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- --Your dead to me..
- local p = game.Players.LocalPlayer
- local char = p.Character
- local size = 8
- part = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = true
- a.CFrame = char.Torso.CFrame
- a.Size = Vector3.new(size, 0.2, 0.2)
- a.Transparency = 0.7
- return a
- end
- part2 = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = true
- a.CFrame = char.Torso.CFrame
- a.Size = Vector3.new(0.2, size, 0.2)
- a.Transparency = 1
- return a
- end
- part3 = function()
- local a = Instance.new("Part", script)
- a.Anchored = true
- a.CanCollide = false
- a.Size = Vector3.new(size, size, 1)
- a.Transparency = 0.7
- a.Material = "Neon"
- a.BrickColor = BrickColor.new("New Yeller")
- local b = Instance.new("BlockMesh", a)
- b.Scale = Vector3.new(1, 1, 0)
- return a
- end
- local replicating = false
- local root, a, b, c, d, a2, b2, c2, d2, aa, bb, cc, dd, z, x, c, v, b, n = nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil, nil
- replicate = function()
- replicating = true
- script:ClearAllChildren()
- root = part()
- root.Transparency = 1
- root.Size = Vector3.new(0.2, 0.2, 0.2)
- root.CanCollide = false
- a = part()
- b = part()
- c = part()
- d = part()
- a2 = part()
- b2 = part()
- c2 = part()
- d2 = part()
- aa = part2()
- bb = part2()
- cc = part2()
- dd = part2()
- z = part3()
- x = part3()
- c = part3()
- v = part3()
- b = part3()
- n = part3()
- replicating = false
- end
- script.ChildRemoved:connect(function(a)
- if a.ClassName == "Part" and replicating == false then
- replicate()
- end
- end
- )
- replicate()
- local tick = 0
- CreateRegion3FromLocAndSize = function(Position, Size)
- local SizeOffset = Size / 2
- local Point1 = Position - SizeOffset
- local Point2 = Position + SizeOffset
- return Region3.new(Point1, Point2)
- end
- local set = false
- local whitelist = {"Hieroku", "PPATTA", "DevGamerzz", "I kill U", "kash5", "ZeroCrimson", "Zaidia", "tsup2", "PointCoded", "CLarramore", "Suzuuki", "", "", ""}
- p.Chatted:connect(function(ms)
- if ms:sub(1, 5) == "size-" then
- size = tonumber(ms:sub(6))
- replicate()
- else
- if ms:sub(1, 4) == "set-" then
- set = true
- z.CanCollide = false
- x.CanCollide = false
- c.CanCollide = false
- v.CanCollide = false
- b.CanCollide = false
- n.CanCollide = false
- else
- if ms:sub(1, 6) == "unset-" then
- set = false
- z.CanCollide = false
- x.CanCollide = false
- c.CanCollide = false
- v.CanCollide = false
- b.CanCollide = false
- n.CanCollide = false
- else
- if ms:sub(1, 10) == "whitelist-" then
- table.insert(whitelist, ms:sub(11))
- else
- if ms:sub(1, 12) == "unwhitelist-" then
- for i,v in pairs(whitelist) do
- if ms:sub(13) == v then
- table.remove(whitelist, i)
- break
- end
- end
- end
- end
- end
- end
- end
- end
- )
- local magicpos = nil
- game:GetService("RunService").Heartbeat:connect(function()
- pcall(function()
- local void = char:GetChildren()
- for _,pl in pairs(whitelist) do
- if game.Players:FindFirstChild(pl) ~= nil and game.Players:FindFirstChild(pl).Character ~= nil then
- for i,v in pairs(game.Players[pl].Character:GetChildren()) do
- table.insert(void, v)
- end
- end
- end
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Character:isDescendantOf(char) and not v.Name == "FangxWulf" then
- v:LoadCharacter()
- end
- end
- char.Humanoid.Health = math.huge
- tick = tick + 0.01
- if not set then
- root.CFrame = root.CFrame:lerp(CFrame.new(char.Torso.CFrame.p) * CFrame.Angles(math.sin(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2), math.cos(tick) * 100 / 30 / (size / 2)), 0.1)
- magicpos = char.Torso.CFrame
- else
- root.CFrame = root.CFrame:lerp(CFrame.new(magicpos.p) * CFrame.Angles(0, 0, 0), 0.05)
- end
- local reg = CreateRegion3FromLocAndSize(root.CFrame.p, Vector3.new(size, size, size))
- for i,v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, void, 100)) do
- if v.Name ~= "Base" then
- v:Destroy()
- end
- end
- a.CFrame = root.CFrame * CFrame.new(size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- b.CFrame = root.CFrame * CFrame.new(-size / 2, size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- c.CFrame = root.CFrame * CFrame.new(0, size / 2, size / 2)
- d.CFrame = root.CFrame * CFrame.new(0, size / 2, -size / 2)
- a2.CFrame = root.CFrame * CFrame.new(size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- b2.CFrame = root.CFrame * CFrame.new(-size / 2, -size / 2, 0) * CFrame.Angles(0, math.rad(90), 0)
- c2.CFrame = root.CFrame * CFrame.new(0, -size / 2, size / 2)
- d2.CFrame = root.CFrame * CFrame.new(0, -size / 2, -size / 2)
- aa.CFrame = root.CFrame * CFrame.new(size / 2, 0, size / 2)
- bb.CFrame = root.CFrame * CFrame.new(-size / 2, 0, size / 2)
- cc.CFrame = root.CFrame * CFrame.new(-size / 2, 0, -size / 2)
- dd.CFrame = root.CFrame * CFrame.new(size / 2, 0, -size / 2)
- z.CFrame = root.CFrame * CFrame.new(size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- x.CFrame = root.CFrame * CFrame.new(-size / 2, 0, 0) * CFrame.Angles(0, math.rad(90), 0)
- c.CFrame = root.CFrame * CFrame.new(0, 0, size / 2) * CFrame.Angles(0, 0, math.rad(90))
- v.CFrame = root.CFrame * CFrame.new(0, 0, -size / 2) * CFrame.Angles(0, 0, math.rad(90))
- b.CFrame = root.CFrame * CFrame.new(0, size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
- n.CFrame = root.CFrame * CFrame.new(0, -size / 2, 0) * CFrame.Angles(math.rad(90), 0, 0)
- end
- )
- end
- )
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