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ArcDesLHK

Dark Hybrid/Vice HERO

Jul 31st, 2022 (edited)
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  1. Vice HERO Cherubi
  2. Level 3 DARK Fairy/Normal
  3. 1300/600
  4.  
  5. Dark Hybrid Grumble Ogre
  6. Level 3 EARTH Fiend/Effect
  7. 1000/1000
  8. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Grumble Ogre" once per turn this way. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy both the opponent's monster and this card.
  9.  
  10. Dark Hybrid Mineral Gigas
  11. Level 3 EARTH Rock/Effect
  12. 1200/700
  13. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Mineral Gigas" once per turn this way. You can discard this card; add 1 "Vice HERO Cherubi" from your Deck to your hand. You can only use this effect of "Dark Hybrid Mineral Gigas" once per turn.
  14.  
  15. Dark Hybrid Rana Fairy
  16. Level 3 WATER Fairy/Effect
  17. 800/1400
  18. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Rana Fairy" once per turn this way. This card can attack directly. When this card inflicts battle damage to your opponent: You can add 1 "Dark Hybrid" monster from your Deck to your hand, except "Dark Hybrid Rana Fairy".
  19.  
  20. Dark Hybrid Aquatic Calmari
  21. Level 3 WATER Aqua/Effect
  22. 1000/1500
  23. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Aquatic Calmari" once per turn this way. When a "Vice HERO" Fusion Monster you control is targeted for an attack by an opponent's monster: You can banish this card from your hand or GY; destroy the attacking monster.
  24.  
  25. Dark Hybrid Arbor Cyborg
  26. Level 3 WIND Cyborg/Effect
  27. 1200/1400
  28. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Arbor Cyborg" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Beast Evolution" from your Deck to your hand. You can only use this effect of "Dark Hybrid Arbor Cyborg" once per turn.
  29.  
  30. Dark Hybrid Petaldra Plant
  31. Level 3 FIRE Plant/Effect
  32. 1200/900
  33. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Petaldra Plant" once per turn this way. When an opponent's monster declares an attack: You can Special Summon this card from your hand, then end the Battle Phase.
  34.  
  35. Dark Hybrid Mercury Mutant
  36. Level 3 DARK Fiend/Effect
  37. 1500/500
  38. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Mercury Mutant" once per turn this way. The first time this card would be destroyed by battle each turn, it is not destroyed.
  39.  
  40. Dark Hybrid Sakkaku Mutant
  41. Level 3 DARK Psychic/Effect
  42. 500/2000
  43. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Sakkaku Mutant" once per turn this way. All "Vice HERO Cherubi" you control gain 200 ATK for each "Dark Hybrid" monster you control and in your GY.
  44.  
  45. Dark Hybrid Lowee Warrior
  46. Level 3 DARK Beast-Warrior/Effect
  47. 1800/200
  48. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Lowee Warrior" once per turn this way. At the end of the Battle Phase, if this card battled: Banish it.
  49.  
  50. Dark Hybrid Jagerlowee Warrior
  51. Level 3 DARK Beast-Warrior/Effect
  52. 800/1800
  53. If you control "Vice HERO Cherubi", you can Special Summon this card (from your hand). You can only Special Summon "Dark Hybrid Jagerlowee Warrior" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can send this card from your hand to the GY; negate that effect. You can only use this effect of "Dark Hybrid Jagerlowee Warrior" once per turn.
  54.  
  55. Vice HERO Grumble Cherubi
  56. Level 7 EARTH Celestial Warrior/Fusion/Effect
  57. 2500/2000
  58. "Vice HERO Cherubi" + "Dark Hybrid Grumble Ogre"
  59. Must first be Special Summoned from your Extra Deck by Tributing the above cards. Once per turn: You can target 1 monster your opponent controls; destroy it. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  60.  
  61. Vice HERO Gigas Cherubi
  62. Level 7 EARTH Celestial Warrior/Fusion/Effect
  63. 2500/2000
  64. "Vice HERO Cherubi" + "Dark Hybrid Mineral Gigas"
  65. Must first be Special Summoned from your Extra Deck by Tributing the above cards. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 monster your opponent controls. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  66.  
  67. Vice HERO Rana Cherubi
  68. Level 7 WATER Celestial Warrior/Fusion/Effect
  69. 2500/2000
  70. "Vice HERO Cherubi" + "Dark Hybrid Rana Fairy"
  71. Must first be Special Summoned from your Extra Deck by Tributing the above cards. This card can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent is halved. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  72.  
  73. Vice HERO Calmari Cherubi
  74. Level 7 WATER Celestial Warrior/Fusion/Effect
  75. 2500/2000
  76. "Vice HERO Cherubi" + "Dark Hybrid Aquatic Calmari"
  77. Must first be Special Summoned from your Extra Deck by Tributing the above cards. At the start of the Damage Step, if this card battles a monster: You can destroy that monster. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  78.  
  79. Vice HERO Arbor Cherubi
  80. Level 7 WIND Celestial Warrior/Fusion/Effect
  81. 2500/2000
  82. "Vice HERO Cherubi" + "Dark Hybrid Arbor Cyborg"
  83. Must first be Special Summoned from your Extra Deck by Tributing the above cards. Once per turn: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its ATK. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  84.  
  85. Vice HERO Petaldra Cherubi
  86. Level 7 FIRE Celestial Warrior/Fusion/Effect
  87. 2500/2000
  88. "Vice HERO Cherubi" + "Dark Hybrid Petaldra Plant"
  89. Must first be Special Summoned from your Extra Deck by Tributing the above cards. Once per turn: You can inflict 1000 damage to your opponent. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  90.  
  91. Vice HERO Mercury Cherubi
  92. Level 7 DARK Celestial Warrior/Fusion/Effect
  93. 2500/2000
  94. "Vice HERO Cherubi" + "Dark Hybrid Mercury Mutant"
  95. Must first be Special Summoned from your Extra Deck by Tributing the above cards. The first time this card would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, inflict that much damage to your opponent. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  96.  
  97. Vice HERO Sakkaku Cherubi
  98. Level 7 DARK Celestial Warrior/Fusion/Effect
  99. 2500/2000
  100. "Vice HERO Cherubi" + "Dark Hybrid Sakkaku Mutant"
  101. Must first be Special Summoned from your Extra Deck by Tributing the above cards. The first time this card would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, gain that much LP. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  102.  
  103. Vice HERO Lowee Cherubi
  104. Level 7 DARK Celestial Warrior/Fusion/Effect
  105. 2500/2000
  106. "Vice HERO Cherubi" + "Dark Hybrid Lowee Warrior"
  107. Must first be Special Summoned from your Extra Deck by Tributing the above cards. This card can make up to 2 attacks during each Battle Phase. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  108.  
  109. Vice HERO Jagerlowee Cherubi
  110. Level 7 DARK Celestial Warrior/Fusion/Effect
  111. 2500/2000
  112. "Vice HERO Cherubi" + "Dark Hybrid Jagerlowee Warrior"
  113. Must first be Special Summoned from your Extra Deck by Tributing the above cards. Once per turn, when your opponent activates a Trap Card (Quick Effect): You can discard 1 card; negate the activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  114.  
  115. Dark Hybrid Dungeon Oni
  116. Level 4 EARTH Rock/Fusion/Effect
  117. 1700/1200
  118. Must be Special Summoned by "Beast Evolution". This card's name becomes "Dark Hybrid Grumble Ogre" while on the field or in the GY. At the start of the Damage Step, if this card battles an opponent's monster: You can banish that opponent's monster.
  119.  
  120. Dark Hybrid Siren Fairy
  121. Level 4 WATER Fairy/Fusion/Effect
  122. 1300/1900
  123. Must be Special Summoned by "Beast Evolution". This card's name becomes "Dark Hybrid Rana Fairy" while on the field or in the GY. This card can attack directly. When this card inflicts battle damage to your opponent: You can Special Summon 1 "Vice HERO Cherubi" or 1 "Dark Hybrid" monster from your GY.
  124.  
  125. Dark Hybrid Revegeta Cyborg
  126. Level 4 WIND Cyborg/Fusion/Effect
  127. 1700/1900
  128. Must be Special Summoned by "Beast Evolution". This card's name becomes "Dark Hybrid Arbor Cyborg" while on the field or in the GY. You can Tribute this card, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Dark Hybrid Revegeta Cyborg" once per turn.
  129.  
  130. Dark Hybrid Orbitalis Mutant
  131. Level 4 DARK Psychic/Fusion/Effect
  132. 1000/2500
  133. Must be Special Summoned by "Beast Evolution". This card's name becomes "Dark Hybrid Sakkaku Mutant" while on the field or in the GY. Gains 200 ATK for each "Dark Hybrid" monster you control and in your GY.
  134.  
  135. Dark Hybrid Rhihi Warrior
  136. Level 4 DARK Beast-Warrior/Fusion/Effect
  137. 1300/2300
  138. Must be Special Summoned by "Beast Evolution". This card's name becomes "Dark Hybrid Jagerlowee Warrior" while on the field or in the GY. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; negate that effect. You can only use this effect of "Dark Hybrid Rhihi Warrior" once per turn.
  139.  
  140. Vice HERO Dungeon Cherubi
  141. Level 8 EARTH Celestial Warrior/Fusion/Effect
  142. 3000/2500
  143. "Vice HERO Cherubi" + "Dark Hybrid Dungeon Oni"
  144. Must first be Special Summoned from your Extra Deck by Tributing the above cards. Once per turn: You can target 1 face-up card your opponent controls; banish it. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  145.  
  146. Vice HERO Siren Cherubi
  147. Level 8 WATER Celestial Warrior/Fusion/Effect
  148. 3000/2500
  149. "Vice HERO Cherubi" + "Dark Hybrid Siren Fairy"
  150. Must first be Special Summoned from your Extra Deck by Tributing the above cards. This card can attack directly, but when it uses this effect, any battle damage it inflicts to your opponent becomes 2000. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  151.  
  152. Vice HERO Revegeta Cherubi
  153. Level 8 WIND Celestial Warrior/Fusion/Effect
  154. 3000/2500
  155. "Vice HERO Cherubi" + "Dark Hybrid Revegeta Cyborg"
  156. Must first be Special Summoned from your Extra Deck by Tributing the above cards. You can Tribute 1 monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Vice HERO Revegeta Cherubi" once per turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  157.  
  158. Vice HERO Orbitalis Cherubi
  159. Level 8 DARK Celestial Warrior/Fusion/Effect
  160. 3000/2500
  161. "Vice HERO Cherubi" + "Dark Hybrid Orbitalis Mutant"
  162. Must first be Special Summoned from your Extra Deck by Tributing the above cards. Gains 200 ATK for each monster on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  163.  
  164. Vice HERO Rhihi Cherubi
  165. Level 8 DARK Celestial Warrior/Fusion/Effect
  166. 3000/2500
  167. "Vice HERO Cherubi" + "Dark Hybrid Rhihi Warrior"
  168. Must first be Special Summoned from your Extra Deck by Tributing the above cards. When your opponent activates a card effect from the GY (Quick Effect): You can Tribute this card; negate that effect. You can only use this effect of "Vice HERO Rhihi Cherubi" once per turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  169.  
  170. Beast Evolution
  171. Quick-Play Spell
  172. Send 1 Level 3 "Dark Hybrid" monster you control to the GY; Special Summon 1 Level 4 "Dark Hybrid" Fusion Monster that mentions the sent monster's name from your Extra Deck.
  173.  
  174. Rosé Morning Star
  175. Field Spell
  176. "Vice HERO Cherubi" and all Fusion Monsters that mention it gain 500 ATK. Fusion Monsters that mention "Vice HERO Cherubi" do not have to activate their effects during the End Phase that shuffle them into the Extra Deck.
  177.  
  178. Instant Rosé Star
  179. Equip Spell
  180. Equip only to a Fusion Monster that mentions "Vice HERO Cherubi". It does not have to activate its effect during the End Phase to shuffle itself into the Extra Deck. If the equipped monster leaves the field: You can Special Summon 1 "Vice HERO Cherubi" from your hand, Deck, or GY.
  181.  
  182. Cherubi's Castle
  183. Continuous Trap
  184. While you control "Vice HERO Cherubi" or a monster that mentions it, your opponent cannot declare an attack. If this card is destroyed: Discard 1 "Dark Hybrid" monster, and if you do, draw 2 cards.
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