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Tetezaza1542

DOMINUS

Aug 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5. -- Synapse Decompiler
  6. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  7.  
  8. wait(0.2)
  9. Player = owner
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. RootPart = Character.HumanoidRootPart
  16. Torso = Character.Torso
  17. Head = Character.Head
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart.RootJoint
  23. Neck = Torso.Neck
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound", Character)
  29. sick.SoundId = "rbxassetid://1386866434"
  30. sick.Name = "BGM"
  31. sick.Looped = true
  32. sick.Pitch = 1
  33. sick.Volume = 2
  34. sick:Play()
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  52. local NEWMESH = IT(MESH)
  53. if MESH == "SpecialMesh" then
  54. NEWMESH.MeshType = MESHTYPE
  55. if MESHID ~= "nil" and MESHID ~= "" then
  56. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  57. end
  58. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  59. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  60. end
  61. end
  62. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  63. NEWMESH.Scale = SCALE
  64. NEWMESH.Parent = PARENT
  65. return NEWMESH
  66. end
  67. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  68. local NEWPART = IT("Part")
  69. NEWPART.formFactor = FORMFACTOR
  70. NEWPART.Reflectance = REFLECTANCE
  71. NEWPART.Transparency = TRANSPARENCY
  72. NEWPART.CanCollide = false
  73. NEWPART.Locked = true
  74. NEWPART.Anchored = true
  75. if ANCHOR == false then
  76. NEWPART.Anchored = false
  77. end
  78. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  79. NEWPART.Name = NAME
  80. NEWPART.Size = SIZE
  81. NEWPART.Position = Torso.Position
  82. NEWPART.Material = MATERIAL
  83. NEWPART:BreakJoints()
  84. NEWPART.Parent = PARENT
  85. return NEWPART
  86. end
  87. Player_Size = 1
  88. Animation_Speed = 3
  89. Frame_Speed = 0.016666666666666666
  90. local Speed = 16
  91. local Effects2 = {}
  92. local weldBetween = function(a, b)
  93. local weldd = Instance.new("ManualWeld")
  94. weldd.Part0 = a
  95. weldd.Part1 = b
  96. weldd.C0 = CFrame.new()
  97. weldd.C1 = b.CFrame:inverse() * a.CFrame
  98. weldd.Parent = a
  99. return weldd
  100. end
  101. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  102. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  103. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  104. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  105. local CHANGEDEFENSE = 0
  106. local CHANGEDAMAGE = 0
  107. local CHANGEMOVEMENT = 0
  108. local ANIM = "Idle"
  109. local ATTACK = false
  110. local EQUIPPED = false
  111. local HOLD = false
  112. local COMBO = 1
  113. local Rooted = false
  114. local SINE = 0
  115. local KEYHOLD = false
  116. local CHANGE = 2 / Animation_Speed
  117. local WALKINGANIM = false
  118. local WALK = 0
  119. local VALUE1 = false
  120. local VALUE2 = false
  121. local ROBLOXIDLEANIMATION = IT("Animation")
  122. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  123. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  124. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  125. WEAPONGUI.Name = "Weapon GUI"
  126. local Effects = IT("Folder", Character)
  127. Effects.Name = "Effects"
  128. local ANIMATOR = Humanoid.Animator
  129. local ANIMATE = Character.Animate
  130. local ATTACKEDTAUNTS = {
  131. "907332040",
  132. "907332525",
  133. "907330011"
  134. }
  135. local ATTACKTAUNTS = {
  136. "907329893",
  137. "907329532",
  138. "907333294",
  139. "907332856"
  140. }
  141. local ULTTAUNTS = {
  142. "907332997",
  143. "907332670",
  144. "907330103"
  145. }
  146. local UNANCHOR = true
  147. local SKILLTEXTCOLOR = C3(1, 0, 0)
  148. ArtificialHB = Instance.new("BindableEvent", script)
  149. ArtificialHB.Name = "ArtificialHB"
  150. script:WaitForChild("ArtificialHB")
  151. frame = Frame_Speed
  152. tf = 0
  153. allowframeloss = false
  154. tossremainder = false
  155. lastframe = tick()
  156. script.ArtificialHB:Fire()
  157. game:GetService("RunService").Heartbeat:connect(function(s, p)
  158. tf = tf + s
  159. if tf >= frame then
  160. if allowframeloss then
  161. script.ArtificialHB:Fire()
  162. lastframe = tick()
  163. else
  164. for i = 1, math.floor(tf / frame) do
  165. script.ArtificialHB:Fire()
  166. end
  167. lastframe = tick()
  168. end
  169. if tossremainder then
  170. tf = 0
  171. else
  172. tf = tf - frame * math.floor(tf / frame)
  173. end
  174. end
  175. end)
  176. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  177. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  178. end
  179. function PositiveAngle(NUMBER)
  180. if NUMBER >= 0 then
  181. NUMBER = 0
  182. end
  183. return NUMBER
  184. end
  185. function NegativeAngle(NUMBER)
  186. if NUMBER <= 0 then
  187. NUMBER = 0
  188. end
  189. return NUMBER
  190. end
  191. function Swait(NUMBER)
  192. if NUMBER == 0 or NUMBER == nil then
  193. ArtificialHB.Event:wait()
  194. else
  195. for i = 1, NUMBER do
  196. ArtificialHB.Event:wait()
  197. end
  198. end
  199. end
  200. function QuaternionFromCFrame(cf)
  201. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  202. local trace = m00 + m11 + m22
  203. if trace > 0 then
  204. local s = math.sqrt(1 + trace)
  205. local recip = 0.5 / s
  206. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  207. else
  208. local i = 0
  209. if m00 < m11 then
  210. i = 1
  211. end
  212. if m22 > (i == 0 and m00 or m11) then
  213. i = 2
  214. end
  215. if i == 0 then
  216. local s = math.sqrt(m00 - m11 - m22 + 1)
  217. local recip = 0.5 / s
  218. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  219. elseif i == 1 then
  220. local s = math.sqrt(m11 - m22 - m00 + 1)
  221. local recip = 0.5 / s
  222. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  223. elseif i == 2 then
  224. local s = math.sqrt(m22 - m00 - m11 + 1)
  225. local recip = 0.5 / s
  226. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  227. end
  228. end
  229. end
  230. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  231. local xs, ys, zs = x + x, y + y, z + z
  232. local wx, wy, wz = w * xs, w * ys, w * zs
  233. local xx = x * xs
  234. local xy = x * ys
  235. local xz = x * zs
  236. local yy = y * ys
  237. local yz = y * zs
  238. local zz = z * zs
  239. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  240. end
  241. function QuaternionSlerp(a, b, t)
  242. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  243. local startInterp, finishInterp
  244. if cosTheta >= 1.0E-4 then
  245. if 1 - cosTheta > 1.0E-4 then
  246. local theta = ACOS(cosTheta)
  247. local invSinTheta = 1 / SIN(theta)
  248. startInterp = SIN((1 - t) * theta) * invSinTheta
  249. finishInterp = SIN(t * theta) * invSinTheta
  250. else
  251. startInterp = 1 - t
  252. finishInterp = t
  253. end
  254. elseif 1 + cosTheta > 1.0E-4 then
  255. local theta = ACOS(-cosTheta)
  256. local invSinTheta = 1 / SIN(theta)
  257. startInterp = SIN((t - 1) * theta) * invSinTheta
  258. finishInterp = SIN(t * theta) * invSinTheta
  259. else
  260. startInterp = t - 1
  261. finishInterp = t
  262. end
  263. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  264. end
  265. function Clerp(a, b, t)
  266. local qa = {
  267. QuaternionFromCFrame(a)
  268. }
  269. local qb = {
  270. QuaternionFromCFrame(b)
  271. }
  272. local ax, ay, az = a.x, a.y, a.z
  273. local bx, by, bz = b.x, b.y, b.z
  274. local _t = 1 - t
  275. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  276. end
  277. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  278. local frame = IT("Frame")
  279. frame.BackgroundTransparency = TRANSPARENCY
  280. frame.BorderSizePixel = BORDERSIZEPIXEL
  281. frame.Position = POSITION
  282. frame.Size = SIZE
  283. frame.BackgroundColor3 = COLOR
  284. frame.BorderColor3 = BORDERCOLOR
  285. frame.Name = NAME
  286. frame.Parent = PARENT
  287. return frame
  288. end
  289. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  290. local label = IT("TextLabel")
  291. label.BackgroundTransparency = 1
  292. label.Size = UD2(1, 0, 1, 0)
  293. label.Position = UD2(0, 0, 0, 0)
  294. label.TextColor3 = TEXTCOLOR
  295. label.TextStrokeTransparency = STROKETRANSPARENCY
  296. label.TextTransparency = TRANSPARENCY
  297. label.FontSize = TEXTFONTSIZE
  298. label.Font = TEXTFONT
  299. label.BorderSizePixel = BORDERSIZEPIXEL
  300. label.TextScaled = false
  301. label.Text = TEXT
  302. label.Name = NAME
  303. label.Parent = PARENT
  304. return label
  305. end
  306. function NoOutlines(PART)
  307. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  308. end
  309. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  310. local NEWWELD = IT(TYPE)
  311. NEWWELD.Part0 = PART0
  312. NEWWELD.Part1 = PART1
  313. NEWWELD.C0 = C0
  314. NEWWELD.C1 = C1
  315. NEWWELD.Parent = PARENT
  316. return NEWWELD
  317. end
  318. local S = IT("Sound")
  319. function CreateSound(ID, PARENT, VOLUME, PITCH)
  320. local NEWSOUND
  321. coroutine.resume(coroutine.create(function()
  322. NEWSOUND = S:Clone()
  323. NEWSOUND.Parent = PARENT
  324. NEWSOUND.Volume = VOLUME
  325. NEWSOUND.Pitch = PITCH
  326. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  327. Swait()
  328. NEWSOUND:play()
  329. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  330. end))
  331. return NEWSOUND
  332. end
  333. function CFrameFromTopBack(at, top, back)
  334. local right = top:Cross(back)
  335. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  336. end
  337. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  338. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  339. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  340. wave.CFrame = CFRAME
  341. coroutine.resume(coroutine.create(function(PART)
  342. for i = 1, WAIT do
  343. Swait()
  344. mesh.Scale = mesh.Scale + GROW
  345. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  346. if DOESROT == true then
  347. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  348. end
  349. wave.Transparency = wave.Transparency + 0.5 / WAIT
  350. if wave.Transparency > 0.99 then
  351. wave:remove()
  352. end
  353. end
  354. end))
  355. end
  356. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  357. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  358. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  359. wave.CFrame = CFRAME
  360. coroutine.resume(coroutine.create(function(PART)
  361. for i = 1, WAIT do
  362. Swait()
  363. mesh.Scale = mesh.Scale + GROW
  364. if DOESROT == true then
  365. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  366. end
  367. wave.Transparency = wave.Transparency + 0.5 / WAIT
  368. if wave.Transparency > 0.99 then
  369. wave:remove()
  370. end
  371. end
  372. end))
  373. end
  374. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  375. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  376. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  377. wave.CFrame = CFRAME
  378. coroutine.resume(coroutine.create(function(PART)
  379. for i = 1, WAIT do
  380. Swait()
  381. mesh.Scale = mesh.Scale + GROW
  382. wave.Transparency = wave.Transparency + 1 / WAIT
  383. if wave.Transparency > 0.99 then
  384. wave:remove()
  385. end
  386. end
  387. end))
  388. end
  389. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  390. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  391. local mesh
  392. if KIND == "Base" then
  393. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  394. elseif KIND == "Thin" then
  395. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  396. elseif KIND == "Round" then
  397. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  398. end
  399. wave.CFrame = CFRAME
  400. coroutine.resume(coroutine.create(function(PART)
  401. for i = 1, WAIT do
  402. Swait()
  403. mesh.Scale = mesh.Scale + GROW / 10
  404. wave.Transparency = wave.Transparency + 0.5 / WAIT
  405. if wave.Transparency > 0.99 then
  406. wave:remove()
  407. end
  408. end
  409. end))
  410. end
  411. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  412. for _, c in pairs(PARENT:GetChildren()) do
  413. if c.ClassName == "Model" then
  414. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  415. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  416. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  417. if DIST > (TORSO.Position - FROM).Magnitude then
  418. table.insert(TABLE, c)
  419. end
  420. AddChildrenToTable(FROM, c, DIST, TABLE)
  421. elseif c.ClassName == "Folder" then
  422. AddChildrenToTable(FROM, c, DIST, TABLE)
  423. end
  424. end
  425. end
  426. end
  427. function MakeForm(PART, TYPE)
  428. if TYPE == "Cyl" then
  429. local MSH = IT("CylinderMesh", PART)
  430. elseif TYPE == "Ball" then
  431. local MSH = IT("SpecialMesh", PART)
  432. MSH.MeshType = "Sphere"
  433. elseif TYPE == "Wedge" then
  434. local MSH = IT("SpecialMesh", PART)
  435. MSH.MeshType = "Wedge"
  436. end
  437. end
  438. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  439. if DoesCourontine == false then
  440. local Direction = CF(Part.Position, ToLocation)
  441. local Distance = (Part.Position - ToLocation).magnitude
  442. for i = 1, AmountOfTime do
  443. Swait()
  444. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  445. Direction = Part.CFrame
  446. end
  447. Part:remove()
  448. elseif DoesCourontine == true then
  449. coroutine.resume(coroutine.create(function()
  450. local Direction = CF(Part.Position, ToLocation)
  451. local Distance = (Part.Position - ToLocation).magnitude
  452. for i = 1, AmountOfTime do
  453. Swait()
  454. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  455. Direction = Part.CFrame
  456. end
  457. Part:remove()
  458. end))
  459. end
  460. end
  461. function CheckTableForString(Table, String)
  462. for i, v in pairs(Table) do
  463. if string.find(string.lower(String), string.lower(v)) then
  464. return true
  465. end
  466. end
  467. return false
  468. end
  469. function CheckIntangible(Hit)
  470. local ProjectileNames = {
  471. "Water",
  472. "Arrow",
  473. "Projectile",
  474. "Effect",
  475. "Rail",
  476. "Lightning",
  477. "Bullet"
  478. }
  479. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  480. return true
  481. end
  482. return false
  483. end
  484. Debris = game:GetService("Debris")
  485. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  486. local Direction = CFrame.new(StartPos, Vec).lookVector
  487. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  488. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  489. if RayHit and CheckIntangible(RayHit) then
  490. if DelayIfHit then
  491. wait()
  492. end
  493. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  494. end
  495. return RayHit, RayPos, RayNormal
  496. end
  497. function turnto(position)
  498. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  499. end
  500. local naeeym2 = Instance.new("BillboardGui", Character)
  501. naeeym2.AlwaysOnTop = true
  502. naeeym2.Size = UDim2.new(15, 35, 2, 15)
  503. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  504. naeeym2.Adornee = Character.Head
  505. naeeym2.Name = "Name"
  506. naeeym2.PlayerToHideFrom = nutta1258
  507. local tecks2 = Instance.new("TextLabel", naeeym2)
  508. tecks2.BackgroundTransparency = 1
  509. tecks2.TextScaled = true
  510. tecks2.BorderSizePixel = 0
  511. tecks2.Text = "DOMINUS INANIS, the Forgotten Dominus"
  512. tecks2.Font = "Antique"
  513. tecks2.TextSize = 30
  514. tecks2.TextStrokeTransparency = 0
  515. tecks2.TextColor3 = Color3.new(1, 0, 0)
  516. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  517. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  518. tecks2.Parent = naeeym2
  519. Humanoid.Died:connect(function()
  520. Humanoid.Parent = nil
  521. Humanoid.MaxHealth = "inf"
  522. Humanoid.Health = "inf"
  523. refit()
  524. Humanoid.Parent = Character
  525. CreateSound(ATTACKEDTAUNTS[MRANDOM(1, #ATTACKEDTAUNTS)], Head, 10, 0.9)
  526. for i = 1, 5 do
  527. Slice("Round", 0.6, 35, CF(Torso.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1))
  528. end
  529. killnearest(Torso.Position, 25, 180)
  530. end)
  531. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  532. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  533. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  534. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 4 Frame")
  535. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 5 Frame")
  536. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Orbital Devastor", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  537. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Savage Fire", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  538. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Grave Encounter", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  539. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Endless Pain", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  540. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Absoluteum", SKILLTEXTCOLOR, 12, "Antique", 0, 2, 0.5, "Text 5")
  541. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  542. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Monarch Hop", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  543. function killnearest(position, range, maxstrength)
  544. for i, v in ipairs(workspace:GetChildren()) do
  545. local body = v:GetChildren()
  546. for part = 1, #body do
  547. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  548. if v.ClassName == "Model" then
  549. v:BreakJoints()
  550. end
  551. local bv = Instance.new("BodyVelocity")
  552. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  553. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  554. bv.Parent = body[part]
  555. Debris:AddItem(bv, 0.2)
  556. end
  557. end
  558. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  559. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  560. end
  561. end
  562. end
  563. function Transparency(TRANS)
  564. tecks2.TextTransparency = TRANS
  565. tecks2.TextStrokeTransparency = TRANS
  566. for _, c in pairs(Character:GetChildren()) do
  567. if c.ClassName == "Part" and c ~= RootPart then
  568. c.Transparency = TRANS
  569. if c:FindFirstChildOfClass("Decal") then
  570. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  571. end
  572. elseif c.ClassName == "Accessory" then
  573. c.Handle.Transparency = TRANS
  574. elseif c.ClassName == "Model" then
  575. for _, q in pairs(c:GetChildren()) do
  576. if q.ClassName == "Part" then
  577. q.Transparency = TRANS
  578. if q:FindFirstChildOfClass("Decal") then
  579. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  580. end
  581. end
  582. end
  583. end
  584. end
  585. end
  586. function Orbital_Devastor()
  587. local HITBODIES = {}
  588. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  589. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  590. CENTER.CFrame = CF(ECH)
  591. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  592. MakeForm(RAY, "Cyl")
  593. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  594. MakeForm(RAY2, "Cyl")
  595. RAY.CFrame = CF(ECH)
  596. RAY2.CFrame = CF(ECH)
  597. CreateSound("1368573150", CENTER, 10, 0.8)
  598. for i = 1, 100 do
  599. Swait()
  600. RAY.Transparency = RAY.Transparency - 0.01
  601. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  602. RAY2.Transparency = RAY2.Transparency - 0.012
  603. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  604. end
  605. for i = 1, 5 do
  606. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  607. end
  608. RAY:remove()
  609. RAY2:remove()
  610. CreateSound("1368637781", CENTER, 10, 0.8)
  611. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  612. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  613. AddChildrenToTable(ECH, workspace, 80, HITBODIES)
  614. Debris:AddItem(CENTER, 5)
  615. CreateSound("414517163", CENTER, 10, 0.8)
  616. for i = 1, 5 do
  617. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  618. end
  619. for e = 1, #HITBODIES do
  620. if HITBODIES[e] ~= nil then
  621. local BOD = HITBODIES[e]
  622. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  623. if TORS then
  624. BOD:BreakJoints()
  625. for _, c in pairs(BOD:GetChildren()) do
  626. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  627. local bv = Instance.new("BodyVelocity")
  628. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  629. bv.velocity = CF(ECH, c.Position).lookVector * 250
  630. bv.Parent = c
  631. Debris:AddItem(bv, 0.2)
  632. end
  633. end
  634. end
  635. end
  636. end
  637. end
  638. function Savage_Fire()
  639. ATTACK = true
  640. Rooted = true
  641. VALUE1 = true
  642. local HITBODIES = {}
  643. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  644. MakeForm(VISUAL, "Ball")
  645. VISUAL.CFrame = RootPart.CFrame
  646. for i = 0, 1.2, 0.1 / Animation_Speed do
  647. Swait()
  648. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  649. VISUAL.Transparency = VISUAL.Transparency - 0.005
  650. if MRANDOM(1, 2) == 1 then
  651. do
  652. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  653. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  654. MakeForm(SPHERE, "Ball")
  655. coroutine.resume(coroutine.create(function()
  656. for i = 1, 100 do
  657. Swait()
  658. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  659. SPHERE.Transparency = i / 100
  660. end
  661. SPHERE:remove()
  662. end))
  663. end
  664. end
  665. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  671. end
  672. Character.Archivable = true
  673. local CLONE = Character:Clone()
  674. CLONE.BGM:remove()
  675. CLONE.Effects:remove()
  676. CLONE.Parent = Effects
  677. local X = 1 - VISUAL.Transparency
  678. local ORIGINPOS = RootPart.Position
  679. Transparency(1)
  680. VALUE2 = true
  681. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  682. for i = 1, 50 do
  683. Swait()
  684. VISUAL.Transparency = VISUAL.Transparency + X / 50
  685. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  686. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  692. end
  693. VISUAL:remove()
  694. coroutine.resume(coroutine.create(function()
  695. local PITS = {}
  696. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  697. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  698. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  699. if HITFLOOR ~= nil then
  700. local POS = CLONE.Torso.Position
  701. CLONE:remove()
  702. for i = 1, 150 do
  703. Swait()
  704. local PEWSOUND = {
  705. "907527750",
  706. "907527912",
  707. "907528019",
  708. "907530553"
  709. }
  710. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  711. if MRANDOM(1, 2) == 1 then
  712. local ICICLE = IT("CornerWedgePart", Effects)
  713. ICICLE.Locked = true
  714. ICICLE.CanCollide = false
  715. ICICLE.Anchored = true
  716. ICICLE.BrickColor = BRICKC("Really red")
  717. ICICLE.Material = "Neon"
  718. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  719. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  720. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  721. table.insert(PITS, ICICLE)
  722. for e = 1, #HITBODIES do
  723. if HITBODIES[e] ~= nil then
  724. local BOD = HITBODIES[e]
  725. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  726. if TORS then
  727. BOD:BreakJoints()
  728. for _, c in pairs(BOD:GetChildren()) do
  729. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  730. local bv = Instance.new("BodyVelocity")
  731. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  732. bv.velocity = CF(POS, c.Position).lookVector * 250
  733. bv.Parent = c
  734. Debris:AddItem(bv, 0.2)
  735. end
  736. end
  737. end
  738. end
  739. end
  740. HITBODIES = {}
  741. end
  742. end
  743. coroutine.resume(coroutine.create(function()
  744. for i = 1, 10 do
  745. Swait()
  746. for e = 1, #PITS do
  747. if PITS[e] ~= nil then
  748. local E = PITS[e]
  749. E.Transparency = E.Transparency + 0.1
  750. end
  751. end
  752. end
  753. for e = 1, #PITS do
  754. if PITS[e] ~= nil then
  755. local E = PITS[e]
  756. E:remove()
  757. end
  758. end
  759. end))
  760. end
  761. end))
  762. VALUE2 = false
  763. VALUE1 = false
  764. ATTACK = false
  765. Rooted = false
  766. for i = 1, 10 do
  767. Swait()
  768. Transparency(1 - i / 10)
  769. end
  770. end
  771. function Grave_Encounter()
  772. local HITBODIES = {}
  773. local PEWSOUND = {
  774. "907527750",
  775. "907527912",
  776. "907528019",
  777. "907530553"
  778. }
  779. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  780. if HITFLOOR ~= nil then
  781. CreateSound(ATTACKTAUNTS[MRANDOM(1, #ATTACKTAUNTS)], Head, 10, 0.9)
  782. ATTACK = true
  783. Rooted = false
  784. local GYRO = IT("BodyGyro", RootPart)
  785. GYRO.D = 100
  786. GYRO.P = 2000
  787. GYRO.MaxTorque = VT(0, 4000000, 0)
  788. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  789. for i = 0, 3.5, 0.1 / Animation_Speed do
  790. Swait()
  791. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  792. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  793. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  794. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  795. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  796. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  797. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  798. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  799. end
  800. for i = 0, 0.15, 0.1 / Animation_Speed do
  801. Swait()
  802. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  803. Slice("Thin", 1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  804. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. end
  811. Rooted = true
  812. GYRO:remove()
  813. coroutine.resume(coroutine.create(function()
  814. local PITS = {}
  815. local FRAME = RootPart.CFrame
  816. for i = 1, 200 do
  817. Swait()
  818. for e = 1, #HITBODIES do
  819. if HITBODIES[e] ~= nil then
  820. local BOD = HITBODIES[e]
  821. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  822. if TORS then
  823. BOD:BreakJoints()
  824. table.remove(HITBODIES, e)
  825. end
  826. end
  827. end
  828. local GLITCH = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Puddle", VT(2 + i / 2, 0, 2 + i / 2))
  829. MakeForm(GLITCH, "Cyl")
  830. GLITCH.CFrame = FRAME * CF(MRANDOM(-5, 5), 0, 5 - i * 3)
  831. local HITFLOOR, HITPOS, NORMAL = Raycast(GLITCH.Position, CF(GLITCH.Position, GLITCH.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  832. if HITFLOOR ~= nil then
  833. table.insert(PITS, GLITCH)
  834. GLITCH.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  835. AddChildrenToTable(HITPOS, workspace, i / 2, HITBODIES)
  836. if MRANDOM(1, 2) == 1 then
  837. local ICICLE = IT("CornerWedgePart", Effects)
  838. ICICLE.Locked = true
  839. ICICLE.CanCollide = false
  840. ICICLE.Anchored = true
  841. ICICLE.BrickColor = BRICKC("Really red")
  842. ICICLE.Material = "Neon"
  843. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  844. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  845. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 10, i / 10), 0, MRANDOM(-i / 10, i / 10)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  846. table.insert(PITS, ICICLE)
  847. end
  848. else
  849. GLITCH:remove()
  850. break
  851. end
  852. end
  853. coroutine.resume(coroutine.create(function()
  854. for i = 1, 10 do
  855. Swait()
  856. for e = 1, #PITS do
  857. if PITS[e] ~= nil then
  858. local E = PITS[e]
  859. E.Transparency = E.Transparency + 0.1
  860. end
  861. end
  862. end
  863. for e = 1, #PITS do
  864. if PITS[e] ~= nil then
  865. local E = PITS[e]
  866. E:remove()
  867. end
  868. end
  869. end))
  870. end))
  871. for i = 0, 1, 0.1 / Animation_Speed do
  872. Swait()
  873. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  879. end
  880. ATTACK = false
  881. Rooted = false
  882. end
  883. end
  884. function Endless_Pain()
  885. local HITBODIES = {}
  886. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  887. if HITFLOOR ~= nil then
  888. CreateSound("463598785", RootPart, 10, 0.8)
  889. ATTACK = true
  890. Rooted = true
  891. VALUE1 = true
  892. for i = 1, 500 do
  893. Swait()
  894. AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES)
  895. Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.001, 0, 0.001))
  896. Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Really red", VT(0, 0, 0))
  897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-40), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  903. for e = 1, #HITBODIES do
  904. if HITBODIES[e] ~= nil then
  905. local BOD = HITBODIES[e]
  906. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  907. if TORS and TORS:FindFirstChild("BV") == nil then
  908. local bv = Instance.new("BodyVelocity")
  909. bv.Name = "BV"
  910. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  911. bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20
  912. bv.Parent = TORS
  913. Debris:AddItem(bv, 0.1)
  914. end
  915. end
  916. end
  917. end
  918. coroutine.resume(coroutine.create(function()
  919. for e = 1, #HITBODIES do
  920. Swait()
  921. if HITBODIES[e] ~= nil then
  922. local BOD = HITBODIES[e]
  923. for i = 1, #HITBODIES do
  924. if HITBODIES[i] == BOD and i ~= e then
  925. table.remove(HITBODIES, i)
  926. end
  927. end
  928. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  929. if TORS then
  930. TORS.Anchored = false
  931. CreateSound("92597369", TORS, 10, 0.8)
  932. Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01))
  933. BOD:BreakJoints()
  934. for _, c in pairs(BOD:GetChildren()) do
  935. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  936. local bv = Instance.new("BodyVelocity")
  937. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  938. bv.velocity = CF(HITPOS, c.Position).lookVector * 250
  939. bv.Parent = c
  940. Debris:AddItem(bv, 0.2)
  941. end
  942. end
  943. end
  944. end
  945. end
  946. end))
  947. VALUE1 = false
  948. ATTACK = false
  949. Rooted = false
  950. end
  951. end
  952. function Absoluteum()
  953. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  954. if HITFLOOR ~= nil then
  955. do
  956. local HITBODIES = {}
  957. ATTACK = true
  958. Rooted = true
  959. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  960. MakeForm(ABSOLUTE, "Ball")
  961. CreateSound("416200578", RootPart, 10, 1)
  962. for i = 0, 8, 0.1 / Animation_Speed do
  963. Swait()
  964. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  965. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  966. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  967. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  968. MakeForm(CHARGE, "Ball")
  969. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  970. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  971. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. end
  978. CreateSound(ULTTAUNTS[MRANDOM(1, #ULTTAUNTS)], Head, 10, 0.9)
  979. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  980. for i = 1, 45 do
  981. Swait()
  982. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. end
  989. coroutine.resume(coroutine.create(function()
  990. local IMPACT = false
  991. local BULLET = ABSOLUTE
  992. MakeForm(BULLET, "Ball")
  993. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  994. for i = 1, 500 do
  995. Swait()
  996. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  997. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  998. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  999. if HIT ~= nil then
  1000. IMPACT = true
  1001. break
  1002. end
  1003. end
  1004. if IMPACT == false then
  1005. for i = 1, 40 do
  1006. Swait()
  1007. BULLET.Size = BULLET.Size * 0.9
  1008. end
  1009. BULLET:remove()
  1010. else
  1011. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1012. for i = 1, 175 do
  1013. Swait()
  1014. BULLET.Size = BULLET.Size * 0.99
  1015. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1016. end
  1017. CreateSound("438666001", BULLET, 10, 3)
  1018. Swait(35)
  1019. BULLET.Transparency = 1
  1020. for i = 1, 20 do
  1021. for e = 1, 5 do
  1022. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1023. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1024. end
  1025. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1026. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1027. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1028. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1029. Swait(5)
  1030. for e = 1, #HITBODIES do
  1031. if HITBODIES[e] ~= nil then
  1032. local BOD = HITBODIES[e]
  1033. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1034. if TORS then
  1035. BOD:BreakJoints()
  1036. for _, c in pairs(BOD:GetChildren()) do
  1037. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1038. local bv = Instance.new("BodyVelocity")
  1039. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1040. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1041. bv.Parent = c
  1042. Debris:AddItem(bv, 0.2)
  1043. end
  1044. end
  1045. end
  1046. end
  1047. end
  1048. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1049. end
  1050. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1051. Debris:AddItem(BULLET, 10)
  1052. end
  1053. end))
  1054. ATTACK = false
  1055. Rooted = false
  1056. end
  1057. end
  1058. end
  1059. local Decal = IT("Decal")
  1060. function Unwilling_Hop()
  1061. ATTACK = true
  1062. Rooted = false
  1063. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1064. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1065. local decal = Decal:Clone()
  1066. decal.Parent = O1
  1067. decal.Face = "Top"
  1068. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1069. local decal2 = Decal:Clone()
  1070. decal2.Parent = O1
  1071. decal2.Face = "Bottom"
  1072. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1073. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1074. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1075. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1076. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1077. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1078. local decal = Decal:Clone()
  1079. decal.Parent = O2
  1080. decal.Face = "Top"
  1081. decal.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1082. local decal2 = Decal:Clone()
  1083. decal2.Parent = O2
  1084. decal2.Face = "Bottom"
  1085. decal2.Texture = "http://www.roblox.com/asset/?id=1346259742"
  1086. CreateSound("1127492102", O1, 10, 0.7)
  1087. CreateSound("1127492102", O2, 10, 0.7)
  1088. for i = 1, 75 do
  1089. Swait()
  1090. O1.Size = O1.Size + VT(0.12, 0, 0.12)
  1091. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1092. O2.Size = O2.Size + VT(0.12, 0, 0.12)
  1093. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1094. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1098. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1099. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1100. end
  1101. Rooted = true
  1102. UNANCHOR = false
  1103. RootPart.Anchored = true
  1104. VALUE1 = true
  1105. for i = 1, 15 do
  1106. Transparency(i / 15)
  1107. Swait()
  1108. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1109. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1110. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1111. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1112. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1113. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1115. end
  1116. RootPart.CFrame = ROOT.CFrame
  1117. ROOT:remove()
  1118. for i = 1, 15 do
  1119. Transparency(1 - i / 15)
  1120. Swait()
  1121. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1122. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1123. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1124. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1125. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1126. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1128. end
  1129. VALUE1 = false
  1130. coroutine.resume(coroutine.create(function()
  1131. for i = 1, 75 do
  1132. Swait()
  1133. O1.Size = O1.Size - VT(0.12, 0, 0.12)
  1134. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1135. O2.Size = O2.Size - VT(0.12, 0, 0.12)
  1136. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1137. end
  1138. O1:remove()
  1139. O2:remove()
  1140. end))
  1141. UNANCHOR = true
  1142. RootPart.Anchored = false
  1143. ATTACK = false
  1144. Rooted = false
  1145. end
  1146. function Taunt()
  1147. ATTACK = true
  1148. Rooted = true
  1149. local ROAR = CreateSound("907329293", Head, 10, 0.9)
  1150. Swait()
  1151. repeat
  1152. Swait()
  1153. ROAR.Parent = Head
  1154. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  1156. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1157. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1158. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1160. until ROAR.Playing == false
  1161. ATTACK = false
  1162. Rooted = false
  1163. end
  1164. function Roar()
  1165. ATTACK = true
  1166. Rooted = true
  1167. local ROAR = CreateSound("544159394", Head, 10, 0.8)
  1168. Swait()
  1169. repeat
  1170. Swait()
  1171. ROAR.Parent = Head
  1172. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1173. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1175. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1176. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1177. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1178. until ROAR.Playing == false
  1179. ATTACK = false
  1180. Rooted = false
  1181. end
  1182. function MouseDown(Mouse)
  1183. if ATTACK == false then
  1184. end
  1185. end
  1186. function MouseUp(Mouse)
  1187. HOLD = false
  1188. end
  1189. function KeyDown(Key)
  1190. KEYHOLD = true
  1191. if Key == "z" and ATTACK == false then
  1192. Orbital_Devastor()
  1193. end
  1194. if Key == "b" and ATTACK == false then
  1195. Savage_Fire()
  1196. end
  1197. if Key == "c" and ATTACK == false then
  1198. Grave_Encounter()
  1199. end
  1200. if Key == "v" and ATTACK == false then
  1201. Endless_Pain()
  1202. end
  1203. if Key == "x" and ATTACK == false then
  1204. Absoluteum()
  1205. end
  1206. if Key == "q" and ATTACK == false then
  1207. Unwilling_Hop()
  1208. end
  1209. if Key == "t" and ATTACK == false then
  1210. Taunt()
  1211. end
  1212. if Key == "9" and ATTACK == false then
  1213. Roar()
  1214. end
  1215. end
  1216. function KeyUp(Key)
  1217. KEYHOLD = false
  1218. end
  1219. Mouse.Button1Down:connect(function(NEWKEY)
  1220. MouseDown(NEWKEY)
  1221. end)
  1222. Mouse.Button1Up:connect(function(NEWKEY)
  1223. MouseUp(NEWKEY)
  1224. end)
  1225. Mouse.KeyDown:connect(function(NEWKEY)
  1226. KeyDown(NEWKEY)
  1227. end)
  1228. Mouse.KeyUp:connect(function(NEWKEY)
  1229. KeyUp(NEWKEY)
  1230. end)
  1231. function unanchor()
  1232. if UNANCHOR == true then
  1233. g = Character:GetChildren()
  1234. for i = 1, #g do
  1235. if g[i].ClassName == "Part" then
  1236. g[i].Anchored = false
  1237. end
  1238. end
  1239. end
  1240. end
  1241. function refit()
  1242. RootJoint.Parent = RootPart
  1243. Neck.Parent = Torso
  1244. RightShoulder.Parent = Torso
  1245. LeftShoulder.Parent = Torso
  1246. RightHip.Parent = Torso
  1247. LeftHip.Parent = Torso
  1248. RootPart.Parent = Character
  1249. LeftArm.Parent = Character
  1250. RightArm.Parent = Character
  1251. RightLeg.Parent = Character
  1252. LeftLeg.Parent = Character
  1253. Torso.Parent = Character
  1254. Head.Parent = Character
  1255. end
  1256. Humanoid.Changed:connect(function(Jump)
  1257. if Jump == "Jump" and Disable_Jump == true then
  1258. Humanoid.Jump = false
  1259. end
  1260. end)
  1261. Humanoid.HipHeight = 2
  1262. Head:ClearAllChildren()
  1263. local FF = IT("ForceField", Character)
  1264. FF.Visible = false
  1265. Speed = 45
  1266. CreateSound("907332997", Head, 10, 0.9)
  1267. while true do
  1268. Swait()
  1269. ANIMATE.Parent = nil
  1270. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1271. IDLEANIMATION:Play()
  1272. SINE = SINE + CHANGE
  1273. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1274. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1275. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1276. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1277. if ATTACK == false then
  1278. if TORSOVELOCITY < 1 then
  1279. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1280. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1281. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1282. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0 - 7.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1283. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1285. elseif TORSOVELOCITY > 1 then
  1286. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1287. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1288. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1289. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1290. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1291. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1292. end
  1293. end
  1294. if VALUE2 == false then
  1295. Slice("Thin", 0.1, 5, RightArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1296. Slice("Thin", 0.1, 5, LeftArm.CFrame * CF(0, -1.1, 0) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 0, 0), VT(-0.01, 0, -0.01))
  1297. end
  1298. unanchor()
  1299. Humanoid.MaxHealth = "inf"
  1300. Humanoid.Health = "inf"
  1301. if Rooted == false then
  1302. Disable_Jump = false
  1303. Humanoid.WalkSpeed = Speed
  1304. elseif Rooted == true then
  1305. Disable_Jump = true
  1306. Humanoid.WalkSpeed = 0
  1307. end
  1308. if c.ClassName == "Part" then
  1309. c.Material = "Neon"
  1310. if c:FindFirstChildOfClass("ParticleEmitter") then
  1311. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1312. end
  1313. if c == Torso then
  1314. c.Color = C3(0, 0, 0)
  1315. elseif c == RightArm then
  1316. c.Color = C3(0.1, 0, 0)
  1317. elseif c == LeftArm then
  1318. c.Color = C3(0.1, 0, 0)
  1319. elseif c == RightLeg then
  1320. c.Color = C3(0.05, 0, 0)
  1321. elseif c == LeftLeg then
  1322. c.Color = C3(0.05, 0, 0)
  1323. elseif c == Head then
  1324. if c:FindFirstChild("Dominus") == nil then
  1325. local M = CreateMesh("SpecialMesh", c, "FileMesh", "96102993", "114455897", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1326. M.Name = "Dominus"
  1327. end
  1328. if c:FindFirstChild("face") then
  1329. c.face:remove()
  1330. end
  1331. end
  1332. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1333. c:remove()
  1334. end
  1335. end
  1336. FF.Parent = Character
  1337. sick.Parent = Character
  1338. refit()
  1339. script.Parent = WEAPONGUI
  1340. Character.Parent = workspace
  1341. Humanoid.PlatformStand = false
  1342. Humanoid.Name = "Forgotten Dominus"
  1343. for _, c in pairs(game.Players:GetChildren()) do
  1344. if c.Character ~= nil and c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  1345. c.Character:BreakJoints()
  1346. end
  1347. end
  1348. Humanoid.DisplayDistanceType = "None"
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