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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- wait(0.2)
- local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse()
- local Torso = Character:FindFirstChild("Torso")
- local rootPart = Character:FindFirstChild("HumanoidRootPart")
- local Humanoid = Character:FindFirstChild("Humanoid")
- local Head = Character:FindFirstChild("Head")
- local Right_Arm = Character:FindFirstChild("Right Arm")
- local Left_Arm = Character:FindFirstChild("Left Arm")
- local Right_Leg = Character:FindFirstChild("Right Leg")
- local Left_Leg = Character:FindFirstChild("Left Leg")
- local Right_Shoulder = Torso:FindFirstChild("Right Shoulder")
- local Left_Shoulder = Torso:FindFirstChild("Left Shoulder")
- local Right_Hip = Torso:FindFirstChild("Right Hip")
- local Left_Hip = Torso:FindFirstChild("Left Hip")
- local Neck = Torso:FindFirstChild("Neck")
- local rootPart = Character:FindFirstChild("HumanoidRootPart")
- local rootJoint = rootPart:FindFirstChild("RootJoint")
- local CurrentIdle = "Idling1"
- local Degree = 0.0175438596491228
- local canremove = false
- local debounce = false
- local UIService = game:GetService("UserInputService")
- _G.SongName = math.random(1, 9025232)
- sin = math.sin
- Right_Leg.FormFactor = "Custom"
- Left_Leg.FormFactor = "Custom"
- rootPart.Archivable = true
- rootJoint.Archivable = true
- c_new = CFrame.new
- c_angles = CFrame.Angles
- i_new = Instance.new
- Humanoid:ClearAllChildren()
- local isAttacking = false
- local isSprinting = false
- local Animations = false
- local Angle = 0
- local Axis = 0
- local angleSpeed = 1
- local axisSpeed = angleSpeed
- local currentAnim
- local levetatingheight = 3
- local WalkType = "Ground"
- local RateP = 20
- function CreateParticle(parent)
- local Particle = Instance.new("ParticleEmitter", parent)
- Particle.Enabled = true
- Particle.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.3, 0.95),
- NumberSequenceKeypoint.new(1, 1)
- })
- Particle.LightEmission = -3
- Particle.Rate = RateP
- Particle.ZOffset = 1
- Particle.Lifetime = NumberRange.new(0.5)
- Particle.Speed = NumberRange.new(1)
- Particle.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0.3),
- NumberSequenceKeypoint.new(1, 1, 0.1)
- })
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=303194966"
- Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- Particle.VelocitySpread = 360
- Particle.LockedToPart = false
- end
- CreateParticle(Torso)
- CreateParticle(Right_Arm)
- CreateParticle(Left_Arm)
- CreateParticle(Right_Leg)
- CreateParticle(Left_Leg)
- function CreateParticle2(parent)
- local Particle = Instance.new("ParticleEmitter", parent)
- Particle.Enabled = true
- Particle.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.3, 0.95),
- NumberSequenceKeypoint.new(1, 1)
- })
- Particle.LightEmission = -3
- Particle.Rate = RateP
- Particle.ZOffset = 1
- Particle.Lifetime = NumberRange.new(0.5)
- Particle.Speed = NumberRange.new(1)
- Particle.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0.3),
- NumberSequenceKeypoint.new(1, 1, 0.1)
- })
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=303195022"
- Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- Particle.VelocitySpread = 360
- Particle.LockedToPart = false
- end
- CreateParticle2(Torso)
- CreateParticle2(Right_Arm)
- CreateParticle2(Left_Arm)
- CreateParticle2(Right_Leg)
- CreateParticle2(Left_Leg)
- function CreateParticle3(parent)
- local Particle = Instance.new("ParticleEmitter", parent)
- Particle.Enabled = true
- Particle.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.3, 0.95),
- NumberSequenceKeypoint.new(1, 1)
- })
- Particle.LightEmission = -3
- Particle.Rate = RateP
- Particle.ZOffset = 1
- Particle.Lifetime = NumberRange.new(0.5)
- Particle.Speed = NumberRange.new(1)
- Particle.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0.3),
- NumberSequenceKeypoint.new(1, 1, 0.1)
- })
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=303195000"
- Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- Particle.VelocitySpread = 360
- Particle.LockedToPart = false
- end
- CreateParticle3(Torso)
- CreateParticle3(Right_Arm)
- CreateParticle3(Left_Arm)
- CreateParticle3(Right_Leg)
- CreateParticle3(Left_Leg)
- function CreateParticle4(parent)
- local Particle = Instance.new("ParticleEmitter", parent)
- Particle.Enabled = true
- Particle.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.3, 0.95),
- NumberSequenceKeypoint.new(1, 1)
- })
- Particle.LightEmission = -3
- Particle.Rate = RateP
- Particle.ZOffset = 1
- Particle.Lifetime = NumberRange.new(0.5)
- Particle.Speed = NumberRange.new(1)
- Particle.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0.3),
- NumberSequenceKeypoint.new(1, 1, 0.1)
- })
- Particle.Rotation = NumberRange.new(-180, 180)
- Particle.RotSpeed = NumberRange.new(-180, 180)
- Particle.Texture = "http://www.roblox.com/asset/?id=303194917"
- Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0))
- Particle.VelocitySpread = 360
- Particle.LockedToPart = false
- end
- CreateParticle4(Torso)
- CreateParticle4(Right_Arm)
- CreateParticle4(Left_Arm)
- CreateParticle4(Right_Leg)
- CreateParticle4(Left_Leg)
- function Sound(parent, loop, vol, id)
- local s = Instance.new("Sound", parent)
- s.Looped = loop
- s.Volume = vol
- s.MaxDistance = 200
- s.EmitterSize = 20
- s.SoundId = "rbxassetid://" .. tostring(id)
- s:Play()
- if loop == false then
- wait(s.TimeLength)
- s:Destroy()
- end
- end
- Theme = Instance.new("Sound")
- Theme.Parent = Character
- Theme.SoundId = "rbxassetid://193889412"
- Theme.Volume = 10
- Theme.Looped = true
- Theme.Pitch = 1
- Theme:Play()
- function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- return wld
- end
- function noOutline(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- local Part = function(Name, Color, Material, Transparency, Shape, Size, CFrame, CanCollide, Anchored, parent)
- local partie = i_new("Part", parent)
- partie.Name = Name
- partie.BrickColor = BrickColor.new(Color)
- partie.Material = Material
- partie.Shape = Shape
- partie.Transparency = Transparency
- partie.Size = Size
- partie.CFrame = CFrame
- partie.CanCollide = CanCollide
- partie.Anchored = Anchored
- return partie
- end
- function swait(num)
- if num == 0 or num == nil then
- game:GetService("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:GetService("RunService").Stepped:wait(0)
- end
- end
- end
- coroutine.wrap(function()
- while true do
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- wait(0.01)
- end
- end)()
- coroutine.wrap(function()
- while true do
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- wait()
- end
- end)()
- coroutine.wrap(function()
- while true do
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- swait()
- end
- end)()
- coroutine.wrap(function()
- while true do
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- swait(1)
- end
- end)()
- Player.Character.Archivable = true
- Instance.new("ForceField", Player.Character).Visible = false
- function mesh(Mesh, part, meshtype, meshid, offset, scale)
- local mesh = i_new(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- mesh.MeshId = meshid
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- local Hair = Instance.new("Part", Head)
- Hair.Name = "Hair"
- Hair.Shape = Enum.PartType.Ball
- Hair.CanCollide = false
- Hair.BrickColor = BrickColor.new("Medium stone grey")
- Hair.Transparency = 0
- Hair.Material = "Grass"
- Hair.Size = Vector3.new(0.1, 0.1, 0.1)
- Hair.TopSurface = Enum.SurfaceType.Smooth
- Hair.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Hair)
- Weld.Part0 = Head
- Weld.Part1 = Hair
- Weld.C1 = CFrame.new(0, -0.5, 0)
- HoodMesh = Instance.new("FileMesh", Hair)
- HoodMesh.MeshId = "http://www.roblox.com/asset/?id=74879498"
- HoodMesh.TextureId = "http://www.roblox.com/asset/?id=75977308"
- HoodMesh.Scale = Vector3.new(1.05, 1.1, 1.1)
- local Shades = Instance.new("Part", Head)
- Shades.Name = "Shades"
- Shades.Shape = Enum.PartType.Ball
- Shades.CanCollide = false
- Shades.BrickColor = BrickColor.new("Medium stone grey")
- Shades.Transparency = 0
- Shades.Material = "Grass"
- Shades.Size = Vector3.new(0.1, 0.1, 0.1)
- Shades.TopSurface = Enum.SurfaceType.Smooth
- Shades.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Shades)
- Weld.Part0 = Head
- Weld.Part1 = Shades
- Weld.C1 = CFrame.new(0, -0.2, 0.15)
- ShadesMesh = Instance.new("FileMesh", Shades)
- ShadesMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
- ShadesMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
- ShadesMesh.Scale = Vector3.new(1, 1, 1)
- local GunModel = Instance.new("Part", game.Workspace.CurrentCamera)
- GunModel.Name = "Pistol"
- GunModel.Shape = Enum.PartType.Ball
- GunModel.CanCollide = false
- GunModel.BrickColor = BrickColor.new("Medium stone grey")
- GunModel.Transparency = 1
- GunModel.Material = "Grass"
- GunModel.Size = Vector3.new(0.01, 0.01, 0.01)
- GunModel.TopSurface = Enum.SurfaceType.Smooth
- GunModel.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", GunModel)
- Weld.Part0 = Right_Arm
- Weld.Part1 = GunModel
- Weld.C1 = CFrame.new(0, -0.3, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
- GunModelMesh = Instance.new("FileMesh", GunModel)
- GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=441587064"
- GunModelMesh.TextureId = "http://www.roblox.com/asset/?id=441587082"
- GunModelMesh.Scale = Vector3.new(0.035, 0.02, 0.02)
- BE = Instance.new("Part", GunModel)
- BE.Anchored = false
- BE.CanCollide = false
- BE.Transparency = 1
- BE.Size = Vector3.new(0.1, 0.1, 0.1)
- Eweld = Instance.new("Weld", BE)
- Eweld.Part0 = BE
- Eweld.Part1 = GunModel
- Eweld.C0 = CFrame.new(0, -0.3, -1)
- BEX = Instance.new("Part", GunModel)
- BEX.Anchored = false
- BEX.CanCollide = false
- BEX.Transparency = 1
- BEX.Size = Vector3.new(0.1, 0.1, 0.1)
- EXweld = Instance.new("Weld", BEX)
- EXweld.Part0 = BEX
- EXweld.Part1 = GunModel
- EXweld.C0 = CFrame.new(0, -0.3, 0.05)
- local Effects = Instance.new("Folder", Character)
- Effects.Name = "Effects"
- Debris = game:GetService("Debris")
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function CastProperRay(StartPos, EndPos, Distance, Ignore)
- local DIRECTION = CFrame.new(StartPos, EndPos).lookVector
- return Raycast(StartPos, DIRECTION, Distance, Ignore)
- end
- function MakeForm(PART, TYPE)
- if TYPE == "Cyl" then
- local MSH = Instance.new("CylinderMesh", PART)
- elseif TYPE == "Ball" then
- local MSH = Instance.new("SpecialMesh", PART)
- MSH.MeshType = "Sphere"
- elseif TYPE == "Wedge" then
- local MSH = Instance.new("SpecialMesh", PART)
- MSH.MeshType = "Wedge"
- end
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
- local NEWPART = Instance.new("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.Anchored = true
- if ANCHOR == false then
- NEWPART.Anchored = false
- end
- NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- Blood = Instance.new("ParticleEmitter")
- Blood.Parent = nil
- Blood.Rate = 20
- Blood.Speed = NumberRange.new(7)
- Blood.VelocitySpread = 40
- Blood.Lifetime = NumberRange.new(0.1, 1)
- Blood.Texture = "rbxassetid://291880914"
- Blood.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
- Blood.Acceleration = Vector3.new(0, -50, 0)
- Blood.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0.1),
- NumberSequenceKeypoint.new(1, 0.01, 0.01)
- })
- Blood.RotSpeed = NumberRange.new(-180, 180)
- Blood.Rotation = NumberRange.new(-360, 360)
- Blood.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.2, 0),
- NumberSequenceKeypoint.new(0.8, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- local B = Instance.new("Sound")
- function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
- local NEWSOUND
- coroutine.resume(coroutine.create(function()
- NEWSOUND = B:Clone()
- NEWSOUND.Parent = PARENT
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
- NEWSOUND:play()
- if DOESLOOP == true then
- NEWSOUND.Looped = true
- else
- repeat
- wait(1)
- until NEWSOUND.Playing == false
- NEWSOUND:remove()
- end
- end))
- return NEWSOUND
- end
- function getbloody(victim, amount)
- local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
- PART.CFrame = victim.CFrame
- local HITPLAYERSOUNDS = {
- "883201004",
- "883201111",
- "883201193",
- "883201270"
- }
- Debris:AddItem(PART, 5)
- CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
- CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
- CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10)
- local prtcl = Blood:Clone()
- prtcl.Parent = PART
- prtcl:Emit(amount * 10)
- end
- function SpawnTrail(FROM, TO, BIG)
- local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", Vector3.new(0, 0, 0))
- MakeForm(TRAIL, "Cyl")
- local DIST = (FROM - TO).Magnitude
- if BIG == true then
- TRAIL.Size = Vector3.new(0.5, DIST, 0.5)
- else
- TRAIL.Size = Vector3.new(0.25, DIST, 0.25)
- end
- TRAIL.CFrame = CFrame.new(FROM, TO) * CFrame.new(0, 0, -DIST / 2) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0))
- coroutine.resume(coroutine.create(function()
- for i = 1, 5 do
- swait()
- TRAIL.Transparency = TRAIL.Transparency + 0.1
- end
- TRAIL:remove()
- end))
- end
- function Kill(Char)
- local NewCharacter = Instance.new("Model", Effects)
- NewCharacter.Name = "Ow im ded ;-;"
- for _, c in pairs(Char:GetDescendants()) do
- if c:IsA("BasePart") and c.Transparency == 0 then
- if c.Parent == Char then
- getbloody(c, 5)
- end
- c:BreakJoints()
- c.Material = "Glass"
- c.Color = Color3.new(0.5, 0, 0)
- c.CanCollide = true
- c.Transparency = 0.3
- if c:FindFirstChildOfClass("SpecialMesh") then
- c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
- end
- if c.Name == "Head" then
- c:ClearAllChildren()
- c.Size = Vector3.new(c.Size.Y, c.Size.Y, c.Size.Y)
- end
- if c.ClassName == "MeshPart" then
- c.TextureID = ""
- end
- if c:FindFirstChildOfClass("BodyPosition") then
- c:FindFirstChildOfClass("BodyPosition"):remove()
- end
- if c:FindFirstChildOfClass("ParticleEmitter") then
- c:FindFirstChildOfClass("ParticleEmitter"):remove()
- end
- c.Parent = NewCharacter
- c.Name = "DeadPart"
- c.Velocity = Vector3.new(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45)) / 15
- c.RotVelocity = Vector3.new(math.random(-45, 45), math.random(-15, 85), math.random(-45, 45))
- end
- end
- Char:remove()
- Debris:AddItem(NewCharacter, 5)
- end
- function BulletDetection(FROM, TO, BRUTAL)
- local AIMHIT, AIMPOS, NORMAL = CastProperRay(FROM, TO, 2000, Character)
- coroutine.resume(coroutine.create(function()
- if AIMHIT ~= nil and AIMHIT.Parent ~= Character and (AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then
- if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
- if BRUTAL == true then
- Kill(AIMHIT.Parent)
- else
- getbloody(AIMHIT, 15)
- AIMHIT.Parent:BreakJoints()
- if AIMHIT.Name == "Head" or AIMHIT:IsA("Hat") or AIMHIT.Name == "Torso" or AIMHIT.Name == "HumanoidRootPart" or AIMHIT.Name == "Right Arm" or AIMHIT.Name == "Left Arm" or AIMHIT.Name == "Right Leg" or AIMHIT.Name == "Left Leg" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "LowerTorso" or AIMHIT.Name == "RightUpperArm" or AIMHIT.Name == "RightLowerArm" or AIMHIT.Name == "RightHand" or AIMHIT.Name == "LeftUpperArm" or AIMHIT.Name == "LeftLowerArm" or AIMHIT.Name == "LeftHand" or AIMHIT.Name == "RightUpperLeg" or AIMHIT.Name == "RightLowerLeg" or AIMHIT.Name == "RightFoot" or AIMHIT.Name == "LeftUpperLeg" or AIMHIT.Name == "LeftLowerLeg" or AIMHIT.Name == "LeftFoot" then
- AIMHIT.Name = "Dead"
- AIMHIT:remove()
- end
- end
- elseif BRUTAL == true then
- Kill(AIMHIT.Parent.Parent)
- else
- AIMHIT.Parent.Parent:BreakJoints()
- end
- end
- end))
- SpawnTrail(FROM, AIMPOS)
- return AIMHIT, AIMPOS, NORMAL
- end
- function round(num)
- local a, b = math.modf(num)
- if num % 1 ~= 0 then
- return math.floor(num) + math.floor(b * 10 + 0.5) / 10
- else
- return math.floor(num)
- end
- end
- function basicDamage(vhum, damage, colour)
- if not (vhum and vhum.Parent:findFirstChild("Humanoid")) or vhum.Health <= 0 then
- return
- end
- vhum.Health = vhum.Health - damage
- local damagepart = Instance.new("Part", Effects)
- damagepart.Transparency = 1
- damagepart.Anchored = true
- damagepart.CanCollide = false
- damagepart.Size = Vector3.new(0, 0, 0)
- damagepart.Name = "DamagePart"
- damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0)
- local g = Instance.new("BillboardGui", damagepart)
- g.Enabled = true
- g.Adornee = damagepart
- g.Size = UDim2.new(5, 0, 5, 0)
- g.ExtentsOffset = Vector3.new(0, 0, 0)
- g.StudsOffset = Vector3.new(0, 0, 0)
- local t = Instance.new("TextLabel", g)
- t.BackgroundTransparency = 1
- t.Font = "ArialBold"
- t.TextSize = 24
- t.Text = "" .. round(damage)
- if round(damage) % 1 == 0 then
- t.Text = "" .. round(damage) .. ""
- end
- t.Size = UDim2.new(1, 0, 1, 0)
- t.TextStrokeTransparency = 0
- t.TextTransparency = 0
- t.Font = "Arcade"
- t.TextScaled = true
- t.TextWrapped = true
- t.TextXAlignment = "Center"
- t.TextYAlignment = "Center"
- t.TextColor3 = colour
- coroutine.resume(coroutine.create(function()
- for i = 1, 50 do
- game:GetService("RunService").Heartbeat:wait()
- local sinewave = math.sin(i / 500) * 4
- damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0))
- t.TextTransparency = t.TextTransparency + 0.02
- t.TextStrokeTransparency = t.TextTransparency + 0.02
- end
- damagepart:Destroy()
- end), t)
- end
- function Trace()
- local ch = Character:GetChildren()
- for i = 1, #ch do
- if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then
- do
- local trace = Instance.new("Part", game.Workspace)
- trace.Size = ch[i].Size
- trace.Material = "Neon"
- trace.BrickColor = BrickColor.new("Really black")
- trace.Transparency = 0.3
- trace.CanCollide = false
- trace.Anchored = true
- trace.CFrame = ch[i].CFrame
- if ch[i].Name == "Head" then
- mehs = Instance.new("CylinderMesh", trace)
- mehs.Scale = Vector3.new(1.25, 1.25, 1.25)
- end
- tracedisappear = coroutine.wrap(function()
- for i = 1, 7 do
- wait()
- trace.Transparency = trace.Transparency + 0.1
- end
- trace:Destroy()
- end)
- tracedisappear()
- end
- end
- end
- end
- t = Instance.new("Part", Character)
- t.Size = Vector3.new(0.01, 0.01, 0.01)
- t.Anchored = false
- t.CanCollide = false
- t.Name = "Attatchment for Trail"
- t.Transparency = 1
- tweld = Instance.new("Weld", t)
- tweld.Part0 = t
- tweld.Part1 = Torso
- tweld.C0 = CFrame.new(0, 2.5, 0)
- attch = Instance.new("Attachment", Head)
- attch2 = Instance.new("Attachment", t)
- trail = Instance.new("Trail", Character.HumanoidRootPart)
- trail.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0), Color3.fromRGB(0, 0, 0))
- trail.TextureLength = 4
- trail.TextureMode = "Stretch"
- trail.Lifetime = 0.2
- trail.MaxLength = 0
- trail.MinLength = 0
- trail.WidthScale = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- trail.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- trail.Texture = "http://www.robox.com/asset/?id=182554047"
- trail.FaceCamera = true
- trail.Attachment0 = attch
- trail.Attachment1 = attch2
- trail.Enabled = false
- mouse = Player:GetMouse()
- local s = ""
- dashing = false
- coroutine.wrap(function()
- while wait() do
- if dashing == true then
- Trace()
- else
- end
- end
- end)()
- local isDashing = true
- mouse.KeyDown:connect(function(key)
- key = string.lower(key)
- if key == "w" or key == "\017" and dashing == false then
- s = s .. "w"
- delay(0.2, function()
- if s ~= "ww" then
- s = ""
- end
- end)
- if s == "ww" then
- s = ""
- if attack == true then
- return
- end
- dashing = true
- Animations = true
- for i = 1, 10 do
- rootPart.Velocity = rootPart.CFrame.lookVector * 200
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.4) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(5, 10)
- end
- end
- swait()
- end
- dashing = false
- Animations = false
- delay(0, function()
- end)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- key = string.lower(key)
- if key == "q" or key == "\017" and dashing == false then
- s = s .. "q"
- delay(0.2, function()
- if s ~= "qq" then
- s = ""
- end
- end)
- if s == "qq" then
- s = ""
- if attack == true then
- return
- end
- if transformed == true then
- return
- end
- dashing = true
- S = Instance.new("Sound")
- S.Parent = rootPart
- S.SoundId = "rbxassetid://2767090"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- for i = 1, 5 do
- rootPart.Velocity = rootPart.CFrame.rightVector * -200
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(80)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(45)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(20)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(25), math.rad(0), math.rad(30)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(-10)), 0.15)
- swait()
- end
- dashing = false
- Animations = false
- delay(0, function()
- end)
- end
- end
- end)
- mouse.KeyDown:connect(function(key)
- key = string.lower(key)
- if key == "e" or key == "\017" and dashing == false then
- s = s .. "e"
- delay(0.2, function()
- if s ~= "ee" then
- s = ""
- end
- end)
- if s == "ee" then
- s = ""
- if attack == true then
- return
- end
- if transformed == true then
- return
- end
- dashing = true
- S = Instance.new("Sound")
- S.Parent = rootPart
- S.SoundId = "rbxassetid://2767090"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- for i = 1, 5 do
- rootPart.Velocity = rootPart.CFrame.rightVector * 200
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(-45)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-80)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-30)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(-25), math.rad(0), math.rad(-20)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(20)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(10)), 0.15)
- swait()
- end
- dashing = false
- Animations = false
- delay(0, function()
- end)
- end
- end
- end)
- attack = false
- attack2 = false
- Grabbed = false
- g = Instance.new("Part", Character)
- g.Size = Vector3.new(0.01, 0.01, 0.01)
- g.Anchored = false
- g.CanCollide = false
- g.Name = "Grab"
- g.Transparency = 1
- gweld = Instance.new("Weld", g)
- gweld.Part0 = g
- gweld.Part1 = Right_Arm
- gweld.C0 = CFrame.new(0, 1.25, 0)
- function FindNearestTorso(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- quote = 1
- function Throw(mouse)
- gweld.C0 = CFrame.new(0, 1.25, 0)
- local hit = mouse.Target
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- local torsy
- if hit.Parent:FindFirstChild("Torso") ~= nil then
- torsy = hit.Parent.Torso
- end
- if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
- return
- end
- for i, v in pairs(hit.Parent:children()) do
- if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
- return
- end
- end
- attack = true
- attack2 = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895706696"
- local GYRO = Instance.new("BodyGyro", rootPart)
- GYRO.D = 100
- GYRO.P = 2000
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://391961525"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
- Mesh = Instance.new("SpecialMesh", LEye)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6)
- newWeld(Head, LEye, 0, 0, 0)
- local LEGlow = Instance.new("SurfaceLight")
- LEGlow.Color = Color3.fromRGB(255, 0, 0)
- LEGlow.Range = 6
- LEGlow.Brightness = 10
- LEGlow.Parent = LEye
- local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
- Mesh = Instance.new("SpecialMesh", REye)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Offset = Vector3.new(0.2, 0.2, -0.6)
- newWeld(Head, REye, 0, 0, 0)
- local REGlow = Instance.new("SurfaceLight")
- REGlow.Color = Color3.fromRGB(255, 0, 0)
- REGlow.Range = 6
- REGlow.Brightness = 10
- REGlow.Parent = REye
- GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
- GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
- for i = 0, 0.3, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.05 + math.sin(sine / 15) / 10) * c_angles(math.rad(-5) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
- swait()
- end
- LEye:Destroy()
- REye:Destroy()
- Shades.Transparency = 1
- local Decoy = Instance.new("Part", Right_Arm)
- Decoy.Name = "Decoy"
- Decoy.Shape = Enum.PartType.Block
- Decoy.CanCollide = false
- Decoy.BrickColor = BrickColor.new("Medium stone grey")
- Decoy.Transparency = 0
- Decoy.Material = "Grass"
- Decoy.Size = Vector3.new(1, 0.35, 1)
- Decoy.TopSurface = Enum.SurfaceType.Smooth
- Decoy.BottomSurface = Enum.SurfaceType.Smooth
- local DecoyWeld = Instance.new("Weld", Decoy)
- DecoyWeld.Part0 = Right_Arm
- DecoyWeld.Part1 = Decoy
- DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
- local DecoyMesh = Instance.new("FileMesh", Decoy)
- DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
- DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
- DecoyMesh.Scale = Vector3.new(1, 1, 1)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1146552988"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.3, 0.01 do
- angleSpeed = 1
- axisSpeed = 5
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- wait(0.25)
- Head.face.Texture = "rbxassetid://1895698679"
- DecoyWeld:Destroy()
- local Decoyed = Instance.new("BodyPosition", Decoy)
- Decoyed.D = 100
- Decoyed.P = 2000
- Decoyed.MaxForce = Vector3.new(4000000, 4000000, 4000000)
- Decoyed.Position = hit.Parent:findFirstChild("Head").Position
- for i = 0, 0.1, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.4) * c_angles(math.rad(90), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
- local DecoyWeld2 = Instance.new("Weld", Decoy)
- DecoyWeld2.Part0 = hit.Parent:findFirstChild("Head")
- DecoyWeld2.Part1 = Decoy
- DecoyWeld2.C1 = CFrame.new(0, -0.2, 0.15)
- wait(0.5)
- GYRO:Destroy()
- Decoyed:Destroy()
- Decoy.CanCollide = true
- Trace()
- Head.face.Texture = "rbxassetid://1895670162"
- rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame
- rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 2
- rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
- local grab
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("HumanoidRootPart") then
- Grabbed = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://260430060"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- grab = v
- end
- end
- for i = 0, 1, 0.05 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.HumanoidRootPart.Anchored = true
- grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150))
- end
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-45), math.rad(20)), 0.15)
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- quote = math.random(1, 3)
- if quote == 1 then
- S.SoundId = "rbxassetid://1146553663"
- elseif quote == 2 then
- S.SoundId = "rbxassetid://1278017490"
- elseif quote == 3 then
- S.SoundId = "rbxassetid://0"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- q = Instance.new("ParticleEmitter", grab.HumanoidRootPart)
- q.Rate = 500
- q.Speed = NumberRange.new(7)
- q.VelocitySpread = 40
- q.Lifetime = NumberRange.new(0.1, 1)
- q.Texture = "rbxassetid://291880914"
- q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
- q.Acceleration = Vector3.new(0, -50, 0)
- q.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0.1),
- NumberSequenceKeypoint.new(1, 0.01, 0.01)
- })
- q.RotSpeed = NumberRange.new(-180, 180)
- q.Rotation = NumberRange.new(-360, 360)
- q.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.2, 0),
- NumberSequenceKeypoint.new(0.8, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://206082327"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- grab.HumanoidRootPart.Anchored = false
- wait(0.2)
- local Decoy = Instance.new("Part", Right_Arm)
- Decoy.Name = "Decoy"
- Decoy.Shape = Enum.PartType.Block
- Decoy.CanCollide = false
- Decoy.BrickColor = BrickColor.new("Medium stone grey")
- Decoy.Transparency = 0
- Decoy.Material = "Grass"
- Decoy.Size = Vector3.new(1, 0.35, 1)
- Decoy.TopSurface = Enum.SurfaceType.Smooth
- Decoy.BottomSurface = Enum.SurfaceType.Smooth
- local DecoyWeld = Instance.new("Weld", Decoy)
- DecoyWeld.Part0 = Right_Arm
- DecoyWeld.Part1 = Decoy
- DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
- local DecoyMesh = Instance.new("FileMesh", Decoy)
- DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557"
- DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
- DecoyMesh.Scale = Vector3.new(1, 1, 1)
- for i = 0, 0.1, 0.01 do
- angleSpeed = 1
- axisSpeed = 5
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Decoy:Destroy()
- Head.face.Texture = "rbxassetid://1895706696"
- wait()
- local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
- Mesh = Instance.new("SpecialMesh", LEye)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6)
- newWeld(Head, LEye, 0, 0, 0)
- local LEGlow = Instance.new("SurfaceLight")
- LEGlow.Color = Color3.fromRGB(255, 0, 0)
- LEGlow.Range = 6
- LEGlow.Brightness = 10
- LEGlow.Parent = LEye
- local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character)
- Mesh = Instance.new("SpecialMesh", REye)
- Mesh.MeshType = "Sphere"
- Mesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- Mesh.Offset = Vector3.new(0.2, 0.2, -0.6)
- newWeld(Head, REye, 0, 0, 0)
- local REGlow = Instance.new("SurfaceLight")
- REGlow.Color = Color3.fromRGB(255, 0, 0)
- REGlow.Range = 6
- REGlow.Brightness = 10
- REGlow.Parent = REye
- Shades.Transparency = 0
- attack2 = false
- Animations = false
- grab.Humanoid.MaxHealth = 0
- grab.Humanoid.Health = 0
- Right_Arm:findFirstChild("Decoy"):Destroy()
- wait(0.5)
- for i = 1, 10 do
- LEye.Transparency = LEye.Transparency + 0.1
- REye.Transparency = REye.Transparency + 0.1
- LEGlow.Brightness = LEGlow.Brightness - 1
- REGlow.Brightness = REGlow.Brightness - 1
- wait()
- end
- Head.face.Texture = "rbxassetid://315622231"
- LEye:Destroy()
- REye:Destroy()
- attack = false
- else
- rootPart.Anchored = false
- attack = false
- Animations = false
- end
- else
- rootPart.Anchored = false
- attack = false
- Animations = false
- return
- end
- end
- function Squeeze()
- gweld.C0 = CFrame.new(0, 3.6, 0)
- local hit = mouse.Target
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- local torsy
- if hit.Parent:FindFirstChild("Torso") ~= nil then
- torsy = hit.Parent.Torso
- end
- if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
- return
- end
- for i, v in pairs(hit.Parent:children()) do
- if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
- return
- end
- end
- attack = true
- attack2 = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895706696"
- local GYRO = Instance.new("BodyGyro", rootPart)
- GYRO.D = 175
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
- GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
- hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
- GYRO:Destroy()
- Trace()
- Head.face.Texture = "rbxassetid://1895670162"
- rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame
- rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 6
- rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0)
- local grab
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("HumanoidRootPart") then
- Grabbed = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://260430060"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- grab = v
- end
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- quote = math.random(1, 3)
- if quote == 1 then
- S.SoundId = "rbxassetid://626909112"
- elseif quote == 2 then
- S.SoundId = "rbxassetid://179760759"
- elseif quote == 3 then
- S.SoundId = "rbxassetid://573395427"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 0.2
- S:Play()
- for i = 0, 3, 0.05 do
- swait()
- if Grabbed == true then
- grab.Humanoid.PlatformStand = true
- grab.HumanoidRootPart.Anchored = true
- grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150))
- end
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5 + math.sin(sine / 0.1) / 4, 0.5, 0 + math.sin(sine / 0.1) / 4) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(-40), math.rad(0)), 0.15)
- end
- grab.Torso:Destroy()
- q = Instance.new("ParticleEmitter", grab.HumanoidRootPart)
- q.Rate = 1000
- q.Speed = NumberRange.new(7)
- q.VelocitySpread = 40
- q.Lifetime = NumberRange.new(0.1, 1)
- q.Texture = "rbxassetid://291880914"
- q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
- q.Acceleration = Vector3.new(0, -50, 0)
- q.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0.1),
- NumberSequenceKeypoint.new(1, 0.01, 0.01)
- })
- q.RotSpeed = NumberRange.new(-180, 180)
- q.Rotation = NumberRange.new(-360, 360)
- q.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.2, 0),
- NumberSequenceKeypoint.new(0.8, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://206082327"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- grab.HumanoidRootPart.Anchored = false
- Head.face.Texture = "rbxassetid://1895706696"
- attack2 = false
- Animations = false
- grab.Humanoid.MaxHealth = 0
- grab.Humanoid.Health = 0
- wait(0.5)
- attack = false
- else
- rootPart.Anchored = false
- attack = false
- Animations = false
- end
- else
- rootPart.Anchored = false
- attack = false
- Animations = false
- return
- end
- end
- function Rock()
- gweld.C0 = CFrame.new(0, 7, 0)
- local hit = mouse.Target
- if hit ~= nil then
- if hit.Parent:FindFirstChild("Humanoid") ~= nil then
- do
- local torsy
- if hit.Parent:FindFirstChild("Torso") ~= nil then
- torsy = hit.Parent.Torso
- end
- if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then
- return
- end
- for i, v in pairs(hit.Parent:children()) do
- if v:IsA("Part") and not v.Name == "HumanoidRootPart" then
- return
- end
- end
- attack = true
- attack2 = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895706696"
- local GYRO = Instance.new("BodyGyro", rootPart)
- GYRO.D = 175
- GYRO.P = 20000
- GYRO.MaxTorque = Vector3.new(0, 4000000, 0)
- GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position)
- hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true
- local Rock = Instance.new("Part", g)
- Rock.Name = "Rock"
- Rock.Shape = Enum.PartType.Block
- Rock.CanCollide = false
- Rock.BrickColor = BrickColor.new("Medium stone grey")
- Rock.Transparency = 0
- Rock.Material = "Grass"
- Rock.Size = Vector3.new(0.1, 0.1, 0.1)
- Rock.CustomPhysicalProperties = PhysicalProperties.new(2.691, 0.4, 0.2, 1, 1)
- Rock.TopSurface = Enum.SurfaceType.Smooth
- Rock.BottomSurface = Enum.SurfaceType.Smooth
- local RockWeld = Instance.new("Weld", Rock)
- RockWeld.Part0 = g
- RockWeld.Part1 = Rock
- RockWeld.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0)
- local RockMesh = Instance.new("FileMesh", Rock)
- RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033"
- RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030"
- RockMesh.Scale = Vector3.new(3, 3, 3)
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Head.face.Texture = "rbxassetid://1895670162"
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1278006076"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.05, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- local Rocked = Instance.new("BodyPosition", Rock)
- Rocked.D = 100
- Rocked.P = 2000
- Rocked.MaxForce = Vector3.new(4000000, 4000000, 4000000)
- Rocked.Position = hit.Parent:findFirstChild("HumanoidRootPart").Position
- RockWeld:Destroy()
- for i = 0, 0.01, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Spawn(function()
- wait(10)
- for i = 1, 10 do
- Rock.Transparency = Rock.Transparency + 0.1
- swait()
- end
- Rock:Destroy()
- end)
- wait(0.1)
- GYRO:Destroy()
- Rocked:Destroy()
- Trace()
- Head.face.Texture = "rbxassetid://1895670162"
- local grab
- for i, v in pairs(FindNearestTorso(Rock.CFrame.p, 15)) do
- if v:FindFirstChild("HumanoidRootPart") then
- Grabbed = true
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://260430060"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- grab = v
- Rock.Size = Vector3.new(3, 3, 3)
- Rock.CanCollide = true
- else
- rootPart.Anchored = false
- attack = false
- Animations = false
- return
- end
- end
- if 0 >= grab:FindFirstChild("Humanoid").Health then
- rootPart.Anchored = false
- attack = false
- Animations = false
- return
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- quote = math.random(1, 3)
- if quote == 1 then
- S.SoundId = "rbxassetid://626909112"
- elseif quote == 2 then
- S.SoundId = "rbxassetid://179760759"
- elseif quote == 3 then
- S.SoundId = "rbxassetid://573395427"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- grab:FindFirstChild("Head").Size = Vector3.new(2, 1, 0)
- grab:FindFirstChild("Torso").Size = Vector3.new(2, 2, 0)
- grab:FindFirstChild("Right Arm").Size = Vector3.new(1, 2, 0)
- grab:FindFirstChild("Left Arm").Size = Vector3.new(1, 2, 0)
- grab:FindFirstChild("Right Leg").Size = Vector3.new(1, 2, 0)
- grab:FindFirstChild("Left Leg").Size = Vector3.new(1, 2, 0)
- q = Instance.new("ParticleEmitter", grab:FindFirstChild("HumanoidRootPart"))
- q.Rate = 1000
- q.Speed = NumberRange.new(7)
- q.VelocitySpread = 40
- q.Lifetime = NumberRange.new(0.1, 1)
- q.Texture = "rbxassetid://291880914"
- q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0))
- q.Acceleration = Vector3.new(0, -50, 0)
- q.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.5, 0.1),
- NumberSequenceKeypoint.new(1, 0.01, 0.01)
- })
- q.RotSpeed = NumberRange.new(-180, 180)
- q.Rotation = NumberRange.new(-360, 360)
- q.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1),
- NumberSequenceKeypoint.new(0.2, 0),
- NumberSequenceKeypoint.new(0.8, 0),
- NumberSequenceKeypoint.new(1, 1)
- })
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://206082327"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- grab:FindFirstChild("HumanoidRootPart").Anchored = false
- Head.face.Texture = "rbxassetid://1895706696"
- attack2 = false
- Animations = false
- grab:FindFirstChild("Humanoid").MaxHealth = 0
- grab:FindFirstChild("Humanoid").Health = 0
- wait(0.5)
- rootPart.Anchored = false
- attack = false
- end
- else
- rootPart.Anchored = false
- attack = false
- Animations = false
- end
- else
- rootPart.Anchored = false
- attack = false
- Animations = false
- return
- end
- end
- mouse.KeyUp:connect(function(key)
- if key == "r" and attack == false and crouching == false then
- if transformed == false then
- Throw(mouse)
- elseif transformed == true then
- Squeeze(mouse)
- end
- end
- end)
- GunPoint = Instance.new("BodyGyro")
- GunPoint.Parent = nil
- GunPoint.D = 175
- GunPoint.P = 20000
- GunPoint.MaxTorque = Vector3.new(0, 4000000, 0)
- Fire = Instance.new("ParticleEmitter", BE)
- Fire.Name = "Light"
- Fire.VelocitySpread = 0
- Fire.Lifetime = NumberRange.new(0.1)
- Fire.Speed = NumberRange.new(0)
- Fire.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- Fire.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0),
- NumberSequenceKeypoint.new(1, 0)
- })
- Fire.LightEmission = 0.8
- Fire.LockedToPart = true
- Fire.Rotation = NumberRange.new(-360, 360)
- Fire.RotSpeed = NumberRange.new(-360, 360)
- Fire.Texture = "http://www.roblox.com/asset/?id=248625108"
- Fire.Color = ColorSequence.new(Color3.fromRGB(255, 105, 19), Color3.fromRGB(255, 255, 127))
- Fire.Rate = 300
- Fire.Enabled = false
- local Scale = game.Players.LocalPlayer.Character.Torso.Size.X / 2 * (game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1) * 0.8
- AnimFSpd = 0.2
- local gun = false
- local shoot = false
- local putback = false
- function Gunfire()
- attack = true
- attack2 = true
- Animations = true
- wait()
- gun = true
- S = Instance.new("Sound")
- S.Parent = BE
- S.SoundId = "rbxassetid://1684717155"
- S.Volume = 6
- S.Looped = false
- S.Pitch = 1
- S:Play()
- GunModel.Transparency = 0
- GunPoint.Parent = rootPart
- while gun == true do
- swait()
- if currentAnim == "Idling" then
- for i = 0, 0.01, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80) + math.sin(rootPart.RotVelocity.Y / 30) / 2, math.rad(0)), AnimFSpd)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd)
- end
- elseif currentAnim == "Falling" then
- for i = 0, 0.01, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
- end
- end
- if putback == true then
- S = Instance.new("Sound")
- S.Parent = BE
- S.SoundId = "rbxassetid://294710932"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- putback = false
- shoot = false
- gun = false
- GunPoint.Parent = nil
- Animations = false
- GunModel.Transparency = 1
- attack2 = false
- attack = false
- end
- if shoot == true then
- S = Instance.new("Sound")
- S.Parent = BE
- S.SoundId = "rbxassetid://1045539607"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- Fire.Enabled = true
- BulletDetection(BE.Position, Mouse.Hit.Position, false)
- swait(1)
- Fire.Enabled = false
- do
- local Shell = Instance.new("Part", game.Workspace)
- Shell.FormFactor = "Custom"
- Shell.BrickColor = BrickColor.new("Bright yellow")
- Shell.Material = "Metal"
- Shell.CanCollide = true
- Shell.CustomPhysicalProperties = PhysicalProperties.new(0.2, 3, 1, 1, 1)
- Shell.Size = Vector3.new(0.15, 0.3, 0.15) * Scale
- Shell.CFrame = BEX.CFrame * CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(-90), 0, 0)
- Shell.Velocity = ((BEX.CFrame * CFrame.new(-5, 0, math.random(-2, 2))).p - BEX.CFrame.p) * 5 * Scale
- local Mesh = Instance.new("CylinderMesh", Shell)
- Mesh.Scale = Vector3.new(0.15, 0.3, 0.15) * Scale / Shell.Size
- Spawn(function()
- wait(0.1)
- for i = 1, 10 do
- Shell.Transparency = Shell.Transparency + 0.1
- swait()
- end
- Shell:Destroy()
- end)
- if currentAnim == "Idling" then
- for i = 0, 0.05, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(10), math.rad(85)), AnimFSpd)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(35)), AnimFSpd)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(85), math.rad(0)), AnimFSpd)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-85), math.rad(20)), AnimFSpd)
- swait()
- end
- for i = 0, 0.05, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), AnimFSpd)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd)
- swait()
- end
- elseif currentAnim == "Falling" then
- for i = 0, 0.05, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(105), math.rad(0), math.rad(0)), AnimFSpd)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(105), math.rad(0), math.rad(45)), AnimFSpd)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(0), math.rad(0)), AnimFSpd)
- end
- for i = 0, 0.05, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position)
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), AnimFSpd)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), AnimFSpd)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), AnimFSpd)
- swait()
- end
- end
- shoot = false
- end
- end
- end
- GunModel.Transparency = 1
- GunPoint.Parent = nil
- Animations = false
- attack2 = false
- attack = false
- end
- mouse.KeyUp:connect(function(key)
- if key == "f" and attack == false and crouching == false then
- if transformed == false and transformed2 == false then
- Gunfire()
- elseif transformed == true and transformed2 == true then
- Rock(mouse)
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "f" and gun == true and crouching == false then
- putback = true
- end
- end)
- function UpperCut()
- attack = true
- attack2 = true
- Animations = true
- crouching = false
- local rng2 = Instance.new("Part", game.Workspace)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Ring"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rng2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
- rng2.Position = rootPart.Position - Vector3.new(0, -6, 1)
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(3, 0, 3)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(3 + i * 0.3, 10 - i * 0.1, 3 + i * 0.3)
- rng2.Transparency = i / 30
- wait()
- end
- wait()
- rng2:Destroy()
- end)
- S = Instance.new("Sound")
- S.Parent = rootPart
- S.SoundId = "rbxassetid://2767090"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1146552988"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S.TimePosition = 0.4
- S:Play()
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 14)) do
- if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15)
- v:FindFirstChild("Humanoid").PlatformStand = false
- v:FindFirstChild("HumanoidRootPart").Velocity = v:FindFirstChild("HumanoidRootPart").CFrame.upVector * 165
- else
- end
- end
- if transformed == false then
- for i = 0, 0.05, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- Trace()
- rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0)
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- swait()
- end
- for i = 0, 0.2, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- Trace()
- rootPart.Velocity = rootPart.CFrame.upVector * 100
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- swait()
- end
- elseif transformed == true then
- for i = 0, 0.05, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0)
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- swait()
- end
- for i = 0, 0.2, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- rootPart.Velocity = rootPart.CFrame.upVector * 100
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
- swait()
- end
- end
- Animations = false
- attack2 = false
- attack = false
- end
- crouching = false
- mouse.KeyDown:connect(function(key)
- if key == "c" and attack == false and crouching == false then
- crouching = true
- Animations = true
- Trace()
- while crouching == true do
- if transformed == false then
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(45)), 0.9)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.2 + -math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
- swait()
- elseif transformed == true then
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
- swait()
- end
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "c" and attack == false then
- crouching = false
- Animations = false
- end
- end)
- function Laugh()
- attack = true
- attack2 = true
- Animations = true
- S = Instance.new("Sound")
- S.Parent = rootPart
- S.SoundId = "rbxassetid://1278007556"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- Head.face.Texture = "rbxassetid://853964940"
- for i = 0, 0.2, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
- swait()
- end
- Head.face.Texture = "rbxassetid://144873321"
- for i = 0, 0.7, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0 + math.sin(sine / 15) / 10) * c_angles(math.rad(15) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
- swait()
- end
- Head.face.Texture = "rbxassetid://315622231"
- Animations = false
- attack2 = false
- attack = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "y" and attack == false and transformed == false then
- Laugh()
- end
- end)
- transformed = false
- transformed2 = false
- transforming = false
- function Uroboros()
- attack = true
- attack2 = true
- Animations = true
- transforming = true
- Theme.SoundId = "rbxassetid://856054316"
- Theme.TimePosition = 0.8
- Theme:Play()
- for i = 0, 0.5, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.15)
- swait()
- end
- faceinfect = Instance.new("Decal", Head)
- faceinfect.Name = "Uroboros"
- faceinfect.Face = "Front"
- faceinfect.Texture = "rbxassetid://1920646704"
- local rng2 = Instance.new("Part", Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0, 0, -2)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3)
- rng2.Transparency = i / 30
- rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local rng2 = Instance.new("Part", Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0, 0.5, -1)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3)
- rng2.Transparency = i / 60
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- local RArm1 = Instance.new("Part", Right_Arm)
- RArm1.Name = "Blade"
- RArm1.Shape = Enum.PartType.Ball
- RArm1.CanCollide = false
- RArm1.BrickColor = BrickColor.new("Medium stone grey")
- RArm1.Transparency = 0
- RArm1.Material = "Grass"
- RArm1.Size = Vector3.new(0.1, 0.1, 0.1)
- RArm1.TopSurface = Enum.SurfaceType.Smooth
- RArm1.BottomSurface = Enum.SurfaceType.Smooth
- local RArm1Weld = Instance.new("Weld", RArm1)
- RArm1Weld.Part0 = Right_Arm
- RArm1Weld.Part1 = RArm1
- RArm1Weld.C1 = CFrame.new(0.2, -1.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(90), math.rad(10))
- RArm1Mesh = Instance.new("FileMesh", RArm1)
- RArm1Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476"
- RArm1Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
- RArm1Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007)
- local RArm2 = Instance.new("Part", Right_Arm)
- RArm2.Name = "Blade"
- RArm2.Shape = Enum.PartType.Ball
- RArm2.CanCollide = false
- RArm2.BrickColor = BrickColor.new("Medium stone grey")
- RArm2.Transparency = 0
- RArm2.Material = "Grass"
- RArm2.Size = Vector3.new(0.1, 0.1, 0.1)
- RArm2.TopSurface = Enum.SurfaceType.Smooth
- RArm2.BottomSurface = Enum.SurfaceType.Smooth
- local RArm2Weld = Instance.new("Weld", RArm2)
- RArm2Weld.Part0 = Right_Arm
- RArm2Weld.Part1 = RArm2
- RArm2Weld.C1 = CFrame.new(-0.2, -1.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(-10))
- RArm2Weld = Instance.new("FileMesh", RArm2)
- RArm2Weld.MeshId = "http://www.roblox.com/asset/?id=898849476"
- RArm2Weld.TextureId = "http://www.roblox.com/asset/?id=51177552"
- RArm2Weld.Scale = Vector3.new(0.007, 0.0035, 0.007)
- RArm2Mesh = Instance.new("FileMesh", RArm2)
- RArm2Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476"
- RArm2Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552"
- RArm2Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007)
- local RArm3 = Instance.new("Part", Right_Arm)
- RArm3.Name = "Metal"
- RArm3.Shape = Enum.PartType.Ball
- RArm3.CanCollide = false
- RArm3.BrickColor = BrickColor.new("Really black")
- RArm3.Transparency = 0
- RArm3.Material = "DiamondPlate"
- RArm3.Size = Vector3.new(0.1, 0.1, 0.1)
- RArm3.TopSurface = Enum.SurfaceType.Smooth
- RArm3.BottomSurface = Enum.SurfaceType.Smooth
- local RArm3Weld = Instance.new("Weld", RArm3)
- RArm3Weld.Part0 = Right_Arm
- RArm3Weld.Part1 = RArm3
- RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
- RArm3Mesh = Instance.new("FileMesh", RArm3)
- RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
- RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
- local RArm4 = Instance.new("Part", Right_Arm)
- RArm4.Name = "Metal"
- RArm4.Shape = Enum.PartType.Ball
- RArm4.CanCollide = false
- RArm4.BrickColor = BrickColor.new("Really black")
- RArm4.Transparency = 0
- RArm4.Material = "DiamondPlate"
- RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
- RArm4.TopSurface = Enum.SurfaceType.Smooth
- RArm4.BottomSurface = Enum.SurfaceType.Smooth
- local RArm4Weld = Instance.new("Weld", RArm4)
- RArm4Weld.Part0 = Right_Arm
- RArm4Weld.Part1 = RArm4
- RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
- RArm4Mesh = Instance.new("FileMesh", RArm4)
- RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
- RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
- local RArm4 = Instance.new("Part", Right_Arm)
- RArm4.Name = "Metal"
- RArm4.Shape = Enum.PartType.Ball
- RArm4.CanCollide = false
- RArm4.BrickColor = BrickColor.new("Really black")
- RArm4.Transparency = 0
- RArm4.Material = "DiamondPlate"
- RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
- RArm4.TopSurface = Enum.SurfaceType.Smooth
- RArm4.BottomSurface = Enum.SurfaceType.Smooth
- local RArm4Weld = Instance.new("Weld", RArm4)
- RArm4Weld.Part0 = Right_Arm
- RArm4Weld.Part1 = RArm4
- RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0))
- RArm4Mesh = Instance.new("FileMesh", RArm4)
- RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
- RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
- local Tentacle = Instance.new("Part", Right_Arm)
- Tentacle.Name = "Tentacle"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Right_Arm
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(1, 1, 1)
- local Tentacle = Instance.new("Part", Right_Arm)
- Tentacle.Name = "Tentacle"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Right_Arm
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(1, 1, 1)
- local Tentacle = Instance.new("Part", Right_Arm)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Right_Arm
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(1, 1, 1)
- local Tentacle = Instance.new("Part", Right_Arm)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Right_Arm
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(1, 1, 1)
- local Tors = Instance.new("Part", Character)
- Tors.Name = "Toor"
- Tors.CanCollide = false
- Tors.BrickColor = BrickColor.new("Really black")
- Tors.Transparency = 0
- Tors.Material = "Metal"
- Tors.Size = Vector3.new(0.1, 0.1, 0.1)
- Tors.TopSurface = Enum.SurfaceType.Smooth
- Tors.BottomSurface = Enum.SurfaceType.Smooth
- local TorsWeld = Instance.new("Weld", Tors)
- TorsWeld.Part0 = Torso
- TorsWeld.Part1 = Tors
- TorsWeld.C1 = CFrame.new(0, 0.44, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(180))
- TMesh = Instance.new("SpecialMesh", Tors)
- TMesh.Scale = Vector3.new(11.6, 11.6, 11.6)
- TMesh.TextureId = "rbxassetid://74620702"
- TMesh.MeshType = "Wedge"
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0.6, 0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(-0.8, 0.5, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-90))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(60))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(65))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0.6, -0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2)
- local Tentacle = Instance.new("Part", Torso)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Torso
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(1.5, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-20), math.rad(120))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(0.5, 0.5, 0.5)
- local Heart = Instance.new("Part", Character)
- Heart.Name = "Heart"
- Heart.Shape = Enum.PartType.Ball
- Heart.CanCollide = false
- Heart.BrickColor = BrickColor.new("Neon orange")
- Heart.Transparency = 0.5
- Heart.Material = "Neon"
- Heart.Size = Vector3.new(0.4, 0.4, 0.4)
- Heart.TopSurface = Enum.SurfaceType.Smooth
- Heart.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Heart)
- Weld.Part0 = Torso
- Weld.Part1 = Heart
- Weld.C1 = CFrame.new(0.1, -0.5, 0.45)
- local HeartGlow = Instance.new("SurfaceLight")
- HeartGlow.Color = Color3.fromRGB(213, 115, 61)
- HeartGlow.Range = 6
- HeartGlow.Brightness = 10
- HeartGlow.Parent = Heart
- local Heart = Instance.new("Part", Character)
- Heart.Name = "Heart"
- Heart.Shape = Enum.PartType.Ball
- Heart.CanCollide = false
- Heart.BrickColor = BrickColor.new("Really red")
- Heart.Transparency = 0
- Heart.Material = "Granite"
- Heart.Size = Vector3.new(0.35, 0.35, 0.35)
- Heart.TopSurface = Enum.SurfaceType.Smooth
- Heart.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Heart)
- Weld.Part0 = Torso
- Weld.Part1 = Heart
- Weld.C1 = CFrame.new(0.1, -0.5, 0.45)
- local Heart = Instance.new("Part", Character)
- Heart.Name = "Heart"
- Heart.Shape = Enum.PartType.Ball
- Heart.CanCollide = false
- Heart.BrickColor = BrickColor.new("Neon orange")
- Heart.Transparency = 0.5
- Heart.Material = "Neon"
- Heart.Size = Vector3.new(0.4, 0.4, 0.4)
- Heart.TopSurface = Enum.SurfaceType.Smooth
- Heart.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Heart)
- Weld.Part0 = Torso
- Weld.Part1 = Heart
- Weld.C1 = CFrame.new(0.1, -0.5, -0.45)
- local HeartGlow = Instance.new("SurfaceLight")
- HeartGlow.Color = Color3.fromRGB(213, 115, 61)
- HeartGlow.Range = 6
- HeartGlow.Brightness = 10
- HeartGlow.Parent = Heart
- local Heart = Instance.new("Part", Character)
- Heart.Name = "Heart"
- Heart.Shape = Enum.PartType.Ball
- Heart.CanCollide = false
- Heart.BrickColor = BrickColor.new("Really red")
- Heart.Transparency = 0
- Heart.Material = "Granite"
- Heart.Size = Vector3.new(0.35, 0.35, 0.35)
- Heart.TopSurface = Enum.SurfaceType.Smooth
- Heart.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Heart)
- Weld.Part0 = Torso
- Weld.Part1 = Heart
- Weld.C1 = CFrame.new(0.1, -0.5, -0.45)
- Character["Body Colors"].RightArmColor = BrickColor.new("Really black")
- Head.face.Texture = "rbxassetid://1895706696"
- ShadesMesh.MeshId = "rbxassetid://0"
- shirt.ShirtTemplate = "rbxassetid://1266142884"
- for i, v in pairs(Torso:GetChildren()) do
- if v:IsA("ParticleEmitter") then
- v:Destroy()
- end
- end
- for i, v in pairs(Left_Arm:GetChildren()) do
- if v:IsA("ParticleEmitter") then
- v:Destroy()
- end
- end
- S = Instance.new("Sound", rootPart)
- S.Volume = 8
- S.SoundId = "rbxassetid://658228911"
- S:Play()
- for i = 0, 0.1, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9)
- swait()
- end
- for i = 0, 0.2, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 1
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(45)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(-45)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -1, 0) * c_angles(math.rad(45), math.rad(5), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -1, 0) * c_angles(math.rad(45), math.rad(-5), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Animations = false
- transforming = false
- attack2 = false
- attack = false
- transformed = true
- end
- function ThirdForm()
- attack = true
- attack2 = true
- transforming = true
- transformed2 = true
- Animations = true
- Character["Body Colors"].LeftArmColor = BrickColor.new("Really black")
- S = Instance.new("Sound", rootPart)
- S.Volume = 8
- S.SoundId = "rbxassetid://658228911"
- S:Play()
- local rng2 = Instance.new("Part", Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0, 0.5, -1)
- rngm2.MeshType = "Sphere"
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3)
- rng2.Transparency = i / 60
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- Theme.SoundId = "rbxassetid://1277996008"
- Theme.TimePosition = 0.8
- Theme:Play()
- local RArm3 = Instance.new("Part", Left_Arm)
- RArm3.Name = "Metal"
- RArm3.Shape = Enum.PartType.Ball
- RArm3.CanCollide = false
- RArm3.BrickColor = BrickColor.new("Really black")
- RArm3.Transparency = 0
- RArm3.Material = "DiamondPlate"
- RArm3.Size = Vector3.new(0.1, 0.1, 0.1)
- RArm3.TopSurface = Enum.SurfaceType.Smooth
- RArm3.BottomSurface = Enum.SurfaceType.Smooth
- local RArm3Weld = Instance.new("Weld", RArm3)
- RArm3Weld.Part0 = Left_Arm
- RArm3Weld.Part1 = RArm3
- RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
- RArm3Mesh = Instance.new("FileMesh", RArm3)
- RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
- RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
- local RArm4 = Instance.new("Part", Left_Arm)
- RArm4.Name = "Metal"
- RArm4.Shape = Enum.PartType.Ball
- RArm4.CanCollide = false
- RArm4.BrickColor = BrickColor.new("Really black")
- RArm4.Transparency = 0
- RArm4.Material = "DiamondPlate"
- RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
- RArm4.TopSurface = Enum.SurfaceType.Smooth
- RArm4.BottomSurface = Enum.SurfaceType.Smooth
- local RArm4Weld = Instance.new("Weld", RArm4)
- RArm4Weld.Part0 = Left_Arm
- RArm4Weld.Part1 = RArm4
- RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0))
- RArm4Mesh = Instance.new("FileMesh", RArm4)
- RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
- RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
- local RArm4 = Instance.new("Part", Left_Arm)
- RArm4.Name = "Metal"
- RArm4.Shape = Enum.PartType.Ball
- RArm4.CanCollide = false
- RArm4.BrickColor = BrickColor.new("Really black")
- RArm4.Transparency = 0
- RArm4.Material = "DiamondPlate"
- RArm4.Size = Vector3.new(0.1, 0.1, 0.1)
- RArm4.TopSurface = Enum.SurfaceType.Smooth
- RArm4.BottomSurface = Enum.SurfaceType.Smooth
- local RArm4Weld = Instance.new("Weld", RArm4)
- RArm4Weld.Part0 = Left_Arm
- RArm4Weld.Part1 = RArm4
- RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0))
- RArm4Mesh = Instance.new("FileMesh", RArm4)
- RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822"
- RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015)
- local Tentacle = Instance.new("Part", Left_Arm)
- Tentacle.Name = "Tentacle"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Left_Arm
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(1, 1, 1)
- local Tentacle = Instance.new("Part", Left_Arm)
- Tentacle.Name = "Tentacle"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Left_Arm
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(1, 1, 1)
- local Tentacle = Instance.new("Part", Left_Arm)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Left_Arm
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(1, 1, 1)
- local Tentacle = Instance.new("Part", Left_Arm)
- Tentacle.Name = "Blade"
- Tentacle.Shape = Enum.PartType.Ball
- Tentacle.CanCollide = false
- Tentacle.BrickColor = BrickColor.new("Really black")
- Tentacle.Transparency = 0
- Tentacle.Material = "DiamondPlate"
- Tentacle.Size = Vector3.new(0.1, 0.1, 0.1)
- Tentacle.TopSurface = Enum.SurfaceType.Smooth
- Tentacle.BottomSurface = Enum.SurfaceType.Smooth
- local TentacleWeld = Instance.new("Weld", Tentacle)
- TentacleWeld.Part0 = Left_Arm
- TentacleWeld.Part1 = Tentacle
- TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180))
- TentacleMesh = Instance.new("FileMesh", Tentacle)
- TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496"
- TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702"
- TentacleMesh.Scale = Vector3.new(1, 1, 1)
- local Tors = Instance.new("Part", Character)
- Tors.Name = "Toor"
- Tors.CanCollide = false
- Tors.BrickColor = BrickColor.new("Really black")
- Tors.Transparency = 0
- Tors.Material = "Metal"
- Tors.Size = Vector3.new(0.1, 0.1, 0.1)
- Tors.TopSurface = Enum.SurfaceType.Smooth
- Tors.BottomSurface = Enum.SurfaceType.Smooth
- local TorsWeld = Instance.new("Weld", Tors)
- TorsWeld.Part0 = Torso
- TorsWeld.Part1 = Tors
- TorsWeld.C1 = CFrame.new(0, 0.44, -0.44) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90))
- TMesh = Instance.new("SpecialMesh", Tors)
- TMesh.Scale = Vector3.new(11.6, 11.6, 11.6)
- TMesh.TextureId = "rbxassetid://74620702"
- TMesh.MeshType = "Wedge"
- for i = 0, 0.3, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(-35), math.rad(-120)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(45), math.rad(0)), 0.15)
- swait()
- end
- Animations = false
- transforming = false
- attack2 = false
- attack = false
- transformed2 = true
- end
- mouse.KeyDown:connect(function(key)
- if key == "p" and attack == false then
- if transformed == false and transformed2 == false then
- Uroboros()
- elseif transformed == true and transformed2 == false then
- ThirdForm()
- end
- end
- end)
- tp = true
- Player:GetMouse().KeyDown:connect(function(k)
- if k == "t" and tp == true then
- tp = false
- S = Instance.new("Sound")
- S.Parent = rootPart
- S.SoundId = "rbxassetid://2767090"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 0.8
- S:Play()
- Trace()
- Character.Head.face.Parent = game.Lighting
- Character.HumanoidRootPart.CFrame = Player:GetMouse().Hit * CFrame.new(0, 3.5, 0)
- game.Lighting.face.Parent = Character.Head
- tp = true
- end
- end)
- talk = math.random(1, 5)
- function CobraPunch()
- attack = true
- Animations = true
- talk = math.random(1, 5)
- if talk == 5 then
- Head.face.Texture = "rbxassetid://1895698679"
- Qe = Instance.new("Sound")
- Qe.Parent = Character.Torso
- Qe.SoundId = "rbxassetid://1146553450"
- Qe.Volume = 10
- Qe.Looped = false
- Qe.Pitch = 1
- Qe:Play()
- end
- if talk ~= 5 then
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- else
- end
- end
- end
- for i = 0, 0.3, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-5)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(5)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-10), math.rad(80), math.rad(0)), 0.15)
- swait()
- end
- if talk == 5 then
- wait(0.5)
- Head.face.Texture = "rbxassetid://1895670162"
- dashing = true
- rootPart.Velocity = rootPart.CFrame.lookVector * 150
- else
- rootPart.Velocity = rootPart.CFrame.lookVector * 100
- end
- if talk == 5 then
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
- v:FindFirstChild("Humanoid").Health = 0
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- else
- end
- end
- else
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 25)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- else
- end
- end
- end
- for i = 0, 0.2, 0.01 do
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(-10)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15)
- swait()
- end
- if talk == 5 then
- wait(0.05)
- dashing = false
- wait(0.5)
- Qe:Destroy()
- Head.face.Texture = "rbxassetid://315622231"
- end
- Animations = false
- attack = false
- end
- function attackone()
- attack = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895698679"
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 2
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- s2 = math.random(1, 4)
- if s2 == 1 then
- S.SoundId = "rbxassetid://1146556706"
- elseif s2 == 2 then
- S.SoundId = "rbxassetid://1146556975"
- elseif s2 == 3 or s2 == 4 then
- S.SoundId = "rbxassetid://0"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.08, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
- swait()
- end
- for i = 0, 0.08, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(-20)), 0.5)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.5)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.5)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5)
- swait()
- end
- Head.face.Texture = "rbxassetid://315622231"
- Animations = false
- attack = false
- end
- function attacktwo()
- attack = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895698679"
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- s2 = math.random(1, 4)
- if s2 == 1 then
- S.SoundId = "rbxassetid://1146556706"
- elseif s2 == 2 then
- S.SoundId = "rbxassetid://1146556975"
- elseif s2 == 3 or s2 == 4 then
- S.SoundId = "rbxassetid://0"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.08, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
- swait()
- end
- for i = 0, 0.08, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
- swait()
- end
- Head.face.Texture = "rbxassetid://315622231"
- Animations = false
- attack = false
- end
- function attackthree()
- attack = true
- Animations = true
- for i = 0, 0.08, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(20)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- for i = 0, 0.06, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Animations = false
- attack = false
- end
- function attackfour()
- attack = true
- Animations = true
- for i = 0, 0.08, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- for i = 0, 0.06, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(-20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Animations = false
- attack = false
- end
- function attackfive()
- attack = true
- Animations = true
- Head.face.Texture = "rbxassetid://149227955"
- for i = 0, 0.01, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- for i = 0, 0.08, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1278006076"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.05, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(-40)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(40)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25, 35)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- for i = 0, 0.01, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-40)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(40)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i = 0, 0.04, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-40)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(40)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- wait(0.1)
- Head.face.Texture = "rbxassetid://315622231"
- Animations = false
- attack = false
- end
- function attackoneA()
- attack = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895698679"
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- s2 = math.random(1, 4)
- if s2 == 1 then
- S.SoundId = "rbxassetid://1146556706"
- elseif s2 == 2 then
- S.SoundId = "rbxassetid://1146556975"
- elseif s2 == 3 or s2 == 4 then
- S.SoundId = "rbxassetid://0"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(120)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
- swait()
- end
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 2
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(-50)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
- swait()
- end
- Head.face.Texture = "rbxassetid://1895706696"
- Animations = false
- attack = false
- end
- function attacktwoA()
- attack = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895698679"
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- s2 = math.random(1, 4)
- if s2 == 1 then
- S.SoundId = "rbxassetid://1146556706"
- elseif s2 == 2 then
- S.SoundId = "rbxassetid://1146556975"
- elseif s2 == 3 or s2 == 4 then
- S.SoundId = "rbxassetid://0"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.08, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
- swait()
- end
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- for i = 0, 0.08, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
- swait()
- end
- Head.face.Texture = "rbxassetid://1895706696"
- Animations = false
- attack = false
- end
- function attacktwoB()
- attack = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895698679"
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- s2 = math.random(1, 4)
- if s2 == 1 then
- S.SoundId = "rbxassetid://1146556706"
- elseif s2 == 2 then
- S.SoundId = "rbxassetid://1146556975"
- elseif s2 == 3 or s2 == 4 then
- S.SoundId = "rbxassetid://0"
- end
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-120)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15)
- swait()
- end
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(50)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15)
- swait()
- end
- Head.face.Texture = "rbxassetid://1895706696"
- Animations = false
- attack = false
- end
- function attackthreeB()
- attack = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895698679"
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(180), math.rad(0), math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Head.face.Texture = "rbxassetid://1895670162"
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1278006076"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.05, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(200), math.rad(0), math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- local rng2 = Instance.new("Part", Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0, 0, -5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(1 + i * 0.8, 5 - i * 0.1, 1 + i * 0.8)
- rng2.Transparency = i / 30
- rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(100, 150)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://2248511"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.01, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i = 0, 0.04, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- wait(0.1)
- Head.face.Texture = "rbxassetid://1895706696"
- Animations = false
- attack = false
- end
- function attackthreeA()
- attack = true
- Animations = true
- Head.face.Texture = "rbxassetid://1895698679"
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- end
- for i = 0, 0.2, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- Head.face.Texture = "rbxassetid://1895670162"
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1278006076"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.05, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- local rng2 = Instance.new("Part", Character)
- rng2.Anchored = true
- rng2.BrickColor = BrickColor.new("Really black")
- rng2.CanCollide = false
- rng2.FormFactor = 3
- rng2.Name = "Shockwave"
- rng2.Size = Vector3.new(1, 1, 1)
- rng2.Transparency = 0.35
- rng2.TopSurface = 0
- rng2.BottomSurface = 0
- rng2.CFrame = rootPart.CFrame
- local rngm2 = Instance.new("SpecialMesh", rng2)
- rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- rngm2.Scale = Vector3.new(1, 0, 1)
- rngm2.Offset = Vector3.new(0.5, 0, -5)
- Spawn(function()
- for i = 1, 60, 2 do
- rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3)
- rng2.Transparency = i / 30
- rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0)
- swait()
- end
- wait()
- rng2:Destroy()
- end)
- for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do
- if v:FindFirstChild("HumanoidRootPart") then
- v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(40, 45)
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1063050323"
- S.Volume = 8
- S.Looped = false
- S.Pitch = 1
- S:Play()
- end
- end
- S = Instance.new("Sound")
- S.Parent = Character.Torso
- S.SoundId = "rbxassetid://1310889008"
- S.Volume = 10
- S.Looped = false
- S.Pitch = 1
- S:Play()
- for i = 0, 0.01, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- for i = 0, 0.04, 0.01 do
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- swait()
- end
- wait(0.1)
- Head.face.Texture = "rbxassetid://1895706696"
- Animations = false
- attack = false
- end
- attktype = 1
- mouse.Button1Down:connect(function(key)
- if attack == false and crouching == false then
- if gun == false then
- if transformed == false then
- if attktype == 1 then
- attackone()
- elseif attktype == 2 then
- attacktwo()
- elseif attktype == 3 then
- attackthree()
- elseif attktype == 4 then
- attackfour()
- elseif attktype == 5 then
- attackfive()
- elseif attktype == 6 then
- CobraPunch()
- attktype = 0
- end
- attktype = attktype + 1
- elseif transformed == true then
- if attktype == 1 then
- attackoneA()
- elseif attktype == 2 then
- if transformed2 == false then
- attacktwoA()
- elseif transformed2 == true then
- attacktwoB()
- end
- elseif attktype == 3 then
- if transformed2 == false then
- attackthreeA()
- elseif transformed2 == true then
- attackthreeB()
- end
- attktype = 0
- end
- attktype = attktype + 1
- end
- end
- elseif gun == true then
- shoot = true
- elseif attack == false and crouching == true then
- UpperCut()
- end
- end)
- function findCloseHumanoid(centre, distance)
- local tab = {}
- for _, child in pairs(game.Workspace:GetChildren()) do
- if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then
- local vtors = child.Torso
- local mag = math.abs((vtors.Position - centre).magnitude)
- if distance >= mag then
- table.insert(tab, child.Humanoid)
- end
- end
- end
- return tab
- end
- function rayCast(Pos, Dir, Max, Ignore)
- return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- swait()
- LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0)
- Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
- RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0)
- Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0)
- LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0)
- Left_Leg.Weld.C1 = CFrame.new(0, 1, 0)
- RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0)
- Right_Leg.Weld.C1 = CFrame.new(0, 1, 0)
- Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0)
- Torso.Weld.C1 = CFrame.new(0, -1, 0)
- Head_Weld = newWeld(Torso, Head, 0, 1.5, 0)
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Accoutrement") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then
- v:Destroy()
- elseif v:IsA("Part") and v.Name == "Head" then
- v.face.Texture = "rbxassetid://315622231"
- end
- end
- shirt = Instance.new("Shirt", Character)
- pants = Instance.new("Pants", Character)
- shirt.ShirtTemplate = "rbxassetid://155329817"
- pants.PantsTemplate = "rbxassetid://155329869"
- Character["Body Colors"].HeadColor = BrickColor.new("Cashmere")
- Character["Body Colors"].TorsoColor = BrickColor.new("Cashmere")
- Character["Body Colors"].RightArmColor = BrickColor.new("Cashmere")
- Character["Body Colors"].LeftArmColor = BrickColor.new("Cashmere")
- Character["Body Colors"].RightLegColor = BrickColor.new("Cashmere")
- Character["Body Colors"].LeftLegColor = BrickColor.new("Cashmere")
- Humanoid.DisplayDistanceType = "None"
- sine = 0
- change = 1
- sprint = false
- local punches = {
- a = false,
- b = false,
- c = false
- }
- UIService.InputBegan:connect(function(Input, GUIProcessed)
- if not GUIProcessed and Input.UserInputType == Enum.UserInputType.MouseButton1 then
- if punches.a == false then
- punches.a = true
- wait(0.4)
- punches.a = false
- else
- punches.a = true
- if punches.b == false then
- punches.b = true
- wait(0.4)
- punches.b = false
- else
- punches.b = true
- if punches.c == false then
- punches.c = true
- wait(0.4)
- punches.c = false
- else
- punches.c = true
- end
- end
- end
- elseif not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then
- sprint = true
- end
- end)
- Humanoid.Died:connect(function()
- Theme:Destroy()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") or v:IsA("Accessory") then
- v:Destroy()
- end
- end
- end)
- UIService.InputEnded:connect(function(Input, GUIProcessed)
- if not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then
- sprint = false
- end
- end)
- coroutine.wrap(function()
- while true do
- if sprint == false then
- if attack2 == false and crouching == false then
- Humanoid.WalkSpeed = 8
- Humanoid.JumpPower = 50
- elseif attack2 == true or crouching == true then
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- end
- elseif sprint == true then
- if attack2 == false and crouching == false then
- Humanoid.WalkSpeed = 25
- Humanoid.JumpPower = 100
- elseif attack2 == true or crouching == true then
- Humanoid.WalkSpeed = 0
- Humanoid.JumpPower = 0
- end
- end
- wait()
- end
- end)()
- game:GetService("RunService").RenderStepped:connect(function()
- Angle = Angle % 100 + angleSpeed / 10
- Axis = Axis % 100 + axisSpeed / 10
- walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude
- jumpVel = Torso.Velocity.Y
- sine = change + sine
- if jumpVel > 1 then
- currentAnim = "Jumping"
- elseif jumpVel < -1 then
- currentAnim = "Falling"
- elseif walkingMagnitude < 2 then
- currentAnim = "Idling"
- elseif isSprinting == true then
- currentAnim = "Sprinting"
- elseif walkingMagnitude > 2 then
- currentAnim = "Walking"
- elseif isAttacking == true then
- currentAnim = "Attacking"
- end
- if currentAnim == "Jumping" and Animations == false then
- angleSpeed = 2
- axisSpeed = 2
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(15), math.rad(0), math.rad(20)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15)
- elseif currentAnim == "Falling" and Animations == false then
- if transformed == false then
- angleSpeed = 2
- axisSpeed = 2
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(25)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- elseif transformed == true and transformed2 == false then
- angleSpeed = 2
- axisSpeed = 2
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- elseif transformed == true and transformed2 == true then
- angleSpeed = 2
- axisSpeed = 2
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-80)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15)
- end
- elseif currentAnim == "Idling" and Animations == false then
- if transformed == false then
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
- elseif transformed == true and transformed2 == false then
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
- elseif transformed == true and transformed2 == true then
- angleSpeed = 1
- axisSpeed = 1
- change = 0.5
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(50) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15)
- end
- elseif currentAnim == "Walking" and Animations == false then
- if transformed == false then
- if sprint == false then
- angleSpeed = 1
- axisSpeed = 1
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
- else
- angleSpeed = 10
- axisSpeed = 10
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(10)), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
- end
- elseif transformed == true and transformed2 == false then
- if sprint == false then
- angleSpeed = 1
- axisSpeed = 1
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
- else
- angleSpeed = 10
- axisSpeed = 10
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
- end
- elseif transformed == true and transformed2 == true then
- if sprint == false then
- angleSpeed = 1
- axisSpeed = 1
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15)
- else
- angleSpeed = 10
- axisSpeed = 10
- RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15)
- LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(-20) - math.sin(sine / 3) / 10), 0.15)
- LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
- RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15)
- Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15)
- Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15)
- end
- end
- end
- end)
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