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Jul 13th, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. --//====================================================\\--
  3. --|| CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. script:ClearAllChildren()
  7. wait(0.2)
  8.  
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29. local TIME = 0
  30. local sick = Instance.new("Sound",Torso)
  31. local SIZE = 1
  32.  
  33. IT = Instance.new
  34. CF = CFrame.new
  35. VT = Vector3.new
  36. RAD = math.rad
  37. C3 = Color3.new
  38. UD2 = UDim2.new
  39. BRICKC = BrickColor.new
  40. ANGLES = CFrame.Angles
  41. EULER = CFrame.fromEulerAnglesXYZ
  42. COS = math.cos
  43. ACOS = math.acos
  44. SIN = math.sin
  45. ASIN = math.asin
  46. ABS = math.abs
  47. MRANDOM = math.random
  48. FLOOR = math.floor
  49.  
  50. --//=================================\\
  51. --|| USEFUL VALUES
  52. --\\=================================//
  53.  
  54. Animation_Speed = 3
  55. local FORCERESET = false
  56. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  57. local Speed = 16
  58. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  59. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  61. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  62. local DAMAGEMULTIPLIER = 1
  63. local ANIM = "Idle"
  64. local ATTACK = false
  65. local EQUIPPED = false
  66. local HOLD = false
  67. local COMBO = 1
  68. local Rooted = false
  69. local SINE = 0
  70. local KEYHOLD = false
  71. local CHANGE = 2 / Animation_Speed
  72. local WALKINGANIM = false
  73. local VALUE1 = false
  74. local VALUE2 = false
  75. local ROBLOXIDLEANIMATION = IT("Animation")
  76. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  77. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  78. --ROBLOXIDLEANIMATION.Parent = Humanoid
  79. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  80. WEAPONGUI.Name = "BanishV3Gui"
  81. local Weapon = IT("Model")
  82. Weapon.Name = "Adds"
  83. local Effects = IT("Folder", Weapon)
  84. Effects.Name = "Effects"
  85. local ANIMATOR = Humanoid.Animator
  86. local ANIMATE = Character:FindFirstChild("Animate")
  87. local UNANCHOR = true
  88. local TOBANISH = {}
  89. script.Parent = PlayerGui
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = Instance.new("ManualWeld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CFrame.new()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. else
  271. if (1 + cosTheta) > 0.0001 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285. local qa = {QuaternionFromCFrame(a)}
  286. local qb = {QuaternionFromCFrame(b)}
  287. local ax, ay, az = a.x, a.y, a.z
  288. local bx, by, bz = b.x, b.y, b.z
  289. local _t = 1 - t
  290. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340. local NEWSOUND = nil
  341. coroutine.resume(coroutine.create(function()
  342. NEWSOUND = S:Clone()
  343. NEWSOUND.Parent = PARENT
  344. NEWSOUND.Volume = VOLUME
  345. NEWSOUND.Pitch = PITCH
  346. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347. NEWSOUND:play()
  348. if DOESLOOP == true then
  349. NEWSOUND.Looped = true
  350. else
  351. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  352. NEWSOUND:remove()
  353. end
  354. end))
  355. return NEWSOUND
  356. end
  357.  
  358. function CFrameFromTopBack(at, top, back)
  359. local right = top:Cross(back)
  360. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  361. end
  362.  
  363. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  364. function WACKYEFFECT(Table)
  365. local TYPE = (Table.EffectType or "Sphere")
  366. local SIZE = (Table.Size or VT(1,1,1))
  367. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  368. local TRANSPARENCY = (Table.Transparency or 0)
  369. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  370. local CFRAME = (Table.CFrame or Torso.CFrame)
  371. local MOVEDIRECTION = (Table.MoveToPos or nil)
  372. local ROTATION1 = (Table.RotationX or 0)
  373. local ROTATION2 = (Table.RotationY or 0)
  374. local ROTATION3 = (Table.RotationZ or 0)
  375. local MATERIAL = (Table.Material or "Neon")
  376. local COLOR = (Table.Color or C3(1,1,1))
  377. local TIME = (Table.Time or 45)
  378. local SOUNDID = (Table.SoundID or nil)
  379. local SOUNDPITCH = (Table.SoundPitch or nil)
  380. local SOUNDVOLUME = (Table.SoundVolume or nil)
  381. coroutine.resume(coroutine.create(function()
  382. local PLAYSSOUND = false
  383. local SOUND = nil
  384. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  385. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  386. PLAYSSOUND = true
  387. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  388. end
  389. EFFECT.Color = COLOR
  390. local MSH = nil
  391. if TYPE == "Sphere" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  393. elseif TYPE == "Block" then
  394. MSH = IT("BlockMesh",EFFECT)
  395. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  396. elseif TYPE == "Wave" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  398. elseif TYPE == "Ring" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  400. elseif TYPE == "Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Round Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Swirl" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Skull" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Crystal" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  410. end
  411. if MSH ~= nil then
  412. local MOVESPEED = nil
  413. if MOVEDIRECTION ~= nil then
  414. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  415. end
  416. local GROWTH = SIZE - ENDSIZE
  417. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = CFRAME
  422. end
  423. for LOOP = 1, TIME+1 do
  424. Swait()
  425. MSH.Scale = MSH.Scale - GROWTH/TIME
  426. if TYPE == "Wave" then
  427. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  428. end
  429. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  434. end
  435. if MOVEDIRECTION ~= nil then
  436. local ORI = EFFECT.Orientation
  437. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  438. EFFECT.Orientation = ORI
  439. end
  440. end
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. SOUND.Stopped:Connect(function()
  445. EFFECT:remove()
  446. end)
  447. end
  448. else
  449. if PLAYSSOUND == false then
  450. EFFECT:remove()
  451. else
  452. repeat Swait() until SOUND.Playing == false
  453. EFFECT:remove()
  454. end
  455. end
  456. end))
  457. end
  458.  
  459. function MakeForm(PART,TYPE)
  460. if TYPE == "Cyl" then
  461. local MSH = IT("CylinderMesh",PART)
  462. elseif TYPE == "Ball" then
  463. local MSH = IT("SpecialMesh",PART)
  464. MSH.MeshType = "Sphere"
  465. elseif TYPE == "Wedge" then
  466. local MSH = IT("SpecialMesh",PART)
  467. MSH.MeshType = "Wedge"
  468. end
  469. end
  470.  
  471. function SpawnTrail(FROM,TO,BIG)
  472. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  473. MakeForm(TRAIL,"Cyl")
  474. local DIST = (FROM - TO).Magnitude
  475. if BIG == true then
  476. TRAIL.Size = VT(0.5,DIST,0.5)
  477. else
  478. TRAIL.Size = VT(0.25,DIST,0.25)
  479. end
  480. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  481. coroutine.resume(coroutine.create(function()
  482. for i = 1, 5 do
  483. Swait()
  484. TRAIL.Transparency = TRAIL.Transparency + 0.1
  485. end
  486. TRAIL:remove()
  487. end))
  488. end
  489.  
  490. Debris = game:GetService("Debris")
  491.  
  492. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  493. local DIRECTION = CF(StartPos,EndPos).lookVector
  494. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  495. end
  496.  
  497. function turnto(position)
  498. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  499. end
  500.  
  501. --//=================================\\
  502. --|| WEAPON CREATION
  503. --\\=================================//
  504.  
  505. function SpawnTrail(FROM,TO,BIG)
  506. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0))
  507. MakeForm(TRAIL,"Cyl")
  508. local DIST = (FROM - TO).Magnitude
  509. if BIG == true then
  510. TRAIL.Size = VT(0.5,DIST,0.5)
  511. else
  512. TRAIL.Size = VT(0.25,DIST,0.25)
  513. end
  514. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  515. coroutine.resume(coroutine.create(function()
  516. for i = 1, 5 do
  517. Swait()
  518. TRAIL.Transparency = TRAIL.Transparency + 0.1
  519. end
  520. TRAIL:remove()
  521. end))
  522. end
  523.  
  524. local asd = Instance.new("ParticleEmitter")
  525. asd.Color = ColorSequence.new(Color3.new(0, 0, 3), Color3.new(0, 0, 3))
  526. asd.LightEmission = .1
  527. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  528. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  529. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  530. asd.Transparency = bbb
  531. asd.Size = aaa
  532. asd.ZOffset = .9
  533. asd.Acceleration = Vector3.new(0, -15, 0)
  534. asd.LockedToPart = false
  535. asd.EmissionDirection = "Back"
  536. asd.Lifetime = NumberRange.new(1, 2)
  537. asd.Rotation = NumberRange.new(-100, 100)
  538. asd.RotSpeed = NumberRange.new(-100, 100)
  539. asd.Speed = NumberRange.new(10)
  540. asd.Enabled = false
  541. asd.VelocitySpread = 999
  542.  
  543. local Particle = IT("ParticleEmitter",nil)
  544. Particle.Enabled = false
  545. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  546. Particle.LightEmission = 1
  547. Particle.Rate = 200
  548. Particle.ZOffset = 1
  549. Particle.Rotation = NumberRange.new(-180, 180)
  550. Particle.RotSpeed = NumberRange.new(-180, 180)
  551. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  552. Particle.Color = ColorSequence.new(C3(0,0,3),C3(0,0,3))
  553.  
  554. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  555. function ParticleEmitter(Table)
  556. local PRTCL = Particle:Clone()
  557. local Speed = Table.Speed or 5
  558. local Drag = Table.Drag or 0
  559. local Size1 = Table.Size1 or 1
  560. local Size2 = Table.Size2 or 5
  561. local Lifetime1 = Table.Lifetime1 or 1
  562. local Lifetime2 = Table.Lifetime2 or 1.5
  563. local Parent = Table.Parent or Torso
  564. local Emit = Table.Emit or 100
  565. local Offset = Table.Offset or 360
  566. local Acel = Table.Acel or VT(0,0,0)
  567. local Enabled = Table.Enabled or false
  568. PRTCL.Parent = Parent
  569. PRTCL.Size = NumberSequence.new(Size1,Size2)
  570. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  571. PRTCL.Speed = NumberRange.new(Speed)
  572. PRTCL.VelocitySpread = Offset
  573. PRTCL.Drag = Drag
  574. PRTCL.Acceleration = Acel
  575. if Enabled == false then
  576. PRTCL:Emit(Emit)
  577. Debris:AddItem(PRTCL,Lifetime2)
  578. else
  579. PRTCL.Enabled = true
  580. end
  581. return PRTCL
  582. end
  583.  
  584. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  585. PRT.LockedToPart = true
  586. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  587. PRT.LockedToPart = true
  588. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  589. PRT.LockedToPart = true
  590. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  591. PRT.LockedToPart = true
  592. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  593. PRT.LockedToPart = true
  594. for _, c in pairs(Character:GetDescendants()) do
  595. if c and c.Parent then
  596. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  597. local ACCESSORY = c.Parent
  598. c.Parent = Character
  599. if c then
  600. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  601. weldBetween(Head,c)
  602. else
  603. weldBetween(Torso,c)
  604. end
  605. end
  606. ACCESSORY:remove()
  607. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  608. c.Material = "Neon"
  609. c.Color = C3(0,0,0)
  610. if c:FindFirstChildOfClass("SpecialMesh") then
  611. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  612. end
  613. if c == Head then
  614. if c:FindFirstChild("face") then
  615. c.face:remove()
  616. end
  617. end
  618. elseif c.ClassName == "Part" and c.Name == "Eye" then
  619. c.Color = C3(0,0,3)
  620. c.Material = "Neon"
  621. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  622. c:remove()
  623. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  624. c:remove()
  625. end
  626. end
  627. end
  628.  
  629. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  630. PRT.Color = C3(0,0,0)
  631. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  632. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  633.  
  634. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false)
  635. PRT.Color = C3(0, 0, 3)
  636. MakeForm(PRT,"Ball")
  637. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0))
  638. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false)
  639. PRT.Color = C3(0, 0, 3)
  640. MakeForm(PRT,"Ball")
  641. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0))
  642. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  643. PRT.Color = C3(0, 0, 3)
  644. MakeForm(PRT,"Ball")
  645. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  646. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false)
  647. PRT.Color = C3(0, 0, 3)
  648. MakeForm(PRT,"Ball")
  649. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0))
  650. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  651. PRT.Color = C3(0, 0, 3)
  652. MakeForm(PRT,"Ball")
  653. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0))
  654. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false)
  655. PRT.Color = C3(0, 0, 3)
  656. MakeForm(PRT,"Ball")
  657. CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0))
  658.  
  659. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  660. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  661. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  662. MakeForm(Part,"Wedge")
  663. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  664. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  665. MakeForm(Part,"Wedge")
  666. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  667. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  668. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  669. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  670. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  671. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  672. MakeForm(Part,"Cyl")
  673. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  674. for i = 1, 8 do
  675. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  676. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  677. end
  678. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  679. MakeForm(Part,"Cyl")
  680. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  681. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  682. MakeForm(Part,"Ball")
  683. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  684. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  685. MakeForm(Part,"Wedge")
  686. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  687. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  688. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  689. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  690. MakeForm(Part,"Cyl")
  691. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  692. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  693. MakeForm(Part,"Cyl")
  694. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  695. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  696. MakeForm(Part,"Cyl")
  697. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  698. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  699. MakeForm(Part,"Wedge")
  700. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  701. local LASTPART = Handle
  702. for i = 1, 10 do
  703. if LASTPART == Handle then
  704. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  705. LASTPART = Part
  706. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  707. else
  708. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  709. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  710. LASTPART = Part
  711. end
  712. end
  713.  
  714. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  715. MakeForm(Barrel,"Cyl")
  716. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  717. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  718. MakeForm(Part,"Cyl")
  719. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  720. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  721. MakeForm(Part,"Wedge")
  722. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  723. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  724. MakeForm(Hole,"Cyl")
  725. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  726. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  727. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  728. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  729. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  730. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  731. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  732. coroutine.resume(coroutine.create(function()
  733. while wait() do
  734. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  735. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  736. end
  737. end))
  738.  
  739. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  740. local LeftArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  741. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  742. MakeForm(Part,"Wedge")
  743. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  744. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  745. MakeForm(Part,"Wedge")
  746. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  747. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  748. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  750. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  752. MakeForm(Part,"Cyl")
  753. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  754. for i = 1, 8 do
  755. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  756. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  757. end
  758. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  759. MakeForm(Part,"Cyl")
  760. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  761. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  762. MakeForm(Part,"Ball")
  763. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  765. MakeForm(Part,"Wedge")
  766. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  767. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  770. MakeForm(Part,"Cyl")
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  772. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  773. MakeForm(Part,"Cyl")
  774. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  776. MakeForm(Part,"Cyl")
  777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  778. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  779. MakeForm(Part,"Wedge")
  780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  781. local LASTPART = Handle
  782. for i = 1, 10 do
  783. if LASTPART == Handle then
  784. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  785. LASTPART = Part
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. else
  788. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  789. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  790. LASTPART = Part
  791. end
  792. end
  793.  
  794. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  795. MakeForm(Barrel,"Cyl")
  796. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  797. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  798. MakeForm(Part,"Cyl")
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  800. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  801. MakeForm(Part,"Wedge")
  802. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  803. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  804. MakeForm(Hole,"Cyl")
  805. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  806. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  807. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  808. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  809. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  810. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  811. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  812. coroutine.resume(coroutine.create(function()
  813. while wait() do
  814. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  815. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  816. end
  817. end))
  818.  
  819. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  820. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  821.  
  822. for _, c in pairs(Weapon:GetDescendants()) do
  823. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  824. c.Material = "Glass"
  825. c.Color = C3(0,0,0)
  826. elseif c.ClassName == "Part" and c.Name == "Eye" then
  827. c.Color = C3(0,0,3)
  828. c.Material = "Neon"
  829. end
  830. end
  831.  
  832. Weapon.Parent = Character
  833. for _, c in pairs(Weapon:GetChildren()) do
  834. if c.ClassName == "Part" then
  835. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  836. end
  837. end
  838.  
  839. local SKILLTEXTCOLOR = C3(0,0,3)
  840. local SKILLFONT = "Antique"
  841. local SKILLTEXTSIZE = 7
  842.  
  843. Humanoid.Died:connect(function()
  844. ATTACK = true
  845. end)
  846.  
  847. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  848. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  849. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  850. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  851. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  852. ]]
  853. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  854. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  855. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  856. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  857. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  858. ]]
  859. function printbye(Name)
  860. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  861. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  862. end
  863.  
  864. workspace.ChildAdded:connect(function(instance)
  865. for BANISH = 1, #TOBANISH do
  866. if TOBANISH[BANISH] ~= nil then
  867. if instance.Name == TOBANISH[BANISH] then
  868. coroutine.resume(coroutine.create(function()
  869. printbye(instance.Name)
  870. instance:ClearAllChildren()
  871. Debris:AddItem(instance,0.0005)
  872. end))
  873. end
  874. end
  875. end
  876. end)
  877.  
  878. --//=================================\\
  879. --|| DAMAGING
  880. --\\=================================//
  881.  
  882. function Banish(Foe)
  883. if Foe then
  884. coroutine.resume(coroutine.create(function()
  885. --if game.Players:FindFirstChild(Foe.Name) then
  886. table.insert(TOBANISH,Foe.Name)
  887. printbye(Foe.Name)
  888. --end
  889. Foe.Archivable = true
  890. local CLONE = Foe:Clone()
  891. Foe:Destroy()
  892. CLONE.Parent = Effects
  893. CLONE:BreakJoints()
  894. local MATERIALS = {"Glass","Neon"}
  895. for _, c in pairs(CLONE:GetDescendants()) do
  896. if c:IsA("BasePart") then
  897. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  898. CreateSound(340722848, c, 10, 1, false)
  899. end
  900. c.Anchored = true
  901. c.Transparency = c.Transparency + 0.2
  902. c.Material = MATERIALS[MRANDOM(1,2)]
  903. c.Color = C3(1,0,0)
  904. if c.ClassName == "MeshPart" then
  905. c.TextureID = ""
  906. end
  907. if c:FindFirstChildOfClass("SpecialMesh") then
  908. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  909. end
  910. if c:FindFirstChildOfClass("Decal") then
  911. c:FindFirstChildOfClass("Decal"):remove()
  912. end
  913. c.Name = "Banished"
  914. c.CanCollide = false
  915. else
  916. c:remove()
  917. end
  918. end
  919. local A = false
  920. for i = 1, 35 do
  921. if A == false then
  922. A = true
  923. elseif A == true then
  924. A = false
  925. end
  926. for _, c in pairs(CLONE:GetDescendants()) do
  927. if c:IsA("BasePart") then
  928. c.Anchored = true
  929. c.Material = MATERIALS[MRANDOM(1,2)]
  930. c.Transparency = c.Transparency + 0.8/35
  931. if A == false then
  932. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  933. elseif A == true then
  934. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  935. end
  936. end
  937. end
  938. Swait()
  939. end
  940. CLONE:remove()
  941. end))
  942. end
  943. end
  944.  
  945. function ApplyAoE(POSITION,RANGE,ISBANISH)
  946. local CHILDREN = workspace:GetDescendants()
  947. for index, CHILD in pairs(CHILDREN) do
  948. if CHILD.ClassName == "Model" and CHILD ~= Character then
  949. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  950. if HUM then
  951. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  952. if TORSO then
  953. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  954. if ISBANISH == true then
  955. Banish(CHILD)
  956. else
  957. if ISBANISH == "Gravity" then
  958. HUM.PlatformStand = true
  959. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  960. local grav = Instance.new("BodyPosition",TORSO)
  961. grav.D = 15
  962. grav.P = 20000
  963. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  964. grav.position = TORSO.Position
  965. grav.Name = "V3BanishForce"..Player.Name
  966. else
  967. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  968. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  969. end
  970. else
  971. HUM.PlatformStand = false
  972. end
  973. end
  974. elseif ISBANISH == "Gravity" then
  975. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  976. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  977. HUM.PlatformStand = false
  978. end
  979. end
  980. end
  981. end
  982. end
  983. end
  984. end
  985.  
  986. --//=================================\\
  987. --|| ATTACK FUNCTIONS AND STUFF
  988. --\\=================================//
  989.  
  990. function Banisher_Bullet()
  991. ATTACK = true
  992. Rooted = false
  993. for i=0, 0.4, 0.1 / Animation_Speed do
  994. Swait()
  995. turnto(Mouse.Hit.p)
  996. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  997. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  998. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  999. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1000. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1001. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1002. end
  1003. repeat
  1004. for i=0, 0.2, 0.1 / Animation_Speed do
  1005. Swait()
  1006. turnto(Mouse.Hit.p)
  1007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1013. end
  1014. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1015. SpawnTrail(Hole.Position,POS)
  1016. if HIT ~= nil then
  1017. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1018. Banish(HIT.Parent)
  1019. end
  1020. end
  1021. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1022. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1023. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1024. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1025. for i=0, 0.3, 0.1 / Animation_Speed do
  1026. Swait()
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1033. end
  1034. until KEYHOLD == false
  1035. ATTACK = false
  1036. Rooted = false
  1037. end
  1038.  
  1039. function AttackTemplate()
  1040. ATTACK = true
  1041. Rooted = false
  1042. for i=0, 1, 0.1 / Animation_Speed do
  1043. Swait()
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1050. end
  1051. ATTACK = false
  1052. Rooted = false
  1053. end
  1054.  
  1055. --//=================================\\
  1056. --|| ASSIGN THINGS TO KEYS
  1057. --\\=================================//
  1058.  
  1059. function MouseDown(Mouse)
  1060. if ATTACK == false then
  1061. end
  1062. end
  1063.  
  1064. function MouseUp(Mouse)
  1065. HOLD = false
  1066. end
  1067.  
  1068. function KeyDown(Key)
  1069. KEYHOLD = true
  1070. if Key == "z" and ATTACK == false then
  1071. Banisher_Bullet()
  1072. end
  1073.  
  1074. if Key == "b" and ATTACK == false then
  1075. end
  1076.  
  1077. if Key == "c" and ATTACK == false then
  1078. end
  1079.  
  1080. if Key == "v" and ATTACK == false then
  1081. end
  1082.  
  1083. if Key == "x" and ATTACK == false then
  1084. end
  1085. end
  1086.  
  1087. function KeyUp(Key)
  1088. KEYHOLD = false
  1089. end
  1090.  
  1091. Mouse.Button1Down:connect(function(NEWKEY)
  1092. MouseDown(NEWKEY)
  1093. end)
  1094. Mouse.Button1Up:connect(function(NEWKEY)
  1095. MouseUp(NEWKEY)
  1096. end)
  1097. Mouse.KeyDown:connect(function(NEWKEY)
  1098. KeyDown(NEWKEY)
  1099. end)
  1100. Mouse.KeyUp:connect(function(NEWKEY)
  1101. KeyUp(NEWKEY)
  1102. end)
  1103.  
  1104. --//=================================\\
  1105. --\\=================================//
  1106.  
  1107.  
  1108. function unanchor()
  1109. if UNANCHOR == true then
  1110. g = Character:GetChildren()
  1111. for i = 1, #g do
  1112. if g[i].ClassName == "Part" then
  1113. g[i].Anchored = false
  1114. end
  1115. end
  1116. end
  1117. end
  1118.  
  1119.  
  1120. --//=================================\\
  1121. --|| WRAP THE WHOLE SCRIPT UP
  1122. --\\=================================//
  1123.  
  1124. Humanoid.Changed:connect(function(Jump)
  1125. if Jump == "Jump" and (Disable_Jump == true) then
  1126. Humanoid.Jump = false
  1127. end
  1128. end)
  1129.  
  1130. local CONNECT = nil
  1131.  
  1132. while true do
  1133. Swait()
  1134. ANIMATE.Parent = nil
  1135. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1136. Humanoid = IT("Humanoid",Character)
  1137. end
  1138. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1139. v:Stop();
  1140. end
  1141. SINE = SINE + CHANGE
  1142. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1143. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1144. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1145. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1146. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1147. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1148. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1149. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1150. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1151. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1152. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1153. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1154. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1155. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1156. end
  1157. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1158. ANIM = "Jump"
  1159. if ATTACK == false then
  1160. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1164. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1166. end
  1167. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1168. ANIM = "Fall"
  1169. if ATTACK == false then
  1170. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1171. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1172. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1173. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1174. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1175. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1176. end
  1177. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1178. ANIM = "Idle"
  1179. if ATTACK == false then
  1180. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1181. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1182. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1183. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1184. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1185. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1186. end
  1187. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1188. ANIM = "Walk"
  1189. if ATTACK == false then
  1190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1194. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1196. end
  1197. end
  1198. unanchor()
  1199. Humanoid.MaxHealth = "inf"
  1200. Humanoid.Health = "inf"
  1201. if Rooted == false then
  1202. Disable_Jump = false
  1203. Humanoid.WalkSpeed = Speed
  1204. elseif Rooted == true then
  1205. Disable_Jump = true
  1206. Humanoid.WalkSpeed = 0
  1207. end
  1208. sick.Parent = Torso
  1209. sick:resume()
  1210. sick.Volume = 5
  1211. sick.Pitch = 1
  1212. sick.SoundId = "rbxassetid://924339757"
  1213. sick.Name = "BanishV3Music"
  1214. end
  1215.  
  1216. --//=================================\\
  1217. --\\=================================//
  1218.  
  1219.  
  1220.  
  1221.  
  1222.  
  1223. --//====================================================\\--
  1224. --|| END OF SCRIPT
  1225. --\\====================================================//--
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