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- --By zed_isJayTheLionJR
- sound = Instance.new("Sound", game.Players.LocalPlayer.Character.Head)
- sound.SoundId = "rbxassetid://133680244"
- Instance.new("ForceField", game.Players.LocalPlayer.Character)
- mouse = game.Players.LocalPlayer:GetMouse()
- function key(key)
- key = key:lower()
- if key == "q" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
- end
- sound:Play()
- local hit = Instance.new("Explosion", plr["Right Arm"])
- hit.Position = plr["Right Arm"].Position
- hit.Visible = false
- hit.BlastPressure = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hit.BlastRadius = 25
- wait(0.05)
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
- end
- hit:destroy()
- end
- if key == "e" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.3)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,0.06)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,0.06)
- sound.PlaybackSpeed = 40
- end
- sound:Play()
- local hit1 = Instance.new("Explosion", plr["Right Leg"])
- hit1.Position = plr["Right Leg"].Position
- hit1.Visible = false
- hit1.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hit1.BlastRadius = 25
- wait(0.1)
- for i = 1,5 do
- wait(0.01)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.3)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0,0,-0.06)
- end
- sound.PlaybackSpeed = 1
- hit1:destory()
- end
- if key == "r" then
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,-0.35)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,0.35)
- end
- sound:Play()
- local hit2 = Instance.new("Explosion", plr["Left Arm"])
- hit2.Position = plr["Left Arm"].Position
- hit2.Visible = false
- hit2.BlastPressure = 999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999
- hit2.BlastRadius = 25
- wait(0.05)
- for i = 1,5 do
- wait(0.01)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0,0,0.35)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(-0.25,0,0)
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(0,0,-0.35)
- end
- hit2:destroy()
- end
- end
- mouse.KeyDown:connect(key)
- plr = game.Players.LocalPlayer.Character
- sound1 = Instance.new("Sound", plr.Head)
- sound1.SoundId = "rbxassetid://386713054"
- sound1:Play()
- sound1.Looped = false
- sound1.Volume = 10
- plr.HumanoidRootPart.RootJoint.C1 = plr.HumanoidRootPart.RootJoint.C1 * CFrame.Angles(-0.05,0,0)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.Angles(0.1,0.1,0.1)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.15)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.15)
- while true do
- wait(0.01)
- for i = 1,2 do
- wait(0.05)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.01,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.01,0)
- end
- for i = 1,2 do
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.02,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.02,0)
- end
- for i = 1,3 do
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(-0.005,0,-0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,-0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,0.025,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,0.025,0)
- end
- wait(1)
- -------------------------------------------------------------------------------------------------------
- for i = 1,3 do
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.025,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.025,0)
- end
- for i = 1,2 do
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.02,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.02,0)
- end
- for i = 1,2 do
- plr.Torso["Right Hip"].C1 = plr.Torso["Right Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr.Torso.Neck.C1 = plr.Torso.Neck.C1 * CFrame.Angles(0.005,0,0.005)
- wait(0.05)
- plr.Torso["Left Hip"].C1 = plr.Torso["Left Hip"].C1 * CFrame.Angles(0,0,0.005)
- plr = game.Players.LocalPlayer.Character
- plr.Torso["Right Shoulder"].C1 = plr.Torso["Right Shoulder"].C1 * CFrame.new(0,-0.01,0)
- plr.Torso["Left Shoulder"].C1 = plr.Torso["Left Shoulder"].C1 * CFrame.new(0,-0.01,0)
- game.Workspace.JayTheLionJR.Humanoid.WalkSpeed = 170
- p = game.Players.LocalPlayer
- char = p.Character
- des = false
- fling = true
- dot = false
- falling = false
- jump = true
- char.Shirt:Remove()
- for i,v in pairs(char:GetChildren()) do if v:IsA("Pants") then v:Remove() end end
- for i,v in pairs(char:GetChildren()) do if v:IsA("Hat") then v.Handle:Remove() end end
- wait()shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=335466631"
- char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=400416371"
- tp = true
- shoot = true
- hum = char.Humanoid
- punch = true
- neckp = char.Torso.Neck.C0
- neck = char.Torso.Neck
- hum.MaxHealth = 9e999
- wait()
- hum.Health =hum.MaxHealth
- des = false
- root=char.HumanoidRootPart
- torso = char.Torso
- char.Head.face.Texture = "rbxassetid://332768867"
- local sizelol = Vector3.new(0.01,0.01,0.01)
- if script ~= nil then script.Parent = nil end
- function Reset()
- pcall(function() Camball.Model:Remove() end)
- pcall(function() Camball.Part1:Remove() end)
- pcall(function() Camball.Part2:Remove() end)
- pcall(function() Camball.Humanoid:Remove() end)
- Camball = {}
- Camball.Activated = true
- Camball.Removed = false
- Camball.Moving = true
- Camball.Busy = false
- Camball.BusyBypass = false
- Camball.Hidden = false
- Camball.WaitTime = 0.05
- Camball.Name = "One Punch Man "
- Camball.ChatColor = Enum.ChatColor.Red
- Camball.Color = BrickColor.new("Really black")
- Camball.Point1 = CFrame.new()
- Camball.Point2 = CFrame.new()
- Camball.Model = Instance.new("Model")
- Camball.Part1 = Instance.new("Part")
- Camball.Part1.Transparency = 1
- Camball.Part1Mesh = Instance.new("SpecialMesh", Camball.Part1)
- Camball.Part2 = Instance.new("Part")
- Camball.Part2.Transparency = 1
- Camball.Part2Mesh = Instance.new("SpecialMesh", Camball.Part2)
- Camball.Humanoid = Instance.new("Humanoid")
- canim=game.Players.LocalPlayer.Character.Animate
- lanim=canim:clone()
- lanim.Parent = game.Lighting
- Camball.GetRecursiveChildren = function(Source, Name, SearchType, Children)
- if type(Source) ~= "userdata" then
- Source = game
- end
- if type(Name) ~= "string" then
- Name = "XxbudlimitedsxX"
- end
- if type(Children) ~= "table" then
- Children = {}
- end
- for _, Child in pairs(Source:children()) do
- pcall(function()
- if (function()
- if SearchType == nil or SearchType == 1 then
- return string.match(Child.Name:lower(), Name:lower())
- elseif SearchType == 2 then
- return string.match(Child.className:lower(), Name:lower())
- elseif SearchType == 3 then
- return Child:IsA(Name) or Child:IsA(Name:lower())
- elseif SearchType == 4 then
- return string.match(Child.Name:lower() .. string.rep(string.char(1), 5) .. Child.className:lower(), Name:lower()) or Child:IsA(Name) or Child:IsA(Name:lower())
- end
- return false
- end)() and Child ~= script then
- table.insert(Children, Child)
- end
- Camball.GetRecursiveChildren(Child, Name, SearchType, Children)
- end)
- end
- return Children
- end
- end
- Reset()
- bannedlist = {}
- function onPlayerEntered(newPlayer)
- for i=1,#bannedlist do
- if (newPlayer.Name == bannedlist[i]) then
- local hint = Instance.new("Hint",game.Workspace)
- hint.Text = "Banned user "..newPlayer.Name.." has tried to join."
- newPlayer:remove()
- break
- else
- local hint = Instance.new("Hint",game.Workspace)
- hint.Text = newPlayer.Name.." has joined."
- end
- end
- end
- game.Players.PlayerAdded:connect(onPlayerEntered)
- CatchMsg = function(Msg)
- if Camball.Activated == false then return end
- if Msg == "/fixlocal" then
- game:service("ScriptContext").ScriptsDisabled = true
- for i = 1, 10 do
- for _, Part in pairs(Camball.GetRecursiveChildren()) do
- if Part.className ~= "Player" then
- pcall(function() Part.Disabled = true end)
- pcall(function() Part:Remove() end)
- end
- end
- wait()
- end
- wait(0.5)
- Base = Instance.new("Part")
- Base.Name = "Base"
- Base.BrickColor = BrickColor.new("Dark green")
- Base.TopSurface = "Studs"
- Base.BottomSurface = "Smooth"
- Base.formFactor = "Custom"
- Base.Size = Vector3.new(1000, 5, 1000)
- Base.CFrame = CFrame.new(0, -2, 0)
- Base.Locked = true
- Base.Anchored = true
- Base.Parent = workspace
- game:service("Lighting").Brightness = 1
- game:service("Lighting").GeographicLatitude = 41.73
- game:service("Lighting").Ambient = Color3.new(128 / 255, 128 / 255, 128 / 255)
- game:service("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:service("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:service("Lighting").ShadowColor = Color3.new(179 / 255, 179 / 255, 184 / 255)
- game:service("Lighting").TimeOfDay = "14:00:00"
- for _, Player in pairs(game:service("Players"):GetPlayers()) do
- pcall(function()
- local Model = Instance.new("Model", workspace)
- local Part = Instance.new("Part", Model)
- Part.Name = "Head"
- Part.Transparency = 1
- Part.CanCollide = false
- Part.Anchored = true
- Part.Locked = true
- Part.Parent = Model
- local Humanoid = Instance.new("Humanoid", Model)
- Humanoid.Health = 100
- Player.Character = Model
- Humanoid.Health = 0
- end)
- end
- wait()
- game:service("ScriptContext").ScriptsDisabled = false
- elseif Msg == "/fix" then
- local QuickScript = game:service("InsertService"):LoadAsset(54471119)["QuickScript"]
- QuickScript.Name = "Fix"
- QuickScript.Debug:Remove()
- QuickScript.NewSource.Value = [[game:service("ScriptContext").ScriptsDisabled = true
- for i = 1, 10 do
- for _, Part in pairs(Camball.GetRecursiveChildren()) do
- if Part.className ~= "Player" then
- pcall(function() Part.Disabled = true end)
- pcall(function() Part:Remove() end)
- end
- end
- wait()
- end
- wait(0.5)
- Base = Instance.new("Part")
- Base.Name = "Base"
- Base.BrickColor = BrickColor.new("Dark green")
- Base.TopSurface = "Studs"
- Base.BottomSurface = "Smooth"
- Base.formFactor = "Custom"
- Base.Size = Vector3.new(1000, 5, 1000)
- Base.CFrame = CFrame.new(0, -2, 0)
- Base.Locked = true
- Base.Anchored = true
- Base.Parent = workspace
- game:service("Lighting").Brightness = 1
- game:service("Lighting").GeographicLatitude = 41.73
- game:service("Lighting").Ambient = Color3.new(128 / 255, 128 / 255, 128 / 255)
- game:service("Lighting").ColorShift_Top = Color3.new(0, 0, 0)
- game:service("Lighting").ColorShift_Bottom = Color3.new(0, 0, 0)
- game:service("Lighting").ShadowColor = Color3.new(179 / 255, 179 / 255, 184 / 255)
- game:service("Lighting").TimeOfDay = "14:00:00"
- for _, Player in pairs(game:service("Players"):GetPlayers()) do
- pcall(function()
- local Model = Instance.new("Model", workspace)
- local Part = Instance.new("Part", Model)
- Part.Name = "Head"
- Part.Transparency = 1
- Part.CanCollide = false
- Part.Anchored = true
- Part.Locked = true
- Part.Parent = Model
- local Humanoid = Instance.new("Humanoid", Model)
- Humanoid.Health = 100
- Player.Character = Model
- Humanoid.Health = 0
- end)
- end
- wait()
- game:service("ScriptContext").ScriptsDisabled = false]]
- QuickScript.Parent = workspace
- elseif Msg == "/stop" then
- Camball.Moving = false
- elseif Msg == "/go" then
- Camball.Moving = true
- elseif Msg == "/up" then
- pcall(function() game:service("Players").LocalPlayer.Character:Remove() end)
- game:service("Players").LocalPlayer.Character = nil
- elseif Msg == "/down" then
- if game:service("Players").LocalPlayer.Character ~= nil then
- CatchMsg("/up")
- end
- Character = Instance.new("Model")
- Character.Name = Camball.Name
- Character.Parent = workspace
- local Head = Instance.new("Part")
- Head.Name = "Head"
- Head.formFactor = 0
- Head.Size = Vector3.new(2, 1, 1)
- Head.TopSurface = 0
- Head.BottomSurface = "Weld"
- Head.BrickColor = BrickColor.new("Medium stone grey")
- Head.Parent = Character
- local Mesh = Instance.new("SpecialMesh")
- Mesh.MeshType = "Head"
- Mesh.Scale = Vector3.new(1.25, 1.25, 1.25)
- Mesh.Parent = Head
- local Face = Instance.new("Decal")
- Face.Name = "face"
- Face.Face = "Front"
- Face.Texture = "rbxasset://textures/drool.png"
- Face.Parent = Head
- local Torso = Instance.new("Part")
- Torso.Name = "Torso"
- Torso.formFactor = 0
- Torso.Size = Vector3.new(2, 2, 1)
- Torso.TopSurface = "Studs"
- Torso.BottomSurface = "Inlet"
- Torso.LeftSurface = "Weld"
- Torso.RightSurface = "Weld"
- Torso.BrickColor = BrickColor.new("Bright red")
- Torso.Parent = Character
- local TShirt = Instance.new("Decal")
- TShirt.Name = "roblox"
- TShirt.Face = "Front"
- TShirt.Texture = "http://www.roblox.com/asset/?id=64494357"
- TShirt.Parent = Torso
- local Limb = Instance.new("Part")
- Limb.formFactor = 0
- Limb.Size = Vector3.new(1, 2, 1)
- Limb.TopSurface = "Studs"
- Limb.BottomSurface = "Inlet"
- Limb.BrickColor = BrickColor.new("Medium blue")
- local Limb2 = Instance.new("Part")
- Limb2.formFactor = 0
- Limb2.Size = Vector3.new(1, 2, 1)
- Limb2.TopSurface = "Studs"
- Limb2.BottomSurface = "Inlet"
- Limb2.BrickColor = BrickColor.new("Medium stone grey")
- local LeftArm = Limb2:Clone()
- LeftArm.Name = "Left Arm"
- LeftArm.Parent = Character
- local RightArm = Limb2:Clone()
- RightArm.Name = "Right Arm"
- RightArm.Parent = Character
- local LeftLeg = Limb:Clone()
- LeftLeg.Name = "Left Leg"
- LeftLeg.Parent = Character
- local RightLeg = Limb:Clone()
- RightLeg.Name = "Right Leg"
- RightLeg.Parent = Character
- Character:BreakJoints()
- local Neck = Instance.new("Motor6D")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 2, 0)
- Neck.C1 = CFrame.new(0, 0.5, 0)
- Neck.MaxVelocity = 0
- Neck.Parent = Torso
- local LeftShoulder = Instance.new("Motor6D")
- LeftShoulder.Name = "Left Shoulder"
- LeftShoulder.Part0 = Torso
- LeftShoulder.Part1 = LeftArm
- LeftShoulder.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftShoulder.MaxVelocity = 0.5
- LeftShoulder.Parent = Torso
- local RightShoulder = Instance.new("Motor6D")
- RightShoulder.Name = "Right Shoulder"
- RightShoulder.Part0 = Torso
- RightShoulder.Part1 = RightArm
- RightShoulder.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightShoulder.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightShoulder.MaxVelocity = 0.5
- RightShoulder.Parent = Torso
- local LeftHip = Instance.new("Motor6D")
- LeftHip.Name = "Left Hip"
- LeftHip.Part0 = Torso
- LeftHip.Part1 = LeftLeg
- LeftHip.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- LeftHip.MaxVelocity = 0.1
- LeftHip.Parent = Torso
- local RightHip = Instance.new("Motor6D")
- RightHip.Name = "Right Hip"
- RightHip.Part0 = Torso
- RightHip.Part1 = RightLeg
- RightHip.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightHip.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- RightHip.MaxVelocity = 0.1
- RightHip.Parent = Torso
- local Humanoid = Instance.new("Humanoid")
- Humanoid.Parent = Character
- Humanoid.WalkSpeed = 20
- local BodyColors = Instance.new("BodyColors")
- BodyColors.Name = "Body Colors"
- BodyColors.HeadColor = Head.BrickColor
- BodyColors.TorsoColor = Torso.BrickColor
- BodyColors.LeftArmColor = LeftArm.BrickColor
- BodyColors.RightArmColor = RightArm.BrickColor
- BodyColors.LeftLegColor = LeftLeg.BrickColor
- BodyColors.RightLegColor = RightLeg.BrickColor
- BodyColors.Parent = Character
- local Shirt = Instance.new("Shirt")
- Shirt.Name = "Shirt"
- Shirt.ShirtTemplate = ""
- Shirt.Parent = Character
- local ShirtGraphic = Instance.new("ShirtGraphic")
- ShirtGraphic.Name = "Shirt Graphic"
- ShirtGraphic.Graphic = ""
- ShirtGraphic.Parent = Character
- local Pants = Instance.new("Pants")
- Pants.Name = "Pants"
- Pants.PantsTemplate = ""
- Pants.Parent = Character
- Torso.CFrame = CFrame.new(Camball.Point1.p, Camball.Point2.p)
- game:service("Players").LocalPlayer.Character = Character
- workspace.CurrentCamera.CameraSubject = Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- hats = {1125510,16630147,1235488,11748356}
- for i = 1, #hats do
- root = game:GetService("InsertService"):LoadAsset(hats[i])
- root.Parent = Character
- z = root:GetChildren()
- for f = 1, #z do
- z[f].Parent = Character
- end
- root:Remove()
- end
- ganim=game.Lighting:findFirstChild("Animate")
- kanim=ganim:clone()
- kanim.Parent = Character
- elseif string.sub(Msg, 0, 7) == "borrow/" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 8)) ~= nil then
- game:service("Players").LocalPlayer.Character = v.Character
- workspace.CurrentCamera.CameraSubject = v.Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- end
- end
- elseif string.sub(Msg, 0, 4) == "msg/" then
- for i,v in pairs(game.Players:GetPlayers()) do
- game:GetService("Chat"):Chat(v.Character.Head,string.sub(Msg, 5),Enum.ChatColor.Blue)
- end
- elseif string.sub(Msg, 0, 7) == "getage/" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 8)) ~= nil then
- local at = 0
- local age = v.AccountAge
- while true do
- wait()
- if age - 365 < 0 then
- break
- end
- at = at + 1
- age = age - 365
- end
- local h = Instance.new("Hint", workspace)
- h.Text = v.Name.."'s Account is "..at.." Year(s) old and "..age.." Day(s) old"
- wait(4)
- if h then
- h:remove()
- end
- end
- end
- elseif string.sub(Msg, 0, 8) == "highage/" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 9)) ~= nil then
- v.AccountAgeReplicate = 7*360
- end
- end
- elseif string.sub(Msg, 0, 5) == "hulk/" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 6)) ~= nil then
- local hulk = 72648316
- root = game:GetService("InsertService"):LoadAsset(hulk)
- root.Parent = game.Workspace
- z = root:GetChildren()
- for f = 1, #z do
- z[f].Parent = game.Workspace
- z[f]["Right Leg"].BrickColor = BrickColor.new("Bright violet")
- z[f]["Left Leg"].BrickColor = BrickColor.new("Bright violet")
- z[f].Name = "The Incredible Hulk"
- wait(1)
- v.Character = z[f]
- end
- root:Remove()
- wait(1)
- v.Character["Right Leg"].BrickColor = BrickColor.new("Bright violet")
- v.Character["Left Leg"].BrickColor = BrickColor.new("Bright violet")
- end
- end
- elseif string.sub(Msg, 0, 5) == "kick/" then
- if game:service("Players")[string.sub(Msg, 6)]~= nil then
- game:service("Players")[string.sub(Msg, 6)]:remove()
- end
- elseif string.sub(Msg, 0, 4) == "ban/" then
- for _,v in pairs (game.Players:GetChildren()) do
- if string.find(v.Name, string.sub(Msg, 5)) then
- pcall(function()
- v:remove()
- table.insert(bannedlist, v.Name)
- end)
- end
- end
- elseif string.sub(Msg, 0, 6) == "unban/" then
- for num,v in pairs(bannedlist) do
- if string.sub(v:lower(), 0, #string.sub(Msg, 7)) == string.sub(Msg, 7) then
- table.remove(bannedlist, v.Name)
- end
- end
- elseif string.sub(Msg, 0, 11) == "bannedlist/" then
- local mess = Instance.new("Message",game:service("Players").LocalPlayer.PlayerGui)
- for num,v in pairs(bannedlist) do
- mess.Text = v.." , "..num
- end
- mess:remove()
- elseif string.sub(Msg, 0, 6) == "crash/" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 7)) then
- while true do
- wait()
- for i = 1, 16000 do
- if v:findFirstChild("PlayerGui") ~= nil then
- local mes = Instance.new("Message", v.PlayerGui)
- mes.Text = "Crashing"
- local ex = Instance.new("Explosion", v.PlayerGui)
- ex.BlastRadius = math.huge
- local hint = Instance.new("Hint", v.PlayerGui)
- hint.Text = "---------------------------------------------------------------------------"
- local s = Instance.new("ScreenGui", v.PlayerGui)
- local txt = Instance.new("TextBox", s)
- txt.Size = UDim2.new(1, 0, 1, 0)
- txt.Text = "Your Being Lagged"
- txt.FontSize = "Size48"
- end
- end
- end
- end
- end
- elseif string.sub(Msg, 0, 10) == "walkspeed/" then
- local bet = "/"
- for i = 1, #Msg do
- if string.sub(Msg, i, i) == bet then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 0, i - 1)) then
- if v.Character then
- if v.Character:findFirstChild("Humanoid") then
- v.Character.Humanoid.WalkSpeed = tonumber(string.sub(Msg, i+1))
- end
- end
- end
- end
- end
- end
- elseif string.sub(Msg, 0, 8) == "antilag/" then
- game:service("Players").LocalPlayer.PlayerGui.DescendantAdded:connect(function(v)
- if v:IsA("Message") or v:IsA("Hint") then
- v:Remove()
- end end)
- game.Workspace.CurrentCamera.DescendantAdded:connect(function(v)
- if v:IsA("Message") or v:IsA("Hint") then
- v:Remove()
- end end)
- elseif string.sub(Msg, 0, 7) == "plrgui/" then
- game:service("Players").LocalPlayer.PlayerGui.Archivable = true
- wait()
- game:service("Players").LocalPlayer.PlayerGui.Name = "PlrGui"
- wait(1)
- game:service("Players").LocalPlayer.PlayerGui.Archivable = false
- elseif string.sub(Msg, 0, 4) == "lag/" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 5)) then
- while true do
- wait()
- for i = 1, 16000 do
- if v:findFirstChild("PlayerGui") ~= nil then
- local mes = Instance.new("Message", v.PlayerGui)
- mes.Text = "You are being Lagged"
- local s = Instance.new("ScreenGui", v.PlayerGui)
- local txt = Instance.new("TextBox", s)
- txt.Size = UDim2.new(1, 0, 1, 0)
- txt.Text = "Your Being Lagged"
- txt.FontSize = "Size48"
- end
- end
- end
- end
- end
- elseif string.sub(Msg, 0, 12) == "plrguiclear/" then
- game:service("Players").LocalPlayer.PlrGui:ClearAllChildren()
- elseif string.sub(Msg, 0, 15) == "playerguiclear/" then
- game:service("Players").LocalPlayer.PlayerGui:ClearAllChildren()
- elseif string.sub(Msg, 0, 5) == "kill/" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 6)) ~= nil then
- v.Character:BreakJoints()
- end
- end
- elseif string.sub(Msg, 0, 7) == "punish/" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 8)) ~= nil then
- v.Character.Parent = nil
- end
- end
- elseif string.sub(Msg, 0, 9) == "unpunish/" then
- for _,v in pairs(game.Players:GetPlayers()) do
- if string.find(v.Name, string.sub(Msg, 10)) ~= nil then
- v.Character.Parent = game:service("Workspace")
- end
- end
- elseif string.sub(Msg, 0, 5) == "size/" then
- sizelol = Vector3.new(string.sub(Msg, 6),string.sub(Msg, 6),string.sub(Msg, 6))
- elseif Msg == "/center" or Msg == "/ct" then
- workspace.CurrentCamera.CoordinateFrame = CFrame.new(0, 10, 0)
- workspace.CurrentCamera.Focus = CFrame.new(1, 10, 0)
- elseif Camball.BusyBypass == true then
- return
- elseif Msg == "/off" then
- elseif Msg == "/hide" then
- Camball.Hidden = true
- Camball.Activated = true
- elseif Msg == "/unhide" then
- Camball.Hidden = false
- Camball.Activated = true
- elseif Msg == "/new base" then
- local Base = Instance.new("Part", Workspace)
- Base.Anchored = true
- Base.Locked = true
- Base.Size = Vector3.new(1000, 1, 1000)
- Base.CFrame = CFrame.new(0, 0, 0)
- Base.Name = "Base"
- Base.BrickColor = BrickColor.new("Bright green")
- elseif Msg == "/ex" or Msg == "/explode" then
- local Shield = Instance.new("ForceField", game:service("Players").LocalPlayer.Character or nil)
- wait(0.05)
- local Explosion = Instance.new("Explosion")
- Explosion.BlastRadius = 25
- Explosion.BlastPressure = 1000000
- Explosion.Position = Camball.Point2.p
- Explosion.Hit:connect(function(Hit)
- if Hit:IsDescendantOf(game:service("Players").LocalPlayer.Character) == false then
- Hit.Anchored = false
- Hit:BreakJoints()
- end
- end)
- Explosion.Parent = workspace
- wait(0.1)
- Shield:Remove()
- elseif string.sub(Msg, 0, 2) == "/f" or string.sub(Msg, 0, 5) == "/fire" then
- if Camball.Busy == true then
- Camball.Busy = false
- wait(0.5)
- end
- Camball.Busy = true
- for i = 1, tonumber(string.sub(Msg, 4)) or tonumber(string.sub(Msg, 7)) or 1 do
- if Camball.Busy == false then break end
- coroutine.wrap(function()
- local QuickScript = game:service("InsertService"):LoadAsset(54471119)["QuickScript"]
- QuickScript.Name = "PlaySound"
- QuickScript.Debug:Remove()
- QuickScript.NewSource.Value = [[local Sound = Instance.new("Sound", script.Parent)
- Sound.Pitch = 0.9
- Sound.Volume = 1
- Sound.SoundId = "
- http://www.roblox.com/Asset/?id=13775494"
- Sound:Play()
- script:Remove()]]
- QuickScript.Parent = Camball.Part1
- end)()
- coroutine.wrap(function()
- local Bullet = Instance.new("Part", workspace)
- Bullet.Name = "Camera Bullet"
- Bullet.formFactor = "Custom"
- Bullet.Size = Vector3.new(0.5, 0.5, 2)
- Bullet.TopSurface = 0
- Bullet.BottomSurface = 0
- Bullet.BrickColor = BrickColor.new("New Yeller")
- Bullet.CFrame = CFrame.new(Camball.Point1.p, Camball.Point2.p) * CFrame.new(0, 0, -3)
- Mesh = Instance.new("SpecialMesh", Bullet)
- Mesh.MeshType = "Sphere"
- local BodyVelocity = Instance.new("BodyVelocity")
- BodyVelocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- BodyVelocity.velocity = ((Camball.Point2.p - Camball.Point1.p).unit * 250) + Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
- BodyVelocity.Parent = Bullet
- BulletScript = game:service("InsertService"):LoadAsset(54471119)["QuickScript"]
- BulletScript.Name = "Bullet Script"
- BulletScript.Debug:Remove()
- BulletScript.NewSource.Value = [[script.Parent.Touched:connect(function(Hit)
- if Hit.Name == "Camera Focus" then return end
- local Sound = Instance.new("Sound", script.Parent)
- Sound.Pitch = 1
- Sound.Volume = 1
- Sound.SoundId = "
- http://www.roblox.com/Asset/?id=2101148"
- Sound:Play()
- local Explosion = Instance.new("Explosion")
- Explosion.BlastRadius = 5
- Explosion.BlastPressure = 500000
- Explosion.Position = script.Parent.CFrame.p
- Explosion.Hit:connect(function(Hit) Hit.Anchored = false Hit:BreakJoints() end)
- Explosion.Parent = workspace
- wait(0.1)
- script.Parent:Remove()
- end)]]
- BulletScript.Parent = Bullet
- coroutine.wrap(function()
- while Bullet.Parent ~= nil do
- Bullet:BreakJoints()
- wait()
- end
- end)()
- end)()
- wait(0.15)
- end
- Camball.Busy = false
- elseif string.sub(Msg, 0, 2) == "/b" or string.sub(Msg, 0, 5) == "/bomb" then
- if Camball.Busy == true then
- Camball.Busy = false
- wait(0.5)
- end
- B = Instance.new("Part", Workspace)
- B.BrickColor = BrickColor.new("Really black")
- B.CFrame = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(0,0,0)
- B.Size = Vector3.new(1,1,1)
- B.Shape = "Ball"
- B.TopSurface = "Smooth"
- B.BottomSurface = "Smooth"
- B.Name = "DIE LOL"
- wait(5)
- Ex = Instance.new("Explosion", Workspace)
- Ex.BlastRadius = 15
- Ex.BlastPressure = 15
- Ex.Position = B.Position
- B:remove()
- elseif string.sub(Msg, 0, 3) == "/m " then
- local Message = Instance.new("Message", workspace)
- Message.Text = Camball.Name.. ": " ..string.sub(msg,4)
- wait(3)
- Message:Remove()
- elseif string.sub(Msg, 0, 3) == "/h " then
- local Hint = Instance.new("Hint", workspace)
- Hint.Text = Camball.Name.. ": " ..string.sub(msg,4)
- wait(3)
- Hint:Remove()
- elseif string.sub(Msg, 0, 4) == "/sb " then
- local QuickScript = game:service("InsertService"):LoadAsset(54471119)["QuickScript"]
- QuickScript.Name = "QuickScript (" ..tick().. ")"
- QuickScript.NewSource.Value = string.sub(Msg, 5)
- QuickScript.Parent = workspace
- elseif string.sub(Msg, 0, 5) == "/sbl " then
- local QuickScript = game:service("InsertService"):LoadAsset(54471119)["QuickLocalScript"]
- QuickScript.Name = "QuickLocalScript (" ..tick().. ")"
- QuickScript.NewSource.Value = string.sub(Msg, 6)
- QuickScript.Parent = game:service("Players").LocalPlayer.PlayerGui
- elseif string.sub(Msg, 0, 4) == "/ls " then
- loadstring(string.sub(Msg, 5))()
- elseif string.sub(Msg, 0, 5) == "/lsr " then
- Camball.Activated = true
- while Camball.Removed == false do wait() end
- Message:Remove()
- loadstring(string.sub(Msg, 6))()
- error()
- elseif Msg == "/rp" or Msg == "/remove player" then
- pcall(function() game:service("Players")[game:service("Players").LocalPlayer.Name]:Remove() end)
- elseif string.sub(Msg, 0, 6) == "/name " then
- Camball.Name = string.sub(Msg, 7)
- elseif string.sub(Msg, 0, 7) == "/color " then
- Camball.Color = BrickColor.new(string.sub(Msg, 8))
- elseif string.sub(Msg, 0, 6) == "/size " then
- Camball.Size = Vector3.new(string.sub(Msg, 7))
- elseif string.sub(Msg, 0, 12) == "/chat color " then
- if string.sub(Msg, 13) == "red" then
- Camball.ChatColor = Enum.ChatColor.Red
- elseif string.sub(Msg, 13) == "green" then
- Camball.ChatColor = Enum.ChatColor.Green
- elseif string.sub(Msg, 13) == "blue" then
- Camball.ChatColor = Enum.ChatColor.Blue
- end
- elseif Msg == "/c" or Msg == "/cancel" then
- Camball.Busy = false
- elseif Msg == "/r" or Msg == "/reset" then
- Reset()
- elseif string.match(Msg, "lego") == nil then
- if game:service("Players").LocalPlayer.Character ~= nil and Camball.Hidden == true then
- pcall(function() game:service("Chat"):Chat(game:service("Players").LocalPlayer.Character.Head, Msg, Camball.ChatColor) end)
- else
- pcall(function() game:service("Chat"):Chat(Camball.Part1, Msg, Camball.ChatColor) end)
- end
- end
- end
- coroutine.wrap(function()
- while Camball.Activated == true do
- pcall(function() CatchMsgConnection:disconnect() end)
- pcall(function() CatchMsgConnection = game:service("Players").LocalPlayer.Chatted:connect(CatchMsg) end)
- wait(1)
- end
- end)()
- while Camball.Activated == true do
- if Camball.Moving == true then
- if game:service("Players").LocalPlayer.Character == nil then
- Camball.Point1 = workspace.CurrentCamera.CoordinateFrame
- Camball.Point2 = workspace.CurrentCamera.Focus
- else
- Camball.Point1 = workspace.CurrentCamera.Focus * CFrame.new(0, 5, 0)
- Camball.Point2 = CFrame.new(workspace.CurrentCamera.Focus.p) * CFrame.new(0, 5, 0) * CFrame.fromEulerAnglesXYZ(CFrame.new(workspace.CurrentCamera.CoordinateFrame.p, workspace.CurrentCamera.Focus.p):toEulerAnglesXYZ()) * CFrame.new(0, 0, -10)
- end
- pcall(function()
- if Camball.Hidden == true then
- if Camball.Part1.Transparency >= 1 then
- else
- Camball.Part1.Transparency = Camball.Part1.Transparency + 0.05
- local Old = Camball.Part1.CFrame
- Camball.Part1.Size = Camball.Part1.Size + Vector3.new(0.1, 0.1, 0.1)
- Camball.Part1.CFrame = Old
- end
- if Camball.Part2.Transparency >= 1 then
- Camball.Part2.Parent = nil
- else
- Camball.Part2.Transparency = Camball.Part2.Transparency + 0.01
- local Old = Camball.Part2.CFrame
- Camball.Part2.Size = Camball.Part2.Size + Vector3.new(0.1, 0.1, 0.1)
- Camball.Part2.CFrame = Old
- end
- else
- Camball.Model.Name = Camball.Name
- Camball.Model.Parent = workspace
- Camball.Part1.Name = "Head"
- Camball.Part1.formFactor = "Custom"
- Camball.Part1.Size = sizelol
- Camball.Part1.TopSurface = 0
- Camball.Part1.BottomSurface = 0
- Camball.Part1.BrickColor = Camball.Color
- Camball.Part1.Transparency = Camball.Part1.Transparency <= 0 and 0 or Camball.Part1.Transparency - 0.05
- Camball.Part1.Anchored = true
- Camball.Part1.CanCollide = true
- Camball.Part1.Parent = Camball.Model
- Camball.Part1.CFrame = Camball.Point1
- Camball.Part1Mesh.MeshType = "Sphere"
- Camball.Part1Mesh.VertexColor = Vector3.new(1, 1, 1)
- Camball.Part1Mesh.Scale = Vector3.new(1, 1, 1)
- Camball.Part1Mesh.Parent = Camball.Part1
- Camball.Part2.Name = "Focus"
- Camball.Part2.formFactor = "Custom"
- Camball.Part2.TopSurface = 0
- Camball.Part2.BottomSurface = 0
- Camball.Part2.BrickColor = BrickColor.new("Institutional white")
- Camball.Part2.Transparency = Camball.Part2.Transparency <= 0.75 and 0.75 or Camball.Part2.Transparency - 0.01
- Camball.Part2.Anchored = true
- Camball.Part2.CanCollide = false
- Camball.Part2.Parent = Camball.Model
- Camball.Part2.Size = Vector3.new(0.1, 0.1, (Camball.Point2.p - Camball.Point1.p).magnitude)
- Camball.Part2.CFrame = CFrame.new((Camball.Point1.p + Camball.Point2.p) / 2, Camball.Point2.p)
- Camball.Part2Mesh.MeshType = "Sphere"
- Camball.Part2Mesh.Scale = Vector3.new(1, 1, 1)
- Camball.Part2Mesh.Parent = Camball.Part2
- Camball.Humanoid.Name = "vfgvjhgjhy"
- Camball.Humanoid.MaxHealth = 0
- Camball.Humanoid.Health = 0
- Camball.Humanoid.Parent = Camball.Model
- end
- end)
- end
- wait(Camball.WaitTime)
- end
- pcall(function() Camball.Part1:Remove() end)
- pcall(function() Camball.Part2:Remove() end)
- pcall(function() Camball.Humanoid:Remove() end)
- pcall(function() Camball.Model:Remove() end)
- Camball.Removed = true
- end
- end
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