Advertisement
Godofadmin1337

script copier fe

Sep 4th, 2018
259
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. -- made by TheFlamingBlaster
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code by Mokiros")
  7. local rp = RealPlayer
  8. script.Parent = rp.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent then
  34. for _,f in pairs(t.Functions) do
  35. f(...)
  36. end
  37. end
  38. end
  39. m.TrigEvent = te
  40. UIS.TrigEvent = te
  41.  
  42. Event.OnServerEvent:Connect(function(plr,io)
  43. if plr~=rp then return end
  44. m.Target = io.Target
  45. m.Hit = io.Hit
  46. if not io.isMouse then
  47. local b = io.UserInputState == Enum.UserInputState.Begin
  48. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  49. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  50. end
  51. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  52. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68. local Mouse = Player:GetMouse()
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77. local h,t
  78. --Give the server mouse data 30 times every second, but only if the values changed
  79. --If player is not moving their mouse, client won't fire events
  80. while wait(1/30) do
  81. if h~=Mouse.Hit or t~=Mouse.Target then
  82. h,t=Mouse.Hit,Mouse.Target
  83. Event:FireServer({isMouse=true,Target=t,Hit=h})
  84. end
  85. end]==],Player.Character)
  86.  
  87. ----Sandboxed game object that allows the usage of client-side methods and services
  88. --Real game object
  89. local _rg = game
  90.  
  91. --Metatable for fake service
  92. local fsmt = {
  93. __index = function(self,k)
  94. local s = rawget(self,"_RealService")
  95. if s then
  96. return typeof(s[k])=="function"
  97. and function(_,...)return s[k](s,...)end or s[k]
  98. end
  99. end,
  100. __newindex = function(self,k,v)
  101. local s = rawget(self,"_RealService")
  102. if s then s[k]=v end
  103. end
  104. }
  105. local function FakeService(t,RealService)
  106. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  107. return setmetatable(t,fsmt)
  108. end
  109.  
  110. --Fake game object
  111. local g = {
  112. GetService = function(self,s)
  113. return rawget(self,s) or _rg:GetService(s)
  114. end,
  115. Players = FakeService({
  116. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  117. },"Players"),
  118. UserInputService = FakeService(UIS,"UserInputService"),
  119. ContextActionService = FakeService(CAS,"ContextActionService"),
  120. RunService = FakeService({
  121. _btrs = {},
  122. RenderStepped = _rg:GetService("RunService").Heartbeat,
  123. BindToRenderStep = function(self,name,_,fun)
  124. self._btrs[name] = self.Heartbeat:Connect(fun)
  125. end,
  126. UnbindFromRenderStep = function(self,name)
  127. self._btrs[name]:Disconnect()
  128. end,
  129. },"RunService")
  130. }
  131. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  132. g.service = g.GetService
  133. FakeService(g,game)
  134. --Changing owner to fake player object to support owner:GetMouse()
  135. game,owner = g,g.Players.LocalPlayer
  136. end
  137.  
  138. print("Script stealer by TheFlamingBlaster successfully started up.")
  139. print("December 30th, 2016.")
  140. print("Click on a player to freeze them, hit c to run their currently running scripts under yourself.")
  141. print("This only works with localscripts")
  142. print("This won't allow you to get the code of the scripts.")
  143.  
  144. local plr = game.Players.LocalPlayer
  145. function exe(cmd)
  146. game:GetService'Players'.LocalPlayer.PlayerGui.SB_DataTransfer.SB_CommandRemote.Value = cmd
  147. end
  148. local mouse = plr:GetMouse()
  149. local adornees
  150. local destroyit = false
  151. local lasttarget
  152. local currenttarget
  153. local changed = {}
  154. mouse.Button1Down:connect(function()
  155. if mouse.Target then
  156. if mouse.Target.Parent.ClassName == "Model" then
  157. currenttarget = mouse.Target.Parent
  158. lasttarget = mouse.Target.Parent
  159. adornees = Instance.new("Model",plr.Character)
  160. for i,v in pairs(mouse.Target.Parent:GetChildren()) do
  161. local s = Instance.new("SelectionBox",adornees)
  162. if v:IsA("Part") then
  163. if v.Name == "Torso" then
  164. local lasso = Instance.new("SelectionPartLasso",adornees)
  165. lasso.Humanoid = plr.Character.Humanoid
  166. lasso.Part = v
  167. end
  168. s.Adornee = v
  169. if v.Anchored == false then
  170. table.insert(changed,v)
  171. v.Anchored = true
  172. end
  173. end
  174.  
  175. end
  176. destroyit = true
  177. end
  178. end
  179. end)
  180. game:GetService('UserInputService').InputBegan:connect(function(input,processed)
  181. if mouse.Target and destroyit == true then
  182. if input.KeyCode == Enum.KeyCode.C then
  183. --currenttarget:Destroy()
  184. for i,v in pairs(currenttarget:GetChildren()) do
  185. if v:IsA("LocalScript") then
  186. local c = v
  187. c.Parent = plr.Character
  188. c.Name = "Stolen"
  189. exe('local a = '..v:GetFullName()..':Clone() a.Parent = getfenv().owner.Character print(a.Parent)')
  190. print(c.Parent)
  191. end
  192. end
  193. adornees:Destroy()
  194. end
  195. end
  196. end)
  197. mouse.Button1Up:connect(function()
  198. if destroyit == true then
  199. currenttarget = nil
  200. for i,v in pairs(changed) do
  201. v.Anchored = false
  202. end
  203. changed = {}
  204. adornees:Destroy()
  205. destroyit = false
  206. end
  207. end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement