Advertisement
BAconTUbe

CHARAAAA

Feb 15th, 2019
134
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 45.09 KB | None | 0 0
  1. local Player = game:GetService("Players").janndwayne
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61.  
  62. --//====================================================\\--
  63. --|| CREATED BY SHACKLUSTER
  64. --\\====================================================//--
  65.  
  66.  
  67.  
  68. wait(0.2)
  69.  
  70. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  71.  
  72. local wld = Instance.new("Weld", wp1)
  73.  
  74. wld.Part0 = wp0
  75.  
  76. wld.Part1 = wp1
  77.  
  78. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  79.  
  80. return wld
  81.  
  82. end
  83.  
  84. local p = game:GetService("Players").janndwayne
  85. local char = p.Character
  86. local larm = char:WaitForChild("Left Arm")
  87. local rarm = char:WaitForChild("Right Arm")
  88. local lleg = char:WaitForChild("Left Leg")
  89. local rleg = char:WaitForChild("Right Leg")
  90. local hed = char:WaitForChild("Head")
  91. local torso = char:WaitForChild("Torso")
  92. local root = char:WaitForChild("HumanoidRootPart")
  93. local hum = char:FindFirstChildOfClass("Humanoid")
  94. local debris = game:GetService("Debris")
  95. local input = game:GetService("UserInputService")
  96. local run = game:GetService("RunService")
  97. local rs = run.Heartbeat
  98. local wingpose = "Idle"
  99. local DebrisModel = Instance.new("Model",char)
  100. DebrisModel.Name = "Debris"
  101. repeat rs:wait() until p.CharacterAppearanceLoaded
  102. hair = Instance.new("Part",char)
  103.  
  104. Amo = game:GetService("Players").janndwayne
  105. PlrAmo = Amo.Character
  106. TPBlock = Instance.new("Part")
  107. TPBlock.Parent = workspace
  108. TPBlock.Name = "AmoTpBlocc"
  109. TPBlock.BrickColor = BrickColor.Black()
  110. TPBlock.CFrame = CFrame.new(999e99,999e9,99e999)
  111. TPBlock.Size = Vector3.new(5,7,5)
  112. TPBlock.Archivable = true
  113. TPBlock.Anchored = true
  114. TPBlock.Transparency = 0.5
  115. TPBlock.Material = "Neon"
  116. TPBlock.CanCollide = false
  117.  
  118. TPsound = Instance.new("Sound")
  119. TPsound.Parent = PlrAmo.Torso
  120. TPsound.SoundId = "rbxassetid://462606062"
  121. TPsound.Volume = 10
  122. TPsound.Playing = false
  123. TPsound.Looped = false
  124.  
  125. function onKeyDown(key)
  126. key:lower()
  127. if key == "e" then
  128. PlrAmo.Torso.Anchored = true
  129. wait()
  130. TPBlock.Transparency = 1
  131. TPBlock.CFrame = PlrAmo.HumanoidRootPart.CFrame
  132. wait(0.03)
  133. TPBlock.Transparency = 0.8
  134. wait(0.02)
  135. TPBlock.Transparency = 0.6
  136. wait(0.02)
  137. TPBlock.Transparency = 0.4
  138. wait(0.8)
  139. if mouse.Target then
  140. PlrAmo.Torso.Anchored = false
  141. TPBlock.CFrame = CFrame.new(999e99,999e9,99e999)
  142. wait(0.001)
  143. PlrAmo.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
  144. TPsound.TimePosition = 0
  145. TPsound.Playing = true
  146. wait(0.3)
  147. TPsound.Playing = false
  148. TPsound.TimePosition = 0
  149. end
  150. end
  151. end
  152.  
  153.  
  154. mouse.KeyDown:connect(onKeyDown)
  155.  
  156. newWeld(torso, hed, 0, 1.5, 0)
  157.  
  158. hair = Instance.new("Part",char)
  159. hair.Color = Color3.fromRGB(30,10,0)
  160. hair.CanCollide = false
  161. meshhair = Instance.new("SpecialMesh",hair)
  162. meshhair.MeshId = "rbxassetid://431809364"
  163. meshhair.Scale = Vector3.new(1,1,1)*1.1
  164. newWeld(hed,hair,0,0.22,0)
  165.  
  166. Player = game:GetService("Players").janndwayne
  167. PlayerGui = Player.PlayerGui
  168. Cam = workspace.CurrentCamera
  169. Backpack = Player.Backpack
  170. Character = Player.Character
  171. Humanoid = Character.Humanoid
  172. RootPart = Character["HumanoidRootPart"]
  173. Torso = Character["Torso"]
  174. Head = Character["Head"]
  175. RightArm = Character["Right Arm"]
  176. LeftArm = Character["Left Arm"]
  177. RightLeg = Character["Right Leg"]
  178. LeftLeg = Character["Left Leg"]
  179. RootJoint = RootPart["RootJoint"]
  180. Neck = Torso["Neck"]
  181. RightShoulder = Torso["Right Shoulder"]
  182. LeftShoulder = Torso["Left Shoulder"]
  183. RightHip = Torso["Right Hip"]
  184. LeftHip = Torso["Left Hip"]
  185. local sick = Instance.new("Sound",Character)
  186. sick.SoundId = "rbxassetid://610163532"
  187. sick.Looped = true
  188. sick.Pitch = 0.8
  189. sick.Volume = 1
  190. sick:Play()
  191. Humanoid.DisplayDistanceType = "None"
  192. game.Lighting.ClockTime = 22
  193.  
  194. IT = Instance.new
  195. CF = CFrame.new
  196. VT = Vector3.new
  197. RAD = math.rad
  198. C3 = Color3.new
  199. UD2 = UDim2.new
  200. BRICKC = BrickColor.new
  201. ANGLES = CFrame.Angles
  202. EULER = CFrame.fromEulerAnglesXYZ
  203. COS = math.cos
  204. ACOS = math.acos
  205. SIN = math.sin
  206. ASIN = math.asin
  207. ABS = math.abs
  208. MRANDOM = math.random
  209. FLOOR = math.floor
  210.  
  211. local Sky = IT("Sky")
  212. Sky.Parent = game.Lighting
  213. Sky.MoonAngularSize = 45
  214. Sky.MoonTextureId = "http://www.roblox.com/asset/?id=1055904136"
  215.  
  216. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  217. local NEWMESH = IT(MESH)
  218. if MESH == "SpecialMesh" then
  219. NEWMESH.MeshType = MESHTYPE
  220. if MESHID ~= "nil" and MESHID ~= "" then
  221. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  222. end
  223. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  224. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  225. end
  226. end
  227. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  228. NEWMESH.Scale = SCALE
  229. NEWMESH.Parent = PARENT
  230. return NEWMESH
  231. end
  232.  
  233. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  234. local NEWPART = IT("Part")
  235. NEWPART.formFactor = FORMFACTOR
  236. NEWPART.Reflectance = REFLECTANCE
  237. NEWPART.Transparency = TRANSPARENCY
  238. NEWPART.CanCollide = false
  239. NEWPART.Locked = true
  240. NEWPART.Anchored = true
  241. if ANCHOR == false then
  242. NEWPART.Anchored = false
  243. end
  244. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  245. NEWPART.Name = NAME
  246. NEWPART.Size = SIZE
  247. NEWPART.Position = Torso.Position
  248. NEWPART.Material = MATERIAL
  249. NEWPART:BreakJoints()
  250. NEWPART.Parent = PARENT
  251. return NEWPART
  252. end
  253.  
  254. --//=================================\\
  255. --|| CUSTOMIZATION
  256. --\\=================================//
  257.  
  258. Player_Size = 1 --Size of the player.
  259. Animation_Speed = 3
  260. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  261.  
  262. local Speed = 16
  263. local Effects2 = {}
  264.  
  265. --//=================================\\
  266. --|| END OF CUSTOMIZATION
  267. --\\=================================//
  268.  
  269. local function weldBetween(a, b)
  270. local weldd = Instance.new("ManualWeld")
  271. weldd.Part0 = a
  272. weldd.Part1 = b
  273. weldd.C0 = CFrame.new()
  274. weldd.C1 = b.CFrame:inverse() * a.CFrame
  275. weldd.Parent = a
  276. return weldd
  277. end
  278.  
  279. --//=================================\\
  280. --|| USEFUL VALUES
  281. --\\=================================//
  282.  
  283. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  284. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  285. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  286. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  287. local CHANGEDEFENSE = 0
  288. local CHANGEDAMAGE = 0
  289. local CHANGEMOVEMENT = 0
  290. local ANIM = "Idle"
  291. local ATTACK = false
  292. local EQUIPPED = false
  293. local HOLD = false
  294. local COMBO = 1
  295. local Rooted = false
  296. local SINE = 0
  297. local KEYHOLD = false
  298. local CHANGE = 2 / Animation_Speed
  299. local WALKINGANIM = false
  300. local WALK = 0
  301. local VALUE1 = false
  302. local VALUE2 = false
  303. local ROBLOXIDLEANIMATION = IT("Animation")
  304. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  305. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  306. --ROBLOXIDLEANIMATION.Parent = Humanoid
  307. local Weapon = IT("Model")
  308. Weapon.Name = "Adds"
  309. local Effects = IT("Folder", Weapon)
  310. Effects.Name = "Effects"
  311. local ANIMATOR = Humanoid.Animator
  312. local ANIMATE = Character.Animate
  313. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  314. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  315. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  316. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  317. local UNANCHOR = true
  318. local KILLINSTINCT = 0
  319.  
  320. local SKILLTEXTCOLOR = C3(1,0,0)
  321.  
  322. --//=================================\\
  323. --\\=================================//
  324.  
  325.  
  326. --//=================================\\
  327. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  328. --\\=================================//
  329.  
  330. ArtificialHB = Instance.new("BindableEvent", script)
  331. ArtificialHB.Name = "ArtificialHB"
  332.  
  333. script:WaitForChild("ArtificialHB")
  334.  
  335. frame = Frame_Speed
  336. tf = 0
  337. allowframeloss = false
  338. tossremainder = false
  339. lastframe = tick()
  340. script.ArtificialHB:Fire()
  341.  
  342. game:GetService("RunService").Heartbeat:connect(function(s, p)
  343. tf = tf + s
  344. if tf >= frame then
  345. if allowframeloss then
  346. script.ArtificialHB:Fire()
  347. lastframe = tick()
  348. else
  349. for i = 1, math.floor(tf / frame) do
  350. script.ArtificialHB:Fire()
  351. end
  352. lastframe = tick()
  353. end
  354. if tossremainder then
  355. tf = 0
  356. else
  357. tf = tf - frame * math.floor(tf / frame)
  358. end
  359. end
  360. end)
  361.  
  362. --//=================================\\
  363. --\\=================================//
  364.  
  365.  
  366.  
  367.  
  368.  
  369. --//=================================\\
  370. --|| SOME FUNCTIONS
  371. --\\=================================//
  372.  
  373. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  374. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  375. end
  376.  
  377. function PositiveAngle(NUMBER)
  378. if NUMBER >= 0 then
  379. NUMBER = 0
  380. end
  381. return NUMBER
  382. end
  383.  
  384. function NegativeAngle(NUMBER)
  385. if NUMBER <= 0 then
  386. NUMBER = 0
  387. end
  388. return NUMBER
  389. end
  390.  
  391. function Swait(NUMBER)
  392. if NUMBER == 0 or NUMBER == nil then
  393. ArtificialHB.Event:wait()
  394. else
  395. for i = 1, NUMBER do
  396. ArtificialHB.Event:wait()
  397. end
  398. end
  399. end
  400.  
  401. function QuaternionFromCFrame(cf)
  402. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  403. local trace = m00 + m11 + m22
  404. if trace > 0 then
  405. local s = math.sqrt(1 + trace)
  406. local recip = 0.5 / s
  407. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  408. else
  409. local i = 0
  410. if m11 > m00 then
  411. i = 1
  412. end
  413. if m22 > (i == 0 and m00 or m11) then
  414. i = 2
  415. end
  416. if i == 0 then
  417. local s = math.sqrt(m00 - m11 - m22 + 1)
  418. local recip = 0.5 / s
  419. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  420. elseif i == 1 then
  421. local s = math.sqrt(m11 - m22 - m00 + 1)
  422. local recip = 0.5 / s
  423. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  424. elseif i == 2 then
  425. local s = math.sqrt(m22 - m00 - m11 + 1)
  426. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  427. end
  428. end
  429. end
  430.  
  431. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  432. local xs, ys, zs = x + x, y + y, z + z
  433. local wx, wy, wz = w * xs, w * ys, w * zs
  434. local xx = x * xs
  435. local xy = x * ys
  436. local xz = x * zs
  437. local yy = y * ys
  438. local yz = y * zs
  439. local zz = z * zs
  440. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  441. end
  442.  
  443. function QuaternionSlerp(a, b, t)
  444. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  445. local startInterp, finishInterp;
  446. if cosTheta >= 0.0001 then
  447. if (1 - cosTheta) > 0.0001 then
  448. local theta = ACOS(cosTheta)
  449. local invSinTheta = 1 / SIN(theta)
  450. startInterp = SIN((1 - t) * theta) * invSinTheta
  451. finishInterp = SIN(t * theta) * invSinTheta
  452. else
  453. startInterp = 1 - t
  454. finishInterp = t
  455. end
  456. else
  457. if (1 + cosTheta) > 0.0001 then
  458. local theta = ACOS(-cosTheta)
  459. local invSinTheta = 1 / SIN(theta)
  460. startInterp = SIN((t - 1) * theta) * invSinTheta
  461. finishInterp = SIN(t * theta) * invSinTheta
  462. else
  463. startInterp = t - 1
  464. finishInterp = t
  465. end
  466. end
  467. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  468. end
  469.  
  470. function Clerp(a, b, t)
  471. local qa = {QuaternionFromCFrame(a)}
  472. local qb = {QuaternionFromCFrame(b)}
  473. local ax, ay, az = a.x, a.y, a.z
  474. local bx, by, bz = b.x, b.y, b.z
  475. local _t = 1 - t
  476. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  477. end
  478.  
  479. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  480. local frame = IT("Frame")
  481. frame.BackgroundTransparency = TRANSPARENCY
  482. frame.BorderSizePixel = BORDERSIZEPIXEL
  483. frame.Position = POSITION
  484. frame.Size = SIZE
  485. frame.BackgroundColor3 = COLOR
  486. frame.BorderColor3 = BORDERCOLOR
  487. frame.Name = NAME
  488. frame.Parent = PARENT
  489. return frame
  490. end
  491.  
  492. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  493. local label = IT("TextLabel")
  494. label.BackgroundTransparency = 1
  495. label.Size = UD2(1, 0, 1, 0)
  496. label.Position = UD2(0, 0, 0, 0)
  497. label.TextColor3 = TEXTCOLOR
  498. label.TextStrokeTransparency = STROKETRANSPARENCY
  499. label.TextTransparency = TRANSPARENCY
  500. label.FontSize = TEXTFONTSIZE
  501. label.Font = TEXTFONT
  502. label.BorderSizePixel = BORDERSIZEPIXEL
  503. label.TextScaled = false
  504. label.Text = TEXT
  505. label.Name = NAME
  506. label.Parent = PARENT
  507. return label
  508. end
  509.  
  510. function NoOutlines(PART)
  511. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  512. end
  513.  
  514.  
  515. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  516. local NEWWELD = IT(TYPE)
  517. NEWWELD.Part0 = PART0
  518. NEWWELD.Part1 = PART1
  519. NEWWELD.C0 = C0
  520. NEWWELD.C1 = C1
  521. NEWWELD.Parent = PARENT
  522. return NEWWELD
  523. end
  524.  
  525. function CreateSound(ID, PARENT, VOLUME, PITCH)
  526. local NEWSOUND = nil
  527. coroutine.resume(coroutine.create(function()
  528. NEWSOUND = IT("Sound", PARENT)
  529. NEWSOUND.Volume = VOLUME
  530. NEWSOUND.Pitch = PITCH
  531. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  532. Swait()
  533. NEWSOUND:play()
  534. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  535. end))
  536. return NEWSOUND
  537. end
  538.  
  539. function CFrameFromTopBack(at, top, back)
  540. local right = top:Cross(back)
  541. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  542. end
  543.  
  544. function MakeForm(PART,TYPE)
  545. if TYPE == "Cyl" then
  546. local MSH = IT("CylinderMesh",PART)
  547. elseif TYPE == "Ball" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Sphere"
  550. elseif TYPE == "Wedge" then
  551. local MSH = IT("SpecialMesh",PART)
  552. MSH.MeshType = "Wedge"
  553. end
  554. end
  555.  
  556. Debris = game:GetService("Debris")
  557. --//=================================\\
  558. --|| WEAPON CREATION
  559. --\\=================================//
  560.  
  561. local HandlePart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0.2, 3.39, 1.61),false)
  562. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "121944778", "362719969", VT(1,1,1), VT(0, 0, 0))
  563. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, RightArm, HandlePart, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  564.  
  565. local DECAL = IT("Decal",HandlePart)
  566. DECAL.Texture = "http://www.roblox.com/asset/?id=116830967"
  567.  
  568. for _, c in pairs(Weapon:GetChildren()) do
  569. if c.ClassName == "Part" then
  570. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  571. end
  572. end
  573.  
  574. local A = IT("Attachment",HandlePart)
  575. A.Position = VT(0, -1.5, 0)
  576. local B = IT("Attachment",HandlePart)
  577. B.Position = VT(0, 2.2, 0.2)
  578. local Trail = IT("Trail",HandlePart)
  579. Trail.Attachment0 = A
  580. Trail.Attachment1 = B
  581. Trail.Lifetime = 0.1
  582. Trail.Transparency = NumberSequence.new(0.8, 1)
  583. Trail.Enabled = false
  584.  
  585. Weapon.Parent = Character
  586.  
  587. Humanoid.Died:connect(function()
  588. ATTACK = true
  589. end)
  590.  
  591. --//=================================\\
  592. --|| DAMAGING
  593. --\\=================================//
  594.  
  595. local asd = Instance.new("ParticleEmitter")
  596. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.1, 0, 0))
  597. asd.LightEmission = .1
  598. asd.Size = NumberSequence.new(0.2)
  599. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  600. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  601. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  602. asd.Transparency = bbb
  603. asd.Size = aaa
  604. asd.ZOffset = .9
  605. asd.Acceleration = Vector3.new(0, -5, 0)
  606. asd.LockedToPart = false
  607. asd.EmissionDirection = "Back"
  608. asd.Lifetime = NumberRange.new(1, 2)
  609. asd.Rotation = NumberRange.new(-100, 100)
  610. asd.RotSpeed = NumberRange.new(-100, 100)
  611. asd.Speed = NumberRange.new(2)
  612. asd.Enabled = false
  613. asd.VelocitySpread = 10000
  614.  
  615. function getbloody(victim,amount)
  616. local prtcl = asd:Clone()
  617. prtcl.Parent = victim
  618. prtcl:Emit(amount)
  619. end
  620.  
  621. local TORSOVELOCITY = 0
  622.  
  623.  
  624. local Me = game:GetService("Players").janndwayne.Character
  625. local RArm = Me["Right Arm"]
  626. local LArm = Me["Left Arm"]
  627. local RLeg = Me["Right Leg"]
  628. local LLeg = Me["Left Leg"]
  629. local Torso = Me.Torso
  630. local Head = Me.Head
  631. if Me.Shirt and Me.Pants then
  632. Me.Shirt:Destroy()
  633. Me.Pants:Destroy()
  634. wait(0.2)
  635. local amopp = Instance.new("Shirt")
  636. local amoaa = Instance.new("Pants")
  637. amopp.Parent = Me
  638. amoaa.Parent = Me
  639. amopp.ShirtTemplate = "http://www.roblox.com/asset/?id=451644755"
  640. amoaa.PantsTemplate = "http://www.roblox.com/asset/?id=358183960"
  641. RArm.BrickColor = BrickColor.new'Pastel brown'
  642. LArm.BrickColor = BrickColor.new'Pastel brown'
  643. RLeg.BrickColor = BrickColor.new'Pastel brown'
  644. LLeg.BrickColor = BrickColor.new'Pastel brown'
  645. Torso.BrickColor = BrickColor.new'Pastel brown'
  646. Head.BrickColor = BrickColor.new'Pastel brown'
  647. for i,v in pairs(Me:GetChildren())do
  648. if v.ClassName == "Accessory" then
  649. v:Destroy()
  650. end
  651. end
  652. end
  653.  
  654. function Ragdoll(Character2,CharTorso)
  655. local svch = Character2
  656. local hum = Character2:findFirstChild("Humanoid")
  657. local q = Character2:GetChildren()
  658. local CLONE = IT("Model",Effects)
  659. local DummyHead = nil
  660. for i = 1,#q do
  661. if q[i].ClassName ~= "Humanoid" and q[i].ClassName ~= "LocalScript" and q[i].ClassName ~= "Script" and q[i].ClassName ~= "Accessory" and q[i].ClassName ~= "Hat" and q[i].ClassName ~= "Gear" then
  662. q[i].Parent = CLONE
  663. if q[i].Name == "Head" then
  664. DummyHead = CLONE.Head:Clone()
  665. q[i]:ClearAllChildren()
  666. q[i].Transparency = 1
  667. end
  668. else
  669. if q[i].ClassName ~= "Humanoid" then
  670. q[i]:remove()
  671. end
  672. end
  673. end
  674. local chrclone = CLONE
  675.  
  676. for _, c in pairs(Character2:GetChildren()) do
  677. if c.ClassName == "Accessory" then
  678. c:remove()
  679. end
  680. end
  681.  
  682. local ch = chrclone:GetChildren()
  683. local i
  684. for i = 1,#ch do
  685. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" or ch[i].ClassName == "Script" then
  686. ch[i]:remove()
  687. end
  688. end
  689. local function Scan(ch)
  690. local e
  691. for e = 1,#ch do
  692. Scan(ch[e]:GetChildren())
  693. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  694. ch[e]:remove()
  695. end
  696. end
  697. end
  698. Scan(chrclone:GetChildren())
  699.  
  700. local ch = Character2:GetChildren()
  701. local i
  702. for i = 1,#ch do
  703. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  704. ch[i]:remove()
  705. end
  706. end
  707.  
  708. local ch = Character2:GetChildren()
  709. local i
  710. for i = 1,#ch do
  711. if ch[i].ClassName == "Part" or ch[i].ClassName == "Hat" or ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  712. ch[i]:remove()
  713. end
  714. end
  715. Character2 = chrclone
  716. local Torso2 = Character2.Torso
  717. local movevector = Vector3.new()
  718.  
  719. if Torso2 then
  720. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  721. local Head = Character2:FindFirstChild("Head")
  722. if Head then
  723. local Neck = Instance.new("Weld")
  724. Neck.Name = "Neck"
  725. Neck.Part0 = Torso2
  726. Neck.Part1 = Head
  727. Neck.C0 = CFrame.new(0, 1.5, 0)
  728. Neck.C1 = CFrame.new()
  729. Neck.Parent = Torso2
  730. Head:ClearAllChildren()
  731. Head.Transparency = 1
  732.  
  733. end
  734. local Limb = Character2:FindFirstChild("Right Arm")
  735. if Limb then
  736.  
  737. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  738. local Joint = Instance.new("Glue")
  739. Joint.Name = "RightShoulder"
  740. Joint.Part0 = Torso2
  741. Joint.Part1 = Limb
  742. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  743. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  744. Joint.Parent = Torso2
  745.  
  746. local B = Instance.new("Part")
  747. B.TopSurface = 0
  748. B.BottomSurface = 0
  749. B.formFactor = "Symmetric"
  750. B.Size = Vector3.new(1, 1, 1)
  751. B.Transparency = 1
  752. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  753. B.Parent = Character2
  754. local W = Instance.new("Weld")
  755. W.Part0 = Limb
  756. W.Part1 = B
  757. W.C0 = CFrame.new(0, -0.5, 0)
  758. W.Parent = Limb
  759.  
  760. end
  761. local Limb = Character2:FindFirstChild("Left Arm")
  762. if Limb then
  763.  
  764. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  765. local Joint = Instance.new("Glue")
  766. Joint.Name = "LeftShoulder"
  767. Joint.Part0 = Torso2
  768. Joint.Part1 = Limb
  769. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  770. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  771. Joint.Parent = Torso2
  772.  
  773. local B = Instance.new("Part")
  774. B.TopSurface = 0
  775. B.BottomSurface = 0
  776. B.formFactor = "Symmetric"
  777. B.Size = Vector3.new(1, 1, 1)
  778. B.Transparency = 1
  779. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  780. B.Parent = Character2
  781. local W = Instance.new("Weld")
  782. W.Part0 = Limb
  783. W.Part1 = B
  784. W.C0 = CFrame.new(0, -0.5, 0)
  785. W.Parent = Limb
  786.  
  787. end
  788. local Limb = Character2:FindFirstChild("Right Leg")
  789. if Limb then
  790.  
  791. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  792. local Joint = Instance.new("Glue")
  793. Joint.Name = "RightHip"
  794. Joint.Part0 = Torso2
  795. Joint.Part1 = Limb
  796. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  797. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  798. Joint.Parent = Torso2
  799.  
  800. local B = Instance.new("Part")
  801. B.TopSurface = 0
  802. B.BottomSurface = 0
  803. B.formFactor = "Symmetric"
  804. B.Size = Vector3.new(1, 1, 1)
  805. B.Transparency = 1
  806. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  807. B.Parent = Character2
  808. local W = Instance.new("Weld")
  809. W.Part0 = Limb
  810. W.Part1 = B
  811. W.C0 = CFrame.new(0, -0.5, 0)
  812. W.Parent = Limb
  813.  
  814. end
  815. local Limb = Character2:FindFirstChild("Left Leg")
  816. if Limb then
  817.  
  818. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  819. local Joint = Instance.new("Glue")
  820. Joint.Name = "LeftHip"
  821. Joint.Part0 = Torso2
  822. Joint.Part1 = Limb
  823. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  824. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  825. Joint.Parent = Torso2
  826.  
  827. local B = Instance.new("Part")
  828. B.TopSurface = 0
  829. B.BottomSurface = 0
  830. B.formFactor = "Symmetric"
  831. B.Size = Vector3.new(1, 1, 1)
  832. B.Transparency = 1
  833. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  834. B.Parent = Character2
  835. local W = Instance.new("Weld")
  836. W.Part0 = Limb
  837. W.Part1 = B
  838. W.C0 = CFrame.new(0, -0.5, 0)
  839. W.Parent = Limb
  840.  
  841. end
  842. --[
  843. local Bar = Instance.new("Part")
  844. Bar.TopSurface = 0
  845. Bar.BottomSurface = 0
  846. Bar.formFactor = "Symmetric"
  847. Bar.Size = Vector3.new(1, 1, 1)
  848. Bar.Transparency = 1
  849. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  850. Bar.Parent = Character2
  851. local Weld = Instance.new("Weld")
  852. Weld.Part0 = Torso2
  853. Weld.Part1 = Bar
  854. Weld.C0 = CFrame.new(0, 0.5, 0)
  855. Weld.Parent = Torso2
  856. --]]
  857. end
  858. Character2.Parent = Weapon
  859. if movevector ~= Vector3.new() then
  860. for i = 1,10 do
  861. Torso2.Velocity = movevector * 30
  862. end
  863. end
  864. DummyHead.Name = "FakeHead"
  865. DummyHead.Parent = CLONE
  866. local BLOOD = CreatePart(3, DummyHead, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.25,0.65),false)
  867. BLOOD.CFrame = DummyHead.CFrame*CF(0,-DummyHead.Size.Y/2,0)
  868. MakeForm(BLOOD,"Cyl")
  869. weldBetween(DummyHead,BLOOD)
  870. local BLOOD = CreatePart(3, Torso2, "Glass", 0, 0, "Maroon", "Blood", VT(0.65,0.2,0.65),false)
  871. BLOOD.CFrame = Torso2.CFrame*CF(0,Torso2.Size.Y/2,0)
  872. MakeForm(BLOOD,"Cyl")
  873. weldBetween(Torso2,BLOOD)
  874. Character2.Name = "Corpse"
  875. local hum2 = svch:findFirstChild("Humanoid")
  876.  
  877. return Character2,Torso2,DummyHead
  878. end
  879.  
  880. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  881. local HITFLOOR, HITPOS = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  882. if HITFLOOR ~= nil then
  883. if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then
  884. if HITFLOOR.Name == "BloodPuddle" then
  885. local DIST = (Position - HITFLOOR.Position).Magnitude
  886. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  887. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  888. end
  889. else
  890. if HITFLOOR.Anchored == true then
  891. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(1,0,1))
  892. BLOOD.CFrame = CF(HITPOS)
  893. MakeForm(BLOOD,"Cyl")
  894. coroutine.resume(coroutine.create(function()
  895. Swait(75)
  896. while true do
  897. Swait()
  898. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  899. if BLOOD.Size.Z < 0.051 then
  900. BLOOD:remove()
  901. break
  902. end
  903. end
  904. end))
  905. end
  906. end
  907. end
  908. end
  909. end
  910.  
  911. function SprayBlood(POSITION,DIRECTION,BloodSize)
  912. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  913. BLOOD.CFrame = CF(POSITION)
  914. MakeForm(BLOOD,"Ball")
  915. local bv = Instance.new("BodyVelocity",BLOOD)
  916. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  917. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*15
  918. bv.Name = "MOVE"
  919. Debris:AddItem(bv,0.05)
  920. coroutine.resume(coroutine.create(function()
  921. local HASTOUCHEDGROUND = false
  922. local HIT = BLOOD.Touched:Connect(function(hit)
  923. if hit.Anchored == true then
  924. HASTOUCHEDGROUND = true
  925. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  926. end
  927. end)
  928. for i = 1, 50 do
  929. Swait()
  930. if HASTOUCHEDGROUND == true then
  931. break
  932. end
  933. BLOOD.Size = BLOOD.Size * 0.9
  934. end
  935. BLOOD:remove()
  936. end))
  937. end
  938.  
  939. function Kill(Target)
  940. if Target.Parent ~= Weapon and Target:FindFirstChildOfClass("Humanoid") then
  941. Target:BreakJoints()
  942. local CFRAME = Target:FindFirstChild("Torso").CFrame or Target:FindFirstChild("UpperTorso")
  943. local CLONE,TORS2,DummyHead = Ragdoll(Target,Torso)
  944. getbloody(DummyHead,45)
  945. if TORS2 ~= nil then
  946. CreateSound("406913243", TORS2, 10, (math.random(8,12)/10))
  947. CreateSound("337800380", DummyHead, 5, (math.random(8,18)/10))
  948. local HUM = IT("Humanoid")
  949. HUM.MaxHealth = 0
  950. HUM.Health = 0
  951. HUM.Name = "CorpseHumanoid"
  952. HUM.PlatformStand = true
  953. HUM.Parent = CLONE
  954. KILLINSTINCT = KILLINSTINCT + 20
  955. TORS2.CFrame = CFRAME
  956. coroutine.resume(coroutine.create(function()
  957. for i = 1, 450 do
  958. wait()
  959. SprayBlood(DummyHead.CFrame*CF(0,-0.25,0).p,DummyHead.CFrame*CF(0,-0.7,0).p,5)
  960. SprayBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,TORS2.CFrame*CF(0,TORS2.Size.Y,0).p,10)
  961. --PuddleOfBlood(DummyHead.CFrame*CF(0,-0.25,0).p,4,CLONE,3)
  962. --PuddleOfBlood(TORS2.CFrame*CF(0,TORS2.Size.Y/2,0).p,8,CLONE,6)
  963. end
  964. CLONE:Remove()
  965. end))
  966. end
  967. end
  968. end
  969.  
  970. --//=================================\\
  971. --|| ATTACK FUNCTIONS AND STUFF
  972. --\\=================================//
  973.  
  974. function Swing()
  975. ATTACK = true
  976. Rooted = false
  977. for i=0, 1, 0.1 / Animation_Speed do
  978. Swait()
  979. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  980. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  981. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  982. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  983. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  984. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  985. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(180)), 0.5 / Animation_Speed)
  986. end
  987. Trail.Enabled = true
  988. HandlePart.CanCollide = true
  989. CreateSound("437475935", HandlePart, 1, (math.random(8,12)/10))
  990. local HIT = HandlePart.Touched:Connect(function(hit)
  991. Kill(hit.Parent)
  992. end)
  993. for i=0, 0.8, 0.1 / Animation_Speed do
  994. Swait()
  995. if Speed == 25 and TORSOVELOCITY > 0.3 then
  996. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  997. end
  998. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.7 / Animation_Speed)
  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.7 / Animation_Speed)
  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.7) * ANGLES(RAD(15), RAD(0), RAD(90)) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1004. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(25), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1005. end
  1006. Trail.Enabled = false
  1007. HandlePart.CanCollide = false
  1008. HIT:disconnect()
  1009. ATTACK = false
  1010. Rooted = false
  1011. end
  1012.  
  1013. function Laugh()
  1014. ATTACK = true
  1015. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1016. Rooted = true
  1017. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1018. CreateSound("1308022270", Torso, 6, 1)
  1019. for i=0, 3.5, 0.1 / Animation_Speed do
  1020. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1021. Swait()
  1022. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1024. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1025. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1026. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.35 * COS(SINE / 2), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1028. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1029. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1030. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1032. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1033. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1034. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1035. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1036. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1037. end
  1038. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1039. ATTACK = false
  1040. Rooted = false
  1041. end
  1042.  
  1043. --//=================================\\
  1044. --|| ASSIGN THINGS TO KEYS
  1045. --\\=================================//
  1046.  
  1047. function MouseDown(Mouse)
  1048. if ATTACK == false then
  1049. Swing()
  1050. end
  1051. end
  1052.  
  1053. function MouseUp(Mouse)
  1054. HOLD = false
  1055. end
  1056.  
  1057. function KeyDown(Key)
  1058. KEYHOLD = true
  1059. if Key == "b" and ATTACK == false then
  1060. if Speed == 10 then
  1061. Speed = 25
  1062. elseif Speed == 25 then
  1063. Speed = 10
  1064. end
  1065. end
  1066.  
  1067. if Key == "t" and ATTACK == false then
  1068. Head.face.Texture = "http://www.roblox.com/asset/?id=424436490"
  1069. Laugh()
  1070. wait(2.5)
  1071. Head.face.Texture = "http://www.roblox.com/asset/?id=422627909"
  1072. end
  1073.  
  1074. if Key == "q" then
  1075. if sick.SoundId == sick.SoundId == "rbxassetid://610163532" then
  1076. sick.SoundId = "rbxassetid://412949745"
  1077. elseif
  1078. sick.SoundId == "rbxassetid://412949745" then
  1079. sick.SoundId = "rbxassetid://610163532"
  1080. end
  1081. end
  1082. end
  1083.  
  1084. function KeyUp(Key)
  1085. KEYHOLD = false
  1086. end
  1087.  
  1088. Mouse.Button1Down:connect(function(NEWKEY)
  1089. MouseDown(NEWKEY)
  1090. end)
  1091. Mouse.Button1Up:connect(function(NEWKEY)
  1092. MouseUp(NEWKEY)
  1093. end)
  1094. Mouse.KeyDown:connect(function(NEWKEY)
  1095. KeyDown(NEWKEY)
  1096. end)
  1097. Mouse.KeyUp:connect(function(NEWKEY)
  1098. KeyUp(NEWKEY)
  1099. end)
  1100.  
  1101. --//=================================\\
  1102. --\\=================================//
  1103.  
  1104.  
  1105. function unanchor()
  1106. if UNANCHOR == true then
  1107. g = Character:GetChildren()
  1108. for i = 1, #g do
  1109. if g[i].ClassName == "Part" then
  1110. g[i].Anchored = false
  1111. end
  1112. end
  1113. end
  1114. end
  1115.  
  1116.  
  1117. --//=================================\\
  1118. --|| WRAP THE WHOLE SCRIPT UP
  1119. --\\=================================//
  1120.  
  1121. Humanoid.Changed:connect(function(Jump)
  1122. if Jump == "Jump" and (Disable_Jump == true) then
  1123. Humanoid.Jump = false
  1124. end
  1125. end)
  1126.  
  1127. Speed = 10
  1128.  
  1129. local naeeym2 = Instance.new("BillboardGui",Character)
  1130. naeeym2.AlwaysOnTop = true
  1131. naeeym2.Size = UDim2.new(5,35,2,35)
  1132. naeeym2.StudsOffset = Vector3.new(0,1,0)
  1133. naeeym2.Adornee = Character.Head
  1134. naeeym2.Name = "Name"
  1135. naeeym2.PlayerToHideFrom = Player
  1136. local tecks2 = Instance.new("TextLabel",naeeym2)
  1137. tecks2.BackgroundTransparency = 1
  1138. tecks2.TextScaled = true
  1139. tecks2.BorderSizePixel = 0
  1140. tecks2.Text = "CHARA"
  1141. tecks2.Font = "Antique"
  1142. tecks2.TextSize = 30
  1143. tecks2.TextStrokeTransparency = 0
  1144. tecks2.TextColor3 = Color3.new(0.8,0,0)
  1145. tecks2.TextStrokeColor3 = Color3.new(0.8,0,0)
  1146. tecks2.Size = UDim2.new(1,0,0.5,0)
  1147. tecks2.Parent = naeeym2
  1148.  
  1149. while true do
  1150. ANIMATE.Parent = nil
  1151. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1152. IDLEANIMATION:Play()
  1153. SINE = SINE + CHANGE
  1154. TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1155. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1156. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1157. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1158. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1159. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1160. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1161. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1162. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1163. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1164. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1165. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1166. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1169. end
  1170. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1171. ANIM = "Jump"
  1172. if ATTACK == false then
  1173. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1174. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1175. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1176. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1177. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1178. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1179. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-165), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1180. end
  1181. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1182. ANIM = "Fall"
  1183. if ATTACK == false then
  1184. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1185. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1186. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1187. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1188. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1189. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1190. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-85), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1191. end
  1192. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1193. ANIM = "Idle"
  1194. if ATTACK == false then
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1196. if VALUE1 == false then
  1197. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1198. end
  1199. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1200. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1201. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1202. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1203. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.55, 0) * ANGLES(RAD(-125), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1204. if VALUE1 == false and MRANDOM(1,200) == 1 then
  1205. coroutine.resume(coroutine.create(function()
  1206. VALUE1 = true
  1207. for i = 1, 25 do
  1208. Swait()
  1209. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD((15+MRANDOM(-15,15)/15)), RAD(0)), 3 / Animation_Speed)
  1210. end
  1211. VALUE1 = false
  1212. end))
  1213. end
  1214. end
  1215. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1216. ANIM = "Walk"
  1217. WALK = WALK + 1 / Animation_Speed
  1218. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1219. WALK = 0
  1220. if WALKINGANIM == true then
  1221. WALKINGANIM = false
  1222. elseif WALKINGANIM == false then
  1223. WALKINGANIM = true
  1224. end
  1225. end
  1226. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1227. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1228. if ATTACK == false then
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(25), RAD(0)), 0.15 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35 - 0.15 * COS(SINE / (WALKSPEEDVALUE / 2)), 0) * ANGLES(RAD(-20), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1235. HandleWeld.C1 = Clerp(HandleWeld.C1, CF(0, -0.75 + 0.3 * COS(SINE / (WALKSPEEDVALUE/2)), 0) * ANGLES(RAD(-145), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1236. end
  1237. end
  1238. unanchor()
  1239. Humanoid.MaxHealth = "inf"
  1240. Humanoid.Health = "inf"
  1241. if Rooted == false then
  1242. Disable_Jump = false
  1243. Humanoid.WalkSpeed = Speed
  1244. elseif Rooted == true then
  1245. Disable_Jump = true
  1246. Humanoid.WalkSpeed = 0
  1247. end
  1248. if KILLINSTINCT > 0 then
  1249. PuddleOfBlood(HandlePart.CFrame*CF(0,1,0).p,3,HandlePart,2)
  1250. KILLINSTINCT = KILLINSTINCT - 0.1
  1251. end
  1252. if Head:FindFirstChild("face") then
  1253. Head.face.Texture = "http://www.roblox.com/asset/?id=422627909"
  1254. end
  1255. Trail.Color = ColorSequence.new(C3(1,0-KILLINSTINCT/0,0-KILLINSTINCT/0))
  1256. local MATHS = {"0","1"}
  1257. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)].."P"..MATHS[MRANDOM(1,#MATHS)].."S"..MATHS[MRANDOM(1,#MATHS)].."Y"..MATHS[MRANDOM(1,#MATHS)].."C"..MATHS[MRANDOM(1,#MATHS)].."H"..MATHS[MRANDOM(1,#MATHS)].."O"..MATHS[MRANDOM(1,#MATHS)]
  1258. Humanoid.PlatformStand = false
  1259. script.Name = Humanoid.Name
  1260. if math.random(1,70-Speed) == 1 then
  1261. tecks2.Text = "DETERMINATION"
  1262. elseif math.random(1,70-Speed) == 2 then
  1263. tecks2.Text = "YOU'RE NOT IN CONTROL"
  1264. elseif math.random(1,70-Speed) == 3 then
  1265. tecks2.Text = "=)"
  1266. else
  1267. if KILLINSTINCT > 0 then
  1268. if KILLINSTINCT < 100 then
  1269. if MRANDOM(1,math.ceil(100-KILLINSTINCT)) == 1 then
  1270. tecks2.Text = "ErAsE tHiS wOrLd"
  1271. else
  1272. tecks2.Text = "CHARA"
  1273. end
  1274. elseif KILLINSTINCT >= 100 then
  1275. if MRANDOM(1,5) == 1 then
  1276. tecks2.Text = "999999999999"
  1277. end
  1278. else
  1279. tecks2.Text = "cHaRa"
  1280. end
  1281. else
  1282. tecks2.Text = "CHARA"
  1283. end
  1284. end
  1285. DECAL.Transparency = 1-(KILLINSTINCT/25)
  1286. Swait()
  1287. if Head:FindFirstChildOfClass("Sound") then
  1288. Head:FindFirstChildOfClass("Sound"):remove()
  1289. end
  1290. if KILLINSTINCT > 100 then
  1291. KILLINSTINCT = 100
  1292. end
  1293. sick.Parent = Character
  1294. Sky.Parent = game.Lighting
  1295. game.Lighting.ClockTime = 22
  1296. script.Parent = PlayerGui
  1297. end
  1298.  
  1299. --//=================================\\
  1300. --\\=================================//
  1301.  
  1302.  
  1303.  
  1304.  
  1305.  
  1306. --//====================================================\\--
  1307. --|| END OF SCRIPT
  1308. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement