Advertisement
doryna2281337

Untitled

Aug 14th, 2018
119
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 212.03 KB | None | 0 0
  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. Player = owner
  84. Character = Player.Character
  85. PlayerGui = Player.PlayerGui
  86. Backpack = Player.Backpack
  87. Torso = Character.Torso
  88. Head = Character.Head
  89. Humanoid = Character.Humanoid
  90. LeftArm = Character["Left Arm"]
  91. LeftLeg = Character["Left Leg"]
  92. RightArm = Character["Right Arm"]
  93. RightLeg = Character["Right Leg"]
  94. LS = Torso["Left Shoulder"]
  95. LH = Torso["Left Hip"]
  96. RS = Torso["Right Shoulder"]
  97. RH = Torso["Right Hip"]
  98. Face = Head.face
  99. Neck = Torso.Neck
  100. it = Instance.new
  101. attacktype = 1
  102. attacktype2 = 1
  103. vt = Vector3.new
  104. cf = CFrame.new
  105. cn = CFrame.new
  106. euler = CFrame.fromEulerAnglesXYZ
  107. angles = CFrame.Angles
  108. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  109. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  110. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  111. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  112. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  113. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  114. RootPart = Character.HumanoidRootPart
  115. RootJoint = RootPart.RootJoint
  116. RootCF = euler(-1.57, 0, 3.14)
  117. attack = false
  118. attackdebounce = false
  119. trispeed = 0.2
  120. attackmode = "none"
  121. local idle = 0
  122. local Anim = "Idle"
  123. stance = false
  124. local ff = 2
  125. noleg = false
  126. evadecooldown = false
  127. Humanoid.Animator.Parent = nil
  128. equip = false
  129. Face.Texture = "http://www.roblox.com/asset/?id=0"
  130. attackspeed = 0.14
  131. df = false
  132. Swing = 1
  133. local sine = 0
  134. local change = 1
  135. local val = 0
  136. magic = false
  137. cam = workspace.CurrentCamera
  138. deb = game:GetService("Debris")
  139. RbxUtility = LoadLibrary("RbxUtility")
  140. Create = RbxUtility.Create
  141. local handee = Instance.new("Part")
  142. handee.Parent = Character
  143. handee.Size = Vector3.new(0.2, 0.2, 0.2)
  144. handee.Archivable = true
  145. handee.Transparency = 1
  146. handee.CanCollide = false
  147. handee.BrickColor = BrickColor.new("Cyan")
  148. handee.Material = "Neon"
  149. local handeeweld = Instance.new("Weld")
  150. handeeweld.Parent = handee
  151. handeeweld.Part0 = RightArm
  152. handeeweld.Part1 = handee
  153. handeeweld.C1 = CFrame.new(0, 0.96, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  154. handeeweld.Part0 = RightArm
  155. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  156. local wld = Instance.new("Weld", wp1)
  157. wld.Part0 = wp0
  158. wld.Part1 = wp1
  159. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  160. end
  161. function weld(model)
  162. local parts, last = {}, nil
  163. local function scan(parent)
  164. for _, v in pairs(parent:GetChildren()) do
  165. if v:IsA("BasePart") then
  166. if last then
  167. local w = Instance.new("Weld")
  168. w.Name = ("%s_Weld"):format(v.Name)
  169. w.Part0, w.Part1 = last, v
  170. w.C0 = last.CFrame:inverse()
  171. w.C1 = v.CFrame:inverse()
  172. w.Parent = last
  173. end
  174. last = v
  175. table.insert(parts, v)
  176. end
  177. scan(v)
  178. end
  179. end
  180. scan(model)
  181. for _, v in pairs(parts) do
  182. v.Anchored = false
  183. v.Locked = true
  184. v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  185. v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  186. v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  187. v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  188. v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  189. v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  190. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0)
  191. end
  192. end
  193. for i, v in pairs(Character:GetChildren()) do
  194. if v:IsA("Accoutrement") then
  195. v:Destroy()
  196. elseif v:IsA("Part") then
  197. v.Transparency = 1
  198. end
  199. end
  200. Model0 = Instance.new("Model")
  201. Part1 = Instance.new("Part")
  202. SpecialMesh2 = Instance.new("SpecialMesh")
  203. Part3 = Instance.new("Part")
  204. Part4 = Instance.new("Part")
  205. Part5 = Instance.new("Part")
  206. Part6 = Instance.new("Part")
  207. Part7 = Instance.new("Part")
  208. SpecialMesh8 = Instance.new("SpecialMesh")
  209. Part9 = Instance.new("Part")
  210. Part10 = Instance.new("Part")
  211. Part11 = Instance.new("Part")
  212. Part12 = Instance.new("Part")
  213. Part13 = Instance.new("Part")
  214. Part14 = Instance.new("Part")
  215. Part15 = Instance.new("Part")
  216. SpecialMesh16 = Instance.new("SpecialMesh")
  217. Part17 = Instance.new("Part")
  218. BlockMesh18 = Instance.new("BlockMesh")
  219. Part19 = Instance.new("Part")
  220. BlockMesh20 = Instance.new("BlockMesh")
  221. Part21 = Instance.new("Part")
  222. BlockMesh22 = Instance.new("BlockMesh")
  223. Part23 = Instance.new("Part")
  224. SpecialMesh24 = Instance.new("SpecialMesh")
  225. Part25 = Instance.new("Part")
  226. Part26 = Instance.new("Part")
  227. Model0.Parent = Character
  228. Part1.Parent = Model0
  229. Part1.BrickColor = BrickColor.new("Really black")
  230. Part1.Anchored = true
  231. Part1.CanCollide = false
  232. Part1.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  233. Part1.CFrame = CFrame.new(3.74523115, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  234. Part1.BottomSurface = Enum.SurfaceType.Smooth
  235. Part1.TopSurface = Enum.SurfaceType.Smooth
  236. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  237. Part1.Position = Vector3.new(3.74523115, 21.0993118, -3.19999981)
  238. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  239. SpecialMesh2.Parent = Part1
  240. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  241. SpecialMesh2.MeshType = Enum.MeshType.Sphere
  242. SpecialMesh2.Scale = Vector3.new(1, 1, 0.200000048)
  243. Part3.Parent = Model0
  244. Part3.BrickColor = BrickColor.new("Deep blue")
  245. Part3.Anchored = true
  246. Part3.CanCollide = false
  247. Part3.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  248. Part3.CFrame = CFrame.new(4, 21.2999992, -2.09499979, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  249. Part3.BottomSurface = Enum.SurfaceType.Smooth
  250. Part3.TopSurface = Enum.SurfaceType.Smooth
  251. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  252. Part3.Position = Vector3.new(4, 21.2999992, -2.09499979)
  253. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  254. Part4.Parent = Model0
  255. Part4.BrickColor = BrickColor.new("Institutional white")
  256. Part4.Anchored = true
  257. Part4.CanCollide = false
  258. Part4.Size = Vector3.new(0.100000001, 0.100000001, 0.100000001)
  259. Part4.CFrame = CFrame.new(3.60523129, 20.8493118, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  260. Part4.BottomSurface = Enum.SurfaceType.Smooth
  261. Part4.TopSurface = Enum.SurfaceType.Smooth
  262. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  263. Part4.Position = Vector3.new(3.60523129, 20.8493118, -3.14499974)
  264. Part4.Color = Color3.new(0.972549, 0.972549, 0.972549)
  265. Part5.Parent = Model0
  266. Part5.BrickColor = BrickColor.new("Deep blue")
  267. Part5.Rotation = Vector3.new(0, 0, -30)
  268. Part5.Anchored = true
  269. Part5.CanCollide = false
  270. Part5.Size = Vector3.new(0.460000008, 0.699999988, 0.100000001)
  271. Part5.CFrame = CFrame.new(3.28882289, 20.4948883, -3.04499984, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  272. Part5.BottomSurface = Enum.SurfaceType.Smooth
  273. Part5.TopSurface = Enum.SurfaceType.Smooth
  274. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  275. Part5.Position = Vector3.new(3.28882289, 20.4948883, -3.04499984)
  276. Part5.Orientation = Vector3.new(0, 0, -30)
  277. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  278. Part6.Parent = Model0
  279. Part6.BrickColor = BrickColor.new("Institutional white")
  280. Part6.Anchored = true
  281. Part6.CanCollide = false
  282. Part6.Size = Vector3.new(0.5, 0.300000012, 0.100000001)
  283. Part6.CFrame = CFrame.new(3.60523129, 21.1493111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  284. Part6.BottomSurface = Enum.SurfaceType.Smooth
  285. Part6.TopSurface = Enum.SurfaceType.Smooth
  286. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  287. Part6.Position = Vector3.new(3.60523129, 21.1493111, -3.14499974)
  288. Part6.Color = Color3.new(0.972549, 0.972549, 0.972549)
  289. Part7.Parent = Model0
  290. Part7.BrickColor = BrickColor.new("Institutional white")
  291. Part7.Rotation = Vector3.new(0, 90, 0)
  292. Part7.Anchored = true
  293. Part7.CanCollide = false
  294. Part7.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  295. Part7.CFrame = CFrame.new(3.74523115, 21.3793106, -3.14499974, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  296. Part7.BottomSurface = Enum.SurfaceType.Smooth
  297. Part7.TopSurface = Enum.SurfaceType.Smooth
  298. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  299. Part7.Position = Vector3.new(3.74523115, 21.3793106, -3.14499974)
  300. Part7.Orientation = Vector3.new(0, 90, 0)
  301. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  302. SpecialMesh8.Parent = Part7
  303. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  304. Part9.Name = "asd"
  305. Part9.Parent = Model0
  306. Part9.Transparency = 1
  307. Part9.Anchored = true
  308. Part9.CanCollide = false
  309. Part9.Size = Vector3.new(2, 2, 1)
  310. Part9.CFrame = CFrame.new(4, 20.4500008, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  311. Part9.BottomSurface = Enum.SurfaceType.Smooth
  312. Part9.TopSurface = Enum.SurfaceType.Smooth
  313. Part9.Position = Vector3.new(4, 20.4500008, -2.49499965)
  314. Part10.Parent = Model0
  315. Part10.BrickColor = BrickColor.new("Institutional white")
  316. Part10.Anchored = true
  317. Part10.CanCollide = false
  318. Part10.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  319. Part10.CFrame = CFrame.new(3.80523133, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  320. Part10.BottomSurface = Enum.SurfaceType.Smooth
  321. Part10.TopSurface = Enum.SurfaceType.Smooth
  322. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  323. Part10.Position = Vector3.new(3.80523133, 20.8993111, -3.14499974)
  324. Part10.Color = Color3.new(0.972549, 0.972549, 0.972549)
  325. Part11.Parent = Model0
  326. Part11.BrickColor = BrickColor.new("Institutional white")
  327. Part11.Anchored = true
  328. Part11.CanCollide = false
  329. Part11.Size = Vector3.new(0.300000012, 0.100000001, 0.100000001)
  330. Part11.CFrame = CFrame.new(3.60523129, 20.9493103, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  331. Part11.BottomSurface = Enum.SurfaceType.Smooth
  332. Part11.TopSurface = Enum.SurfaceType.Smooth
  333. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  334. Part11.Position = Vector3.new(3.60523129, 20.9493103, -3.14499974)
  335. Part11.Color = Color3.new(0.972549, 0.972549, 0.972549)
  336. Part12.Parent = Model0
  337. Part12.BrickColor = BrickColor.new("Institutional white")
  338. Part12.Anchored = true
  339. Part12.CanCollide = false
  340. Part12.Size = Vector3.new(0.100000001, 0.200000003, 0.100000001)
  341. Part12.CFrame = CFrame.new(3.40523124, 20.8993111, -3.14499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  342. Part12.BottomSurface = Enum.SurfaceType.Smooth
  343. Part12.TopSurface = Enum.SurfaceType.Smooth
  344. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  345. Part12.Position = Vector3.new(3.40523124, 20.8993111, -3.14499974)
  346. Part12.Color = Color3.new(0.972549, 0.972549, 0.972549)
  347. Part13.Parent = Model0
  348. Part13.BrickColor = BrickColor.new("Deep blue")
  349. Part13.Anchored = true
  350. Part13.CanCollide = false
  351. Part13.Size = Vector3.new(2.20000005, 0.5, 0.400000006)
  352. Part13.CFrame = CFrame.new(4, 21.2999992, -2.89499974, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  353. Part13.BottomSurface = Enum.SurfaceType.Smooth
  354. Part13.TopSurface = Enum.SurfaceType.Smooth
  355. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  356. Part13.Position = Vector3.new(4, 21.2999992, -2.89499974)
  357. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  358. Part14.Parent = Model0
  359. Part14.BrickColor = BrickColor.new("Deep blue")
  360. Part14.Anchored = true
  361. Part14.CanCollide = false
  362. Part14.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  363. Part14.CFrame = CFrame.new(3.0999999, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  364. Part14.BottomSurface = Enum.SurfaceType.Smooth
  365. Part14.TopSurface = Enum.SurfaceType.Smooth
  366. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  367. Part14.Position = Vector3.new(3.0999999, 21.2999992, -2.49499965)
  368. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  369. Part15.Parent = Model0
  370. Part15.BrickColor = BrickColor.new("Institutional white")
  371. Part15.Rotation = Vector3.new(0, -90, 0)
  372. Part15.Anchored = true
  373. Part15.CanCollide = false
  374. Part15.Size = Vector3.new(0.100000001, 0.160000011, 0.220000014)
  375. Part15.CFrame = CFrame.new(3.46523118, 21.3793106, -3.14499974, 1.31134158E-7, 0, -1, 0, 0.99999994, 0, 1, 0, 1.31134158E-7)
  376. Part15.BottomSurface = Enum.SurfaceType.Smooth
  377. Part15.TopSurface = Enum.SurfaceType.Smooth
  378. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  379. Part15.Position = Vector3.new(3.46523118, 21.3793106, -3.14499974)
  380. Part15.Orientation = Vector3.new(0, -90, 0)
  381. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  382. SpecialMesh16.Parent = Part15
  383. SpecialMesh16.MeshType = Enum.MeshType.Wedge
  384. Part17.Parent = Model0
  385. Part17.BrickColor = BrickColor.new("Really black")
  386. Part17.Anchored = true
  387. Part17.CanCollide = false
  388. Part17.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  389. Part17.CFrame = CFrame.new(3.5919435, 21.1782207, -3.19999981, 1, -2.98023224E-8, 0, 2.98023224E-8, 1, 0, 0, 0, 1)
  390. Part17.BottomSurface = Enum.SurfaceType.Smooth
  391. Part17.TopSurface = Enum.SurfaceType.Smooth
  392. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  393. Part17.Position = Vector3.new(3.5919435, 21.1782207, -3.19999981)
  394. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  395. BlockMesh18.Parent = Part17
  396. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  397. BlockMesh18.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  398. Part19.Parent = Model0
  399. Part19.BrickColor = BrickColor.new("Really black")
  400. Part19.Rotation = Vector3.new(0, 0, -30)
  401. Part19.Anchored = true
  402. Part19.CanCollide = false
  403. Part19.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  404. Part19.CFrame = CFrame.new(3.60194349, 21.2182198, -3.19999981, 0.866025448, 0.5, 0, -0.5, 0.866025448, 0, 0, 0, 1)
  405. Part19.BottomSurface = Enum.SurfaceType.Smooth
  406. Part19.TopSurface = Enum.SurfaceType.Smooth
  407. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  408. Part19.Position = Vector3.new(3.60194349, 21.2182198, -3.19999981)
  409. Part19.Orientation = Vector3.new(0, 0, -30)
  410. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  411. BlockMesh20.Parent = Part19
  412. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  413. BlockMesh20.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  414. Part21.Parent = Model0
  415. Part21.BrickColor = BrickColor.new("Really black")
  416. Part21.Rotation = Vector3.new(0, 0, 15)
  417. Part21.Anchored = true
  418. Part21.CanCollide = false
  419. Part21.Size = Vector3.new(0.0500000007, 0.0600000024, 0.0500000007)
  420. Part21.CFrame = CFrame.new(3.60194349, 21.2682209, -3.19999981, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813, 0, 0, 0, 1)
  421. Part21.BottomSurface = Enum.SurfaceType.Smooth
  422. Part21.TopSurface = Enum.SurfaceType.Smooth
  423. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  424. Part21.Position = Vector3.new(3.60194349, 21.2682209, -3.19999981)
  425. Part21.Orientation = Vector3.new(0, 0, 15)
  426. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  427. BlockMesh22.Parent = Part21
  428. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  429. BlockMesh22.Scale = Vector3.new(0.199999988, 1, 0.200000048)
  430. Part23.Parent = Model0
  431. Part23.BrickColor = BrickColor.new("Really black")
  432. Part23.Anchored = true
  433. Part23.CanCollide = false
  434. Part23.Size = Vector3.new(0.100000001, 0.200000003, 0.0500000007)
  435. Part23.CFrame = CFrame.new(3.46523118, 21.0993118, -3.19999981, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  436. Part23.BottomSurface = Enum.SurfaceType.Smooth
  437. Part23.TopSurface = Enum.SurfaceType.Smooth
  438. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  439. Part23.Position = Vector3.new(3.46523118, 21.0993118, -3.19999981)
  440. Part23.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  441. SpecialMesh24.Parent = Part23
  442. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  443. SpecialMesh24.MeshType = Enum.MeshType.Sphere
  444. SpecialMesh24.Scale = Vector3.new(1, 1, 0.200000048)
  445. Part25.Parent = Model0
  446. Part25.BrickColor = BrickColor.new("Deep blue")
  447. Part25.Anchored = true
  448. Part25.CanCollide = false
  449. Part25.Size = Vector3.new(0.400000006, 0.5, 1.20000005)
  450. Part25.CFrame = CFrame.new(4.9000001, 21.2999992, -2.49499965, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  451. Part25.BottomSurface = Enum.SurfaceType.Smooth
  452. Part25.TopSurface = Enum.SurfaceType.Smooth
  453. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  454. Part25.Position = Vector3.new(4.9000001, 21.2999992, -2.49499965)
  455. Part25.Color = Color3.new(0.129412, 0.329412, 0.72549)
  456. Part26.Parent = Model0
  457. Part26.BrickColor = BrickColor.new("Deep blue")
  458. Part26.Rotation = Vector3.new(0, 0, -15)
  459. Part26.Anchored = true
  460. Part26.CanCollide = false
  461. Part26.Size = Vector3.new(0.5, 0.699999988, 0.100000001)
  462. Part26.CFrame = CFrame.new(3.48882294, 20.9948883, -3.04499984, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872, 0, 0, 0, 1)
  463. Part26.BottomSurface = Enum.SurfaceType.Smooth
  464. Part26.TopSurface = Enum.SurfaceType.Smooth
  465. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  466. Part26.Position = Vector3.new(3.48882294, 20.9948883, -3.04499984)
  467. Part26.Orientation = Vector3.new(0, 0, -15)
  468. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  469. weld(Model0)
  470. newWeld(Torso, Model0.asd, 0, 0, 0)
  471. Model0 = Instance.new("Model")
  472. Part1 = Instance.new("Part")
  473. SpecialMesh2 = Instance.new("SpecialMesh")
  474. Part3 = Instance.new("Part")
  475. SpecialMesh4 = Instance.new("SpecialMesh")
  476. Part5 = Instance.new("Part")
  477. SpecialMesh6 = Instance.new("SpecialMesh")
  478. Part7 = Instance.new("Part")
  479. SpecialMesh8 = Instance.new("SpecialMesh")
  480. Part9 = Instance.new("Part")
  481. Part10 = Instance.new("Part")
  482. SpecialMesh11 = Instance.new("SpecialMesh")
  483. Part12 = Instance.new("Part")
  484. SpecialMesh13 = Instance.new("SpecialMesh")
  485. Part14 = Instance.new("Part")
  486. SpecialMesh15 = Instance.new("SpecialMesh")
  487. Part16 = Instance.new("Part")
  488. SpecialMesh17 = Instance.new("SpecialMesh")
  489. Part18 = Instance.new("Part")
  490. Part19 = Instance.new("Part")
  491. SpecialMesh20 = Instance.new("SpecialMesh")
  492. Part21 = Instance.new("Part")
  493. Part22 = Instance.new("Part")
  494. SpecialMesh23 = Instance.new("SpecialMesh")
  495. Part24 = Instance.new("Part")
  496. SpecialMesh25 = Instance.new("SpecialMesh")
  497. Part26 = Instance.new("Part")
  498. SpecialMesh27 = Instance.new("SpecialMesh")
  499. Part28 = Instance.new("Part")
  500. SpecialMesh29 = Instance.new("SpecialMesh")
  501. Part30 = Instance.new("Part")
  502. Part31 = Instance.new("Part")
  503. Model0.Parent = Character
  504. Part1.Parent = Model0
  505. Part1.BrickColor = BrickColor.new("Deep blue")
  506. Part1.Rotation = Vector3.new(0, -90, 0)
  507. Part1.Anchored = true
  508. Part1.CanCollide = false
  509. Part1.Size = Vector3.new(0.25, 0.600000024, 0.125)
  510. Part1.CFrame = CFrame.new(-77.9625015, 25.5874996, -15.3999996, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  511. Part1.BottomSurface = Enum.SurfaceType.Smooth
  512. Part1.TopSurface = Enum.SurfaceType.Smooth
  513. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  514. Part1.Position = Vector3.new(-77.9625015, 25.5874996, -15.3999996)
  515. Part1.Orientation = Vector3.new(0, -90, 0)
  516. Part1.Color = Color3.new(0.129412, 0.329412, 0.72549)
  517. SpecialMesh2.Parent = Part1
  518. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  519. Part3.Parent = Model0
  520. Part3.BrickColor = BrickColor.new("Deep blue")
  521. Part3.Rotation = Vector3.new(0, -90, 0)
  522. Part3.Anchored = true
  523. Part3.CanCollide = false
  524. Part3.Size = Vector3.new(1.05000007, 0.300000012, 0.125)
  525. Part3.CFrame = CFrame.new(-77.8375015, 25.4375, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  526. Part3.BottomSurface = Enum.SurfaceType.Smooth
  527. Part3.TopSurface = Enum.SurfaceType.Smooth
  528. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  529. Part3.Position = Vector3.new(-77.8375015, 25.4375, -15)
  530. Part3.Orientation = Vector3.new(0, -90, 0)
  531. Part3.Color = Color3.new(0.129412, 0.329412, 0.72549)
  532. SpecialMesh4.Parent = Part3
  533. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  534. Part5.Parent = Model0
  535. Part5.BrickColor = BrickColor.new("Deep blue")
  536. Part5.Rotation = Vector3.new(0, -90, 0)
  537. Part5.Anchored = true
  538. Part5.CanCollide = false
  539. Part5.Size = Vector3.new(0.100000001, 0.400000006, 0.125)
  540. Part5.CFrame = CFrame.new(-77.9625015, 25.4874992, -14.875, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  541. Part5.BottomSurface = Enum.SurfaceType.Smooth
  542. Part5.TopSurface = Enum.SurfaceType.Smooth
  543. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  544. Part5.Position = Vector3.new(-77.9625015, 25.4874992, -14.875)
  545. Part5.Orientation = Vector3.new(0, -90, 0)
  546. Part5.Color = Color3.new(0.129412, 0.329412, 0.72549)
  547. SpecialMesh6.Parent = Part5
  548. SpecialMesh6.MeshType = Enum.MeshType.Wedge
  549. Part7.Parent = Model0
  550. Part7.BrickColor = BrickColor.new("Deep blue")
  551. Part7.Rotation = Vector3.new(0, -90, 0)
  552. Part7.Anchored = true
  553. Part7.CanCollide = false
  554. Part7.Size = Vector3.new(0.075000003, 0.650000036, 0.125)
  555. Part7.CFrame = CFrame.new(-77.9625015, 25.6124992, -14.7875004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  556. Part7.BottomSurface = Enum.SurfaceType.Smooth
  557. Part7.TopSurface = Enum.SurfaceType.Smooth
  558. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  559. Part7.Position = Vector3.new(-77.9625015, 25.6124992, -14.7875004)
  560. Part7.Orientation = Vector3.new(0, -90, 0)
  561. Part7.Color = Color3.new(0.129412, 0.329412, 0.72549)
  562. SpecialMesh8.Parent = Part7
  563. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  564. Part9.Parent = Model0
  565. Part9.BrickColor = BrickColor.new("New Yeller")
  566. Part9.Rotation = Vector3.new(0, 90, 0)
  567. Part9.Anchored = true
  568. Part9.CanCollide = false
  569. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  570. Part9.CFrame = CFrame.new(-77.2474976, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  571. Part9.BottomSurface = Enum.SurfaceType.Smooth
  572. Part9.TopSurface = Enum.SurfaceType.Smooth
  573. Part9.Color = Color3.new(1, 1, 0)
  574. Part9.Position = Vector3.new(-77.2474976, 26.375, -15)
  575. Part9.Orientation = Vector3.new(0, 90, 0)
  576. Part9.Color = Color3.new(1, 1, 0)
  577. Part10.Parent = Model0
  578. Part10.BrickColor = BrickColor.new("Deep blue")
  579. Part10.Rotation = Vector3.new(0, -90, 0)
  580. Part10.Anchored = true
  581. Part10.CanCollide = false
  582. Part10.Size = Vector3.new(1.05000007, 0.275000006, 0.200000003)
  583. Part10.CFrame = CFrame.new(-77.4250031, 25.4249992, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  584. Part10.BottomSurface = Enum.SurfaceType.Smooth
  585. Part10.TopSurface = Enum.SurfaceType.Smooth
  586. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  587. Part10.Position = Vector3.new(-77.4250031, 25.4249992, -15)
  588. Part10.Orientation = Vector3.new(0, -90, 0)
  589. Part10.Color = Color3.new(0.129412, 0.329412, 0.72549)
  590. SpecialMesh11.Parent = Part10
  591. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  592. Part12.Parent = Model0
  593. Part12.BrickColor = BrickColor.new("Deep blue")
  594. Part12.Rotation = Vector3.new(0, -90, 0)
  595. Part12.Anchored = true
  596. Part12.CanCollide = false
  597. Part12.Size = Vector3.new(0.150000006, 0.300000012, 0.125)
  598. Part12.CFrame = CFrame.new(-77.9625015, 25.4375, -15.1999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  599. Part12.BottomSurface = Enum.SurfaceType.Smooth
  600. Part12.TopSurface = Enum.SurfaceType.Smooth
  601. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  602. Part12.Position = Vector3.new(-77.9625015, 25.4375, -15.1999998)
  603. Part12.Orientation = Vector3.new(0, -90, 0)
  604. Part12.Color = Color3.new(0.129412, 0.329412, 0.72549)
  605. SpecialMesh13.Parent = Part12
  606. SpecialMesh13.MeshType = Enum.MeshType.Wedge
  607. Part14.Parent = Model0
  608. Part14.BrickColor = BrickColor.new("Deep blue")
  609. Part14.Rotation = Vector3.new(0, -90, 0)
  610. Part14.Anchored = true
  611. Part14.CanCollide = false
  612. Part14.Size = Vector3.new(1.05000007, 0.25, 0.150000006)
  613. Part14.CFrame = CFrame.new(-77.5999985, 25.4125004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  614. Part14.BottomSurface = Enum.SurfaceType.Smooth
  615. Part14.TopSurface = Enum.SurfaceType.Smooth
  616. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  617. Part14.Position = Vector3.new(-77.5999985, 25.4125004, -15)
  618. Part14.Orientation = Vector3.new(0, -90, 0)
  619. Part14.Color = Color3.new(0.129412, 0.329412, 0.72549)
  620. SpecialMesh15.Parent = Part14
  621. SpecialMesh15.MeshType = Enum.MeshType.Wedge
  622. Part16.Parent = Model0
  623. Part16.BrickColor = BrickColor.new("Deep blue")
  624. Part16.Rotation = Vector3.new(0, -90, 0)
  625. Part16.Anchored = true
  626. Part16.CanCollide = false
  627. Part16.Size = Vector3.new(0.150000006, 0.699999988, 0.125)
  628. Part16.CFrame = CFrame.new(-77.9625015, 25.6375008, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  629. Part16.BottomSurface = Enum.SurfaceType.Smooth
  630. Part16.TopSurface = Enum.SurfaceType.Smooth
  631. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  632. Part16.Position = Vector3.new(-77.9625015, 25.6375008, -15)
  633. Part16.Orientation = Vector3.new(0, -90, 0)
  634. Part16.Color = Color3.new(0.129412, 0.329412, 0.72549)
  635. SpecialMesh17.Parent = Part16
  636. SpecialMesh17.MeshType = Enum.MeshType.Wedge
  637. Part18.Parent = Model0
  638. Part18.BrickColor = BrickColor.new("Deep blue")
  639. Part18.Anchored = true
  640. Part18.CanCollide = false
  641. Part18.Size = Vector3.new(0.5, 0.0500000007, 1.05000007)
  642. Part18.CFrame = CFrame.new(-77.7750015, 24.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  643. Part18.BottomSurface = Enum.SurfaceType.Smooth
  644. Part18.TopSurface = Enum.SurfaceType.Smooth
  645. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  646. Part18.Position = Vector3.new(-77.7750015, 24.8875008, -15)
  647. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  648. Part19.Parent = Model0
  649. Part19.BrickColor = BrickColor.new("Deep blue")
  650. Part19.Rotation = Vector3.new(0, -90, 0)
  651. Part19.Anchored = true
  652. Part19.CanCollide = false
  653. Part19.Size = Vector3.new(0.0500000007, 0.5, 0.125)
  654. Part19.CFrame = CFrame.new(-77.9625015, 25.5375004, -15.1000004, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  655. Part19.BottomSurface = Enum.SurfaceType.Smooth
  656. Part19.TopSurface = Enum.SurfaceType.Smooth
  657. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  658. Part19.Position = Vector3.new(-77.9625015, 25.5375004, -15.1000004)
  659. Part19.Orientation = Vector3.new(0, -90, 0)
  660. Part19.Color = Color3.new(0.129412, 0.329412, 0.72549)
  661. SpecialMesh20.Parent = Part19
  662. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  663. Part21.Name = "asd"
  664. Part21.Parent = Model0
  665. Part21.BrickColor = BrickColor.new("Institutional white")
  666. Part21.Anchored = true
  667. Part21.CanCollide = false
  668. Part21.Size = Vector3.new(1, 2, 1)
  669. Part21.CFrame = CFrame.new(-77.5, 25.8875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  670. Part21.BottomSurface = Enum.SurfaceType.Smooth
  671. Part21.TopSurface = Enum.SurfaceType.Smooth
  672. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  673. Part21.Position = Vector3.new(-77.5, 25.8875008, -15)
  674. Part21.Color = Color3.new(0.972549, 0.972549, 0.972549)
  675. Part22.Parent = Model0
  676. Part22.BrickColor = BrickColor.new("Deep blue")
  677. Part22.Rotation = Vector3.new(0, -90, 0)
  678. Part22.Anchored = true
  679. Part22.CanCollide = false
  680. Part22.Size = Vector3.new(1.05000007, 0.125, 0.200000003)
  681. Part22.CFrame = CFrame.new(-77.2249985, 25.3500004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  682. Part22.BottomSurface = Enum.SurfaceType.Smooth
  683. Part22.TopSurface = Enum.SurfaceType.Smooth
  684. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  685. Part22.Position = Vector3.new(-77.2249985, 25.3500004, -15)
  686. Part22.Orientation = Vector3.new(0, -90, 0)
  687. Part22.Color = Color3.new(0.129412, 0.329412, 0.72549)
  688. SpecialMesh23.Parent = Part22
  689. SpecialMesh23.MeshType = Enum.MeshType.Wedge
  690. Part24.Parent = Model0
  691. Part24.BrickColor = BrickColor.new("Deep blue")
  692. Part24.Rotation = Vector3.new(0, -90, 0)
  693. Part24.Anchored = true
  694. Part24.CanCollide = false
  695. Part24.Size = Vector3.new(0.100000001, 0.275000006, 0.125)
  696. Part24.CFrame = CFrame.new(-77.9625015, 25.4249992, -14.6999998, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  697. Part24.BottomSurface = Enum.SurfaceType.Smooth
  698. Part24.TopSurface = Enum.SurfaceType.Smooth
  699. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  700. Part24.Position = Vector3.new(-77.9625015, 25.4249992, -14.6999998)
  701. Part24.Orientation = Vector3.new(0, -90, 0)
  702. Part24.Color = Color3.new(0.129412, 0.329412, 0.72549)
  703. SpecialMesh25.Parent = Part24
  704. SpecialMesh25.MeshType = Enum.MeshType.Wedge
  705. Part26.Parent = Model0
  706. Part26.BrickColor = BrickColor.new("Deep blue")
  707. Part26.Rotation = Vector3.new(0, -90, 0)
  708. Part26.Anchored = true
  709. Part26.CanCollide = false
  710. Part26.Size = Vector3.new(1.05000007, 0.375, 0.100000001)
  711. Part26.CFrame = CFrame.new(-77.7249985, 25.4750004, -15, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  712. Part26.BottomSurface = Enum.SurfaceType.Smooth
  713. Part26.TopSurface = Enum.SurfaceType.Smooth
  714. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  715. Part26.Position = Vector3.new(-77.7249985, 25.4750004, -15)
  716. Part26.Orientation = Vector3.new(0, -90, 0)
  717. Part26.Color = Color3.new(0.129412, 0.329412, 0.72549)
  718. SpecialMesh27.Parent = Part26
  719. SpecialMesh27.MeshType = Enum.MeshType.Wedge
  720. Part28.Parent = Model0
  721. Part28.BrickColor = BrickColor.new("Deep blue")
  722. Part28.Rotation = Vector3.new(0, -90, 0)
  723. Part28.Anchored = true
  724. Part28.CanCollide = false
  725. Part28.Size = Vector3.new(0.174999997, 0.600000024, 0.125)
  726. Part28.CFrame = CFrame.new(-77.9625015, 25.5874996, -14.5625, 1.78813934E-7, 0, -1, 0, 1, 0, 1, 0, 1.78813934E-7)
  727. Part28.BottomSurface = Enum.SurfaceType.Smooth
  728. Part28.TopSurface = Enum.SurfaceType.Smooth
  729. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  730. Part28.Position = Vector3.new(-77.9625015, 25.5874996, -14.5625)
  731. Part28.Orientation = Vector3.new(0, -90, 0)
  732. Part28.Color = Color3.new(0.129412, 0.329412, 0.72549)
  733. SpecialMesh29.Parent = Part28
  734. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  735. Part30.Parent = Model0
  736. Part30.BrickColor = BrickColor.new("New Yeller")
  737. Part30.Rotation = Vector3.new(0, 90, 0)
  738. Part30.Anchored = true
  739. Part30.CanCollide = false
  740. Part30.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  741. Part30.CFrame = CFrame.new(-77.7525024, 26.375, -15, -4.37113883E-8, 0, 1, 0, 0.99999994, 0, -1, 0, -4.37113883E-8)
  742. Part30.BottomSurface = Enum.SurfaceType.Smooth
  743. Part30.TopSurface = Enum.SurfaceType.Smooth
  744. Part30.Color = Color3.new(0.682353, 1, 0)
  745. Part30.Position = Vector3.new(-77.7525024, 26.375, -15)
  746. Part30.Orientation = Vector3.new(0, 90, 0)
  747. Part30.Color = Color3.new(0.682353, 1, 0)
  748. Part31.Parent = Model0
  749. Part31.BrickColor = BrickColor.new("Deep blue")
  750. Part31.Anchored = true
  751. Part31.CanCollide = false
  752. Part31.Size = Vector3.new(1.05000007, 0.375, 1.05000007)
  753. Part31.CFrame = CFrame.new(-77.5, 25.1000004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  754. Part31.BottomSurface = Enum.SurfaceType.Smooth
  755. Part31.TopSurface = Enum.SurfaceType.Smooth
  756. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  757. Part31.Position = Vector3.new(-77.5, 25.1000004, -15)
  758. Part31.Color = Color3.new(0.129412, 0.329412, 0.72549)
  759. weld(Model0)
  760. Model1 = Model0:Clone()
  761. Model1.Parent = Character
  762. newWeld(LeftArm, Model0.asd, 0, 0, 0)
  763. newWeld(RightArm, Model1.asd, 0, 0, 0)
  764. Model1.asd.Weld.C0 = CFrame.Angles(0, math.rad(180), 0)
  765. Model0 = Instance.new("Model")
  766. Part1 = Instance.new("Part")
  767. Part2 = Instance.new("Part")
  768. Part3 = Instance.new("Part")
  769. Part4 = Instance.new("Part")
  770. Part5 = Instance.new("Part")
  771. Part6 = Instance.new("Part")
  772. Part7 = Instance.new("Part")
  773. Model0.Parent = Character
  774. Part1.Name = "asd"
  775. Part1.Parent = Model0
  776. Part1.BrickColor = BrickColor.new("Institutional white")
  777. Part1.Anchored = true
  778. Part1.CanCollide = false
  779. Part1.Size = Vector3.new(2, 2, 1)
  780. Part1.CFrame = CFrame.new(-50, 26.1124992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  781. Part1.BottomSurface = Enum.SurfaceType.Smooth
  782. Part1.TopSurface = Enum.SurfaceType.Smooth
  783. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  784. Part1.Position = Vector3.new(-50, 26.1124992, -15)
  785. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  786. Part2.Parent = Model0
  787. Part2.BrickColor = BrickColor.new("Cyan")
  788. Part2.Anchored = true
  789. Part2.CanCollide = false
  790. Part2.Size = Vector3.new(2.10000014, 0.075000003, 1.10000002)
  791. Part2.CFrame = CFrame.new(-50, 25.1749992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  792. Part2.BottomSurface = Enum.SurfaceType.Smooth
  793. Part2.TopSurface = Enum.SurfaceType.Smooth
  794. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  795. Part2.Position = Vector3.new(-50, 25.1749992, -15)
  796. Part2.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  797. Part3.Parent = Model0
  798. Part3.BrickColor = BrickColor.new("Cyan")
  799. Part3.Anchored = true
  800. Part3.CanCollide = false
  801. Part3.Size = Vector3.new(2.04999995, 0.824999988, 1.05000007)
  802. Part3.CFrame = CFrame.new(-50, 26.5249996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  803. Part3.BottomSurface = Enum.SurfaceType.Smooth
  804. Part3.TopSurface = Enum.SurfaceType.Smooth
  805. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  806. Part3.Position = Vector3.new(-50, 26.5249996, -15)
  807. Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  808. Part4.Parent = Model0
  809. Part4.BrickColor = BrickColor.new("Cyan")
  810. Part4.Anchored = true
  811. Part4.CanCollide = false
  812. Part4.Size = Vector3.new(0.775000036, 0.200000003, 1.05000007)
  813. Part4.CFrame = CFrame.new(-50.6375008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  814. Part4.BottomSurface = Enum.SurfaceType.Smooth
  815. Part4.TopSurface = Enum.SurfaceType.Smooth
  816. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  817. Part4.Position = Vector3.new(-50.6375008, 27.0375004, -15)
  818. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  819. Part5.Parent = Model0
  820. Part5.BrickColor = BrickColor.new("Cyan")
  821. Part5.Anchored = true
  822. Part5.CanCollide = false
  823. Part5.Size = Vector3.new(2.04999995, 0.349999994, 1.05000007)
  824. Part5.CFrame = CFrame.new(-50, 25.3875008, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  825. Part5.BottomSurface = Enum.SurfaceType.Smooth
  826. Part5.TopSurface = Enum.SurfaceType.Smooth
  827. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  828. Part5.Position = Vector3.new(-50, 25.3875008, -15)
  829. Part5.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  830. Part6.Parent = Model0
  831. Part6.BrickColor = BrickColor.new("Cyan")
  832. Part6.Anchored = true
  833. Part6.CanCollide = false
  834. Part6.Size = Vector3.new(0.824999988, 0.200000003, 1.05000007)
  835. Part6.CFrame = CFrame.new(-49.3875008, 27.0375004, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  836. Part6.BottomSurface = Enum.SurfaceType.Smooth
  837. Part6.TopSurface = Enum.SurfaceType.Smooth
  838. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  839. Part6.Position = Vector3.new(-49.3875008, 27.0375004, -15)
  840. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  841. Part7.Parent = Model0
  842. Part7.BrickColor = BrickColor.new("Cyan")
  843. Part7.Anchored = true
  844. Part7.CanCollide = false
  845. Part7.Size = Vector3.new(0.450000018, 0.200000003, 0.349999994)
  846. Part7.CFrame = CFrame.new(-50.0250015, 27.0375004, -14.6499996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  847. Part7.BottomSurface = Enum.SurfaceType.Smooth
  848. Part7.TopSurface = Enum.SurfaceType.Smooth
  849. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  850. Part7.Position = Vector3.new(-50.0250015, 27.0375004, -14.6499996)
  851. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  852. weld(Model0)
  853. newWeld(Torso, Model0.asd, 0, 0, 0)
  854. Model0 = Instance.new("Model")
  855. Part1 = Instance.new("Part")
  856. Part2 = Instance.new("Part")
  857. Part3 = Instance.new("Part")
  858. Part4 = Instance.new("Part")
  859. BlockMesh5 = Instance.new("BlockMesh")
  860. Part6 = Instance.new("Part")
  861. Part7 = Instance.new("Part")
  862. BlockMesh8 = Instance.new("BlockMesh")
  863. Part9 = Instance.new("Part")
  864. Model0.Parent = Character
  865. Part1.Parent = Model0
  866. Part1.BrickColor = BrickColor.new("Cyan")
  867. Part1.Anchored = true
  868. Part1.CanCollide = false
  869. Part1.Size = Vector3.new(1.05000007, 0.975000024, 1.05000007)
  870. Part1.CFrame = CFrame.new(-109.5, 25.7374992, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  871. Part1.BottomSurface = Enum.SurfaceType.Smooth
  872. Part1.TopSurface = Enum.SurfaceType.Smooth
  873. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  874. Part1.Position = Vector3.new(-109.5, 25.7374992, -15)
  875. Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  876. Part2.Name = "asd"
  877. Part2.Parent = Model0
  878. Part2.BrickColor = BrickColor.new("Institutional white")
  879. Part2.Anchored = true
  880. Part2.CanCollide = false
  881. Part2.Size = Vector3.new(1, 2, 1)
  882. Part2.CFrame = CFrame.new(-109.5, 25.7749996, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  883. Part2.BottomSurface = Enum.SurfaceType.Smooth
  884. Part2.TopSurface = Enum.SurfaceType.Smooth
  885. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  886. Part2.Position = Vector3.new(-109.5, 25.7749996, -15)
  887. Part2.Color = Color3.new(0.972549, 0.972549, 0.972549)
  888. Part3.Parent = Model0
  889. Part3.BrickColor = BrickColor.new("New Yeller")
  890. Part3.Anchored = true
  891. Part3.CanCollide = false
  892. Part3.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  893. Part3.CFrame = CFrame.new(-109.5, 26.4874992, -14.7475004, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  894. Part3.BottomSurface = Enum.SurfaceType.Smooth
  895. Part3.TopSurface = Enum.SurfaceType.Smooth
  896. Part3.Color = Color3.new(1, 1, 0)
  897. Part3.Position = Vector3.new(-109.5, 26.4874992, -14.7475004)
  898. Part3.Color = Color3.new(1, 1, 0)
  899. Part4.Parent = Model0
  900. Part4.BrickColor = BrickColor.new("Cyan")
  901. Part4.Anchored = true
  902. Part4.CanCollide = false
  903. Part4.Size = Vector3.new(1.10000002, 0.0500000007, 0.325000018)
  904. Part4.CFrame = CFrame.new(-109.5, 24.7374992, -14.6125002, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  905. Part4.BottomSurface = Enum.SurfaceType.Smooth
  906. Part4.TopSurface = Enum.SurfaceType.Smooth
  907. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  908. Part4.Position = Vector3.new(-109.5, 24.7374992, -14.6125002)
  909. Part4.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  910. BlockMesh5.Parent = Part4
  911. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  912. BlockMesh5.Scale = Vector3.new(1, 0.5, 1)
  913. Part6.Parent = Model0
  914. Part6.BrickColor = BrickColor.new("Cyan")
  915. Part6.Anchored = true
  916. Part6.CanCollide = false
  917. Part6.Size = Vector3.new(1.10000002, 0.5, 1.10000002)
  918. Part6.CFrame = CFrame.new(-109.5, 25, -15, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  919. Part6.BottomSurface = Enum.SurfaceType.Smooth
  920. Part6.TopSurface = Enum.SurfaceType.Smooth
  921. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  922. Part6.Position = Vector3.new(-109.5, 25, -15)
  923. Part6.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  924. Part7.Parent = Model0
  925. Part7.BrickColor = BrickColor.new("Cyan")
  926. Part7.Anchored = true
  927. Part7.CanCollide = false
  928. Part7.Size = Vector3.new(1.10000002, 0.0500000007, 0.100000001)
  929. Part7.CFrame = CFrame.new(-109.5, 24.7374992, -15.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  930. Part7.BottomSurface = Enum.SurfaceType.Smooth
  931. Part7.TopSurface = Enum.SurfaceType.Smooth
  932. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  933. Part7.Position = Vector3.new(-109.5, 24.7374992, -15.5)
  934. Part7.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  935. BlockMesh8.Parent = Part7
  936. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  937. BlockMesh8.Scale = Vector3.new(1, 0.5, 1)
  938. Part9.Parent = Model0
  939. Part9.BrickColor = BrickColor.new("New Yeller")
  940. Part9.Anchored = true
  941. Part9.CanCollide = false
  942. Part9.Size = Vector3.new(1.01000011, 0.225000009, 0.505000055)
  943. Part9.CFrame = CFrame.new(-109.5, 26.4874992, -15.2524996, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  944. Part9.BottomSurface = Enum.SurfaceType.Smooth
  945. Part9.TopSurface = Enum.SurfaceType.Smooth
  946. Part9.Color = Color3.new(0.682353, 1, 0)
  947. Part9.Position = Vector3.new(-109.5, 26.4874992, -15.2524996)
  948. Part9.Color = Color3.new(0.682353, 1, 0)
  949. weld(Model0)
  950. Model1 = Model0:Clone()
  951. Model1.Parent = Character
  952. newWeld(LeftLeg, Model0.asd, 0, 0, 0)
  953. newWeld(RightLeg, Model1.asd, 0, 0, 0)
  954. Model0 = Instance.new("Model")
  955. Part1 = Instance.new("Part")
  956. Part2 = Instance.new("Part")
  957. BlockMesh3 = Instance.new("BlockMesh")
  958. Part4 = Instance.new("Part")
  959. Part56 = Instance.new("Part")
  960. SpecialMesh6 = Instance.new("SpecialMesh")
  961. Part7 = Instance.new("Part")
  962. Part8 = Instance.new("Part")
  963. Part9 = Instance.new("Part")
  964. Part10 = Instance.new("Part")
  965. Part11 = Instance.new("Part")
  966. SpecialMesh12 = Instance.new("SpecialMesh")
  967. Part13 = Instance.new("Part")
  968. Part14 = Instance.new("Part")
  969. Part156 = Instance.new("Part")
  970. SpecialMesh16 = Instance.new("SpecialMesh")
  971. Part17 = Instance.new("Part")
  972. SpecialMesh18 = Instance.new("SpecialMesh")
  973. Part19 = Instance.new("Part")
  974. Part20 = Instance.new("Part")
  975. Part21 = Instance.new("Part")
  976. Part22 = Instance.new("Part")
  977. Part23 = Instance.new("Part")
  978. Part24 = Instance.new("Part")
  979. SpecialMesh25 = Instance.new("SpecialMesh")
  980. Part26 = Instance.new("Part")
  981. Part27 = Instance.new("Part")
  982. BlockMesh28 = Instance.new("BlockMesh")
  983. Part29 = Instance.new("Part")
  984. Part30 = Instance.new("Part")
  985. Part31 = Instance.new("Part")
  986. Part32 = Instance.new("Part")
  987. Part33 = Instance.new("Part")
  988. BlockMesh34 = Instance.new("BlockMesh")
  989. Part35 = Instance.new("Part")
  990. Part36 = Instance.new("Part")
  991. Part37 = Instance.new("Part")
  992. Part38 = Instance.new("Part")
  993. Part39 = Instance.new("Part")
  994. SpecialMesh40 = Instance.new("SpecialMesh")
  995. Part41 = Instance.new("Part")
  996. BlockMesh42 = Instance.new("BlockMesh")
  997. Part43 = Instance.new("Part")
  998. Part44 = Instance.new("Part")
  999. Part45 = Instance.new("Part")
  1000. Part46 = Instance.new("Part")
  1001. Part47 = Instance.new("Part")
  1002. BlockMesh48 = Instance.new("BlockMesh")
  1003. Part49 = Instance.new("Part")
  1004. BlockMesh50 = Instance.new("BlockMesh")
  1005. Part51 = Instance.new("Part")
  1006. Part52 = Instance.new("Part")
  1007. Part53 = Instance.new("Part")
  1008. SpecialMesh54 = Instance.new("SpecialMesh")
  1009. Part55 = Instance.new("Part")
  1010. SpecialMesh56 = Instance.new("SpecialMesh")
  1011. Part57 = Instance.new("Part")
  1012. Part58 = Instance.new("Part")
  1013. Part59 = Instance.new("Part")
  1014. Part60 = Instance.new("Part")
  1015. Part61 = Instance.new("Part")
  1016. Part62 = Instance.new("Part")
  1017. Part63 = Instance.new("Part")
  1018. Part64 = Instance.new("Part")
  1019. Part65 = Instance.new("Part")
  1020. Part66 = Instance.new("Part")
  1021. Part67 = Instance.new("Part")
  1022. Part68 = Instance.new("Part")
  1023. Part69 = Instance.new("Part")
  1024. Part70 = Instance.new("Part")
  1025. Part71 = Instance.new("Part")
  1026. BlockMesh72 = Instance.new("BlockMesh")
  1027. Part73 = Instance.new("Part")
  1028. Part74 = Instance.new("Part")
  1029. BlockMesh75 = Instance.new("BlockMesh")
  1030. Part76 = Instance.new("Part")
  1031. Part77 = Instance.new("Part")
  1032. Part78 = Instance.new("Part")
  1033. BlockMesh79 = Instance.new("BlockMesh")
  1034. Part80 = Instance.new("Part")
  1035. Part81 = Instance.new("Part")
  1036. Part82 = Instance.new("Part")
  1037. Part83 = Instance.new("Part")
  1038. SpecialMesh84 = Instance.new("SpecialMesh")
  1039. Part85 = Instance.new("Part")
  1040. BlockMesh86 = Instance.new("BlockMesh")
  1041. Part87 = Instance.new("Part")
  1042. Part88 = Instance.new("Part")
  1043. Part89 = Instance.new("Part")
  1044. Part90 = Instance.new("Part")
  1045. Part91 = Instance.new("Part")
  1046. Part92 = Instance.new("Part")
  1047. BlockMesh93 = Instance.new("BlockMesh")
  1048. Part94 = Instance.new("Part")
  1049. Part95 = Instance.new("Part")
  1050. Part96 = Instance.new("Part")
  1051. SpecialMesh97 = Instance.new("SpecialMesh")
  1052. Part98 = Instance.new("Part")
  1053. Part99 = Instance.new("Part")
  1054. Part100 = Instance.new("Part")
  1055. SpecialMesh101 = Instance.new("SpecialMesh")
  1056. Part102 = Instance.new("Part")
  1057. Part103 = Instance.new("Part")
  1058. Part104 = Instance.new("Part")
  1059. Part105 = Instance.new("Part")
  1060. SpecialMesh106 = Instance.new("SpecialMesh")
  1061. Part107 = Instance.new("Part")
  1062. Part108 = Instance.new("Part")
  1063. Part109 = Instance.new("Part")
  1064. Model0.Parent = Character
  1065. Part1.Parent = Model0
  1066. Part1.BrickColor = BrickColor.new("Institutional white")
  1067. Part1.Anchored = true
  1068. Part1.CanCollide = false
  1069. Part1.Size = Vector3.new(0.900000036, 0.450000018, 0.300000012)
  1070. Part1.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.4509249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1071. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1072. Part1.TopSurface = Enum.SurfaceType.Smooth
  1073. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1074. Part1.Position = Vector3.new(-1.03068447, 4.4124999, 10.4509249)
  1075. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1076. Part2.Parent = Model0
  1077. Part2.BrickColor = BrickColor.new("Dark stone grey")
  1078. Part2.Rotation = Vector3.new(-180, 0, -160)
  1079. Part2.Anchored = true
  1080. Part2.CanCollide = false
  1081. Part2.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1082. Part2.CFrame = CFrame.new(-0.235705793, 6.31563377, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1083. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1084. Part2.TopSurface = Enum.SurfaceType.Smooth
  1085. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1086. Part2.Position = Vector3.new(-0.235705793, 6.31563377, 11.2159252)
  1087. Part2.Orientation = Vector3.new(0, -180, 20)
  1088. Part2.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1089. BlockMesh3.Parent = Part2
  1090. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1091. BlockMesh3.Scale = Vector3.new(0.75, 1, 0.75)
  1092. Part4.Parent = Model0
  1093. Part4.BrickColor = BrickColor.new("Dark stone grey")
  1094. Part4.Rotation = Vector3.new(-180, 0, -160)
  1095. Part4.Anchored = true
  1096. Part4.CanCollide = false
  1097. Part4.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1098. Part4.CFrame = CFrame.new(-0.274183154, 6.2099185, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1099. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1100. Part4.TopSurface = Enum.SurfaceType.Smooth
  1101. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1102. Part4.Position = Vector3.new(-0.274183154, 6.2099185, 11.3659248)
  1103. Part4.Orientation = Vector3.new(0, -180, 20)
  1104. Part4.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1105. Part56.Parent = Model0
  1106. Part56.Material = Enum.Material.Neon
  1107. Part56.BrickColor = BrickColor.new("New Yeller")
  1108. Part56.Rotation = Vector3.new(-180, 0, -180)
  1109. Part56.Anchored = true
  1110. Part56.CanCollide = false
  1111. Part56.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1112. Part56.CFrame = CFrame.new(-0.711934507, 5.04250002, 10.6196747, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  1113. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1114. Part56.TopSurface = Enum.SurfaceType.Smooth
  1115. Part56.Color = Color3.new(0.682353, 1, 0)
  1116. Part56.Position = Vector3.new(-0.711934507, 5.04250002, 10.6196747)
  1117. Part56.Orientation = Vector3.new(0, -180, 0)
  1118. Part56.Color = Color3.new(0.682353, 1, 0)
  1119. SpecialMesh6.Parent = Part56
  1120. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1121. SpecialMesh6.MeshType = Enum.MeshType.Sphere
  1122. SpecialMesh6.Scale = Vector3.new(1, 1, 0.75)
  1123. Part7.Parent = Model0
  1124. Part7.BrickColor = BrickColor.new("Burnt Sienna")
  1125. Part7.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1126. Part7.Anchored = true
  1127. Part7.CanCollide = false
  1128. Part7.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1129. Part7.CFrame = CFrame.new(-0.66386807, 6.03161812, 11.6889143, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1130. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1131. Part7.TopSurface = Enum.SurfaceType.Smooth
  1132. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1133. Part7.Position = Vector3.new(-0.66386807, 6.03161812, 11.6889143)
  1134. Part7.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1135. Part7.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1136. Part8.Parent = Model0
  1137. Part8.BrickColor = BrickColor.new("Royal purple")
  1138. Part8.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  1139. Part8.Anchored = true
  1140. Part8.CanCollide = false
  1141. Part8.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1142. Part8.CFrame = CFrame.new(-0.42102325, 5.99399185, 11.7544746, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  1143. Part8.BottomSurface = Enum.SurfaceType.Smooth
  1144. Part8.TopSurface = Enum.SurfaceType.Smooth
  1145. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1146. Part8.Position = Vector3.new(-0.42102325, 5.99399185, 11.7544746)
  1147. Part8.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  1148. Part8.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1149. Part9.Parent = Model0
  1150. Part9.BrickColor = BrickColor.new("Dark stone grey")
  1151. Part9.Rotation = Vector3.new(-180, 0, -160)
  1152. Part9.Anchored = true
  1153. Part9.CanCollide = false
  1154. Part9.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1155. Part9.CFrame = CFrame.new(-0.29983449, 6.13944149, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1156. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1157. Part9.TopSurface = Enum.SurfaceType.Smooth
  1158. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1159. Part9.Position = Vector3.new(-0.29983449, 6.13944149, 11.2159252)
  1160. Part9.Orientation = Vector3.new(0, -180, 20)
  1161. Part9.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1162. Part10.Parent = Model0
  1163. Part10.BrickColor = BrickColor.new("Dark stone grey")
  1164. Part10.Rotation = Vector3.new(-180, 0, -160)
  1165. Part10.Anchored = true
  1166. Part10.CanCollide = false
  1167. Part10.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1168. Part10.CFrame = CFrame.new(-0.299834609, 6.13944149, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1169. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1170. Part10.TopSurface = Enum.SurfaceType.Smooth
  1171. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1172. Part10.Position = Vector3.new(-0.299834609, 6.13944149, 11.5159254)
  1173. Part10.Orientation = Vector3.new(0, -180, 20)
  1174. Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1175. Part11.Parent = Model0
  1176. Part11.BrickColor = BrickColor.new("Navy blue")
  1177. Part11.Rotation = Vector3.new(-180, 0, -180)
  1178. Part11.Anchored = true
  1179. Part11.CanCollide = false
  1180. Part11.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1181. Part11.CFrame = CFrame.new(-0.708523512, 5.12187433, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1182. Part11.BottomSurface = Enum.SurfaceType.Smooth
  1183. Part11.TopSurface = Enum.SurfaceType.Smooth
  1184. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1185. Part11.Position = Vector3.new(-0.708523512, 5.12187433, 10.6196747)
  1186. Part11.Orientation = Vector3.new(0, -180, 0)
  1187. Part11.Color = Color3.new(0, 0.12549, 0.376471)
  1188. SpecialMesh12.Parent = Part11
  1189. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1190. SpecialMesh12.MeshType = Enum.MeshType.Sphere
  1191. SpecialMesh12.Scale = Vector3.new(1, 1, 0.75)
  1192. Part13.Parent = Model0
  1193. Part13.BrickColor = BrickColor.new("Institutional white")
  1194. Part13.Rotation = Vector3.new(15, 0, 0)
  1195. Part13.Anchored = true
  1196. Part13.CanCollide = false
  1197. Part13.Size = Vector3.new(0.600000024, 0.450000018, 0.225000009)
  1198. Part13.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.2634249, 1, 0, 0, 0, 0.965925813, -0.258819044, 0, 0.258819044, 0.965925813)
  1199. Part13.BottomSurface = Enum.SurfaceType.Smooth
  1200. Part13.TopSurface = Enum.SurfaceType.Smooth
  1201. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1202. Part13.Position = Vector3.new(-1.03068447, 4.4124999, 10.2634249)
  1203. Part13.Orientation = Vector3.new(15, 0, 0)
  1204. Part13.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1205. Part14.Parent = Model0
  1206. Part14.BrickColor = BrickColor.new("New Yeller")
  1207. Part14.Rotation = Vector3.new(-180, 0, -160)
  1208. Part14.Anchored = true
  1209. Part14.CanCollide = false
  1210. Part14.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1211. Part14.CFrame = CFrame.new(-0.625013232, 6.17798328, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1212. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1213. Part14.TopSurface = Enum.SurfaceType.Smooth
  1214. Part14.Color = Color3.new(0.682353, 1, 0)
  1215. Part14.Position = Vector3.new(-0.625013232, 6.17798328, 11.3659248)
  1216. Part14.Orientation = Vector3.new(0, -180, 20)
  1217. Part14.Color = Color3.new(0.682353, 1, 0)
  1218. Part156.Parent = Model0
  1219. Part156.Material = Enum.Material.Neon
  1220. Part156.BrickColor = BrickColor.new("New Yeller")
  1221. Part156.Anchored = true
  1222. Part156.CanCollide = false
  1223. Part156.Size = Vector3.new(0.337500006, 0.284999996, 0.0500000007)
  1224. Part156.CFrame = CFrame.new(-1.34943449, 5.04250002, 10.6196747, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1225. Part156.BottomSurface = Enum.SurfaceType.Smooth
  1226. Part156.TopSurface = Enum.SurfaceType.Smooth
  1227. Part156.Color = Color3.new(0.682353, 1, 0)
  1228. Part156.Position = Vector3.new(-1.34943449, 5.04250002, 10.6196747)
  1229. Part156.Color = Color3.new(0.682353, 1, 0)
  1230. SpecialMesh16.Parent = Part156
  1231. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1232. SpecialMesh16.MeshType = Enum.MeshType.Sphere
  1233. SpecialMesh16.Scale = Vector3.new(1, 1, 0.75)
  1234. Part17.Parent = Model0
  1235. Part17.BrickColor = BrickColor.new("Deep blue")
  1236. Part17.Rotation = Vector3.new(-180, 0, 130)
  1237. Part17.Anchored = true
  1238. Part17.CanCollide = false
  1239. Part17.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  1240. Part17.CFrame = CFrame.new(-0.821424782, 4.96109009, 10.6571751, -0.642787576, -0.766044378, -8.74227766E-8, -0.766044378, 0.642787576, 0, 5.61942741E-8, 6.69697329E-8, -1)
  1241. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1242. Part17.TopSurface = Enum.SurfaceType.Smooth
  1243. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1244. Part17.Position = Vector3.new(-0.821424782, 4.96109009, 10.6571751)
  1245. Part17.Orientation = Vector3.new(0, -180, -50)
  1246. Part17.Color = Color3.new(0.129412, 0.329412, 0.72549)
  1247. SpecialMesh18.Parent = Part17
  1248. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1249. SpecialMesh18.MeshType = Enum.MeshType.Sphere
  1250. SpecialMesh18.Scale = Vector3.new(1, 1, 0.75)
  1251. Part19.Parent = Model0
  1252. Part19.BrickColor = BrickColor.new("New Yeller")
  1253. Part19.Rotation = Vector3.new(-180, 0, -160)
  1254. Part19.Anchored = true
  1255. Part19.CanCollide = false
  1256. Part19.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1257. Part19.CFrame = CFrame.new(-0.333518386, 5.99207497, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1258. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1259. Part19.TopSurface = Enum.SurfaceType.Smooth
  1260. Part19.Color = Color3.new(0.682353, 1, 0)
  1261. Part19.Position = Vector3.new(-0.333518386, 5.99207497, 11.5346746)
  1262. Part19.Orientation = Vector3.new(0, -180, 20)
  1263. Part19.Color = Color3.new(0.682353, 1, 0)
  1264. Part20.Parent = Model0
  1265. Part20.BrickColor = BrickColor.new("Institutional white")
  1266. Part20.Anchored = true
  1267. Part20.CanCollide = false
  1268. Part20.Size = Vector3.new(1.57500005, 0.75, 1.5)
  1269. Part20.CFrame = CFrame.new(-1.03068447, 4.4124999, 11.4259253, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1270. Part20.BottomSurface = Enum.SurfaceType.Smooth
  1271. Part20.TopSurface = Enum.SurfaceType.Smooth
  1272. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1273. Part20.Position = Vector3.new(-1.03068447, 4.4124999, 11.4259253)
  1274. Part20.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1275. Part21.Parent = Model0
  1276. Part21.BrickColor = BrickColor.new("Dark stone grey")
  1277. Part21.Rotation = Vector3.new(-180, 0, -160)
  1278. Part21.Anchored = true
  1279. Part21.CanCollide = false
  1280. Part21.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1281. Part21.CFrame = CFrame.new(-0.415137053, 6.26122141, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1282. Part21.BottomSurface = Enum.SurfaceType.Smooth
  1283. Part21.TopSurface = Enum.SurfaceType.Smooth
  1284. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1285. Part21.Position = Vector3.new(-0.415137053, 6.26122141, 11.5159254)
  1286. Part21.Orientation = Vector3.new(0, -180, 20)
  1287. Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1288. Part22.Parent = Model0
  1289. Part22.BrickColor = BrickColor.new("Institutional white")
  1290. Part22.Rotation = Vector3.new(-90, 0, -174.289993)
  1291. Part22.Anchored = true
  1292. Part22.CanCollide = false
  1293. Part22.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1294. Part22.CFrame = CFrame.new(-1.55605578, 4.4124999, 11.4034624, -0.995037258, 0.0995037258, 0, 0, 0, 1, 0.0995037258, 0.995037258, 0)
  1295. Part22.BottomSurface = Enum.SurfaceType.Smooth
  1296. Part22.TopSurface = Enum.SurfaceType.Smooth
  1297. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1298. Part22.Position = Vector3.new(-1.55605578, 4.4124999, 11.4034624)
  1299. Part22.Orientation = Vector3.new(-90, -174.289993, 0)
  1300. Part22.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1301. Part23.Parent = Model0
  1302. Part23.BrickColor = BrickColor.new("Dark stone grey")
  1303. Part23.Rotation = Vector3.new(-180, 0, -160)
  1304. Part23.Anchored = true
  1305. Part23.CanCollide = false
  1306. Part23.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  1307. Part23.CFrame = CFrame.new(-0.581742406, 6.24204731, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1308. Part23.BottomSurface = Enum.SurfaceType.Smooth
  1309. Part23.TopSurface = Enum.SurfaceType.Smooth
  1310. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1311. Part23.Position = Vector3.new(-0.581742406, 6.24204731, 11.5159254)
  1312. Part23.Orientation = Vector3.new(0, -180, 20)
  1313. Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1314. Part24.Parent = Model0
  1315. Part24.BrickColor = BrickColor.new("Really black")
  1316. Part24.Rotation = Vector3.new(-180, 0, 175)
  1317. Part24.Anchored = true
  1318. Part24.CanCollide = false
  1319. Part24.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1320. Part24.CFrame = CFrame.new(-0.688913465, 4.89773035, 10.6196747, -0.99619472, -0.0871555507, -8.74227766E-8, -0.0871555507, 0.99619472, 0, 8.70901076E-8, 7.61937979E-9, -1)
  1321. Part24.BottomSurface = Enum.SurfaceType.Smooth
  1322. Part24.TopSurface = Enum.SurfaceType.Smooth
  1323. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1324. Part24.Position = Vector3.new(-0.688913465, 4.89773035, 10.6196747)
  1325. Part24.Orientation = Vector3.new(0, -180, -5)
  1326. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1327. SpecialMesh25.Parent = Part24
  1328. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1329. SpecialMesh25.MeshType = Enum.MeshType.Sphere
  1330. SpecialMesh25.Scale = Vector3.new(1, 0.299999982, 0.75)
  1331. Part26.Parent = Model0
  1332. Part26.BrickColor = BrickColor.new("Burnt Sienna")
  1333. Part26.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1334. Part26.Anchored = true
  1335. Part26.CanCollide = false
  1336. Part26.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1337. Part26.CFrame = CFrame.new(-0.382142961, 6.07891083, 11.8522406, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1338. Part26.BottomSurface = Enum.SurfaceType.Smooth
  1339. Part26.TopSurface = Enum.SurfaceType.Smooth
  1340. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1341. Part26.Position = Vector3.new(-0.382142961, 6.07891083, 11.8522406)
  1342. Part26.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1343. Part26.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1344. Part27.Parent = Model0
  1345. Part27.BrickColor = BrickColor.new("Dark stone grey")
  1346. Part27.Rotation = Vector3.new(-180, 0, -160)
  1347. Part27.Anchored = true
  1348. Part27.CanCollide = false
  1349. Part27.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1350. Part27.CFrame = CFrame.new(-0.351008236, 6.43741417, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1351. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1352. Part27.TopSurface = Enum.SurfaceType.Smooth
  1353. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1354. Part27.Position = Vector3.new(-0.351008236, 6.43741417, 11.2159252)
  1355. Part27.Orientation = Vector3.new(0, -180, 20)
  1356. Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1357. BlockMesh28.Parent = Part27
  1358. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1359. BlockMesh28.Scale = Vector3.new(1, 1, 0.75)
  1360. Part29.Parent = Model0
  1361. Part29.BrickColor = BrickColor.new("Burnt Sienna")
  1362. Part29.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1363. Part29.Anchored = true
  1364. Part29.CanCollide = false
  1365. Part29.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  1366. Part29.CFrame = CFrame.new(-0.00356221199, 6.52192259, 11.6908636, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1367. Part29.BottomSurface = Enum.SurfaceType.Smooth
  1368. Part29.TopSurface = Enum.SurfaceType.Smooth
  1369. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1370. Part29.Position = Vector3.new(-0.00356221199, 6.52192259, 11.6908636)
  1371. Part29.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1372. Part29.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1373. Part30.Parent = Model0
  1374. Part30.BrickColor = BrickColor.new("Institutional white")
  1375. Part30.Rotation = Vector3.new(-90, 0, 174.289993)
  1376. Part30.Anchored = true
  1377. Part30.CanCollide = false
  1378. Part30.Size = Vector3.new(0.376870334, 1.50001884, 0.75)
  1379. Part30.CFrame = CFrame.new(-0.505313218, 4.4124999, 11.4034624, -0.995037258, -0.0995037258, 0, 0, 0, 1, -0.0995037258, 0.995037258, 0)
  1380. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1381. Part30.TopSurface = Enum.SurfaceType.Smooth
  1382. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1383. Part30.Position = Vector3.new(-0.505313218, 4.4124999, 11.4034624)
  1384. Part30.Orientation = Vector3.new(-90, 174.289993, 0)
  1385. Part30.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1386. Part31.Parent = Model0
  1387. Part31.BrickColor = BrickColor.new("Burnt Sienna")
  1388. Part31.Rotation = Vector3.new(-25, 0, 20)
  1389. Part31.Anchored = true
  1390. Part31.CanCollide = false
  1391. Part31.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1392. Part31.CFrame = CFrame.new(-1.92855239, 6.45419931, 11.4394999, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1393. Part31.BottomSurface = Enum.SurfaceType.Smooth
  1394. Part31.TopSurface = Enum.SurfaceType.Smooth
  1395. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1396. Part31.Position = Vector3.new(-1.92855239, 6.45419931, 11.4394999)
  1397. Part31.Orientation = Vector3.new(-25, 0, 20)
  1398. Part31.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1399. Part32.Parent = Model0
  1400. Part32.BrickColor = BrickColor.new("Burnt Sienna")
  1401. Part32.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1402. Part32.Anchored = true
  1403. Part32.CanCollide = false
  1404. Part32.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1405. Part32.CFrame = CFrame.new(-0.185923755, 6.47776413, 11.7082472, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1406. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1407. Part32.TopSurface = Enum.SurfaceType.Smooth
  1408. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1409. Part32.Position = Vector3.new(-0.185923755, 6.47776413, 11.7082472)
  1410. Part32.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1411. Part32.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1412. Part33.Parent = Model0
  1413. Part33.BrickColor = BrickColor.new("Institutional white")
  1414. Part33.Anchored = true
  1415. Part33.CanCollide = false
  1416. Part33.Size = Vector3.new(0.825000048, 0.75, 0.0500000007)
  1417. Part33.CFrame = CFrame.new(-1.03068447, 4.4124999, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1418. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1419. Part33.TopSurface = Enum.SurfaceType.Smooth
  1420. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1421. Part33.Position = Vector3.new(-1.03068447, 4.4124999, 10.6571751)
  1422. Part33.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1423. BlockMesh34.Parent = Part33
  1424. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1425. BlockMesh34.Scale = Vector3.new(1, 1, 0.75)
  1426. Part35.Parent = Model0
  1427. Part35.BrickColor = BrickColor.new("Institutional white")
  1428. Part35.Rotation = Vector3.new(-15, 0, 0)
  1429. Part35.Anchored = true
  1430. Part35.CanCollide = false
  1431. Part35.Size = Vector3.new(0.600000024, 0.487500012, 0.375)
  1432. Part35.CFrame = CFrame.new(-1.03068447, 4.43061113, 10.5585718, 1, 0, 0, 0, 0.965925872, 0.258818835, 0, -0.258818835, 0.965925872)
  1433. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1434. Part35.TopSurface = Enum.SurfaceType.Smooth
  1435. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1436. Part35.Position = Vector3.new(-1.03068447, 4.43061113, 10.5585718)
  1437. Part35.Orientation = Vector3.new(-15, 0, 0)
  1438. Part35.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1439. Part36.Parent = Model0
  1440. Part36.BrickColor = BrickColor.new("New Yeller")
  1441. Part36.Rotation = Vector3.new(-180, 0, -160)
  1442. Part36.Anchored = true
  1443. Part36.CanCollide = false
  1444. Part36.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  1445. Part36.CFrame = CFrame.new(-0.341550589, 5.91518497, 11.290925, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1446. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1447. Part36.TopSurface = Enum.SurfaceType.Smooth
  1448. Part36.Color = Color3.new(1, 1, 0)
  1449. Part36.Position = Vector3.new(-0.341550589, 5.91518497, 11.290925)
  1450. Part36.Orientation = Vector3.new(0, -180, 20)
  1451. Part36.Color = Color3.new(1, 1, 0)
  1452. Part37.Parent = Model0
  1453. Part37.BrickColor = BrickColor.new("Burnt Sienna")
  1454. Part37.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1455. Part37.Anchored = true
  1456. Part37.CanCollide = false
  1457. Part37.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  1458. Part37.CFrame = CFrame.new(-0.0104911327, 6.34457445, 11.7541685, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1459. Part37.BottomSurface = Enum.SurfaceType.Smooth
  1460. Part37.TopSurface = Enum.SurfaceType.Smooth
  1461. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1462. Part37.Position = Vector3.new(-0.0104911327, 6.34457445, 11.7541685)
  1463. Part37.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1464. Part37.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1465. Part38.Parent = Model0
  1466. Part38.BrickColor = BrickColor.new("New Yeller")
  1467. Part38.Rotation = Vector3.new(-180, 0, -160)
  1468. Part38.Anchored = true
  1469. Part38.CanCollide = false
  1470. Part38.Size = Vector3.new(0.112500004, 0.075000003, 0.225000009)
  1471. Part38.CFrame = CFrame.new(-0.307866871, 6.06255198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1472. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1473. Part38.TopSurface = Enum.SurfaceType.Smooth
  1474. Part38.Color = Color3.new(0.682353, 1, 0)
  1475. Part38.Position = Vector3.new(-0.307866871, 6.06255198, 11.3659248)
  1476. Part38.Orientation = Vector3.new(0, -180, 20)
  1477. Part38.Color = Color3.new(0.682353, 1, 0)
  1478. Part39.Parent = Model0
  1479. Part39.BrickColor = BrickColor.new("Really black")
  1480. Part39.Rotation = Vector3.new(0, 0, -5)
  1481. Part39.Anchored = true
  1482. Part39.CanCollide = false
  1483. Part39.Size = Vector3.new(0.157499999, 0.0500000007, 0.0500000007)
  1484. Part39.CFrame = CFrame.new(-1.3724556, 4.89773035, 10.6196747, 0.99619472, 0.0871555507, 0, -0.0871555507, 0.99619472, 0, 0, 0, 1)
  1485. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1486. Part39.TopSurface = Enum.SurfaceType.Smooth
  1487. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1488. Part39.Position = Vector3.new(-1.3724556, 4.89773035, 10.6196747)
  1489. Part39.Orientation = Vector3.new(0, 0, -5)
  1490. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1491. SpecialMesh40.Parent = Part39
  1492. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1493. SpecialMesh40.MeshType = Enum.MeshType.Sphere
  1494. SpecialMesh40.Scale = Vector3.new(1, 0.299999982, 0.75)
  1495. Part41.Parent = Model0
  1496. Part41.BrickColor = BrickColor.new("Dark stone grey")
  1497. Part41.Rotation = Vector3.new(-180, 0, -160)
  1498. Part41.Anchored = true
  1499. Part41.CanCollide = false
  1500. Part41.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1501. Part41.CFrame = CFrame.new(-0.517613769, 6.41824007, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1502. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1503. Part41.TopSurface = Enum.SurfaceType.Smooth
  1504. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1505. Part41.Position = Vector3.new(-0.517613769, 6.41824007, 11.5159254)
  1506. Part41.Orientation = Vector3.new(0, -180, 20)
  1507. Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1508. BlockMesh42.Parent = Part41
  1509. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1510. BlockMesh42.Scale = Vector3.new(0.75, 1, 0.75)
  1511. Part43.Parent = Model0
  1512. Part43.BrickColor = BrickColor.new("New Yeller")
  1513. Part43.Rotation = Vector3.new(-180, 0, -160)
  1514. Part43.Anchored = true
  1515. Part43.CanCollide = false
  1516. Part43.Size = Vector3.new(0.150000006, 0.075000003, 0.150000006)
  1517. Part43.CFrame = CFrame.new(-0.66828388, 6.11391926, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1518. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1519. Part43.TopSurface = Enum.SurfaceType.Smooth
  1520. Part43.Color = Color3.new(0.682353, 1, 0)
  1521. Part43.Position = Vector3.new(-0.66828388, 6.11391926, 11.5534248)
  1522. Part43.Orientation = Vector3.new(0, -180, 20)
  1523. Part43.Color = Color3.new(0.682353, 1, 0)
  1524. Part44.Parent = Model0
  1525. Part44.BrickColor = BrickColor.new("New Yeller")
  1526. Part44.Rotation = Vector3.new(-180, 0, -160)
  1527. Part44.Anchored = true
  1528. Part44.CanCollide = false
  1529. Part44.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1530. Part44.CFrame = CFrame.new(-0.492091477, 6.04979038, 11.5534248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1531. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1532. Part44.TopSurface = Enum.SurfaceType.Smooth
  1533. Part44.Color = Color3.new(1, 1, 0)
  1534. Part44.Position = Vector3.new(-0.492091477, 6.04979038, 11.5534248)
  1535. Part44.Orientation = Vector3.new(0, -180, 20)
  1536. Part44.Color = Color3.new(1, 1, 0)
  1537. Part45.Parent = Model0
  1538. Part45.BrickColor = BrickColor.new("Royal purple")
  1539. Part45.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1540. Part45.Anchored = true
  1541. Part45.CanCollide = false
  1542. Part45.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  1543. Part45.CFrame = CFrame.new(-2.00803065, 6.31364727, 11.3997002, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1544. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1545. Part45.TopSurface = Enum.SurfaceType.Smooth
  1546. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1547. Part45.Position = Vector3.new(-2.00803065, 6.31364727, 11.3997002)
  1548. Part45.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1549. Part45.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1550. Part46.Parent = Model0
  1551. Part46.BrickColor = BrickColor.new("Burnt Sienna")
  1552. Part46.Rotation = Vector3.new(-25, 0, 20)
  1553. Part46.Anchored = true
  1554. Part46.CanCollide = false
  1555. Part46.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  1556. Part46.CFrame = CFrame.new(-1.68797243, 5.5174098, 11.7728901, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1557. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1558. Part46.TopSurface = Enum.SurfaceType.Smooth
  1559. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1560. Part46.Position = Vector3.new(-1.68797243, 5.5174098, 11.7728901)
  1561. Part46.Orientation = Vector3.new(-25, 0, 20)
  1562. Part46.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1563. Part47.Parent = Model0
  1564. Part47.BrickColor = BrickColor.new("Dark stone grey")
  1565. Part47.Rotation = Vector3.new(-180, 0, -160)
  1566. Part47.Anchored = true
  1567. Part47.CanCollide = false
  1568. Part47.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1569. Part47.CFrame = CFrame.new(-0.517613649, 6.41824007, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1570. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1571. Part47.TopSurface = Enum.SurfaceType.Smooth
  1572. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1573. Part47.Position = Vector3.new(-0.517613649, 6.41824007, 11.2159252)
  1574. Part47.Orientation = Vector3.new(0, -180, 20)
  1575. Part47.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1576. BlockMesh48.Parent = Part47
  1577. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1578. BlockMesh48.Scale = Vector3.new(0.75, 1, 0.75)
  1579. Part49.Parent = Model0
  1580. Part49.BrickColor = BrickColor.new("Dark stone grey")
  1581. Part49.Rotation = Vector3.new(-180, 0, -160)
  1582. Part49.Anchored = true
  1583. Part49.CanCollide = false
  1584. Part49.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1585. Part49.CFrame = CFrame.new(-0.210054457, 6.38611126, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1586. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1587. Part49.TopSurface = Enum.SurfaceType.Smooth
  1588. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1589. Part49.Position = Vector3.new(-0.210054457, 6.38611126, 11.3659248)
  1590. Part49.Orientation = Vector3.new(0, -180, 20)
  1591. Part49.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1592. BlockMesh50.Parent = Part49
  1593. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1594. BlockMesh50.Scale = Vector3.new(0.75, 1, 1)
  1595. Part51.Parent = Model0
  1596. Part51.BrickColor = BrickColor.new("Burnt Sienna")
  1597. Part51.Rotation = Vector3.new(-25, 0, 20)
  1598. Part51.Anchored = true
  1599. Part51.CanCollide = false
  1600. Part51.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1601. Part51.CFrame = CFrame.new(-1.60479915, 5.90652323, 11.5914431, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1602. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1603. Part51.TopSurface = Enum.SurfaceType.Smooth
  1604. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1605. Part51.Position = Vector3.new(-1.60479915, 5.90652323, 11.5914431)
  1606. Part51.Orientation = Vector3.new(-25, 0, 20)
  1607. Part51.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1608. Part52.Parent = Model0
  1609. Part52.BrickColor = BrickColor.new("Burnt Sienna")
  1610. Part52.Rotation = Vector3.new(-25, 0, 20)
  1611. Part52.Anchored = true
  1612. Part52.CanCollide = false
  1613. Part52.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1614. Part52.CFrame = CFrame.new(-2.02766085, 5.76703453, 11.6564884, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1615. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1616. Part52.TopSurface = Enum.SurfaceType.Smooth
  1617. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1618. Part52.Position = Vector3.new(-2.02766085, 5.76703453, 11.6564884)
  1619. Part52.Orientation = Vector3.new(-25, 0, 20)
  1620. Part52.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1621. Part53.Name = "Handle"
  1622. Part53.Parent = Model0
  1623. Part53.BrickColor = BrickColor.new("Cyan")
  1624. Part53.Anchored = true
  1625. Part53.CanCollide = false
  1626. Part53.FormFactor = Enum.FormFactor.Custom
  1627. Part53.Size = Vector3.new(1.28999984, 4.35000038, 0.0500000007)
  1628. Part53.CFrame = CFrame.new(-1.03068447, 4.75, 11.6059246, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1629. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1630. Part53.TopSurface = Enum.SurfaceType.Smooth
  1631. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1632. Part53.Position = Vector3.new(-1.03068447, 4.75, 11.6059246)
  1633. Part53.Color = Color3.new(0.0156863, 0.686275, 0.92549)
  1634. SpecialMesh54.Parent = Part53
  1635. SpecialMesh54.MeshId = "rbxassetid://167554431"
  1636. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1637. SpecialMesh54.MeshType = Enum.MeshType.FileMesh
  1638. SpecialMesh54.Scale = Vector3.new(1.5, 1.5, 1.80000007)
  1639. Part55.Parent = Model0
  1640. Part55.BrickColor = BrickColor.new("Dark stone grey")
  1641. Part55.Rotation = Vector3.new(0, 90, 0)
  1642. Part55.Anchored = true
  1643. Part55.CanCollide = false
  1644. Part55.Size = Vector3.new(0.075000003, 0.262500018, 0.300000012)
  1645. Part55.CFrame = CFrame.new(-1.03068447, 4.5505085, 10.0113983, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  1646. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1647. Part55.TopSurface = Enum.SurfaceType.Smooth
  1648. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1649. Part55.Position = Vector3.new(-1.03068447, 4.5505085, 10.0113983)
  1650. Part55.Orientation = Vector3.new(0, 90, 0)
  1651. Part55.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1652. SpecialMesh56.Parent = Part55
  1653. SpecialMesh56.MeshType = Enum.MeshType.Cylinder
  1654. Part57.Parent = Model0
  1655. Part57.BrickColor = BrickColor.new("Royal purple")
  1656. Part57.Rotation = Vector3.new(-29.6999989, -1.70999992, 19.9300003)
  1657. Part57.Anchored = true
  1658. Part57.CanCollide = false
  1659. Part57.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1660. Part57.CFrame = CFrame.new(-1.85470724, 5.94843769, 11.6132746, 0.939692616, -0.340718657, -0.0298089515, 0.309975475, 0.811576366, 0.495236337, -0.14454402, -0.474609971, 0.868246794)
  1661. Part57.BottomSurface = Enum.SurfaceType.Smooth
  1662. Part57.TopSurface = Enum.SurfaceType.Smooth
  1663. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1664. Part57.Position = Vector3.new(-1.85470724, 5.94843769, 11.6132746)
  1665. Part57.Orientation = Vector3.new(-29.6899986, -1.96999991, 20.8999996)
  1666. Part57.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1667. Part58.Parent = Model0
  1668. Part58.BrickColor = BrickColor.new("Burnt Sienna")
  1669. Part58.Rotation = Vector3.new(-25, 0, 20)
  1670. Part58.Anchored = true
  1671. Part58.CanCollide = false
  1672. Part58.Size = Vector3.new(0.300000012, 1.2750001, 0.225000009)
  1673. Part58.CFrame = CFrame.new(-1.88035882, 6.05985641, 11.6854496, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1674. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1675. Part58.TopSurface = Enum.SurfaceType.Smooth
  1676. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1677. Part58.Position = Vector3.new(-1.88035882, 6.05985641, 11.6854496)
  1678. Part58.Orientation = Vector3.new(-25, 0, 20)
  1679. Part58.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1680. Part59.Parent = Model0
  1681. Part59.BrickColor = BrickColor.new("New Yeller")
  1682. Part59.Rotation = Vector3.new(-180, 0, -160)
  1683. Part59.Anchored = true
  1684. Part59.CanCollide = false
  1685. Part59.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1686. Part59.CFrame = CFrame.new(-0.333518207, 5.99207497, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1687. Part59.BottomSurface = Enum.SurfaceType.Smooth
  1688. Part59.TopSurface = Enum.SurfaceType.Smooth
  1689. Part59.Color = Color3.new(0.682353, 1, 0)
  1690. Part59.Position = Vector3.new(-0.333518207, 5.99207497, 11.197175)
  1691. Part59.Orientation = Vector3.new(0, -180, 20)
  1692. Part59.Color = Color3.new(0.682353, 1, 0)
  1693. Part60.Parent = Model0
  1694. Part60.BrickColor = BrickColor.new("Burnt Sienna")
  1695. Part60.Rotation = Vector3.new(-25, 0, 20)
  1696. Part60.Anchored = true
  1697. Part60.CanCollide = false
  1698. Part60.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1699. Part60.CFrame = CFrame.new(-2.08064795, 6.17909718, 11.5470934, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1700. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1701. Part60.TopSurface = Enum.SurfaceType.Smooth
  1702. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1703. Part60.Position = Vector3.new(-2.08064795, 6.17909718, 11.5470934)
  1704. Part60.Orientation = Vector3.new(-25, 0, 20)
  1705. Part60.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1706. Part61.Parent = Model0
  1707. Part61.BrickColor = BrickColor.new("Burnt Sienna")
  1708. Part61.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1709. Part61.Anchored = true
  1710. Part61.CanCollide = false
  1711. Part61.Size = Vector3.new(0.075000003, 0.900000036, 0.225000009)
  1712. Part61.CFrame = CFrame.new(-0.313002944, 5.76523733, 11.780756, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1713. Part61.BottomSurface = Enum.SurfaceType.Smooth
  1714. Part61.TopSurface = Enum.SurfaceType.Smooth
  1715. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1716. Part61.Position = Vector3.new(-0.313002944, 5.76523733, 11.780756)
  1717. Part61.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1718. Part61.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1719. Part62.Parent = Model0
  1720. Part62.BrickColor = BrickColor.new("Burnt Sienna")
  1721. Part62.Rotation = Vector3.new(-25, 0, 20)
  1722. Part62.Anchored = true
  1723. Part62.CanCollide = false
  1724. Part62.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1725. Part62.CFrame = CFrame.new(-1.83397865, 6.26046562, 11.5091505, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1726. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1727. Part62.TopSurface = Enum.SurfaceType.Smooth
  1728. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1729. Part62.Position = Vector3.new(-1.83397865, 6.26046562, 11.5091505)
  1730. Part62.Orientation = Vector3.new(-25, 0, 20)
  1731. Part62.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1732. Part63.Parent = Model0
  1733. Part63.BrickColor = BrickColor.new("Burnt Sienna")
  1734. Part63.Rotation = Vector3.new(-25, 0, 20)
  1735. Part63.Anchored = true
  1736. Part63.CanCollide = false
  1737. Part63.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1738. Part63.CFrame = CFrame.new(-2.09839654, 6.57108688, 11.3643055, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1739. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1740. Part63.TopSurface = Enum.SurfaceType.Smooth
  1741. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1742. Part63.Position = Vector3.new(-2.09839654, 6.57108688, 11.3643055)
  1743. Part63.Orientation = Vector3.new(-25, 0, 20)
  1744. Part63.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1745. Part64.Parent = Model0
  1746. Part64.BrickColor = BrickColor.new("Royal purple")
  1747. Part64.Rotation = Vector3.new(-25, 0, 20)
  1748. Part64.Anchored = true
  1749. Part64.CanCollide = false
  1750. Part64.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1751. Part64.CFrame = CFrame.new(-1.75210118, 5.69294262, 11.7324142, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1752. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1753. Part64.TopSurface = Enum.SurfaceType.Smooth
  1754. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1755. Part64.Position = Vector3.new(-1.75210118, 5.69294262, 11.7324142)
  1756. Part64.Orientation = Vector3.new(-25, 0, 20)
  1757. Part64.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1758. Part65.Parent = Model0
  1759. Part65.BrickColor = BrickColor.new("Royal purple")
  1760. Part65.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1761. Part65.Anchored = true
  1762. Part65.CanCollide = false
  1763. Part65.Size = Vector3.new(0.375, 0.525000036, 0.150000006)
  1764. Part65.CFrame = CFrame.new(-0.607716024, 5.76339531, 11.7988739, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1765. Part65.BottomSurface = Enum.SurfaceType.Smooth
  1766. Part65.TopSurface = Enum.SurfaceType.Smooth
  1767. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1768. Part65.Position = Vector3.new(-0.607716024, 5.76339531, 11.7988739)
  1769. Part65.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1770. Part65.Color = Color3.new(0.384314, 0.145098, 0.819608)
  1771. Part66.Parent = Model0
  1772. Part66.BrickColor = BrickColor.new("Burnt Sienna")
  1773. Part66.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1774. Part66.Anchored = true
  1775. Part66.CanCollide = false
  1776. Part66.Size = Vector3.new(0.225000009, 0.150000006, 0.375)
  1777. Part66.CFrame = CFrame.new(0.0197743177, 6.55074692, 11.6853142, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1778. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1779. Part66.TopSurface = Enum.SurfaceType.Smooth
  1780. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1781. Part66.Position = Vector3.new(0.0197743177, 6.55074692, 11.6853142)
  1782. Part66.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1783. Part66.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1784. Part67.Parent = Model0
  1785. Part67.BrickColor = BrickColor.new("New Yeller")
  1786. Part67.Rotation = Vector3.new(-180, 0, -160)
  1787. Part67.Anchored = true
  1788. Part67.CanCollide = false
  1789. Part67.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  1790. Part67.CFrame = CFrame.new(-0.466439903, 6.12026787, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1791. Part67.BottomSurface = Enum.SurfaceType.Smooth
  1792. Part67.TopSurface = Enum.SurfaceType.Smooth
  1793. Part67.Color = Color3.new(0.682353, 1, 0)
  1794. Part67.Position = Vector3.new(-0.466439903, 6.12026787, 11.197175)
  1795. Part67.Orientation = Vector3.new(0, -180, 20)
  1796. Part67.Color = Color3.new(0.682353, 1, 0)
  1797. Part68.Parent = Model0
  1798. Part68.BrickColor = BrickColor.new("Burnt Sienna")
  1799. Part68.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1800. Part68.Anchored = true
  1801. Part68.CanCollide = false
  1802. Part68.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  1803. Part68.CFrame = CFrame.new(-0.134592354, 6.15598297, 11.7731504, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1804. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1805. Part68.TopSurface = Enum.SurfaceType.Smooth
  1806. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1807. Part68.Position = Vector3.new(-0.134592354, 6.15598297, 11.7731504)
  1808. Part68.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1809. Part68.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1810. Part69.Parent = Model0
  1811. Part69.BrickColor = BrickColor.new("Burnt Sienna")
  1812. Part69.Rotation = Vector3.new(-25, 0, 20)
  1813. Part69.Anchored = true
  1814. Part69.CanCollide = false
  1815. Part69.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1816. Part69.CFrame = CFrame.new(-1.81623006, 5.90017176, 11.7599115, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  1817. Part69.BottomSurface = Enum.SurfaceType.Smooth
  1818. Part69.TopSurface = Enum.SurfaceType.Smooth
  1819. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1820. Part69.Position = Vector3.new(-1.81623006, 5.90017176, 11.7599115)
  1821. Part69.Orientation = Vector3.new(-25, 0, 20)
  1822. Part69.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1823. Part70.Parent = Model0
  1824. Part70.BrickColor = BrickColor.new("Burnt Sienna")
  1825. Part70.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  1826. Part70.Anchored = true
  1827. Part70.CanCollide = false
  1828. Part70.Size = Vector3.new(0.525000036, 0.900000036, 0.225000009)
  1829. Part70.CFrame = CFrame.new(-0.498825967, 5.9347887, 11.8799906, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  1830. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1831. Part70.TopSurface = Enum.SurfaceType.Smooth
  1832. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1833. Part70.Position = Vector3.new(-0.498825967, 5.9347887, 11.8799906)
  1834. Part70.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  1835. Part70.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  1836. Part71.Parent = Model0
  1837. Part71.BrickColor = BrickColor.new("Dark stone grey")
  1838. Part71.Rotation = Vector3.new(-180, 0, -160)
  1839. Part71.Anchored = true
  1840. Part71.CanCollide = false
  1841. Part71.Size = Vector3.new(0.0500000007, 0.150000006, 0.112500004)
  1842. Part71.CFrame = CFrame.new(-0.491962254, 6.48871708, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1843. Part71.BottomSurface = Enum.SurfaceType.Smooth
  1844. Part71.TopSurface = Enum.SurfaceType.Smooth
  1845. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1846. Part71.Position = Vector3.new(-0.491962254, 6.48871708, 11.3659248)
  1847. Part71.Orientation = Vector3.new(0, -180, 20)
  1848. Part71.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1849. BlockMesh72.Parent = Part71
  1850. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1851. BlockMesh72.Scale = Vector3.new(0.75, 1, 1)
  1852. Part73.Parent = Model0
  1853. Part73.BrickColor = BrickColor.new("Dark stone grey")
  1854. Part73.Rotation = Vector3.new(-180, 0, -160)
  1855. Part73.Anchored = true
  1856. Part73.CanCollide = false
  1857. Part73.Size = Vector3.new(0.075000003, 0.225000009, 0.150000006)
  1858. Part73.CFrame = CFrame.new(-0.556090951, 6.3125248, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1859. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1860. Part73.TopSurface = Enum.SurfaceType.Smooth
  1861. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1862. Part73.Position = Vector3.new(-0.556090951, 6.3125248, 11.3659248)
  1863. Part73.Orientation = Vector3.new(0, -180, 20)
  1864. Part73.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1865. Part74.Parent = Model0
  1866. Part74.BrickColor = BrickColor.new("Dark stone grey")
  1867. Part74.Rotation = Vector3.new(-180, 0, -160)
  1868. Part74.Anchored = true
  1869. Part74.CanCollide = false
  1870. Part74.Size = Vector3.new(0.112500004, 0.150000006, 0.0500000007)
  1871. Part74.CFrame = CFrame.new(-0.351008356, 6.43741417, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1872. Part74.BottomSurface = Enum.SurfaceType.Smooth
  1873. Part74.TopSurface = Enum.SurfaceType.Smooth
  1874. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1875. Part74.Position = Vector3.new(-0.351008356, 6.43741417, 11.5159254)
  1876. Part74.Orientation = Vector3.new(0, -180, 20)
  1877. Part74.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1878. BlockMesh75.Parent = Part74
  1879. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1880. BlockMesh75.Scale = Vector3.new(1, 1, 0.75)
  1881. Part76.Parent = Model0
  1882. Part76.BrickColor = BrickColor.new("New Yeller")
  1883. Part76.Rotation = Vector3.new(-180, 0, -160)
  1884. Part76.Anchored = true
  1885. Part76.CanCollide = false
  1886. Part76.Size = Vector3.new(0.225000009, 0.075000003, 0.150000006)
  1887. Part76.CFrame = CFrame.new(-0.492091358, 6.04979038, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1888. Part76.BottomSurface = Enum.SurfaceType.Smooth
  1889. Part76.TopSurface = Enum.SurfaceType.Smooth
  1890. Part76.Color = Color3.new(1, 1, 0)
  1891. Part76.Position = Vector3.new(-0.492091358, 6.04979038, 11.1784248)
  1892. Part76.Orientation = Vector3.new(0, -180, 20)
  1893. Part76.Color = Color3.new(1, 1, 0)
  1894. Part77.Parent = Model0
  1895. Part77.BrickColor = BrickColor.new("Dark stone grey")
  1896. Part77.Rotation = Vector3.new(-180, 0, -160)
  1897. Part77.Anchored = true
  1898. Part77.CanCollide = false
  1899. Part77.Size = Vector3.new(0.150000006, 0.225000009, 0.075000003)
  1900. Part77.CFrame = CFrame.new(-0.415136993, 6.26122141, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1901. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1902. Part77.TopSurface = Enum.SurfaceType.Smooth
  1903. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1904. Part77.Position = Vector3.new(-0.415136993, 6.26122141, 11.2159252)
  1905. Part77.Orientation = Vector3.new(0, -180, 20)
  1906. Part77.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1907. Part78.Parent = Model0
  1908. Part78.BrickColor = BrickColor.new("Dark stone grey")
  1909. Part78.Rotation = Vector3.new(-180, 0, -160)
  1910. Part78.Anchored = true
  1911. Part78.CanCollide = false
  1912. Part78.Size = Vector3.new(0.0500000007, 0.150000006, 0.0500000007)
  1913. Part78.CFrame = CFrame.new(-0.235705912, 6.31563377, 11.5159254, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1914. Part78.BottomSurface = Enum.SurfaceType.Smooth
  1915. Part78.TopSurface = Enum.SurfaceType.Smooth
  1916. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1917. Part78.Position = Vector3.new(-0.235705912, 6.31563377, 11.5159254)
  1918. Part78.Orientation = Vector3.new(0, -180, 20)
  1919. Part78.Color = Color3.new(0.388235, 0.372549, 0.384314)
  1920. BlockMesh79.Parent = Part78
  1921. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1922. BlockMesh79.Scale = Vector3.new(0.75, 1, 0.75)
  1923. Part80.Parent = Model0
  1924. Part80.BrickColor = BrickColor.new("New Yeller")
  1925. Part80.Rotation = Vector3.new(-180, 0, -160)
  1926. Part80.Anchored = true
  1927. Part80.CanCollide = false
  1928. Part80.Size = Vector3.new(0.112500004, 0.075000003, 0.112500004)
  1929. Part80.CFrame = CFrame.new(-0.650664568, 6.10750675, 11.197175, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  1930. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1931. Part80.TopSurface = Enum.SurfaceType.Smooth
  1932. Part80.Color = Color3.new(0.682353, 1, 0)
  1933. Part80.Position = Vector3.new(-0.650664568, 6.10750675, 11.197175)
  1934. Part80.Orientation = Vector3.new(0, -180, 20)
  1935. Part80.Color = Color3.new(0.682353, 1, 0)
  1936. Part81.Parent = Model0
  1937. Part81.BrickColor = BrickColor.new("New Yeller")
  1938. Part81.Rotation = Vector3.new(0, 0, -20)
  1939. Part81.Anchored = true
  1940. Part81.CanCollide = false
  1941. Part81.Size = Vector3.new(0.150000006, 0.075000003, 0.375)
  1942. Part81.CFrame = CFrame.new(-0.693935394, 6.04344273, 11.4409246, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  1943. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1944. Part81.TopSurface = Enum.SurfaceType.Smooth
  1945. Part81.Color = Color3.new(1, 1, 0)
  1946. Part81.Position = Vector3.new(-0.693935394, 6.04344273, 11.4409246)
  1947. Part81.Orientation = Vector3.new(0, 0, -20)
  1948. Part81.Color = Color3.new(1, 1, 0)
  1949. Part82.Parent = Model0
  1950. Part82.BrickColor = BrickColor.new("New Yeller")
  1951. Part82.Rotation = Vector3.new(0, 0, -20)
  1952. Part82.Anchored = true
  1953. Part82.CanCollide = false
  1954. Part82.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  1955. Part82.CFrame = CFrame.new(-0.447266042, 5.95366192, 11.5534248, 0.939692736, 0.342019767, 0, -0.342019767, 0.939692736, 0, 0, 0, 1)
  1956. Part82.BottomSurface = Enum.SurfaceType.Smooth
  1957. Part82.TopSurface = Enum.SurfaceType.Smooth
  1958. Part82.Color = Color3.new(1, 1, 0)
  1959. Part82.Position = Vector3.new(-0.447266042, 5.95366192, 11.5534248)
  1960. Part82.Orientation = Vector3.new(0, 0, -20)
  1961. Part82.Color = Color3.new(1, 1, 0)
  1962. Part83.Parent = Model0
  1963. Part83.BrickColor = BrickColor.new("Navy blue")
  1964. Part83.Anchored = true
  1965. Part83.CanCollide = false
  1966. Part83.Size = Vector3.new(0.337500006, 0.150000006, 0.0500000007)
  1967. Part83.CFrame = CFrame.new(-1.35284555, 5.12187433, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  1968. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1969. Part83.TopSurface = Enum.SurfaceType.Smooth
  1970. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1971. Part83.Position = Vector3.new(-1.35284555, 5.12187433, 10.6196747)
  1972. Part83.Color = Color3.new(0, 0.12549, 0.376471)
  1973. SpecialMesh84.Parent = Part83
  1974. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  1975. SpecialMesh84.MeshType = Enum.MeshType.Sphere
  1976. SpecialMesh84.Scale = Vector3.new(1, 1, 0.75)
  1977. Part85.Parent = Model0
  1978. Part85.BrickColor = BrickColor.new("Navy blue")
  1979. Part85.Rotation = Vector3.new(-180, 0, -180)
  1980. Part85.Anchored = true
  1981. Part85.CanCollide = false
  1982. Part85.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  1983. Part85.CFrame = CFrame.new(-0.633523464, 5.16687441, 10.6196747, -1, 1.78813934E-7, -8.74227766E-8, 1.78813934E-7, 1, 0, 8.74227766E-8, -1.59872116E-14, -1)
  1984. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1985. Part85.TopSurface = Enum.SurfaceType.Smooth
  1986. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  1987. Part85.Position = Vector3.new(-0.633523464, 5.16687441, 10.6196747)
  1988. Part85.Orientation = Vector3.new(0, -180, 0)
  1989. Part85.Color = Color3.new(0, 0.12549, 0.376471)
  1990. BlockMesh86.Parent = Part85
  1991. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  1992. BlockMesh86.Scale = Vector3.new(1, 1, 0.75)
  1993. Part87.Parent = Model0
  1994. Part87.BrickColor = BrickColor.new("Institutional white")
  1995. Part87.Rotation = Vector3.new(0, 90, 0)
  1996. Part87.Anchored = true
  1997. Part87.CanCollide = false
  1998. Part87.Size = Vector3.new(0.0764999986, 0.150000006, 0.150000006)
  1999. Part87.CFrame = CFrame.new(-1.03068447, 4.56925869, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2000. Part87.BottomSurface = Enum.SurfaceType.Smooth
  2001. Part87.TopSurface = Enum.SurfaceType.Smooth
  2002. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2003. Part87.Position = Vector3.new(-1.03068447, 4.56925869, 10.0106487)
  2004. Part87.Orientation = Vector3.new(0, 90, 0)
  2005. Part87.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2006. Part88.Parent = Model0
  2007. Part88.BrickColor = BrickColor.new("Royal purple")
  2008. Part88.Rotation = Vector3.new(-17.9699993, -0.849999964, -38.7599983)
  2009. Part88.Anchored = true
  2010. Part88.CanCollide = false
  2011. Part88.Size = Vector3.new(0.150000006, 0.375, 0.150000006)
  2012. Part88.CFrame = CFrame.new(-0.139333069, 6.32906199, 11.6501751, 0.779700577, 0.625978351, -0.0147675276, -0.591956615, 0.744601369, 0.308473885, 0.204093844, -0.231775567, 0.951118231)
  2013. Part88.BottomSurface = Enum.SurfaceType.Smooth
  2014. Part88.TopSurface = Enum.SurfaceType.Smooth
  2015. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2016. Part88.Position = Vector3.new(-0.139333069, 6.32906199, 11.6501751)
  2017. Part88.Orientation = Vector3.new(-17.9699993, -0.889999986, -38.4799995)
  2018. Part88.Color = Color3.new(0.384314, 0.145098, 0.819608)
  2019. Part89.Parent = Model0
  2020. Part89.BrickColor = BrickColor.new("New Yeller")
  2021. Part89.Rotation = Vector3.new(-180, 0, -160)
  2022. Part89.Anchored = true
  2023. Part89.CanCollide = false
  2024. Part89.Size = Vector3.new(0.375, 0.075000003, 0.150000006)
  2025. Part89.CFrame = CFrame.new(-0.588219821, 6.00496531, 11.1784248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2026. Part89.BottomSurface = Enum.SurfaceType.Smooth
  2027. Part89.TopSurface = Enum.SurfaceType.Smooth
  2028. Part89.Color = Color3.new(1, 1, 0)
  2029. Part89.Position = Vector3.new(-0.588219821, 6.00496531, 11.1784248)
  2030. Part89.Orientation = Vector3.new(0, -180, 20)
  2031. Part89.Color = Color3.new(1, 1, 0)
  2032. Part90.Parent = Model0
  2033. Part90.BrickColor = BrickColor.new("New Yeller")
  2034. Part90.Rotation = Vector3.new(-180, 0, -160)
  2035. Part90.Anchored = true
  2036. Part90.CanCollide = false
  2037. Part90.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  2038. Part90.CFrame = CFrame.new(-0.315899134, 5.98566198, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2039. Part90.BottomSurface = Enum.SurfaceType.Smooth
  2040. Part90.TopSurface = Enum.SurfaceType.Smooth
  2041. Part90.Color = Color3.new(1, 1, 0)
  2042. Part90.Position = Vector3.new(-0.315899134, 5.98566198, 11.3659248)
  2043. Part90.Orientation = Vector3.new(0, -180, 20)
  2044. Part90.Color = Color3.new(1, 1, 0)
  2045. Part91.Parent = Model0
  2046. Part91.BrickColor = BrickColor.new("Burnt Sienna")
  2047. Part91.Rotation = Vector3.new(-25, 0, 20)
  2048. Part91.Anchored = true
  2049. Part91.CanCollide = false
  2050. Part91.Size = Vector3.new(0.075000003, 0.375, 0.337500006)
  2051. Part91.CFrame = CFrame.new(-2.13998318, 6.38445473, 11.4720221, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2052. Part91.BottomSurface = Enum.SurfaceType.Smooth
  2053. Part91.TopSurface = Enum.SurfaceType.Smooth
  2054. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2055. Part91.Position = Vector3.new(-2.13998318, 6.38445473, 11.4720221)
  2056. Part91.Orientation = Vector3.new(-25, 0, 20)
  2057. Part91.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2058. Part92.Parent = Model0
  2059. Part92.BrickColor = BrickColor.new("Navy blue")
  2060. Part92.Anchored = true
  2061. Part92.CanCollide = false
  2062. Part92.Size = Vector3.new(0.1875, 0.0600000024, 0.0500000007)
  2063. Part92.CFrame = CFrame.new(-1.4278456, 5.16687441, 10.6196747, 1, -1.78813934E-7, 0, 1.78813934E-7, 1, 0, 0, 0, 1)
  2064. Part92.BottomSurface = Enum.SurfaceType.Smooth
  2065. Part92.TopSurface = Enum.SurfaceType.Smooth
  2066. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  2067. Part92.Position = Vector3.new(-1.4278456, 5.16687441, 10.6196747)
  2068. Part92.Color = Color3.new(0, 0.12549, 0.376471)
  2069. BlockMesh93.Parent = Part92
  2070. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  2071. BlockMesh93.Scale = Vector3.new(1, 1, 0.75)
  2072. Part94.Parent = Model0
  2073. Part94.BrickColor = BrickColor.new("New Yeller")
  2074. Part94.Rotation = Vector3.new(-180, 0, -160)
  2075. Part94.Anchored = true
  2076. Part94.CanCollide = false
  2077. Part94.Size = Vector3.new(0.225000009, 0.075000003, 0.112500004)
  2078. Part94.CFrame = CFrame.new(-0.466440022, 6.12026787, 11.5346746, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2079. Part94.BottomSurface = Enum.SurfaceType.Smooth
  2080. Part94.TopSurface = Enum.SurfaceType.Smooth
  2081. Part94.Color = Color3.new(0.682353, 1, 0)
  2082. Part94.Position = Vector3.new(-0.466440022, 6.12026787, 11.5346746)
  2083. Part94.Orientation = Vector3.new(0, -180, 20)
  2084. Part94.Color = Color3.new(0.682353, 1, 0)
  2085. Part95.Parent = Model0
  2086. Part95.BrickColor = BrickColor.new("Burnt Sienna")
  2087. Part95.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2088. Part95.Anchored = true
  2089. Part95.CanCollide = false
  2090. Part95.Size = Vector3.new(0.525000036, 0.150000006, 0.225000009)
  2091. Part95.CFrame = CFrame.new(-0.72180146, 5.61018276, 11.7903347, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2092. Part95.BottomSurface = Enum.SurfaceType.Smooth
  2093. Part95.TopSurface = Enum.SurfaceType.Smooth
  2094. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2095. Part95.Position = Vector3.new(-0.72180146, 5.61018276, 11.7903347)
  2096. Part95.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2097. Part95.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2098. Part96.Parent = Model0
  2099. Part96.BrickColor = BrickColor.new("Deep blue")
  2100. Part96.Anchored = true
  2101. Part96.CanCollide = false
  2102. Part96.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2103. Part96.CFrame = CFrame.new(-1.34943449, 5.05000019, 10.6571751, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2104. Part96.BottomSurface = Enum.SurfaceType.Smooth
  2105. Part96.TopSurface = Enum.SurfaceType.Smooth
  2106. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2107. Part96.Position = Vector3.new(-1.34943449, 5.05000019, 10.6571751)
  2108. Part96.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2109. SpecialMesh97.Parent = Part96
  2110. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2111. SpecialMesh97.MeshType = Enum.MeshType.Sphere
  2112. SpecialMesh97.Scale = Vector3.new(1, 1, 0.75)
  2113. Part98.Parent = Model0
  2114. Part98.BrickColor = BrickColor.new("Burnt Sienna")
  2115. Part98.Rotation = Vector3.new(-14.0599995, -3.97000003, -38.5900002)
  2116. Part98.Anchored = true
  2117. Part98.CanCollide = false
  2118. Part98.Size = Vector3.new(0.112500004, 0.075000003, 0.375)
  2119. Part98.CFrame = CFrame.new(-0.339263737, 6.3113718, 11.7195759, 0.779700577, 0.622309148, -0.0692688227, -0.591956615, 0.768653154, 0.242403939, 0.204093844, -0.147998407, 0.967699409)
  2120. Part98.BottomSurface = Enum.SurfaceType.Smooth
  2121. Part98.TopSurface = Enum.SurfaceType.Smooth
  2122. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2123. Part98.Position = Vector3.new(-0.339263737, 6.3113718, 11.7195759)
  2124. Part98.Orientation = Vector3.new(-14.0299997, -4.08999968, -37.5999985)
  2125. Part98.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2126. Part99.Parent = Model0
  2127. Part99.BrickColor = BrickColor.new("New Yeller")
  2128. Part99.Rotation = Vector3.new(-180, 0, -160)
  2129. Part99.Anchored = true
  2130. Part99.CanCollide = false
  2131. Part99.Size = Vector3.new(0.150000006, 0.075000003, 0.225000009)
  2132. Part99.CFrame = CFrame.new(-0.668283939, 6.11391926, 11.3659248, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2133. Part99.BottomSurface = Enum.SurfaceType.Smooth
  2134. Part99.TopSurface = Enum.SurfaceType.Smooth
  2135. Part99.Color = Color3.new(1, 1, 0)
  2136. Part99.Position = Vector3.new(-0.668283939, 6.11391926, 11.3659248)
  2137. Part99.Orientation = Vector3.new(0, -180, 20)
  2138. Part99.Color = Color3.new(1, 1, 0)
  2139. Part100.Parent = Model0
  2140. Part100.BrickColor = BrickColor.new("Deep blue")
  2141. Part100.Rotation = Vector3.new(-180, 0, -180)
  2142. Part100.Anchored = true
  2143. Part100.CanCollide = false
  2144. Part100.Size = Vector3.new(0.712500036, 0.525000036, 0.0500000007)
  2145. Part100.CFrame = CFrame.new(-0.711934507, 5.05000019, 10.6571751, -1, 0, -8.74227766E-8, 0, 1, 0, 8.74227766E-8, 0, -1)
  2146. Part100.BottomSurface = Enum.SurfaceType.Smooth
  2147. Part100.TopSurface = Enum.SurfaceType.Smooth
  2148. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2149. Part100.Position = Vector3.new(-0.711934507, 5.05000019, 10.6571751)
  2150. Part100.Orientation = Vector3.new(0, -180, 0)
  2151. Part100.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2152. SpecialMesh101.Parent = Part100
  2153. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2154. SpecialMesh101.MeshType = Enum.MeshType.Sphere
  2155. SpecialMesh101.Scale = Vector3.new(1, 1, 0.75)
  2156. Part102.Parent = Model0
  2157. Part102.BrickColor = BrickColor.new("Institutional white")
  2158. Part102.Rotation = Vector3.new(0, 90, 0)
  2159. Part102.Anchored = true
  2160. Part102.CanCollide = false
  2161. Part102.Size = Vector3.new(0.0764999986, 0.225000009, 0.075000003)
  2162. Part102.CFrame = CFrame.new(-1.03068447, 4.53175879, 10.0106487, -4.37113883E-8, 0, 1, -1.78813934E-7, 0.99999994, -8.8817842E-15, -1, -1.78813934E-7, -4.37113883E-8)
  2163. Part102.BottomSurface = Enum.SurfaceType.Smooth
  2164. Part102.TopSurface = Enum.SurfaceType.Smooth
  2165. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2166. Part102.Position = Vector3.new(-1.03068447, 4.53175879, 10.0106487)
  2167. Part102.Orientation = Vector3.new(0, 90, 0)
  2168. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2169. Part103.Name = "Head"
  2170. Part103.Parent = Model0
  2171. Part103.BrickColor = BrickColor.new("Institutional white")
  2172. Part103.Anchored = true
  2173. Part103.CanCollide = false
  2174. Part103.Size = Vector3.new(1.5, 0.75, 1.05000007)
  2175. Part103.CFrame = CFrame.new(-1.03068447, 5.1624999, 11.2009249, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2176. Part103.BottomSurface = Enum.SurfaceType.Smooth
  2177. Part103.TopSurface = Enum.SurfaceType.Smooth
  2178. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2179. Part103.Position = Vector3.new(-1.03068447, 5.1624999, 11.2009249)
  2180. Part103.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2181. Part104.Parent = Model0
  2182. Part104.BrickColor = BrickColor.new("Dark stone grey")
  2183. Part104.Rotation = Vector3.new(-180, 0, -160)
  2184. Part104.Anchored = true
  2185. Part104.CanCollide = false
  2186. Part104.Size = Vector3.new(0.075000003, 0.225000009, 0.075000003)
  2187. Part104.CFrame = CFrame.new(-0.581742287, 6.24204731, 11.2159252, -0.939692736, 0.342019767, -8.21505424E-8, 0.342019767, 0.939692736, 2.99003169E-8, 8.74227766E-8, 0, -1)
  2188. Part104.BottomSurface = Enum.SurfaceType.Smooth
  2189. Part104.TopSurface = Enum.SurfaceType.Smooth
  2190. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2191. Part104.Position = Vector3.new(-0.581742287, 6.24204731, 11.2159252)
  2192. Part104.Orientation = Vector3.new(0, -180, 20)
  2193. Part104.Color = Color3.new(0.388235, 0.372549, 0.384314)
  2194. Part105.Parent = Model0
  2195. Part105.BrickColor = BrickColor.new("Deep blue")
  2196. Part105.Rotation = Vector3.new(0, 0, -50)
  2197. Part105.Anchored = true
  2198. Part105.CanCollide = false
  2199. Part105.Size = Vector3.new(2.2125001, 0.525000036, 0.0500000007)
  2200. Part105.CFrame = CFrame.new(-1.23994422, 4.96109009, 10.6571751, 0.642787576, 0.766044378, 0, -0.766044378, 0.642787576, 0, 0, 0, 1)
  2201. Part105.BottomSurface = Enum.SurfaceType.Smooth
  2202. Part105.TopSurface = Enum.SurfaceType.Smooth
  2203. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2204. Part105.Position = Vector3.new(-1.23994422, 4.96109009, 10.6571751)
  2205. Part105.Orientation = Vector3.new(0, 0, -50)
  2206. Part105.Color = Color3.new(0.129412, 0.329412, 0.72549)
  2207. SpecialMesh106.Parent = Part105
  2208. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2209. SpecialMesh106.MeshType = Enum.MeshType.Sphere
  2210. SpecialMesh106.Scale = Vector3.new(1, 1, 0.75)
  2211. Part107.Parent = Model0
  2212. Part107.BrickColor = BrickColor.new("New Yeller")
  2213. Part107.Anchored = true
  2214. Part107.CanCollide = false
  2215. Part107.Size = Vector3.new(0.225000009, 0.150000006, 0.112500004)
  2216. Part107.CFrame = CFrame.new(-1.03068447, 4.60675859, 10.0001488, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2217. Part107.BottomSurface = Enum.SurfaceType.Smooth
  2218. Part107.TopSurface = Enum.SurfaceType.Smooth
  2219. Part107.Color = Color3.new(0.682353, 1, 0)
  2220. Part107.Position = Vector3.new(-1.03068447, 4.60675859, 10.0001488)
  2221. Part107.Color = Color3.new(0.682353, 1, 0)
  2222. Part108.Parent = Model0
  2223. Part108.BrickColor = BrickColor.new("Burnt Sienna")
  2224. Part108.Rotation = Vector3.new(-25, 0, 20)
  2225. Part108.Anchored = true
  2226. Part108.CanCollide = false
  2227. Part108.Size = Vector3.new(0.300000012, 0.075000003, 0.375)
  2228. Part108.CFrame = CFrame.new(-2.08557081, 6.53915024, 11.3791981, 0.939692616, -0.342020124, 0, 0.309975475, 0.851650655, 0.422618449, -0.14454402, -0.397131443, 0.906307697)
  2229. Part108.BottomSurface = Enum.SurfaceType.Smooth
  2230. Part108.TopSurface = Enum.SurfaceType.Smooth
  2231. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2232. Part108.Position = Vector3.new(-2.08557081, 6.53915024, 11.3791981)
  2233. Part108.Orientation = Vector3.new(-25, 0, 20)
  2234. Part108.Color = Color3.new(0.415686, 0.223529, 0.0352941)
  2235. Part109.Parent = Model0
  2236. Part109.BrickColor = BrickColor.new("Institutional white")
  2237. Part109.Anchored = true
  2238. Part109.CanCollide = false
  2239. Part109.Size = Vector3.new(0.525000036, 0.375, 0.262500018)
  2240. Part109.CFrame = CFrame.new(-1.03068447, 4.4594512, 10.112649, 1, 0, 0, 0, 1, 1.78813934E-7, 0, -1.78813934E-7, 1)
  2241. Part109.BottomSurface = Enum.SurfaceType.Smooth
  2242. Part109.TopSurface = Enum.SurfaceType.Smooth
  2243. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2244. Part109.Position = Vector3.new(-1.03068447, 4.4594512, 10.112649)
  2245. Part109.Color = Color3.new(0.972549, 0.972549, 0.972549)
  2246. weld(Model0)
  2247. newWeld(Head, Model0.Head, 0, 0.5, -0.25)
  2248. furry_color = Color3.new(1, 1, 1)
  2249. Model0 = Instance.new("Model")
  2250. Part1 = Instance.new("Part")
  2251. Part3 = Instance.new("Part")
  2252. Part5 = Instance.new("Part")
  2253. Part7 = Instance.new("Part")
  2254. Part9 = Instance.new("Part")
  2255. Part11 = Instance.new("Part")
  2256. Part13 = Instance.new("Part")
  2257. Part15 = Instance.new("Part")
  2258. Part17 = Instance.new("Part")
  2259. Part19 = Instance.new("Part")
  2260. Part21 = Instance.new("Part")
  2261. Part23 = Instance.new("Part")
  2262. Part25 = Instance.new("Part")
  2263. Part27 = Instance.new("Part")
  2264. Part29 = Instance.new("Part")
  2265. Part31 = Instance.new("Part")
  2266. Part33 = Instance.new("Part")
  2267. Part35 = Instance.new("Part")
  2268. Part37 = Instance.new("Part")
  2269. Part39 = Instance.new("Part")
  2270. Part41 = Instance.new("Part")
  2271. Part43 = Instance.new("Part")
  2272. Part45 = Instance.new("Part")
  2273. Model0.Name = "Tail"
  2274. Model0.Parent = Character
  2275. Part1.Name = "Origin"
  2276. Part1.Parent = Model0
  2277. Part1.BrickColor = BrickColor.new("Really red")
  2278. Part1.Rotation = Vector3.new(-108.5, 74.0599976, 109.129997)
  2279. Part1.FormFactor = Enum.FormFactor.Symmetric
  2280. Part1.Size = Vector3.new(0.599999964, 0.600000024, 0.399999976)
  2281. Part1.CFrame = CFrame.new(-0.0887487084, 7.50407839, 0.0574190617, -0.0899974257, -0.259496629, 0.961540163, -0.00107307488, 0.965481043, 0.260461569, -0.995941401, 0.0224089436, -0.0871694162)
  2282. Part1.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2283. Part1.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2284. Part1.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2285. Part1.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2286. Part1.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2287. Part1.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2288. Part1.Color = furry_color
  2289. Part1.Position = Vector3.new(-0.0887487084, 7.50407839, 0.0574190617)
  2290. Part1.Orientation = Vector3.new(-15.0999994, 95.1800003, -0.0599999987)
  2291. Part1.Color = furry_color
  2292. Part3.Parent = Model0
  2293. Part3.BrickColor = BrickColor.new("Really red")
  2294. Part3.Rotation = Vector3.new(-119.379997, 79.5400009, 119.729996)
  2295. Part3.FormFactor = Enum.FormFactor.Symmetric
  2296. Part3.Size = Vector3.new(0.599999964, 0.600000024, 0.199999973)
  2297. Part3.CFrame = CFrame.new(0.141674966, 7.56321669, 0.0365332849, -0.0899974257, -0.157567024, 0.983397484, -0.00107307034, 0.987417936, 0.158114672, -0.995941401, 0.0131745283, -0.0890342668)
  2298. Part3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2299. Part3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2300. Part3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2301. Part3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2302. Part3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2303. Part3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2304. Part3.Color = furry_color
  2305. Part3.Position = Vector3.new(0.141674966, 7.56321669, 0.0365332849)
  2306. Part3.Orientation = Vector3.new(-9.09999943, 95.1699982, -0.0599999987)
  2307. Part3.Color = furry_color
  2308. Part5.Parent = Model0
  2309. Part5.BrickColor = BrickColor.new("Hot pink")
  2310. Part5.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2311. Part5.FormFactor = Enum.FormFactor.Symmetric
  2312. Part5.Size = Vector3.new(0.679999948, 0.640000045, 0.299999982)
  2313. Part5.CFrame = CFrame.new(0.353506505, 7.61748266, 0.0173328444, -0.0899974257, -0.225781575, 0.970010638, -0.00107307336, 0.973983407, 0.226608321, -0.995941401, 0.0193531532, -0.0878983811)
  2314. Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2315. Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2316. Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2317. Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2318. Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2319. Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2320. Part5.Color = furry_color
  2321. Part5.Position = Vector3.new(0.353506505, 7.61748266, 0.0173328444)
  2322. Part5.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2323. Part5.Color = furry_color
  2324. Part7.Parent = Model0
  2325. Part7.BrickColor = BrickColor.new("New Yeller")
  2326. Part7.Rotation = Vector3.new(-111.199997, 75.9300003, 111.729996)
  2327. Part7.FormFactor = Enum.FormFactor.Symmetric
  2328. Part7.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2329. Part7.CFrame = CFrame.new(0.581458986, 7.67073631, -0.00332328863, -0.0899974257, -0.225781649, 0.970010638, -0.00107307336, 0.973983705, 0.226608321, -0.995941401, 0.0193531588, -0.0878983811)
  2330. Part7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2331. Part7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2332. Part7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2333. Part7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2334. Part7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2335. Part7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2336. Part7.Color = furry_color
  2337. Part7.Position = Vector3.new(0.581458986, 7.67073631, -0.00332328863)
  2338. Part7.Orientation = Vector3.new(-13.0999994, 95.1800003, -0.0599999987)
  2339. Part7.Color = furry_color
  2340. Part9.Parent = Model0
  2341. Part9.BrickColor = BrickColor.new("New Yeller")
  2342. Part9.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2343. Part9.FormFactor = Enum.FormFactor.Symmetric
  2344. Part9.Size = Vector3.new(0.73999995, 0.740000069, 0.169999987)
  2345. Part9.CFrame = CFrame.new(0.646051049, 7.69706964, -0.0091884695, -0.0899974257, -0.374745101, 0.922748208, -0.00107307988, 0.926543176, 0.376183033, -0.995941401, 0.0328652263, -0.0837887079)
  2346. Part9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2347. Part9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2348. Part9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2349. Part9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2350. Part9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2351. Part9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2352. Part9.Color = furry_color
  2353. Part9.Position = Vector3.new(0.646051049, 7.69706964, -0.0091884695)
  2354. Part9.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2355. Part9.Color = furry_color
  2356. Part11.Parent = Model0
  2357. Part11.BrickColor = BrickColor.new("Really red")
  2358. Part11.Rotation = Vector3.new(-102.559998, 67.3300018, 103.5)
  2359. Part11.FormFactor = Enum.FormFactor.Symmetric
  2360. Part11.Size = Vector3.new(0.759999931, 0.780000091, 0.169999987)
  2361. Part11.CFrame = CFrame.new(0.79369092, 7.75725937, -0.0225946903, -0.0899974257, -0.37474522, 0.922748268, -0.00107307988, 0.926543415, 0.376183033, -0.995941401, 0.0328652374, -0.0837887153)
  2362. Part11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2363. Part11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2364. Part11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2365. Part11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2366. Part11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2367. Part11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2368. Part11.Color = furry_color
  2369. Part11.Position = Vector3.new(0.79369092, 7.75725937, -0.0225946903)
  2370. Part11.Orientation = Vector3.new(-22.1000004, 95.1899948, -0.0700000003)
  2371. Part11.Color = furry_color
  2372. Part13.Parent = Model0
  2373. Part13.BrickColor = BrickColor.new("Really red")
  2374. Part13.Rotation = Vector3.new(-99.25, 60.4799995, 100.519997)
  2375. Part13.FormFactor = Enum.FormFactor.Symmetric
  2376. Part13.Size = Vector3.new(0.759999931, 0.780000091, 0.419999957)
  2377. Part13.CFrame = CFrame.new(1.01100719, 7.86832428, -0.0423519649, -0.0899974257, -0.484406769, 0.870200396, -0.00107308466, 0.873792112, 0.486296296, -0.995941401, 0.0428315476, -0.0791589022)
  2378. Part13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2379. Part13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2380. Part13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2381. Part13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2382. Part13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2383. Part13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2384. Part13.Color = furry_color
  2385. Part13.Position = Vector3.new(1.01100719, 7.86832428, -0.0423519649)
  2386. Part13.Orientation = Vector3.new(-29.0999985, 95.1999969, -0.0700000003)
  2387. Part13.Color = furry_color
  2388. Part15.Parent = Model0
  2389. Part15.BrickColor = BrickColor.new("Really red")
  2390. Part15.Rotation = Vector3.new(-94.5199966, 40.7000008, 96.8199997)
  2391. Part15.FormFactor = Enum.FormFactor.Symmetric
  2392. Part15.Size = Vector3.new(0.779999912, 0.800000072, 0.419999957)
  2393. Part15.CFrame = CFrame.new(1.22688198, 8.03696346, -0.0620410107, -0.0899974108, -0.752819657, 0.652044058, -0.00107309641, 0.654773057, 0.755823553, -0.995941401, 0.0673224255, -0.0597357899)
  2394. Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2395. Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2396. Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2397. Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2398. Part15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2399. Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2400. Part15.Color = furry_color
  2401. Part15.Position = Vector3.new(1.22688198, 8.03696346, -0.0620410107)
  2402. Part15.Orientation = Vector3.new(-49.0999985, 95.2299957, -0.0899999961)
  2403. Part15.Color = furry_color
  2404. Part17.Parent = Model0
  2405. Part17.BrickColor = BrickColor.new("Really red")
  2406. Part17.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2407. Part17.FormFactor = Enum.FormFactor.Symmetric
  2408. Part17.Size = Vector3.new(0.799999893, 0.820000052, 0.179999962)
  2409. Part17.CFrame = CFrame.new(1.37443709, 8.19648552, -0.0755466148, -0.0899974182, -0.628156662, 0.772863805, -0.00107309094, 0.776072979, 0.630640864, -0.995941401, 0.0559266731, -0.0705186874)
  2410. Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2411. Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2412. Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2413. Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2414. Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2415. Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2416. Part17.Color = furry_color
  2417. Part17.Position = Vector3.new(1.37443709, 8.19648552, -0.0755466148)
  2418. Part17.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2419. Part17.Color = furry_color
  2420. Part19.Parent = Model0
  2421. Part19.BrickColor = BrickColor.new("New Yeller")
  2422. Part19.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2423. Part19.FormFactor = Enum.FormFactor.Symmetric
  2424. Part19.Size = Vector3.new(0.839999974, 0.800000072, 0.179999962)
  2425. Part19.CFrame = CFrame.new(1.51355255, 8.31000137, -0.0882399827, -0.0899974182, -0.628156841, 0.772863925, -0.00107309094, 0.776073158, 0.630640924, -0.995941401, 0.055926688, -0.0705186948)
  2426. Part19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2427. Part19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2428. Part19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2429. Part19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2430. Part19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2431. Part19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2432. Part19.Color = furry_color
  2433. Part19.Position = Vector3.new(1.51355255, 8.31000137, -0.0882399827)
  2434. Part19.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2435. Part19.Color = furry_color
  2436. Part21.Parent = Model0
  2437. Part21.BrickColor = BrickColor.new("Hot pink")
  2438. Part21.Rotation = Vector3.new(-96.3799973, 50.6100006, 98.1500015)
  2439. Part21.FormFactor = Enum.FormFactor.Symmetric
  2440. Part21.Size = Vector3.new(0.839999914, 0.820000112, 0.179999962)
  2441. Part21.CFrame = CFrame.new(1.6449393, 8.41721058, -0.100228146, -0.0899974182, -0.62815702, 0.772864044, -0.00107309094, 0.776073337, 0.630640984, -0.995941401, 0.0559267029, -0.0705187023)
  2442. Part21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2443. Part21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2444. Part21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2445. Part21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2446. Part21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2447. Part21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2448. Part21.Color = furry_color
  2449. Part21.Position = Vector3.new(1.6449393, 8.41721058, -0.100228146)
  2450. Part21.Orientation = Vector3.new(-39.0999985, 95.2099991, -0.0799999982)
  2451. Part21.Color = furry_color
  2452. Part23.Parent = Model0
  2453. Part23.BrickColor = BrickColor.new("Hot pink")
  2454. Part23.Rotation = Vector3.new(-98.5499954, 58.5099983, 99.9199982)
  2455. Part23.FormFactor = Enum.FormFactor.Symmetric
  2456. Part23.Size = Vector3.new(0.899999917, 0.850000083, 0.279999971)
  2457. Part23.CFrame = CFrame.new(1.75146461, 8.5109272, -0.109955177, -0.0899974182, -0.514482141, 0.852765203, -0.00107308594, 0.856289029, 0.516495109, -0.995941401, 0.0455681384, -0.0776159242)
  2458. Part23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2459. Part23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2460. Part23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2461. Part23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2462. Part23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2463. Part23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2464. Part23.Color = furry_color
  2465. Part23.Position = Vector3.new(1.75146461, 8.5109272, -0.109955177)
  2466. Part23.Orientation = Vector3.new(-31.0999985, 95.1999969, -0.0700000003)
  2467. Part23.Color = furry_color
  2468. Part25.Parent = Model0
  2469. Part25.BrickColor = BrickColor.new("Hot pink")
  2470. Part25.Rotation = Vector3.new(-107.379997, 73.1100006, 108.049995)
  2471. Part25.FormFactor = Enum.FormFactor.Symmetric
  2472. Part25.Size = Vector3.new(0.919999957, 0.930000126, 0.429999948)
  2473. Part25.CFrame = CFrame.new(1.90541506, 8.56377125, -0.123923719, -0.0899974182, -0.276240051, 0.956865668, -0.00107307557, 0.960790575, 0.277272224, -0.995941401, 0.0239270031, -0.0867651254)
  2474. Part25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2475. Part25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2476. Part25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2477. Part25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2478. Part25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2479. Part25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2480. Part25.Color = furry_color
  2481. Part25.Position = Vector3.new(1.90541506, 8.56377125, -0.123923719)
  2482. Part25.Orientation = Vector3.new(-16.1000004, 95.1800003, -0.0599999987)
  2483. Part25.Color = furry_color
  2484. Part27.Parent = Model0
  2485. Part27.BrickColor = BrickColor.new("Hot pink")
  2486. Part27.Rotation = Vector3.new(119.829994, 79.7200012, -120.299995)
  2487. Part27.FormFactor = Enum.FormFactor.Symmetric
  2488. Part27.Size = Vector3.new(0.939999938, 0.990000129, 0.49999997)
  2489. Part27.CFrame = CFrame.new(2.14619398, 8.54660416, -0.145662993, -0.0899974257, 0.154030576, 0.98395884, -0.00107305672, 0.987952471, -0.154753894, -0.995941401, -0.0149832964, -0.0887478963)
  2490. Part27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2491. Part27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2492. Part27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2493. Part27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2494. Part27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2495. Part27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2496. Part27.Color = furry_color
  2497. Part27.Position = Vector3.new(2.14619398, 8.54660416, -0.145662993)
  2498. Part27.Orientation = Vector3.new(8.89999962, 95.1500015, -0.0599999987)
  2499. Part27.Color = furry_color
  2500. Part29.Parent = Model0
  2501. Part29.BrickColor = BrickColor.new("Hot pink")
  2502. Part29.Rotation = Vector3.new(102.559998, 67.5299988, -103.619995)
  2503. Part29.FormFactor = Enum.FormFactor.Symmetric
  2504. Part29.Size = Vector3.new(0.759999931, 0.860000134, 0.159999967)
  2505. Part29.CFrame = CFrame.new(2.08433366, 8.48472309, -0.140006363, -0.0899974257, 0.371425301, 0.924090743, -0.00107304717, 0.927818954, -0.373028398, -0.995941401, -0.0345631912, -0.0831027851)
  2506. Part29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. Part29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2508. Part29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2509. Part29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2510. Part29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2511. Part29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2512. Part29.Color = furry_color
  2513. Part29.Position = Vector3.new(2.08433366, 8.48472309, -0.140006363)
  2514. Part29.Orientation = Vector3.new(21.8999996, 95.1399994, -0.0700000003)
  2515. Part29.Color = furry_color
  2516. Part31.Parent = Model0
  2517. Part31.BrickColor = BrickColor.new("Hot pink")
  2518. Part31.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2519. Part31.FormFactor = Enum.FormFactor.Symmetric
  2520. Part31.Size = Vector3.new(0.909999957, 0.970000088, 0.669999957)
  2521. Part31.CFrame = CFrame.new(2.31071424, 8.39090347, -0.160361975, -0.0899974108, 0.772863746, 0.628157496, -0.00107302959, 0.630640745, -0.776073337, -0.995941401, -0.0705186352, -0.0559267774)
  2522. Part31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2523. Part31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2524. Part31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2525. Part31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. Part31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2527. Part31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2528. Part31.Color = furry_color
  2529. Part31.Position = Vector3.new(2.31071424, 8.39090347, -0.160361975)
  2530. Part31.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2531. Part31.Color = furry_color
  2532. Part33.Parent = Model0
  2533. Part33.BrickColor = BrickColor.new("New Yeller")
  2534. Part33.Rotation = Vector3.new(94.1199951, 38.9099998, -96.6399994)
  2535. Part33.FormFactor = Enum.FormFactor.Symmetric
  2536. Part33.Size = Vector3.new(0.859999955, 0.930000126, 0.209999949)
  2537. Part33.CFrame = CFrame.new(2.57453918, 8.06495094, -0.183851108, -0.0899974108, 0.772863507, 0.628157556, -0.00107302959, 0.630640447, -0.776073277, -0.995941401, -0.0705186129, -0.0559267849)
  2538. Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2539. Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2540. Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2541. Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2542. Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2543. Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. Part33.Color = furry_color
  2545. Part33.Position = Vector3.new(2.57453918, 8.06495094, -0.183851108)
  2546. Part33.Orientation = Vector3.new(50.8999977, 95.0899963, -0.099999994)
  2547. Part33.Color = furry_color
  2548. Part35.Parent = Model0
  2549. Part35.BrickColor = BrickColor.new("Hot pink")
  2550. Part35.Rotation = Vector3.new(92.8099976, 28.9699993, -95.9000015)
  2551. Part35.FormFactor = Enum.FormFactor.Symmetric
  2552. Part35.Size = Vector3.new(0.799999952, 0.890000105, 0.209999949)
  2553. Part35.CFrame = CFrame.new(2.63751078, 7.95135641, -0.189419091, -0.0899974033, 0.870199978, 0.484408408, -0.00107302528, 0.486295789, -0.87379241, -0.995941401, -0.0791588128, -0.0428317301)
  2554. Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2555. Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2556. Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2557. Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2559. Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2560. Part35.Color = furry_color
  2561. Part35.Position = Vector3.new(2.63751078, 7.95135641, -0.189419091)
  2562. Part35.Orientation = Vector3.new(60.8999977, 95.0499954, -0.129999995)
  2563. Part35.Color = furry_color
  2564. Part37.Parent = Model0
  2565. Part37.BrickColor = BrickColor.new("Hot pink")
  2566. Part37.Rotation = Vector3.new(91.9300003, 21.0100002, -95.5299988)
  2567. Part37.FormFactor = Enum.FormFactor.Symmetric
  2568. Part37.Size = Vector3.new(0.759999931, 0.830000043, 0.23999995)
  2569. Part37.CFrame = CFrame.new(2.68950391, 7.81607485, -0.193971664, -0.0899973959, 0.929147542, 0.358585864, -0.00107302272, 0.359954536, -0.932967961, -0.995941401, -0.0843494236, -0.0313981287)
  2570. Part37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2571. Part37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2572. Part37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2573. Part37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2574. Part37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2575. Part37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2576. Part37.Color = furry_color
  2577. Part37.Position = Vector3.new(2.68950391, 7.81607485, -0.193971664)
  2578. Part37.Orientation = Vector3.new(68.9000015, 95, -0.170000002)
  2579. Part37.Color = furry_color
  2580. Part39.Parent = Model0
  2581. Part39.BrickColor = BrickColor.new("New Yeller")
  2582. Part39.Rotation = Vector3.new(90.9499969, 11.0599995, -95.2599945)
  2583. Part39.FormFactor = Enum.FormFactor.Symmetric
  2584. Part39.Size = Vector3.new(0.699999928, 0.650000036, 0.259999961)
  2585. Part39.CFrame = CFrame.new(2.71827078, 7.66887903, -0.196412548, -0.0899973884, 0.977299094, 0.191793695, -0.00107302063, 0.192477852, -0.9812994, -0.995941401, -0.0885201469, -0.0162740275)
  2586. Part39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2587. Part39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2588. Part39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2589. Part39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2590. Part39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2591. Part39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2592. Part39.Color = furry_color
  2593. Part39.Position = Vector3.new(2.71827078, 7.66887903, -0.196412548)
  2594. Part39.Orientation = Vector3.new(78.9000015, 94.8499985, -0.319999993)
  2595. Part39.Color = furry_color
  2596. Part41.Parent = Model0
  2597. Part41.BrickColor = BrickColor.new("Really red")
  2598. Part41.Rotation = Vector3.new(89.5, -4.88000011, -95.1800003)
  2599. Part41.FormFactor = Enum.FormFactor.Symmetric
  2600. Part41.Size = Vector3.new(0.559999943, 0.550000012, 0.259999961)
  2601. Part41.CFrame = CFrame.new(2.70381618, 7.49950123, -0.194923863, -0.0899973735, 0.992305279, -0.0850162506, -0.00107301993, -0.0854614675, -0.9963395, -0.995941401, -0.0895767063, 0.00875586085)
  2602. Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2603. Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2604. Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2605. Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2606. Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2607. Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2608. Part41.Color = furry_color
  2609. Part41.Position = Vector3.new(2.70381618, 7.49950123, -0.194923863)
  2610. Part41.Orientation = Vector3.new(85.0999985, -84.1199951, -179.279999)
  2611. Part41.Color = furry_color
  2612. Part43.Parent = Model0
  2613. Part43.BrickColor = BrickColor.new("Really red")
  2614. Part43.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2615. Part43.FormFactor = Enum.FormFactor.Symmetric
  2616. Part43.Size = Vector3.new(0.439999938, 0.450000018, 0.259999961)
  2617. Part43.CFrame = CFrame.new(2.67330933, 7.41487646, -0.192075953, -0.0899973586, 0.936489046, -0.338946521, -0.00107302237, -0.340420812, -0.94027096, -0.995941401, -0.0842582136, 0.031641636)
  2618. Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2619. Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2620. Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2621. Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2622. Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2623. Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2624. Part43.Color = furry_color
  2625. Part43.Position = Vector3.new(2.67330933, 7.41487646, -0.192075953)
  2626. Part43.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2627. Part43.Color = furry_color
  2628. Part45.Parent = Model0
  2629. Part45.BrickColor = BrickColor.new("Really red")
  2630. Part45.Rotation = Vector3.new(88.0699997, -19.8099995, -95.4899979)
  2631. Part45.FormFactor = Enum.FormFactor.Symmetric
  2632. Part45.Size = Vector3.new(0.359999955, 0.370000005, 0.259999961)
  2633. Part45.CFrame = CFrame.new(2.64958096, 7.34905767, -0.189860851, -0.0899973586, 0.936488509, -0.338946432, -0.00107302237, -0.340420663, -0.940270841, -0.995941401, -0.0842581615, 0.0316416286)
  2634. Part45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2635. Part45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2636. Part45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2637. Part45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2638. Part45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2639. Part45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2640. Part45.Color = furry_color
  2641. Part45.Position = Vector3.new(2.64958096, 7.34905767, -0.189860851)
  2642. Part45.Orientation = Vector3.new(70.0999985, -84.6699982, -179.819992)
  2643. Part45.Color = furry_color
  2644. Weld2 = Instance.new("Weld")
  2645. Weld4 = Instance.new("Weld")
  2646. Weld6 = Instance.new("Weld")
  2647. Weld8 = Instance.new("Weld")
  2648. Weld10 = Instance.new("Weld")
  2649. Weld12 = Instance.new("Weld")
  2650. Weld14 = Instance.new("Weld")
  2651. Weld16 = Instance.new("Weld")
  2652. Weld18 = Instance.new("Weld")
  2653. Weld20 = Instance.new("Weld")
  2654. Weld22 = Instance.new("Weld")
  2655. Weld24 = Instance.new("Weld")
  2656. Weld26 = Instance.new("Weld")
  2657. Weld28 = Instance.new("Weld")
  2658. Weld30 = Instance.new("Weld")
  2659. Weld32 = Instance.new("Weld")
  2660. Weld34 = Instance.new("Weld")
  2661. Weld36 = Instance.new("Weld")
  2662. Weld38 = Instance.new("Weld")
  2663. Weld40 = Instance.new("Weld")
  2664. Weld42 = Instance.new("Weld")
  2665. Weld44 = Instance.new("Weld")
  2666. Weld2.Name = "Part_Weld"
  2667. Weld2.Parent = Part1
  2668. Weld2.C0 = CFrame.new(-0.147107333, -2.89759707, -1.54987121, -4.22219593E-8, -1.13133396E-8, -1, -0.258819014, 0.965925753, 0, 0.965925813, 0.258819044, -4.37113883E-8)
  2669. Weld2.C1 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2670. Weld2.Part0 = Part1
  2671. Weld2.Part1 = Part3
  2672. Weld4.Name = "Part_Weld"
  2673. Weld4.Parent = Part3
  2674. Weld4.C0 = CFrame.new(-0.147107363, -3.06554031, -1.47630894, -4.31732303E-8, -6.83797685E-9, -1, -0.15643467, 0.987688184, 0, 0.987688303, 0.156434685, -4.37113883E-8)
  2675. Weld4.C1 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2676. Weld4.Part0 = Part3
  2677. Weld4.Part1 = Part5
  2678. Weld6.Name = "Part_Weld"
  2679. Weld6.Parent = Part5
  2680. Weld6.C0 = CFrame.new(-0.147107333, -2.95974445, -1.90601802, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2681. Weld6.C1 = CFrame.new(-0.147107348, -2.95974445, -2.14101815, -4.25910684E-8, -9.8329318E-9, -1, -0.224951237, 0.974369884, 0, 0.974370003, 0.224951267, -4.37113883E-8)
  2682. Weld6.Part0 = Part5
  2683. Weld6.Part1 = Part7
  2684. Weld10.Name = "Part_Weld"
  2685. Weld10.Parent = Part9
  2686. Weld10.C0 = CFrame.new(-0.147107318, -2.58837628, -2.64766479, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2687. Weld10.C1 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2688. Weld10.Part0 = Part9
  2689. Weld10.Part1 = Part11
  2690. Weld12.Name = "Part_Weld"
  2691. Weld12.Parent = Part11
  2692. Weld12.C0 = CFrame.new(-0.147107333, -2.58837628, -2.80766487, -4.05284908E-8, -1.63745835E-8, -1, -0.374606758, 0.927183688, 0, 0.927183747, 0.374606818, -4.37113883E-8)
  2693. Weld12.C1 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2694. Weld12.Part0 = Part11
  2695. Weld12.Part1 = Part13
  2696. Weld14.Name = "Part_Weld"
  2697. Weld14.Parent = Part13
  2698. Weld14.C0 = CFrame.new(-0.147107318, -2.21784639, -3.34686399, -3.82308372E-8, -2.11917115E-8, -1, -0.484809756, 0.874619484, 0, 0.874619544, 0.484809816, -4.37113883E-8)
  2699. Weld14.C1 = CFrame.new(-0.147107303, -0.885978818, -4.17296886, -2.86772437E-8, -3.29894121E-8, -1, -0.754709601, 0.656058788, 0, 0.656058848, 0.754709721, -4.37113883E-8)
  2700. Weld14.Part0 = Part13
  2701. Weld14.Part1 = Part15
  2702. Weld18.Name = "Part_Weld"
  2703. Weld18.Parent = Part17
  2704. Weld18.C0 = CFrame.new(-0.147107333, -1.62750423, -4.17131758, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2705. Weld18.C1 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2706. Weld18.Part0 = Part17
  2707. Weld18.Part1 = Part19
  2708. Weld20.Name = "Part_Weld"
  2709. Weld20.Parent = Part19
  2710. Weld20.C0 = CFrame.new(-0.147107333, -1.62750423, -4.35131741, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2711. Weld20.C1 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2712. Weld20.Part0 = Part19
  2713. Weld20.Part1 = Part21
  2714. Weld22.Name = "Part_Weld"
  2715. Weld22.Parent = Part21
  2716. Weld22.C0 = CFrame.new(-0.147107333, -1.62750435, -4.52131748, -3.39701174E-8, -2.75084862E-8, -1, -0.629320621, 0.777145624, 0, 0.777145684, 0.629320681, -4.37113883E-8)
  2717. Weld22.C1 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2718. Weld22.Part0 = Part21
  2719. Weld22.Part1 = Part23
  2720. Weld24.Name = "Part_Weld"
  2721. Weld24.Parent = Part23
  2722. Weld24.C0 = CFrame.new(-0.147107333, -2.2659111, -4.39081192, -3.7467963E-8, -2.25130492E-8, -1, -0.515038371, 0.857167006, 0, 0.857167065, 0.515038431, -4.37113883E-8)
  2723. Weld24.C1 = CFrame.new(-0.147107363, -3.3330369, -3.81791258, -4.20180761E-8, -1.20485222E-8, -1, -0.275637925, 0.961261392, 0, 0.961261511, 0.275637984, -4.37113883E-8)
  2724. Weld24.Part0 = Part23
  2725. Weld24.Part1 = Part25
  2726. Weld28.Name = "Part_Weld"
  2727. Weld28.Parent = Part27
  2728. Weld28.C0 = CFrame.new(-0.147107422, -4.65472841, -2.29310346, -4.31732339E-8, 6.83794532E-9, -1, 0.156434044, 0.987688243, 0, 0.987688422, -0.156434014, -4.37113883E-8)
  2729. Weld28.C1 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2730. Weld28.Part0 = Part27
  2731. Weld28.Part1 = Part29
  2732. Weld30.Name = "Part_Weld"
  2733. Weld30.Parent = Part29
  2734. Weld30.C0 = CFrame.new(-0.147107482, -4.97067928, -1.15269339, -4.05285014E-8, 1.63745533E-8, -1, 0.374606133, 0.927183867, 0, 0.927184045, -0.374606133, -4.37113883E-8)
  2735. Weld30.C1 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2736. Weld30.Part0 = Part29
  2737. Weld30.Part1 = Part31
  2738. Weld32.Name = "Part_Weld"
  2739. Weld32.Parent = Part31
  2740. Weld32.C0 = CFrame.new(-0.147107571, -5.02352333, 1.1855135, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2741. Weld32.C1 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2742. Weld32.Part0 = Part31
  2743. Weld32.Part1 = Part33
  2744. Weld34.Name = "Part_Weld"
  2745. Weld34.Parent = Part33
  2746. Weld34.C0 = CFrame.new(-0.147107571, -5.02352333, 0.765513659, -2.75084897E-8, 3.39701138E-8, -1, 0.777145505, 0.629320621, 0, 0.6293208, -0.777145624, -4.37113883E-8)
  2747. Weld34.C1 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2748. Weld34.Part0 = Part33
  2749. Weld34.Part1 = Part35
  2750. Weld36.Name = "Part_Weld"
  2751. Weld36.Parent = Part35
  2752. Weld36.C0 = CFrame.new(-0.147107601, -4.81427479, 1.49620855, -2.11917346E-8, 3.82308265E-8, -1, 0.874619186, 0.484810114, 0, 0.484810293, -0.874619365, -4.37113883E-8)
  2753. Weld36.C1 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2754. Weld36.Part0 = Part35
  2755. Weld36.Part1 = Part37
  2756. Weld38.Name = "Part_Weld"
  2757. Weld38.Parent = Part37
  2758. Weld38.C0 = CFrame.new(-0.147107631, -4.55919075, 2.00666523, -1.56647957E-8, 4.08080858E-8, -1, 0.933579981, 0.358368516, 0, 0.358368665, -0.93358016, -4.37113883E-8)
  2759. Weld38.C1 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2760. Weld38.Part0 = Part37
  2761. Weld38.Part1 = Part39
  2762. Weld40.Name = "Part_Weld"
  2763. Weld40.Parent = Part39
  2764. Weld40.C0 = CFrame.new(-0.147107661, -4.14147329, 2.61787367, -8.34057268E-9, 4.29082796E-8, -1, 0.981626809, 0.190809846, 0, 0.190809965, -0.981626987, -4.37113883E-8)
  2765. Weld40.C1 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2766. Weld40.Part0 = Part39
  2767. Weld40.Part1 = Part41
  2768. Weld42.Name = "Part_Weld"
  2769. Weld42.Parent = Part41
  2770. Weld42.C0 = CFrame.new(-0.147107691, -3.25945544, 3.48800755, 3.80965837E-9, 4.35450573E-8, -1, 0.996194541, -0.0871549845, 0, -0.0871549249, -0.99619472, -4.37113883E-8)
  2771. Weld42.C1 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2772. Weld42.Part0 = Part41
  2773. Weld42.Part1 = Part43
  2774. Weld44.Name = "Part_Weld"
  2775. Weld44.Parent = Part43
  2776. Weld44.C0 = CFrame.new(-0.14710772, -2.24563026, 4.12276506, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2777. Weld44.C1 = CFrame.new(-0.14710772, -2.24563026, 4.05276537, 1.49501282E-8, 4.10752854E-8, -1, 0.939692676, -0.342019141, 0, -0.342019141, -0.939692914, -4.37113883E-8)
  2778. Weld44.Part0 = Part43
  2779. Weld44.Part1 = Part45
  2780. tail = Part1
  2781. tail2 = Part9
  2782. tail3 = Part17
  2783. tail4 = Part25
  2784. newWeld(Torso, tail, 0, -0.6, -0.5)
  2785. tail.Weld.C1 = CFrame.new(0, 0, -0.9)
  2786. newWeld(Part7, tail2, 0, 0, 0)
  2787. tail2.Weld.C1 = CFrame.new(0, 0, 0)
  2788. newWeld(Part15, tail3, 0, 0, 0.2)
  2789. tail3.Weld.C1 = CFrame.new(0, 0, 0)
  2790. newWeld(Part27, tail4, 0, 0, -0.2)
  2791. tail4.Weld.C1 = CFrame.new(0, 0, 0)
  2792. music = Instance.new("Sound", Torso)
  2793. music.Volume = 1
  2794. music.TimePosition = 0
  2795. music.Pitch = 1
  2796. music.SoundId = "rbxassetid://1466277933"
  2797. music.Looped = true
  2798. music:Play()
  2799. function so(id, par, vol, pit)
  2800. coroutine.resume(coroutine.create(function()
  2801. local sou = Instance.new("Sound", par or workspace)
  2802. sou.Volume = vol
  2803. sou.Pitch = pit or 1
  2804. sou.SoundId = id
  2805. swait()
  2806. sou:play()
  2807. game:GetService("Debris"):AddItem(sou, 8)
  2808. end))
  2809. end
  2810. RSH, LSH = nil, nil
  2811. RW, LW = Instance.new("Weld"), Instance.new("Weld")
  2812. RW.Name = "Right Shoulder"
  2813. LW.Name = "Left Shoulder"
  2814. LH = Torso["Left Hip"]
  2815. RH = Torso["Right Hip"]
  2816. TorsoColor = Torso.BrickColor
  2817. function NoOutline(Part)
  2818. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  2819. end
  2820. player = Player
  2821. ch = Character
  2822. RSH = ch.Torso["Right Shoulder"]
  2823. LSH = ch.Torso["Left Shoulder"]
  2824. RSH.Parent = nil
  2825. LSH.Parent = nil
  2826. RW.Name = "Right Shoulder"
  2827. RW.Part0 = ch.Torso
  2828. RW.C0 = cf(1.5, 0.5, 0)
  2829. RW.C1 = cf(0, 0.5, 0)
  2830. RW.Part1 = ch["Right Arm"]
  2831. RW.Parent = ch.Torso
  2832. LW.Name = "Left Shoulder"
  2833. LW.Part0 = ch.Torso
  2834. LW.C0 = cf(-1.5, 0.5, 0)
  2835. LW.C1 = cf(0, 0.5, 0)
  2836. LW.Part1 = ch["Left Arm"]
  2837. LW.Parent = ch.Torso
  2838. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  2839. local wld = Instance.new("Weld", wp1)
  2840. wld.Part0 = wp0
  2841. wld.Part1 = wp1
  2842. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  2843. end
  2844. newWeld(RootPart, Torso, 0, -1, 0)
  2845. Torso.Weld.C1 = CFrame.new(0, -1, 0)
  2846. newWeld(Torso, LeftLeg, -0.5, -1, 0)
  2847. LeftLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2848. newWeld(Torso, RightLeg, 0.5, -1, 0)
  2849. RightLeg.Weld.C1 = CFrame.new(0, 1, 0)
  2850. Player = game:GetService("Players").LocalPlayer
  2851. Character = Player.Character
  2852. m = Instance.new("Model", Character)
  2853. local weldBetween = function(a, b)
  2854. local weldd = Instance.new("ManualWeld")
  2855. weldd.Part0 = a
  2856. weldd.Part1 = b
  2857. weldd.C0 = CFrame.new()
  2858. weldd.C1 = b.CFrame:inverse() * a.CFrame
  2859. weldd.Parent = a
  2860. return weldd
  2861. end
  2862. ArtificialHB = Instance.new("BindableEvent", script)
  2863. ArtificialHB.Name = "Heartbeat"
  2864. script:WaitForChild("Heartbeat")
  2865. frame = 0.016666666666666666
  2866. tf = 0
  2867. allowframeloss = false
  2868. tossremainder = false
  2869. lastframe = tick()
  2870. script.Heartbeat:Fire()
  2871. game:GetService("RunService").Heartbeat:connect(function(s, p)
  2872. tf = tf + s
  2873. if tf >= frame then
  2874. if allowframeloss then
  2875. script.Heartbeat:Fire()
  2876. lastframe = tick()
  2877. else
  2878. for i = 1, math.floor(tf / frame) do
  2879. script.Heartbeat:Fire()
  2880. end
  2881. lastframe = tick()
  2882. end
  2883. if tossremainder then
  2884. tf = 0
  2885. else
  2886. tf = tf - frame * math.floor(tf / frame)
  2887. end
  2888. end
  2889. end)
  2890. function swait(num)
  2891. if num == 0 or num == nil then
  2892. ArtificialHB.Event:wait()
  2893. else
  2894. for i = 0, num do
  2895. ArtificialHB.Event:wait()
  2896. end
  2897. end
  2898. end
  2899. function RemoveOutlines(part)
  2900. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2901. end
  2902. CFuncs = {
  2903. Part = {
  2904. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2905. local Part = Create("Part")({
  2906. Parent = Parent,
  2907. Reflectance = Reflectance,
  2908. Transparency = Transparency,
  2909. CanCollide = false,
  2910. Locked = true,
  2911. BrickColor = BrickColor.new(tostring(BColor)),
  2912. Name = Name,
  2913. Size = Size,
  2914. Material = Material
  2915. })
  2916. RemoveOutlines(Part)
  2917. return Part
  2918. end
  2919. },
  2920. Mesh = {
  2921. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2922. local Msh = Create(Mesh)({
  2923. Parent = Part,
  2924. Offset = OffSet,
  2925. Scale = Scale
  2926. })
  2927. if Mesh == "SpecialMesh" then
  2928. Msh.MeshType = MeshType
  2929. Msh.MeshId = MeshId
  2930. end
  2931. return Msh
  2932. end
  2933. },
  2934. Mesh = {
  2935. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2936. local Msh = Create(Mesh)({
  2937. Parent = Part,
  2938. Offset = OffSet,
  2939. Scale = Scale
  2940. })
  2941. if Mesh == "SpecialMesh" then
  2942. Msh.MeshType = MeshType
  2943. Msh.MeshId = MeshId
  2944. end
  2945. return Msh
  2946. end
  2947. },
  2948. Weld = {
  2949. Create = function(Parent, Part0, Part1, C0, C1)
  2950. local Weld = Create("Weld")({
  2951. Parent = Parent,
  2952. Part0 = Part0,
  2953. Part1 = Part1,
  2954. C0 = C0,
  2955. C1 = C1
  2956. })
  2957. return Weld
  2958. end
  2959. },
  2960. Sound = {
  2961. Create = function(id, par, vol, pit)
  2962. coroutine.resume(coroutine.create(function()
  2963. local S = Create("Sound")({
  2964. Volume = vol,
  2965. Pitch = pit or 1,
  2966. SoundId = id,
  2967. Parent = par or workspace
  2968. })
  2969. wait()
  2970. S:play()
  2971. game:GetService("Debris"):AddItem(S, 6)
  2972. end))
  2973. end
  2974. },
  2975. ParticleEmitter = {
  2976. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2977. local fp = Create("ParticleEmitter")({
  2978. Parent = Parent,
  2979. Color = ColorSequence.new(Color1, Color2),
  2980. LightEmission = LightEmission,
  2981. Size = Size,
  2982. Texture = Texture,
  2983. Transparency = Transparency,
  2984. ZOffset = ZOffset,
  2985. Acceleration = Accel,
  2986. Drag = Drag,
  2987. LockedToPart = LockedToPart,
  2988. VelocityInheritance = VelocityInheritance,
  2989. EmissionDirection = EmissionDirection,
  2990. Enabled = Enabled,
  2991. Lifetime = LifeTime,
  2992. Rate = Rate,
  2993. Rotation = Rotation,
  2994. RotSpeed = RotSpeed,
  2995. Speed = Speed,
  2996. VelocitySpread = VelocitySpread
  2997. })
  2998. return fp
  2999. end
  3000. },
  3001. CreateTemplate = {}
  3002. }
  3003. EffectModel = Create("Model")({Parent = Character, Name = "Effects"})
  3004. Effects = {
  3005. Block = {
  3006. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  3007. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3008. prt.Anchored = true
  3009. prt.CFrame = cframe
  3010. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3011. game:GetService("Debris"):AddItem(prt, 2)
  3012. if Type == 1 or Type == nil then
  3013. table.insert(Effects, {
  3014. prt,
  3015. "Block1",
  3016. delay,
  3017. x3,
  3018. y3,
  3019. z3,
  3020. msh
  3021. })
  3022. elseif Type == 2 then
  3023. table.insert(Effects, {
  3024. prt,
  3025. "Block2",
  3026. delay,
  3027. x3,
  3028. y3,
  3029. z3,
  3030. msh
  3031. })
  3032. end
  3033. end
  3034. },
  3035. Cylinder = {
  3036. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3037. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3038. prt.Anchored = true
  3039. prt.CFrame = cframe
  3040. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3041. game:GetService("Debris"):AddItem(prt, 10)
  3042. table.insert(Effects, {
  3043. prt,
  3044. "Cylinder",
  3045. delay,
  3046. x3,
  3047. y3,
  3048. z3,
  3049. msh
  3050. })
  3051. end
  3052. },
  3053. Head = {
  3054. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3055. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3056. prt.Anchored = true
  3057. prt.CFrame = cframe
  3058. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3059. game:GetService("Debris"):AddItem(prt, 10)
  3060. table.insert(Effects, {
  3061. prt,
  3062. "Cylinder",
  3063. delay,
  3064. x3,
  3065. y3,
  3066. z3,
  3067. msh
  3068. })
  3069. end
  3070. },
  3071. Sphere = {
  3072. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3073. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3074. prt.Anchored = true
  3075. prt.CFrame = cframe
  3076. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3077. game:GetService("Debris"):AddItem(prt, 10)
  3078. table.insert(Effects, {
  3079. prt,
  3080. "Cylinder",
  3081. delay,
  3082. x3,
  3083. y3,
  3084. z3,
  3085. msh
  3086. })
  3087. end
  3088. },
  3089. Elect = {
  3090. Create = function(cff, x, y, z)
  3091. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  3092. prt.Anchored = true
  3093. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  3094. prt.CFrame = CFrame.new(prt.Position)
  3095. game:GetService("Debris"):AddItem(prt, 2)
  3096. local xval = math.random() / 2
  3097. local yval = math.random() / 2
  3098. local zval = math.random() / 2
  3099. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  3100. table.insert(Effects, {
  3101. prt,
  3102. "Elec",
  3103. 0.1,
  3104. x,
  3105. y,
  3106. z,
  3107. xval,
  3108. yval,
  3109. zval
  3110. })
  3111. end
  3112. },
  3113. Ring = {
  3114. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3115. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3116. prt.Anchored = true
  3117. prt.CFrame = cframe
  3118. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3119. game:GetService("Debris"):AddItem(prt, 10)
  3120. table.insert(Effects, {
  3121. prt,
  3122. "Cylinder",
  3123. delay,
  3124. x3,
  3125. y3,
  3126. z3,
  3127. msh
  3128. })
  3129. end
  3130. },
  3131. Wave = {
  3132. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3133. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3134. prt.Anchored = true
  3135. prt.CFrame = cframe
  3136. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3137. game:GetService("Debris"):AddItem(prt, 10)
  3138. table.insert(Effects, {
  3139. prt,
  3140. "Cylinder",
  3141. delay,
  3142. x3,
  3143. y3,
  3144. z3,
  3145. msh
  3146. })
  3147. end
  3148. },
  3149. Break = {
  3150. Create = function(brickcolor, cframe, x1, y1, z1)
  3151. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  3152. prt.Anchored = true
  3153. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3154. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3155. local num = math.random(10, 50) / 1000
  3156. game:GetService("Debris"):AddItem(prt, 10)
  3157. table.insert(Effects, {
  3158. prt,
  3159. "Shatter",
  3160. num,
  3161. prt.CFrame,
  3162. math.random() - math.random(),
  3163. 0,
  3164. math.random(50, 100) / 100
  3165. })
  3166. end
  3167. },
  3168. Fire = {
  3169. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  3170. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  3171. prt.Anchored = true
  3172. prt.CFrame = cframe
  3173. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3174. game:GetService("Debris"):AddItem(prt, 10)
  3175. table.insert(Effects, {
  3176. prt,
  3177. "Fire",
  3178. delay,
  3179. 1,
  3180. 1,
  3181. 1,
  3182. msh
  3183. })
  3184. end
  3185. },
  3186. FireWave = {
  3187. Create = function(brickcolor, cframe, x1, y1, z1)
  3188. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  3189. prt.Anchored = true
  3190. prt.CFrame = cframe
  3191. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  3192. local d = Create("Decal")({
  3193. Parent = prt,
  3194. Texture = "rbxassetid://26356434",
  3195. Face = "Top"
  3196. })
  3197. local d = Create("Decal")({
  3198. Parent = prt,
  3199. Texture = "rbxassetid://26356434",
  3200. Face = "Bottom"
  3201. })
  3202. game:GetService("Debris"):AddItem(prt, 10)
  3203. table.insert(Effects, {
  3204. prt,
  3205. "FireWave",
  3206. 1,
  3207. 30,
  3208. math.random(400, 600) / 100,
  3209. msh
  3210. })
  3211. end
  3212. },
  3213. Lightning = {
  3214. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  3215. local magz = (p0 - p1).magnitude
  3216. local curpos = p0
  3217. local trz = {
  3218. -ofs,
  3219. ofs
  3220. }
  3221. for i = 1, tym do
  3222. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  3223. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  3224. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  3225. li.Material = "Neon"
  3226. if tym == i then
  3227. local magz2 = (curpos - p1).magnitude
  3228. li.Size = Vector3.new(th, th, magz2)
  3229. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  3230. table.insert(Effects, {
  3231. li,
  3232. "Disappear",
  3233. last
  3234. })
  3235. else
  3236. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  3237. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  3238. game.Debris:AddItem(li, 10)
  3239. table.insert(Effects, {
  3240. li,
  3241. "Disappear",
  3242. last
  3243. })
  3244. end
  3245. end
  3246. end
  3247. },
  3248. EffectTemplate = {}
  3249. }
  3250. function New(Object, Parent, Name, Data)
  3251. local Object = Instance.new(Object)
  3252. for Index, Value in pairs(Data or {}) do
  3253. Object[Index] = Value
  3254. end
  3255. Object.Parent = Parent
  3256. Object.Name = Name
  3257. return Object
  3258. end
  3259. function clerp(a, b, t)
  3260. local qa = {
  3261. QuaternionFromCFrame(a)
  3262. }
  3263. local qb = {
  3264. QuaternionFromCFrame(b)
  3265. }
  3266. local ax, ay, az = a.x, a.y, a.z
  3267. local bx, by, bz = b.x, b.y, b.z
  3268. local _t = 1 - t
  3269. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3270. end
  3271. function QuaternionFromCFrame(cf)
  3272. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3273. local trace = m00 + m11 + m22
  3274. if trace > 0 then
  3275. local s = math.sqrt(1 + trace)
  3276. local recip = 0.5 / s
  3277. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3278. else
  3279. local i = 0
  3280. if m00 < m11 then
  3281. i = 1
  3282. end
  3283. if m22 > (i == 0 and m00 or m11) then
  3284. i = 2
  3285. end
  3286. if i == 0 then
  3287. local s = math.sqrt(m00 - m11 - m22 + 1)
  3288. local recip = 0.5 / s
  3289. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3290. elseif i == 1 then
  3291. local s = math.sqrt(m11 - m22 - m00 + 1)
  3292. local recip = 0.5 / s
  3293. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3294. elseif i == 2 then
  3295. local s = math.sqrt(m22 - m00 - m11 + 1)
  3296. local recip = 0.5 / s
  3297. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3298. end
  3299. end
  3300. end
  3301. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3302. local xs, ys, zs = x + x, y + y, z + z
  3303. local wx, wy, wz = w * xs, w * ys, w * zs
  3304. local xx = x * xs
  3305. local xy = x * ys
  3306. local xz = x * zs
  3307. local yy = y * ys
  3308. local yz = y * zs
  3309. local zz = z * zs
  3310. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3311. end
  3312. function QuaternionSlerp(a, b, t)
  3313. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3314. local startInterp, finishInterp
  3315. if cosTheta >= 1.0E-4 then
  3316. if 1 - cosTheta > 1.0E-4 then
  3317. local theta = math.acos(cosTheta)
  3318. local invSinTheta = 1 / math.sin(theta)
  3319. startInterp = math.sin((1 - t) * theta) * invSinTheta
  3320. finishInterp = math.sin(t * theta) * invSinTheta
  3321. else
  3322. startInterp = 1 - t
  3323. finishInterp = t
  3324. end
  3325. elseif 1 + cosTheta > 1.0E-4 then
  3326. local theta = math.acos(-cosTheta)
  3327. local invSinTheta = 1 / math.sin(theta)
  3328. startInterp = math.sin((t - 1) * theta) * invSinTheta
  3329. finishInterp = math.sin(t * theta) * invSinTheta
  3330. else
  3331. startInterp = t - 1
  3332. finishInterp = t
  3333. end
  3334. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3335. end
  3336. function weld5(part0, part1, c0, c1)
  3337. weeld = Instance.new("Weld", part0)
  3338. weeld.Part0 = part0
  3339. weeld.Part1 = part1
  3340. weeld.C0 = c0
  3341. weeld.C1 = c1
  3342. return weeld
  3343. end
  3344. function rayCast(Pos, Dir, Max, Ignore)
  3345. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  3346. end
  3347. function Damagefunc(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, decreaseblock)
  3348. if hit.Parent == nil then
  3349. return
  3350. end
  3351. h = hit.Parent:FindFirstChild("Humanoid")
  3352. for _, v in pairs(hit.Parent:children()) do
  3353. if v:IsA("Humanoid") then
  3354. h = v
  3355. end
  3356. end
  3357. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  3358. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  3359. end
  3360. if hit.Parent.className == "Hat" then
  3361. hit = hit.Parent.Parent:findFirstChild("Head")
  3362. end
  3363. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3364. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  3365. return
  3366. end
  3367. c = Instance.new("ObjectValue")
  3368. c.Name = "creator"
  3369. c.Value = game:service("Players").LocalPlayer
  3370. c.Parent = h
  3371. game:GetService("Debris"):AddItem(c, 0.5)
  3372. Damage = math.random(minim, maxim)
  3373. blocked = false
  3374. block = hit.Parent:findFirstChild("Block")
  3375. if block ~= nil then
  3376. print(block.className)
  3377. if block.className == "NumberValue" and block.Value > 0 then
  3378. blocked = true
  3379. if decreaseblock == nil then
  3380. block.Value = block.Value - 1
  3381. end
  3382. end
  3383. if block.className == "IntValue" and block.Value > 0 then
  3384. blocked = true
  3385. if decreaseblock ~= nil then
  3386. block.Value = block.Value - 1
  3387. end
  3388. end
  3389. end
  3390. if blocked == false then
  3391. h.Health = h.Health - Damage
  3392. showDamage(hit.Parent, Damage, 0.5, BrickColor.new("White"))
  3393. else
  3394. h.Health = h.Health - Damage / 2
  3395. showDamage(hit.Parent, Damage / 2, 0.5, BrickColor.new("Bright blue"))
  3396. end
  3397. h.Health = h.Health - Damage
  3398. if Type == "Knockdown" then
  3399. hum = hit.Parent.Humanoid
  3400. hum.PlatformStand = true
  3401. coroutine.resume(coroutine.create(function(HHumanoid)
  3402. swait(5)
  3403. HHumanoid.PlatformStand = false
  3404. end), hum)
  3405. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3406. local bodvol = Instance.new("BodyVelocity")
  3407. bodvol.velocity = angle * knockback
  3408. bodvol.P = 5000
  3409. bodvol.maxForce = Vector3.new(8000, 8000, 8000)
  3410. bodvol.Parent = hit
  3411. rl = Instance.new("BodyAngularVelocity")
  3412. rl.P = 30000
  3413. rl.maxTorque = Vector3.new(0, 10, 10) * 5000
  3414. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(2, 4), math.random(-10, 10))
  3415. rl.Parent = hit
  3416. game:GetService("Debris"):AddItem(bodvol, 0.5)
  3417. game:GetService("Debris"):AddItem(rl, 0.5)
  3418. elseif Type == "Normal" then
  3419. vp = Instance.new("BodyVelocity")
  3420. vp.P = 500
  3421. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  3422. if KnockbackType == 1 then
  3423. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  3424. elseif KnockbackType == 2 then
  3425. vp.velocity = Property.CFrame.lookVector * knockback
  3426. end
  3427. if knockback > 0 then
  3428. vp.Parent = hit.Parent.Torso
  3429. end
  3430. game:GetService("Debris"):AddItem(vp, 0.5)
  3431. elseif Type == "Up" then
  3432. local bodyVelocity = Instance.new("BodyVelocity")
  3433. bodyVelocity.velocity = vt(0, 4, 0)
  3434. bodyVelocity.P = 1000
  3435. bodyVelocity.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3436. bodyVelocity.Parent = hit
  3437. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3438. rl = Instance.new("BodyAngularVelocity")
  3439. rl.P = 3000
  3440. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3441. rl.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3442. rl.Parent = hit
  3443. game:GetService("Debris"):AddItem(rl, 0.5)
  3444. elseif Type == "Slam" then
  3445. local bodyVelocity2 = Instance.new("BodyVelocity")
  3446. bodyVelocity2.velocity = vt(0, 4, 0)
  3447. bodyVelocity2.P = 1000
  3448. bodyVelocity2.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  3449. bodyVelocity2.Parent = hit
  3450. game:GetService("Debris"):AddItem(bodyVelocity2, 1)
  3451. rl2 = Instance.new("BodyAngularVelocity")
  3452. rl2.P = 3000
  3453. rl2.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  3454. rl2.angularvelocity = Vector3.new(math.random(-20, 20), math.random(-20, 20), math.random(-20, 20))
  3455. rl2.Parent = hit
  3456. game:GetService("Debris"):AddItem(rl2, 0.5)
  3457. elseif Type == "Snare" then
  3458. bp = Instance.new("BodyPosition")
  3459. bp.P = 2000
  3460. bp.D = 100
  3461. bp.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3462. bp.position = hit.Parent.Torso.Position
  3463. bp.Parent = hit.Parent.Torso
  3464. game:GetService("Debris"):AddItem(bp, 1)
  3465. elseif Type == "Target" and Targetting == false then
  3466. ZTarget = hit.Parent.Torso
  3467. coroutine.resume(coroutine.create(function(Part)
  3468. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3469. swait(5)
  3470. so("http://www.roblox.com/asset/?id=15666462", Part, 1, 1.5)
  3471. end), ZTarget)
  3472. TargHum = ZTarget.Parent:findFirstChild("Humanoid")
  3473. targetgui = Instance.new("BillboardGui")
  3474. targetgui.Parent = ZTarget
  3475. targetgui.Size = UDim2.new(10, 100, 10, 100)
  3476. targ = Instance.new("ImageLabel")
  3477. targ.Parent = targetgui
  3478. targ.BackgroundTransparency = 1
  3479. targ.Image = "rbxassetid://4834067"
  3480. targ.Size = UDim2.new(1, 0, 1, 0)
  3481. cam.CameraType = "Scriptable"
  3482. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3483. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3484. workspace.CurrentCamera.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3485. Targetting = true
  3486. RocketTarget = ZTarget
  3487. for i = 1, Property do
  3488. if 0 < Humanoid.Health and Character.Parent ~= nil and 0 < TargHum.Health and TargHum.Parent ~= nil and Targetting == true then
  3489. swait()
  3490. end
  3491. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position)
  3492. dir = Vector3.new(cam.CoordinateFrame.lookVector.x, 0, cam.CoordinateFrame.lookVector.z)
  3493. cam.CoordinateFrame = CFrame.new(Head.CFrame.p, ZTarget.Position) * cf(0, 5, 10) * euler(-0.3, 0, 0)
  3494. end
  3495. Targetting = false
  3496. RocketTarget = nil
  3497. targetgui.Parent = nil
  3498. cam.CameraType = "Custom"
  3499. end
  3500. debounce = Instance.new("BoolValue")
  3501. debounce.Name = "DebounceHit"
  3502. debounce.Parent = hit.Parent
  3503. debounce.Value = true
  3504. game:GetService("Debris"):AddItem(debounce, Delay)
  3505. c = Instance.new("ObjectValue")
  3506. c.Name = "creator"
  3507. c.Value = Player
  3508. c.Parent = h
  3509. game:GetService("Debris"):AddItem(c, 0.5)
  3510. CRIT = false
  3511. hitDeb = true
  3512. AttackPos = 6
  3513. end
  3514. end
  3515. function showDamage(Char, Dealt, du, Color)
  3516. m = Instance.new("Model")
  3517. m.Name = tostring(Dealt)
  3518. h = Instance.new("Humanoid")
  3519. h.Health = 0
  3520. h.MaxHealth = 0
  3521. h.Parent = m
  3522. c = Instance.new("Part")
  3523. c.Transparency = 0
  3524. c.BrickColor = Color
  3525. c.Name = "Head"
  3526. c.TopSurface = 0
  3527. c.Material = "Neon"
  3528. c.BrickColor = BrickColor.new("Toothpaste")
  3529. c.BottomSurface = 0
  3530. c.formFactor = "Plate"
  3531. c.Size = Vector3.new(1, 0.4, 1)
  3532. ms = Instance.new("CylinderMesh")
  3533. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  3534. if CRIT == true then
  3535. ms.Scale = Vector3.new(1, 1.25, 1)
  3536. end
  3537. ms.Parent = c
  3538. c.Reflectance = 0
  3539. Instance.new("BodyGyro").Parent = c
  3540. c.Parent = m
  3541. if Char:findFirstChild("Head") ~= nil then
  3542. c.CFrame = CFrame.new(Char.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3543. elseif Char.Parent:findFirstChild("Head") ~= nil then
  3544. c.CFrame = CFrame.new(Char.Parent.Head.CFrame.p + Vector3.new(0, 1.5, 0))
  3545. end
  3546. f = Instance.new("BodyPosition")
  3547. f.P = 2000
  3548. f.D = 100
  3549. f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  3550. f.position = c.Position + Vector3.new(0, 3, 0)
  3551. f.Parent = c
  3552. game:GetService("Debris"):AddItem(m, 0.5 + du)
  3553. c.CanCollide = false
  3554. m.Parent = workspace
  3555. c.CanCollide = false
  3556. end
  3557. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  3558. local Part = Create("Part")({
  3559. formFactor = FormFactor,
  3560. Parent = Parent,
  3561. Reflectance = Reflectance,
  3562. Transparency = Transparency,
  3563. CanCollide = false,
  3564. Locked = true,
  3565. BrickColor = BrickColor.new(tostring(BColor)),
  3566. Name = Name,
  3567. Size = Size,
  3568. Material = Material
  3569. })
  3570. RemoveOutlines(Part)
  3571. return Part
  3572. end
  3573. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  3574. local Msh = Create(Mesh)({
  3575. Parent = Part,
  3576. Offset = OffSet,
  3577. Scale = Scale
  3578. })
  3579. if Mesh == "SpecialMesh" then
  3580. Msh.MeshType = MeshType
  3581. Msh.MeshId = MeshId
  3582. end
  3583. return Msh
  3584. end
  3585. function CreateWeld(Parent, Part0, Part1, C0, C1)
  3586. local Weld = Create("Weld")({
  3587. Parent = Parent,
  3588. Part0 = Part0,
  3589. Part1 = Part1,
  3590. C0 = C0,
  3591. C1 = C1
  3592. })
  3593. return Weld
  3594. end
  3595. function attackone()
  3596. attack = true
  3597. for i = 0, 2, attackspeed + 0.16 do
  3598. swait()
  3599. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.1)
  3600. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.2)
  3601. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  3602. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(-20 * i)), 0.2)
  3603. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.2)
  3604. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(4)), 0.2)
  3605. end
  3606. so("http://roblox.com/asset/?id=1022532343", LeftArm, 1, 1)
  3607. RootPart.Velocity = RootPart.CFrame.lookVector * 34
  3608. con5 = Humanoid.Touched:connect(function(hit)
  3609. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3610. attackdebounce = true
  3611. Damagefunc(hit, 5, 8, math.random(5, 8), "Normal", RootPart, 0, 1)
  3612. so("http://roblox.com/asset/?id=573395724", LeftArm, 1, 1)
  3613. wait(0.2)
  3614. attackdebounce = false
  3615. end
  3616. end)
  3617. for i = 0, 1, attackspeed do
  3618. swait()
  3619. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.4)
  3620. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(60)), 0.4)
  3621. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.4)
  3622. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, -0.3) * angles(math.rad(20), math.rad(-40 * i), math.rad(-90)), 0.4)
  3623. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(-4)), 0.3)
  3624. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.3)
  3625. end
  3626. attack = false
  3627. con5:Disconnect()
  3628. end
  3629. function attacktwo()
  3630. attack = true
  3631. for i = 0, 2, 0.15 do
  3632. swait()
  3633. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.1)
  3634. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.2)
  3635. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.3 * i) * angles(math.rad(60 * i), math.rad(0), math.rad(20 * i)), 0.2)
  3636. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90 - 40 * i), math.rad(0), math.rad(-90 + 40 * i)), 0.2)
  3637. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(4)), 0.2)
  3638. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-3), math.rad(0)), 0.2)
  3639. end
  3640. so("http://roblox.com/asset/?id=169259383", RightArm, 1, 1)
  3641. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3642. con5 = Humanoid.Touched:connect(function(hit)
  3643. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3644. attackdebounce = true
  3645. Damagefunc(hit, 6, 17, math.random(5, 12), "Normal", RootPart, 0, 1)
  3646. so("http://roblox.com/asset/?id=542443306", RightArm, 1, 1)
  3647. wait(0.3)
  3648. attackdebounce = false
  3649. end
  3650. end)
  3651. for i = 0, 1, 0.07 do
  3652. swait()
  3653. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(90 * i), math.rad(0)), 0.6)
  3654. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(15), math.rad(-70)), 0.4)
  3655. RW.C0 = clerp(RW.C0, CFrame.new(0.9, 0.5, -0.5) * angles(math.rad(80), math.rad(0), math.rad(-50)), 0.7)
  3656. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(50)), 0.4)
  3657. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-40), math.rad(20), math.rad(0)), 0.3)
  3658. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(-40), math.rad(20)), 0.3)
  3659. end
  3660. con5:Disconnect()
  3661. attack = false
  3662. end
  3663. function attackthree()
  3664. attack = true
  3665. noleg = true
  3666. for i = 0, 2.3, 0.16 do
  3667. swait()
  3668. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3669. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3670. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3671. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3672. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  3673. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  3674. end
  3675. con5 = Humanoid.Touched:connect(function(hit)
  3676. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3677. attackdebounce = true
  3678. Damagefunc(hit, 6, 12, math.random(5, 8), "Normal", RootPart, 0, 1)
  3679. so("http://roblox.com/asset/?id=573395724", LeftLeg, 1, 1)
  3680. wait(0.17)
  3681. attackdebounce = false
  3682. end
  3683. end)
  3684. so("http://roblox.com/asset/?id=1022532343", LeftLeg, 1, 1.34)
  3685. so("http://roblox.com/asset/?id=1022532343", RightLeg, 1, 1.34)
  3686. for i = 0, 3.17, 0.11 do
  3687. swait()
  3688. RootPart.Velocity = RootPart.CFrame.lookVector * 45
  3689. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.7, -0.9) * CFrame.Angles(math.rad(16 + 40 * i), math.rad(0 + 111 * i), math.rad(32 + 20 * i)), 0.1)
  3690. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(23), math.rad(0), math.rad(-10)), 0.16)
  3691. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3692. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0.2) * angles(math.rad(-70), math.rad(0), math.rad(-40)), 0.16)
  3693. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.79, -0.95, 0.34) * CFrame.Angles(math.rad(-32), math.rad(32), math.rad(-40)), 0.17)
  3694. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.4, -0.75, -0.43) * CFrame.Angles(math.rad(76), math.rad(38), math.rad(0)), 0.1)
  3695. end
  3696. for i = 0, 1, attackspeed do
  3697. swait()
  3698. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.4) * CFrame.Angles(math.rad(-8), math.rad(-30), math.rad(0)), 0.1)
  3699. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(30)), 0.1)
  3700. RW.C0 = clerp(RW.C0, CFrame.new(0.3, 0.35, -0.5) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.16)
  3701. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-30)), 0.1)
  3702. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(3), math.rad(0)), 0.1)
  3703. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1.03, 0.3) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  3704. end
  3705. noleg = false
  3706. attack = false
  3707. con5:Disconnect()
  3708. end
  3709. function Fdash()
  3710. evadecooldown = true
  3711. attack = true
  3712. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3713. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3714. Effects.Block.Create(BrickColor.new("White"), RootPart.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3715. Effects.Block.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3716. Effects.Block.Create(BrickColor.new("Deep blue"), RootPart.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3717. Effects.Ring.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 7.6, 7.6, 7.6, 0.025)
  3718. Effects.Ring.Create(BrickColor.new("Deep blue"), Torso.CFrame, 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  3719. Effects.Ring.Create(BrickColor.new("White"), Torso.CFrame, 2, 2, 2, 9.6, 9.6, 9.6, 0.04)
  3720. Effects.Ring.Create(BrickColor.new("Navy blue"), Torso.CFrame, 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  3721. for i = 0, 2, 0.064 do
  3722. swait()
  3723. RootPart.Velocity = RootPart.CFrame.lookVector * 145
  3724. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -4.8) * CFrame.Angles(math.rad(-90), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3725. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3726. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3727. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3728. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3729. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3730. end
  3731. attack = false
  3732. wait(0.13)
  3733. evadecooldown = false
  3734. end
  3735. function Adash()
  3736. evadecooldown = true
  3737. attack = true
  3738. so("http://www.roblox.com/asset/?id=558640653", Character, 2.5, 1)
  3739. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 33.6, 33.6, 33.6, 0.05)
  3740. Effects.Block.Create(BrickColor.new("White"), RightLeg.CFrame, 2, 2, 2, 33.4, 33.4, 33.4, 0.04)
  3741. Effects.Block.Create(BrickColor.new("Navy blue"), LeftLeg.CFrame, 2, 2, 2, 36.6, 36.6, 36.6, 0.05)
  3742. Effects.Block.Create(BrickColor.new("Deep blue"), RightLeg.CFrame, 2, 2, 2, 36.4, 36.4, 36.4, 0.05)
  3743. Torso.Velocity = RootPart.Velocity + vt(0, 19.4, 0)
  3744. for i = 0, 2, 0.064 do
  3745. swait()
  3746. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 8, 0) * CFrame.Angles(math.rad(0), math.rad(0 + 213.8 * i), math.rad(0)), 0.2)
  3747. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2)
  3748. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(70)), 0.2)
  3749. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-70)), 0.2)
  3750. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3751. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3752. end
  3753. attack = false
  3754. wait(0.13)
  3755. evadecooldown = false
  3756. end
  3757. function Ldash()
  3758. evadecooldown = true
  3759. attack = true
  3760. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3761. for i = 0, 2, 0.064 do
  3762. swait()
  3763. RootPart.Velocity = RootPart.CFrame.rightVector * -75
  3764. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(32)), 0.2)
  3765. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(-9), math.rad(-14)), 0.2)
  3766. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(70)), 0.2)
  3767. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(70)), 0.2)
  3768. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(12)), 0.2)
  3769. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(8)), 0.2)
  3770. end
  3771. attack = false
  3772. wait(0.13)
  3773. evadecooldown = false
  3774. end
  3775. function Rdash()
  3776. evadecooldown = true
  3777. attack = true
  3778. so("http://www.roblox.com/asset/?id=707957812", Torso, 2.5, 1)
  3779. for i = 0, 2, 0.064 do
  3780. swait()
  3781. RootPart.Velocity = RootPart.CFrame.rightVector * 75
  3782. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-32)), 0.2)
  3783. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(9), math.rad(14)), 0.2)
  3784. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.55) * angles(math.rad(30), math.rad(0), math.rad(-70)), 0.2)
  3785. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(77), math.rad(0), math.rad(-70)), 0.2)
  3786. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-8)), 0.2)
  3787. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-12)), 0.2)
  3788. end
  3789. attack = false
  3790. wait(0.13)
  3791. evadecooldown = false
  3792. end
  3793. function Bdash()
  3794. evadecooldown = true
  3795. attack = true
  3796. for i = 0, 8.4, 0.21 do
  3797. swait()
  3798. RootPart.Velocity = RootPart.CFrame.lookVector * -90
  3799. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -0.79, 2.5) * CFrame.Angles(math.rad(0 + 100 * i), math.rad(0), math.rad(0)), 0.2)
  3800. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(0)), 0.2)
  3801. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(-60), math.rad(40)), 0.2)
  3802. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(180), math.rad(60), math.rad(-40)), 0.2)
  3803. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3804. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
  3805. end
  3806. attack = false
  3807. wait(0.9)
  3808. evadecooldown = false
  3809. end
  3810. function bullets()
  3811. local X = Instance.new("Part", Workspace)
  3812. local O = Instance.new("ObjectValue", X)
  3813. O.Name = "creator"
  3814. X.Locked = true
  3815. X.Name = "Shell"
  3816. X.Anchored = false
  3817. X.CanCollide = false
  3818. X.Transparency = 0.24
  3819. X.Reflectance = 0
  3820. X.BottomSurface = 0
  3821. X.TopSurface = 0
  3822. X.Shape = 0
  3823. local V = Instance.new("ObjectValue", X)
  3824. V.Value = Character
  3825. V.Name = "creator"
  3826. X.BrickColor = BrickColor.new("Cyan")
  3827. X.Size = Vector3.new(2, 2, 2)
  3828. X.Material = "Neon"
  3829. local Z = Instance.new("SpecialMesh", X)
  3830. Z.MeshType = "Sphere"
  3831. Z.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3832. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3833. local bv = Instance.new("BodyVelocity", X)
  3834. bv.maxForce = Vector3.new(99999, 99999, 99999)
  3835. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  3836. bv.velocity = X.CFrame.lookVector * 445
  3837. so("http://roblox.com/asset/?id=200633327", X, 1, 1)
  3838. local X2 = Instance.new("Part", Workspace)
  3839. local O2 = Instance.new("ObjectValue", X2)
  3840. O2.Name = "creator"
  3841. X2.Locked = true
  3842. X2.Name = "Shell"
  3843. X2.Anchored = false
  3844. X2.CanCollide = false
  3845. X2.Transparency = 0.24
  3846. X2.Reflectance = 0
  3847. X2.BottomSurface = 0
  3848. X2.TopSurface = 0
  3849. X2.Shape = 0
  3850. local V2 = Instance.new("ObjectValue", X2)
  3851. V2.Value = Character
  3852. V2.Name = "creator"
  3853. X2.BrickColor = BrickColor.new("New Yeller")
  3854. X2.Size = Vector3.new(2, 2, 2)
  3855. X2.Material = "Neon"
  3856. local Z2 = Instance.new("SpecialMesh", X2)
  3857. Z2.MeshType = "Sphere"
  3858. Z2.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3859. X2.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3860. local bv2 = Instance.new("BodyVelocity", X2)
  3861. bv2.maxForce = Vector3.new(99999, 99999, 99999)
  3862. X2.CFrame = CFrame.new(X2.Position, mouse.Hit.p)
  3863. bv2.velocity = X2.CFrame.lookVector * 345
  3864. so("http://roblox.com/asset/?id=200633327", X2, 1, 1)
  3865. local X3 = Instance.new("Part", Workspace)
  3866. local O3 = Instance.new("ObjectValue", X3)
  3867. O3.Name = "creator"
  3868. X3.Locked = true
  3869. X3.Name = "Shell"
  3870. X3.Anchored = false
  3871. X3.CanCollide = false
  3872. X3.Transparency = 0.24
  3873. X3.Reflectance = 0
  3874. X3.BottomSurface = 0
  3875. X3.TopSurface = 0
  3876. X3.Shape = 0
  3877. local V3 = Instance.new("ObjectValue", X3)
  3878. V3.Value = Character
  3879. V3.Name = "creator"
  3880. X3.BrickColor = BrickColor.new("White")
  3881. X3.Size = Vector3.new(2, 2, 2)
  3882. X3.Material = "Neon"
  3883. local Z3 = Instance.new("SpecialMesh", X3)
  3884. Z3.MeshType = "Sphere"
  3885. Z3.Scale = Vector3.new(0.2, 0.2, 0.7) + Vector3.new(math.random(0, 0.7), math.random(0, 0.7), math.random(0, 0.7))
  3886. X3.CFrame = handee.CFrame * CFrame.new(0, -5, -1) + Vector3.new(math.random(-76, 76), math.random(5, 10), math.random(-44, 44))
  3887. local bv3 = Instance.new("BodyVelocity", X3)
  3888. bv3.maxForce = Vector3.new(99999, 99999, 99999)
  3889. X3.CFrame = CFrame.new(X3.Position, mouse.Hit.p)
  3890. bv3.velocity = X3.CFrame.lookVector * 545
  3891. so("http://roblox.com/asset/?id=200633327", X3, 1, 1)
  3892. local con5 = X.Touched:connect(function(hit)
  3893. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3894. X:Destroy()
  3895. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3896. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X3" then
  3897. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3898. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3899. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3900. X:Destroy()
  3901. end
  3902. end)
  3903. local con5 = X2.Touched:connect(function(hit)
  3904. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3905. X2:Destroy()
  3906. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3907. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X" or hit.Name ~= "X3" then
  3908. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3909. Effects.Sphere.Create(BrickColor.new("New Yeller"), X2.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3910. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3911. X2:Destroy()
  3912. end
  3913. end)
  3914. local con5 = X3.Touched:connect(function(hit)
  3915. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3916. X3:Destroy()
  3917. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3918. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "X2" or hit.Name ~= "X" then
  3919. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  3920. Effects.Sphere.Create(BrickColor.new("White"), X3.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3921. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  3922. X3:Destroy()
  3923. end
  3924. end)
  3925. end
  3926. function Fkickcombo()
  3927. attack = true
  3928. for i = 0, 2.3, 0.16 do
  3929. swait()
  3930. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1.15, 2.5) * CFrame.Angles(math.rad(-27), math.rad(0 - 50 * i), math.rad(0)), 0.2)
  3931. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-24), math.rad(-8), math.rad(43)), 0.2)
  3932. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(60)), 0.2)
  3933. LW.C0 = clerp(LW.C0, CFrame.new(-0.9, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.2)
  3934. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -0.72, -0.4) * CFrame.Angles(math.rad(17), math.rad(0), math.rad(-16)), 0.2)
  3935. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.34, -1.15, 0.3) * CFrame.Angles(math.rad(-77), math.rad(0), math.rad(0)), 0.2)
  3936. end
  3937. con5 = Humanoid.Touched:connect(function(hit)
  3938. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  3939. attackdebounce = true
  3940. Damagefunc(hit, 17, 26, math.random(2, 3), "Normal", RootPart, 0, 1)
  3941. so("http://roblox.com/asset/?id=260429995", RightLeg, 2, 1)
  3942. wait(0.14)
  3943. attackdebounce = false
  3944. end
  3945. end)
  3946. so("http://roblox.com/asset/?id=158475221", Torso, 1, 1.9)
  3947. noleg = true
  3948. for i = 0, 3.3, 0.11 do
  3949. swait()
  3950. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 2.4, -0.8) * CFrame.Angles(math.rad(13 - 22 * i), math.rad(0 + 130 * i), math.rad(80 - 15 * i)), 0.15)
  3951. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(13), math.rad(-17), math.rad(0)), 0.2)
  3952. RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.7) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.15)
  3953. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(-30)), 0.15)
  3954. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03, 0.4) * CFrame.Angles(math.rad(-54 - 3 * i), math.rad(0), math.rad(0)), 0.15)
  3955. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, -0.7) * CFrame.Angles(math.rad(60 + 3 * i), math.rad(10), math.rad(-4)), 0.15)
  3956. end
  3957. attack = false
  3958. noleg = false
  3959. con5:disconnect()
  3960. end
  3961. function Magicform()
  3962. df = true
  3963. attack = true
  3964. music.TimePosition = 0
  3965. music.SoundId = "rbxassetid://1228696343"
  3966. swait(1)
  3967. for i = 0, 4, 0.1 do
  3968. swait()
  3969. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  3970. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  3971. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  3972. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  3973. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  3974. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  3975. end
  3976. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  3977. Effects.Sphere.Create(BrickColor.new("Toothpaste"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  3978. Part56.BrickColor = BrickColor.new("Cyan")
  3979. Part156.BrickColor = BrickColor.new("Cyan")
  3980. for i = 0, 4, 0.1 do
  3981. swait()
  3982. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  3983. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  3984. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  3985. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  3986. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  3987. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  3988. end
  3989. attack = false
  3990. end
  3991. function Magicrevert()
  3992. df = false
  3993. attack = true
  3994. music.TimePosition = 0
  3995. music.SoundId = "rbxassetid://1343241846"
  3996. swait(1)
  3997. for i = 0, 4, 0.1 do
  3998. swait()
  3999. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
  4000. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(24), math.rad(0), math.rad(0)), 0.2)
  4001. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.2)
  4002. LW.C0 = clerp(LW.C0, CFrame.new(-1.2, 0.5, -0.35) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.2)
  4003. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(-4), math.rad(3)), 0.2)
  4004. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(30), math.rad(4), math.rad(-3)), 0.2)
  4005. end
  4006. so("http://roblox.com/asset/?id=1286168545", Head, 6, 1)
  4007. Effects.Sphere.Create(BrickColor.new("New Yeller"), Torso.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4008. Part56.BrickColor = BrickColor.new("New Yeller")
  4009. Part156.BrickColor = BrickColor.new("New Yeller")
  4010. for i = 0, 4, 0.1 do
  4011. swait()
  4012. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
  4013. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-54), math.rad(0), math.rad(0)), 0.2)
  4014. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(70)), 0.2)
  4015. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-60), math.rad(0), math.rad(-70)), 0.2)
  4016. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(4), math.rad(-3)), 0.2)
  4017. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-4), math.rad(3)), 0.2)
  4018. end
  4019. attack = false
  4020. end
  4021. function Sphere1()
  4022. magic = true
  4023. while magic == true do
  4024. do
  4025. local thing = Instance.new("BodyGyro", RootPart)
  4026. thing.D = 30
  4027. thing.P = 3000
  4028. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4029. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4030. attack = true
  4031. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4032. for i = 0, 1.6, 0.22 do
  4033. swait()
  4034. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-14), math.rad(-60), math.rad(0)), 0.2)
  4035. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(70)), 0.2)
  4036. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  4037. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(60), math.rad(0), math.rad(-90)), 0.2)
  4038. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.06, 0) * CFrame.Angles(math.rad(-8), math.rad(27), math.rad(-12)), 0.2)
  4039. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(2), math.rad(-24), math.rad(7)), 0.2)
  4040. end
  4041. local X = Instance.new("Part", Workspace)
  4042. local O = Instance.new("ObjectValue", X)
  4043. O.Name = "creator"
  4044. X.Locked = true
  4045. X.Name = "Shell"
  4046. X.Anchored = false
  4047. X.CanCollide = false
  4048. X.Transparency = 0.24
  4049. X.Reflectance = 0
  4050. X.BottomSurface = 0
  4051. X.TopSurface = 0
  4052. X.Shape = 0
  4053. local V = Instance.new("ObjectValue", X)
  4054. V.Value = char
  4055. V.Name = "creator"
  4056. X.BrickColor = BrickColor.new("Cyan")
  4057. X.Size = Vector3.new(2, 2, 2)
  4058. X.Material = "Neon"
  4059. local Z = Instance.new("SpecialMesh", X)
  4060. Z.MeshType = "Sphere"
  4061. Z.Scale = Vector3.new(1.5, 1.5, 2)
  4062. X.CFrame = handee.CFrame * CFrame.new(0, -5, -1)
  4063. local bv = Instance.new("BodyVelocity", X)
  4064. bv.maxForce = Vector3.new(99999, 99999, 99999)
  4065. X.CFrame = CFrame.new(X.Position, mouse.Hit.p)
  4066. bv.velocity = X.CFrame.lookVector * 245
  4067. RootPart.Velocity = RootPart.CFrame.lookVector * -43
  4068. Torso.Velocity = RootPart.Velocity + vt(0, 3.4, 0)
  4069. game:service("Debris"):AddItem(X, 9)
  4070. local con5 = X.Touched:connect(function(hit)
  4071. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4072. X:Destroy()
  4073. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4074. if hit.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4075. attackdebounce = true
  4076. Damagefunc(hit, 9, 16, math.random(4, 6), "Knockdown", RootPart, 0.2, 1)
  4077. Effects.Sphere.Create(BrickColor.new("Toothpaste"), X.CFrame, 2, 2, 2, 37.6, 37.6, 37.6, 0.07)
  4078. so("http://roblox.com/asset/?id=265581252", Workspace, 0.5, 1)
  4079. X:Destroy()
  4080. wait()
  4081. attackdebounce = false
  4082. end
  4083. end)
  4084. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4085. for i = 0, 2.86, 0.22 do
  4086. swait()
  4087. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4088. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4089. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4090. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4091. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4092. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4093. end
  4094. thing:Destroy()
  4095. attack = false
  4096. end
  4097. end
  4098. end
  4099. function Sphere2()
  4100. attack = true
  4101. local thing = Instance.new("BodyGyro", RootPart)
  4102. thing.D = 30
  4103. thing.P = 3000
  4104. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4105. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.07)
  4106. for i = 0, 2.86, 0.22 do
  4107. swait()
  4108. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(10), math.rad(40), math.rad(0)), 0.2)
  4109. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(6), math.rad(0), math.rad(-50)), 0.2)
  4110. RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -0.65) * angles(math.rad(80), math.rad(0), math.rad(-70)), 0.2)
  4111. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-40)), 0.2)
  4112. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-16), math.rad(4), math.rad(11)), 0.2)
  4113. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(16), math.rad(-4), math.rad(13)), 0.2)
  4114. end
  4115. for i = 1, 215 do
  4116. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4117. bullets()
  4118. swait()
  4119. bullets()
  4120. bullets()
  4121. wait(0.2)
  4122. bullets()
  4123. bullets()
  4124. RootPart.Velocity = RootPart.CFrame.lookVector * -23
  4125. end
  4126. thing:Destroy()
  4127. attack = false
  4128. end
  4129. function laser()
  4130. local thing = Instance.new("BodyGyro", RootPart)
  4131. thing.D = 0
  4132. thing.P = 7000
  4133. thing.MaxTorque = vt(math.huge, math.huge, 0)
  4134. thing.CFrame = CFrame.new(RootPart.Position, mouse.Hit.p)
  4135. attack = true
  4136. so("http://roblox.com/asset/?id=1048497321", RightArm, 1, 1)
  4137. for i = 0, 1, 0.1 do
  4138. swait()
  4139. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4140. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4141. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.2)
  4142. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4143. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4144. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4145. end
  4146. local ray = Ray.new(handee.CFrame.p, (mouse.Hit.p - handee.CFrame.p).unit * 700)
  4147. local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
  4148. local beam = Instance.new("Part", workspace)
  4149. beam.BrickColor = BrickColor.new("Navy blue")
  4150. beam.FormFactor = "Custom"
  4151. beam.Material = "Neon"
  4152. beam.Transparency = 0
  4153. beam.Anchored = true
  4154. beam.Locked = true
  4155. beam.CanCollide = false
  4156. local beam1 = Instance.new("Part", workspace)
  4157. beam1.BrickColor = BrickColor.new("Navy blue")
  4158. beam1.FormFactor = "Custom"
  4159. beam1.Material = "Neon"
  4160. beam1.Transparency = 0
  4161. beam1.Anchored = false
  4162. beam1.Locked = true
  4163. beam1.CanCollide = false
  4164. local distance = (handee.CFrame.p - position).magnitude
  4165. beam.Size = Vector3.new(1.71, 1.71, distance)
  4166. beam1.Size = Vector3.new(2.71, 2.71, distance)
  4167. beam.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4168. beam1.CFrame = CFrame.new(handee.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  4169. local Z = Instance.new("SpecialMesh", beam)
  4170. Z.MeshType = "Sphere"
  4171. local Z1 = Instance.new("SpecialMesh", beam1)
  4172. Z1.MeshType = "Sphere"
  4173. local bv = Instance.new("BodyVelocity", beam1)
  4174. bv.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  4175. beam1.CFrame = CFrame.new(beam1.Position, mouse.Hit.p)
  4176. bv.velocity = beam1.CFrame.lookVector * 350
  4177. so("http://roblox.com/asset/?id=215270668", RightArm, 6, 1)
  4178. Torso.Anchored = true
  4179. Effects.Ring.Create(BrickColor.new("Navy blue"), RootPart.CFrame, 2, 2, 2, 18.6, 18.6, 18.6, 0.02)
  4180. Effects.Block.Create(BrickColor.new("Navy blue"), handee.CFrame, 2, 2, 2, 3.6, 3.6, 3.6, 0.03)
  4181. if part then
  4182. local humanoid = part.Parent:FindFirstChild("Humanoid")
  4183. humanoid = humanoid or part.Parent.Parent:FindFirstChild("Humanoid")
  4184. if humanoid and part.Parent:FindFirstChild("Humanoid") ~= nil and attackdebounce == false then
  4185. attackdebounce = true
  4186. Damagefunc(part, 1, 9, math.random(1, 2), "Knockdown", RootPart, 0.2, 1)
  4187. swait()
  4188. attackdebounce = false
  4189. end
  4190. end
  4191. for i = 0, 3.8, 0.1 do
  4192. swait()
  4193. beam.Size = beam.Size + Vector3.new(3.71, 3.71, 0)
  4194. beam1.Size = beam1.Size + Vector3.new(7.71, 7.71, 0)
  4195. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4196. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4197. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4198. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4199. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4200. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4201. end
  4202. for i = 0, 3.8, 0.1 do
  4203. swait()
  4204. beam.Size = beam.Size - Vector3.new(6.71, 6.71, 0)
  4205. beam1.Size = beam1.Size - Vector3.new(9.71, 9.71, 0)
  4206. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.2)
  4207. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.2)
  4208. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90 + 7 * math.cos(sine / 1.6) / 2), math.rad(0), math.rad(90)), 0.2)
  4209. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.2)
  4210. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.73, -1, 0) * CFrame.Angles(math.rad(-25), math.rad(-66), math.rad(-25)), 0.1)
  4211. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-83), math.rad(0)), 0.1)
  4212. end
  4213. Torso.Anchored = false
  4214. game:GetService("Debris"):AddItem(beam, 0.1)
  4215. game:GetService("Debris"):AddItem(beam1, 0.1)
  4216. attack = false
  4217. thing:Destroy()
  4218. end
  4219. mouse.Button1Down:connect(function()
  4220. if attack == false and attacktype == 1 and df == false then
  4221. attacktype = 2
  4222. attackone()
  4223. elseif attack == false and attacktype == 2 and df == false then
  4224. attacktype = 3
  4225. attacktwo()
  4226. elseif attack == false and attacktype == 3 and df == false then
  4227. attacktype = 1
  4228. attackthree()
  4229. elseif attack == false and attacktype == 4 and df == false then
  4230. attacktype = 1
  4231. attackfour()
  4232. elseif attack == false and attacktype2 == 1 and df == true then
  4233. attacktype = 1
  4234. Sphere1()
  4235. end
  4236. end)
  4237. mouse.Button1Up:connect(function()
  4238. if attack == true and df == true then
  4239. magic = false
  4240. end
  4241. end)
  4242. mouse.KeyDown:connect(function(key)
  4243. if key == "f" and attack == false and evadecooldown == false then
  4244. Fdash()
  4245. end
  4246. end)
  4247. mouse.KeyDown:connect(function(key)
  4248. if key == "g" and attack == false and evadecooldown == false then
  4249. Adash()
  4250. end
  4251. end)
  4252. mouse.KeyDown:connect(function(key)
  4253. if key == "e" and attack == false and evadecooldown == false then
  4254. Ldash()
  4255. end
  4256. end)
  4257. mouse.KeyDown:connect(function(key)
  4258. if key == "r" and attack == false and evadecooldown == false then
  4259. Rdash()
  4260. end
  4261. end)
  4262. mouse.KeyDown:connect(function(key)
  4263. if key == "q" and attack == false and df == false then
  4264. Fkickcombo()
  4265. end
  4266. end)
  4267. mouse.KeyDown:connect(function(key)
  4268. if key == "t" and attack == false then
  4269. Bdash()
  4270. end
  4271. end)
  4272. mouse.KeyDown:connect(function(key)
  4273. if key == "y" and attack == false and df == false then
  4274. Magicform()
  4275. end
  4276. end)
  4277. mouse.KeyDown:connect(function(key)
  4278. if key == "u" and attack == false and df == true then
  4279. Magicrevert()
  4280. end
  4281. end)
  4282. mouse.KeyDown:connect(function(key)
  4283. if key == "l" and attack == false and df == true then
  4284. laser()
  4285. end
  4286. end)
  4287. mouse.KeyDown:connect(function(key)
  4288. if key == "h" and attack == false and df == true then
  4289. Sphere2()
  4290. end
  4291. end)
  4292. mouse.KeyDown:connect(function(key)
  4293. if string.byte(key) == 32 then
  4294. local ray = Ray.new(Torso.CFrame.p, Torso.CFrame.lookVector * 2)
  4295. local hit, position, normal = workspace:FindPartOnRay(ray, character)
  4296. if hit and hit ~= lastwall then
  4297. print("walljump")
  4298. local velo = Instance.new("BodyVelocity", Torso)
  4299. velo.MaxForce = Vector3.new(400000, 400000, 400000)
  4300. velo.Velocity = -Torso.CFrame.lookVector * 20 + Vector3.new(0, 16, 0)
  4301. game.Debris:AddItem(velo, 0.1)
  4302. lastwall = hit
  4303. wait(0.4)
  4304. lastwall = nil
  4305. end
  4306. end
  4307. end)
  4308. for _, v in next, game:service("Players").localPlayer.Character:GetDescendants() do
  4309. if v:IsA("BasePart") then
  4310. local BF = Instance.new("BodyForce", v)
  4311. BF.force = Vector3.new(0, workspace.Gravity * v:GetMass() / 1.121, 0)
  4312. end
  4313. end
  4314. mouse.KeyDown:connect(function(key)
  4315. if string.byte(key) == 48 then
  4316. Swing = 2
  4317. if df == true then
  4318. Character.Humanoid.WalkSpeed = 38.82
  4319. end
  4320. if df == false then
  4321. Character.Humanoid.WalkSpeed = 28.82
  4322. end
  4323. end
  4324. end)
  4325. mouse.KeyUp:connect(function(key)
  4326. if string.byte(key) == 48 then
  4327. Swing = 1
  4328. Character.Humanoid.WalkSpeed = 8
  4329. end
  4330. end)
  4331. Humanoid.JumpPower = 43.3
  4332. Character.Humanoid.WalkSpeed = 8
  4333. while true do
  4334. swait()
  4335. sine = sine + change
  4336. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  4337. local velderp = RootPart.Velocity.y
  4338. hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  4339. if attack == true or attack == false then
  4340. if attack == false then
  4341. idle = idle + 1
  4342. else
  4343. idle = 0
  4344. end
  4345. if not (idle >= 500) or attack == false then
  4346. end
  4347. if RootPart.Velocity.y > 1 and hitfloor == nil then
  4348. Anim = "Jump"
  4349. if attack == false then
  4350. change = 1
  4351. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4352. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, -0.15) * CFrame.Angles(math.rad(-13), math.rad(0), math.rad(0)), 0.1)
  4353. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4354. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(50 - 2.05 * math.cos(sine / 5))), 0.1)
  4355. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30 + 2.05 * math.cos(sine / 5)), math.rad(0), math.rad(-50 + 2.05 * math.cos(sine / 5))), 0.1)
  4356. end
  4357. if attack == false then
  4358. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-25 + 3.05 * math.cos(sine / 5)), math.rad(0), math.rad(0)), 0.1)
  4359. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.47, -0.7) * CFrame.Angles(math.rad(-12 + 3.05 * math.cos(sine / 5)), math.rad(-3), math.rad(0)), 0.1)
  4360. end
  4361. elseif RootPart.Velocity.y < -1 and hitfloor == nil then
  4362. Anim = "Fall"
  4363. change = 1
  4364. if attack == false then
  4365. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4366. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  4367. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(20), math.rad(90)), 0.1)
  4368. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(-20), math.rad(-90)), 0.1)
  4369. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(40), math.rad(0), math.rad(0)), 0.1)
  4370. end
  4371. if attack == false or attack == true then
  4372. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), math.rad(3), math.rad(0)), 0.1)
  4373. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -0.67, -0.4) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(0)), 0.1)
  4374. end
  4375. elseif torvel < 1 and hitfloor ~= nil then
  4376. Anim = "Idle"
  4377. change = 1.54
  4378. if attack == false and equip == false then
  4379. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4380. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(-43), math.rad(0)), 0.1)
  4381. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(7 + 5 * math.sin(sine / 40)), math.rad(-4), math.rad(43)), 0.1)
  4382. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-13), math.rad(0 + 7 * math.cos(sine / 40)), math.rad(14 + 3.2 * math.cos(sine / 40))), 0.1)
  4383. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 + 0.07 * math.sin(sine / 40), 0) * angles(math.rad(-3), math.rad(0 - 7 * math.cos(sine / 40)), math.rad(-14 - 3.2 * math.cos(sine / 40))), 0.1)
  4384. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1.03 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(-4)), 0.1)
  4385. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.1 * math.cos(sine / 40), 0) * CFrame.Angles(math.rad(-14), math.rad(-9), math.rad(7)), 0.1)
  4386. end
  4387. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  4388. Anim = "Walk"
  4389. change = 0.76
  4390. if attack == false and equip == false then
  4391. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4392. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 + 0.23 * math.cos(sine / 3.5), -0.3) * angles(math.rad(-7 + 3 * math.cos(sine / 3.5)), math.rad(0 + 4 * math.cos(sine / 7)), math.rad(0) + RootPart.RotVelocity.Y / 46), 0.1)
  4393. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0 - 6 * math.cos(sine / 3.5)), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 13), 0.1)
  4394. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 7)) * angles(math.rad(0 - 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34, math.rad(0), math.rad(5 + 14 * math.sin(sine / 7)) - RootPart.RotVelocity.Y / 34), 0.1)
  4395. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 7)) * angles(math.rad(0 + 44 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / 34, math.rad(0), math.rad(-5 + 14 * math.sin(sine / 7)) + RootPart.RotVelocity.Y / -34), 0.1)
  4396. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.22 * math.cos(sine / 7), 0 + 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 7)), math.rad(3), math.rad(0)), 0.1)
  4397. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.22 * math.cos(sine / 7), 0 - 0.22 * math.sin(sine / 7)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 7)), math.rad(-3), math.rad(0)), 0.1)
  4398. end
  4399. if attack == true and noleg == false then
  4400. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.12 * math.cos(sine / 18), 0 + 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 - 30 * math.sin(sine / 18)), math.rad(3), math.rad(0)), 0.1)
  4401. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.12 * math.cos(sine / 18), 0 - 0.22 * math.sin(sine / 18)) * CFrame.Angles(math.rad(0 + 30 * math.sin(sine / 18)), math.rad(-3), math.rad(0)), 0.1)
  4402. end
  4403. elseif torvel >= 25 and hitfloor ~= nil then
  4404. Anim = "Run"
  4405. if df == false then
  4406. change = 1
  4407. end
  4408. if df == true then
  4409. change = 1.35
  4410. end
  4411. if attack == false and equip == false then
  4412. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  4413. Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, -1 - 0.42 * math.cos(sine / 2.5), -0.8) * angles(math.rad(-27), math.rad(0), math.rad(0) + RootPart.RotVelocity.Y / 26), 0.1)
  4414. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-13 + 20 * math.sin(sine / 2.5)), math.rad(0), math.rad(0 + 5 * math.sin(sine / 5)) + RootPart.RotVelocity.Y / 13), 0.1)
  4415. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0 + 0.34 * math.sin(sine / 5)) * angles(math.rad(0 - 80 * math.sin(sine / 5)), math.rad(0), math.rad(10 + 18 * math.sin(sine / 5))), 0.15)
  4416. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0 - 0.34 * math.sin(sine / 5)) * angles(math.rad(0 + 80 * math.sin(sine / 5)), math.rad(0), math.rad(-10 + 18 * math.sin(sine / 5))), 0.15)
  4417. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 85 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4418. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 85 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4419. end
  4420. if attack == true and noleg == false then
  4421. LeftLeg.Weld.C0 = clerp(LeftLeg.Weld.C0, CFrame.new(-0.5, -1 - 0.24 * math.cos(sine / 5), 0 + 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 - 65 * math.sin(sine / 5)), math.rad(3), math.rad(0)), 0.2)
  4422. RightLeg.Weld.C0 = clerp(RightLeg.Weld.C0, CFrame.new(0.5, -1 + 0.24 * math.cos(sine / 5), 0 - 0.32 * math.sin(sine / 5)) * CFrame.Angles(math.rad(0 + 65 * math.sin(sine / 5)), math.rad(-3), math.rad(0)), 0.2)
  4423. end
  4424. end
  4425. end
  4426. if 0 < #Effects then
  4427. for e = 1, #Effects do
  4428. if Effects[e] ~= nil then
  4429. local Thing = Effects[e]
  4430. if Thing ~= nil then
  4431. local Part = Thing[1]
  4432. local Mode = Thing[2]
  4433. local Delay = Thing[3]
  4434. local IncX = Thing[4]
  4435. local IncY = Thing[5]
  4436. local IncZ = Thing[6]
  4437. if Thing[2] == "Shoot" then
  4438. local Look = Thing[1]
  4439. local move = 30
  4440. if Thing[8] == 3 then
  4441. move = 10
  4442. end
  4443. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  4444. if Thing[10] ~= nil then
  4445. da = pos
  4446. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  4447. cfa = CFrame.new(Thing[4], pos)
  4448. tehCF = cfa:lerp(cf2, 0.2)
  4449. Thing[1] = tehCF.lookVector
  4450. end
  4451. local mag = (Thing[4] - pos).magnitude
  4452. Effects.Head.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  4453. if Thing[8] == 2 then
  4454. Effects.Ring.Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  4455. end
  4456. Thing[4] = Thing[4] + Look * move
  4457. Thing[3] = Thing[3] - 1
  4458. if 2 < Thing[5] then
  4459. Thing[5] = Thing[5] - 0.3
  4460. Thing[6] = Thing[6] - 0.3
  4461. end
  4462. if hit ~= nil then
  4463. Thing[3] = 0
  4464. if Thing[8] == 1 or Thing[8] == 3 then
  4465. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4466. elseif Thing[8] == 2 then
  4467. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  4468. if hit.Parent:findFirstChild("Humanoid") ~= nil or hit.Parent.Parent:findFirstChild("Humanoid") ~= nil then
  4469. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4470. ref.Anchored = true
  4471. ref.CFrame = CFrame.new(pos)
  4472. CFuncs.Sound.Create("161006093", ref, 1, 1.2)
  4473. game:GetService("Debris"):AddItem(ref, 0.2)
  4474. Effects.Block.Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  4475. Effects.Ring.Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  4476. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  4477. end
  4478. end
  4479. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  4480. ref.Anchored = true
  4481. ref.CFrame = CFrame.new(pos)
  4482. Effects.Sphere.Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  4483. game:GetService("Debris"):AddItem(ref, 1)
  4484. end
  4485. if Thing[3] <= 0 then
  4486. table.remove(Effects, e)
  4487. end
  4488. end
  4489. if Thing[2] == "FireWave" then
  4490. if Thing[3] <= Thing[4] then
  4491. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  4492. Thing[3] = Thing[3] + 1
  4493. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  4494. else
  4495. Part.Parent = nil
  4496. table.remove(Effects, e)
  4497. end
  4498. end
  4499. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  4500. if Thing[1].Transparency <= 1 then
  4501. if Thing[2] == "Block1" then
  4502. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4503. Mesh = Thing[7]
  4504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4506. elseif Thing[2] == "Block2" then
  4507. Thing[1].CFrame = Thing[1].CFrame
  4508. Mesh = Thing[7]
  4509. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4510. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4511. elseif Thing[2] == "Fire" then
  4512. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  4513. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  4514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4515. elseif Thing[2] == "Cylinder" then
  4516. Mesh = Thing[7]
  4517. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4518. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4519. elseif Thing[2] == "Blood" then
  4520. Mesh = Thing[7]
  4521. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  4522. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  4523. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4524. elseif Thing[2] == "Elec" then
  4525. Mesh = Thing[10]
  4526. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  4527. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4528. elseif Thing[2] == "Disappear" then
  4529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4530. elseif Thing[2] == "Shatter" then
  4531. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  4532. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  4533. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  4534. Thing[6] = Thing[6] + Thing[5]
  4535. end
  4536. else
  4537. Part.Parent = nil
  4538. table.remove(Effects, e)
  4539. end
  4540. end
  4541. end
  4542. end
  4543. end
  4544. end
  4545. end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement