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- wait(0.5)
- local p = game.Players.LocalPlayer
- local char = p.Character
- local hed = char.Head
- local arm1 = char["Right Arm"]
- local arm2 = char["Left Arm"]
- local leg1 = char["Right Leg"]
- local leg2 = char["Left Leg"]
- local tor = char.Torso
- local hrp = char.HumanoidRootPart
- local mouse = p:GetMouse()
- local TPOWER = false
- local c = char
- c.Torso["Right Shoulder"].C0 = c.Torso["Right Shoulder"].C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),0,0)
- c.Torso["Left Shoulder"].C0 = c.Torso["Left Shoulder"].C0 * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-90),0,0)
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