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- using Sirenix.OdinInspector;
- using UnityEngine;
- //This only contains the bare minimum that is currently required in the other scripts.
- namespace HarryH.Outline
- {
- [CreateAssetMenu(fileName = "BlitSettings", menuName = "Rendering/Universal Render Pipeline/Blit Settings")]
- [InlineEditor(InlineEditorObjectFieldModes.Boxed)]
- public class BlitSettings : ScriptableObject
- {
- public Material blitMaterial;
- [SerializeField]
- public string outlineEncoderString;
- }
- }
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