DatOneTrap

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May 6th, 2020
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  1. local Player = game:GetService("Players").angrybird1214
  2. --local Player = game.Players:WaitForChild(_G.target)
  3. --Player = game:GetService("Players"):GetPlayerFromCharacter(script.Parent)
  4. local FakeMouse = script["1l1l1l1l1l1l1l111l1"]:Clone();
  5. FakeMouse.Parent = Player.Character;
  6. script["1l1l1l1l1l1l1l111l1"]:Destroy()
  7. local Mouse,mouse,UserInputService,ContextActionService
  8. do
  9. local GUID = {}
  10. do
  11. GUID.IDs = {};
  12. function GUID:new(len)
  13. local id;
  14. if(not len)then
  15. id = (tostring(function() end))
  16. id = id:gsub("function: ","")
  17. else
  18. local function genID(len)
  19. local newID = ""
  20. for i = 1,len do
  21. newID = newID..string.char(math.random(48,90))
  22. end
  23. return newID
  24. end
  25. repeat id = genID(len) until not GUID.IDs[id]
  26. local oid = id;
  27. id = {Trash=function() GUID.IDs[oid]=nil; end;Get=function() return oid; end}
  28. GUID.IDs[oid]=true;
  29. end
  30. return id
  31. end
  32. end
  33.  
  34. local AHB = Instance.new("BindableEvent")
  35.  
  36. local FPS = 30
  37.  
  38. local TimeFrame = 0
  39.  
  40. local LastFrame = tick()
  41. local Frame = 1/FPS
  42.  
  43. game:service'RunService'.Heartbeat:connect(function(s,p)
  44. TimeFrame = TimeFrame + s
  45. if(TimeFrame >= Frame)then
  46. for i = 1,math.floor(TimeFrame/Frame) do
  47. AHB:Fire()
  48. end
  49. LastFrame=tick()
  50. TimeFrame=TimeFrame-Frame*math.floor(TimeFrame/Frame)
  51. end
  52. end)
  53.  
  54.  
  55. function swait(dur)
  56. if(dur == 0 or typeof(dur) ~= 'number')then
  57. AHB.Event:wait()
  58. else
  59. for i = 1, dur*FPS do
  60. AHB.Event:wait()
  61. end
  62. end
  63. end
  64.  
  65. local loudnesses={}
  66. script.Parent = Player.Character
  67. local CoAS = {Actions={}}
  68. local Event = Instance.new("RemoteEvent")
  69. Event.Name = "UserInputEvent"
  70. Event.Parent = Player.Character
  71. local Func = Instance.new("RemoteFunction")
  72. Func.Name = "GetClientProperty"
  73. Func.Parent = Player.Character
  74. local fakeEvent = function()
  75. local t = {_fakeEvent=true,Waited={}}
  76. t.Connect = function(self,f)
  77. local ft={Disconnected=false;disconnect=function(s) s.Disconnected=true end}
  78. ft.Disconnect=ft.disconnect
  79.  
  80. ft.Func=function(...)
  81. for id,_ in next, t.Waited do
  82. t.Waited[id] = true
  83. end
  84. return f(...)
  85. end;
  86. self.Function=ft;
  87. return ft;
  88. end
  89. t.connect = t.Connect
  90. t.Wait = function()
  91. local guid = GUID:new(25)
  92. local waitingId = guid:Get()
  93. t.Waited[waitingId]=false
  94. repeat swait() until t.Waited[waitingId]==true
  95. t.Waited[waitingId]=nil;
  96. guid:Trash()
  97. end
  98. t.wait = t.Wait
  99. return t
  100. end
  101. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  102. local UsIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  103.  
  104. function CoAS:BindAction(name,fun,touch,...)
  105. CoAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  106. end
  107. function CoAS:UnbindAction(name)
  108. CoAS.Actions[name] = nil
  109. end
  110. local function te(self,ev,...)
  111. local t = self[ev]
  112. if t and t._fakeEvent and t.Function and t.Function.Func and not t.Function.Disconnected then
  113. t.Function.Func(...)
  114. elseif t and t._fakeEvent and t.Function and t.Function.Func and t.Function.Disconnected then
  115. self[ev].Function=nil
  116. end
  117. end
  118. m.TrigEvent = te
  119. UsIS.TrigEvent = te
  120. Event.OnServerEvent:Connect(function(plr,io)
  121. if plr~=Player then return end
  122. if io.Mouse then
  123. m.Target = io.Target
  124. m.Hit = io.Hit
  125. elseif io.KeyEvent then
  126. print('Key'..io.KeyEvent,io.Key)
  127. m:TrigEvent('Key'..io.KeyEvent,io.Key)
  128. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  129. if io.UserInputState == Enum.UserInputState.Begin then
  130. print'down'
  131. m:TrigEvent("Button1Down")
  132. else
  133. print'up'
  134. m:TrigEvent("Button1Up")
  135. end
  136. end
  137. if(not io.KeyEvent and not io.Mouse)then
  138. for n,t in pairs(CoAS.Actions) do
  139. for _,k in pairs(t.Keys) do
  140. if k==io.KeyCode then
  141. t.Function(t.Name,io.UserInputState,io)
  142. end
  143. end
  144. end
  145. if io.UserInputState == Enum.UserInputState.Begin then
  146. UsIS:TrigEvent("InputBegan",io,false)
  147. else
  148. UsIS:TrigEvent("InputEnded",io,false)
  149. end
  150. end
  151. end)
  152.  
  153. Func.OnServerInvoke = function(plr,inst,play)
  154. if plr~=Player then return end
  155. if(inst and typeof(inst) == 'Instance' and inst:IsA'Sound')then
  156. loudnesses[inst]=play
  157. end
  158. end
  159.  
  160. function GetClientProperty(inst,prop)
  161. if(prop == 'PlaybackLoudness' and loudnesses[inst])then
  162. return loudnesses[inst]
  163. elseif(prop == 'PlaybackLoudness')then
  164. return Func:InvokeClient(Player,'RegSound',inst)
  165. end
  166. return Func:InvokeClient(Player,inst,prop)
  167. end
  168. Mouse, mouse, UserInputService, ContextActionService = m, m, UsIS, CoAS
  169. end
  170.  
  171. ---------Replace All "LocalPlayer" With Your Name.
  172. --Remove "Mouse =" or "local mouse =" at the start.
  173. --Replace Kermat161 At The Top Of The Script With You Name.
  174. -----------------------------Script In The Line's.
  175. Player = game:GetService("Players").angrybird1214
  176. PlayerGui = Player.PlayerGui
  177. Cam = workspace.CurrentCamera
  178. Backpack = Player.Backpack
  179. Character = Player.Character
  180. Humanoid = Character.Humanoid
  181. RootPart = Character["HumanoidRootPart"]
  182. Torso = Character["Torso"]
  183. Head = Character["Head"]
  184. RightArm = Character["Right Arm"]
  185. LeftArm = Character["Left Arm"]
  186. RightLeg = Character["Right Leg"]
  187. LeftLeg = Character["Left Leg"]
  188. RootJoint = RootPart["RootJoint"]
  189. Neck = Torso["Neck"]
  190. RightShoulder = Torso["Right Shoulder"]
  191. LeftShoulder = Torso["Left Shoulder"]
  192. RightHip = Torso["Right Hip"]
  193. LeftHip = Torso["Left Hip"]
  194. local sick = Instance.new("Sound",Character)
  195. sick.Parent = Torso
  196. sick.Name = "comander_cool"
  197. sick:resume()
  198. sick.Volume = 1
  199. sick.Pitch = 0.65
  200. sick.Looped = true
  201. sick.SoundId = "rbxassetid://1439600000"
  202. IT = Instance.new
  203. CF = CFrame.new
  204. VT = Vector3.new
  205. RAD = math.rad
  206. C3 = Color3.new
  207. UD2 = UDim2.new
  208. BRICKC = BrickColor.new
  209. ANGLES = CFrame.Angles
  210. EULER = CFrame.fromEulerAnglesXYZ
  211. COS = math.cos
  212. ACOS = math.acos
  213. SIN = math.sin
  214. ASIN = math.asin
  215. ABS = math.abs
  216. MRANDOM = math.random
  217. FLOOR = math.floor
  218. MODE = "1"
  219. Animation_Speed = 3
  220. local FORCERESET = false
  221. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  222. local Speed = 16
  223. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  224. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  225. local HOODC0 = CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  226. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  227. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  228. local DAMAGEMULTIPLIER = 1
  229. local ANIM = "Idle"
  230. local ATTACK = false
  231. local EQUIPPED = false
  232. local HOLD = false
  233. local COMBO = 1
  234. local Rooted = false
  235. local SINE = 0
  236. local KEYHOLD = false
  237. local CHANGE = 2 / Animation_Speed
  238. local WALKINGANIM = false
  239. local VALUE1 = false
  240. local VALUE2 = false
  241. local ROBLOXIDLEANIMATION = IT("Animation")
  242. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  243. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  244. --ROBLOXIDLEANIMATION.Parent = Humanoid
  245.  
  246. local Effects = IT("Folder", Character)
  247. Effects.Name = "Effects"
  248. local Heads = IT("Folder", Character)
  249. Heads.Name = "Heads"
  250. local ANIMATOR = Humanoid.Animator
  251. local ANIMATE = Character:FindFirstChild("Animate")
  252. local UNANCHOR = true
  253. local TOBANISH = {}
  254. local SKILLFONT = "Arcade"
  255. --//=================================\\
  256. --\\=================================//
  257.  
  258. local AUDIOS = {"rbxassetid://844654533","rbxassetid://1439600000","rbxassetid://2256088590","rbxassetid://3154204326"}
  259.  
  260. if Player.Character:FindFirstChild("Animate") then
  261. local an = Humanoid:GetPlayingAnimationTracks()
  262. for i = 1, #an do
  263. an[i]:Stop()
  264. end
  265. Humanoid.Animator:Destroy()
  266. Player.Character:FindFirstChild("Animate"):Destroy()
  267. ANIMATOR:Destroy()
  268. ANIMATE:Destroy()
  269. end
  270. local fakerot = 0
  271.  
  272. local mde = "Terror"
  273. local TEXT = {"Legacy"}
  274. local FONTS = {"Legacy","Arial","ArialBold","SourceSans","SourceSansBold","SourceSansSemibold","SourceSansLight","SourceSansItalic","Bodoni","Garamond","Cartoon","Code","Highway","SciFi","Arcade","Fantasy","Antique","Gotham","GothamSemibold","GothamBold","GothamBlack"}
  275. --//=================================\\
  276. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  277. --\\=================================//
  278. --DO NOT TOUCH THIS
  279. if Character:FindFirstChild("Adds")then wait(.2) script.Disabled = true script:Destroy() error("You Shouldn't Have Added A Banisher Gun To My Script") end
  280.  
  281. ArtificialHB = Instance.new("BindableEvent", script)
  282. ArtificialHB.Name = "ArtificialHB"
  283.  
  284. script:WaitForChild("ArtificialHB")
  285.  
  286. frame = Frame_Speed
  287. tf = 0
  288. allowframeloss = false
  289. tossremainder = false
  290. lastframe = tick()
  291. script.ArtificialHB:Fire()
  292.  
  293. game:GetService("RunService").Heartbeat:connect(function(s, p)
  294. tf = tf + s
  295. if tf >= frame then
  296. if allowframeloss then
  297. script.ArtificialHB:Fire()
  298. lastframe = tick()
  299. else
  300. for i = 1, math.floor(tf / frame) do
  301. script.ArtificialHB:Fire()
  302. end
  303. lastframe = tick()
  304. end
  305. if tossremainder then
  306. tf = 0
  307. else
  308. tf = tf - frame * math.floor(tf / frame)
  309. end
  310. end
  311. end)
  312. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  313. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  314. end
  315.  
  316. function PositiveAngle(NUMBER)
  317. if NUMBER >= 0 then
  318. NUMBER = 0
  319. end
  320. return NUMBER
  321. end
  322.  
  323. function NegativeAngle(NUMBER)
  324. if NUMBER <= 0 then
  325. NUMBER = 0
  326. end
  327. return NUMBER
  328. end
  329.  
  330. function Swait(NUMBER)
  331. if NUMBER == 0 or NUMBER == nil then
  332. ArtificialHB.Event:wait()
  333. else
  334. for i = 1, NUMBER do
  335. ArtificialHB.Event:wait()
  336. end
  337. end
  338. end
  339. local S = IT("Sound",script)
  340. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  341. local NEWSOUND = nil
  342. coroutine.resume(coroutine.create(function()
  343. NEWSOUND = S:Clone()
  344. NEWSOUND.Parent = PARENT
  345. NEWSOUND.Volume = VOLUME
  346. NEWSOUND.Pitch = PITCH
  347. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  348. NEWSOUND:play()
  349. if DOESLOOP == true then
  350. NEWSOUND.Looped = true
  351. else
  352. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  353. NEWSOUND:remove()
  354. end
  355. end))
  356. return NEWSOUND
  357. end
  358.  
  359. function CreateSound2(ID, PARENT, VOLUME, PITCH, TIMEPOS, DOESLOOP)
  360. local NEWSOUND = nil
  361. coroutine.resume(coroutine.create(function()
  362. NEWSOUND = S:Clone()
  363. NEWSOUND.Parent = PARENT
  364. NEWSOUND.Volume = VOLUME
  365. NEWSOUND.Pitch = PITCH
  366. NEWSOUND.TimePosition = TIMEPOS
  367. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  368. NEWSOUND:play()
  369. if DOESLOOP == true then
  370. NEWSOUND.Looped = true
  371. else
  372. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  373. NEWSOUND:remove()
  374. end
  375. end))
  376. return NEWSOUND
  377. end
  378.  
  379. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  380. local NEWMESH = IT(MESH)
  381. if MESH == "SpecialMesh" then
  382. NEWMESH.MeshType = MESHTYPE
  383. if MESHID ~= "nil" and MESHID ~= "" then
  384. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  385. end
  386. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  387. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  388. end
  389. end
  390. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  391. NEWMESH.Scale = SCALE
  392. NEWMESH.Parent = PARENT
  393. return NEWMESH
  394. end
  395.  
  396. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  397. local NEWPART = IT("Part")
  398. NEWPART.formFactor = FORMFACTOR
  399. NEWPART.Reflectance = REFLECTANCE
  400. NEWPART.Transparency = TRANSPARENCY
  401. NEWPART.CanCollide = false
  402. NEWPART.Locked = true
  403. NEWPART.Anchored = true
  404. if ANCHOR == false then
  405. NEWPART.Anchored = false
  406. end
  407. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  408. NEWPART.Name = NAME
  409. NEWPART.Size = SIZE
  410. NEWPART.Position = Torso.Position
  411. NEWPART.Material = MATERIAL
  412. NEWPART:BreakJoints()
  413. NEWPART.Parent = PARENT
  414. return NEWPART
  415. end
  416.  
  417. local function weldBetween(a, b)
  418. local weldd = Instance.new("ManualWeld")
  419. weldd.Part0 = a
  420. weldd.Part1 = b
  421. weldd.C0 = CFrame.new()
  422. weldd.C1 = b.CFrame:inverse() * a.CFrame
  423. weldd.Parent = a
  424. return weldd
  425. end
  426.  
  427.  
  428. function QuaternionFromCFrame(cf)
  429. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  430. local trace = m00 + m11 + m22
  431. if trace > 0 then
  432. local s = math.sqrt(1 + trace)
  433. local recip = 0.5 / s
  434. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  435. else
  436. local i = 0
  437. if m11 > m00 then
  438. i = 1
  439. end
  440. if m22 > (i == 0 and m00 or m11) then
  441. i = 2
  442. end
  443. if i == 0 then
  444. local s = math.sqrt(m00 - m11 - m22 + 1)
  445. local recip = 0.5 / s
  446. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  447. elseif i == 1 then
  448. local s = math.sqrt(m11 - m22 - m00 + 1)
  449. local recip = 0.5 / s
  450. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  451. elseif i == 2 then
  452. local s = math.sqrt(m22 - m00 - m11 + 1)
  453. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  454. end
  455. end
  456. end
  457.  
  458. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  459. local xs, ys, zs = x + x, y + y, z + z
  460. local wx, wy, wz = w * xs, w * ys, w * zs
  461. local xx = x * xs
  462. local xy = x * ys
  463. local xz = x * zs
  464. local yy = y * ys
  465. local yz = y * zs
  466. local zz = z * zs
  467. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  468. end
  469.  
  470. function QuaternionSlerp(a, b, t)
  471. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  472. local startInterp, finishInterp;
  473. if cosTheta >= 0.0001 then
  474. if (1 - cosTheta) > 0.0001 then
  475. local theta = ACOS(cosTheta)
  476. local invSinTheta = 1 / SIN(theta)
  477. startInterp = SIN((1 - t) * theta) * invSinTheta
  478. finishInterp = SIN(t * theta) * invSinTheta
  479. else
  480. startInterp = 1 - t
  481. finishInterp = t
  482. end
  483. else
  484. if (1 + cosTheta) > 0.0001 then
  485. local theta = ACOS(-cosTheta)
  486. local invSinTheta = 1 / SIN(theta)
  487. startInterp = SIN((t - 1) * theta) * invSinTheta
  488. finishInterp = SIN(t * theta) * invSinTheta
  489. else
  490. startInterp = t - 1
  491. finishInterp = t
  492. end
  493. end
  494. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  495. end
  496.  
  497. function Clerp(a, b, t)
  498. local qa = {QuaternionFromCFrame(a)}
  499. local qb = {QuaternionFromCFrame(b)}
  500. local ax, ay, az = a.x, a.y, a.z
  501. local bx, by, bz = b.x, b.y, b.z
  502. local _t = 1 - t
  503. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  504. end
  505. function NoOutlines(PART)
  506. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  507. end
  508.  
  509. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  510. local NEWWELD = IT(TYPE)
  511. NEWWELD.Part0 = PART0
  512. NEWWELD.Part1 = PART1
  513. NEWWELD.C0 = C0
  514. NEWWELD.C1 = C1
  515. NEWWELD.Parent = PARENT
  516. return NEWWELD
  517. end
  518. function MakeForm(PART,TYPE)
  519. if TYPE == "Cyl" then
  520. local MSH = IT("CylinderMesh",PART)
  521. elseif TYPE == "Ball" then
  522. local MSH = IT("SpecialMesh",PART)
  523. MSH.MeshType = "Sphere"
  524. elseif TYPE == "Wedge" then
  525. local MSH = IT("SpecialMesh",PART)
  526. MSH.MeshType = "Wedge"
  527. end
  528. end
  529.  
  530. Debris = game:GetService("Debris")
  531.  
  532. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  533. local DIRECTION = CF(StartPos,EndPos).lookVector
  534. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  535. end
  536.  
  537. function turnto(position)
  538. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  539. end
  540. function SpawnTrail(FROM,TO,BIG)
  541. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  542. MakeForm(TRAIL,"Cyl")
  543. local DIST = (FROM - TO).Magnitude
  544. if BIG == true then
  545. TRAIL.Size = VT(0.5,DIST,0.5)
  546. else
  547. TRAIL.Size = VT(0.25,DIST,0.25)
  548. end
  549. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  550. coroutine.resume(coroutine.create(function()
  551. for i = 1, 5 do
  552. Swait()
  553. TRAIL.Transparency = TRAIL.Transparency + 0.1
  554. end
  555. TRAIL:remove()
  556. end))
  557. end
  558. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  559. function WACKYEFFECT(Table)
  560. local TYPE = (Table.EffectType or "Sphere")
  561. local SIZE = (Table.Size or VT(1,1,1))
  562. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  563. local TRANSPARENCY = (Table.Transparency or 0)
  564. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  565. local CFRAME = (Table.CFrame or Torso.CFrame)
  566. local MOVEDIRECTION = (Table.MoveToPos or nil)
  567. local ROTATION1 = (Table.RotationX or 0)
  568. local ROTATION2 = (Table.RotationY or 0)
  569. local ROTATION3 = (Table.RotationZ or 0)
  570. local MATERIAL = (Table.Material or "Neon")
  571. local COLOR = (Table.Color or C3(1,1,1))
  572. local TIME = (Table.Time or 45)
  573. local SOUNDID = (Table.SoundID or nil)
  574. local SOUNDPITCH = (Table.SoundPitch or nil)
  575. local SOUNDVOLUME = (Table.SoundVolume or nil)
  576. coroutine.resume(coroutine.create(function()
  577. local PLAYSSOUND = false
  578. local SOUND = nil
  579. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  580. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  581. PLAYSSOUND = true
  582. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  583. end
  584. EFFECT.Color = COLOR
  585. local MSH = nil
  586. if TYPE == "Sphere" then
  587. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  588. elseif TYPE == "Block" then
  589. MSH = IT("BlockMesh",EFFECT)
  590. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  591. elseif TYPE == "Wave" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  593. elseif TYPE == "Ring" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  595. elseif TYPE == "Slash" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  597. elseif TYPE == "Round Slash" then
  598. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  599. elseif TYPE == "Swirl" then
  600. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  601. elseif TYPE == "Skull" then
  602. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  603. elseif TYPE == "Crystal" then
  604. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  605. elseif TYPE == "Hat" then
  606. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "173774068", "", SIZE, VT(0,0,0))
  607. elseif TYPE == "Arm" then
  608. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2828256740", "", SIZE, VT(0,0,0))
  609. elseif TYPE == "torso" then
  610. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "48112070", "", SIZE, VT(0,0,0))
  611. elseif TYPE == "Head" then
  612. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "539723444", "", SIZE, VT(0,0,0))
  613. elseif TYPE == "Mask" then
  614. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4548197626", "", SIZE, VT(0,0,0))
  615. elseif TYPE == "Spike" then
  616. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "2720161649", "", SIZE, VT(0,0,0))
  617. end
  618. if MSH ~= nil then
  619. local MOVESPEED = nil
  620. if MOVEDIRECTION ~= nil then
  621. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  622. end
  623. local GROWTH = SIZE - ENDSIZE
  624. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  625. if TYPE == "Block" then
  626. EFFECT.CFrame = CFRAME
  627. else
  628. EFFECT.CFrame = CFRAME
  629. end
  630. for LOOP = 1, TIME+1 do
  631. Swait()
  632. MSH.Scale = MSH.Scale - GROWTH/TIME
  633. if TYPE == "Wave" then
  634. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  635. end
  636. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  637. if TYPE == "Block" then
  638. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  639. else
  640. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  641. end
  642. if MOVEDIRECTION ~= nil then
  643. local ORI = EFFECT.Orientation
  644. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  645. EFFECT.Orientation = ORI
  646. end
  647. end
  648. if PLAYSSOUND == false then
  649. EFFECT:remove()
  650. else
  651. SOUND.Stopped:Connect(function()
  652. EFFECT:remove()
  653. end)
  654. end
  655. else
  656. if PLAYSSOUND == false then
  657. EFFECT:remove()
  658. else
  659. repeat Swait() until SOUND.Playing == false
  660. EFFECT:remove()
  661. end
  662. end
  663. end))
  664. end
  665.  
  666. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  667. function Banish(Foe)
  668. if Foe then
  669. coroutine.resume(coroutine.create(function()
  670. --if game.Players:FindFirstChild(Foe.Name) then
  671. table.insert(TOBANISH,Foe.Name)
  672. --end
  673. Foe.Archivable = true
  674. local CLONE = Foe:Clone()
  675. Foe:Destroy()
  676. CLONE.Parent = Effects
  677. CLONE:BreakJoints()
  678. local MATERIALS = {"Glass","Neon"}
  679. for _, c in pairs(CLONE:GetDescendants()) do
  680. if c:IsA("BasePart") then
  681. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  682. CreateSound(340722848, c, 10, 1, false)
  683. end
  684. c.Anchored = true
  685. c.Transparency = c.Transparency + 0.2
  686. c.Material = MATERIALS[MRANDOM(1,2)]
  687. c.Color = C3(1,0,0)
  688. if c.ClassName == "MeshPart" then
  689. c.TextureID = ""
  690. end
  691. if c:FindFirstChildOfClass("SpecialMesh") then
  692. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  693. end
  694. if c:FindFirstChildOfClass("Decal") then
  695. c:FindFirstChildOfClass("Decal"):remove()
  696. end
  697. c.Name = "Banished"
  698. c.CanCollide = false
  699. else
  700. c:remove()
  701. end
  702. end
  703. local A = false
  704. for i = 1, 35 do
  705. if A == false then
  706. A = true
  707. elseif A == true then
  708. A = false
  709. end
  710. for _, c in pairs(CLONE:GetDescendants()) do
  711. if c:IsA("BasePart") then
  712. c.Anchored = true
  713. c.Material = MATERIALS[MRANDOM(1,2)]
  714. c.Transparency = c.Transparency + 0.8/35
  715. if A == false then
  716. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  717. elseif A == true then
  718. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  719. end
  720. end
  721. end
  722. Swait()
  723. end
  724. CLONE:remove()
  725. end))
  726. end
  727. end
  728.  
  729.  
  730. workspace.ChildAdded:connect(function(instance)
  731. for BANISH = 1, #TOBANISH do
  732. if TOBANISH[BANISH] ~= nil then
  733. if instance.Name == TOBANISH[BANISH] then
  734. coroutine.resume(coroutine.create(function()
  735. instance:ClearAllChildren()
  736.  
  737. end))
  738. end
  739. end
  740. end
  741. end)
  742. function StatLabel(CFRAME, TEXT, COLOR)
  743. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  744. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  745. local BODYGYRO = IT("BodyGyro", STATPART)
  746. game:GetService("Debris"):AddItem(STATPART ,5)
  747. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  748. BILLBOARDGUI.Adornee = STATPART
  749. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  750. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  751. BILLBOARDGUI.AlwaysOnTop = false
  752. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  753. TEXTLABEL.BackgroundTransparency = 1
  754. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  755. TEXTLABEL.Text = TEXT
  756. TEXTLABEL.Font = SKILLFONT
  757. TEXTLABEL.FontSize="Size42"
  758. TEXTLABEL.TextColor3 = COLOR
  759. TEXTLABEL.TextStrokeTransparency = 0
  760. TEXTLABEL.TextScaled = true
  761. TEXTLABEL.TextWrapped = true
  762. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  763. for i = 1, 10 do
  764. Swait()
  765. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  766. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/10)
  767. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  768. end
  769. THEPART.Parent = nil
  770. end),STATPART, TEXTLABEL)
  771. end
  772. function ApplyDamage2(Humanoid,Damage,TorsoPart)
  773. local defence = Instance.new("BoolValue",Humanoid.Parent)
  774. defence.Name = ("HitBy"..Player.Name)
  775. game:GetService("Debris"):AddItem(defence, 0.001)
  776. Damage = Damage * DAMAGEMULTIPLIER
  777. if Humanoid.Health ~= 0 then
  778. local CritChance = MRANDOM(1,100)
  779. if Damage > Humanoid.Health then
  780. Damage = math.ceil(Humanoid.Health)
  781. if Damage == 0 then
  782. Damage = 0.1
  783. end
  784. end
  785. Humanoid.Health = Humanoid.Health - Damage
  786. end
  787. end
  788.  
  789. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  790. local CHILDREN = workspace:GetDescendants()
  791. for index, CHILD in pairs(CHILDREN) do
  792. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  793. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  794. if HUM then
  795. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  796. if TORSO then
  797. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  798. if INSTAKILL == true then
  799. CHILD:BreakJoints()
  800. else
  801. local DMG = MRANDOM(MINDMG,MAXDMG)
  802. ApplyDamage2(HUM,DMG,TORSO)
  803. end
  804. if FLING > 0 then
  805. for _, c in pairs(CHILD:GetChildren()) do
  806. if c:IsA("BasePart") then
  807. local bv = Instance.new("BodyVelocity")
  808. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  809. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  810. bv.Parent = c
  811. Debris:AddItem(bv,0.05)
  812. end
  813. end
  814. end
  815. end
  816. end
  817. end
  818. end
  819. end
  820. end
  821.  
  822. function ApplyDamage(Humanoid,Damage,TorsoPart)
  823. local defence = Instance.new("BoolValue",Humanoid.Parent)
  824. defence.Name = ("HitBy"..Player.Name)
  825. game:GetService("Debris"):AddItem(defence, 0.001)
  826. Damage = Damage * DAMAGEMULTIPLIER
  827. if Humanoid.Health ~= 0 then
  828. local CritChance = MRANDOM(1,100)
  829. if Damage > Humanoid.Health then
  830. Damage = math.ceil(Humanoid.Health)
  831. if Damage == 0 then
  832. Damage = 0.1
  833. end
  834. end
  835. Humanoid.Health = Humanoid.Health - Damage
  836. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  837. end
  838. end
  839. local Blk = CreatePart(0,LeftArm,"Neon",1,1,BrickColor.Random(),"aa",VT(0.005,0.005,0.005),false)
  840. local BW = CreateWeldOrSnapOrMotor("Weld",LeftArm,LeftArm,Blk,CF(0,-2,0),CF(0,0,0))
  841.  
  842. local PRT = CreatePart(3, Heads, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  843.  
  844. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.85,0), CF(0, 0, 0))
  845. CreateMesh("SpecialMesh", PRT, "FileMesh", 471124075, "", VT(1,1,1)*0.009, VT(0,0,0))
  846.  
  847.  
  848. coroutine.resume(coroutine.create(function()
  849. while wait() do
  850. if mde == "Terror" then
  851. HoodWeld.C0 = Clerp(HoodWeld.C0, HOODC0 * CF(0,0.85,0) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 3 / Animation_Speed)
  852. PRT.Color = Color3.fromRGB(MRANDOM(1,255),0,0)
  853. elseif mde == "Insanity" then
  854. HoodWeld.C0 = Clerp(HoodWeld.C0, HOODC0 * CF(0,0.85,0) * ANGLES(RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15)), RAD(MRANDOM(-15,15))), 3 / Animation_Speed)
  855. PRT.Color = Color3.fromRGB(MRANDOM(1,255),MRANDOM(1,255),MRANDOM(1,255))
  856. end
  857. end
  858. end))
  859.  
  860. --[[coroutine.resume(coroutine.create(function()
  861. while wait() do
  862. WACKYEFFECT({Time = 15, EffectType = "Ring", Size = VT(0.08,0.000000001,0.08), Size2 = VT(0.08,0.001,0.08), Transparency = 0, Transparency2 = 0, CFrame = Head.CFrame*CF(0,1,0)*CFrame.Angles(math.rad(90+math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = Color3.fromRGB(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  863. end
  864. end))--]]
  865.  
  866. function Warp()
  867.  
  868. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  869. if HITFLOOR then
  870. HITPOS = HITPOS + VT(0,3.5,0)
  871. local POS = RootPart.Position
  872. RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p)
  873. CreateSound(164320294,Torso,3,1.5,false)
  874. end
  875. end
  876.  
  877.  
  878. function Insanity()
  879. ATTACK = true
  880. Rooted = false
  881. sick.Pitch = 0.8
  882. sick.SoundId = "rbxassetid://844654533"
  883. mde = "Insanity"
  884. Speed = 50
  885. ATTACK = false
  886. Rooted = false
  887. end
  888. function Terror()
  889. ATTACK = true
  890. Rooted = false
  891. sick.Pitch = 0.65
  892. sick.SoundId = "rbxassetid://1439600000"
  893. mde = "Terror"
  894. Speed = 16
  895. ATTACK = false
  896. Rooted = false
  897. end
  898. local BEANED = {}
  899.  
  900.  
  901.  
  902. local BEANED = {}
  903.  
  904. function BEAN(skid)
  905. if skid then
  906. g = game.Players:GetPlayers()
  907. local kickfolder = IT("Folder",Effects)
  908. local naeeym2 = Instance.new("BillboardGui",kickfolder)
  909. naeeym2.AlwaysOnTop = false
  910. naeeym2.Size = UDim2.new(5,35,2,35)
  911. naeeym2.StudsOffset = Vector3.new(0,1,0)
  912. naeeym2.Name = "Mark"
  913. local tecks2 = Instance.new("TextLabel",naeeym2)
  914. tecks2.BackgroundTransparency = 1
  915. tecks2.TextScaled = true
  916. tecks2.BorderSizePixel = 0
  917. tecks2.Text = ""
  918. tecks2.Font = "Arcade"
  919. tecks2.TextSize = 30
  920. tecks2.TextStrokeTransparency = 0
  921. tecks2.TextColor3 = Color3.fromRGB(0,0,0)
  922. tecks2.TextStrokeColor3 = Color3.fromRGB(0,0,0)
  923. tecks2.Size = UDim2.new(1,0,0.5,0)
  924. tecks2.Parent = naeeym2
  925. --CreateSound("395664538", skid, 5, 1, false)
  926. local Players = game:GetService("Players")
  927. local die = Players:FindFirstChild(skid.Name)
  928. --die:Kick()
  929. if Players:FindFirstChild(skid.Name) then
  930. die:Kick("You were never allowed here in the first place.")
  931. end
  932. if Players:FindFirstChild(skid.Name) then
  933. die:Kick("You were never allowed here in the first place.")
  934. end
  935. if Players:FindFirstChild(skid.Name) then
  936. die:Kick("You were never allowed here in the first place.")
  937. end
  938. if Players:FindFirstChild(skid.Name) then
  939. die:Kick("You were never allowed here in the first place.")
  940. end
  941. if Players:FindFirstChild(skid.Name) then
  942. die:Kick("You were never allowed here in the first place.")
  943. end
  944. if Players:FindFirstChild(skid.Name) then
  945. die:Kick("You were never allowed here in the first place.")
  946. end
  947. table.insert(BEANED,skid.name)
  948. --]]
  949. --CreateSound("527749592", game.Workspace, 700, 1, false)
  950. --CHARACTER:Remove()
  951. --[[
  952. for i,v in pairs(g) do
  953. --v:remove()
  954. end ]]--
  955. --[[
  956. if CHARACTER.Name ~= "Default Dummy" or CHARACTER.Name ~= "NPC" then
  957. for i,v in pairs(g) do
  958. if string.find(string.upper(v.Name),CHARACTER) == 1 then
  959. v:remove()
  960. end
  961. end
  962. end]]--
  963. --[[
  964. for _, p in pairs(game.Players:GetChildren()) do
  965. if p:FindFirstChild("CHARACTER") then
  966.  
  967. end
  968. end]]--
  969. coroutine.resume(coroutine.create(function()
  970. for i = 1, 50 do
  971. Swait()
  972. for i,v in ipairs(kickfolder:GetChildren()) do
  973. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  974. v.Transparency = 1
  975. end
  976. naeeym2.Enabled = false
  977. end
  978. Swait()
  979. for i,v in ipairs(kickfolder:GetChildren()) do
  980. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  981. v.Transparency = 0
  982. end
  983. naeeym2.Enabled = true
  984. end
  985. end
  986. kickfolder:remove()
  987. end))
  988. --wait(6)
  989. --skid:Remove()
  990. end
  991. end
  992.  
  993.  
  994. local function CheckForBan(player)
  995. for i = 1, #BEANED do
  996. if player.Name == BEANED[i] then
  997. player:Kick() --Ban Reason Change between the '' to change the reason!
  998. end
  999. end
  1000. end
  1001.  
  1002. game.Players.PlayerAdded:connect(function()
  1003. for i,v in pairs(game.Players:GetPlayers())do
  1004. CheckForBan(v)
  1005. end
  1006. end)
  1007.  
  1008. function Snap()
  1009. Speed= 0
  1010. ATTACK = true
  1011. Rooted = false
  1012. for i=0, 0.1, 0.1 / Animation_Speed do
  1013. Swait()
  1014. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1015. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5))), 0.35 / Animation_Speed)
  1016. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(5+ 5 * COS(SINE / 28)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1017. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1018. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1019. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1020. end
  1021. repeat
  1022. for i=0, 0.1, 0.005 / Animation_Speed do
  1023. Swait()
  1024. WACKYEFFECT({Time = MRANDOM(5,35), EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = RightArm.CFrame*CF(0+MRANDOM(-2,2),-1+MRANDOM(-2,2),0+MRANDOM(-1,1))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1025. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1026. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
  1027. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1028. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1029. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1030. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1031. end
  1032. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1033. ApplyAoE3(POS,3,5,5,90,true)
  1034. if HIT ~= nil then
  1035. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1036. --BEAN(HIT.Parent)
  1037. end
  1038. end
  1039. CreateSound(2930668938, Torso, 5, 1, false)
  1040. for i=0, 0.1, 0.008 / Animation_Speed do
  1041. Swait()
  1042. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1043. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90+MRANDOM(-25,25)), RAD(20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1050. end
  1051. until KEYHOLD == false
  1052. ATTACK = false
  1053. Rooted = false
  1054. if mde == "Terror" then
  1055. Speed = 16
  1056. elseif mde == "Insanity" then
  1057. Speed = 50
  1058. end
  1059. end
  1060.  
  1061. function Ban_Snap()
  1062. Speed= 0
  1063. ATTACK = true
  1064. Rooted = false
  1065. for i=0, 0.1, 0.1 / Animation_Speed do
  1066. Swait()
  1067. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1068. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5))), 0.35 / Animation_Speed)
  1069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(5+ 5 * COS(SINE / 28)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1073. end
  1074. repeat
  1075. for i=0, 0.1, 0.005 / Animation_Speed do
  1076. Swait()
  1077. WACKYEFFECT({Time = MRANDOM(5,35), EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = RightArm.CFrame*CF(0+MRANDOM(-2,2),-1+MRANDOM(-2,2),0+MRANDOM(-1,1))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.random(1,255),math.random(1,255),math.random(1,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1078. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1079. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
  1080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1084. end
  1085. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1086. --ApplyAoE3(POS,3,5,5,900,true)
  1087. if HIT ~= nil then
  1088. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1089. BEAN(HIT.Parent)
  1090. end
  1091. end
  1092. CreateSound(2930668938, Torso, 5, 1, false)
  1093. for i=0, 0.1, 0.008 / Animation_Speed do
  1094. Swait()
  1095. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.random(1,255),math.random(1,255),math.random(1,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1096. WACKYEFFECT({Time = 10, EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = CF(POS,RightArm.Position)*CF(0,0,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = CF(POS,RightArm.Position)*CF(0+MRANDOM(-2,2),0+MRANDOM(-2,2),0+MRANDOM(-1,1)).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(math.random(1,255),math.random(1,255),math.random(1,255)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)), RAD(-20+MRANDOM(-25,25))), 0.35 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90+MRANDOM(-25,25)), RAD(20+MRANDOM(-25,25)), RAD(0+MRANDOM(-25,25)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1103. end
  1104. until KEYHOLD == false
  1105. ATTACK = false
  1106. Rooted = false
  1107. if mde == "Terror" then
  1108. Speed = 16
  1109. elseif mde == "Insanity" then
  1110. Speed = 50
  1111. end
  1112. end
  1113. function Taunt()
  1114. Speed= 0
  1115. CreateSound(225458853, Torso, 100, 1, false)
  1116. ATTACK = true
  1117. Rooted = false
  1118. for i=0, 0.1, 0.0035 / Animation_Speed do
  1119. Swait()
  1120. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0+0.2*COS(SINE / 2)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1121. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1122. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1123. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(-10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1124. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1-0.2*COS(SINE / 2), 0) * ANGLES(RAD(20), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1125. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1-0.2*COS(SINE / 2) , 0) * ANGLES(RAD(20), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1126. end
  1127. for i=0, 0.1, 0.0028 / Animation_Speed do
  1128. Swait()
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0+0.2*COS(SINE / 2)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(-10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1-0.2*COS(SINE / 2), 0) * ANGLES(RAD(-20), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1-0.2*COS(SINE / 2) , 0) * ANGLES(RAD(-20), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1135. end
  1136. for i=0, 0.1, 0.0035 / Animation_Speed do
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(1)), 0.35 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(-10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-10), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1144. end
  1145. for i=0, 0.1, 0.0045 / Animation_Speed do
  1146. Swait()
  1147. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(10), RAD(0), RAD(1)), 0.35 / Animation_Speed)
  1149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(10), RAD(0))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-10), RAD(10), RAD(0)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(-10), RAD(5)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(-10), RAD(10), RAD(-5)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1153. end
  1154. ATTACK = false
  1155. Rooted = false
  1156. if mde == "Terror" then
  1157. Speed = 16
  1158. elseif mde == "Insanity" then
  1159. Speed = 50
  1160. end
  1161. end
  1162.  
  1163. --CreateSound(225458853, Torso, 30, 1, false)
  1164. function Finisher()
  1165. local TARGET = Mouse.Target
  1166. if TARGET ~= nil then
  1167. local HITFLOOR, HITPOS = Raycast(RightLeg.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 2 , Character)
  1168. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1169. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1170. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1171. if ROOT and HUM.Health > 0 then
  1172. local FOE = Mouse.Target.Parent
  1173. ATTACK = true
  1174. Rooted = true
  1175. RootPart.CFrame = ROOT.CFrame*CF(0,0,4)
  1176. ROOT.Anchored = true
  1177. CreateSound(376107250, Torso, 5, 1, false)
  1178. chatfunc("SUFFER")
  1179. for i=0, 1, 0.03 / Animation_Speed do
  1180. Swait()
  1181. WACKYEFFECT({Time = MRANDOM(5,35), EffectType = "Block", Size = VT(0.3,0.3,0.3), Size2 = VT(0.1,0.1,0.1), Transparency = 0, Transparency2 = 0, CFrame = RightArm.CFrame*CF(0+MRANDOM(-2,2),-1+MRANDOM(-2,2),0+MRANDOM(-1,1))*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))), MoveToPos = RightArm.CFrame*CF(0,-1,0).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = PRT.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1182. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , -0.2 + 0.05 * COS(SINE / 12) ) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1183. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 , 0 , 0 + ((1 ) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1184. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 , 0.5 , 0 ) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1185. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 , 0.5 , 0 ) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1186. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 , -0 ) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1187. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 , -1 , -0 ) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1188. end
  1189. CreateSound(376107717, Torso, 5, 1, false)
  1190. HUM.PlatformStand = true
  1191. ROOT.CFrame = ROOT.CFrame * CF(0,0*ROOT.Size.Z,2) * ANGLES(RAD(0), RAD(0), RAD(0))
  1192. coroutine.resume(coroutine.create(function()
  1193. Swait()
  1194. ROOT.Anchored = true
  1195. end))
  1196. RootPart.CFrame = RootPart.CFrame*CF(0,0,0)
  1197. CreateSound(376107717, Torso, 5, 1, false)
  1198. for i=0, 1, 0.1 / Animation_Speed do
  1199. Swait()
  1200.  
  1201. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1202. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1203. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90))* RIGHTSHOULDERC0, 2 / Animation_Speed)
  1204. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1205. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 2 / Animation_Speed)
  1206. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1207. end
  1208. FOE:BreakJoints()
  1209. ROOT.Anchored = false
  1210. --CreateSound(3545354407, Torso, 5, 1, false)
  1211. for i=0, 0.3, 0.05 / Animation_Speed do
  1212. Swait()
  1213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0 , 0) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0))* RIGHTSHOULDERC0, 2 / Animation_Speed)
  1216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1217. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(90), RAD(0)), 2 / Animation_Speed)
  1218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 , 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  1219. end
  1220. ATTACK = false
  1221. Rooted = false
  1222. end
  1223. end
  1224. end
  1225. end
  1226. function chatfunc(text)
  1227. local chat = coroutine.wrap(function()
  1228. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1229. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1230. end
  1231. local Bill = Instance.new("BillboardGui",Character)
  1232. Bill.Size = UDim2.new(0,40,0,20)
  1233. Bill.StudsOffset = Vector3.new(0,3,0)
  1234. Bill.Adornee = Character.Head
  1235. Bill.Name = "TalkingBillBoard"
  1236. local Hehe = Instance.new("TextLabel",Bill)
  1237. Hehe.BackgroundTransparency = 1
  1238. Hehe.BorderSizePixel = 0
  1239. Hehe.Text = ""
  1240. Hehe.Font = (FONTS[MRANDOM(1,#FONTS)])
  1241. Hehe.TextSize = 30
  1242. Hehe.TextStrokeTransparency = 0
  1243. Hehe.Size = UDim2.new(1,0,0.5,0)
  1244. coroutine.resume(coroutine.create(function()
  1245. while Hehe ~= nil do
  1246. wait()
  1247. Hehe.Font = (FONTS[MRANDOM(1,#FONTS)])
  1248. Hehe.Position = UDim2.new(math.random(-.6,.6),math.random(-6,6),.1,math.random(-6,6))
  1249. Hehe.Rotation = math.random(-5,5)
  1250. Hehe.TextColor3 = PRT.Color
  1251. Hehe.TextStrokeColor3 = PRT.Color
  1252. end
  1253. end))
  1254. for i = 1,string.len(text),1 do
  1255. wait()
  1256. Hehe.Text = string.sub(text,1,i)
  1257. end
  1258. wait(3)--Re[math.random(1, 93)]
  1259. for i = 0, 5, .025 do
  1260. wait()
  1261. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1262. Hehe.TextStrokeTransparency = i
  1263. Hehe.TextTransparency = i
  1264. end
  1265. Bill:Destroy()
  1266. end)
  1267. chat()
  1268. end
  1269.  
  1270.  
  1271.  
  1272. function MouseDown(Mouse)
  1273. if ATTACK == false then
  1274. end
  1275. end
  1276.  
  1277. function MouseUp(Mouse)
  1278. HOLD = false
  1279. end
  1280. function KeyDown(Key)
  1281. KEYHOLD = true
  1282. if Key == "z" and ATTACK == false then
  1283. Finisher()
  1284. end
  1285. if Key == "q" and ATTACK == false then
  1286. Warp()
  1287. end
  1288. if Key == "f" and ATTACK == false then
  1289. Snap()
  1290. end
  1291. if Key == "y" and ATTACK == false then
  1292. Ban_Snap()
  1293. end
  1294. if Key == "e" and ATTACK == false then
  1295. Insanity()
  1296. end
  1297. if Key == "r" and ATTACK == false then
  1298. Terror()
  1299. end
  1300. if Key == "t" and ATTACK == false then
  1301. Taunt()
  1302. end
  1303. end
  1304.  
  1305. function KeyUp(Key)
  1306. KEYHOLD = false
  1307. end
  1308.  
  1309. Mouse.Button1Down:connect(function(NEWKEY)
  1310. MouseDown(NEWKEY)
  1311. end)
  1312. Mouse.Button1Up:connect(function(NEWKEY)
  1313. MouseUp(NEWKEY)
  1314. end)
  1315. Mouse.KeyDown:connect(function(NEWKEY)
  1316. KeyDown(NEWKEY)
  1317. end)
  1318. Mouse.KeyUp:connect(function(NEWKEY)
  1319. KeyUp(NEWKEY)
  1320. end)
  1321.  
  1322.  
  1323. while true do
  1324. Swait()
  1325. ANIMATE.Parent = nil
  1326. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1327. Humanoid = IT("Humanoid",Character)
  1328. end
  1329. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1330. v:Stop();
  1331. end
  1332. SINE = SINE + CHANGE
  1333. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1334. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1335. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1336. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1337. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1338. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1339. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1340. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1341. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1342. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1343. end
  1344. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1345. ANIM = "Jump"
  1346. if ATTACK == false then
  1347. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1348. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1349. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1350. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1351. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1352. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1353. end
  1354. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1355. ANIM = "Fall"
  1356. if ATTACK == false then
  1357. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1363. end
  1364. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1365. ANIM = "Idle"
  1366. if ATTACK == false then
  1367. if mde == "Terror" then
  1368. local pl = GetClientProperty(sick,'PlaybackLoudness')
  1369. if math.random(1,25) == 1 then
  1370. Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1.5/Animation_Speed)
  1371. end
  1372. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0+ 0.05 * COS(SINE / 28) , 0+ 0.1 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5)), RAD(0+MRANDOM(-5,5))), 0.35 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(5+ 5 * COS(SINE / 28)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0+ 5 * COS(SINE / 28)), RAD(0), RAD(-5- 5 * COS(SINE / 28))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1- 0.1 * COS(SINE / 28), 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(-5), RAD(3)) * ANGLES(RAD(0), RAD(90), RAD(0)), 0.35 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1- 0.1 * COS(SINE / 28) , 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(0+ 4 * COS(SINE / 28)), RAD(5), RAD(-3)) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.35 / Animation_Speed)
  1378. elseif mde == "Insanity" then
  1379. local pl = GetClientProperty(sick,'PlaybackLoudness')
  1380. fakerot = fakerot + 1 * GetClientProperty(sick,"PlaybackLoudness")/200
  1381. if math.random(1,32) == 1 then
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 +((1) - 1)) * ANGLES(math.rad(math.random(-999999,999999)),math.rad(-999999,999999),math.rad(-999999,999999)), 0.35 / Animation_Speed)
  1383. end
  1384. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 , 0, 1 + 0.25 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) -1 )) * ANGLES(RAD(-3), RAD(0 + 6 * pl/200), RAD(0)), 0.35 / Animation_Speed)
  1386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.4 + .1 * COS(SINE / 20), .5) * ANGLES(RAD(-25), RAD(30 - 10 * SIN(SINE / 20)), RAD(-35+ 10 * COS(SINE / 20)))* RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4 + .1 * COS(SINE / 20), 0) * ANGLES(RAD(180 + 5 * COS(SINE / 68)), RAD(35 + 7.5 * COS(SINE / 83)), RAD(0 + 5 * COS(SINE / 67))) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -.5, -.5) * ANGLES(RAD(-10 - 4 * COS(SINE / 28)), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0- 0.05 * COS(SINE / 28)) * ANGLES(RAD(-10+ 4 * COS(SINE / 28)), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.35 / Animation_Speed)
  1390. WACKYEFFECT({Time = 1, EffectType = "Crystal", Size = VT(0.8,1.2,0.8), Size2 = VT(0.8,1.2,0.8), Transparency = 0.6, Transparency2 = 0.6, CFrame = Blk.CFrame*CF(0,0+0.1* SIN(SINE / 70),0)*ANGLES(RAD(0),RAD(fakerot),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(128 + 128 * SIN(SINE / 16), 128 + 128 * SIN(SINE / 32), 128 + 128 * SIN(SINE / 64)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1391. WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(0.8,0.2,0.8), Size2 =VT(0.8,0.2,0.8), Transparency = 0.6, Transparency2 = 0.6, CFrame = LeftArm.CFrame*CF(0,-1.1,0)*ANGLES(RAD(180),RAD(0+fakerot*2),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(128 + 128 * SIN(SINE / 16), 128 + 128 * SIN(SINE / 32), 128 + 128 * SIN(SINE / 64)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1392. WACKYEFFECT({Time = 1, EffectType = "Wave", Size = VT(0.3,0.09,0.3), Size2 =VT(1,0.09,1), Transparency = 0.6, Transparency2 = 0.6, CFrame = LeftArm.CFrame*CF(0,-1.1,0)*ANGLES(RAD(180),RAD(0-fakerot*2),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(128 + 128 * SIN(SINE / 16), 128 + 128 * SIN(SINE / 32), 128 + 128 * SIN(SINE / 64)), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1393. end
  1394. end
  1395. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1396. ANIM = "Walk"
  1397. if ATTACK == false then
  1398. if math.random(1,25) == 1 then
  1399. Neck.C0 = Clerp(Neck.C0,NECKC0*CF(0,0,0+((1)-1))*ANGLES(math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000)),math.rad(math.random(-10000,10000))),1.5/Animation_Speed)
  1400. end
  1401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.15 * COS(SINE / 47), -0.5, 0.5 + 0.1 * COS(SINE / 28)) * ANGLES(RAD(70), RAD(0 - RootPart.RotVelocity.Y), RAD(0 - RootPart.RotVelocity.Y * 4.5 + 3 * COS(SINE / 47))), .2 / 3)
  1402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-47 - 5 * COS(SINE / 52)+MRANDOM(-5,5)), RAD(0 - 3 * COS(SINE / 37)+MRANDOM(-5,5)), RAD(0 + 2 * COS(SINE / 78)+MRANDOM(-5,5))), .2 / 3)
  1403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 4 * COS(SINE / 59)), RAD(-20 + 7 * COS(SINE / 62)), RAD(20 + 5 * COS(SINE / 50)))* RIGHTSHOULDERC0, .2 / 3)
  1404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 28), 0) * ANGLES(RAD(-8 - 3 * COS(SINE / 55)), RAD(20 + 8 * COS(SINE / 67)), RAD(-20 - 4 * COS(SINE / 29))) * LEFTSHOULDERC0, .2 / 3)
  1405. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -0.5, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(1.5), RAD(0), RAD(-20 - 5 * COS(SINE / 34))), .2 / 3)
  1406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(1), RAD(0), RAD(20 + 2 * COS(SINE / 38))), .2 / 3)
  1407. end
  1408. end
  1409. Player.Chatted:connect(function(message)
  1410. if message:sub(1,5) == "play/" then
  1411. sick.SoundId = "rbxassetid://"..message:sub(6)
  1412. elseif message:sub(1,6) == "pitch/" then
  1413. sick.PlaybackSpeed = message:sub(7)
  1414. elseif message:sub(1,4) == "vol/" then
  1415. sick.Volume = message:sub(5)
  1416. elseif message:sub(1,5) == "skip/" then
  1417. sick.TimePosition = message:sub(6)
  1418. elseif message:sub(1,11) == "True Terror" and mde == "Terror" then
  1419. sick.SoundId = "rbxassetid://1439600000"
  1420. sick.Pitch = 0.65
  1421. elseif message:sub(1,9)=="Buttercup" and mde == "Terror" then
  1422. sick.SoundId = "rbxassetid://1526982644"
  1423. sick.Pitch = 0.8
  1424. elseif message:sub(1,7)=="Falling" and mde == "Terror" then
  1425. sick.SoundId = "rbxassetid://4400679216"
  1426. sick.Pitch = 1
  1427. end
  1428. end)
  1429. Humanoid.MaxHealth = math.huge
  1430. Humanoid.Health = math.huge
  1431. if Rooted == false then
  1432. Disable_Jump = false
  1433. Humanoid.WalkSpeed = Speed
  1434. elseif Rooted == true then
  1435. Disable_Jump = true
  1436. Humanoid.WalkSpeed = 0
  1437. end
  1438. end
  1439.  
  1440. -------------------------------------------------
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