Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- #pragma once
- #include <windows.h>
- #include <tlhelp32.h>
- #include <winternl.h>
- #include <iostream>
- #include <vector>
- // ======== OFFSETS (Obfuscated) ========
- namespace RobloxOffsets {
- constexpr DWORD GetTaskScheduler = 0x2F12F20;
- constexpr DWORD Luau_execute = 0x247D910;
- constexpr DWORD GetGlobalState = 0xDE3860;
- // ... [Add all your offsets here]
- }
- // ======== STRING ENCRYPTION ========
- #define ENC(str, key) []() { \
- constexpr char __s[] = str; \
- char __d[sizeof(__s)]; \
- for (int i = 0; i < sizeof(__s); i++) __d[i] = __s[i] ^ key; \
- return __d; \
- }()
- // ======== MEMORY TOOLS ========
- class Memory {
- public:
- static DWORD GetRobloxPID() {
- HWND hWnd = FindWindowA(ENC("Qbsufs", 0x55), nullptr);
- DWORD pid = 0;
- GetWindowThreadProcessId(hWnd, &pid);
- return pid;
- }
- template<typename T>
- static T Read(HANDLE hProc, DWORD addr) {
- T val;
- ReadProcessMemory(hProc, (LPCVOID)addr, &val, sizeof(T), nullptr);
- return val;
- }
- static void Write(HANDLE hProc, DWORD addr, LPCVOID data, size_t size) {
- WriteProcessMemory(hProc, (LPVOID)addr, data, size, nullptr);
- }
- };
- // ======== INJECTION ENGINE ========
- class Injector {
- public:
- static bool ManualMap(HANDLE hProc, const char* dllPath) {
- // [Redacted: Implement manual DLL mapping]
- return true;
- }
- static bool InjectSyscall(DWORD pid, const char* dllPath) {
- HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid);
- if (!hProc) return false;
- LPVOID pDllPath = VirtualAllocEx(hProc, nullptr, strlen(dllPath) + 1,
- MEM_COMMIT, PAGE_READWRITE);
- WriteProcessMemory(hProc, pDllPath, dllPath, strlen(dllPath) + 1, nullptr);
- // Use NtCreateThreadEx (syscall)
- auto NtCTE = (NTSTATUS(NTAPI*)(PHANDLE, ACCESS_MASK, LPVOID, HANDLE,
- LPTHREAD_START_ROUTINE, LPVOID, BOOL, SIZE_T, SIZE_T, SIZE_T, LPVOID))
- GetProcAddress(GetModuleHandleA("ntdll.dll"), "NtCreateThreadEx");
- HANDLE hThread = nullptr;
- NtCTE(&hThread, 0x1FFFFF, nullptr, hProc,
- (LPTHREAD_START_ROUTINE)GetProcAddress(GetModuleHandleA("kernel32.dll"),
- "LoadLibraryA"), pDllPath, FALSE, 0, 0, 0, nullptr);
- if (!hThread) return false;
- WaitForSingleObject(hThread, INFINITE);
- VirtualFreeEx(hProc, pDllPath, 0, MEM_RELEASE);
- CloseHandle(hThread);
- CloseHandle(hProc);
- return true;
- }
- };
- // ======== LUA EXECUTION ========
- class LuaExecutor {
- public:
- static void ExecuteScript(HANDLE hProc, const char* script) {
- DWORD luaState = Memory::Read<DWORD>(hProc, RobloxOffsets::GetGlobalState);
- DWORD luauExecute = RobloxOffsets::Luau_execute;
- // [Redacted: Push script to Roblox's Lua stack]
- }
- };
- // ======== ANTI-DETECTION ========
- namespace AntiDetect {
- bool IsDebugged() {
- __try { __asm { int 3 }; return true; }
- __except (EXCEPTION_EXECUTE_HANDLER) { return false; }
- }
- void ScrambleMemory() {
- // Randomize memory to evade signature scans
- volatile int* junk = new int[100];
- for (int i = 0; i < 100; i++) junk[i] = rand();
- delete[] junk;
- }
- };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement