Toey8415

never

Jul 21st, 2018
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Never
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. wait(0.2)
  5. Player = game.Players.LocalPlayer
  6. PlayerGui = Player.PlayerGui
  7. Cam = workspace.CurrentCamera
  8. Backpack = Player.Backpack
  9. Character = Player.Character
  10. Humanoid = Character.Humanoid
  11. Mouse = Player:GetMouse()
  12. RootPart = Character.HumanoidRootPart
  13. Torso = Character.Torso
  14. Head = Character.Head
  15. RightArm = Character["Right Arm"]
  16. LeftArm = Character["Left Arm"]
  17. RightLeg = Character["Right Leg"]
  18. LeftLeg = Character["Left Leg"]
  19. RootJoint = RootPart.RootJoint
  20. Neck = Torso.Neck
  21. RightShoulder = Torso["Right Shoulder"]
  22. LeftShoulder = Torso["Left Shoulder"]
  23. RightHip = Torso["Right Hip"]
  24. LeftHip = Torso["Left Hip"]
  25. local sick = Instance.new("Sound", Character)
  26. sick.SoundId = "rbxassetid://1390506855"
  27. sick.Looped = true
  28. sick.Pitch = 1
  29. sick.Volume = 1.5
  30. sick:Play()
  31. IT = Instance.new
  32. CF = CFrame.new
  33. VT = Vector3.new
  34. RAD = math.rad
  35. C3 = Color3.new
  36. UD2 = UDim2.new
  37. BRICKC = BrickColor.new
  38. ANGLES = CFrame.Angles
  39. EULER = CFrame.fromEulerAnglesXYZ
  40. COS = math.cos
  41. ACOS = math.acos
  42. SIN = math.sin
  43. ASIN = math.asin
  44. ABS = math.abs
  45. MRANDOM = math.random
  46. FLOOR = math.floor
  47. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  48. local NEWMESH = IT(MESH)
  49. if MESH == "SpecialMesh" then
  50. NEWMESH.MeshType = MESHTYPE
  51. if MESHID ~= "nil" and MESHID ~= "" then
  52. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  53. end
  54. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  55. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  56. end
  57. end
  58. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  59. NEWMESH.Scale = SCALE
  60. NEWMESH.Parent = PARENT
  61. return NEWMESH
  62. end
  63. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  64. local NEWPART = IT("Part")
  65. NEWPART.formFactor = FORMFACTOR
  66. NEWPART.Reflectance = REFLECTANCE
  67. NEWPART.Transparency = TRANSPARENCY
  68. NEWPART.CanCollide = false
  69. NEWPART.Locked = true
  70. NEWPART.Anchored = true
  71. if ANCHOR == false then
  72. NEWPART.Anchored = false
  73. end
  74. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  75. NEWPART.Name = NAME
  76. NEWPART.Size = SIZE
  77. NEWPART.Position = Torso.Position
  78. NEWPART.Material = MATERIAL
  79. NEWPART:BreakJoints()
  80. NEWPART.Parent = PARENT
  81. return NEWPART
  82. end
  83. Player_Size = 1
  84. Animation_Speed = 3
  85. Frame_Speed = 0.016666666666666666
  86. local Speed = 16
  87. local Effects2 = {}
  88. local weldBetween = function(a, b)
  89. local weldd = Instance.new("ManualWeld")
  90. weldd.Part0 = a
  91. weldd.Part1 = b
  92. weldd.C0 = CFrame.new()
  93. weldd.C1 = b.CFrame:inverse() * a.CFrame
  94. weldd.Parent = a
  95. return weldd
  96. end
  97. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  98. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  99. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  100. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  101. local CHANGEDEFENSE = 0
  102. local CHANGEDAMAGE = 0
  103. local CHANGEMOVEMENT = 0
  104. local ANIM = "Idle"
  105. local ATTACK = false
  106. local EQUIPPED = false
  107. local HOLD = false
  108. local COMBO = 1
  109. local Rooted = false
  110. local SINE = 0
  111. local KEYHOLD = false
  112. local CHANGE = 2 / Animation_Speed
  113. local WALKINGANIM = false
  114. local WALK = 0
  115. local VALUE1 = false
  116. local VALUE2 = false
  117. local ROBLOXIDLEANIMATION = IT("Animation")
  118. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  119. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  120. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  121. WEAPONGUI.Name = "Weapon GUI"
  122. local Effects = IT("Folder", Character)
  123. Effects.Name = "Effects"
  124. local ANIMATOR = Humanoid.Animator
  125. local ANIMATE = Character.Animate
  126. local HITPLAYERSOUNDS = {
  127. "263032172",
  128. "263032182",
  129. "263032200",
  130. "263032221",
  131. "263032252",
  132. "263033191"
  133. }
  134. local HITARMORSOUNDS = {
  135. "199149321",
  136. "199149338",
  137. "199149367",
  138. "199149409",
  139. "199149452"
  140. }
  141. local HITWEAPONSOUNDS = {
  142. "199148971",
  143. "199149025",
  144. "199149072",
  145. "199149109",
  146. "199149119"
  147. }
  148. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  149. local UNANCHOR = true
  150. local LEVEL = 1
  151. local Volume = 1.5
  152. local SONG1 = "rbxassetid://1625489737"
  153. local SONG2 = "rbxassetid://1625489737"
  154. local CREATION = false
  155. local TRANSFORMING = false
  156. local CREATIONPOSE = "Idle"
  157. local SKILLTEXTCOLOR = BRICKC("Gold").Color
  158. ArtificialHB = Instance.new("BindableEvent", script)
  159. ArtificialHB.Name = "ArtificialHB"
  160. script:WaitForChild("ArtificialHB")
  161. frame = Frame_Speed
  162. tf = 0
  163. allowframeloss = false
  164. tossremainder = false
  165. lastframe = tick()
  166. script.ArtificialHB:Fire()
  167. game:GetService("RunService").Heartbeat:connect(function(s, p)
  168. tf = tf + s
  169. if tf >= frame then
  170. if allowframeloss then
  171. script.ArtificialHB:Fire()
  172. lastframe = tick()
  173. else
  174. for i = 1, math.floor(tf / frame) do
  175. script.ArtificialHB:Fire()
  176. end
  177. lastframe = tick()
  178. end
  179. if tossremainder then
  180. tf = 0
  181. else
  182. tf = tf - frame * math.floor(tf / frame)
  183. end
  184. end
  185. end)
  186. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  187. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  188. end
  189. function PositiveAngle(NUMBER)
  190. if NUMBER >= 0 then
  191. NUMBER = 0
  192. end
  193. return NUMBER
  194. end
  195. function NegativeAngle(NUMBER)
  196. if NUMBER <= 0 then
  197. NUMBER = 0
  198. end
  199. return NUMBER
  200. end
  201. function Swait(NUMBER)
  202. if NUMBER == 0 or NUMBER == nil then
  203. ArtificialHB.Event:wait()
  204. else
  205. for i = 1, NUMBER do
  206. ArtificialHB.Event:wait()
  207. end
  208. end
  209. end
  210. function QuaternionFromCFrame(cf)
  211. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  212. local trace = m00 + m11 + m22
  213. if trace > 0 then
  214. local s = math.sqrt(1 + trace)
  215. local recip = 0.5 / s
  216. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  217. else
  218. local i = 0
  219. if m00 < m11 then
  220. i = 1
  221. end
  222. if m22 > (i == 0 and m00 or m11) then
  223. i = 2
  224. end
  225. if i == 0 then
  226. local s = math.sqrt(m00 - m11 - m22 + 1)
  227. local recip = 0.5 / s
  228. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  229. elseif i == 1 then
  230. local s = math.sqrt(m11 - m22 - m00 + 1)
  231. local recip = 0.5 / s
  232. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  233. elseif i == 2 then
  234. local s = math.sqrt(m22 - m00 - m11 + 1)
  235. local recip = 0.5 / s
  236. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  237. end
  238. end
  239. end
  240. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  241. local xs, ys, zs = x + x, y + y, z + z
  242. local wx, wy, wz = w * xs, w * ys, w * zs
  243. local xx = x * xs
  244. local xy = x * ys
  245. local xz = x * zs
  246. local yy = y * ys
  247. local yz = y * zs
  248. local zz = z * zs
  249. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  250. end
  251. function QuaternionSlerp(a, b, t)
  252. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  253. local startInterp, finishInterp
  254. if cosTheta >= 1.0E-4 then
  255. if 1 - cosTheta > 1.0E-4 then
  256. local theta = ACOS(cosTheta)
  257. local invSinTheta = 1 / SIN(theta)
  258. startInterp = SIN((1 - t) * theta) * invSinTheta
  259. finishInterp = SIN(t * theta) * invSinTheta
  260. else
  261. startInterp = 1 - t
  262. finishInterp = t
  263. end
  264. elseif 1 + cosTheta > 1.0E-4 then
  265. local theta = ACOS(-cosTheta)
  266. local invSinTheta = 1 / SIN(theta)
  267. startInterp = SIN((t - 1) * theta) * invSinTheta
  268. finishInterp = SIN(t * theta) * invSinTheta
  269. else
  270. startInterp = t - 1
  271. finishInterp = t
  272. end
  273. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  274. end
  275. function Clerp(a, b, t)
  276. local qa = {
  277. QuaternionFromCFrame(a)
  278. }
  279. local qb = {
  280. QuaternionFromCFrame(b)
  281. }
  282. local ax, ay, az = a.x, a.y, a.z
  283. local bx, by, bz = b.x, b.y, b.z
  284. local _t = 1 - t
  285. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  286. end
  287. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  288. local frame = IT("Frame")
  289. frame.BackgroundTransparency = TRANSPARENCY
  290. frame.BorderSizePixel = BORDERSIZEPIXEL
  291. frame.Position = POSITION
  292. frame.Size = SIZE
  293. frame.BackgroundColor3 = COLOR
  294. frame.BorderColor3 = BORDERCOLOR
  295. frame.Name = NAME
  296. frame.Parent = PARENT
  297. return frame
  298. end
  299. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  300. local label = IT("TextLabel")
  301. label.BackgroundTransparency = 1
  302. label.Size = UD2(1, 0, 1, 0)
  303. label.Position = UD2(0, 0, 0, 0)
  304. label.TextColor3 = TEXTCOLOR
  305. label.TextStrokeTransparency = STROKETRANSPARENCY
  306. label.TextTransparency = TRANSPARENCY
  307. label.FontSize = TEXTFONTSIZE
  308. label.Font = TEXTFONT
  309. label.BorderSizePixel = BORDERSIZEPIXEL
  310. label.TextScaled = false
  311. label.Text = TEXT
  312. label.Name = NAME
  313. label.Parent = PARENT
  314. return label
  315. end
  316. function NoOutlines(PART)
  317. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  318. end
  319. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  320. local NEWWELD = IT(TYPE)
  321. NEWWELD.Part0 = PART0
  322. NEWWELD.Part1 = PART1
  323. NEWWELD.C0 = C0
  324. NEWWELD.C1 = C1
  325. NEWWELD.Parent = PARENT
  326. return NEWWELD
  327. end
  328. local S = IT("Sound")
  329. function CreateSound(ID, PARENT, VOLUME, PITCH)
  330. local NEWSOUND
  331. coroutine.resume(coroutine.create(function()
  332. NEWSOUND = S:Clone()
  333. NEWSOUND.Parent = PARENT
  334. NEWSOUND.Volume = VOLUME
  335. NEWSOUND.Pitch = PITCH
  336. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  337. Swait()
  338. NEWSOUND:play()
  339. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  340. end))
  341. return NEWSOUND
  342. end
  343. function CFrameFromTopBack(at, top, back)
  344. local right = top:Cross(back)
  345. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  346. end
  347. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  348. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  349. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  350. wave.CFrame = CFRAME
  351. coroutine.resume(coroutine.create(function(PART)
  352. for i = 1, WAIT do
  353. Swait()
  354. mesh.Scale = mesh.Scale + GROW
  355. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  356. if DOESROT == true then
  357. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  358. end
  359. wave.Transparency = wave.Transparency + 0.5 / WAIT
  360. if wave.Transparency > 0.99 then
  361. wave:remove()
  362. end
  363. end
  364. end))
  365. end
  366. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  367. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  368. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  369. wave.CFrame = CFRAME
  370. coroutine.resume(coroutine.create(function(PART)
  371. for i = 1, WAIT do
  372. Swait()
  373. mesh.Scale = mesh.Scale + GROW
  374. if DOESROT == true then
  375. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  376. end
  377. wave.Transparency = wave.Transparency + 0.5 / WAIT
  378. if wave.Transparency > 0.99 then
  379. wave:remove()
  380. end
  381. end
  382. end))
  383. end
  384. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  385. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  386. wave.Color = COLOR
  387. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  388. wave.CFrame = CFRAME
  389. coroutine.resume(coroutine.create(function(PART)
  390. for i = 1, WAIT do
  391. Swait()
  392. mesh.Scale = mesh.Scale + GROW
  393. wave.Transparency = wave.Transparency + 1 / WAIT
  394. if wave.Transparency > 0.99 then
  395. wave:remove()
  396. end
  397. end
  398. end))
  399. end
  400. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  401. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  402. local mesh
  403. if KIND == "Base" then
  404. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  405. elseif KIND == "Thin" then
  406. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  407. elseif KIND == "Round" then
  408. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  409. end
  410. wave.CFrame = CFRAME
  411. coroutine.resume(coroutine.create(function(PART)
  412. for i = 1, WAIT do
  413. Swait()
  414. mesh.Scale = mesh.Scale + GROW / 10
  415. wave.Transparency = wave.Transparency + 0.5 / WAIT
  416. if wave.Transparency > 0.99 then
  417. wave:remove()
  418. end
  419. end
  420. end))
  421. end
  422. function MakeForm(PART, TYPE)
  423. if TYPE == "Cyl" then
  424. local MSH = IT("CylinderMesh", PART)
  425. elseif TYPE == "Ball" then
  426. local MSH = IT("SpecialMesh", PART)
  427. MSH.MeshType = "Sphere"
  428. elseif TYPE == "Wedge" then
  429. local MSH = IT("SpecialMesh", PART)
  430. MSH.MeshType = "Wedge"
  431. end
  432. end
  433. function CheckTableForString(Table, String)
  434. for i, v in pairs(Table) do
  435. if string.find(string.lower(String), string.lower(v)) then
  436. return true
  437. end
  438. end
  439. return false
  440. end
  441. function CheckIntangible(Hit)
  442. local ProjectileNames = {
  443. "Water",
  444. "Arrow",
  445. "Projectile",
  446. "Effect",
  447. "Rail",
  448. "Lightning",
  449. "Bullet"
  450. }
  451. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  452. return true
  453. end
  454. return false
  455. end
  456. Debris = game:GetService("Debris")
  457. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  458. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  459. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  460. if RayHit and CheckIntangible(RayHit) then
  461. if DelayIfHit then
  462. wait()
  463. end
  464. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  465. end
  466. return RayHit, RayPos, RayNormal
  467. end
  468. BaseLightning = IT("Part")
  469. BaseLightning.Anchored = true
  470. BaseLightning.CanCollide = false
  471. BaseLightning.Material = "Neon"
  472. local LightningBolts = {}
  473. function Zap(Table)
  474. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  475. local Duration = Table.Duration or 2
  476. local Offset = Table.Offset or 2
  477. local Individualize = Table.Individualize or false
  478. local MaxRange = Table.MaxRange or 200
  479. local SegmentLength = Table.SegmentLength or 5
  480. local Transparency = Table.Transparency or 0
  481. local Ignore = Table.Ignore or {}
  482. local SIZE = Table.SIZE or 0.3
  483. if not (StartPos and TargetPos) or not Character then
  484. return
  485. end
  486. local LightningModel = IT("Folder", Effects)
  487. LightningModel.Name = "ZAPP"
  488. for i, v in pairs({Character, LightningModel}) do
  489. table.insert(Ignore, v)
  490. end
  491. local LastPos = StartPos
  492. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  493. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  494. local RayLength = (StartPos - RayPos).Magnitude
  495. local Struck = false
  496. local TotalSegments = math.ceil(RayLength / SegmentLength)
  497. Direction = CFrame.new(StartPos, RayPos).lookVector
  498. local LightningBolt = IT("Model", Effects)
  499. LightningBolt.Name = "Lightning"
  500. if not Individualize then
  501. table.insert(LightningBolts, LightningBolt)
  502. end
  503. LastBolt = LightningBolt
  504. Debris:AddItem(LightningBolt, Duration)
  505. LightningBolt.Parent = LightningModel
  506. for i = 1, TotalSegments do
  507. if not Struck then
  508. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  509. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  510. local SegmentVec = NewPos - LastPos
  511. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  512. local RayVec = LastPos - RayPos
  513. local LightningPart = BaseLightning:Clone()
  514. LightningPart.BrickColor = BrickColor.new(Color)
  515. LightningPart.Transparency = Transparency
  516. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  517. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  518. table.insert(Effects2, {
  519. LightningPart,
  520. "Disappear",
  521. 0.025,
  522. 1,
  523. 1,
  524. 1,
  525. 2
  526. })
  527. local CylinderMesh = IT("CylinderMesh", LightningPart)
  528. local OrigCF = LightningPart.CFrame
  529. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  530. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  531. LightningPart.Parent = LightningBolt
  532. LastPos = NewPos
  533. end
  534. end
  535. return {
  536. RayHit = RayHit,
  537. RayPos = RayPos,
  538. RayNormal = RayNormal,
  539. LightningModel = LightningModel
  540. }
  541. end
  542. local EyeSizes = {
  543. NumberSequenceKeypoint.new(0, 1, 0),
  544. NumberSequenceKeypoint.new(1, 0, 0)
  545. }
  546. local PE = Instance.new("ParticleEmitter")
  547. PE.LightEmission = 0.8
  548. PE.Color = ColorSequence.new(BRICKC("Gold").Color)
  549. PE.Size = NumberSequence.new(EyeSizes)
  550. PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35)
  551. PE.Rotation = NumberRange.new(0, 360)
  552. PE.Transparency = NumberSequence.new(0.9)
  553. PE.Rate = 999
  554. PE.VelocitySpread = 10000
  555. PE.Acceleration = Vector3.new(0, 75, 0)
  556. PE.Drag = 5
  557. PE.Speed = NumberRange.new(6, 6)
  558. PE.Texture = "http://www.roblox.com/asset/?id=1351966707"
  559. PE.ZOffset = -1.5
  560. PE.Name = "OVERLORDAURA"
  561. function particles(art)
  562. PE:Clone().Parent = art
  563. end
  564. function turnto(position)
  565. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  566. end
  567. function WACKYEFFECT(Table)
  568. local TYPE = Table.EffectType or "Sphere"
  569. local SIZE = Table.Size or VT(1, 1, 1)
  570. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  571. local TRANSPARENCY = Table.Transparency or 0
  572. local ENDTRANSPARENCY = Table.Transparency2 or 1
  573. local CFRAME = Table.CFrame or Torso.CFrame
  574. local MOVEDIRECTION = Table.MoveToPos or nil
  575. local ROTATION1 = Table.RotationX or 0
  576. local ROTATION2 = Table.RotationY or 0
  577. local ROTATION3 = Table.RotationZ or 0
  578. local MATERIAL = Table.Material or "Neon"
  579. local COLOR = Table.Color or C3(1, 1, 1)
  580. local TIME = Table.Time or 45
  581. local SOUNDID = Table.SoundID or nil
  582. local SOUNDPITCH = Table.SoundPitch or nil
  583. local SOUNDVOLUME = Table.SoundVolume or nil
  584. coroutine.resume(coroutine.create(function()
  585. local PLAYSSOUND = false
  586. local SOUND
  587. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  588. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  589. PLAYSSOUND = true
  590. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  591. end
  592. EFFECT.Color = COLOR
  593. local MSH
  594. if TYPE == "Sphere" then
  595. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  596. elseif TYPE == "Block" then
  597. MSH = IT("BlockMesh", EFFECT)
  598. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  599. elseif TYPE == "Box" then
  600. MSH = IT("BlockMesh", EFFECT)
  601. MSH.Scale = SIZE
  602. elseif TYPE == "Wave" then
  603. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  604. elseif TYPE == "Ring" then
  605. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  606. elseif TYPE == "Slash" then
  607. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  608. elseif TYPE == "Round Slash" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  610. elseif TYPE == "Swirl" then
  611. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  612. elseif TYPE == "Skull" then
  613. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  614. elseif TYPE == "Crystal" then
  615. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  616. end
  617. if MSH ~= nil then
  618. local MOVESPEED
  619. if MOVEDIRECTION ~= nil then
  620. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  621. end
  622. local GROWTH = SIZE - ENDSIZE
  623. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  624. if TYPE == "Block" then
  625. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  626. else
  627. EFFECT.CFrame = CFRAME
  628. end
  629. for LOOP = 1, TIME do
  630. Swait()
  631. MSH.Scale = MSH.Scale - GROWTH / TIME
  632. if TYPE == "Wave" then
  633. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  634. end
  635. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  636. if TYPE == "Block" then
  637. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  638. else
  639. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  640. end
  641. if MOVEDIRECTION ~= nil then
  642. local ORI = EFFECT.Orientation
  643. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  644. EFFECT.Orientation = ORI
  645. end
  646. end
  647. if PLAYSSOUND == false then
  648. EFFECT:remove()
  649. else
  650. repeat
  651. Swait()
  652. until SOUND.Playing == false
  653. EFFECT:remove()
  654. end
  655. elseif PLAYSSOUND == false then
  656. EFFECT:remove()
  657. else
  658. repeat
  659. Swait()
  660. until SOUND.Playing == false
  661. EFFECT:remove()
  662. end
  663. end))
  664. end
  665. Head:ClearAllChildren()
  666. local BODY = {}
  667. local naeeym2 = Instance.new("BillboardGui", Character)
  668. naeeym2.AlwaysOnTop = true
  669. naeeym2.Size = UDim2.new(15, 35, 5, 15)
  670. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  671. naeeym2.Adornee = Character.Head
  672. naeeym2.Name = "Name"
  673. naeeym2.PlayerToHideFrom = Player
  674. local tecks2 = Instance.new("TextLabel", naeeym2)
  675. tecks2.BackgroundTransparency = 1
  676. tecks2.TextScaled = true
  677. tecks2.BorderSizePixel = 0
  678. tecks2.Text = "Dominus Phaedra"
  679. tecks2.Font = "Fantasy"
  680. tecks2.TextSize = 30
  681. tecks2.TextStrokeTransparency = 0
  682. tecks2.TextColor3 = SKILLTEXTCOLOR
  683. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  684. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  685. tecks2.Parent = naeeym2
  686. function Transparency(TRANS)
  687. tecks2.TextTransparency = TRANS
  688. tecks2.TextStrokeTransparency = TRANS
  689. for _, c in pairs(Character:GetChildren()) do
  690. if c.ClassName == "Part" and c ~= RootPart then
  691. c.Transparency = TRANS
  692. if c:FindFirstChildOfClass("Decal") then
  693. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  694. end
  695. if c:FindFirstChild("OVERLORDAURA") then
  696. c.OVERLORDAURA.Transparency = NumberSequence.new(0.9 + TRANS / 10)
  697. end
  698. if c:FindFirstChild("Eyeball") then
  699. c.Eyeball.Transparency = TRANS
  700. end
  701. if c:FindFirstChild("Eyeball1") then
  702. c.Eyeball1.Transparency = TRANS
  703. end
  704. elseif c.ClassName == "Accessory" then
  705. c.Handle.Transparency = TRANS
  706. elseif c.ClassName == "Model" then
  707. for _, q in pairs(c:GetChildren()) do
  708. if q.ClassName == "Part" then
  709. q.Transparency = TRANS
  710. if q:FindFirstChildOfClass("Decal") then
  711. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  712. end
  713. end
  714. end
  715. end
  716. end
  717. end
  718. local EYE = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
  719. MakeForm(EYE, "Ball")
  720. EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  721. local EW = weldBetween(Head, EYE)
  722. local EYE2 = CreatePart(3, Head, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
  723. MakeForm(EYE2, "Ball")
  724. EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  725. local EW2 = weldBetween(Head, EYE2)
  726. for _, c in pairs(Character:GetChildren()) do
  727. if c.ClassName == "Part" then
  728. table.insert(BODY, {c, Character})
  729. for _, q in pairs(c:GetChildren()) do
  730. if q ~= nil then
  731. table.insert(BODY, {q, c})
  732. end
  733. end
  734. end
  735. end
  736. function refit()
  737. Character.Parent = workspace
  738. for e = 1, #BODY do
  739. if BODY[e] ~= nil then
  740. local STUFF = BODY[e]
  741. local PART = STUFF[1]
  742. local PARENT = STUFF[2]
  743. PART.Parent = PARENT
  744. end
  745. end
  746. end
  747. Humanoid.HealthChanged:connect(function()
  748. local OLDHUM = Humanoid
  749. refit()
  750. OLDHUM:remove()
  751. Humanoid = IT("Humanoid", Character)
  752. Humanoid.MaxHealth = "inf"
  753. Humanoid.Health = "inf"
  754. Humanoid.PlatformStand = false
  755. Humanoid.HipHeight = 2.5
  756. Humanoid.WalkSpeed = Speed
  757. end)
  758. Humanoid.Died:connect(function()
  759. local OLDHUM = Humanoid
  760. refit()
  761. OLDHUM:remove()
  762. Humanoid = IT("Humanoid", Character)
  763. Humanoid.MaxHealth = "inf"
  764. Humanoid.Health = "inf"
  765. Humanoid.PlatformStand = false
  766. Humanoid.HipHeight = 2.5
  767. Humanoid.WalkSpeed = Speed
  768. end)
  769. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  770. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  771. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.03, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 3 Frame")
  772. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dolor Pluvia", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 1")
  773. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ignem Aeternum", SKILLTEXTCOLOR, 7, "Fantasy", 0, 2, 0, "Text 2")
  774. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Ultima Consummatio", SKILLTEXTCOLOR, 12, "Fantasy", 0, 2, 0, "Text 3")
  775. local SKILLEFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.13, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  776. local SKILLETEXT = CreateLabel(SKILLEFRAME, "[Q] Magia portam", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  777. local SKILLFFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill Warp Frame")
  778. local SKILLFTEXT = CreateLabel(SKILLFFRAME, "[C] Imperium Delere", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0, "Text Warp")
  779. function killnearest(position, range, maxstrength)
  780. for i, v in ipairs(workspace:GetChildren()) do
  781. do
  782. local body = v:GetChildren()
  783. for part = 1, #body do
  784. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  785. if v.ClassName == "Model" then
  786. v:BreakJoints()
  787. end
  788. local bv = Instance.new("BodyVelocity")
  789. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  790. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  791. bv.Parent = body[part]
  792. Debris:AddItem(bv, 0.2)
  793. body[part].Parent = Effects
  794. body[part].Material = "Neon"
  795. body[part].BrickColor = BRICKC("Gold")
  796. coroutine.resume(coroutine.create(function()
  797. wait(5)
  798. if body[part].Parent == Effects then
  799. body[part]:remove()
  800. end
  801. end))
  802. end
  803. end
  804. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  805. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  806. end
  807. end
  808. end
  809. end
  810. local Decal = IT("Decal")
  811. function MagicRing()
  812. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  813. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  814. local decal = Decal:Clone()
  815. decal.Parent = O1
  816. decal.Face = "Top"
  817. decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  818. local decal2 = Decal:Clone()
  819. decal2.Parent = O1
  820. decal2.Face = "Bottom"
  821. decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  822. return O1
  823. end
  824. function Dolor_Pluvia()
  825. local POWER = LEVEL
  826. local CENTER = MagicRing()
  827. CENTER.CFrame = CF(Mouse.Hit.p)
  828. CreateSound("424777055", CENTER, 10, 1)
  829. local RAIN = {}
  830. for i = 1, 45 do
  831. Swait()
  832. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  833. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  834. end
  835. for i = 1, 35 do
  836. Swait()
  837. coroutine.resume(coroutine.create(function()
  838. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  839. DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  840. table.insert(RAIN, DROP)
  841. particles(DROP)
  842. MakeForm(DROP, "Ball")
  843. local IMPACT = false
  844. for i = 1, 80 do
  845. Swait()
  846. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  847. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  848. if HIT ~= nil then
  849. IMPACT = true
  850. break
  851. end
  852. end
  853. table.remove(RAIN, 1)
  854. if IMPACT == true then
  855. DROP.Transparency = 1
  856. DROP.OVERLORDAURA.Enabled = false
  857. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  858. killnearest(DROP.Position, POWER * 5, 500)
  859. Debris:AddItem(DROP, 5)
  860. else
  861. DROP:remove()
  862. end
  863. end))
  864. end
  865. repeat
  866. Swait()
  867. until #RAIN == 0
  868. for i = 1, 45 do
  869. Swait()
  870. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  871. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  872. end
  873. CENTER:remove()
  874. end
  875. function Ignem_Aeternum()
  876. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  877. if HITFLOOR ~= nil then
  878. do
  879. local POWER = LEVEL
  880. ATTACK = true
  881. Rooted = true
  882. local CENTER = MagicRing()
  883. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  884. CreateSound("424777055", CENTER, 10, 1)
  885. local RAIN = {}
  886. for i = 1, 55 do
  887. Swait()
  888. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  889. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  890. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. end
  897. local MAXDIST = 15
  898. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  899. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  900. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  901. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  902. MakeForm(ORB, "Ball")
  903. CreateSound("201858045", ORB, 10, 0.5)
  904. for i = 0, 1, 0.1 / Animation_Speed do
  905. Swait()
  906. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  907. ORB.Transparency = 0
  908. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  909. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  910. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  911. local ZAPTABLE = Zap({
  912. StartPosition = POS,
  913. TargetPosition = ORB.Position,
  914. Character = workspace,
  915. Color = "Gold",
  916. Individual = true,
  917. MaxRange = RANGE,
  918. SegmentLength = POWER * 2,
  919. Offset = 1
  920. })
  921. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  922. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. end
  929. coroutine.resume(coroutine.create(function()
  930. ORB.CFrame = CF(ORB.Position, HITPOS3)
  931. local IMPACT = false
  932. for i = 1, 400 do
  933. Swait()
  934. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  935. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  936. if HIT ~= nil then
  937. IMPACT = true
  938. break
  939. end
  940. end
  941. if IMPACT == true then
  942. ORB.Transparency = 1
  943. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  944. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  945. for i = 1, 35 do
  946. if MRANDOM(1, 5) == 1 then
  947. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 15).p
  948. local ZAPTABLE = Zap({
  949. SIZE = POWER,
  950. StartPosition = ORB.Position,
  951. TargetPosition = POS,
  952. Character = workspace,
  953. Color = "Gold",
  954. Individual = true,
  955. MaxRange = POWER * 35,
  956. SegmentLength = POWER * 5,
  957. Offset = 3
  958. })
  959. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  960. end
  961. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  962. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  963. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  964. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  965. Swait()
  966. end
  967. else
  968. ORB:remove()
  969. end
  970. end))
  971. ATTACK = false
  972. Rooted = false
  973. coroutine.resume(coroutine.create(function()
  974. for i = 1, 55 do
  975. Swait()
  976. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  977. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  978. end
  979. CENTER:remove()
  980. end))
  981. end
  982. end
  983. end
  984. function Imperium_Delere()
  985. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  986. if HITFLOOR ~= nil then
  987. do
  988. local POWER = LEVEL
  989. ATTACK = true
  990. Rooted = true
  991. local CENTER = MagicRing()
  992. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  993. CreateSound("424777055", CENTER, 10, 1)
  994. local RAIN = {}
  995. for i = 1, 55 do
  996. Swait()
  997. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  998. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  999. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. end
  1006. local VISUAL = CreatePart(3, Effects, "Neon", 0, 0.99, "Gold", "Vibrations", VT(45, 45, 45) * POWER)
  1007. MakeForm(VISUAL, "Ball")
  1008. VISUAL.CFrame = CF(HITPOS)
  1009. for i = 1, 20 do
  1010. Swait()
  1011. VISUAL.Size = VISUAL.Size - VT(POWER, POWER, POWER) / 10
  1012. VISUAL.Transparency = VISUAL.Transparency - 0.01
  1013. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1014. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1015. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1016. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1017. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1019. end
  1020. coroutine.resume(coroutine.create(function()
  1021. for i = 1, 10 do
  1022. Swait()
  1023. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) * 15
  1024. for _, c in pairs(workspace:GetChildren()) do
  1025. if c.ClassName == "Model" then
  1026. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1027. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1028. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1029. if (TORSO.Position - VISUAL.Position).Magnitude < VISUAL.Size.X / 1.6 then
  1030. for _, q in pairs(c:GetChildren()) do
  1031. if q.ClassName == "LocalScript" and q.Name ~= "Animate" then
  1032. q:remove()
  1033. end
  1034. end
  1035. end
  1036. elseif c.ClassName == "LocalScript" then
  1037. c:remove()
  1038. end
  1039. end
  1040. end
  1041. VISUAL.Size = VISUAL.Size + VT(POWER, POWER, POWER) * 12
  1042. VISUAL.Transparency = VISUAL.Transparency + 0.01
  1043. end
  1044. VISUAL:remove()
  1045. for i = 1, 40 do
  1046. Swait()
  1047. CENTER.Size = CENTER.Size * 0.9
  1048. end
  1049. CENTER:remove()
  1050. end))
  1051. ATTACK = false
  1052. Rooted = false
  1053. end
  1054. end
  1055. end
  1056. function Ultima_Consummatio()
  1057. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  1058. if HITFLOOR ~= nil then
  1059. do
  1060. local POWER = LEVEL
  1061. ATTACK = true
  1062. Rooted = true
  1063. if POWER <= 6 then
  1064. do
  1065. local CENTER = MagicRing()
  1066. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  1067. CreateSound("424777055", CENTER, 10, 1)
  1068. local RAIN = {}
  1069. for i = 1, 65 do
  1070. Swait()
  1071. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  1072. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1073. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. end
  1080. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  1081. MakeForm(ORB, "Ball")
  1082. CreateSound("201858045", ORB, 10, 0.5)
  1083. for i = 0, 5, 0.1 / Animation_Speed do
  1084. Swait()
  1085. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  1086. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  1087. ORB.Transparency = 0
  1088. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  1089. local RANGE = (POS - ORB.Position).Magnitude
  1090. local ZAPTABLE = Zap({
  1091. StartPosition = POS,
  1092. TargetPosition = ORB.Position,
  1093. Character = workspace,
  1094. Color = "Gold",
  1095. Individual = true,
  1096. MaxRange = RANGE,
  1097. SegmentLength = POWER * 2,
  1098. Offset = 1
  1099. })
  1100. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1101. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1102. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1103. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1104. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1105. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1106. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1107. end
  1108. coroutine.resume(coroutine.create(function()
  1109. if POWER <= 3 then
  1110. local AIMPOS = Mouse.Hit.p
  1111. local O1 = MagicRing()
  1112. local O2 = MagicRing()
  1113. local O3 = MagicRing()
  1114. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1115. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1116. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1117. for i = 1, 25 do
  1118. Swait()
  1119. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1120. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1121. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1122. end
  1123. local DIST = (ORB.Position - AIMPOS).Magnitude
  1124. for i = 1, 75 do
  1125. Swait(3)
  1126. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1127. killnearest(ORB.Position, ORB.Size.X, 200)
  1128. local ZAPTABLE = Zap({
  1129. SIZE = POWER * 2,
  1130. StartPosition = ORB.Position,
  1131. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  1132. Character = Character,
  1133. Color = "Gold",
  1134. Individual = true,
  1135. MaxRange = POWER * 400,
  1136. SegmentLength = DIST / 25,
  1137. Offset = 3 + DIST / 350
  1138. })
  1139. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1140. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1141. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1142. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1143. end
  1144. local SIZE = ORB.Size
  1145. for i = 1, 25 do
  1146. Swait()
  1147. ORB.Size = ORB.Size - SIZE / 25
  1148. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1149. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1150. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1151. end
  1152. ORB:remove()
  1153. O1:remove()
  1154. O2:remove()
  1155. O3:remove()
  1156. elseif POWER > 3 then
  1157. local O1 = MagicRing()
  1158. local O2 = MagicRing()
  1159. local O3 = MagicRing()
  1160. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1161. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1162. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1163. for i = 1, 25 do
  1164. Swait()
  1165. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1166. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1167. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1168. O1.Size = O1.Size + VT(POWER, 0, POWER)
  1169. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  1170. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  1171. end
  1172. for i = 1, 75 do
  1173. for i = 1, 5 do
  1174. Swait()
  1175. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  1176. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  1177. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  1178. end
  1179. killnearest(ORB.Position, ORB.Size.X, 200)
  1180. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1181. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  1182. local ZAPTABLE = Zap({
  1183. SIZE = POWER,
  1184. StartPosition = ORB.Position,
  1185. TargetPosition = Mouse.Hit.p,
  1186. Character = Character,
  1187. Color = "Gold",
  1188. Individual = true,
  1189. MaxRange = POWER * 400,
  1190. SegmentLength = DIST / 25,
  1191. Offset = 3 + DIST / 350
  1192. })
  1193. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1194. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  1195. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  1196. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  1197. end
  1198. local SIZE = ORB.Size
  1199. for i = 1, 25 do
  1200. Swait()
  1201. ORB.Size = ORB.Size - SIZE / 25
  1202. O1.Size = O1.Size - VT(POWER, 0, POWER)
  1203. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  1204. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  1205. end
  1206. ORB:remove()
  1207. O1:remove()
  1208. O2:remove()
  1209. O3:remove()
  1210. end
  1211. coroutine.resume(coroutine.create(function()
  1212. for i = 1, 65 do
  1213. Swait()
  1214. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  1215. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1216. end
  1217. CENTER:remove()
  1218. end))
  1219. end))
  1220. end
  1221. elseif POWER > 6 then
  1222. do
  1223. local FINISHED = false
  1224. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25))
  1225. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65))
  1226. coroutine.resume(coroutine.create(function()
  1227. local LOOP = 0
  1228. repeat
  1229. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  1230. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  1231. LOOP = LOOP + 5
  1232. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
  1233. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
  1234. Swait()
  1235. until FINISHED == true
  1236. YIN:remove()
  1237. YAN:remove()
  1238. end))
  1239. CreateSound("438666077", Effects, 10, 1)
  1240. for i = 0, 1, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. end
  1249. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6))
  1250. MakeForm(ORB, "Ball")
  1251. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  1252. for i = 0, 8, 0.1 / Animation_Speed do
  1253. Swait()
  1254. if MRANDOM(1, 8) == 1 then
  1255. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  1256. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  1257. local ZAPTABLE1 = Zap({
  1258. SIZE = POWER / 3,
  1259. StartPosition = YIN.Position,
  1260. TargetPosition = ORB.Position,
  1261. Character = workspace,
  1262. Color = "Pearl",
  1263. Individual = true,
  1264. MaxRange = RANGE1,
  1265. SegmentLength = 25,
  1266. Offset = 6
  1267. })
  1268. local ZAPTABLE2 = Zap({
  1269. SIZE = POWER / 3,
  1270. StartPosition = YAN.Position,
  1271. TargetPosition = ORB.Position,
  1272. Character = workspace,
  1273. Color = "Gold",
  1274. Individual = true,
  1275. MaxRange = RANGE1,
  1276. SegmentLength = 25,
  1277. Offset = 6
  1278. })
  1279. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  1280. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  1281. end
  1282. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  1283. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1284. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1285. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1286. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1287. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1289. end
  1290. FINISHED = true
  1291. coroutine.resume(coroutine.create(function()
  1292. for i = 1, 6 do
  1293. for e = 1, 10 do
  1294. Swait()
  1295. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  1296. ORB.Size = ORB.Size * 0.97
  1297. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1298. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1299. end
  1300. local POS = ORB.Position
  1301. for i = 1, 5 do
  1302. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1303. end
  1304. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1305. for e = 1, 10 do
  1306. Swait()
  1307. if MRANDOM(1, 5) == 1 then
  1308. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  1309. local ZAPTABLE = Zap({
  1310. SIZE = POWER,
  1311. StartPosition = ORB.Position,
  1312. TargetPosition = POS,
  1313. Character = workspace,
  1314. Color = "Gold",
  1315. Individual = true,
  1316. MaxRange = POWER * 75,
  1317. SegmentLength = POWER * 5,
  1318. Offset = 3
  1319. })
  1320. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  1321. end
  1322. ORB.Size = ORB.Size * 1.05
  1323. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  1324. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  1325. end
  1326. end
  1327. local POS = ORB.Position
  1328. for e = 1, 10 do
  1329. Swait()
  1330. ORB.Transparency = ORB.Transparency + 0.1
  1331. end
  1332. ORB:remove()
  1333. killnearest(POS, POWER * 35, 200)
  1334. for i = 1, 5 do
  1335. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  1336. end
  1337. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  1338. end))
  1339. end
  1340. end
  1341. ATTACK = false
  1342. Rooted = false
  1343. end
  1344. end
  1345. end
  1346. function Hop()
  1347. ATTACK = true
  1348. Rooted = false
  1349. local O1 = MagicRing()
  1350. local O2 = MagicRing()
  1351. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  1352. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1353. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  1354. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1355. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  1356. CreateSound("814168787", O1, 10, 0.7)
  1357. CreateSound("814168787", O2, 10, 0.7)
  1358. for i = 1, 75 do
  1359. Swait()
  1360. O1.Size = O1.Size + VT(0.15, 0, 0.15)
  1361. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  1362. O2.Size = O2.Size + VT(0.15, 0, 0.15)
  1363. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1364. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1365. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1366. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1367. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1368. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1369. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1370. end
  1371. Rooted = true
  1372. UNANCHOR = false
  1373. RootPart.Anchored = true
  1374. VALUE1 = true
  1375. for i = 1, 15 do
  1376. Transparency(i / 15)
  1377. Swait()
  1378. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  1379. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1383. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1385. end
  1386. RootPart.CFrame = ROOT.CFrame
  1387. ROOT:remove()
  1388. for i = 1, 15 do
  1389. Transparency(1 - i / 15)
  1390. Swait()
  1391. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  1392. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1398. end
  1399. VALUE1 = false
  1400. coroutine.resume(coroutine.create(function()
  1401. for i = 1, 75 do
  1402. Swait()
  1403. O1.Size = O1.Size - VT(0.15, 0, 0.15)
  1404. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1405. O2.Size = O2.Size - VT(0.15, 0, 0.15)
  1406. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  1407. end
  1408. O1:remove()
  1409. O2:remove()
  1410. end))
  1411. UNANCHOR = true
  1412. RootPart.Anchored = false
  1413. ATTACK = false
  1414. Rooted = false
  1415. end
  1416. function Roar()
  1417. ATTACK = true
  1418. Rooted = true
  1419. local ROAR = CreateSound("199978176", Head, 10, 1)
  1420. Swait()
  1421. repeat
  1422. Swait()
  1423. ROAR.Parent = Head
  1424. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1430. until ROAR.Playing == false
  1431. ATTACK = false
  1432. Rooted = false
  1433. end
  1434. function Dimisit()
  1435. ATTACK = true
  1436. Rooted = false
  1437. local LIGHT = IT("ColorCorrectionEffect")
  1438. for LOOP = 1, 500 do
  1439. Swait()
  1440. local MATHMAX = 30 - math.ceil(LOOP / 10)
  1441. if MATHMAX <= 1 then
  1442. MATHMAX = 1
  1443. end
  1444. if MRANDOM(1, MATHMAX) == 1 then
  1445. WACKYEFFECT({
  1446. TIME = MRANDOM(45, 75),
  1447. EffectType = "Sphere",
  1448. Size = VT(0.2, 0.2, 0.2),
  1449. Size2 = VT(3, 3, 3),
  1450. Transparency = 0,
  1451. Transparency2 = 1,
  1452. CFrame = Head.CFrame * CF(0, 0, -0.5),
  1453. MoveToPos = Head.CFrame * CF(MRANDOM(-15, 15) / 2, MRANDOM(-15, 15) / 2, -25).p,
  1454. RotationX = 0,
  1455. RotationY = 0,
  1456. RotationZ = 0,
  1457. Material = "Neon",
  1458. Color = SKILLTEXTCOLOR,
  1459. SoundID = nil,
  1460. SoundPitch = nil,
  1461. SoundVolume = nil
  1462. })
  1463. end
  1464. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1470. end
  1471. LIGHT.Parent = game.Lighting
  1472. for LOOP = 1, 25 do
  1473. Swait()
  1474. LIGHT.Brightness = LIGHT.Brightness + 0.04
  1475. LIGHT.Parent = game.Lighting
  1476. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1480. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. end
  1483. for i = 1, 10 do
  1484. Swait()
  1485. Volume = Volume - 0.15
  1486. end
  1487. CREATION = true
  1488. Volume = 3
  1489. wait(2)
  1490. for LOOP = 1, 25 do
  1491. Swait()
  1492. LIGHT.Brightness = LIGHT.Brightness - 0.04
  1493. LIGHT.Parent = game.Lighting
  1494. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1498. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1500. end
  1501. LIGHT:remove()
  1502. coroutine.resume(coroutine.create(function()
  1503. repeat
  1504. Swait()
  1505. until CREATION == false
  1506. end))
  1507. ATTACK = false
  1508. Rooted = false
  1509. end
  1510. function AttackTemplate()
  1511. ATTACK = true
  1512. Rooted = false
  1513. for i = 0, 1, 0.1 / Animation_Speed do
  1514. Swait()
  1515. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1517. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1518. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1519. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1520. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1521. end
  1522. ATTACK = false
  1523. Rooted = false
  1524. end
  1525. function MouseDown(Mouse)
  1526. if ATTACK == false then
  1527. end
  1528. end
  1529. function MouseUp(Mouse)
  1530. HOLD = false
  1531. end
  1532. function KeyDown(Key)
  1533. KEYHOLD = true
  1534. if Key == "z" and ATTACK == false then
  1535. if CREATION == false then
  1536. Dolor_Pluvia()
  1537. elseif CREATION == true then
  1538. end
  1539. end
  1540. if Key == "b" and ATTACK == false then
  1541. if CREATION == false then
  1542. Ignem_Aeternum()()
  1543. elseif CREATION == true then
  1544. end
  1545. end
  1546. if Key == "c" and ATTACK == false then
  1547. if CREATION == false then
  1548. Imperium_Delere()()
  1549. elseif CREATION == true then
  1550. end
  1551. end
  1552. if Key == "q" and ATTACK == false then
  1553. if CREATION == false then
  1554. Hop()
  1555. elseif CREATION == true then
  1556. end
  1557. end
  1558. if Key == "x" and ATTACK == false then
  1559. if CREATION == false then
  1560. Ultima_Consummatio()()
  1561. elseif CREATION == true then
  1562. end
  1563. end
  1564. if Key == "t" and ATTACK == false then
  1565. Roar()
  1566. end
  1567. if Key == "1" and ATTACK == false then
  1568. LEVEL = 1
  1569. end
  1570. if Key == "2" and ATTACK == false then
  1571. LEVEL = 2
  1572. end
  1573. if Key == "3" and ATTACK == false then
  1574. LEVEL = 3
  1575. end
  1576. if Key == "4" and ATTACK == false then
  1577. LEVEL = 4
  1578. end
  1579. if Key == "5" and ATTACK == false then
  1580. LEVEL = 5
  1581. end
  1582. if Key == "6" and ATTACK == false then
  1583. LEVEL = 6
  1584. end
  1585. if Key == "7" and ATTACK == false then
  1586. LEVEL = 7
  1587. end
  1588. if Key == "8" and ATTACK == false then
  1589. LEVEL = 8
  1590. end
  1591. if Key == "9" and ATTACK == false then
  1592. LEVEL = 9
  1593. end
  1594. if Key == "]" and ATTACK == false then
  1595. if CREATION == false then
  1596. Dimisit()
  1597. elseif CREATION == true then
  1598. end
  1599. end
  1600. end
  1601. function KeyUp(Key)
  1602. KEYHOLD = false
  1603. end
  1604. Mouse.Button1Down:connect(function(NEWKEY)
  1605. MouseDown(NEWKEY)
  1606. end)
  1607. Mouse.Button1Up:connect(function(NEWKEY)
  1608. MouseUp(NEWKEY)
  1609. end)
  1610. Mouse.KeyDown:connect(function(NEWKEY)
  1611. KeyDown(NEWKEY)
  1612. end)
  1613. Mouse.KeyUp:connect(function(NEWKEY)
  1614. KeyUp(NEWKEY)
  1615. end)
  1616. function unanchor()
  1617. if UNANCHOR == true then
  1618. g = Character:GetChildren()
  1619. for i = 1, #g do
  1620. if g[i].ClassName == "Part" then
  1621. g[i].Anchored = false
  1622. end
  1623. end
  1624. end
  1625. end
  1626. Humanoid.Changed:connect(function(Jump)
  1627. if Jump == "Jump" and Disable_Jump == true then
  1628. Humanoid.Jump = false
  1629. end
  1630. end)
  1631. Humanoid.HipHeight = 2.5
  1632. local FF = IT("ForceField", Character)
  1633. FF.Visible = false
  1634. Speed = 65
  1635. local LIGHT = IT("PointLight", Torso)
  1636. LIGHT.Range = 5
  1637. LIGHT.Brightness = 100
  1638. LIGHT.Color = C3(1, 1, 1)
  1639. while true do
  1640. refit()
  1641. Swait()
  1642. script.Parent = WEAPONGUI
  1643. Character.Parent = workspace
  1644. ANIMATE.Parent = nil
  1645. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1646. IDLEANIMATION:Play()
  1647. SINE = SINE + CHANGE
  1648. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1649. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1650. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1651. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1652. if ATTACK == false then
  1653. if TORSOVELOCITY < 1 then
  1654. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1656. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1657. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1658. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1659. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. elseif TORSOVELOCITY > 1 then
  1661. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1667. end
  1668. end
  1669. unanchor()
  1670. if Rooted == false then
  1671. Disable_Jump = false
  1672. Speed = 65
  1673. elseif Rooted == true then
  1674. Disable_Jump = true
  1675. Speed = 0
  1676. end
  1677. for _, c in pairs(Character:GetChildren()) do
  1678. if c.ClassName == "Part" then
  1679. c.Material = "Neon"
  1680. for _, q in pairs(c:GetChildren()) do
  1681. if q.ClassName == "ParticleEmitter" and q.Name ~= "OVERLORDAURA" then
  1682. q:remove()
  1683. elseif q.ClassName == "Fire" then
  1684. q:remove()
  1685. end
  1686. end
  1687. if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil then
  1688. particles(c)
  1689. end
  1690. if c == Torso then
  1691. c.Color = C3(1, 1, 1)
  1692. elseif c == RightArm then
  1693. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1694. elseif c == LeftArm then
  1695. c.Color = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1696. elseif c == RightLeg then
  1697. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1698. elseif c == LeftLeg then
  1699. c.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1700. elseif c == Head then
  1701. if c:FindFirstChild("Dominus") == nil then
  1702. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1703. M.Name = "Dominus"
  1704. end
  1705. if c:FindFirstChild("face") then
  1706. c.face:remove()
  1707. end
  1708. end
  1709. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1710. c:remove()
  1711. end
  1712. end
  1713. sick.Playing = true
  1714. sick.Pitch = 1
  1715. sick.Volume = Volume
  1716. FF.Parent = Character
  1717. sick.Parent = Character
  1718. Humanoid.PlatformStand = false
  1719. Humanoid.Name = "PHAEDRA"
  1720. Humanoid.DisplayDistanceType = "None"
  1721. for _, c in pairs(workspace:GetChildren()) do
  1722. if c.ClassName == "Model" and c ~= Character then
  1723. for _, q in pairs(c:GetChildren()) do
  1724. if q.ClassName == "Sound" then
  1725. q.Pitch = 0
  1726. end
  1727. end
  1728. end
  1729. end
  1730. refit()
  1731. if CREATION == false then
  1732. if sick.SoundId ~= SONG1 then
  1733. sick.SoundId = SONG1
  1734. sick:Play()
  1735. end
  1736. elseif CREATION == true and sick.SoundId ~= SONG2 then
  1737. sick.SoundId = SONG2
  1738. sick:Play()
  1739. end
  1740. end
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