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- local p = game.Players:findFirstChild("SixPathsNaruto707")
- script.Name = "FusScript"
- local go = true --for normal shouts
- local skygo = true --for sky-related shouts
- --Shouts: Fus Ro Dah, Wuld Nah Kest (walkspeed boost), Liz Slen Nus (freeze people), Yol Toor Shul (fire breath), Feim Zii Gron (invisible or something), Strun Bah Qo (storm summon), Fo Krah Diin (frost breath i think), Laas Yah Nir (shows where people are), Faas Ru Maar (makes people scared lol), Toor Bah Yol (kinda like an appocalypse summoner), Joor Zah Frul (epicness), Ven Mul Riik (summon fog), Lok Vah Koor (clear skies)
- p.Chatted:connect(function(message)
- local msg = string.lower(message)
- if string.find(msg, "fus ro dah") and go == true then
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(1, 1, 4)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("Bright blue")
- fus.Transparency = 0.6
- fus.Reflectance = 0.5
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local f = Instance.new("Fire")
- f.Name = "FusFire"
- f.Size = fus:GetMass()
- f.Heat = 0
- f.Color = Color3.new(1, 1, 1)
- f.SecondaryColor = Color3.new(1, 1, 1)
- f.Parent = fus
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(fused)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- for i = 1, 20 do
- wait(0.01)
- local cf = fus.CFrame
- fus.Size = fus.Size + Vector3.new(1, 1, -1)
- f.Size = fus:GetMass()/2
- fus.CFrame = cf
- end
- wait(3)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- f.Size = f.Size - (fus:GetMass()/40)
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- f:remove()
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- elseif string.find(msg, "wuld nah kest") then
- local speed = p.Character.Humanoid.WalkSpeed --Speed prior to sprinting
- local cf = p.Character.Torso.CFrame * CFrame.new(0, 0, -50)
- local pos = cf.p
- p.Character.Humanoid.WalkSpeed = 200
- p.Character.Humanoid:MoveTo(pos, workspace.Base)
- wait(0.275)
- p.Character.Humanoid.WalkSpeed = speed
- p.Character.Humanoid:MoveTo(p.Character.Torso.Position, p.Character.Torso)
- elseif string.find(msg, "liz slen nus") and go == true then
- --local succ, ret = pcall(function()
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(3, 3, 6)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("White")
- fus.Transparency = 0.5
- fus.Reflectance = 0.6
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -6)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local s = Instance.new("Sparkles")
- s.Name = "LizSparkle"
- s.SparkleColor = Color3.new(1, 1, 1)
- s.Parent = fus
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(lized)
- --[end)
- if ret then
- local m = Instance.new("Part", p.PlayerGui)
- m.Text = "ERROR: " ..ret
- game:GetService("Debris"):AddItem(m, 15)
- end
- coroutine.resume(coroutine.create(function()
- wait(3)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- elseif string.find(msg, "yol toor shul") and go == true then
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(3, 3, 6)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("Bright orange")
- fus.Transparency = 0.5
- fus.Reflectance = 0.6
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -6)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local f = Instance.new("Fire")
- f.Name = "FusFire"
- f.Size = fus:GetMass()/3
- f.Heat = 0
- f.Parent = fus
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(yoled)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- for i = 1, 20 do
- wait(0.01)
- local cf = fus.CFrame
- fus.Size = fus.Size + Vector3.new(1, 1, -1)
- f.Size = fus:GetMass()/2
- fus.CFrame = cf
- end
- wait(3)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- f.Size = f.Size - (fus:GetMass()/3)/40
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- f:remove()
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- elseif string.find(msg, "feim zii gron") then
- p.Character.Humanoid.WalkSpeed = 30
- for a, b in pairs(p.Character:children()) do
- if b.Name == "Head" then
- if b:findFirstChild("face") ~= nil then
- coroutine.resume(coroutine.create(function()
- for i = 1, 110 do
- b.face.Transparency = b.face.Transparency + 0.01
- wait(0.01)
- end
- b.face.Transparency = 1
- end))
- end
- end
- if b.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 1, 110 do
- b.Transparency = b.Transparency + 0.01
- wait(0.01)
- end
- b.Transparency = 1
- end))
- elseif b.className == "Hat" then
- coroutine.resume(coroutine.create(function()
- for i = 1, 110 do
- b.Handle.Transparency = b.Handle.Transparency + 0.01
- wait(0.01)
- end
- b.Handle.Transparency = 1
- end))
- end
- end
- wait(15)
- p.Character.Humanoid.WalkSpeed = 16
- for a, b in pairs(p.Character:children()) do
- if b.Name == "Head" then
- if b:findFirstChild("face") ~= nil then
- coroutine.resume(coroutine.create(function()
- for i = 1, 110 do
- b.face.Transparency = b.face.Transparency - 0.01
- wait(0.01)
- end
- b.face.Transparency = 0
- end))
- end
- end
- if b.className == "Part" then
- coroutine.resume(coroutine.create(function()
- for i = 1, 110 do
- b.Transparency = b.Trans0arency - 0.01
- wait(0.01)
- end
- b.Transparency = 0
- end))
- elseif b.className == "Hat" then
- coroutine.resume(coroutine.create(function()
- for i = 1, 110 do
- b.Handle.Transparency = b.Handle.Transparency - 0.01
- wait(0.01)
- end
- b.Handle.Transparency = 0
- end))
- end
- end
- elseif string.find(msg, "strun bah qo") and skygo == true then
- skygo = false
- local clouds = {}
- function lightning(cl)
- local lights = {}
- for i = 1, 15 do
- local l = Instance.new("Part")
- l.Name = "FusLightning"
- table.insert(lights, l)
- game:GetService("Debris"):AddItem(l, 15)
- l.formFactor = "Custom"
- l.Size = Vector3.new(1, math.random(50, 75), 1)
- l.BrickColor = BrickColor.new("Institutional white")
- l.Transparency = 0.45
- l.Reflectance = 0.5
- l.Anchored = true
- l.CanCollide = false
- local xnum = 6
- local znum = 6
- if i == 1 then
- l.CFrame = cl.CFrame * CFrame.Angles(math.random(-(math.pi/xnum), math.pi/xnum), 0, math.random(-(math.pi/znum), math.pi/znum)) * CFrame.new(0, -1 * (l.Size.Y/2), 0)
- elseif i > 1 then
- local llight = lights[i - 1]
- l.CFrame = llight.CFrame * CFrame.Angles(math.random(-(math.pi/xnum), math.pi/xnum), 0, math.random(-(math.pi/znum), math.pi/znum)) * CFrame.new(0, -1 * (l.Size.Y/2), 0)
- end
- l.Parent = workspace
- l.Touched:connect(function(part) struned(part, l) end)
- coroutine.resume(coroutine.create(function()
- repeat
- l.Transparency = l.Transparency + 0.02
- wait()
- until l.Transparency >= 1
- l:remove()
- end))
- end
- end
- for i = 1, 100 do
- game.Lighting.Brightness = game.Lighting.Brightness - 0.01
- wait(0.05)
- end
- game.Lighting.Brightness = 0
- local cloud = Instance.new("Part")
- cloud.Name = "StrunCloud"
- cloud.Size = Vector3.new(1, 1, 1)
- cloud.Anchored = true
- cloud.CanCollide = false
- cloud.BrickColor = BrickColor.new("Black")
- cloud.Transparency = 1
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.Scale = Vector3.new(math.random(100, 150), math.random(50, 100), math.random(100, 150))
- mesh.MeshId = "www.roblox.com/asset/?id=1095708"
- mesh.Parent = cloud
- for i = 1, (math.random(4, 8)) do
- local newc = cloud:clone()
- newc.Parent = workspace
- game:GetService("Debris"):AddItem(newc, 300)
- table.insert(clouds, newc)
- newc.CFrame = CFrame.new(p.Character.Torso.Position + Vector3.new(math.random(-250, 250), math.random(150, 200), math.random(-250, 250)))
- coroutine.resume(coroutine.create(function()
- repeat
- newc.Transparency = newc.Transparency - 0.01
- wait()
- until newc.Transparency <= 0.2
- newc.Transparency = 0.2
- end))
- end
- for i = 1, (math.random(7, 15)) do
- if skygo == true then break end
- local s = Instance.new("Sound")
- game:GetService("Debris"):AddItem(s, 5)
- s.Name = "Lighting"
- s.SoundId = "rbxasset://sounds/HalloweenLightning.wav"
- s.Pitch = (math.random(10, 15) * 0.1)
- s.PlayOnRemove = true
- s.Looped = false
- s.Parent = workspace
- wait(0.5)
- s:play()
- for i = 1, #clouds do
- lightning(clouds[i])
- end
- game.Lighting.Brightness = 1
- wait(0.001)
- game.Lighting.Brightness = 0
- s:remove()
- wait(math.random(3, 6))
- end
- wait(2)
- for i = 1, #clouds do
- coroutine.resume(coroutine.create(function()
- repeat
- clouds[i].Transparency = clouds[i].Transparency + 0.01
- wait(0.05)
- until clouds[i].Transparency >= 1
- clouds[i]:remove()
- end))
- end
- for i = 1, 110 do
- game.Lighting.Brightness = game.Lighting.Brightness + 0.01
- wait(0.01)
- end
- skygo = true
- game.Lighting.Brightness = 1
- elseif string.find(msg, "fo krah diin") and go == true then
- go = false
- for i = 1, 50 do
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(0.5, 0.5, 0.5)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("Institutional white")
- fus.Transparency = 0.6
- fus.Reflectance = 0.5
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(math.random(-15, 15)*0.1, math.random(-15, 15)*0.1, -4)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local f = Instance.new("Fire")
- f.Name = "FusFire"
- f.Size = fus:GetMass()
- f.Heat = 0
- f.Color = Color3.new(1, 1, 1)
- f.SecondaryColor = Color3.new(1, 1, 1)
- f.Parent = fus
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = fus.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(function(part) foed(part, fus) end)
- game:Ge4Service("Debris"):AddItem(fus, 15)
- end
- go = true
- elseif string.find(msg, "laas yah nir") then
- for i = 1, 30 do
- for a, b in pairs(game.Players:children()) do
- if b.Character ~= nil then
- if (p.Character.Torso.Position - b.Character.Torso.Position).magnitude <= 100 and b ~= p then
- if b.Character.Torso:findFirstChild("LaasFire") == nil then
- local f = Instance.new("Fire", b.Character.Torso)
- f.Name = "LaasFire"
- f.Size = b.Character.Torso:GetMass()*2
- f.Color = Color3.new(0, 0, 0)
- f.SecondaryColor = Color3.new(1, 1, 1)
- end
- elseif (p.Character.Torso.Position - b.Character.Torso.Position).magnitude > 100 then
- if b.Character.Torso:findFirstChild("LaasFire") ~= nil then
- b.Character.Torso.LaasFire:remove()
- end
- end
- end
- end
- wait(1)
- end
- for a, b in pairs(game.Players:children()) do
- if b.Character.Torso:findFirstChild("LaasFire") ~= nil then
- b.Character.Torso.LaasFire:remove()
- end
- end
- elseif string.find(msg, "zun haal viik") and go == true then
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(1, 1, 4)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("Lime green")
- fus.Transparency = 0.6
- fus.Reflectance = 0.5
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -200
- local f = Instance.new("Fire")
- f.Name = "FusFire"
- f.Size = fus:GetMass()
- f.Heat = 0
- f.Color = Color3.new(1, 1, 1)
- f.SecondaryColor = Color3.new(1, 1, 1)
- f.Parent = fus
- local mesh = In3tance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Paren4 = workspace
- fus.Touched:connect(function(part) zuned(part, fus) end)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- for i = 1, 9 do
- wait(0.01)
- local cf = fus.CFrame
- fus.Size = fus.Size + Vector3.new(1, 1, -1)
- f.Size = fus:GetMass()/2
- fus.CFrame = cf
- end
- wait(3)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- f.Size = f.Size - (fus:GetMass()/40)
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- f:remove()
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- elseif string.find(msg, "krii lun aus") and go == true then
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(1, 1, 4)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("Bright purple")
- fus.Transparency = 0.6
- fus.Reflectance = 0.5
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local f = Instance.new("Fire")
- f.Name = "FusFire"
- f.Size = fus:GetMass()
- f.Heat = 0
- f.Color = Color3.new(0, 0, 0)
- f.SecondaryColor = Color3.new(0, 0, 0)
- f.Parent = fus
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(function(part) kriied(part, fus) end)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- for i = 1, 19 do
- wait(0.01)
- local cf = fus.CFrame
- fus.Size = fus.Size + Vector3.new(1, 1, -1)
- f.Size = fus:GetMass()/2
- fus.CFrame = cf
- end
- wait(3)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- f.Size = f.Size - (fus:GetMass()/40)
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- f:remove()
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- elseif string.find(msg, "tiid klo ul") then
- for a, b in pairs(game.Players:children()) do
- if b.Character ~= nil and b ~= p then
- for c, d in pairs(b.Character:children()) do
- if d.className == "Part" then
- if d.Anchored == false then
- local cf = nil
- if d.Name == "Torso" then
- cf = d.CFrame
- end
- d.Anchored = true
- coroutine.resume(coroutine.create(function()
- wait(10)
- if d ~= nil then
- d.Anchored = false
- d.CFrame = cf
- end
- end))
- end
- elseif d.className == "Hat" then
- if d.Handle.Anchored == false then
- d.Handle.Anchored = true
- coroutine.resume(coroutine.create(function()
- wait(10)
- if d ~= nil then
- if d.Handle ~= nil then
- d.Handle.Anchored = false
- end
- end
- end))
- end
- end
- end
- end
- end
- elseif string.find(msg, "faas ru maar") and go == true then
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(1, 1, 4)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("Really black")
- fus.Transparency = 0.6
- fus.Reflectance = 0.5
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local f = Instance.new("Fire")
- f.Name = "FusFire"
- f.Size = fus:GetMass()
- f.Heat = 0
- f.Color = Color3.new(0, 0, 0)
- f.SecondaryColor = Color3.new(0, 0, 0)
- f.Parent = fus
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(function(part) faased(part) end)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- for i = 1, 19 do
- wait(0.01)
- local cf = fus.CFrame
- fus.Size = fus.Size + Vector3.new(1, 1, -1)
- f.Size = fus:GetMass()/2
- fus.CFrame = cf
- end
- wait(3)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- f.Size = f.Size - (fus:GetMass()/40)
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- f:remove()
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- elseif string.find(msg, "toor bah yol") and skygo == true then
- skygo = false
- local clouds = {}
- function meteor(cloud)
- local cf = CFrame.new(cloud.Position + Vector3.new(math.random(-10, 10), 20, math.random(-10, 10)))
- local m = Instance.new("Part")
- m.Name = "FusRock"
- m.Shape = "Ball"
- m.formFactor = "Symmetric"
- m.Anchored = false
- m.CanCollide = false
- m.TopSurface = "Smooth"
- m.BottomSurface = "Smooth"
- local size = math.random(10, 20)
- m.Size = Vector3.new(size, size, size)
- m.BrickColor = BrickColor.new("Bright red")
- m.Reflectance = 0.4
- m.CFrame = cf
- Instance.new("Fire", m).Size = m:GetMass()
- m.Velocity = Vector3.new(0, -50, 0)
- m.Parent = workspace
- game:GetService("Debris"):AddItem(m, 30)
- m.Touched:connect(function(part) toored(part, m) end)
- end
- for i = 1, 100 do
- game.Lighting.Brightness = game.Lighting.Brightness - 0.01
- wait(0.05)
- end
- game.Lighting.Brightness = 0
- local cloud = Instance.new("Part")
- cloud.Name = "ToorCloud"
- cloud.Size = Vector3.new(1, 1, 1)
- cloud.Anchored = true
- cloud.CanCollide = false
- cloud.BrickColor = BrickColor.new("Black")
- cloud.Transparency = 1
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.Scale = Vector3.new(math.random(100, 150), math.random(50, 100), math.random(100, 150))
- mesh.MeshId = "www.roblox.com/asset/?id=1095708"
- mesh.Parent = cloud
- for i = 1, (math.random(4, 8)) do
- local newc = cloud:clone()
- newc.Parent = workspace
- game:GetService("Debris"):AddItem(newc, 180)
- table.insert(clouds, newc)
- newc.CFrame = CFrame.new(p.Character.Torso.Position + Vector3.new(math.random(-250, 250), math.random(150, 200), math.random(-250, 250)))
- coroutine.resume(coroutine.create(function()
- repeat
- newc.Transparency = newc.Transparency - 0.01
- wait()
- until newc.Transparency <= 0.2
- newc.Transparency = 0.2
- end))
- end
- for launch = 1, math.random(20, 30) do
- if skygo == true then break end
- wait(math.random(2, 4))
- meteor(clouds[math.random(1, #clouds)])
- end
- wait(1)
- for c = 1, #clouds do
- coroutine.resume(coroutine.create(function()
- repeat
- clouds[c].Transparency = clouds[c].Transparency + 0.01
- wait()
- until clouds[c].Transparency >= 1
- clouds[c].Transparency = 1
- clouds[c]:remove()
- end))
- end
- repeat
- game.Lighting.Brightness = game.Lighting.Brightness + 0.01
- wait(0.01)
- until game.Lighting.Brightness >= 1
- game.Lighting.Brightness = 1
- skygo = true
- elseif string.find(msg, "joor zah frul") and go == true then
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(1, 1, 4)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("Bright yellow")
- fus.Transparency = 0.7
- fus.Reflectance = 0.5
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local f = Instance.new("Sparkles")
- f.Name = "FusSparkles"
- f.SparkleColor = Color3.new(0, 0, 0)
- f.Parent = fus
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(function(part) joored(part, fus) end)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- for i = 1, 19 do
- wait(0.01)
- local cf = fus.CFrame
- fus.Size = fus.Size + Vector3.new(1, 1, -1)
- fus.CFrame = cf
- end
- wait(3)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- f:remove()
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- elseif string.find(msg, "kaan drem ov") and go == true then
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(1, 1, 4)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("White")
- fus.Transparency = 0.7
- fus.Reflectance = 0.5
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local f = Instance.new("Sparkles")
- f.Name = "FusSparkles"
- f.SparkleColor = Color3.new(1, 1, 1)
- f.Parent = fus
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(function(part) kaaned(part) end)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- for i = 1, 19 do
- wait(0.01)
- local cf = fus.CFrame
- fus.Size = fus.Size + Vector3.new(1, 1, -1)
- fus.CFrame = cf
- end
- wait(3)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- f:remove()
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- elseif string.find(msg, "ven mul riik") and skygo == true then
- skygo = false
- local l = game.Lighting
- l.FogEnd = 1000
- coroutine.resume(coroutine.create(function()
- repeat
- l.FogEnd = l.FogEnd - 3
- wait()
- until l.FogEnd < 50
- wait(10)
- repeat
- l.FogEnd = l.FogEnd + 5
- wait()
- until l.FogEnd > 5000
- l.FogEnd = 10000
- skygo = true
- end))
- elseif string.find(msg, "lok vah koor") and skygo == false and go == true then
- skygo = true
- --Not changing go because this is an instantaneous reaction.
- coroutine.resume(coroutine.create(function()
- local b = Instance.new("Part")
- b.Shape = "Ball"
- b.formFactor = "Symmetric"
- b.Size = Vector3.new(1, 1, 1)
- b.CFrame = p.Character.Torso.CFrame
- b.TopSurface = "Smooth"
- b.BottomSurface = "Smooth"
- b.Anchored = true
- b.CanCollide = false
- b.Name = "LokBall"
- b.BrickColor = BrickColor.new("White")
- b.Parent = p.Character
- game:GetService("Debris"):AddItem(b, 20)
- repeat
- b.Size = b.Size + Vector3.new(1, 1, 1)
- b.CFrame = p.Character.Torso.CFrame
- b.Transparency = b.Transparency + 1/29
- wait()
- until b.Size.x == 30
- b:remove()
- end))
- local l = game.Lighting
- coroutine.resume(coroutine.create(function()
- repeat
- l.FogEnd = l.FogEnd + 5
- wait()
- until l.FogEnd > 5000
- l.FogEnd = 10000
- end))
- elseif string.find(msg, "nahl daal vus") and go == true then
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(2, 2, 4)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("Bright green")
- fus.Transparency = 0.7
- fus.Reflectance = 0.5
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local f = Instance.new("Sparkles")
- f.Name = "FusSparkles"
- f.SparkleColor = Color3.new(1, 1, 1)
- f.Parent = fus
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(function(part) nahled(part) end)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- for i = 1, 19 do
- wait(0.01)
- local cf = fus.CFrame
- fus.Size = fus.Size + Vector3.new(1, 1, -1)
- fus.CFrame = cf
- end
- wait(3)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- f:remove()
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- elseif string.find(msg, "bex") and go == true then
- go = false
- fus = Instance.new("Part")
- fus.formFactor = "Custom"
- fus.Size = Vector3.new(1, 1, 4)
- fus.TopSurface = "Smooth"
- fus.BottomSurface = "Smooth"
- fus.Anchored = false
- fus.CanCollide = false
- fus.BrickColor = BrickColor.new("White")
- fus.Transparency = 0.7
- fus.Reflectance = 0.5
- fus.CFrame = p.Character.Head.CFrame * CFrame.new(0, 0, -4)
- fus.Velocity = (p.Character.Head.Position - fus.Position).unit * -150
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Parent = fus
- local bp = Instance.new("BodyPosition")
- bp.position = p.Character.Head.Position
- bp.maxForce = Vector3.new(0, math.huge, 0)
- bp.Parent = fus
- fus.Parent = workspace
- fus.Touched:connect(function(part) bexed(part) end)
- coroutine.resume(coroutine.create(function()
- wait(1)
- for i = 1, 40 do
- fus.Transparency = fus.Transparency + 0.1
- wait(0.1)
- end
- wait()
- fus.Transparency = 1
- fus:remove()
- go = true
- end))
- game:GetService("Debris"):AddItem(fus, 15)
- end
- end)
- function bexed(part)
- if part.Parent then
- if part.Name == "Door" then
- local d = part:clone()
- coroutine.resume(coroutine.create(function()
- repeat
- part.Transparency = part.Transparency + 0.05
- wait()
- until part.Transparency >= 1
- part.Anchored = true
- part.CanCollide = false
- wait(3)
- repeat
- part.Transparency = part.Transparency - 0.05
- wait()
- until part.Transparency <= d.Transparency
- part.Transparency = d.Transparency
- if d.CanCollide == true then
- part.CanCollide = true
- end
- if d.Anchored == true then
- part.Anchored = d.Anchored
- end
- end))
- end
- end
- end
- function nahled(part)
- if workspace:findFirstChild("Base") ~= nil then
- if part.Parent then
- if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild("Torso") ~= nil and part.Parent ~= p.Character then
- part.Parent.Torso.CFrame = workspace.Base.CFrame * CFrame.new(0, 5, 0)
- end
- end
- end
- end
- function kaaned(part)
- if part.Parent then
- if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild("Torso") ~= nil and part.Parent ~= p.Character then
- if part.Parent:findFirstChild("Kaaned") == nil then
- local k = Instance.new("IntValue", part.Parent)
- k.Name = "Kaaned"
- game:GetService("Debris"):AddItem(k, 2)
- local hum = part.Parent.Humanoid
- local speed = hum.WalkSpeed
- coroutine.resume(coroutine.create(function()
- hum.WalkSpeed = 0
- wait(10)
- hum.WalkSpeed = speed
- end))
- end
- end
- end
- end
- function joored(part, shout)
- shout.Anchored = false
- shout.CanCollide = false
- if part.Parent then
- if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild("Torso") ~= nil and part.Parent ~= p.Character then
- if part.Parent:findFirstChild("Joored") == nil then
- local j = Instance.new("IntValue", part.Parent)
- j.Name = "Joored"
- game:GetService("Debris"):AddItem(j, 2)
- local hum = part.Parent.Humanoid
- tag(hum)
- hum.Parent:BreakJoints()
- for a, b in pairs(hum.Parent:children()) do
- if b.className == "Part" then
- b.Velocity = (p.Character.Torso.Position - b.Position).unit * -50
- local f = Instance.new("Fire", b)
- f.Color = Color3.new(0, 0, 0)
- f.SecondaryColor = Color3.new(0, 0, 0)
- f.Heat = 0
- f.Size = ":GetMass()"
- local bf = Instance.new("BodyVelocity")
- bf.Parent = b
- bf.P = 196*b:GetMass()
- bf.maxForce = Vector3.new(0, 196*b:GetMass(), 0)
- bf.velocity = Vector3.new(0, 196*b:GetMass(), 0)
- elseif b.className == "Hat" then
- local b = b.Handle
- b.Velocity = (p.Character.Torso.Position - b.Position).unit * -50
- local f = Instance.new("Fire", b)
- f.Color = Color3.new(0, 0, 0)
- f.SecondaryColor = Color3.new(0, 0, 0)
- f.Heat = 0
- f.Size = 3
- local bf = Instance.new("BodyVelocity")
- bf.Parent = b
- bf.P = 196*b:GetMass()
- bf.maxForce = Vector3.new(0, 196*b:GetMass(), 0)
- bf.velocity = Vector3.new(0, 196*b:GetMass(), 0)
- elseif b.className == "ForceField" then
- b:remove()
- local e = Instance.new("Explosion", hum.Parent.Torso)
- e.BlastRadius = 1
- e.BlastPressure = 1
- e.position = hum.Parent.Torso.Position
- end
- end
- end
- end
- end
- end
- function toored(part, m)
- if part.Name ~= "FusRock" and part.Name ~= "ToorCloud" and part.CanCollide == true then
- m.Anchored = true
- m.CanCollide = true
- if m:findFirstChild("Touched") == nil then
- Instance.new("IntValue", m).Name = "Touched"
- m.CFrame = CFrame.new(m.Position.x, part.Position.y, m.Position.z)
- end
- local e = Instance.new("Explosion")
- e.BlastPressure = 50000
- e.BlastRadius = 15
- e.Position = m.Position
- e.Parent = m
- e.Hit:connect(function(hit)
- if hit.Parent then
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- tag(hit.Parent.Humanoid)
- end
- end
- end)
- end
- end
- function faased(part)
- if part.Parent then
- if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild("Torso") ~= nil then
- if part.Parent:findFirstChild("Faased") == nil then
- local f = Instance.new("IntValue", part.Parent)
- f.Name = "Faased"
- game:GetService("Debris"):AddItem(f, 2)
- local hum = part.Parent.Humanoid
- local speed = hum.WalkSpeed --Speed prior to fleeing
- hum.WalkSpeed = speed * -1
- game:GetService("Chat"):Chat(hum.Parent.Head, "Ahh!!!", "Red")
- for i = 1, 10 do
- hum:MoveTo(hum.Parent.Torso.Position + Vector3.new(math.random(-30, 30), 0, math.random(-30, 20)), hum.Parent.Torso)
- wait(math.random(1, 2))
- end
- hum.WalkSpeed = speed
- hum:MoveTo(hum.Parent.Torso.Position, hum.Parent.Torso)
- end
- end
- end
- end
- function struned(part, lightning)
- if part.Parent then
- if part.Parent:findFirstChild("Humanoid") ~= nil then
- local hum = part.Parent.Humanoid
- tag(part.Parent.Humanoid)
- local e = Instance.new("Explosion")
- e.position = part.Position
- e.BlastPressure = 35000
- e.BlastRadius = 2
- e.Parent = part
- hum:TakeDamage(math.huge)
- for a, b in pairs(hum.Parent:children()) do
- if b.className == "Part" then
- Instance.new("Fire", part).Size = part:GetMass()
- end
- end
- end
- end
- end
- function kriied(part, shout)
- if part.Parent then
- if part.Parent == p.Character then return end
- if part.Parent:findFirstChild("Humanoid") ~= nil and part.Parent:findFirstChild(p.Name.. "Kriied") == nil then
- Instance.new("IntValue", part.Parent).Name = p.Name.. "Kriied"
- local hum = part.Parent.Humanoid
- hum.MaxHealth = hum.MaxHealth - 75
- hum.Health = hum.MaxHealth
- for i = 1, 60 do
- tag(part.Parent.Humanoid)
- hum:TakeDamage(1.5)
- wait(1)
- end
- hum.MaxHealth = hum.MaxHealth + 75
- end
- end
- end
- function zuned(part, shout)
- if part.Parent == p.Character then return end
- if part.Parent then
- if part.Parent:findFirstChild("Humanoid") ~= nil then
- for a, b in pairs(part.Parent:children()) do
- if b.className == "Tool" then
- if b:findFirstChild("Handle") ~= nil then
- b.Parent = workspace
- wait()
- b.Handle.Velocity = (b.Handle.Position - p.Character.Torso.Position).unit * -100
- repeat
- shout.Size = shout.Size - Vector3.new(1, 1, 1)
- wait(0.1)
- until shout.Shout.Size == Vector3.new(1, 1, 1)
- shout:remove()
- end
- end
- end
- end
- end
- end
- function foed(part, shout)
- if part.Parent == p.Character then return end
- if part.Parent:findFirstChild("Humanoid") ~= nil then
- local hum = part.Parent.Humanoid
- hum.Sit = true
- hum:TakeDamage(7.5)
- if hum.Parent:findFirstChild(p.Name.. "Foed") == nil then
- hum.WalkSpeed = 8
- local foer = Instance.new("IntValue", workspace)
- foer.Name = p.Name.. "Foed"
- game:GetService("Debris"):AddItem(foer, 2)
- wait(5)
- hum.WalkSpeed = 16
- hum.Sit = false
- end
- shout:remove()
- end
- end
- function yoled(part)
- if part.Parent == p.Character then return end
- if part.Parent:findFirstChild("Humanoid") ~= nil then
- local f = Instance.new("Fire", part)
- f.Size = part:GetMass()
- f.Heat = 100
- game:GetService("Debris"):AddItem(f, 10)
- if part:findFirstChild(p.Name.. "Yoled") == nil then
- local tag = Instance.new("IntValue")
- tag.Name = p.Name.. "Yoled"
- tag.Parent = part
- game:GetService("Debris"):AddItem(tag, 2)
- end
- tag(part.Parent.Humanoid)
- part.Parent.Humanoid:TakeDamage(7.5)
- end
- end
- function lized(part)
- if part.Parent then
- if part.Parent == p.Character then return end
- if part.Parent:findFirstChild("Humanoid") ~= nil then
- if part.Parent:findFirstChild("Lized") ~= nil then return end
- local Lizvictim = Instance.new("IntValue")
- Lizvictim.Name = "Lized"
- Lizvictim.Parent = part.Parent
- game:GetService("Debris"):AddItem(Lizvictim, 10)
- part.Parent.Animate.Disabled = true
- part.Parent.Humanoid.PlatformStand = true
- local speed = part.Parent.Humanoid.WalkSpeed
- part.Parent.Humanoid.WalkSpeed = 0
- wait(0.01)
- part.Parent.Torso.Velocity = (fus.Position - part.Parent.Torso.Position).unt * -50
- tag(part.Parent.Humanoid)
- part.Parent.Humanoid:TakeDamage(part.Parent.Humanoid.MaxHealth/2)
- for a, b in pairs(part.Parent:children()) do
- if b:findFirstChild("Fire") ~= nil then
- b.Fire:remove()
- end
- local frost = Instance.new("Part")
- frost.Name = "Frost"
- frost.formFactor = "Custom"
- frost.BrickColor = BrickColor.new("Pastel blue-green")
- frost.Reflectance = 0.5
- frost.Transparency = 0.6
- frost.Anchored = false
- frost.CanCollide = true
- if b.className == "Part" then
- frost.Size = b.Size + Vector3.new(0.5, 0.5, 0.5)
- local w = Instance.new("Weld")
- w.Part0 = b
- w.Part1 = frost
- w.Parent = frost
- frost.Parent = part.Parent
- game:GetService("Debris"):AddItem(frost, 10)
- end
- end
- wait(10)
- part.Parent.Humanoid.PlatformStand = false
- part.Parent.Animate.Disabled = false
- part.Parent.Humanoid.WalkSpeed = speed
- end
- end
- end
- function fused(part)
- if part.Parent then
- if part.Parent == p.Character then return end
- if part.Parent:findFirstChild("Humanoid") ~= nil then
- if part.Parent:findFirstChild(p.Name.. "Fused") ~= nil then return end
- local fusvictim = Instance.new("IntValue")
- fusvictim.Name = p.Name.. "Fused"
- fusvictim.Parent = part.Parent
- game:GetService("Debris"):AddItem(fusvictim, 2)
- part.Parent.Humanoid.Sit = true
- tag(part.Parent.Humanoid)
- part.Parent.Humanoid:TakeDamage(part.Parent.Humanoid.MaxHealth/4)
- for a, b in pairs(part.Parent:children()) do
- if b.className == "Part" then
- b.Velocity = fus.Velocity
- elseif b.className == "Hat" then
- b.Handle.Velocity = fus.Velocity
- end
- end
- wait(2)
- part.Parent.Humanoid.Sit = false
- elseif part.Anchored == false and part.Parent:findFirstChild("Humanoid") == nil then
- part.Velocity = fus.Velocity
- end
- end
- end
- function tag(victim)
- local creator_tag = Instance.new("ObjectValue")
- creator_tag.Value = p
- creator_tag.Name = "creator"
- creator_tag.Parent = victim
- game:GetService("Debris"):AddItem(creator_tag, 1)
- end
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