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- lp=game.Players.LocalPlayer
- pl=lp.Character
- tol=Instance.new("HopperBin",lp.Backpack)
- tol.Name="Gyro_Gun"
- for _,v in pairs(pl:GetChildren()) do if v.ClassName=="CharacterMesh" then v:remove() end end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- return p end
- Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
- p0.Position = p1.Position
- local w = Instance.new('Motor',par or p0)
- w.Part0 = p0
- w.Part1 = p1
- w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
- return w end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end
- msh.Scale = Vector3.new(x,y,z)
- return msh end
- wPart = function(x,y,z,color,tr,cc,an,parent)
- local wp = Instance.new('WedgePart',parent or Weapon)
- wp.formFactor = 'Custom'
- wp.Size = Vector3.new(x,y,z)
- wp.BrickColor = BrickColor.new(color)
- wp.CanCollide = cc
- wp.Transparency = tr
- wp.Anchored = an
- wp.TopSurface,wp.BottomSurface = 0,0
- return wp end
- function c1(mouse)
- f=true
- ft=false
- lo=true
- lop=false
- speed=50
- thro=1
- dmg= Part(1,1,1,'',1,false,false,wep)
- dmgwl= Weld(dmg,wep24,0,0,0,0,0,0,wep)
- function touch(hit)
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent:BreakJoints()
- end end
- dmg.Touched:connect(touch)
- coroutine.wrap(function()
- for i=1,10 do wait()
- ma.Scale=ma.Scale+Vector3.new(.2,.2,.2)
- ma1.Scale=ma1.Scale+Vector3.new(.3,.3,.3)
- end
- end)()
- coroutine.wrap(function()
- while wait()do
- for i=1,speed do wait()
- if ft==true then break end
- spin1w= Weld(spin1,pl['Right Arm'],0,-3,-.75,0,i/thro,0,wep)
- spin2w= Weld(spin2,pl['Right Arm'],0,-3,-.75,i/thro,0,0,wep)
- end
- if ft==true then break end
- end end)()
- m=lp:GetMouse()
- coroutine.wrap(function()
- while wait(1) do
- if lop==true then break end
- bpos.position=m.Hit.p
- wait(.5)
- coroutine.wrap(function()
- for i=1,10 do wait()
- bpos.position=wep23.Position
- end
- end)()
- end
- end)()
- end
- function c2(mouse)
- ft=true
- f=false
- lo=false
- lop=true
- speed=360
- thro=10
- dmg:remove()
- coroutine.wrap(function()
- while wait()do
- if lo==true then break end
- bpos.position=wep23.Position
- end end)()
- coroutine.wrap(function()
- for i=1,10 do wait()
- ma.Scale=ma.Scale-Vector3.new(.2,.2,.2)
- ma1.Scale=ma1.Scale-Vector3.new(.3,.3,.3)
- end
- end)()
- coroutine.wrap(function()
- while wait()do
- for i=1,speed do wait()
- if f==true then break end
- spin1w= Weld(spin1,pl['Right Arm'],0,-3,-.75,0,i/thro,0,wep)
- spin2w= Weld(spin2,pl['Right Arm'],0,-3,-.75,i/thro,0,0,wep)
- end
- if f==true then break end
- end end)()
- end
- tol.Selected:connect(function(mouse)
- mouse.Button1Down:connect(function() c1(mouse) end)
- mouse.Button1Up:connect(function() c2(mouse) end)
- f=false
- lo=false
- wep=Instance.new("Model",pl)
- bas = Part(1,1,1,'',1,false,false,wep)
- bas:BreakJoints()
- wep1= Part(.1,.3,1,'Really black',0,false,false,wep)
- wl1= Weld(wep1,pl['Right Arm'],0,-1,0,0,0,0,wep)
- wep2= Part(.5,2,.5,'Really black',0,false,false,wep)
- wl2= Weld(wep2,pl['Right Arm'],0,-1,-.75,0,0,0,wep)
- wep3= Part(.1,.2,1.5,'Really black',0,false,false,wep)
- wl3= Weld(wep3,pl['Right Arm'],0,-1.5,-.25,-math.pi/5,0,0,wep)
- wep4= Part(.3,1,.3,'Institutional white',0,false,false,wep)m=Mesh(wep4,1,1,1,1)
- wl4= Weld(wep4,pl['Right Arm'],0,-2,-.75,0,0,0,wep)
- wep5= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep5,1,1,1,1)
- wl5= Weld(wep5,pl['Right Arm'],0,-2.25,-.75,math.pi/2,0,0,wep)
- wep6= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep6,1,1,1,1)
- wl6= Weld(wep6,pl['Right Arm'],0,-2.25,-.75,math.pi/2,0,math.pi/2,wep)
- wep7= Part(.2,.2,.2,'Really black',0,false,false,wep)
- m=Mesh(wep7,'http://www.roblox.com/asset/?id=3270017',2.25,2.25,.1)
- wl7= Weld(wep7,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep)
- --spinners--
- spin1= Part(.2,.2,.2,'Institutional white',0,false,false,wep)
- m=Mesh(spin1,'http://www.roblox.com/asset/?id=3270017',1.75,1.75,.1)
- spin2= Part(.2,.2,.2,'Really black',0,false,false,wep)
- m=Mesh(spin2,'http://www.roblox.com/asset/?id=3270017',1.25,1.25,.1)
- --derrize
- wep8= Part(1,1,1,'Really black',0,false,false,wep)
- m=Mesh(wep8,1,.1,2,.1)
- wl8= Weld(wep8,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep)
- wep8= Part(1,1,1,'Really black',0,false,false,wep)
- m=Mesh(wep8,1,.3,1,.3)
- wl8= Weld(wep8,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep)
- wep8.Material='Neon'
- wep9= Part(1,1,1,'Lime green',0,false,false,wep)
- m=Mesh(wep9,1,.4,.3,.4)
- wl9= Weld(wep9,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep)
- wep9.Material='Neon'
- wep9= Part(1,1,1,'Really black',0,false,false,wep)
- m=Mesh(wep9,1,.41,.27,.41)
- wl9= Weld(wep9,pl['Right Arm'],0,-3,-.75,0,math.pi/3,0,wep)
- wep9.Material='Neon'
- wep10= Part(1,1,1,'Really black',0,false,false,wep)
- m=Mesh(wep10,1,.2,.5,.2)
- wl10= Weld(wep10,pl['Right Arm'],0,-4,-.75,0,math.pi/3,0,wep)
- wep11= Part(1,1,1,'Institutional white',0,false,false,wep)
- m=Mesh(wep11,1,.2,.5,.2)
- wl11= Weld(wep11,pl['Right Arm'],0,-4.5,-.75,0,math.pi/3,0,wep)
- wep12= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep12,1,1,1,1)
- wl12= Weld(wep12,pl['Right Arm'],0,-4.25,-.75,math.pi/2,0,0,wep)
- wep13= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep13,1,1,1,1)
- wl13= Weld(wep13,pl['Right Arm'],0,-4.25,-.75,math.pi/2,0,math.pi/2,wep)
- wep14= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep14,1,1,1,1)
- wl14= Weld(wep14,pl['Right Arm'],0,-4.5,-.75,math.pi/2,0,0,wep)
- wep15= Part(.2,.35,.2,'Really black',0,false,false,wep)m=Mesh(wep15,1,1,1,1)
- wl15= Weld(wep15,pl['Right Arm'],0,-4.5,-.75,math.pi/2,0,math.pi/2,wep)
- wep16= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep16,3,2,.1,.1)
- wl16= Weld(wep16,pl['Right Arm'],0,-4.7,-.75,math.pi/2,0,0,wep)
- wep17= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep17,3,.1,2,.1)
- wl17= Weld(wep17,pl['Right Arm'],0,-4.7,-.75,math.pi/2,0,0,wep)
- wep18= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep18,3,.1,1,.1)
- wl18= Weld(wep18,pl['Right Arm'],0,-5.1,-2,math.pi/5,0,0,wep)
- wep19= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep19,3,.1,1,.1)
- wl19= Weld(wep19,pl['Right Arm'],0,-5.1,.5,-math.pi/5,0,0,wep)
- wep20= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep20,3,1,.1,.1)
- wl20= Weld(wep20,pl['Right Arm'],1.35,-5,-.75,0,0,-math.pi/5,wep)
- wep21= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep21,3,1,.1,.1)
- wl21= Weld(wep21,pl['Right Arm'],-1.35,-5,-.75,0,0,math.pi/5,wep)
- wep22= Part(1,1,1,'Really black',0,false,false,wep) m=Mesh(wep22,'http://www.roblox.com/asset/?id=95387759',5,5,5)
- wl22= Weld(wep22,pl['Right Arm'],0,-4.7,-.75,-math.pi/2,0,0,wep)
- wep23= Part(.1,.1,.1,'Really black',1,false,false,wep)
- wl23= Weld(wep23,pl['Right Arm'],0,-6,-.75,-math.pi/2,0,0,wep)
- wep24= Part(.1,.1,.1,'Camo',0,false,false,wep)
- ma=Mesh(wep24,'http://www.roblox.com/asset/?id=1185246',0,0,0)
- wep25= Part(.1,.1,.1,'Lime green',.5,false,false,wep)
- ma1=Mesh(wep25,'http://www.roblox.com/asset/?id=1185246',0,0,0)
- wl25= Weld(wep25,wep24,0,0,0,-0,0,0,wep)
- bpos=Instance.new("BodyPosition",wep24)
- bpos.maxForce=Vector3.new(1e1000,1e1000,1e1000)
- coroutine.wrap(function()
- while wait()do
- if lo==true then break end
- bpos.position=wep23.Position
- end end)()
- la1= Part(.1,.1,.1,'Lime green',.6,false,true,wep)
- coroutine.wrap(function()
- while wait() do
- Pos1 = wep18.Position
- Pos2 = wep24.Position
- Dist = (Pos1-Pos2).magnitude
- la1.Size = Vector3.new(0.1,0.1,Dist)
- la1.CFrame = CFrame.new(Pos1,Pos2)*CFrame.new(0,0,-Dist/2)
- end end)()
- la2= Part(.1,.1,.1,'Lime green',.6,false,true,wep)
- coroutine.wrap(function()
- while wait() do
- Pos1 = wep19.Position
- Pos2 = wep24.Position
- Dist = (Pos1-Pos2).magnitude
- la2.Size = Vector3.new(0.1,0.1,Dist)
- la2.CFrame = CFrame.new(Pos1,Pos2)*CFrame.new(0,0,-Dist/2)
- end end)()
- la3= Part(.1,.1,.1,'Lime green',.6,false,true,wep)
- coroutine.wrap(function()
- while wait() do
- Pos1 = wep20.Position
- Pos2 = wep24.Position
- Dist = (Pos1-Pos2).magnitude
- la3.Size = Vector3.new(0.1,0.1,Dist)
- la3.CFrame = CFrame.new(Pos1,Pos2)*CFrame.new(0,0,-Dist/2)
- end end)()
- la4= Part(.1,.1,.1,'Lime green',.6,false,true,wep)
- coroutine.wrap(function()
- while wait() do
- Pos1 = wep21.Position
- Pos2 = wep24.Position
- Dist = (Pos1-Pos2).magnitude
- la4.Size = Vector3.new(0.1,0.1,Dist)
- la4.CFrame = CFrame.new(Pos1,Pos2)*CFrame.new(0,0,-Dist/2)
- end end)()
- speed=360
- thro=10
- coroutine.wrap(function()
- while wait()do
- for i=1,speed do wait()
- if f==true then break end
- spin1w= Weld(spin1,pl['Right Arm'],0,-3,-.75,0,i/thro,0,wep)
- spin2w= Weld(spin2,pl['Right Arm'],0,-3,-.75,i/thro,0,0,wep)
- end
- if ft==true then break end
- end
- end)()
- fakel = Instance.new("Weld",wep)
- fakel.Part0 = pl.Torso
- fakel.Part1 = bas
- coroutine.wrap(function()
- for angle = 0, 45, 5 do
- if fakel == nil then return end
- fakel.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(angle*2), math.rad(0--[[angle*.3]]), math.rad(0))
- wait()
- end
- end)()
- welditbro = Instance.new("Weld", wep)
- welditbro.C0 = CFrame.new(0, 0.5, 0)
- welditbro.Part0 = pl['Right Arm']
- welditbro.Part1 = bas
- end)
- tol.Deselected:connect(function(_)
- f=true
- lo=true
- wep:remove()
- end)
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