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BlitSettings

Sep 27th, 2021
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C# 0.50 KB | None | 0 0
  1. using Sirenix.OdinInspector;
  2. using UnityEngine;
  3.  
  4. //This only contains the bare minimum that is currently required in the other scripts.
  5. namespace HarryH.Outline
  6. {
  7.     [CreateAssetMenu(fileName = "BlitSettings", menuName = "Rendering/Universal Render Pipeline/Blit Settings")]
  8.     [InlineEditor(InlineEditorObjectFieldModes.Boxed)]
  9.     public class BlitSettings : ScriptableObject
  10.     {
  11.         public Material blitMaterial;
  12.         [SerializeField]
  13.         public string outlineEncoderString;
  14.     }
  15. }
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