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- UnassignedReferenceException: The variable _storeInactiveObjects of NavigationLayout has not been assigned.
- You probably need to assign the _storeInactiveObjects variable of the NavigationLayout script in the inspector.
- OfficeRiot.GuiManagment.NavigationLayout.ActivateObjects (UnityEngine.GameObject[] array, System.Boolean active) (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:354)
- OfficeRiot.GuiManagment.NavigationLayout.SetSpecificObjectsToActive (System.Boolean active) (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:308)
- OfficeRiot.GuiManagment.NavigationLayout.SetActive (OfficeRiot.GuiManagment.ActiveScreen activeScreen) (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:347)
- OfficeRiot.GuiManagment.NavigationLayout.OpenShop () (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:273)
- UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
- UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
- UnityEngine.UI.Button.Press () (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
- UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
- OfficeRiot.UITools.ActivatableButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UITools/ActivatableButton.cs:31)
- UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
- UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
- UnityEngine.EventSystems.EventSystem:Update()
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