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Sep 2nd, 2020
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  1. if script.ClassName~="LocalScript" then wait(math.huge) end
  2. peron = game.Players["Dr_Illusion"]
  3. Player=peron
  4. player=peron
  5. person=peron
  6. Person=peron
  7. script.Parent=peron
  8. FF=false
  9. FF2=Instance.new("ForceField")
  10. --if peron.Backpack:findFirstChild("Chair") == nil then
  11. --  local h = Instance.new("HopperBin")
  12. --  h.Name = "Chair" h.Parent = peron.Backpack
  13. --  script.Parent = h
  14. --  p = Instance.new("IntValue")
  15. --  p.Name = "Damage" p.Parent = h
  16. --  p.Value = 75
  17. --  wait(math.huge)
  18. --  end
  19. range = 50
  20. speed = 15
  21. function chair()
  22. local h = Instance.new("HopperBin")
  23. FIRE=false
  24. h.Name = "Chair" h.Parent = peron.Backpack
  25. p = Instance.new("IntValue")
  26. p.Name = "Damage" p.Parent = h
  27. p.Value = 75
  28. wait(1)
  29. local bin = peron.Backpack.Chair
  30. me1 = peron me = peron.Character
  31. distance = 3/2
  32. follow = false
  33. damage = bin.Damage
  34. p = Instance.new("IntValue")
  35. p.Name = "Safe" p.Parent = me
  36. if me:findFirstChild("part1") == nil then
  37.     local part1 = Instance.new("Seat")
  38.     part1.BrickColor = BrickColor.new("Black")
  39.     part1.Transparency = 0 part1.TopSurface = 0 part1.BottomSurface = 0 part1.Reflectance = math.huge part1.Locked = true part1.Size = Vector3.new(1,1,1) part1.Anchored = false part1.Shape = 0 part1.CanCollide = false part1.Name = "part1"
  40.     local mesh = Instance.new("SpecialMesh") mesh.Parent = part1 part1.Reflectance=math.huge mesh.Scale = Vector3.new(2,1.75,2) mesh.MeshType = "Sphere"
  41.     bp = Instance.new("BodyPosition") bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  42.     bp.Parent = part1
  43.     bp.position=peron.Character.Torso.Position
  44.     part1.CFrame=peron.Character.Torso.CFrame
  45.     local bg = Instance.new("BodyGyro") bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) bg.Parent = part1
  46.     main = part1:Clone()
  47.     local part2 = Instance.new("Part") part2.BrickColor = BrickColor.new("White") part2.Transparency = 0 part2.TopSurface = 0 part2.BottomSurface = 0 part2.Locked = true part2.Size = Vector3.new(1,1,1) part2.Anchored = false part2.Shape = 0 part2.CanCollide = false part2.Name = "part2"
  48.     local mesh = Instance.new("BlockMesh") mesh.Parent = part2 mesh.Scale = Vector3.new(3,0.75,3)
  49.     local part3 = Instance.new("Part") part3.BrickColor = BrickColor.new("White") part3.Transparency = 0 part3.TopSurface = 0 part3.BottomSurface = 0 part3.Locked = true part3.Size = Vector3.new(1,0.5,1) part3.Anchored = false part3.Shape = 0 part3.CanCollide = false part3.Name = "part3"
  50.     local mesh = Instance.new("CylinderMesh") mesh.Parent = part3 mesh.Scale = Vector3.new(2.5,0.5,2.5)
  51.     local part4 = Instance.new("Part") part4.BrickColor = BrickColor.new("White") part4.Transparency = 0 part4.TopSurface = 0 part4.BottomSurface = 0 part4.Locked = true part4.Size = Vector3.new(1,1,1) part4.Anchored = false part4.Shape = 0 part4.CanCollide = false part4.Name = "part4"
  52.     local mesh = Instance.new("BlockMesh") mesh.Parent = part4 mesh.Scale = Vector3.new(3,3,0.5)
  53.     local part5 = Instance.new("Part") part5.BrickColor = BrickColor.new("White") part5.Transparency = 0 part5.TopSurface = 0 part5.BottomSurface = 0 part5.Locked = true part5.Size = Vector3.new(1,0.5,1) part5.Anchored = false part5.Shape = 0 part5.CanCollide = false part5.Name = "part5"
  54.     local mesh = Instance.new("CylinderMesh") mesh.Parent = part5 mesh.Scale = Vector3.new(1.5,0.5,1.5)
  55.     local part6 = Instance.new("Part") part6.BrickColor = BrickColor.new("Black") part6.Transparency = 0 part6.TopSurface = 0 part6.BottomSurface = 0 part6.Locked = true part6.Size = Vector3.new(1,1,1) part6.Anchored = false part6.Shape = 0 part6.CanCollide = false part6.Name = "part6"
  56.     local mesh1 = Instance.new("SpecialMesh") mesh1.Parent = part6 part6.Reflectance=math.huge mesh1.Scale = Vector3.new(1,1,1) mesh1.MeshType = "Sphere"
  57.     local part7 = Instance.new("Part") part7.BrickColor = BrickColor.new("White") part7.Transparency = 0 part7.TopSurface = 0 part7.BottomSurface = 0 part7.Locked = true part7.Size = Vector3.new(1,1,1) part7.Anchored = false part7.Shape = 0 part7.CanCollide = false part7.Name = "part7"
  58.     local mesh = Instance.new("BlockMesh") mesh.Parent = part7 mesh.Scale = Vector3.new(1,0.25,1)
  59.     local part8 = Instance.new("Part") part8.BrickColor = BrickColor.new("White") part8.Transparency = 0 part8.TopSurface = 0 part8.BottomSurface = 0 part8.Locked = true part8.Size = Vector3.new(1,1,1) part8.Anchored = false part8.Shape = 0 part8.CanCollide = false part8.Name = "part8"
  60.     local mesh = Instance.new("BlockMesh") mesh.Parent = part8 mesh.Scale = Vector3.new(1,0.25,1)
  61.     local part9 = Instance.new("Part") part9.BrickColor = BrickColor.new("White") part9.Transparency = 0 part9.TopSurface = 0 part9.BottomSurface = 0 part9.Locked = true part9.Size = Vector3.new(1,1,1) part9.Anchored = false part9.Shape = 0 part9.CanCollide = false part9.Name = "part9"
  62.     local mesh = Instance.new("BlockMesh") mesh.Parent = part9 mesh.Scale = Vector3.new(1,0.25,3)
  63.     local part10 = Instance.new("Part") part10.BrickColor = BrickColor.new("White") part10.Transparency = 0 part10.TopSurface = 0 part10.BottomSurface = 0 part10.Locked = true part10.Size = Vector3.new(1,1,1) part10.Anchored = false part10.Shape = 0 part10.CanCollide = false part10.Name = "part10"
  64.     local mesh = Instance.new("BlockMesh") mesh.Parent = part10 mesh.Scale = Vector3.new(1,0.25,3)
  65.     part11 = Instance.new("Part") part11.BrickColor = BrickColor.new("Black") part11.Transparency = 0 part11.TopSurface = 0 part11.BottomSurface = 0 part11.Locked = true part11.Size = Vector3.new(1,1,1) part11.Anchored = false part11.Shape = 0 part11.CanCollide = false part11.Name = "part11"
  66.     local mesh = Instance.new("BlockMesh") mesh.Parent = part11 mesh.Scale = Vector3.new(0.2,0.2,0.5)
  67.     part12 = Instance.new("Part") part12.BrickColor = BrickColor.new("Black") part12.Transparency = 0 part12.TopSurface = 0 part12.BottomSurface = 0 part12.Locked = true part12.Size = Vector3.new(1,1,1) part12.Anchored = false part12.Shape = 0 part12.CanCollide = false part12.Name = "part12"
  68.     local mesh = Instance.new("BlockMesh") mesh.Parent = part12 mesh.Scale = Vector3.new(0.2,0.2,0.5) main.Parent = me part2.Parent = me part3.Parent = me part4.Parent = me part5.Parent = me part6.Parent = me part7.Parent = me part8.Parent = me part9.Parent = me part10.Parent = me part11.Parent = me part12.Parent = me
  69.    
  70.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part2 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, -0.5, 0)
  71.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part3 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
  72.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part4 weld.C1 = CFrame.fromEulerAnglesXYZ(-0.1, 0, 0) * CFrame.new(0, -2, -0.75)
  73.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part5 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1)
  74.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part6 weld.C1 = CFrame.fromEulerAnglesXYZ(-4.815, 0, 0) * CFrame.new(0, -2, -1.25)
  75.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part7 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.75, -0.5, 0)
  76.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part8 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.75, -0.5, 0)
  77.    
  78.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part9 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-1.5, -1.875, 0)
  79.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part10 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(1.5, -1.875, 0)
  80.    
  81.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part11 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(2, -0.5, 0.75)
  82.     local weld = Instance.new("Weld") weld.Parent = main weld.Part0 = main weld.Part1 = part12 weld.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(-2, -0.5, 0.75)
  83.  
  84. end
  85. beam=Instance.new("Part")
  86. beam1=Instance.new("Part")
  87. function wire(pos1,pos2,ref)
  88. local P = beam
  89. local P2 = pos1
  90. local P1 = pos2
  91. P.Parent=peron
  92. P.Name = "Beam"
  93. local Place0 = CFrame.new(P2.x,P2.y,P2.z)
  94. P.formFactor = 0
  95. --P.Size = Vector3.new(1,1,(P1 - P2).magnitude)
  96. P.Size=Vector3.new(0.1,0.1,0.1)
  97. P.CFrame = CFrame.new((P1 + P2)/2,Place0.p)
  98. P.Parent = player.Character
  99. P.BrickColor = BrickColor.new("Bright blue")
  100. P.Transparency = 0.5
  101. P.Reflectance = ref
  102. P.Anchored = true
  103. P.CanCollide = false  
  104. P.TopSurface = "Smooth"
  105. P.BottomSurface = "Smooth"
  106. local m = Instance.new("SpecialMesh")
  107. m.Parent = P
  108. m.MeshType = "Brick"
  109. m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude)
  110. return P
  111. end
  112.  
  113.  
  114. function wire2(pos1,pos2,ref)
  115. local P = beam1
  116. local P2 = pos1
  117. local P1 = pos2
  118. P.Name = "Beam"
  119. local Place0 = CFrame.new(P2.x,P2.y,P2.z)
  120. P.formFactor = 0
  121. P.Parent=peron
  122. --P.Size = Vector3.new(1,1,(P1 - P2).magnitude)
  123. P.Size=Vector3.new(0.1,0.1,0.1)
  124. P.CFrame = CFrame.new((P1 + P2)/2,Place0.p)
  125. P.Parent = player.Character
  126. P.BrickColor = BrickColor.new("Bright blue")
  127. P.Transparency = 0.5
  128. P.Reflectance = ref
  129. P.Anchored = true
  130. P.CanCollide = false  
  131. P.TopSurface = "Smooth"
  132. P.BottomSurface = "Smooth"
  133. local m = Instance.new("SpecialMesh")
  134. m.Parent = P
  135. m.MeshType = "Brick"
  136. m.Scale = Vector3.new(.1,.1,(P1 - P2).magnitude)
  137. return P
  138. end
  139.  
  140.  
  141.  
  142. function Balefire(pos, obj)
  143.     hum = obj.Parent:findFirstChild("Humanoid")
  144.     if hum ~= nil then
  145.     local P = Instance.new("Part")
  146.     P.Name = "Laser"
  147.     local Place0 = me.part12.CFrame
  148.     P.formFactor = 0
  149.     P.Parent = game.Workspace
  150.     P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
  151.     P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false
  152.     pl = Instance.new("BlockMesh")
  153.     pl.Scale = Vector3.new(0.1,0.2,1)
  154.     pl.Parent = P
  155.     P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude)
  156.     P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p)
  157.     if hum.Health <= 100 then
  158.         hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end
  159.     end
  160.     function Balefire1(pos, obj)
  161.         hum = obj.Parent:findFirstChild("Humanoid")
  162.         if hum ~= nil then
  163.         local P = Instance.new("Part") P.Name = "Laser"
  164.         local Place0 = me.part11.CFrame P.formFactor = 0 P.Parent = game.Workspace
  165.         P.Color = Color3.new(math.random(0,1),math.random(0,1),math.random(0,1))
  166.         P.Transparency = 0.25 P.Reflectance = 0.25 P.Anchored = true P.formFactor = "Plate" P.CanCollide = false
  167.         pl = Instance.new("BlockMesh") pl.Scale = Vector3.new(0.1,0.2,1) pl.Parent = P
  168.         P.Size = Vector3.new(1,0.4,(Place0.p - pos).magnitude) P.CFrame = CFrame.new((Place0.p + pos)/2, Place0.p)
  169.         if hum.Health <= 100 then hum.Health = hum.Health - damage.Value else hum.Health = 0 end wait(0.01) P:Remove() end
  170.     end
  171.     function findNearestTorso(pos)
  172.         local list = game.Workspace:getChildren()
  173.         local torso = nil
  174.         local dist = range
  175.         local temp = nil
  176.         local human = nil
  177.         local temp2 = nil
  178.         for x = 1, #list do
  179.         temp2 = list[x]
  180.         local safe = temp2:findFirstChild("Safe")
  181.             if (temp2.className == "Model") and (safe == nil) and damage.Value > 0 then
  182.             temp = temp2:findFirstChild("Torso") human = temp2:findFirstChild("Humanoid")
  183.                 if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  184.                     if (temp.Position - pos).magnitude < dist then
  185.                     torso = temp dist = (temp.Position - pos).magnitude
  186.                 end
  187.             end
  188.         end
  189.         if (temp2.className == "Model") and damage.Value <= 0 then
  190.             temp = temp2:findFirstChild("Torso")
  191.             human = temp2:findFirstChild("Humanoid")
  192.             if (temp ~= nil) and (human ~= nil) and (human.Health < 100) then
  193.                 if (temp.Position - pos).magnitude < dist then
  194.                 torso = temp
  195.                 dist = (temp.Position - pos).magnitude
  196.             end
  197.         end
  198.     end
  199. end
  200. return torso
  201. end
  202. function onButton1Down(mouse)
  203.     local player = peron
  204.     main = me.part1
  205.     main.Anchored = false
  206.     me1 = peron
  207.     follow = true
  208.     while follow == true do
  209.         distance = 3/2 mousehit = mouse.Hit.p if (main.BodyPosition.position - mousehit).magnitude >speed then
  210.             main_mousehit = (main.BodyPosition.position - mousehit).unit*speed
  211.                 else
  212.             main_mousehit = (main.BodyPosition.position - mousehit).unit*1
  213.         end
  214.         start1 = main.BodyPosition.position-main_mousehit
  215.         main.BodyPosition.position = Vector3.new(start1.x, start1.y, start1.z)
  216.         local dir = (mousehit - main.Position).unit
  217.         local spawnPos = main.Position
  218.         local pos = spawnPos + (dir * 1)
  219.         local dir = (pos - main.Position)
  220.         local Angle = ((mouse.ViewSizeX/2)-mouse.X)/100
  221.         if math.abs(Angle) > 1 then if Angle > 0 then Angle = Angle - 1 else Angle = Angle + 1 end
  222.        
  223.         Angle = Angle * math.abs(26) / 70 main.BodyGyro.cframe = CFrame.new(pos, pos + dir) * CFrame.fromEulerAnglesXYZ(0, 0, Angle) else main.BodyGyro.cframe = CFrame.new(pos, pos + dir) end
  224.         wait() end end
  225. function onButton1Up(mouse)
  226.     main = me.part1
  227.     main.Anchored = false
  228.     follow = false
  229. end
  230. local msg = Instance.new("Hint")
  231.  
  232.     function say(tehmessage)
  233.         msg.Parent = me1
  234.         msg.Text = tehmessage
  235.         wait(2)
  236.         msg.Parent = nil
  237.         end
  238.        
  239.         function onKeyUp(key,mouse)
  240.             if (key=="e") then FIRE=false end
  241.         end
  242.        
  243.         function onKeyDown(key,mouse)
  244.             if (key~=nil) then
  245.                 if (key=="f") then speed = speed+1 say("speed: "..speed)
  246.                     elseif (key=="c") then
  247.                 speed = speed-1 say("speed: "..speed)
  248.                     elseif (key=="g") then
  249.                 range = range+1 say("range: "..range)
  250.                     elseif (key=="x") then
  251.                 FF3=Instance.new("ForceField",peron.Character)
  252.                 main.Anchored=true
  253.                 X=Instance.new("Explosion")
  254.                 X.Parent=workspace
  255.                 X.BlastPressure=math.huge
  256.                 X.BlastRadius=10
  257.                 X.Position=peron.Character.Torso.Position
  258.                 while X.Parent do wait() end
  259.                 wait()
  260.                 FF3:remove()
  261.                 main.Anchored=false
  262.                     elseif (key=="v") then
  263.                 if range == 0 then return end
  264.                 range = range-1 say("range: "..range)
  265.                     elseif (key=="h") then
  266.                 damage.Value = damage.Value+1 say("damage: "..damage.Value)
  267.                     elseif (key=="m") then
  268.                 main.CFrame=peron.Character.Torso.CFrame
  269.                 main.BodyPosition.position=peron.Character.Torso.Position
  270.                     elseif (key=="n") then
  271.                 FF=not FF
  272.                 if FF then FF2.Parent=peron.Character else FF2.Parent=nil end
  273.                     elseif (key=="b") then
  274.                 damage.Value = damage.Value-1 say("damage: "..damage.Value)
  275.                     elseif (key=="r") then
  276.                 speed = 2 range = 0 damage.Value = 0 say("speed: "..speed) say("damage: "..damage.Value) say("range: "..range)
  277.                     elseif (key=="e") then
  278.                     FIRE=true
  279.                     while FIRE do
  280.                         wire(part11.Position,mouse.Hit.p,math.huge)
  281.                         wire2(part12.Position,mouse.Hit.p,math.huge)
  282.                         if mouse.Target then
  283.                         mouse.Target:breakJoints()
  284.                         if mouse.Target:getMass()<1000 then mouse.Target.Anchored=false end
  285.                         end
  286.                         wait()
  287.                     end
  288.                     beam.Parent=nil
  289.                     beam1.Parent=nil
  290.                     elseif (key=="q") then
  291.                 local target = findNearestTorso(me.Torso.Position)
  292.                 if target ~= nil then
  293.                     baned = game.Players:children()
  294.                     for x = 1, #baned do
  295.                         if baned[x].Name == peron.Name then
  296.                             head = target.Parent:findFirstChild("Humanoid")
  297.                             if head.Health ~= 0 then
  298.                             tag = Instance.new("ObjectValue") tag.Value = baned[x] tag.Name = "creator" tag.Parent = head
  299.                             Balefire(target.Position, target) Balefire1(target.Position, target)
  300.                         end
  301.                     end
  302.                 end
  303.             end
  304.         end
  305.     end
  306. end
  307.  
  308. function onSelected(mouse)
  309.     mouse.Icon = "rbxasset://textures\\GunCursor.png"
  310.     mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  311.     mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  312.     mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
  313.     mouse.KeyUp:connect(function(key) onKeyUp(key,mouse) end)
  314. end
  315.  
  316. bin.Selected:connect(onSelected) -- LEGO
  317. end
  318. peron.CharacterAdded:connect(function() wait() chair() end)
  319. chair()
  320.  
  321.  
  322.  
  323.  
  324.  
  325.  
  326. local HINT=Instance.new("ScreenGui",peron.PlayerGui)
  327. local Text=Instance.new("Frame",HINT)
  328. --Instance.new("ForceField",peron.Character)
  329. Text.Position=UDim2.new(0.290000057, 0, 0.00999999978, 0)
  330. Text.Size=UDim2.new(0.45, 0, 0.0399999991, 0)
  331. --Text.Style="RobloxRound"
  332. Text.BackgroundTransparency=0.5
  333. local INNER=Instance.new("TextLabel")
  334. INNER.Parent=Text
  335. INNER.Position=UDim2.new(0.5,0,0.5,0)
  336. INNER.TextColor3=Color3.new(1,1,1)
  337. while wait() do
  338. INNER.Text="HoverChair OS | F Speed: "..speed.." C | To Fire YAR LAZERS, press Q. | N for FF, M to call "
  339. Text.Parent=HINT
  340. INNER.Parent=Text
  341. HINT.Parent=peron.PlayerGui
  342. end
  343.  
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