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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- ----------------------------------
- wait()
- local Player = owner
- local char = Player.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Really red")
- -------------------------------------------------------
- --.--
- -------------------------------------------------------
- local lol = Instance.new("Sound")
- lol.Name = "Sound"
- lol.SoundId = "http://roblox.com/asset/?id=134978657"
- lol.Volume = 4
- lol.Looped = false
- lol.Parent = Character
- lol:play()
- ff = Instance.new("ForceField",char)
- ff.Visible = false
- hum.Name = "Base"
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
- if hum.Health > 0.1 and hum.Health < 1.0E298 then
- hum.MaxHealth = 1.0E298
- hum.Health = 1.0E298
- end
- end)
- -------------------------------------------------------
- --End Whitelist and Invincibility--
- -------------------------------------------------------
- function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- prt.CFrame = prt.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- swait()
- Part.CFrame = Part.CFrame * Euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype)
- local prt = part(3, char, 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.Material = "Neon"
- prt.CFrame = cframe
- local msh = mesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, 0.01))
- game:GetService("Debris"):AddItem(prt, 5)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- local rtype = rottype
- for i = 0, 1, delay do
- swait()
- if rtype == 1 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1)
- elseif rtype == 2 then
- prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1)
- end
- prt.Transparency = i
- Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, 0)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- Effects = {}
- -------------------------------------------------------
- --Start HeartBeat--
- -------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --------------
- for i,v in pairs(char:children()) do
- if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
- v:Remove()
- end
- end
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://791994658"
- char.Pants.PantsTemplate = "rbxassetid://1029442377"
- -----------------------------------------
- --[[
- Thanks for using Build-To-Lua by jarredbcv.
- ]]--
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Gaunty = New("Model",char,"Gaunty",{})
- Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 0, 0),})
- mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
- local NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance,parent)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
- for _,v in next, Gaunty:children() do
- v.CanCollide = false
- end
- local all, last = {}, nil
- ArmourParts = {}
- NeonParts = {}
- function scan(p)
- for _, v in pairs(p:GetChildren()) do
- if v:IsA("BasePart") then
- if v.BrickColor == BrickColor.new("Really red") then
- table.insert(ArmourParts, v)
- end
- if v.BrickColor == BrickColor.new("Really red") then
- table.insert(NeonParts, v)
- end
- if last then
- local w = Instance.new("Weld")
- w.Part0, w.Part1 = last, v
- w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
- w.Parent = last
- end
- table.insert(all, v)
- last = v
- end
- scan(v)
- end
- end
- scan(Gaunty)
- local all2, last2 = {}, nil
- ArmourParts2 = {}
- NeonParts2 = {}
- function scan2(p)
- for _, v in pairs(p:GetChildren()) do
- if v:IsA("BasePart") then
- if v.BrickColor == BrickColor.new("Really red") then
- table.insert(ArmourParts2, v)
- end
- if v.BrickColor == BrickColor.new("Really red") then
- table.insert(NeonParts2, v)
- end
- if last2 then
- local w = Instance.new("Weld")
- w.Part0, w.Part1 = last2, v
- w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
- w.Parent = last2
- end
- table.insert(all2, v)
- last2 = v
- end
- scan2(v)
- end
- end
- for i, v in pairs(ArmourParts) do
- v.BrickColor = BrickC("Really red")
- end
- for i, v in pairs(NeonParts) do
- v.BrickColor = BrickColor.random()
- end
- for i, v in pairs(ArmourParts2) do
- v.BrickColor = BrickC("Really red")
- end
- for i, v in pairs(NeonParts2) do
- v.BrickColor = BrickColor.random()
- end
- -------------------------------------------------------
- --End HeartBeat--
- -------------------------------------------------------
- local l = game.Lighting
- local sky = Instance.new("Sky",l)
- l.TimeOfDay = "00:00:00"
- l.Brightness = 1
- l.Ambient = Color3.new(0.25, 0.5, 0.75)
- ---
- local runDummyScript = function(f,scri)
- local oldenv = getfenv(f)
- local newenv = setmetatable({}, {
- __index = function(_, k)
- if k:lower() == 'script' then
- return scri
- else
- return oldenv[k]
- end
- end
- })
- setfenv(f, newenv)
- ypcall(function() f() end)
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- mas.Name = "CompiledModel"
- o1 = Instance.new("Model")
- o2 = Instance.new("Part")
- o3 = Instance.new("SpecialMesh")
- o4 = Instance.new("Model")
- o5 = Instance.new("Part")
- o6 = Instance.new("SpecialMesh")
- o7 = Instance.new("Weld")
- o8 = Instance.new("Part")
- o9 = Instance.new("SpecialMesh")
- o10 = Instance.new("Weld")
- o11 = Instance.new("Part")
- o12 = Instance.new("SpecialMesh")
- o13 = Instance.new("Weld")
- o14 = Instance.new("Part")
- o15 = Instance.new("SpecialMesh")
- o16 = Instance.new("Weld")
- o17 = Instance.new("Part")
- o18 = Instance.new("SpecialMesh")
- o19 = Instance.new("Weld")
- o20 = Instance.new("Part")
- o21 = Instance.new("SpecialMesh")
- o22 = Instance.new("Weld")
- o23 = Instance.new("Part")
- o24 = Instance.new("SpecialMesh")
- o25 = Instance.new("Weld")
- o26 = Instance.new("Part")
- o27 = Instance.new("SpecialMesh")
- o28 = Instance.new("Weld")
- o29 = Instance.new("Part")
- o30 = Instance.new("SpecialMesh")
- o31 = Instance.new("Weld")
- o32 = Instance.new("Part")
- o33 = Instance.new("SpecialMesh")
- o34 = Instance.new("Weld")
- o35 = Instance.new("Part")
- o36 = Instance.new("SpecialMesh")
- o37 = Instance.new("Weld")
- o38 = Instance.new("Part")
- o39 = Instance.new("SpecialMesh")
- o40 = Instance.new("Weld")
- o41 = Instance.new("Part")
- o42 = Instance.new("SpecialMesh")
- o43 = Instance.new("Weld")
- o44 = Instance.new("Part")
- o45 = Instance.new("SpecialMesh")
- o46 = Instance.new("Weld")
- o47 = Instance.new("Part")
- o48 = Instance.new("SpecialMesh")
- o49 = Instance.new("Weld")
- o50 = Instance.new("Part")
- o51 = Instance.new("SpecialMesh")
- o52 = Instance.new("Weld")
- o53 = Instance.new("Part")
- o54 = Instance.new("SpecialMesh")
- o55 = Instance.new("Weld")
- o56 = Instance.new("Part")
- o57 = Instance.new("SpecialMesh")
- o58 = Instance.new("Weld")
- o59 = Instance.new("Part")
- o60 = Instance.new("SpecialMesh")
- o61 = Instance.new("Weld")
- o62 = Instance.new("Part")
- o63 = Instance.new("SpecialMesh")
- o64 = Instance.new("Weld")
- o1.Name = "Head_"
- o1.Parent = mas
- o2.Name = "REF"
- o2.Parent = o1
- o2.Transparency = 1
- o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913)
- o2.Rotation = Vector3.new(180, 0.0199999996, -180)
- o2.Anchored = false
- o2.CanCollide = false
- o2.FormFactor = Enum.FormFactor.Symmetric
- o2.Size = Vector3.new(2, 1, 1)
- o2.CFrame = CFrame.new(110.644409, 4.68007088, -60.6269913, -0.99999994, 1.23944917e-22, 0.000331714633, 1.23908515e-22, 1, -1.09738441e-22, -0.000331714633, -1.09697344e-22, -0.99999994)
- o2.BottomSurface = Enum.SurfaceType.Smooth
- o2.TopSurface = Enum.SurfaceType.Smooth
- o2.Position = Vector3.new(110.644409, 4.68007088, -60.6269913)
- o3.Parent = o2
- o3.Scale = Vector3.new(1.25, 1.25, 1.25)
- o4.Name = "Hat"
- o4.Parent = o1
- -------------------------------------------------------
- --Start Important Functions--
- -------------------------------------------------------
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- -------------------------------------------------------
- --Start Damage Function--
- -------------------------------------------------------
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- -------------------------------------------------------
- --End Damage Function--
- -------------------------------------------------------
- local EyeSizes={
- NumberSequenceKeypoint.new(0,0.65,0),
- NumberSequenceKeypoint.new(0.5,0.7,0),
- NumberSequenceKeypoint.new(1,0,0)
- }
- local EyeTrans={
- NumberSequenceKeypoint.new(0,0,0),
- NumberSequenceKeypoint.new(0.5,0,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- local PE2=Instance.new("ParticleEmitter", ra)
- PE2.LightEmission=.9
- PE2.Color = ColorSequence.new(BrickC("Really red").Color,BrickC("Really red").Color)
- PE2.Transparency=NumberSequence.new(EyeTrans)
- PE2.Lifetime=NumberRange.new(0.35)
- PE2.Rotation=NumberRange.new(0,360)
- PE2.Rate=999
- PE2.VelocitySpread = 10000
- PE2.Acceleration = Vector3.new(0,25,0)
- PE2.ZOffset = 0.5
- PE2.Drag = 0
- PE2.Speed = NumberRange.new(0,0,0)
- PE2.Texture="rbxasset://textures/particles/explosion01_implosion_main.dds"
- PE2.Name = "PE2"
- PE2.Enabled = true
- PE2.LockedToPart = true
- --
- -------------------------------------------------------
- --Start Damage Function Customization--
- -------------------------------------------------------
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(0,0,0),
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- -------------------------------------------------------
- --End Damage Function Customization--
- -------------------------------------------------------
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= Player.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- -------------------------------------------------------
- --Start Effect Function--
- -------------------------------------------------------
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
- local fp = IT("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = tors.Position
- RemoveOutlines(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = IT(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function Magic(bonuspeed, type, pos, scale, value, color, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://284205403"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = maincolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://569507414"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- function FaceMouse()
- local Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(Mouse.Hit.p.x, char.Torso.Position.y, Mouse.Hit.p.z)),
- Vector3.new(Mouse.Hit.p.x, Mouse.Hit.p.y, Mouse.Hit.p.z)
- }
- end
- --------------------
- -----------------------------------
- --End Effect Function--
- -------------------------------------------------------
- function Cso(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = IT("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
- cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
- end
- hum.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- --
- function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = "Sphere"
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.BrickColor = BrickColor.random()
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- -------------------------------------------------------
- --End Important Functions--
- -------------------------------------------------------
- local Lite = IT("PointLight",tors)
- Lite.Color = Color3.new(.7,0,1)
- Lite.Range = 8
- Lite.Brightness = 10
- Lite.Shadows = true
- --
- abss = Instance.new("BillboardGui",char)
- abss.Size = UDim2.new(10,0,10,0)
- abss.Enabled = false
- imgl = Instance.new("ImageLabel",abss)
- imgl.Position = UDim2.new(0,0,0,0)
- imgl.Size = UDim2.new(1,0,1,0)
- imgl.Image = "rbxassetid://224019254"
- imgl.BackgroundTransparency = 1
- imgl.ImageColor3 = Color3.new(.5,0,.5)
- img2 = Instance.new("ImageLabel",abss)
- img2.Position = UDim2.new(0,0,0,0)
- img2.Size = UDim2.new(1,0,1,0)
- img2.Image = "rbxassetid://224019254"
- img2.BackgroundTransparency = 1
- img2.ImageColor3 = Color3.new(.5,0,.5)
- -------------------------------------------------------
- --Start Customization--
- -------------------------------------------------------
- local Player_Size = 1
- if Player_Size ~= 1 then
- root.Size = root.Size * Player_Size
- tors.Size = tors.Size * Player_Size
- hed.Size = hed.Size * Player_Size
- ra.Size = ra.Size * Player_Size
- la.Size = la.Size * Player_Size
- rl.Size = rl.Size * Player_Size
- ll.Size = ll.Size * Player_Size
- ----------------------------------------------------------------------------------
- rootj.Parent = root
- neck.Parent = tors
- RW.Parent = tors
- LW.Parent = tors
- RH.Parent = tors
- LH.Parent = tors
- ----------------------------------------------------------------------------------
- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
- neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
- RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
- LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
- ----------------------------------------------------------------------------------
- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- --hat.Parent = Character
- end
- ----------------------------------------------------------------------------------
- local SONG = 570556587
- local SONG2 = 0
- local Music = Instance.new("Sound",tors)
- Music.Volume = 2.5
- Music.Looped = true
- Music.Pitch = 1 --Pitcher
- ----------------------------------------------------------------------------------
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- local sine = 0
- local Sit = 1
- ----------------------------------------------------------------------------------
- hum.WalkSpeed = 8
- hum.JumpPower = 57
- hum.Animator.Parent = nil
- ----------------------------------------------------------------------------------
- local r = 255
- local g = 0
- local b = 0
- coroutine.resume(coroutine.create(function()
- while wait() do
- for i = 0, 50.8 do
- swait()
- g = g + 5
- end
- for i = 0, 50.8 do
- swait()
- r = r - 5
- end
- for i = 0, 50.8 do
- swait()
- b = b + 5
- end
- for i = 0, 50.8 do
- swait()
- g = g - 5
- end
- for i = 0, 50.8 do
- swait()
- r = r + 5
- end
- for i = 0, 50.8 do
- swait()
- b = b - 5
- end
- end
- end))
- ---
- ----------------------------------------------------------------------------------
- local naeeym2 = IT("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,15)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.MaxDistance = 75
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- local tecks2 = IT("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- hed.face.Texture = "rbxassetid://404306534"
- --
- CV="Blue"
- Character = Player.Character
- local txt = Instance.new("BillboardGui", Character)
- txt.Adornee = Character .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Antique"
- text.TextStrokeColor3 = Color3.new(255,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=Player.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=Character.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = "Stranger"
- coroutine.resume(coroutine.create(function()
- while true do wait()
- text.Text = "Stranger"
- wait(math.random(1,2))
- local textline = math.random(1,4)
- if textline == 1 then
- text.Text = "S!#T$R!%4n$G3r"
- wait()
- text.Text = "H|I:)"
- end
- if textline == 2 then
- text.Text = "=$?_#Wh4t)"
- wait(.05)
- if textline == 3 then
- text.Text = "%E#rro!r#"
- wait(.05)
- text.Position = UDim2.new(0,math.random(-1,1),0,math.random(-1,1))
- end
- end
- end
- end))
- ---
- function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CreatePart(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 3 then
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- ----------------------------------------------------------------------------------
- local AddInstance = function(Object, ...)
- local Obj = Instance.new(Object)
- for i,v in next,(...) do
- Obj[i] = v
- end
- return Obj
- end
- ----------------------------------------------------
- local Reaper = AddInstance("Part",{
- Parent = hed,
- CFrame = hed.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper,
- Part0 = hed,
- C0 = CFrame.new(0, 0, 0)*CFrame.Angles(0, 0, 0),
- Part1 = Reaper,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper,
- MeshId = "rbxassetid://83499032",
- TextureId = "rbxassetid://184744284",
- Scale = Vector3.new(1.1, 1.1, 1.1),
- VertexColor = Vector3.new(0.3, 0.3, 0.3),
- })
- -------------------------------------------------------
- --End Customization--
- -------------------------------------------------------
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = Instance.new("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- -------------------------------------------------------
- --Start Attacks N Stuff--
- -------------------------------------------------------
- local sine=0
- function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
- local Hitboxpart = Instance.new("Part", EffectModel)
- RemoveOutlines(Hitboxpart)
- Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
- Hitboxpart.CanCollide = false
- Hitboxpart.Transparency = 1
- Hitboxpart.Anchored = true
- Hitboxpart.CFrame = Pose
- game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
- MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
- end
- wait2 = false
- combo = 1
- Mouse.Button1Down:connect(function(key)
- if attack == false then
- attack = true
- hum.WalkSpeed = 3.01
- if combo == 1 and wait2 == false then
- wait2 = true
- for i = 0, 1.2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
- end
- CreateSound("138097048", ra, 3, .8)
- HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 6, 9, 3, "Normal")
- for i = 0, 1.2, 0.1 do
- swait()
- BlockEffect(maincolor, Handle.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
- rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(55)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(95), math.rad(0), math.rad(40)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-17)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
- end
- combo = 2
- end
- if combo == 2 and wait2 == false then
- wait2 = true
- for i = 0, 1.2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-25), math.rad(10), math.rad(-65)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-25)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(-20)), 0.3)
- end
- CreateSound("138097048", rl, 3, 1)
- HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 3, "Normal")
- for i = 0, 1.6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-15), math.rad(0), math.rad(65+255.45*i)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(54), math.rad(0), math.rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-34), math.rad(0), math.rad(-35)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(95)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-4.5), math.rad(-30), math.rad(0)), 0.3)
- end
- combo = 3
- end
- if combo == 3 and wait2 == false then
- for i = 0, 1.2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(-5), math.rad(0), math.rad(-35)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0.8) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, -0.2) * RHCF * angles(math.rad(-2.5), math.rad(0), math.rad(-0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(15), math.rad(-20)), 0.3)
- end
- CreateSound("138097048", ra, 3, .8)
- HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
- for i = 0, 1.2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(35)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(96), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
- end
- Effects.Sphere.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 0.1, 0.1, 0.1, 0.03)
- Effects.Ring.Create(maincolor, ra.CFrame * CFrame.new(0,-2,0) , 2, 2, 2, 0.1, 0.1, 0.1, 0.03)
- HitboxFunction(ra.CFrame, 0.01, 1, 1, 1, 7, 24, 36, 3, "Normal")
- for i = 0, 1.2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CFrame.new(0, -0.5, 0) * angles(math.rad(5), math.rad(0), math.rad(-35)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.1)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(25), math.rad(0), math.rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-25), math.rad(0), math.rad(-10)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * angles(math.rad(-2.5), math.rad(-25), math.rad(-0)), 0.3)
- LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * angles(math.rad(-2.5), math.rad(-0), math.rad(0)), 0.3)
- end
- combo = 1
- end
- hum.WalkSpeed = 8
- wait2 = false
- attack = false
- end
- end)
- function Ending()
- local target = nil
- local targettorso = nil
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if Mouse.Target.Parent.Humanoid.PlatformStand == false then
- targetT = Mouse.Target.Parent
- target = Mouse.Target.Parent.Humanoid
- targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
- targethead = Mouse.Target.Parent:FindFirstChild("Head")
- end
- end
- if target ~= nil then
- targettorso.Anchored = true
- attack = true
- hum.WalkSpeed = 0
- local originalpos = root.CFrame
- root.CFrame = targettorso.CFrame * CF(0,0,2.6)
- for i = 0,1.8,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- Eviscerate(targetT)
- CreateSound("331666100", ra, 4, 1)
- CreateSound("180083286", targettorso, 10, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
- end
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0,0,0)
- end
- end))
- for i = 0,4.6,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- wait(.6)
- root.CFrame = originalpos
- attack = false
- hum.WalkSpeed = 8
- end
- end
- function Ending()
- local target = nil
- local targettorso = nil
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if Mouse.Target.Parent.Humanoid.PlatformStand == false then
- targetT = Mouse.Target.Parent
- target = Mouse.Target.Parent.Humanoid
- targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
- targethead = Mouse.Target.Parent:FindFirstChild("Head")
- end
- end
- if target ~= nil then
- targettorso.Anchored = true
- attack = true
- hum.WalkSpeed = 0
- local originalpos = root.CFrame
- root.CFrame = targettorso.CFrame * CF(0,0,2.6)
- for i = 0,1.8,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-65)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(65)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- Eviscerate(targetT)
- CreateSound("331666100", ra, 4, 1)
- CreateSound("180083286", targettorso, 10, 1)
- coroutine.resume(coroutine.create(function()
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
- end
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0,0,0)
- end
- end))
- for i = 0,4.6,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- wait(.6)
- root.CFrame = originalpos
- attack = false
- hum.WalkSpeed = 8
- end
- end
- function Painful_Stomp()
- attack = true
- for i = 0,0.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
- end
- CreateSound("331666100", char, 10, 1)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
- Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
- for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,2.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
- end
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0,0,0)
- end
- end))
- for i = 0,3.7,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
- end
- wait(.6)
- attack = false
- end
- function Purity_Slam()
- attack = true
- for i = 0,5.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
- end
- CreateSound("331666100", tors, 10, 1)
- Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
- Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 5.6, 5.6, 5.6, 0.03)
- Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
- Effects.Ring.Create(BrickC("Really red"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 10.6, 10, 10, 0.03)
- MagniDamage(tors, 100, 400, 600, 10, "Normal")
- coroutine.resume(coroutine.create(function()
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
- end
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0,0,0)
- end
- end))
- for i = 1,4.7,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
- end
- wait(.6)
- attack = false
- end
- function Call_Upon_The_Eyes()
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- Magic(5, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
- Magic(10, "Add", Mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
- Magic(1, "Add", Mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
- Magic(1, "Add", Mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
- CameraEnshaking(4, 25)
- for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 6, 0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- hum.WalkSpeed = 10
- end
- function WhatHuh()
- attack = true
- hum.WalkSpeed = 1.01
- CreateSound("130766865", hed, 10, 1)
- char.Head.face.Texture = "rbxassetid://276732672"
- for i = 0,4,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,6.7,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,8.1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,1,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- for i = 0,4,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
- end
- attack = false
- char.Head.face.Texture = "rbxassetid://404306534"
- hum.WalkSpeed = 16
- end
- function Taunt1()
- attack = true
- hum.WalkSpeed = 0
- for i = 0, 9, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- hum.WalkSpeed = 10
- end
- function Decapitate()
- local target = nil
- local targettorso = nil
- if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- if Mouse.Target.Parent.Humanoid.PlatformStand == false then
- target = Mouse.Target.Parent.Humanoid
- targettorso = Mouse.Target.Parent:FindFirstChild("Torso") or Mouse.Target.Parent:FindFirstChild("UpperTorso")
- targethead = Mouse.Target.Parent:FindFirstChild("Head")
- end
- end
- if target ~= nil then
- targettorso.Anchored = true
- attack = true
- hum.WalkSpeed = 0
- root.CFrame = targettorso.CFrame * CF(0,0,2.6)
- for i = 0,4.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- local ModelHead01 = New("Model", char, "", {})
- local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
- local Head01 = targethead:Clone()
- targethead.Transparency = 1
- Head01.Parent = ModelHead01
- local weldHead01 = Instance.new("Weld")
- weldHead01.Parent = Head01
- weldHead01.Part0 = targethead
- weldHead01.Part1 = Head01
- weldHead01.C1 = CFrame.new(0, 0, 0)
- targethead.face:Remove()
- weldHead01.Part0 = ra
- weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
- targettorso:BreakJoints()
- CreateSound("314390675", targettorso, 5, .7)
- for i = 0,3.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
- end
- for i = 0,4.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
- end
- CreateSound("541909763", targettorso, 5, .8)
- weldHead01:Destroy()
- Head01.CanCollide = true
- local bodyVelocity2 = Create("BodyVelocity")({
- velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
- P = 5000,
- maxForce = Vector3.new(8000, 8000, 8000),
- Parent = Head01
- })
- game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
- for i = 0,6.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
- end
- targettorso.Anchored = false
- attack = false
- hum.WalkSpeed = 8
- root.CFrame = targettorso.CFrame * CF(0,0,3.4)
- end
- end
- function Painful_Stomp()
- attack = true
- for i = 0,5.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
- end
- CreateSound("331666100", char, 10, 1)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
- Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
- Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
- for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- coroutine.resume(coroutine.create(function()
- for i = 0,2.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
- end
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0,0,0)
- end
- end))
- for i = 0,3.7,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
- end
- wait(.6)
- attack = false
- end
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- MoreTaunts = false
- Mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == 'u' then
- Call_Upon_The_Eyes()
- end
- if key == 'j' then
- WhatHuh()
- end
- if key == 'c' then
- Ending()
- end
- if key == 'v' then
- Taunt1()
- end
- if key == 'f' then
- Painful_Stomp()
- end
- if key == 'r' then
- Purity_Slam()
- end
- if key == 'b' and angery == false then
- ohshitimangry()
- end
- if string.byte(key) == 48 then
- Swing = 2
- hum.WalkSpeed = 38.82
- end
- end
- end)
- Mouse.KeyUp:connect(function(key)
- if string.byte(key) == 48 then
- Swing = 1
- hum.WalkSpeed = 8
- end
- end)
- --
- angery = false
- function ohshitimangry()
- attack = true
- angery = true
- local BodyColors = char:FindFirstChildOfClass"BodyColors"
- if BodyColors then
- BodyColors.TorsoColor = BrickColor.new"Really black"
- BodyColors.LeftArmColor = BrickColor.new"Really black"
- BodyColors.RightArmColor = BrickColor.new"Really black"
- BodyColors.LeftLegColor = BrickColor.new"Really black"
- BodyColors.RightLegColor = BrickColor.new"Really black"
- end
- attack = false
- end
- ----
- -------------------------------------------------------
- --Start Animations--
- -------------------------------------------------------
- local PlayerSize = 1
- local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
- FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
- while true do
- swait()
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255)
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(15)),0.3)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-15)),0.3)
- LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0=clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,0),0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(90)),0.3)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.min(math.max(root.Velocity.Y/100,-Rad(65)),Rad(65)),0,Rad(-90)),0.3)
- LH.C0 = clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
- RH.C0 = clerp(RH.C0, CF(1,-1-0.1 * Cos(sine / 20), -.3) * angles(Rad(0), Rad(90), Rad(0)), .3)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = .5
- if attack==false then
- if angery == false then
- VALUE1 = false
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
- RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
- if VALUE1 == false and math.random(1,200) == 1 then
- coroutine.resume(coroutine.create(function()
- VALUE1 = true
- for i = 1, 25 do
- swait()
- Music.Pitch = .5+math.random(.5,.2)/.5
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(30)),.3)
- end
- Music.Pitch = 1
- VALUE1 = false
- end))
- end
- elseif angery == true then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
- if VALUE1 == false and math.random(1,200) == 1 then
- coroutine.resume(coroutine.create(function()
- VALUE1 = true
- for i = 1, 25 do
- swait()
- Music.Pitch = .5+math.random(.5,.2)/.5
- FT.Parent = tors
- RA.Parent = ra
- LA.Parent = la
- RL.Parent = rl
- LL.Parent = ll
- for _,v in next, char:GetDescendants() do
- if(v:IsA'DataModelMesh')then
- v.Offset = Vector3.new(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100)
- end
- end
- tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(-25),math.rad((15+math.random(-15,15)/15)),math.rad(0)),.3)
- end
- Music.Pitch = 1
- VALUE1 = false
- FT.Parent = nil
- RA.Parent = nil
- LA.Parent = nil
- RL.Parent = nil
- LL.Parent = nil
- for _,v in next, char:GetDescendants() do
- if(v:IsA'DataModelMesh')then
- v.Offset = Vector3.new(0,0,0)
- end
- end
- end))
- end
- end
- end
- elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
- Anim = "Walk"
- change = .9
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.15 * Cos(sine / 7)) * angles(Rad(45) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), -0.15 * Cos(sine / 7)) * angles(Rad(-45) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
- end
- elseif torvel >= 25 and hitfloor ~= nil then
- Anim = "Sprint"
- change = 1.35
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
- end
- end
- end
- Music.SoundId = "rbxassetid://"..SONG
- Music.Looped = true
- Music.Pitch = 1
- Music.Volume = 5
- Music.Parent = tors
- Music:Resume()
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- -------------------------------------------------------
- --End Animations And Script--
- -------------------------------------------------------
- --[[Hell toast by vlad20020--
- Im a bit crappy scripter but its ok.
- --]]
- plr = game.Players.LocalPlayer
- char = plr.Character
- ra = char["Right Arm"]
- la = char["Left Arm"]
- rl = char["Right Leg"]
- ll = char["Left Leg"]
- h = char.Head
- t = char.Torso
- mouse = plr:GetMouse()
- tweens = game:GetService("TweenService")
- print("Made by vlad20020")
- warn([[
- Q - I still dont know how to name this attack
- E - Toast smash
- R - Just bit the toast
- T - Dead sky
- F - Punch
- G - Stomp(Works only if dud stunned)
- Z - Sit
- X - Teleport
- C - Crouch + Half invisiblity
- V - *CrUnCh*
- Y - Throw Toast(Heals)
- N - Fix character
- B - Summon an explosion(Aim)
- H - Cut the throat(Target)
- J - Kaboom!
- U - Bread Grenade
- N - Decapitate(Target)
- M - T-Pose dance
- 1 - Randomly change music
- Click - Slap]])
- ---------------
- rs = t["Right Shoulder"]
- ls = t["Left Shoulder"]
- rh = t["Right Hip"]
- lh = t["Left Hip"]
- nec = t.Neck
- rut = char.HumanoidRootPart
- rutj = rut.RootJoint
- hum = char.Humanoid
- using = false
- eating = false
- it = Instance.new
- ---I took it from shackluster`s script lol---
- ------Part Creation------
- function CreatePart( parent, material, reflectance, transparency, brickcolor, name, size, anchor,cancollide)
- local NEWPART = Instance.new("Part")
- NEWPART.Reflectance = reflectance
- NEWPART.Transparency = transparency
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- NEWPART.CanCollide = cancollide
- if anchor == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BrickColor.new(tostring(brickcolor))
- NEWPART.Name = name
- NEWPART.Size = size
- NEWPART.Position = t.Position
- NEWPART.Material = material
- NEWPART:BreakJoints()
- NEWPART.Parent = parent
- return NEWPART
- end
- ------Mesh Creation------
- function createMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = it(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or Vector3.new(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- ------Weld Creation------
- function CreateWeld(Type, parent, part0, part1, C0, C1)
- local newweld = Instance.new(Type)
- newweld.Part0 = part0
- newweld.Part1 = part1
- newweld.C0 = C0
- newweld.C1 = C1
- newweld.Parent = parent
- return newweld
- end
- ---------Ragdoll--------
- at2 = t:findFirstChild("RightCollarAttachment") at2.Position = Vector3.new(1,.8,0)
- at = Instance.new("Attachment",ra) at.Name = "oof" at.Position = Vector3.new(-.5,.8,0)
- balls = Instance.new("BallSocketConstraint",ra) balls.Attachment0 = at2 balls.Attachment1 = at
- at21 = t:findFirstChild("LeftCollarAttachment") at21.Position = Vector3.new(-1,.8,0) at21.Orientation = Vector3.new(0,180,0)
- at1 = Instance.new("Attachment",la) at.Name = "oof" at1.Position = Vector3.new(.5,.8,0)
- balls1 = Instance.new("BallSocketConstraint",la) balls1.Attachment0 = at21 balls1.Attachment1 = at1
- nek = Instance.new("Attachment",h) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h) nball.Attachment0 = nek nball.Attachment1 = t:findFirstChild("NeckAttachment")
- owihatedis = Instance.new("Attachment",t) owihatedis.Position = Vector3.new(.6,-1,0) oihd = Instance.new("Attachment",rl) oihd.Position = Vector3.new(.1,1,0) oww = Instance.new("BallSocketConstraint",rl) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
- owihatedis2 = Instance.new("Attachment",t) owihatedis2.Position = Vector3.new(-.6,-1,0) oihd2 = Instance.new("Attachment",ll) oihd2.Position = Vector3.new(-.1,1,0) oww2 = Instance.new("BallSocketConstraint",ll) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
- hum.Died:connect(function()
- mus:Destroy()
- rut:Destroy()
- local dying = Instance.new("Sound",char) dying.Volume = 5 dying.SoundId = "rbxassetid://475550904" dying:Play() hum.DisplayDistanceType = "None"
- local boom = Instance.new("Explosion",char) boom.Position = t.Position h.face.Texture = "http://www.roblox.com/asset/?id=41679365" boom.BlastRadius = 1
- ouch = Instance.new("Model",char) ouch1 = Instance.new("Part",ouch) ouch1.CFrame = h.CFrame ouch1.Size = Vector3.new(.4,.4,.4) ouch1.CanCollide = false ouch1.Name = "Head" ouch.Name = "OW" ouch2 = Instance.new("Humanoid",ouch) ouch3 = Instance.new("Attachment",ouch1) ouch4 = Instance.new("BallSocketConstraint",ouch1) ouch4.Attachment0 = ouch3 ouch4.Attachment1 = h.FaceCenterAttachment
- end)
- ----------------
- local a13 = Instance.new("Sound",t) a13.SoundId = "rbxassetid://0" a13.Looped = true a13.Volume = 0 a13:Play()
- local bochka = Instance.new("Sound",t) bochka.Looped = true bochka.SoundId = "rbxassetid://1287970292" bochka.Volume = 0 bochka:Play()
- local tripoloski = Instance.new("Sound",t) tripoloski.Looped = true tripoloski.SoundId = "rbxassetid://689628356" tripoloski.Volume = 0 tripoloski:Play()
- local cm = Instance.new("Sound",t) cm.Looped = true cm.EmitterSize = 30 cm.Volume = 0 cm.SoundId = "rbxassetid://213693358" cm:Play()
- hum.MaxHealth = "inf" hum.Health = "inf" ff = Instance.new("ForceField",char) ff.Visible = false char.Animate.idle.Animation2:Destroy()
- mus = Instance.new("Sound",t) mus.SoundId = "rbxassetid://1722896592" mus.Volume = 2 mus.Looped = true mus:Play()
- --------------
- brda = Instance.new("Part",char) brda.Transparency = 1 brda.CanCollide = false brda.Size = Vector3.new(1.248, 1.264, 0.16) brdam = Instance.new("SpecialMesh",brda) brdam.Scale = Vector3.new(0.003, 0.003, 0.003) brdam.MeshType = "FileMesh" brdam.MeshId = "rbxassetid://1614924885" brdam.TextureId = "rbxassetid://1614940093" brdaw = Instance.new("Weld",ra) brdaw.Part0 = ra brdaw.Part1 = brda brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
- ------Uuhh... Idk--------
- mouse.KeyDown:connect(function(key)
- if key == "q" and not using then
- using = true
- function die(hit)
- if hit.Parent ~= nil then
- local hum = hit.Parent:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- if hit.Parent == char then
- else
- hit:Destroy()
- end
- end
- end
- end
- aaa = Instance.new("Sound",t) aaa.SoundId = "rbxassetid://176238381" aaa.Volume = 2 aaa:Play()
- bread = Instance.new("Part",workspace) bread.CanCollide = false bread.Anchored = true bread.Position = mouse.Hit.p bread.CFrame = bread.CFrame * CFrame.new(0,30,0) bread.Size = Vector3.new(15.6, 15.8, 4) bread.Orientation = Vector3.new(90, 180, 0)
- bc = bread.Touched:connect(die)
- bmesh = Instance.new("SpecialMesh",bread) bmesh.MeshType = "FileMesh" bmesh.MeshId = "rbxassetid://1614924885" bmesh.TextureId = "rbxassetid://1614940093" bmesh.Scale = Vector3.new(0.035, 0.035, 0.035)
- hum.WalkSpeed = 0 hum.JumpPower = 0
- for i = 1,10 do
- bread.CFrame = bread.CFrame * CFrame.new(0,0,3)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- wait()
- end
- for i = 1,30 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(1,1,1)
- wait()
- end
- aaa:Destroy()
- hum.WalkSpeed = 16 hum.JumpPower = 50
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- for i = 1,10 do
- bread.Transparency = bread.Transparency + .1
- wait()
- end
- bread:Destroy()
- wait(.1)
- using = false
- end
- end)
- ----------Toast smash-----------
- mouse.KeyDown:connect(function(key)
- if key == "e" and not using then
- using = true
- function die(hit)
- if hit.Parent ~= nil then
- local hum = hit.Parent:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- if hit.Parent == char then
- else
- bd = Instance.new("Decal",hit) bd.Texture = "http://www.roblox.com/asset/?id=718043865" bd.Face = "Front" bd.Transparency = .5
- bd1 = Instance.new("Decal",hit) bd1.Texture = "http://www.roblox.com/asset/?id=718043865" bd1.Face = "Back" bd1.Transparency = .5
- bd2 = Instance.new("Decal",hit) bd2.Texture = "http://www.roblox.com/asset/?id=718043865" bd2.Face = "Right" bd2.Transparency = .5
- bd3 = Instance.new("Decal",hit) bd3.Texture = "http://www.roblox.com/asset/?id=718043865" bd3.Face = "Left" bd3.Transparency = .5
- bd4 = Instance.new("Decal",hit) bd4.Texture = "http://www.roblox.com/asset/?id=718043865" bd4.Face = "Bottom" bd4.Transparency = .5
- bd5 = Instance.new("Decal",hit) bd5.Texture = "http://www.roblox.com/asset/?id=718043865" bd5.Face = "Top" bd5.Transparency = .5
- bme = Instance.new("SpecialMesh",hit) bme.MeshType = "Brick"
- hit.Size = hit.Size * Vector3.new(1,.5,1)
- for i = 1,10 do
- hit.Transparency = hit.Transparency +.1
- wait()
- end
- hit:Destroy()
- end
- end
- end
- end
- hum.WalkSpeed = 0 hum.JumpPower = 0
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.3,-.2,.6) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.3,.2,-.6) rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(-.07,0,0) rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1) lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.1)
- wait()
- end
- han = Instance.new("Part",workspace) han.Size = Vector3.new(2,2,1) han.Transparency = 1 han.CanCollide = false hw = Instance.new("Weld",han) hw.Part0 = han hw.Part1 = t
- mb = Instance.new("Part",workspace) mb.Transparency = 1 mb.CFrame = t.CFrame rut.Anchored = true mb.Size = Vector3.new(15.6, 15.8, 2) mm = Instance.new("SpecialMesh",mb) mm.MeshType = "FileMesh" mm.MeshId = "rbxassetid://1614924885" mm.TextureId = "rbxassetid://1614940093" mm.Scale = Vector3.new(0.035, 0.035, 0.035) mw = Instance.new("Weld",mb) mw.Part0 = mb mw.Part1 = han mw.C0 = mw.C0 * CFrame.new(0,-20,0)
- for i = 1,10 do
- mb.Transparency = mb.Transparency -.1
- wait()
- end
- mc = mb.Touched:connect(die)
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(.2,0,0) rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.24) lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.24) hw.C0 = hw.C0 * CFrame.fromEulerAnglesXYZ(.18,0,0) hw.C0 = hw.C0 * CFrame.new(0,1.2,0) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.3,-.2,-.2) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(.3,-.1,.1) nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(.1,0,0)
- wait()
- end
- han:Destroy() mb.Anchored = true
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- hum.WalkSpeed = 16 hum.JumpPower = 50 rut.Anchored = false
- wait(.5)
- mc:disconnect(die)
- wait(.5)
- for i = 1,10 do
- mb.Transparency = mb.Transparency +.1
- wait()
- end
- mb:Destroy()
- wait(.1)
- using = false
- end
- end)
- -----------Slap----------
- function slap()
- if mouse.Button1Down and not using then
- using = true
- function dmg(hit1)
- if hit1.Parent ~= nil then
- local hum = hit1.Parent:findFirstChildOfClass("Humanoid")
- local faic = hit1.Parent.Head:findFirstChildOfClass("Decal")
- if hum ~= nil then
- if hit1.Parent == char then
- else
- hum.MaxHealth = 100
- hum.Health = hum.Health -5
- hum.PlatformStand = true faic.Texture = "rbxassetid://1383895045"
- slap = Instance.new("Sound",brda) slap.Volume = 3 slap.SoundId = "rbxassetid://511340819"
- slap:Play()
- ogad = Instance.new("Weld",workspace) ogad.Part0 = hum.Parent.Torso ogad.Part1 = hum.Parent["Left Arm"] ogad.C0 = ogad.C0 * CFrame.fromEulerAnglesXYZ(0,0,4.7) ogad.C0 = ogad.C0 * CFrame.new(-.5,-2,0) ogad1 = Instance.new("Weld",workspace) ogad1.Part0 = hum.Parent.Torso ogad1.Part1 = hum.Parent["Right Arm"] ogad1.C0 = ogad1.C0 * CFrame.fromEulerAnglesXYZ(0,9.4,4.7) ogad1.C0 = ogad1.C0 * CFrame.new(-.5,-2,0) ogad2 = Instance.new("Weld",workspace) ogad2.Part0 = hum.Parent.Torso ogad2.Part1 = hum.Parent["Left Leg"] ogad2.C0 = ogad2.C0 * CFrame.new(-1,-1.6,0) ogad3 = Instance.new("Weld",workspace) ogad3.Part0 = hum.Parent.Torso ogad3.Part1 = hum.Parent["Right Leg"] ogad3.C0 = ogad3.C0 * CFrame.new(1,-1.6,0)
- ow = Instance.new("Decal",hum.Parent.Head) ow.Texture = "http://www.roblox.com/asset/?id=140321302" ow.Color3 = Color3.fromRGB(255,50,50) ow.Transparency = .5
- oof = Instance.new("Weld",workspace) oof.Part0 = hum.Parent.Head oof.Part1 = hum.Parent.Torso oof.C0 = oof.C0 * CFrame.new(0,-1.5,0) oof.C0 = oof.C0 * CFrame.fromEulerAnglesXYZ(0,.5,0)
- wait(1)
- slap:Destroy()
- hum.WalkSpeed = 0 hum.JumpPower = 0
- wait(4)
- hum.PlatformStand = false
- wait(3)
- hum.WalkSpeed = 16 hum.JumpPower = 50
- end
- end
- end
- end
- brda.Transparency = 0
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3)
- wait()
- end
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.25,0,0)
- wait()
- end
- brda.CanCollide = true
- dmgg = brda.Touched:connect(dmg)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.4,0,0)
- wait()
- end
- dmgg:disconnect(dmg)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.1,0,-.33)
- wait()
- end
- brda.Transparency = 1
- brda.CanCollide = false
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- using = false
- end
- end
- mouse.Button1Down:connect(slap)
- -------------Dead Sky----------
- mouse.KeyDown:connect(function(key)
- if key == "t" and not using then
- using = true
- function die1(hit)
- if hit.Parent ~= nil then
- local hum = hit.Parent:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- hit:Destroy()
- end
- end
- end
- for i = 1,6 do
- mus.Volume = mus.Volume -.5
- wait(.2)
- end
- hum.WalkSpeed = 70 hum.JumpPower = 120
- hum.DisplayDistanceType = "None" hum.HealthDisplayType = "AlwaysOff"
- game.Lighting.TimeOfDay = 0 game.Lighting.FogColor = Color3.fromRGB(0,0,0) game.Lighting.FogEnd = 20
- h.face.Transparency = 1
- eh = Instance.new("Decal",h) eh.Texture = "http://www.roblox.com/asset/?id=1471407701"
- scm = Instance.new("Sound",workspace) scm.Volume = 1 scm.SoundId = "rbxassetid://1569907462" scm:Play()
- hewill = Instance.new("Sound",workspace) hewill.Pitch = .9 hewill.Volume = 10 hewill.SoundId = "rbxassetid://689176850" hewill:Play()
- for i = 1,70 do
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(0,.0125,0)
- wait()
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(0,-.00625,0)
- wait()
- end
- wait(4.4)
- lau = Instance.new("Sound",t) lau.SoundId = "rbxassetid://138085838" lau.Volume = 5 lau:Play()
- hum.WalkSpeed = 0 hum.JumpPower = 0
- blid = Instance.new("Part",workspace) blid.Anchored = true blid.CanCollide = false blid.BrickColor = BrickColor.new("Crimson") blid.Material = "Neon" blid.Size = Vector3.new(1,.05,1) blid.CFrame = t.CFrame * CFrame.new(0,-2.85,0) bm = Instance.new("SpecialMesh",blid) bm.MeshType = "Sphere"
- for i = 1,15 do
- blid.Size = blid.Size + Vector3.new(1,0,1)
- rut.Anchored = true
- wait()
- end
- hewill:Destroy()
- wot = Instance.new("Part",workspace) wot.CanCollide = false wot.Transparency = 1 wot.Size = Vector3.new(1000, 1000, 60) wot.Anchored = true wot.CFrame = t.CFrame * CFrame.new(0,100,0) wot.CFrame = wot.CFrame * CFrame.fromEulerAnglesXYZ(4.7,0,0) wot.BrickColor = BrickColor.new("Crimson") wot.Material = "Glass" wot.Transparency = 1 li = Instance.new("SurfaceLight",wot) li.Angle = 180 li.Brightness = 100 li.Color = Color3.fromRGB(255,0,0) li.Range = 100 li.Face = "Front" wot.Name = "onoweded" hum.WalkSpeed = 0 hum.JumpPower = 0
- dy3 = wot.Touched:connect(die1)
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-2.5)
- wot.Transparency = wot.Transparency -.14
- wait()
- end
- for i = 1,15 do
- blid.Size = blid.Size - Vector3.new(1,0,1)
- wait()
- end
- blid.Transparency = 1
- for i = 1,14 do
- wot.CFrame = wot.CFrame * CFrame.new(0,0,-2.5)
- wait(.1)
- end
- lau:Destroy()
- for i = 1,26 do
- wot.CFrame = wot.CFrame * CFrame.new(0,0,-2.5)
- wait(.1)
- end
- wait(1)
- blid.Transparency = 0
- for i = 1,15 do
- blid.Size = blid.Size + Vector3.new(1,0,1)
- wait()
- end
- scm:Destroy()
- h.face.Transparency = 0 eh:Destroy()
- for i = 1,6 do
- mus.Volume = mus.Volume +.5
- wait()
- end
- for i = 1,7 do
- wot.Transparency = wot.Transparency +.1
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0) rutj.C0 = rutj.C0 * CFrame.new(0,0,-10)
- hum.DisplayDistanceType = "Viewer" hum.HealthDisplayType = "DisplayWhenDamaged"
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.new(0,0,2)
- wait()
- end
- rut.Anchored = false wot:Destroy() hum.WalkSpeed = 16 hum.JumpPower = 50 game.Lighting.TimeOfDay = 14 game.Lighting.FogColor = Color3.fromRGB(191,191,191) game.Lighting.FogEnd = 100000
- for i = 1,10 do
- blid.Transparency = blid.Transparency +.1
- wait(.05)
- end
- blid:Destroy()
- wait(.1)
- using = false
- end
- end)
- ----------------Bit Toast-------------
- mouse.KeyDown:connect(function(key)
- if key == "r" and not using and not eating then
- using = true
- eating = true
- for i = 1,10 do
- brda.Transparency = brda.Transparency -.1
- wait()
- end
- hum.WalkSpeed = 0 hum.JumpPower = 0
- for i = 1,10 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.1,.07,.15) brdaw.C0 = brdaw.C0 * CFrame.fromEulerAnglesXYZ(.2,.15,.2)
- wait()
- end
- wait(.5)
- crunch = Instance.new("Sound",brda) crunch.Volume = 5 crunch.SoundId = "rbxassetid://181027147" crunch:Play()
- piece = Instance.new("Part",workspace) piece.BrickColor = BrickColor.new("Wheat") piece.Size = Vector3.new(.1,.1,.1) piece.TopSurface = "Smooth" piece.BottomSurface = "Smooth" piece.CFrame = h.CFrame * CFrame.new(.1,0,-.4)
- piece1 = Instance.new("Part",workspace) piece1.BrickColor = BrickColor.new("Deep orange") piece1.Size = Vector3.new(.1,.1,.1) piece1.TopSurface = "Smooth" piece1.BottomSurface = "Smooth" piece1.CFrame = h.CFrame * CFrame.new(0,0,-.5)
- piece2 = Instance.new("Part",workspace) piece2.BrickColor = BrickColor.new("Wheat") piece2.Size = Vector3.new(.1,.1,.1) piece2.TopSurface = "Smooth" piece2.BottomSurface = "Smooth" piece2.CFrame = h.CFrame * CFrame.new(0,.05,-.5)
- piece3 = Instance.new("Part",workspace) piece3.BrickColor = BrickColor.new("Wheat") piece3.Size = Vector3.new(.1,.1,.1) piece3.TopSurface = "Smooth" piece3.BottomSurface = "Smooth" piece3.CFrame = h.CFrame * CFrame.new(-.1,.1,-.6)
- piece4 = Instance.new("Part",workspace) piece4.BrickColor = BrickColor.new("Wheat") piece4.Size = Vector3.new(.1,.1,.1) piece4.TopSurface = "Smooth" piece4.BottomSurface = "Smooth" piece4.CFrame = h.CFrame * CFrame.new(-.1,.1,-.6)
- for i = 1,2 do
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(.1,0,0)
- wait()
- end
- happy = Instance.new("Decal",h) happy.Texture = "http://www.roblox.com/asset/?id=258591579" h.face.Transparency = 1
- wait(.07)
- for i = 1,10 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.1,-.07,-.15) brdaw.C0 = brdaw.C0 * CFrame.fromEulerAnglesXYZ(-.2,-.15,-.2)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(-.02,0,0)
- wait()
- end
- for i = 1,10 do
- brda.Transparency = brda.Transparency +.1
- wait()
- end
- crunch:Destroy() hum.WalkSpeed = 40 hum.JumpPower = 80
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1) brdaw.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,3) brdaw.C0 = brdaw.C0 * CFrame.new(0,1.3,0)
- wait(.1)
- using = false
- for i = 1,10 do
- hum.WalkSpeed = 40 hum.JumpPower = 80
- wait(.5)
- end
- for i = 1,10 do
- piece.Transparency = piece.Transparency +.1
- piece1.Transparency = piece1.Transparency +.1
- piece2.Transparency = piece2.Transparency +.1
- piece3.Transparency = piece3.Transparency +.1
- piece4.Transparency = piece4.Transparency +.1
- wait()
- end
- piece:Destroy() piece1:Destroy() piece2:Destroy() piece3:Destroy() piece4:Destroy()
- for i = 1,30 do
- hum.WalkSpeed = 40 hum.JumpPower = 80
- wait(.5)
- end
- happy:Destroy() h.face.Transparency = 0
- hum.WalkSpeed = 16 hum.JumpPower = 50
- eating = false
- end
- end)
- -------------Sit--------------
- mouse.KeyDown:connect(function(key)
- if key == "z" and not using then
- hum.WalkSpeed = 0 hum.JumpPower = 0
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1.9)
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,-.2,.8) rh.C0 = rh.C0 * CFrame.new(1,.4,0)
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,.1,-1.5) lh.C0 = lh.C0 * CFrame.new(-.3,0,0)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,1,1)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,-.5,-.7)
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "z" and not using then
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- hum.WalkSpeed = 16 hum.JumpPower = 50
- end
- end)
- -------------Punch-------------
- mouse.KeyDown:connect(function(key)
- if key == "f" and not using then
- using = true
- function punch(hit)
- if hit.Parent ~= nil then
- local huma = hit.Parent:findFirstChildOfClass("Humanoid")
- if hum ~= nil then
- ow = Instance.new("Sound",hit.Parent.Head) ow.Volume = 3 ow.SoundId = "rbxassetid://743886825" ow:Play()
- huma.MaxHealth = 100 huma.PlatformStand = true
- huma:TakeDamage(math.random(1,5))
- huma.Health = huma.Health -0
- blud = Instance.new("Part",hit.Parent.Head) blud.Material = "Glass" blud.Shape = "Ball" blud.Size = Vector3.new(.25,.25,.25) blud.BrickColor = BrickColor.new("Crimson") blud.CFrame = hit.Parent.Head.CFrame bludm = Instance.new("SpecialMesh",blud) bludm.MeshType = "Brick"
- wait(3)
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency +.1
- wait(.1)
- end
- end
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA("Part") then
- v:Destroy()
- wait()
- end
- end
- ow:Destroy() huma.PlatformStand = false
- end
- end
- end
- hb = Instance.new("Part",ra) hb.Size = Vector3.new(1,1,1) hbw = Instance.new("Weld",hb) hb.Transparency = 1 hbw.Part0 = ra hbw.Part1 = hb hbw.C0 = hbw.C0 * CFrame.new(0,-.5,0)
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3)
- wait()
- end
- hb.Touched:connect(punch)
- wait(.2)
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.16,0,0)
- wait()
- end
- for i,v in pairs(ra:GetChildren()) do
- if v:IsA("Part") then
- v:Destroy()
- end
- end
- for i = 1,10 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.154)
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1) rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,3.145,0)
- wait(.1)
- using = false
- end
- end)
- -------Teleport--------
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- t.CFrame = mouse.Hit * CFrame.new(0,2.5,0)
- end
- end)
- ---------FINISH HIM---------
- mouse.KeyDown:connect(function(key)
- if key == "g" and not using then
- using = true
- function awa(hit)
- if hit.Parent ~= nil then
- local humn = hit.Parent:findFirstChildOfClass("Humanoid")
- if humn ~= nil then
- if humn.PlatformStand == true then
- ow1 = Instance.new("Sound",hit.Parent.Head) ow1.Volume = 3 ow1.SoundId = "rbxassetid://743886825" ow1:Play() humn.Health = 0
- for i = 1,10 do
- blud1 = Instance.new("Part",hit.Parent.Head) blud1.Material = "Glass" blud1.CFrame = hit.Parent.Head.CFrame blud1.Size = Vector3.new(.25,.25,.25) blud1.BrickColor = BrickColor.new("Crimson") blud1.Shape = "Ball" blud1m = Instance.new("SpecialMesh",blud1) blud1m.MeshType = "Brick"
- end
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA("Part") then
- v.Transparency = v.Transparency +.1
- wait(.1)
- end
- end
- for i,v in pairs(hit.Parent.Head:GetChildren()) do
- if v:IsA("Part") then
- v:Destroy()
- wait()
- end
- end
- for i = 1,50 do
- humn.Health = 0
- wait()
- end
- ow1:Destroy()
- end
- end
- end
- end
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(.17,.25,0) rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(-.03,0,0) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.1,0.04,.17) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-.04,-.17) lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.05)
- wait()
- end
- hitbox = Instance.new("Part",rl) hitbox.Size = Vector3.new(1,1,1) hitbox.Transparency = 1 hw = Instance.new("Weld",hitbox) hw.Part0 = rl hw.Part1 = hitbox hw.C0 = hw.C0 * CFrame.new(0,-.5,0)
- wait(.3)
- hc = hitbox.Touched:connect(awa)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.03)
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(.1,0,0)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(.1,0,0)
- rh.C0 = rh.C0 * CFrame.new(0,-.25,0) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.34) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,.34)
- wait()
- end
- for i,v in pairs(rl:GetChildren()) do
- if v:IsA("Part") then
- v:Destroy()
- end
- end
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(-.17,0,0) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.1,0,.17) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(.1,0,-.17) rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(-.08,0,0) nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(-.1,0,0)
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- wait(.1)
- using = false
- end
- end)
- ----------Crouch------------
- mouse.KeyDown:connect(function(key)
- if key == "c" and not using then
- hum.WalkSpeed = 7 hum.JumpPower = 20
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1) rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(.5,0,0)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(-.4,0,0)
- rh.C0 = rh.C0 * CFrame.new(.6,1,0) rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3)
- lh.C0 = lh.C0 * CFrame.new(-.6,1,0) lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.33)
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = .8
- end
- end
- ra.Transparency = .8 la.Transparency = .8 rl.Transparency = .8 ll.Transparency = .8 t.Transparency = .8 h.Transparency = .8 h.face.Transparency = .8
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "c" and not using then
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Transparency = 0
- end
- end
- ra.Transparency = 0 la.Transparency = 0 rl.Transparency = 0 ll.Transparency = 0 t.Transparency = 0 h.Transparency = 0 h.face.Transparency = 0
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- hum.WalkSpeed = 16 hum.JumpPower = 50
- end
- end)
- ------------CrUnCh------------
- mouse.KeyDown:connect(function(key)
- if key == "v" and not using then
- using = true
- local bric = Instance.new("Part",char) bric.Name = "g0 d13 n00b" bric.Size = Vector3.new(4,6,4) bric.CanCollide = false bric.Transparency = 1 local bricw = Instance.new("Weld",bric) bricw.Part0 = t bricw.Part1 = bric
- function smash(hit)
- if hit.Parent ~= nil then
- local bitc = hit.Parent:FindFirstChildOfClass("Humanoid")
- if bitc ~= nil then
- if hit.Parent == char then
- else
- local n00b = hit.Parent
- bric:Destroy()
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.1,-.25,.35)
- wait()
- end
- wait(.4)
- rut.Anchored = true
- local prt = Instance.new("Part",ra) prt.Size = Vector3.new(1,1,1) prt.Transparency = 1 local pw = Instance.new("Weld",prt) pw.Part0 = ra pw.Part1 = prt pw.C0 = pw.C0 * CFrame.new(0,.5,0)
- local hw = Instance.new("Weld",prt) hw.Part0 = prt hw.Part1 = n00b.Head hw.C0 = hw.C0 * CFrame.new(0,-1.5,-2) * CFrame.fromEulerAnglesXYZ(1.55,0,3.1)
- for i = 1,2 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,1)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,.5,.2)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(0,.2,-.45)
- wait()
- end
- wait(1.5)
- for i = 1,10 do
- local bred = Instance.new("Part",n00b.Head) bred.Size = Vector3.new(0.624, 0.632, 0.08)
- local brd = Instance.new("SpecialMesh",bred) brd.MeshType = "FileMesh" brd.MeshId = "rbxassetid://1614924885" brd.TextureId = "rbxassetid://1614940093" brd.Scale = Vector3.new(0.002,0.002,0.002)
- bred.CFrame = n00b.Head.CFrame
- end
- local pe = Instance.new("ParticleEmitter",n00b.Head) pe.Color = ColorSequence.new(Color3.fromRGB(255,200,200)) pe.Acceleration = Vector3.new(0,-5,0) pe.Texture = "http://www.roblox.com/asset/?id=1450282643" pe.SpreadAngle = Vector2.new(180,180) pe.Rate = 100
- local pe1 = Instance.new("ParticleEmitter",n00b.Head) pe1.Color = ColorSequence.new(Color3.fromRGB(255,200,200)) pe1.Acceleration = Vector3.new(0,-5,0) pe1.Texture = "http://www.roblox.com/asset/?id=1450282643" pe1.SpreadAngle = Vector2.new(180,180) pe1.Rate = 100
- local cru = Instance.new("Sound",t) cru.SoundId = "rbxassetid://181027147" cru.Volume = 10 cru:Play()
- local chunch = Instance.new("Sound",t) chunch.SoundId = "rbxassetid://618667795" chunch.Volume = 2 chunch:Play()
- rut.Anchored = false
- prt:Destroy()
- n00b:BreakJoints()
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("Wheat")
- v.Transparency = .2 v.Material = "Glass"
- v.Anchored = false
- local dec = v:FindFirstChildOfClass("Decal")
- if dec ~= nil then
- dec:Destroy()
- end
- local mec = v:FindFirstChildOfClass("SpecialMesh")
- if mec ~= nil then
- mec:Destroy()
- end
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Accessory") or ("Hat") then
- local pt = v:FindFirstChildOfClass("Part")
- if pt ~= nil then
- pt.Anchored = false
- pt.Transparency = .3 pt.BrickColor = BrickColor.new("Wheat")
- pt.Material = "Glass" pt.CanCollide = true
- local smh = pt:FindFirstChildOfClass("SpecialMesh")
- if smh ~= nil then
- smh.TextureId = ""
- end
- end
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("MeshPart") then
- v.Anchored = false
- v.BrickColor = BrickColor.new("Wheat")
- v.Transparency = .2 v.Material = "Glass"
- local dec = v:FindFirstChildOfClass("Decal")
- if dec ~= nil then
- dec:Destroy()
- end
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Script") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Shirt") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Pants") then
- v:Destroy()
- end
- end
- for i,v in pairs(n00b:GetChildren()) do
- if v:IsA("Part") and v:IsA("SpecialMesh") then
- v.Transparency = .5 v.CanCollide = true
- v.Name = "nub" v.BrickColor = BrickColor.new("Wheat")
- v.Mesh.TextureId = ""
- end
- end
- wait(.3)
- pe.Enabled = false
- pe1.Enabled = false
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- wait(2)
- chunch:Destroy() cru:Destroy()
- n00b:Destroy()
- end
- end
- end
- end
- bric.Touched:connect(smash)
- wait(3)
- bric:Destroy()
- using = false
- end
- end)
- --------Cut the throat---------
- mouse.KeyDown:connect(function(key)
- if key == "h" and not using then
- local hum1 = mouse.Target.Parent:findFirstChildOfClass("Humanoid")
- if hum1 ~= nil then
- char.Animate.Disabled = true
- for i,v in pairs(hum1.Parent:GetChildren()) do
- if v:IsA("LocalScript") then
- v:Destroy()
- end
- end
- for i,v in pairs(hum1.Parent:GetChildren()) do
- if v:IsA("Script") then
- v:Destroy()
- end
- end
- disshit = hum1.Parent
- h1 = hum1.Parent.Head
- t1 = hum1.Parent.Torso
- ra1 = hum1.Parent["Right Arm"]
- la1 = hum1.Parent["Left Arm"]
- rl1 = hum1.Parent["Right Leg"]
- ll1 = hum1.Parent["Left Leg"]
- hum1.WalkSpeed = 0 hum1.JumpPower = 0 hum1.Parent.Head.Anchored = true hum.WalkSpeed = 0 hum.JumpPower = 0
- t.CFrame = hum1.Parent.Head.CFrame * CFrame.new(0,-1.5,-2.5) t.CFrame = t.CFrame * CFrame.fromEulerAnglesXYZ(0,3.1,0)
- knife = Instance.new("Part",ra) knife.Size = Vector3.new(0.2, 3, 0.7) km = Instance.new("SpecialMesh",knife) km.MeshType = "FileMesh" km.MeshId = "http://www.roblox.com/asset/?id=121944778" km.TextureId = "http://www.roblox.com/asset/?id=161971611" kw = Instance.new("Weld",knife) kw.Part0 = knife kw.Part1 = ra kw.C0 = kw.C0 * CFrame.new(0,-.6,1) kw.C0 = kw.C0 * CFrame.fromEulerAnglesXYZ(1.5,3,0)
- rut.Anchored = true
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.3,0,0)
- wait()
- end
- bb = Instance.new("BillboardGui",char)
- bb.AlwaysOnTop = false
- bb.Size = UDim2.new(5,35,2,15)
- bb.StudsOffset = Vector3.new(4,0,0)
- bb.MaxDistance = 75
- bb.Adornee = h
- bb.Name = "Name"
- label = Instance.new("TextLabel",bb)
- label.BackgroundTransparency = 1
- label.TextScaled = true
- label.BorderSizePixel = 0
- label.Text = "Be Gone... " ..disshit.Name
- label.Font = "Cartoon"
- label.TextSize = 20
- label.TextStrokeTransparency = 0
- label.TextColor3 = Color3.new(1,1,1)
- label.TextStrokeColor3 = Color3.fromRGB(255,150,0)
- label.Size = UDim2.new(1,0,0.5,0)
- label.Parent = bb
- for i = 1,10 do
- bb.StudsOffset = bb.StudsOffset +Vector3.new(0,.2,0)
- label.TextTransparency = label.TextTransparency +.1
- label.TextStrokeTransparency = label.TextStrokeTransparency +.1
- wait(.07)
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- for i = 1,3 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.6)
- wait()
- end
- hum1.Health = 0.1 hum1.MaxHealth = 100
- stab = Instance.new("Sound",h1) stab.TimePosition = .3 stab.SoundId = "rbxassetid://1386772138" stab.Volume = 3 stab:Play()
- hum1.PlatformStand = true
- hum1.Parent.Head.Anchored = false
- for i,v in pairs(t1:GetChildren()) do
- if v:IsA("Motor6D") then
- v:Destroy()
- end
- end
- for i,v in pairs(h1:GetChildren()) do
- if v:IsA("Decal") then
- v:Destroy()
- end
- end
- aaaaa = Instance.new("Sound",h1) aaaaa.SoundId = "rbxassetid://393884633" aaaaa.Volume = 3 aaaaa:Play()
- disshit:BreakJoints()
- ooww = Instance.new("Decal",h1) ooww.Texture = "http://www.roblox.com/asset/?id=1253783230"
- at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.8,0) at2.Position = Vector3.new(1,.8,0)
- at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.8,0)
- balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
- at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.8,0) at21.Position = Vector3.new(-1,.8,0) at21.Orientation = Vector3.new(0,180,0)
- at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.8,0)
- balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
- nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("BallSocketConstraint",h1) nball.Attachment0 = nek nball.Attachment1 = nek2
- owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.6,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(.1,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
- owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.6,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(-.1,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
- box = Instance.new("Part",ra1) box.Size = Vector3.new(1,1,1) box.Transparency = 1
- box1 = Instance.new("Part",la1) box1.Size = Vector3.new(1,1,1) box1.Transparency = 1
- box2 = Instance.new("Part",rl1) box2.Size = Vector3.new(1,1,1) box2.Transparency = 1
- box3 = Instance.new("Part",ll1) box3.Size = Vector3.new(1,1,1) box3.Transparency = 1
- box4 = Instance.new("Part",t1) box4.Size = t.Size - Vector3.new(0,.2,0) box4.Transparency = 1
- bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.5,0)
- bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.5,0)
- bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.5,0)
- bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.5,0)
- bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = t1 bw4.C0 = bw4.C0 * CFrame.new(0,.2,0)
- for i = 1,2 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,.3) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.4)
- wait()
- end
- end
- char.Animate.Disabled = false
- rut.Anchored = false
- hum.WalkSpeed = 16 hum.JumpPower = 50
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1) rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,3.145,0) knife:Destroy()
- for i = 1,10 do
- blood = Instance.new("Part",h1) blood.Size = Vector3.new(3,3,.01) blood.BrickColor = BrickColor.new("Crimson") blood.TopSurface = "Smooth" blood.BottomSurface = "Smooth" blood.Material = "Glass" blood.CFrame = h1.CFrame * CFrame.new(0,-.5,-.6) bloodm = Instance.new("SpecialMesh",blood) bloodm.MeshType = "Sphere"
- wait(.2)
- end
- wait(1)
- for i = 1,10 do
- h1.Transparency = h1.Transparency +.1
- t1.Transparency =t1.Transparency +.1
- ra1.Transparency = ra1.Transparency +.1
- la1.Transparency =la1.Transparency +.1
- rl1.Transparency = rl1.Transparency +.1
- ll1.Transparency = ll1.Transparency +.1
- wait(.05)
- end
- disshit:Destroy()
- bb = Instance.new("BillboardGui",char)
- bb.AlwaysOnTop = false
- bb.Size = UDim2.new(5,35,2,15)
- bb.StudsOffset = Vector3.new(4,0,0)
- bb.MaxDistance = 75
- bb.Adornee = h
- bb.Name = "Name"
- label = Instance.new("TextLabel",bb)
- label.BackgroundTransparency = 1
- label.TextScaled = true
- label.BorderSizePixel = 0
- label.Text = disshit.Name.. " Is Gone..."
- label.Font = "Cartoon"
- label.TextSize = 20
- label.TextStrokeTransparency = 0
- label.TextColor3 = Color3.new(1,1,1)
- label.TextStrokeColor3 = Color3.fromRGB(255,150,0)
- label.Size = UDim2.new(1,0,0.5,0)
- label.Parent = bb
- for i = 1,10 do
- bb.StudsOffset = bb.StudsOffset +Vector3.new(0,.2,0)
- label.TextTransparency = label.TextTransparency +.1
- label.TextStrokeTransparency = label.TextStrokeTransparency +.1
- wait(.07)
- end
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("BillboardGui") then
- v:Destroy()
- end
- end
- end
- end)
- -------Throw Toast(Can eat)--------
- mouse.KeyDown:connect(function(key)
- if key == "y" and not using then
- function eat(toch)
- if toch.Parent ~= nil then
- local humt = toch.Parent:findFirstChildOfClass("Humanoid")
- if humt ~= nil then
- local hed = humt.Parent.Head
- toast:Destroy()
- humt.Health = humt.Health +20 humt.WalkSpeed = humt.WalkSpeed +5 humt.JumpPower = humt.JumpPower +5
- yum = Instance.new("Sound",hed) yum.Volume = 8 yum.SoundId = "rbxassetid://181027147" yum:Play()
- wait(1)
- yum:Destroy()
- wait(10)
- humt.WalkSpeed = humt.WalkSpeed -5 humt.JumpPower = humt.JumpPower -5
- end
- end
- end
- toast = Instance.new("Part",workspace) toast.Name = "EATMEBITC" toast.Size = Vector3.new(1.248, 1.264, 0.16) tm = Instance.new("SpecialMesh",toast) tm.Scale = Vector3.new(0.003, 0.003, 0.003) tm.MeshType = "FileMesh" tm.MeshId = "rbxassetid://1614924885" tm.TextureId = "rbxassetid://1614940093" tw = Instance.new("Weld",brda) tw.Name = "wuild" tw.Part0 = toast tw.Part1 = brda
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.2,-.2,.2)
- wait()
- end
- wait(.3)
- for i = 1,2 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.2,0,.1)
- wait()
- end
- for i,v in pairs(brda:GetChildren()) do
- if v:IsA("Weld") then
- v:Destroy()
- end
- end
- toast.Touched:connect(eat)
- for i = 1,5 do
- toast.CFrame = toast.CFrame * CFrame.new(0,1,1)
- wait()
- end
- for i = 1,3 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.2,0,.1)
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- end
- end)
- ------Summon Explosion------
- ALLAHU_AKBAR = false
- mouse.KeyDown:connect(function(key)
- if key == "b" and not using and not ALLAHU_AKBAR then
- using = true
- ALLAHU_AKBAR = true
- local bum = Instance.new("Part",workspace) bum.CFrame = mouse.Hit bum.TopSurface = "Smooth" bum.BottomSurface = "Smooth" bum.Material = "Neon" bum.BrickColor = BrickColor.new("Deep orange") bum.Transparency = 1 bum.Shape = "Ball" bum.Size = Vector3.new(50,50,50) bum.CanCollide = false bum.Anchored = true
- function aa(hit)
- if hit.Parent ~= nil then
- local humta = hit.Parent:findFirstChildOfClass("Humanoid")
- if humta ~= nil then
- if hit.Parent == char then
- else
- local datbitc = hit.Parent humta.DisplayDistanceType = "None"
- hit.Transparency = 1 hit.Anchored = true
- for i,v in pairs(datbitc:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- end
- datbitc.Head.CFrame = bum.CFrame
- humta.Parent.Head.Anchored = true
- wait(1.4)
- datbitc:Destroy()
- end
- end
- end
- end
- bum.Touched:connect(aa)
- local tweens = game:GetService("TweenService")
- local tweeni = TweenInfo.new(
- 1,
- Enum.EasingStyle.Bounce,
- Enum.EasingDirection.Out,
- 0,
- true,
- 0
- )
- local size = {Size = Vector3.new(5,5,5), Transparency = 0,Color = Color3.fromRGB(255,0,0)}
- local tsize = tweens:Create(bum,tweeni,size)
- tsize:Play()
- wait(1.4)
- local bs = Instance.new("Sound",bum) bs.SoundId = "rbxassetid://144699494" bs.Volume = 10 bs:Play()
- wait(1.7)
- bum:Destroy()
- using = false
- wait(5)
- local uf = Instance.new("Sound",t) uf.SoundId = "rbxassetid://1474367957" uf.Volume = 2 uf:Play()
- ALLAHU_AKBAR = false
- wait(1)
- uf:Destroy()
- end
- end)
- ------Kaboom------
- kaboom1 = false
- mouse.KeyDown:connect(function(key)
- if key == "j" and not using and not kaboom1 then
- function ah(hit)
- if hit.Parent ~= nil then
- local humana = hit.Parent:findFirstChildOfClass("Humanoid")
- if humana ~= nil then
- if hit.Parent == char then
- else
- local bitc = hit.Parent
- bitc:Destroy()
- end
- end
- end
- end
- using = true
- rut.Anchored = true kaboom1 = true
- for i = 1,10 do
- rut.CFrame = rut.CFrame * CFrame.new(0,3,0)
- mus.Volume = mus.Volume -.3
- cm.Volume = cm.Volume +.1
- wait()
- end
- local poom = Instance.new("Sound",t) poom.EmitterSize = 1000 poom.Volume = 10 poom.Pitch = .6 poom.SoundId = "rbxassetid://704085554"
- local bum = Instance.new("Part",t) bum.Transparency = 1 bum.CanCollide = false bum.Anchored = true bum.CFrame = t.CFrame bum.Size = Vector3.new(200,200,200) bum.BrickColor = BrickColor.new("Toothpaste") bum.Shape = "Ball" bum.Material = "Neon"
- local bum1 = Instance.new("Part",t) bum1.Transparency = 1 bum1.CanCollide = false bum1.Anchored = true bum1.CFrame = t.CFrame bum1.Size = Vector3.new(200,200,200) bum1.BrickColor = BrickColor.new("Toothpaste") bum1.Shape = "Ball" bum1.Material = "Neon"
- local bum2 = Instance.new("Part",t) bum2.Transparency = 1 bum2.CanCollide = false bum2.Anchored = true bum2.CFrame = t.CFrame bum2.Size = Vector3.new(200,200,200) bum2.BrickColor = BrickColor.new("Toothpaste") bum2.Shape = "Ball" bum2.Material = "Neon"
- local bum3= Instance.new("Part",t) bum3.Transparency = 1 bum3.CanCollide = false bum3.Anchored = true bum3.CFrame = t.CFrame bum3.Size = Vector3.new(200,200,200) bum3.BrickColor = BrickColor.new("Toothpaste") bum3.Shape = "Ball" bum3.Material = "Neon"
- local tweeni = TweenInfo.new(
- .6,
- Enum.EasingStyle.Quint,
- Enum.EasingDirection.In,
- 0,
- false,
- 0
- )
- local size = {Size = Vector3.new(7,7,7), Color = Color3.fromRGB(255,100,0), Transparency = .75}
- local tsize = tweens:Create(bum,tweeni,size)
- local size1 = {Size = Vector3.new(7,7,7), Color = Color3.fromRGB(255,100,0), Transparency = .5}
- local tsize1 = tweens:Create(bum1,tweeni,size1)
- local size2 = {Size = Vector3.new(7,7,7), Color = Color3.fromRGB(255,100,0), Transparency = .25}
- local tsize2 = tweens:Create(bum2,tweeni,size2)
- local size3 = {Size = Vector3.new(7,7,7), Color = Color3.fromRGB(255,100,0), Transparency = 0}
- local tsize3 = tweens:Create(bum3,tweeni,size2)
- tsize:Play()
- poom:Play()
- wait(.6)
- tsize1:Play()
- poom:Play()
- wait(.6)
- tsize2:Play()
- poom:Play()
- wait(.6)
- tsize3:Play()
- poom:Play()
- local kaboom = Instance.new("Sound",t) kaboom.Volume = 3 kaboom.SoundId = "rbxassetid://138084923" kaboom:Play()
- wait(1)
- bum.Transparency = 1 bum1.Transparency = 1 bum2.Transparency = 1
- local alahuakbar = {Size = Vector3.new(500,500,500), Transparency = 1, Color = Color3.fromRGB(255,50,0)}
- local tak = tweens:Create(bum3,tweeni,alahuakbar)
- tak:Play()
- bum3.Touched:connect(ah)
- local exp = Instance.new("Sound",t) exp.EmitterSize = 100 exp.Volume = 10 exp.SoundId = "rbxassetid://1577567682" exp:Play()
- wait(1)
- using = false rut.Anchored = false poom:Destroy()
- bum:Destroy() bum1:Destroy() bum2:Destroy() bum3:Destroy()
- wait(1)
- kaboom:Destroy()
- wait(.4)
- exp:Destroy()
- wait(10)
- for i = 1,10 do
- mus.Volume = mus.Volume +.3
- cm.Volume = cm.Volume -.1
- wait(.1)
- end
- kaboom1 = false
- end
- end)
- ------Bread Grenade------
- brid = false
- mouse.KeyDown:connect(function(key)
- if key == "u" and not using and not brid then
- using = true
- brid = true
- function gren_exp(hit)
- if hit.Parent ~= nil then
- local humt = hit.Parent:FindFirstChild("Humanoid")
- if humt ~= nil then
- if hit.Parent == char then
- else
- hit.Transparency = .4 hit.Color = Color3.fromRGB(255,150,0) hit.Material = "Neon"
- local meaaa = Instance.new("SpecialMesh",hit) meaaa.MeshType = "Brick"
- wait(.7)
- hit.Anchored = true
- for i = 1,30 do
- hit.CFrame = hit.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- wait()
- end
- for i = 1,6 do
- hit.Transparency = hit.Transparency +.1
- hit.CFrame = hit.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- wait()
- end
- humt.Parent:Destroy()
- end
- end
- end
- end
- local tmod = Instance.new("Model",workspace) tmod.Name = "tust"
- local tost = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh createMesh("SpecialMesh",tost,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld = CreateWeld("Weld",tost,ra,tost,CFrame.new(0,-1.5,0),CFrame.fromEulerAnglesXYZ(0,0,3.1))
- local tost1 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh1 createMesh("SpecialMesh",tost1,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld1 = CreateWeld("Weld",tost1,tost1,tost,CFrame.new(0,0,.16),CFrame.new(0,0,0))
- local tost2 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh2 createMesh("SpecialMesh",tost2,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld2 = CreateWeld("Weld",tost2,tost2,tost,CFrame.new(0,0,.32),CFrame.new(0,0,0))
- local tost3 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh3 createMesh("SpecialMesh",tost3,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld3 = CreateWeld("Weld",tost3,tost3,tost,CFrame.new(0,0,.48),CFrame.new(0,0,0))
- local tost4 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh4 createMesh("SpecialMesh",tost4,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld4 = CreateWeld("Weld",tost4,tost4,tost,CFrame.new(0,0,-.16),CFrame.new(0,0,0))
- local tost5 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh5 createMesh("SpecialMesh",tost5,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld5 = CreateWeld("Weld",tost5,tost5,tost,CFrame.new(0,0,-.32),CFrame.new(0,0,0))
- local tost6 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh6 createMesh("SpecialMesh",tost6,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld6 = CreateWeld("Weld",tost6,tost6,tost,CFrame.new(0,0,-.48),CFrame.new(0,0,0))
- local tost7 = CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh7 createMesh("SpecialMesh",tost7,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld7 = CreateWeld("Weld",tost7,tost7,tost,CFrame.new(0,0,-.64),CFrame.new(0,0,0))
- local tost8= CreatePart(tmod,"Plastic",0,0,"White","tast",Vector3.new(1.248, 1.264, 0.16),false,false)
- local tmesh8 createMesh("SpecialMesh",tost8,"FileMesh","1614924885","1614940093",Vector3.new(0.003, 0.003, 0.003))
- local tweld8 = CreateWeld("Weld",tost8,tost8,tost,CFrame.new(0,0,.64),CFrame.new(0,0,0))
- function oobread(hit)
- if hit.Parent ~= nil then
- local huma = hit.Parent:FindFirstChildOfClass("Humanoid")
- if huma ~= nil then
- if hit.Parent == char then
- else
- for i = 1,100 do
- huma.WalkToPoint = tost.Position
- wait(.05)
- end
- end
- end
- end
- end
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.1) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.15,0,.66)
- wait()
- end
- wait(.6)
- local vel = Instance.new("BodyVelocity",tost) vel.MaxForce = Vector3.new(99999,99999,99999)
- vel.Velocity = ra.CFrame.lookVector * -30
- tweld:Destroy()
- for i = 1,5 do
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(0,0,.1) rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.15,0,-.66)
- wait()
- end
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1) rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,3.145,0)
- vel:Destroy()
- wait(.2)
- tost.CanCollide = true tost1.CanCollide = true tost2.CanCollide = true tost3.CanCollide = true tost4.CanCollide = true tost5.CanCollide = true tost6.CanCollide = true tost7.CanCollide = true tost8.CanCollide = true
- local obread = CreatePart(tmod,"Ice",0,1,"White","obread",Vector3.new(40,40,40),true,false) obread.CFrame = tost.CFrame obread.Touched:connect(oobread)
- wait(3)
- obread:Destroy()
- wait(1)
- using = false
- tost.Touched:connect(oobread) tost1.Touched:connect(oobread) tost2.Touched:connect(oobread) tost3.Touched:connect(oobread) tost4.Touched:connect(oobread) tost5.Touched:connect(oobread) tost6.Touched:connect(oobread) tost7.Touched:connect(oobread) tost8.Touched:connect(oobread)
- local boom = Instance.new("Explosion",tost) boom.Visible = false boom.Position = tost.Position boom.BlastPressure = 100000 boom.BlastRadius = 10
- local bah = CreatePart(tmod,"Neon",0,0,"Deep Orange","bah",Vector3.new(2,2,2),true,false) bah.Position = tost.Position bah.Shape = "Ball"
- bah.Color = Color3.fromRGB(255,160,0) bah.Touched:connect(gren_exp)
- local tweeni = TweenInfo.new(
- .3,
- Enum.EasingStyle.Quint,
- Enum.EasingDirection.In,
- 0,
- false,
- 0)
- local size = {Size = Vector3.new(20,20,20), Color = Color3.fromRGB(255,0,0), Transparency = 1}
- local tsize = tweens:Create(bah,tweeni,size)
- tsize:Play()
- brid = false
- wait(.3)
- bah:Destroy()
- wait(5)
- tmod:Destroy()
- end
- end)
- ------Chat Func.------
- bbg = Instance.new("BillboardGui",h)
- bbg.Size = UDim2.new(0,200,0,50)
- bbg.StudsOffset = Vector3.new(0,2,0)
- bbgTl = Instance.new("TextLabel",bbg)
- bbgTl.BackgroundTransparency = 1
- bbgTl.Size = UDim2.new(10,0,1,0)
- bbgTl.Position = UDim2.new(-4.5,0,0,0)
- bbgTl.Font = "Cartoon"
- bbgTl.Text = " "
- bbgTl.TextSize = 30
- bbgTl.TextStrokeColor3 = Color3.fromRGB(255,160)
- bbgTl.TextColor3 = Color3.fromRGB(255,255,255)
- bbgTl.TextStrokeTransparency = 0
- bbgTl.TextWrapped = true
- plr.Chatted:connect(function(msg)
- bbgTl.Text = msg
- wait(5)
- if bbgTl.Text == msg then
- bbgTl.Text = " "
- end
- end)
- ------...------
- mouse.KeyDown:connect(function(key)
- if key == "=" and not using then
- using = true
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.15,0,.3)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.15,0,-.3)
- wait()
- end
- local hugbox = CreatePart(char,"Plastic",0,1,"White","Hugs",Vector3.new(3,5,3),false,false)
- local huw = CreateWeld("Weld",hugbox,t,hugbox,CFrame.new(0,0,-2),CFrame.new(0,0,0))
- function hugs(hug)
- if hug.Parent ~= nil then
- local wanthugs = hug.Parent:FindFirstChild("Humanoid")
- if wanthugs ~= nil then
- if hug.Parent == char then
- else
- hugbox:Destroy() wanthugs.Health = wanthugs.Health +35 wanthugs.PlatformStand = false wanthugs.Sit = false
- for _,q in pairs(wanthugs.Parent.Head:GetChildren()) do
- if q:IsA("Decal") then
- q.Transparency = 1
- end
- end
- local o = Instance.new("Decal",wanthugs.Parent.Head) o.Texture = "http://www.roblox.com/asset/?id=388881187"
- h.face.Transparency = 1
- local cface = Instance.new("Decal",h) cface.Texture = "http://www.roblox.com/asset/?id=158131972"
- local hugw = CreateWeld("Weld",char,wanthugs.Parent.Head,t,CFrame.new(0,-1.5,-1.2),CFrame.fromEulerAnglesXYZ(0,3.1,0))
- wait(.2)
- for i = 1,10 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.1,0,.03) rs.C0 = rs.C0 * CFrame.new(0,-.06,0)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(.1,0,-.03) ls.C0 = ls.C0 * CFrame.new(0,-.06,0)
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(.05,.04,.04)
- wait()
- end
- wait(2.2)
- o:Destroy()
- for _,q in pairs(wanthugs.Parent.Head:GetChildren()) do
- if q:IsA("Decal") then
- q.Transparency = 0
- end
- end
- cface:Destroy()
- h.face.Transparency = 0
- hugw:Destroy()
- char.Animate.Disabled = false
- end
- end
- end
- end
- hugbox.Touched:connect(hugs)
- wait(3)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(.15,0,-.3)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(.15,0,.3)
- wait()
- end
- hugbox:Destroy()
- using = false
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- end
- end)
- ------Decapitate------
- dec = false
- mouse.KeyDown:connect(function(key)
- if key == "n" and not using and not dec then
- local hum1 = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
- if hum1 ~= nil then
- local tp = Instance.new("Part",t) tp.Anchored = true tp.Size = t.Size tp.Transparency = 1 tp.CFrame = t.CFrame tp.CanCollide = false
- using = true dec = true char.Animate.Disabled = true
- t.Anchored = true hum.WalkSpeed = 0 hum.JumpPower = 0
- disshit = hum1.Parent
- h1 = hum1.Parent.Head
- t1 = hum1.Parent.Torso
- ra1 = hum1.Parent["Right Arm"]
- la1 = hum1.Parent["Left Arm"]
- rl1 = hum1.Parent["Right Leg"]
- ll1 = hum1.Parent["Left Leg"]
- hum1.WalkSpeed = 0 hum1.JumpPower = 0 t1.Anchored = true
- t.CFrame = t1.CFrame * CFrame.new(0,0,-2) * CFrame.fromEulerAnglesXYZ(0,3.1,0)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,.1,.4) * CFrame.new(0,-.15,0) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,-.1,-.4) * CFrame.new(0,-.15,0)
- wait()
- end
- wait(.1)
- local chunc = Instance.new("Sound",h1) chunc.SoundId = "rbxassetid://314390675" chunc.Volume = 2 chunc.Pitch = .7 chunc:Play()
- for i = 1,10 do
- chunc:Play()
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.06) * CFrame.new(.05,-.03,0) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.06) * CFrame.new(-.05,-.03,0)
- wait(.05)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.06) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,.06)
- wait(.1)
- end
- for i,v in pairs(disshit:GetChildren()) do
- if v.Name == "HumanoidRootPart" then
- v:Destroy()
- end
- end
- t1.Anchored = false h1.Anchored = false ra1.Anchored = false la1.Anchored = false rl1.Anchored = false ll1.Anchored = false
- hum1.PlatformStand = true
- hum1.Parent.Head.Anchored = false
- disshit:BreakJoints()
- for i,v in pairs(h1:GetChildren()) do
- if v:IsA("Decal") then
- v:Destroy()
- end
- end
- ooww = Instance.new("Decal",h1) ooww.Texture = "http://www.roblox.com/asset/?id=1253783230"
- at2 = Instance.new("Attachment",t1) at2.Position = Vector3.new(1,.8,0) at2.Position = Vector3.new(1,.8,0)
- at = Instance.new("Attachment",ra1) at.Name = "oof" at.Position = Vector3.new(-.5,.8,0)
- balls = Instance.new("BallSocketConstraint",ra1) balls.Attachment0 = at2 balls.Attachment1 = at
- at21 = Instance.new("Attachment",t1) at21.Position = Vector3.new(-1,.8,0) at21.Position = Vector3.new(-1,.8,0) at21.Orientation = Vector3.new(0,180,0)
- at1 = Instance.new("Attachment",la1) at.Name = "oof" at1.Position = Vector3.new(.5,.8,0)
- balls1 = Instance.new("BallSocketConstraint",la1) balls1.Attachment0 = at21 balls1.Attachment1 = at1
- owihatedis = Instance.new("Attachment",t1) owihatedis.Position = Vector3.new(.6,-1,0) oihd = Instance.new("Attachment",rl1) oihd.Position = Vector3.new(.1,1,0) oww = Instance.new("BallSocketConstraint",rl1) oww.Attachment0 = owihatedis oww.Attachment1 = oihd
- nek = Instance.new("Attachment",h1) nek2 = Instance.new("Attachment",t1) nek2.Position = Vector3.new(0,1,0) nek.Position = Vector3.new(0,-.5,0) nball = Instance.new("RopeConstraint",h1) nball.Length = 5000 nball.Visible = false nball.Attachment0 = nek nball.Attachment1 = nek2
- owihatedis2 = Instance.new("Attachment",t1) owihatedis2.Position = Vector3.new(-.6,-1,0) oihd2 = Instance.new("Attachment",ll1) oihd2.Position = Vector3.new(-.1,1,0) oww2 = Instance.new("BallSocketConstraint",ll1) oww2.Attachment0 = owihatedis2 oww2.Attachment1 = oihd2
- box = Instance.new("Part",ra1) box.Size = Vector3.new(1,1,1) box.Transparency = 1
- box1 = Instance.new("Part",la1) box1.Size = Vector3.new(1,1,1) box1.Transparency = 1
- box2 = Instance.new("Part",rl1) box2.Size = Vector3.new(1,1,1) box2.Transparency = 1
- box3 = Instance.new("Part",ll1) box3.Size = Vector3.new(1,1,1) box3.Transparency = 1
- box4 = Instance.new("Part",t1) box4.Size = t.Size - Vector3.new(0,.2,0) box4.Transparency = 1
- bw = Instance.new("Weld",box) bw.Part0 = box bw.Part1 = ra1 bw.C0 = bw.C0 * CFrame.new(0,.5,0)
- bw1 = Instance.new("Weld",box1) bw1.Part0 = box1 bw1.Part1 = la1 bw1.C0 = bw1.C0 * CFrame.new(0,.5,0)
- bw2 = Instance.new("Weld",box2) bw2.Part0 = box2 bw2.Part1 = rl1 bw2.C0 = bw2.C0 * CFrame.new(0,.5,0)
- bw3 = Instance.new("Weld",box3) bw3.Part0 = box3 bw3.Part1 = ll1 bw3.C0 = bw3.C0 * CFrame.new(0,.5,0)
- bw4 = Instance.new("Weld",box4) bw4.Part0 = box4 bw4.Part1 = t1 bw4.C0 = bw4.C0 * CFrame.new(0,.2,0)
- local blud = Instance.new("Part",h1) blud.Shape = "Cylinder" blud.Size = Vector3.new(0.05, 0.77, 0.83) blud.Material = "Glass" blud.BrickColor = BrickColor.new("Crimson") local bludw = Instance.new("Weld",blud) bludw.Part0 = h1 bludw.Part1 = blud bludw.C0 = bludw.C0 * CFrame.new(0,-.59,0) * CFrame.fromEulerAnglesXYZ(0,0,1.55)
- local blud1 = Instance.new("Part",t1) blud1.Shape = "Cylinder" blud1.Size = Vector3.new(0.05, 0.77, 0.83) blud1.Material = "Glass" blud1.BrickColor = BrickColor.new("Crimson") local bludw1 = Instance.new("Weld",blud1) bludw1.Part0 = t1 bludw1.Part1 = blud1 bludw1.C0 = bludw1.C0 * CFrame.new(0,1,0) * CFrame.fromEulerAnglesXYZ(0,0,1.55)
- local hweld = CreateWeld("Weld",t1,h1,ra,CFrame.new(-1,-1,0),CFrame.fromEulerAnglesXYZ(0,0,0)) hweld.C0 = hweld.C0 * CFrame.fromEulerAnglesXYZ(0,0,3.1)
- for i = 1,2 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(0,0,.6) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,-.6)
- wait()
- end
- wait(.4)
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.4,0,0) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(0,0,.6)
- wait()
- end
- hweld:Destroy()
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- t.Anchored = false hum.WalkSpeed = 16 hum.JumpPower = 50 char.Animate.Disabled = false
- t.CFrame = tp.CFrame
- tp:Destroy()
- using = false
- wait(5)
- for i = 1,10 do
- ra1.Transparency = ra1.Transparency +.1
- la1.Transparency = la1.Transparency +.1
- rl1.Transparency = rl1.Transparency +.1
- ll1.Transparency = ll1.Transparency +.1
- h1.Transparency = h1.Transparency +.1
- t1.Transparency = t1.Transparency +.1
- blud.Transparency = blud.Transparency +.1
- blud1.Transparency = blud1.Transparency +.1
- wait(.1)
- end
- disshit:Destroy()
- dec = false
- end
- end
- end)
- --------Anti-stun------
- mouse.KeyDown:connect(function(key)
- if key == "n" then
- using = false
- h.Anchored = false
- t.Anchored = false
- ra.Anchored = false
- la.Anchored = false
- rl.Anchored = false
- ll.Anchored = false
- for i,v in pairs(char:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Anchored = false
- end
- end
- dec = false
- char.Animate.Disabled = false hum.WalkSpeed = 16 hum.JumpPower = 50
- hum.PlatformStand = false brda.Anchored = false rut.Anchored = false
- end
- end)
- ------Dance------
- mouse.KeyDown:connect(function(key)
- if key == "m" and not using then
- using = true
- hum.WalkSpeed = 0 hum.JumpPower = 0 mus.Volume = 0 tripoloski.Volume = 5
- for i = 1,5 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.31,0,0) * CFrame.new(0,-.15,-.03)
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.31,0,0) * CFrame.new(0,-.15,-.03)
- rh.C0 = rh.C0 * CFrame.new(0,0,.2)
- lh.C0 = lh.C0 * CFrame.new(0,0,.2)
- wait()
- end
- wait(.5)
- for i = 1,6 do
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.2)
- wait()
- end
- wait(.05)
- for i = 1,5 do
- rh.C0 = rh.C0 * CFrame.new(0,-.2,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.2,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.2)
- wait()
- end
- end
- for i = 1,15 do
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.5)
- wait()
- end
- for i = 1,2 do
- rh.C0 = rh.C0 * CFrame.new(0,-.5,0)
- lh.C0 = lh.C0 * CFrame.new(0,-.5,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,.5)
- wait()
- end
- end
- for i = 1,25 do
- rh.C0 = rh.C0 * CFrame.new(0,1,0)
- lh.C0 = lh.C0 * CFrame.new(0,1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-1)
- wait(.03)
- rh.C0 = rh.C0 * CFrame.new(0,-1,0)
- lh.C0 = lh.C0 * CFrame.new(0,-1,0)
- rutj.C0 = rutj.C0 * CFrame.new(0,0,1)
- wait()
- end
- local ow = Instance.new("Decal",h) ow.Texture = "http://www.roblox.com/asset/?id=271100777"
- local chunc = Instance.new("Sound",t) chunc.SoundId = "rbxassetid://314390675" chunc.Volume = 5 chunc:Play()
- h.face.Transparency = 1
- for c = 1,2 do
- rutj.C0 = rutj.C0 * CFrame.new(0,0,-.875)
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(-.775,0,0) * CFrame.new(0,.75,0)
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(-.775,0,0) * CFrame.new(0,.75,0)
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(-.7,0,0) ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(-.7,0,0)
- wait()
- end
- local aaaa = Instance.new("Sound",t) aaaa.SoundId = "rbxassetid://633394595" aaaa.Volume = 5 aaaa:Play()
- wait(1)
- ow:Destroy()
- local wot = Instance.new("Decal",h) wot.Texture = "http://www.roblox.com/asset/?id=1077397727"
- for i = 1,60 do
- rs.C0 = rs.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- ls.C0 = ls.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- nec.C0 = nec.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rutj.C0 = rutj.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- rh.C0 = rh.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- lh.C0 = lh.C0 * CFrame.fromEulerAnglesXYZ(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- wait()
- end
- local boom = Instance.new("Explosion",t) boom.Position = t.Position boom.BlastRadius = 0
- rs.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rs.C0 = rs.C0 * CFrame.new(0,.5,1)
- ls.C0 = CFrame.fromEulerAnglesXYZ(0,-14.1,0) ls.C0 = ls.C0 * CFrame.new(0,.5,1)
- rh.C0 = CFrame.fromEulerAnglesXYZ(0,-4.7,0) rh.C0 = rh.C0 * CFrame.new(0,-1,1)
- lh.C0 = CFrame.fromEulerAnglesXYZ(0,4.7,0) lh.C0 = lh.C0 * CFrame.new(0,-1,1)
- nec.C0 = CFrame.fromEulerAnglesXYZ(4.7,0,9.4) nec.C0 = nec.C0 * CFrame.new(0,0,1)
- rutj.C0 = CFrame.fromEulerAnglesXYZ(-4.7,9.4,0)
- hum.WalkSpeed = 16 hum.JumpPower = 50 h.face.Transparency = 0 wot:Destroy()
- using = false mus.Volume = 2 tripoloski.Volume = 0
- wait(.7)
- boom:Destroy()
- end
- end)
- ------Music Change------
- mouse.KeyDown:connect(function(key)
- if key == "1" then
- local mu = math.random(1,5)
- if mu == 1 then
- mus.Volume = 2
- cm.Volume = 0
- tripoloski.Volume = 0
- bochka.Volume = 0
- a13.Volume = 0
- end
- if mu == 2 then
- mus.Volume = 0
- cm.Volume = 2
- tripoloski.Volume = 0
- bochka.Volume = 0
- a13.Volume = 0
- end
- if mu == 3 then
- mus.Volume = 0
- cm.Volume = 0
- tripoloski.Volume = 5
- bochka.Volume = 0
- a13.Volume = 0
- end
- if mu == 4 then
- mus.Volume = 0
- cm.Volume = 0
- tripoloski.Volume = 0
- bochka.Volume = 4
- a13.Volume = 0
- end
- if mu == 5 then
- mus.Volume = 0
- cm.Volume = 0
- tripoloski.Volume = 0
- bochka.Volume = 0
- a13.Volume = 6
- end
- end
- end)
- -----------------END----------------
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