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- function chat(msg)
- game.ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(msg, "All")
- end
- game.Players.LocalPlayer.Chatted:Connect(function(emoji)
- if emoji:lower() == "/t Smile" then
- chat("😃")
- end
- if emoji:lower() == "/t Sad" then
- chat("😢")
- end
- if emoji:lower() == "/t Cry" then
- chat("😭")
- end
- end)
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