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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Covered By Red_Jack142 | FE Made By Red_Jack142")
- print("Have Fun!")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = owner
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- -- ROBLOX Services
- local ContextActionService = game:GetService("ContextActionService")
- local ChatService = game:GetService("Chat")
- -- Static variables
- local MAX_MESSAGES = 10
- local MESSAGE_HEIGHT = 25
- -- Local variables
- local player = owner
- local messages = {}
- local chatMessageEvent = game.ReplicatedStorage.ChatMessage
- -- Variables for GUI elements
- local chatScreen = script.Parent
- local chatFrame = chatScreen.ChatFrame
- local chatInput = chatFrame.ChatInput
- local messageFrame = chatFrame.MessageFrame
- -- Make a copy of the message that will be used later
- local messageTemplate = messageFrame.Message:Clone()
- messageFrame.Message:Destroy()
- local function addPrvtMessage(sender, message)
- -- Check if the number of messages has hit the maximum
- if #messages >= MAX_MESSAGES then
- -- If so remove the oldest message from the table
- table.remove(messages, #messages):Destroy()
- end
- -- Shift all of the messages up one slot
- for i = 1, #messages do
- local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
- messages[i].Position = UDim2.new(0, 0, 0, y)
- end
- -- Create new message GUI elements and add to the message table
- local newMessage = messageTemplate:Clone()
- newMessage.NameLabel.Text = "System"
- newMessage.Content.Text = message
- newMessage.Parent = messageFrame
- newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
- table.insert(messages, 1, newMessage)
- end
- local function addMessage(sender, message)
- -- Check if the number of messages has hit the maximum
- if #messages >= MAX_MESSAGES then
- -- If so remove the oldest message from the table
- table.remove(messages, #messages):Destroy()
- end
- -- Shift all of the messages up one slot
- for i = 1, #messages do
- local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
- messages[i].Position = UDim2.new(0, 0, 0, y)
- end
- -- Create new message GUI elements and add to the message table
- local newMessage = messageTemplate:Clone()
- newMessage.NameLabel.Text = sender.Name .. ": "
- if sender:GetRankInGroup(3014334) >= 254 then
- newMessage.NameLabel.Text = "[Creator]Grim: "
- local ownertag = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
- ownertag.Parent = newMessage.Content
- ownertag.Disabled = false
- local ownertag2 = game.ReplicatedStorage.ChatFX.OwnerChat:Clone()
- ownertag2.Parent = newMessage.NameLabel
- ownertag2.Disabled = false
- elseif sender:GetRankInGroup(3014334) >= 252 and sender:GetRankInGroup(3014334) < 254 then
- newMessage.NameLabel.Text = '[Admin]'..sender.Name .. ": "
- local ownertag = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
- ownertag.Parent = newMessage.Content
- ownertag.Disabled = false
- local ownertag2 = game.ReplicatedStorage.ChatFX.AdminChat:Clone()
- ownertag2.Parent = newMessage.NameLabel
- ownertag2.Disabled = false
- end
- newMessage.Content.Text = message
- newMessage.Parent = messageFrame
- newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
- table.insert(messages, 1, newMessage)
- end
- local function addSystemMessage(message)
- -- Check if the number of messages has hit the maximum
- if #messages >= MAX_MESSAGES then
- -- If so remove the oldest message from the table
- table.remove(messages, #messages):Destroy()
- end
- -- Shift all of the messages up one slot
- for i = 1, #messages do
- local y = (MAX_MESSAGES - i - 1) * MESSAGE_HEIGHT
- messages[i].Position = UDim2.new(0, 0, 0, y)
- end
- -- Create new message GUI elements and add to the message table
- local newMessage = messageTemplate:Clone()
- newMessage.NameLabel.Text = "[System]"
- newMessage.Content.Text = message
- newMessage.Parent = messageFrame
- newMessage.Position = UDim2.new(0, 0, 0, (MAX_MESSAGES - 1) * MESSAGE_HEIGHT)
- table.insert(messages, 1, newMessage)
- end
- local function getCommands()
- if player:GetRankInGroup(3014334) >= 252 then
- addSystemMessage('/Broadcast string [Message]')
- addSystemMessage('/Ban string [Player]')
- addSystemMessage('/Tempban string [Player]')
- addSystemMessage('/Pardon string [Player]')
- addSystemMessage('/Kick string [Player]')
- addSystemMessage('/Broadcast string [PlayerFrom/To] string [PlayerTo] (Optional PlayerTo)')
- addSystemMessage('/Kill string [Player]')
- addSystemMessage('/Freeze string [Player]')
- addSystemMessage('/Thaw string [Player]')
- else
- addSystemMessage('There Are Currently No Commands Available At This Point In Time')
- end
- end
- -- Function when the input TextBox looses focus
- local function onFocusLost(enterPressed, inputObject)
- -- Check if TextBox lost focus because the user pressed "Enter"
- if enterPressed then
- -- Add the message to the GUI (no need to filter messages from the local player)
- addMessage(player, chatInput.Text)
- if string.sub(string.lower(chatInput.Text), 1, 5) == "/msg " then
- if player:GetRankInGroup(3014334) >= 252 then
- game.ReplicatedStorage.ServerBroadcast:FireServer(player.Name, string.sub(chatInput.Text, 5))
- else
- addSystemMessage('You Do Not Have Sufficient Permissions To Fire A Server Broadcast')
- addSystemMessage('If You Believe This Is A Mistake, Please Contact An Admin')
- end
- elseif string.sub(string.lower(chatInput.Text), 1, 6) == "/cmds " then
- getCommands()
- else
- -- Send message to the server to get filtered and sent to other players
- chatMessageEvent:FireServer(chatInput.Text)
- end
- -- Reset TextBox text
- chatInput.Text = "Enter text here"
- end
- end
- -- Function when the player presses the slash key
- local function onSlashPressed(actionName, inputState, inputObject)
- if inputState == Enum.UserInputState.End then
- -- If key up then capture focus in the TextBox so the user can start typing
- chatInput:CaptureFocus()
- end
- end
- -- Disable ROBLOX default chat
- game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, false)
- -- Bind functions
- chatMessageEvent.OnClientEvent:connect(addMessage)
- game.ReplicatedStorage.ServerBroadcast.OnClientEvent:connect(addPrvtMessage())
- chatInput.FocusLost:connect(onFocusLost)
- ContextActionService:BindAction("Chatting", onSlashPressed, false, Enum.KeyCode.Slash)
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