEffect(Character["Torso"].BrickColor, ref.CFrame, 150, 150, 150, 15, 15, 15, 0.07, 1)
  1265. SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 150, 150, 150, 51, 51, 51, 0.07)
  1266. SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 20, 100, 20, 10, 100, 10, 0.07)
  1267. for i = 0, 1, 0.1 do
  1268. swait()
  1269. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3)
  1270. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
  1271. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(180), math.rad(-10), math.rad(5)), 0.3)
  1272. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.5) * angles(math.rad(0), math.rad(0), math.rad(-45)), 0.3)
  1273. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-20)), 0.3)
  1274. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(0)), 0.3)
  1275. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(30), math.rad(0), math.rad(0)), 0.3)
  1276. end
  1277. ref.Parent = nil
  1278. Humanoid.WalkSpeed = 15
  1279. attack = false
  1280. attackready = false
  1281. end
  1282.  
  1283. local slashndash = false
  1284. Slashy = function()
  1285. attack = true
  1286. Humanoid.WalkSpeed = 0
  1287. for i = 0, 1, 0.1 do
  1288. swait()
  1289. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.3)
  1290. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(50)), 0.3)
  1291. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.7, 0.2) * angles(math.rad(100), math.rad(-10), math.rad(5)), 0.3)
  1292. LW.C0 = clerp(LW.C0, CFrame.new(-0.8, 0.5, -0.5) * angles(math.rad(0), math.rad(-140), math.rad(-85)), 0.3)
  1293. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(10), math.rad(-50)), 0.3)
  1294. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(10), math.rad(20)), 0.3)
  1295. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
  1296. end
  1297. --CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
  1298. for i = 0, 1, 0.1 do
  1299. swait()
  1300. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1) * angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
  1301. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
  1302. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.4, -0.3) * angles(math.rad(-130), math.rad(-200), math.rad(-20)), 0.5)
  1303. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-40)), 0.5)
  1304. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), 0.5)
  1305. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(-20)), 0.5)
  1306. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-20), math.rad(20), math.rad(3)), 0.5)
  1307. end
  1308. ref = CreatePart(workspace, "SmoothPlastic", 0, 0, BrickColor.new("Black"), "ref", Vector3.new())
  1309. ref.Anchored = true
  1310. ref.CanCollide = false
  1311. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5)
  1312. game.Debris:AddItem(ref, 1)
  1313. for i = 0, 10, 0.5 do
  1314. swait()
  1315. --CreateSound("http://www.roblox.com/asset/?id=192410089", Handle, 1, 0.7)
  1316. SphereEffect(Character["Torso"].BrickColor, ref.CFrame, 2, 10 * i * 2, 2, 0.5, 5, 0.5, 0.05)
  1317. --BlockEffect(Character["Torso"].BrickColor, ref.CFrame * CFrame.new(0, -0.5, 0), 10, 10, 10, 0.5 * i, 0.5 * i, 0.5 * i, 0.05)
  1318. MagniDamage(ref, 6, 5, 13, 0, "Normal")
  1319. ref.CFrame = RootPart.CFrame * CFrame.new(0, -0.5, -5 * i)
  1320. end
  1321. if slashndash == true then
  1322. RootPart.CFrame = RootPart.CFrame * CFrame.new(0, 0, -50)
  1323. --BlockEffect(Character["Torso"].BrickColor, RootPart.CFrame, 10, 10, 10, 5, 5, 5, 0.05)
  1324. for i = 0, 1, 0.13 do
  1325. swait()
  1326. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1327. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1328. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(-140), math.rad(-90)), 0.3)
  1329. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
  1330. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1331. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1332. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
  1333. end
  1334. --CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
  1335. for i = 0, 1, 0.13 do
  1336. swait()
  1337. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1338. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1339. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.3) * angles(math.rad(0), math.rad(-50), math.rad(-90)), 0.3)
  1340. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
  1341. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1342. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1343. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(10)), 0.3)
  1344. end
  1345. end
  1346. do
  1347. wait(1)
  1348. Humanoid.WalkSpeed = 15
  1349. slashndash = false
  1350. attack = false
  1351. end
  1352. end
  1353.  
  1354. function DIVIDE()
  1355. attack = true
  1356. Character.Humanoid.Jump = true
  1357. for i = 0, 1, 0.05 do
  1358. swait()
  1359. Torso.Velocity = Vector3.new(0,100, 0)
  1360. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.5) * angles(6 * i, math.rad(0), math.rad(0)), .2)
  1361. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), .3)
  1362. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 1, .7) * angles(math.rad(180), math.rad(80), math.rad(-80)), .3)
  1363. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-20)), .3)
  1364. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(20)), .3)
  1365. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(-10), math.rad(10), math.rad(50)), .3)
  1366. end
  1367. for i = 0, 1, 0.017 do
  1368. swait()
  1369. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -.5) * angles(math.rad(50), math.rad(0), math.rad(0)), .2)
  1370. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1371. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 1, -1) * angles(math.rad(180), math.rad(80), math.rad(-80)), .3)
  1372. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-50)), .2)
  1373. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(50)), .2)
  1374. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(-10), math.rad(10), math.rad(50)), .3)
  1375. end
  1376. for i = 0, 1, 0.05 do
  1377. swait()
  1378. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .3)
  1379. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
  1380. RW.C0 = clerp(RW.C0, CFrame.new(1, .5, -.7) * angles(math.rad(40), math.rad(80), math.rad(-50)), .3)
  1381. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(10)), .3)
  1382. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-10)), .3)
  1383. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, cn(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(50)), .3)
  1384. MagniDamage(RootPart, 10, 10, 10, 1e9, "Normal")
  1385. end
  1386. attack = false
  1387. end
  1388.  
  1389.  
  1390. spinattack = function()
  1391. attack = true
  1392. Humanoid.WalkSpeed = 5
  1393. for i = 0, 1, 0.13 do
  1394. swait()
  1395. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1396. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1397. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(0), math.rad(60), math.rad(90)), 0.3)
  1398. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-30)), 0.3)
  1399. RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3)
  1400. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3)
  1401. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
  1402. end
  1403. for i = 0, 3 do
  1404. swait()
  1405. MagniDamage(RootPart, 15, 10, 15, 0, "Normal")
  1406. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9)
  1407. for i = 0, 1, 0.1 do
  1408. swait()
  1409. Torso.Velocity = RootPart.CFrame.lookVector * 75
  1410. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(0), math.rad(0), math.rad(0 - 360 * i)), 0.3)
  1411. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(60)), 0.3)
  1412. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(100), math.rad(20), math.rad(90)), 0.3)
  1413. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.3)
  1414. RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3)
  1415. LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3)
  1416. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3)
  1417. end
  1418. end
  1419. Humanoid.WalkSpeed = 15
  1420. attack = false
  1421. end
  1422.  
  1423. attacktwo = function()
  1424. attack = true
  1425. local con = Hitbox.Touched:connect(function(hit)
  1426. Damagefunc(Hitbox, hit, 1, 5, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1427. end
  1428. )
  1429. Humanoid.WalkSpeed = 5
  1430. for i = 0, 1, 0.13 do
  1431. swait()
  1432. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.5) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1433. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1434. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, 0) * angles(math.rad(-90), math.rad(60), math.rad(90)), 0.3)
  1435. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.3)
  1436. RH.C0 = clerp(RH.C0, cn(1, -0.5, 0) * RHCF * angles(math.rad(-3), math.rad(-30), math.rad(0)), 0.3)
  1437. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-2), math.rad(-30), math.rad(50)), 0.3)
  1438. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
  1439. end
  1440. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.9)
  1441. for i = 0, 1, 0.1 do
  1442. swait()
  1443. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.25) * angles(math.rad(10), math.rad(0), math.rad(-60)), 0.3)
  1444. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(60)), 0.3)
  1445. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4, 0.1) * angles(math.rad(-90), math.rad(-20), math.rad(90)), 0.3)
  1446. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.3)
  1447. RH.C0 = clerp(RH.C0, cn(1, -0.9, 0) * RHCF * angles(math.rad(-3), math.rad(40), math.rad(-10)), 0.3)
  1448. LH.C0 = clerp(LH.C0, cn(-1, -0.7, 0) * LHCF * angles(math.rad(-2), math.rad(30), math.rad(-10)), 0.3)
  1449. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-50), math.rad(0), math.rad(-10)), 0.3)
  1450. end
  1451. con:disconnect()
  1452. Humanoid.WalkSpeed = 15
  1453. attack = false
  1454. end
  1455.  
  1456. attackthree = function()
  1457. attack = true
  1458. local con = Hitbox.Touched:connect(function(hit)
  1459. Damagefunc(Hitbox, hit, 1, 10, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1460. end
  1461. )
  1462. Humanoid.WalkSpeed = 5
  1463. for i = 0, 1, 0.13 do
  1464. swait()
  1465. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1466. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1467. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(-140), math.rad(-90)), 0.3)
  1468. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
  1469. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1470. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1471. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(10)), 0.3)
  1472. end
  1473. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
  1474. for i = 0, 1, 0.13 do
  1475. swait()
  1476. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), 0.3)
  1477. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1478. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, -0.3) * angles(math.rad(80), math.rad(-50), math.rad(-90)), 0.3)
  1479. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.3)
  1480. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1481. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1482. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-90), math.rad(0), math.rad(10)), 0.3)
  1483. end
  1484. con:disconnect()
  1485. Humanoid.WalkSpeed = 15
  1486. attack = false
  1487. end
  1488.  
  1489. Naildrive = function()
  1490. attack = true
  1491. Humanoid.WalkSpeed = 5
  1492. local con = Hitbox.Touched:connect(function(hit)
  1493. Damagefunc(Hitbox, hit, 8, 28, math.random(1, 5), "Normal", RootPart, 0.2, "rbxassetid://199149221", 0.8)
  1494. end
  1495. )
  1496. for i = 0, 1, 0.1 do
  1497. swait()
  1498. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.4)
  1499. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(10), math.rad(0), math.rad(90)), 0.4)
  1500. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(-140), math.rad(-90)), 0.3)
  1501. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1502. RH.C0 = clerp(RH.C0, cn(1, -1, -0.5) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1503. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(20)), 0.3)
  1504. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(160), math.rad(0), math.rad(10)), 0.3)
  1505. end
  1506. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1)
  1507. for i = 0, 1, 0.1 do
  1508. Torso.Velocity = RootPart.CFrame.lookVector * 50
  1509. swait()
  1510. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(90)), 0.3)
  1511. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-20), math.rad(0), math.rad(-90)), 0.3)
  1512. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.5) * angles(math.rad(100), math.rad(200), math.rad(-90)), 0.3)
  1513. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  1514. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1515. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.5) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3)
  1516. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3)
  1517. end
  1518. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.8)
  1519. for i = 0, 1, 0.08 do
  1520. swait()
  1521. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3)
  1522. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(10), math.rad(70)), 0.3)
  1523. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(110), math.rad(250), math.rad(-90)), 0.3)
  1524. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-100), math.rad(-90)), 0.3)
  1525. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1526. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3)
  1527. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(400), math.rad(0), math.rad(0)), 0.3)
  1528. end
  1529. CreateSound("http://roblox.com/asset/?id=320557563", Hitbox, 1, 1.2)
  1530. for i = 0, 1, 0.1 do
  1531. swait()
  1532. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(100)), 0.3)
  1533. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(0), math.rad(0), math.rad(-100)), 0.3)
  1534. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(300), math.rad(-90)), 0.3)
  1535. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -1) * angles(math.rad(0), math.rad(-200), math.rad(-90)), 0.3)
  1536. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-5), math.rad(10), math.rad(0)), 0.3)
  1537. LH.C0 = clerp(LH.C0, cn(-1, -1, 0) * LHCF * angles(math.rad(-5), math.rad(10), math.rad(-10)), 0.3)
  1538. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(260), math.rad(0), math.rad(0)), 0.3)
  1539. end
  1540. con:disconnect()
  1541. Humanoid.WalkSpeed = 15
  1542. attack = false
  1543. end
  1544.  
  1545. ob1u = function()
  1546. end
  1547.  
  1548.  
  1549.  
  1550.  
  1551. Laz0r = function()
  1552. attack = true
  1553. Character.Humanoid.WalkSpeed = 0
  1554. la = Instance.new("Part",Character)
  1555. la.FormFactor = 3
  1556. la.TopSurface = 0
  1557. la.Transparency = 0.8
  1558. la.BottomSurface = 0
  1559. la.Material = "Marble"
  1560. la.Size = Vector3.new(0.3,0.3,0.3)
  1561. la.BrickColor = Character["Torso"].BrickColor
  1562. lam = Instance.new("SpecialMesh",la)
  1563. lam.MeshType = "Sphere"
  1564. lam.Scale = Vector3.new(1,1,1)
  1565. law = Instance.new("Weld",la)
  1566. law.Part0 = la
  1567. law.Part1 = handle
  1568. la1 = Instance.new("Part",Character)
  1569. la1.FormFactor = 3
  1570. la1.TopSurface = 0
  1571. la1.Transparency = 0
  1572. la1.BottomSurface = 0
  1573. la1.Material = "Marble"
  1574. la1.Size = Vector3.new(0.1,0.1,0.1)
  1575. la1.BrickColor = BrickColor.new("Bright red")
  1576. lam1 = Instance.new("SpecialMesh",la1)
  1577. lam1.MeshType = "Sphere"
  1578. lam1.Scale = Vector3.new(1,1,1)
  1579. law1 = Instance.new("Weld",la1)
  1580. law1.Part0 = la1
  1581. law1.Part1 = handle
  1582. s1 = Instance.new("Sound",handle)
  1583. s1.SoundId = "rbxassetid://181004943"
  1584. s1.Volume = .7
  1585. s1.Pitch = .9
  1586. s1:Play()
  1587. for i = 1,6,0.15 do wait()
  1588. lam.Scale = Vector3.new(i,i,i)
  1589. lam1.Scale = Vector3.new(i,i,i)
  1590. end
  1591. wait(0.1)
  1592. wait(0.4)
  1593. s = Instance.new("Sound",handle)
  1594. s.SoundId = "rbxassetid://228343271"
  1595. s.Volume = .7
  1596. s.Pitch = 1
  1597. s:Play()
  1598. rng = Instance.new("Part",Character)
  1599. rng.FormFactor = 3
  1600. rng.TopSurface = 0
  1601. rng.BottomSurface = 0
  1602. rng.Transparency = 0.8
  1603. rng.BrickColor = Character["Torso"].BrickColor
  1604. rng.Size = Vector3.new(0.1,0.1,0.1)
  1605. rng.Material = "Marble"
  1606. rngm = Instance.new("SpecialMesh",rng)
  1607. rngm.MeshType = "FileMesh"
  1608. rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1609. rngm.Scale = Vector3.new(1,1,1)
  1610. rngw = Instance.new("Weld",rng)
  1611. rngw.Part0 = rng
  1612. rngw.Part1 = handle
  1613. rngw.C0 = CFrame.new(0,0,0) * CFrame.Angles(math.pi/2,0,0)
  1614. la2 = Instance.new("Part",Character)
  1615. la2.FormFactor = 3
  1616. la2.TopSurface = 0
  1617. la2.Transparency = 0
  1618. la2.BottomSurface = 0
  1619. la2.Material = "Marble"
  1620. la2.Size = Vector3.new(0.1,0.1,0.1)
  1621. la2.BrickColor = Character["Torso"].BrickColor
  1622. lam2 = Instance.new("SpecialMesh",la2)
  1623. lam2.MeshType = "Sphere"
  1624. lam2.Scale = Vector3.new(1,1,1)
  1625. law2 = Instance.new("Weld",la2)
  1626. law2.Part0 = la2
  1627. law2.Part1 = la1
  1628. local Beam1 = la2:Clone()
  1629. Beam1.Parent = Character
  1630. local Mesh = Instance.new("CylinderMesh",Beam1)
  1631. Beam1.Size = Vector3.new(1,1,1)
  1632. Beam1.Anchored = true
  1633. Beam1.CanCollide = false
  1634. local Beam2 = Beam1:Clone()
  1635. Beam2.Parent = Character
  1636. Beam2.Transparency = .8
  1637. Beam2.BrickColor = Character["Torso"].BrickColor
  1638. local Mesh2 = Instance.new("CylinderMesh",Beam2)
  1639. for i = 1,17,0.3 do wait()
  1640. lam2.Scale = Vector3.new(0,0,i)
  1641. rngm.Scale = Vector3.new(i/4,i/4,1)
  1642. local Ray = Ray.new(la2.CFrame.p,(la2.CFrame.p-(la2.CFrame*CFrame.new(0,-10,0)).p).unit*900)
  1643. local hit,pos = workspace:FindPartOnRay(Ray,Character)
  1644. local Mag = (pos - la2.CFrame.p).magnitude
  1645. Beam1.CFrame = la2.CFrame * CFrame.new(0,Mag/2,0)
  1646. Mesh.Scale = Vector3.new(.7,Mag,.7)
  1647. Beam2.CFrame = Beam1.CFrame
  1648. Mesh2.Scale = Vector3.new(1.2,Mag,1.2)
  1649. if hit then
  1650. dmg2 = 6
  1651. if hit.Parent:FindFirstChild("Humanoid")
  1652. then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg2)
  1653. if hit.Parent.Parent:FindFirstChild("Humanoid")
  1654. then hit.Parent.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg2)
  1655. if dmg2 > 6 then dmg2 = 6
  1656. end
  1657. end
  1658. end
  1659. end
  1660. end
  1661. for i = 4,1,-0.1 do wait()
  1662. lam.Scale = Vector3.new(i+2,i+2,i+2)
  1663. lam1.Scale = Vector3.new(i+2,i+2,i+2)
  1664. lam2.Scale = Vector3.new(i,i,i)
  1665. rng.Transparency = rng.Transparency + i/10
  1666. local Ray = Ray.new(la2.CFrame.p,(la2.CFrame.p-(la2.CFrame*CFrame.new(0,-10,0)).p).unit*900)
  1667. local hit,pos = workspace:FindPartOnRay(Ray,Character)
  1668. local Mag = (pos - la2.CFrame.p).magnitude
  1669. Beam1.CFrame = la2.CFrame * CFrame.new(0,Mag/2,0)
  1670. Beam2.CFrame = Beam1.CFrame
  1671. Mesh.Scale = Vector3.new(.7/4*i,Mag,.7/4*i)
  1672. Mesh2.Scale = Vector3.new(1.2/4*i,Mag,1.2/4*i)
  1673. if hit then
  1674. dmg = 6
  1675. if hit.Parent:FindFirstChild("Humanoid")
  1676. then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg)
  1677. if hit.Parent.Parent:FindFirstChild("Humanoid")
  1678. then hit.Parent.Parent:FindFirstChild("Humanoid"):TakeDamage(dmg)
  1679. if dmg > 6 then dmg = 6
  1680. end
  1681. end
  1682. end
  1683. end
  1684. end
  1685. rng:Remove()
  1686. la:Remove()
  1687. la1:Remove()
  1688. la2:Remove()
  1689. Beam1:Remove()
  1690. Beam2:Remove()
  1691. wait(0.5)
  1692. Character.Humanoid.WalkSpeed = 16
  1693. attack = false
  1694. end
  1695.  
  1696.  
  1697.  
  1698. ob1d = function()
  1699. if attack == false and attacktype == 1 then
  1700. attacktype = 2
  1701. attackone()
  1702. else
  1703. if attack == false and attacktype == 2 then
  1704. attacktype = 3
  1705. attacktwo()
  1706. else
  1707. if attack == false and attacktype == 3 then
  1708. attacktype = 1
  1709. attackthree()
  1710. end
  1711. end
  1712. end
  1713. end
  1714.  
  1715. key = function(k)
  1716. k = k:lower()
  1717. if attack == false and k == "z" and co1 <= cooldown1 then
  1718. cooldown1 = 0
  1719. DIVIDE()
  1720. else
  1721. if attack == false and k == "x" and co2 <= cooldown2 then
  1722. cooldown2 = cooldown2 / 2
  1723. Slashy()
  1724. else
  1725. if attack == false and k == "c" and co3 <= cooldown3 then
  1726. cooldown3 = 0
  1727. spinattack()
  1728. else
  1729. if attack == false and k == "v" and co4 <= cooldown4 then
  1730. cooldown4 = 0
  1731. Laz0r()--finale()
  1732. if attack == false and k == "q" then
  1733. --Naildrive()
  1734. end
  1735. end
  1736. end
  1737. end
  1738. end
  1739. end
  1740.  
  1741. ds = function(mouse)
  1742. end
  1743.  
  1744. s = function(mouse)
  1745. print("Selected")
  1746. mouse.Button1Down:connect(function()
  1747. ob1d(mouse)
  1748. end
  1749. )
  1750. mouse.Button1Up:connect(function()
  1751. ob1u(mouse)
  1752. end
  1753. )
  1754. mouse.KeyDown:connect(key)
  1755. end
  1756.  
  1757. s(mouse)
  1758.  
  1759.  
  1760.  
  1761. local walk = 0
  1762. local walkforw = false
  1763. updateskills = function()
  1764. if cooldown1 <= co1 then
  1765. cooldown1 = cooldown1 + 0.033333333333333
  1766. end
  1767. if cooldown2 <= co2 then
  1768. cooldown2 = cooldown2 + 0.033333333333333
  1769. end
  1770. if cooldown3 <= co3 then
  1771. cooldown3 = cooldown3 + 0.033333333333333
  1772. end
  1773. if cooldown4 <= co4 then
  1774. cooldown4 = cooldown4 + 0.033333333333333
  1775. end
  1776. end
  1777.  
  1778. while 1 do
  1779. swait()
  1780. updateskills()
  1781. bar4:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
  1782. bar3:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
  1783. bar1:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
  1784. bar2:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
  1785. for i,v in pairs(Character:GetChildren()) do
  1786. if v:IsA("Part") then
  1787. v.Material = "SmoothPlastic"
  1788. else
  1789. if v:IsA("Hat") then
  1790. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1791. end
  1792. end
  1793. end
  1794. walk = walk + 1.2
  1795. if 15 - 5 * (Humanoid.WalkSpeed / 16) <= walk then
  1796. walk = 0
  1797. if walkforw == true then
  1798. walkforw = false
  1799. else
  1800. if walkforw == false then
  1801. walkforw = true
  1802. end
  1803. end
  1804. end
  1805. Torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
  1806. velocity = RootPart.Velocity.y
  1807. sine = sine + change
  1808. local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  1809. if equipped == true or equipped == false then
  1810. if 1 < RootPart.Velocity.y and hit == nil then
  1811. Anim = "Jump"
  1812. if attack == false then
  1813. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1814. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.3)
  1815. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(115), math.rad(205)), 0.3)
  1816. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  1817. RH.C0 = clerp(RH.C0, cn(1, -0.5, -0.4) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(-30)), 0.3)
  1818. LH.C0 = clerp(LH.C0, cn(-1, -0.8, 0) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(20)), 0.3)
  1819. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-20), math.rad(0)), 0.3)
  1820. end
  1821. else
  1822. if RootPart.Velocity.y < -1 and hit == nil then
  1823. Anim = "Fall"
  1824. if attack == false then
  1825. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1826. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(20), math.rad(0), math.rad(0)), 0.3)
  1827. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(120), math.rad(205)), 0.3)
  1828. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-60)), 0.3)
  1829. RH.C0 = clerp(RH.C0, cn(1, -1, 0) * RHCF * angles(math.rad(-3), math.rad(0), math.rad(30)), 0.3)
  1830. LH.C0 = clerp(LH.C0, cn(-1, -1, -0.3) * LHCF * angles(math.rad(-3), math.rad(0), math.rad(-20)), 0.3)
  1831. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1832. end
  1833. else
  1834. if (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) < 1 and hit ~= nil then
  1835. Anim = "Idle"
  1836. if attack == false then
  1837. change = 1
  1838. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, -0.1 + 0.1 * math.cos((sine) / 25)) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  1839. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(20)), 0.3)
  1840. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(180), math.rad(110 - 3 * math.cos((sine) / 23)), math.rad(205 + 3 * math.cos((sine) / 23))), 0.3)
  1841. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10 - 5 * math.cos((sine) / 23))), 0.3)
  1842. RH.C0 = clerp(RH.C0, cn(1, -0.9 - 0.1 * math.cos((sine) / 25), 0) * RHCF * angles(math.rad(-3 - 1 * math.cos((sine) / 25)), math.rad(20), math.rad(-7)), 0.3)
  1843. LH.C0 = clerp(LH.C0, cn(-1, -0.9 - 0.1 * math.cos((sine) / 25), 0) * LHCF * angles(math.rad(-3 - 1 * math.cos((sine) / 25)), math.rad(20), math.rad(5)), 0.3)
  1844. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 10, 0) * angles(math.rad(20), math.rad(-20), math.rad(0)), 0.3)
  1845. end
  1846. else
  1847. if 2 < (math.abs(Torsovelocity.x) + math.abs(Torsovelocity.z)) and hit ~= nil then
  1848. Anim = "Walk"
  1849. if attack == false then
  1850. change = 2
  1851. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cn(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(2 * math.cos((sine) / 7))), 0.3)
  1852. Torso.Neck.C0 = clerp(Torso.Neck.C0, NeckCF * angles(math.rad(5 + 3 * math.cos((sine) / 23)), math.rad(0), math.rad(-2 * math.cos((sine) / 7))), 0.3)
  1853. RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.7, 0) * angles(math.rad(0), math.rad(110), math.rad(-200)), 0.3)
  1854. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 * math.cos((sine) / 10)), math.rad(0), math.rad(-5)), 0.3)
  1855. RH.C0 = clerp(RH.C0, cn(1, -1 - 0.3 * math.cos((sine) / 8) / 2, -0.03 + math.sin((sine) / 8) / 2) * RHCF * angles(math.rad(-2), math.rad(0), math.rad(-10) - math.sin((sine) / 8)), 0.3)
  1856. LH.C0 = clerp(LH.C0, cn(-1, -1 + 0.3 * math.cos((sine) / 8) / 2, -0.03 - math.sin((sine) / 8) / 2) * LHCF * angles(math.rad(-2), math.rad(0), math.rad(10) - math.sin((sine) / 8)), 0.3)
  1857. FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(23), math.rad(-20), math.rad(0)), 0.3)
  1858. end
  1859. end
  1860. end
  1861. end
  1862. end
  1863. end
  1864. if 0 < #Effects then
  1865. for e = 1, #Effects do
  1866. if Effects[e] ~= nil then
  1867. local Thing = Effects[e]
  1868. if Thing ~= nil then
  1869. local Part = Thing[1]
  1870. local Mode = Thing[2]
  1871. local Delay = Thing[3]
  1872. local IncX = Thing[4]
  1873. local IncY = Thing[5]
  1874. local IncZ = Thing[6]
  1875. if Thing[1].Transparency <= 1 then
  1876. if Thing[2] == "Block1" then
  1877. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1878. Mesh = Thing[1].Mesh
  1879. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1880. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1881. else
  1882. if Thing[2] == "Block2" then
  1883. Thing[1].CFrame = Thing[1].CFrame
  1884. Mesh = Thing[7]
  1885. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1886. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1887. else
  1888. if Thing[2] == "Cylinder" then
  1889. Mesh = Thing[1].Mesh
  1890. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1891. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1892. else
  1893. if Thing[2] == "Blood" then
  1894. Mesh = Thing[7]
  1895. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1896. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1897. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1898. else
  1899. if Thing[2] == "Elec" then
  1900. Mesh = Thing[1].Mesh
  1901. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1902. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1903. else
  1904. if Thing[2] == "Disappear" then
  1905. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1906. else
  1907. if Thing[2] == "Shatter" then
  1908. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1909. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1910. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1911. Thing[6] = Thing[6] + Thing[5]
  1912. end
  1913. end
  1914. end
  1915. end
  1916. end
  1917. end
  1918. end
  1919. else
  1920. Part.Parent = nil
  1921. table.remove(Effects, e)
  1922. end
  1923. end
  1924. end
  1925. end
  1926. end
  1927. end
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