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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- do
- print("FE Compatibility code by Mokiros")
- script.Parent = Player.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent and t.Function then
- t.Function(...)
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=Player then return end
- if io.isMouse then
- m.Target = io.Target
- m.Hit = io.Hit
- else
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local Mouse = Player:GetMouse()
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
- end
- local Player = owner
- local Character = Player.Character
- local Torso = Character["Torso"]
- local Head = Character["Head"]
- local Humanoid = Character.Humanoid
- Character["Right Leg"]:Remove()
- Character["Left Leg"]:Remove()
- wait()
- Head.Transparency = 1
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = Humanoid.MaxHealth
- function CreateWeld(Part0,Part1,C1)
- local weld = Instance.new("Weld")
- weld.Parent = Part0
- weld.Part0 = Part0
- weld.Part1 = Part1
- weld.C1 = C1
- end
- local GiantHead = Instance.new("Part")
- GiantHead.Parent = Head
- GiantHead.Color = Head.Color
- GiantHead.Size = Vector3.new(5,5,5)
- GiantHead.CanCollide = true
- GiantHead.Locked = true
- GiantHead.TopSurface = "Smooth"
- GiantHead.BottomSurface = "Smooth"
- local GiantHeadWeld = CreateWeld(Torso,GiantHead,CFrame.new(0,-1,0))
- local Mouth = Instance.new("Part")
- Mouth.Parent = GiantHead
- Mouth.Color = Color3.new(0,0,0)
- Mouth.Size = Vector3.new(3.88, 0.2, 0.5)
- Mouth.CanCollide = false
- Mouth.Locked = true
- Mouth.TopSurface = "Smooth"
- Mouth.BottomSurface = "Smooth"
- local MouthMesh = Instance.new("SpecialMesh")
- MouthMesh.Parent = Mouth
- MouthMesh.MeshType = "Sphere"
- local MouthWeld = CreateWeld(GiantHead,Mouth,CFrame.new(0,1,2.5))
- local Eye = Instance.new("Part")
- Eye.Parent = GiantHead
- Eye.BrickColor = BrickColor.new("Lily white")
- Eye.Size = Vector3.new(2,2,2)
- Eye.CanCollide = false
- Eye.TopSurface = "Smooth"
- Eye.BottomSurface = "Smooth"
- local EyeMesh = Instance.new("SpecialMesh")
- EyeMesh.Parent = Eye
- EyeMesh.MeshType = "Sphere"
- CreateWeld(GiantHead,Eye,CFrame.new(1,-1,1.6))
- local Pupil = Instance.new("Part")
- Pupil.Parent = Eye
- Pupil.Color = Torso.Color
- Pupil.CanCollide = false
- Pupil.Size = Vector3.new(0.5,0.5,0.5)
- Pupil.TopSurface = "Smooth"
- Pupil.BottomSurface = "Smooth"
- local PupilMesh = Instance.new("SpecialMesh")
- PupilMesh.Parent = Pupil
- PupilMesh.MeshType = "Sphere"
- CreateWeld(Eye,Pupil,CFrame.new(0,0,0.8))
- local coro = coroutine.resume(coroutine.create(function()
- while wait(5) do
- Eye.Color = Head.Color
- Pupil.Transparency = 1
- wait(0.01)
- Eye.BrickColor = BrickColor.new("Lily white")
- Pupil.Transparency = 0
- end
- end))
- local Eye = Instance.new("Part")
- Eye.Parent = GiantHead
- Eye.BrickColor = BrickColor.new("Lily white")
- Eye.Size = Vector3.new(2,2,2)
- Eye.CanCollide = false
- Eye.TopSurface = "Smooth"
- Eye.BottomSurface = "Smooth"
- local EyeMesh = Instance.new("SpecialMesh")
- EyeMesh.Parent = Eye
- EyeMesh.MeshType = "Sphere"
- CreateWeld(GiantHead,Eye,CFrame.new(-1,-1,1.6))
- local Pupil = Instance.new("Part")
- Pupil.Parent = Eye
- Pupil.Color = Torso.Color
- Pupil.CanCollide = false
- Pupil.Size = Vector3.new(0.5,0.5,0.5)
- Pupil.TopSurface = "Smooth"
- Pupil.BottomSurface = "Smooth"
- local PupilMesh = Instance.new("SpecialMesh")
- PupilMesh.Parent = Pupil
- PupilMesh.MeshType = "Sphere"
- CreateWeld(Eye,Pupil,CFrame.new(0,0,0.8))
- local coro = coroutine.resume(coroutine.create(function()
- while wait(5) do
- Eye.Color = Head.Color
- Pupil.Transparency = 1
- wait(0.01)
- Eye.BrickColor = BrickColor.new("Lily white")
- Pupil.Transparency = 0
- end
- end))
- for _,v in pairs(Character:GetChildren())do
- if v:IsA("Hat") then
- for _,c in pairs(v:GetChildren())do
- if c:IsA("Part") then
- for _,d in pairs(c:GetChildren())do
- if d:IsA("SpecialMesh") then
- d.Scale = d.Scale * Vector3.new(5,5,5)
- d.Offset = Vector3.new(0,(c.Position - GiantHead.Position).magnitude * 2.5,0)
- end
- end
- end
- end
- end
- end
- local Sound = Instance.new("Sound")
- Sound.Parent = Head
- Sound.Looped = true
- Sound.SoundId = "rbxassetid://"
- Sound.Volume = math.huge
- ID = ""
- local SoundIsPlaying = false
- Player.Chatted:connect(function(msg)
- if msg:sub(1,6):lower() == "music;" then
- local Id = string.sub(msg,7)
- Sound.SoundId = "rbxassetid://"..Id
- ID = Id
- Sound:Play()
- SoundIsPlaying = true
- end
- end)
- while wait(0.1) do
- if SoundIsPlaying == true then
- if Sound.Parent == nil then
- local Sound2 = Instance.new("Sound")
- Sound2.Parent = Head
- Sound2.Looped = true
- Sound2.SoundId = "rbxassetid://"..ID
- Sound2.Volume = math.huge
- Sound2:Play()
- Sound = Sound2
- end
- if Sound.PlaybackLoudness > 1 then
- Mouth.Size = Vector3.new(Sound.PlaybackLoudness/150,Sound.PlaybackLoudness/250,Sound.PlaybackLoudness/2000)
- local MouthWeld = CreateWeld(GiantHead,Mouth,CFrame.new(0,1,2.5))
- elseif Sound.PlaybackLoudness <= 1 then
- Mouth.Size = Vector3.new(3.88, 0.2, 0.5)
- local MouthWeld = CreateWeld(GiantHead,Mouth,CFrame.new(0,1,2.5))
- end
- end
- end
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