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- local TweenService = game:GetService("TweenService")
- local Insert = table.insert
- local V2 = Vector2
- local V3 = Vector3
- local CF = CFrame
- local UD2 = UDim2
- local C3 = Color3
- local sin = math.sin
- local str_match, str_lower = string.match, string.lower
- local floor, abs, huge, deg, atan2 = math.floor, math.abs, math.huge, math.deg, math.atan2
- local nV = V3.new()
- Aim = {
- Key = Enum.UserInputType.MouseButton2,
- MouseBased = true,
- AimPart = "Head",
- SuppressShotsWhenNotLockedOn = true,
- AimLock = true,
- TargetMode = "Fov",
- TargetDebounce = 0,
- Toggle = false,
- VelocityCompensation = 0.8,
- DropCompensation = 0.9,
- X_Sensitivity = 0.3,
- Y_Sensitivity = 0.3,
- Wallbang = true,
- Toggled = false,
- FovPx = 300,
- -- Internal, do not touch
- KeyHeld = false,
- AimingIn = false
- }
- Wallbang = {
- Enabled = true,
- MaxWalls = 5,
- MaxStuds = 2.8,
- MaxDist = 500,
- }
- Esp = {
- ShowVisibleOnly = false,
- }
- TriggerBot = {
- Enabled = false,
- MustBeScopedIn = false,
- -- 1/4.5 is average human reaction time.
- Delay = 0.5,
- MaxPxOffset = 2
- }
- Chams = {
- Enabled = true,
- ShowVisibleOnly = false,
- Transparency = 1/3,
- WallbangColor = C3.new(1,1,0),
- VisibleColor = C3.new(0,1,0),
- HiddenColor = C3.new(1,0,0)
- }
- Box = {
- Enabled = true,
- Thickness = 1,
- MaxDistance = 500,
- FadeWithMaxDistance = false,
- ShowVisibleOnly = false,
- WallbangColor = C3.new(1,1,0),
- VisibleColor = C3.new(0,1,0),
- HiddenColor = C3.new(1,1,1)
- }
- Tracers = {
- Enabled = true,
- Thickness = 2,
- MaxDistance = 1000,
- FadeWithMaxDistance = true,
- HighlightVisible = false,
- HighlightColor = C3.new(0,1,0),
- Origin = "Center",
- }
- NameTag = {
- Enabled = true
- }
- Wallhack = {
- Enabled = true,
- PerformanceMode = false, -- Slows updating slightly, but increases performance.
- }
- Gun = {
- Esp = true,
- MaxDistance = 50, -- for esp.
- BulletSpeed = 2650,
- }
- Miscellanous = {
- HideArms = false,
- Fullbright = false,
- RemoveSky = true
- }
- local UseDistance = str_lower(Aim.TargetMode) == "distance"
- local StoredPlayers
- local StoredCharacters
- local Players = game:GetService("Players")
- local RunService = game:GetService("RunService")
- local InputService = game:GetService("UserInputService")
- local Lighting = game:GetService("Lighting")
- local PlayerList = {
- GetPlayers = function(self, EnemiesOnly)
- local PlayersVar = {}
- for Key, Value in next, self do
- if type(Value) ~= "function" and Key ~= Players.LocalPlayer.Name then
- if EnemiesOnly and Client.Player.TeamColor ~= self[Key].Player.TeamColor then
- Insert(PlayersVar, Value)
- else
- Insert(PlayersVar, Value)
- end
- end
- end
- return PlayersVar
- end,
- GetCharacters = function(self, EnemiesOnly)
- local Characters = {}
- for _, Player in next, StoredPlayers do
- if (EnemiesOnly and Player.IsEnemy) or not EnemiesOnly then
- local Character = Player.Character
- if Character then
- Insert(Characters, Player.Character)
- end
- end
- end
- return Characters
- end
- }
- local PlayerGui = Players.LocalPlayer:WaitForChild("PlayerGui")
- local CoreGui = game.CoreGui
- local Camera = workspace.CurrentCamera
- local Mouse = Players.LocalPlayer:GetMouse()
- local SpawnPoint = workspace.Lobby.Spawn1
- local WindowFocused = false
- local Aiming = false
- local AimTarget = nil
- local CurrentDebounce = Aim.TargetDebounce
- local CalculateTrajectory = loadstring(game:HttpGet("https://pastebin.com/raw/2JQ2Hbwe", true))()
- if not (Players.LocalPlayer:FindFirstChild("avexusdeviscool")) then
- local val = Instance.new("BoolValue", Players.LocalPlayer)
- val.Name = "avexusdeviscool"
- val.Value = true
- end
- local BaseLine = Instance.new("Frame")
- BaseLine.Name = "BaseLine"
- BaseLine.BorderSizePixel = 0
- BaseLine.BorderColor3 = C3.new()
- local function RandomCharGenerator(Length)
- local tb = {}
- for i = 1, Length do
- tb[i] = string.char(math.random(0, 100))
- end
- return table.concat(tb)
- end
- local Ace = Instance.new("ScreenGui", CoreGui)
- Ace.Name = RandomCharGenerator(20)
- print(Ace.Name)
- local VPAce = Ace:Clone()
- VPAce.IgnoreGuiInset = true
- VPAce.Parent = CoreGui
- local Notice = Instance.new("TextLabel")
- Notice.Text = "NOTICE:\nThis script was written by AvexusDev.\nAnyone else who claims credit is lying and attempting to steal my work.\n\nIf you'd like to donate or contact me,\nopen the developer console with F9.\nThere are no hotkeys yet, you'll have to change the values in the script itself.\n\nThanks for using my script, and happy fragging!\n\nThis closes automatically in 10 seconds."
- Notice.BackgroundTransparency = 1/4
- Notice.BackgroundColor3 = C3.new()
- Notice.TextColor3 = C3.new(1, 1, 1)
- Notice.Size = UD2.new(1, 0, 1, 0)
- Notice.Font = Enum.Font.Gotham
- Notice.TextSize = 32
- Notice.ZIndex = huge
- Notice.Parent = Ace
- delay(10, function() Notice:Destroy() end)
- local StartUp_Sound = Instance.new("Sound", Camera)
- StartUp_Sound.SoundId = "rbxassetid://2668759868"
- local LockOn_Sound = Instance.new("Sound", Camera)
- LockOn_Sound.SoundId = "rbxassetid://538769304"
- LockOn_Sound.Volume = 1/4
- local Weapons = {
- ["Assault Rifle"] = {"AK12", "AN-94", "AS VAL", "SCAR-L", "AUG A1", "M16A4", "G36", "M16A3",
- "AUG A2", "FAMAS", "AK47", "AUG A3", "L85A2", "HK416", "AK74", "AKM", "AK103", "M231"},
- ["Battle Rifle"] = {"BEOWULF ECR", "SCAR-H", "AK12BR", "G3", "AG-3", "HENRY 45-70", "FAL 50.00"},
- ["Carbine"] = {"M4A1", "G36C", "M4", "L22", "SCAR PDW", "AKU12", "GROZA-1", "AK12C", "HONEY BADGER",
- "SR-3M", "GROZA-4", "MC51SD", "FAL 50.63 PARA", "1858 CARBINE", "AK105"},
- ["Shotgun"] = {"KSG 12", "REMINGTON 870", "DBV12", "KS-23M", "SAIGA-12", "STEVENS DB", "AA-12", "SPAS-12"},
- ["PDW"] = {"MP5K", "UMP45", "MP7", "MAC10", "P90", "MP5", "COLT SMG 635", "L2A3", "MP5SD", "MP10", "M3A1",
- "MP5/10", "AUG A3 PARA", "PPSH-41", "FAL PARA SHORTY", "KRISS VECTOR", "MP40"},
- ["DMR"] = {"MK11", "SKS", "VSS VINTOREZ", "MSG90", "BEOWULF TCR", "SA58 SPR", "SCAR SSR"},
- ["LMG"] = {"COLT LMG", "M60", "AUG HBAR", "MG36", "RPK12", "L86 LSW", "RPK", "HK21", "SCAR HAMR", "RPK74",
- "MG3KWS"},
- ["Sniper Rifle"] = {"INTERVENTION", "REMINGTON 700", "DRAGUNOV SVU", "AWS", "BFG 50", "L115A3", "MOSIN NAGANT",
- "DRAGUNOV SVDS", "HECATE II", "STEYR SCOUT"},
- GetWeapons = function(self)
- local tables = {}
- for avexisarealgamer, donttrytostealmyscriptpls in next, self do
- if typeof(donttrytostealmyscriptpls) == "table" then
- Insert(tables, {avexisarealgamer, donttrytostealmyscriptpls})
- end
- end
- return tables
- end
- }
- local whydidimakeafunction = Weapons:GetWeapons()
- local function Rainbow() return C3.fromHSV(sin((tick() / 3) % 1), 0.5, 1) end
- local Folders = {
- ["Chams"] = Instance.new("Folder"),
- ["Tracers"] = Instance.new("Folder"),
- ["Boxes"] = Instance.new("Folder")
- }
- for Name, Folder in next, Folders do
- Folder.Name = Name
- Folder.Parent = Ace
- end
- Folders.Rods = Instance.new("Folder", workspace)
- Folders.Rods.Name = "Rods"
- Folders.Boxes.Parent = workspace
- local DeadBody = workspace:WaitForChild("DeadBody")
- local GunDrop = workspace:WaitForChild("Ignore").GunDrop
- local SampleInfo = Instance.new("TextLabel")
- SampleInfo.BackgroundTransparency = 1
- SampleInfo.Size = UD2.new(1, 0, 1/6, 0)
- SampleInfo.Font = Enum.Font.Gotham
- SampleInfo.TextScaled = true
- SampleInfo.TextStrokeTransparency = 3/4
- SampleInfo.TextColor3 = C3.new(1,1,1)
- SampleInfo.TextTransparency = 0
- local TopRight = SampleInfo:Clone()
- TopRight.TextXAlignment = Enum.TextXAlignment.Right
- TopRight.TextYAlignment = Enum.TextYAlignment.Top
- TopRight.Text = "GameSense 2.0 by AvexusDev\nLast updated 10/06/19"
- TopRight.TextScaled = false
- TopRight.TextSize = 16
- TopRight.Position = UD2.new(0, -8, 0, 8)
- TopRight.Parent = Ace
- local FovCircle = Instance.new("ImageLabel", Ace)
- FovCircle.AnchorPoint = V2.new(0.5, 0.5)
- FovCircle.BackgroundTransparency = 1
- FovCircle.Position = UD2.new(0.5, 0, 0.5, 0)
- FovCircle.Size = UD2.new(0, Aim.FovPx * 2, 0, Aim.FovPx * 2)
- FovCircle.Image = "rbxassetid://3260808247"
- FovCircle.ImageTransparency = 0.8
- local AimPoint = Instance.new("Frame", Ace)
- AimPoint.Name = "AimPoint"
- AimPoint.BackgroundColor3 = C3.new(1,1,1)
- AimPoint.Size = UD2.new(0, 4, 0, 4)
- AimPoint.AnchorPoint = V2.new(0.5, 0.5)
- local PercentMatch = Instance.new("TextLabel", AimPoint)
- PercentMatch.Name = "PercentMatch"
- PercentMatch.AnchorPoint = V2.new(0.5, 1)
- PercentMatch.TextColor3 = C3.new(1,1,1)
- PercentMatch.Font = Enum.Font.GothamBlack
- PercentMatch.Text = "undefined"
- PercentMatch.TextSize = 10
- PercentMatch.TextStrokeTransparency = 0.75
- PercentMatch.BackgroundTransparency = 1
- PercentMatch.Size = UD2.new(0, 20, 0, 10)
- PercentMatch.Position = UD2.new(0.5, 0, -1, 0)
- local ViewportFrame = Instance.new("ViewportFrame", VPAce)
- ViewportFrame.Size = UDim2.new(1, 0, 1, 0)
- ViewportFrame.CurrentCamera = workspace.CurrentCamera
- ViewportFrame.BackgroundTransparency = 1
- ViewportFrame.ImageTransparency = 1/4
- local function Fullbright()
- Lighting.GlobalShadows = false
- Lighting.Brightness = 0.5
- Lighting.OutdoorAmbient = C3.new(1, 1, 1)
- Lighting.Ambient = C3.new(1, 1, 1)
- Lighting.MapLighting:WaitForChild("Ambient").Value = C3.new(1, 1, 1)
- Lighting.MapLighting:WaitForChild("OutdoorAmbient").Value = C3.new(1, 1, 1)
- -- You don't need light sources if you have fullbright on.
- for _, v in next, workspace:GetDescendants() do
- if v:IsA("Light") then
- v:Destroy()
- end
- end
- end
- if Miscellanous.Fullbright then
- Fullbright()
- end
- if Miscellanous.RemoveSky then
- Lighting.ClockTime = 0
- Instance.new("Sky", Lighting).CelestialBodiesShown = false
- end
- if Miscellanous.HideArms then
- workspace.CurrentCamera.ChildAdded:Connect(function(Child)
- if str_match(Child.Name, "Arm") then
- Child:Destroy()
- end
- end)
- end
- local MouseClick = function()
- if not RunService:IsStudio() then
- mouse1press()
- RunService.RenderStepped:Wait()
- mouse1release()
- else
- warn("Cannot force a Mouse Click in Studio.")
- end
- end
- local ShowUIElement = function(Element, Enabled)
- Element.Visible = Enabled
- for _, v in next, Element:GetDescendants() do
- v.Visible = Enabled
- end
- end
- local ClearTable = function(Table, IsObject)
- for k, v in next, Table do
- if IsObject then
- v:Destroy()
- end
- Table[k] = nil
- end
- end
- local FindNumbers = function(String)
- String = String.gsub(string, ",", "")
- return tonumber(String)
- end
- SetUp = function(Player)
- local Data = {}
- local Rod
- Data.Name = Player.Name
- Data.Player = Player
- Data.Character = Player.Character or Player.CharacterAdded:Wait()
- Data.IsEnemy = Player.TeamColor ~= Players.LocalPlayer.TeamColor
- Data.Limbs = {}
- Data.Chams = {}
- Data.ObscuringParts = {}
- Data.Tracer = nil
- Data.BoundingBox = nil
- Data.Wallhack = nil
- Data.Visible = true
- Data.OnScreen = false
- Data.Wallbangable = false
- Data.Spawned = false
- Data.Distance = 0
- for _, Limb in next, Data.Character:GetChildren() do
- if Limb:IsA("BasePart") then
- Data.Limbs[Limb.Name] = Limb
- end
- end
- Data.GetGun = function(self)
- if Data.Spawned and Data.Character then
- local Gun
- for _, t in next, whydidimakeafunction do
- for i, _ in next, t[2] do
- local gun = t[2][i]
- local model = Data.Character:FindFirstChildOfClass("Model")
- if model then
- Gun = (model.Name == gun and gun) or nil
- end
- if (Gun ~= nil) then
- return Gun
- end
- end
- end
- end
- end
- Data.DoChams = function(Enabled)
- ClearTable(Data.Chams, true)
- if Enabled then
- local Visible = Data:IsVisible()
- for _, Limb in next, Data.Limbs do
- if Limb.Name ~= "HumanoidRootPart" then
- local Cham = Instance.new("BoxHandleAdornment")
- local IsHead = Limb.Name == "Head"
- Cham.Name = Data.Name.." "..Limb.Name
- Cham.Adornee = Limb
- Cham.AlwaysOnTop = true
- Cham.Transparency = Chams.Transparency
- Cham.Size = V3.new(IsHead and Limb.Size.Z or Limb.Size.X, Limb.Size.Y, Limb.Size.Z)
- Cham.Color3 = Visible and Chams.VisibleColor or Chams.HiddenColor
- Cham.ZIndex = 1
- Insert(Data.Chams, Cham)
- Cham.Parent = Folders.Chams
- end
- end
- else
- for _, Cham in next, Data.Chams do
- Cham:Destroy()
- end
- for _, Cham in next, Folders.Chams:GetChildren() do
- if str_match(Cham.Name, Data.Name) then
- Cham:Destroy()
- end
- end
- end
- end
- Data.DoNameTag = function(Enabled)
- if Enabled then
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Name = "NameTag"
- BillboardGui.ExtentsOffset = V3.new(0, 1.25, 0)
- BillboardGui.LightInfluence = 0
- BillboardGui.SizeOffset = V2.new(0, 0.5)
- BillboardGui.Size = UD2.new(5, 50, 2, 50)
- BillboardGui.AlwaysOnTop = true
- local ListLayout = Instance.new("UIListLayout", BillboardGui)
- ListLayout.FillDirection = Enum.FillDirection.Vertical
- ListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- ListLayout.SortOrder = Enum.SortOrder.LayoutOrder
- ListLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
- local Arrow = SampleInfo:Clone()
- Arrow.LayoutOrder = 100
- Arrow.Name = "Arrow"
- Arrow.Text = " ▼"
- Arrow.Parent = BillboardGui
- local Distance = SampleInfo:Clone()
- Distance.LayoutOrder = 50
- Distance.Name = "Distance"
- Distance.Text = "undefined"
- Distance.Parent = BillboardGui
- --[[
- local EquippedGun = SampleInfo:Clone()
- EquippedGun.LayoutOrder = 25
- EquippedGun.Name = "EquippedGun"
- EquippedGun.Text = "..?"
- spawn(function()
- local Gun
- while Data and (not Gun) do
- Gun = Data:GetGun()
- wait(0.5)
- end
- EquippedGun.Text = Gun
- end)
- EquippedGun.Parent = BillboardGui
- ]]
- local NameTag = SampleInfo:Clone()
- NameTag.LayoutOrder = 0
- NameTag.Name = "NameTag"
- NameTag.Text = Data.Name
- NameTag.Font = Enum.Font.GothamBold
- NameTag.TextStrokeTransparency = 2/3
- NameTag.Parent = BillboardGui
- Data.NameTag = BillboardGui
- Data.NameTag.Parent = Data.Character
- else
- if Data.NameTag then
- Data.NameTag:Destroy()
- elseif StoredCharacters ~= nil then
- for n, v in next, StoredCharacters do
- if n == Data.Name and v:FindFirstChild("NameTag") then
- v:Destroy()
- end
- end
- end
- end
- end
- Data.DoBox = function(Enabled)
- local AdorneePart = Data.Limbs["Torso"]
- if Enabled and AdorneePart then
- local Thiccness = Box.Thickness
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Name = Data.Name
- BillboardGui.Adornee = AdorneePart
- BillboardGui.AlwaysOnTop = true
- BillboardGui.Size = UD2.new(5.5, 0, 5.5, 0)
- local Frame = Instance.new("Frame", BillboardGui)
- Frame.BackgroundTransparency = 0.75
- Frame.Size = UD2.new(1, 0, 1, 0)
- local Top = Instance.new("Frame", Frame)
- Top.Name = "Top"
- Top.Size = UD2.new(1, 0, 0, Thiccness)
- Top.BackgroundColor3 = C3.new(1,1,1)
- Top.BorderSizePixel = 0
- local Bottom = Top:Clone()
- Bottom.Name = "Bottom"
- Bottom.AnchorPoint = V2.new(0, 1)
- Bottom.Position = UD2.new(0, 0, 1, 0)
- Bottom.Parent = Frame
- local Left = Top:Clone()
- Left.Name = "Left"
- Left.Size = UD2.new(0, Thiccness, 1, 0)
- Left.Parent = Frame
- local Right = Left:Clone()
- Right.Name = "Right"
- Right.AnchorPoint = V2.new(1, 0)
- Right.Position = UD2.new(1, 0, 0, 0)
- Right.Parent = Frame
- BillboardGui.Parent = Folders.Boxes
- Data.BoundingBox = BillboardGui
- elseif not Enabled then
- if Data.BoundingBox then
- Data.BoundingBox:Destroy()
- else
- for _, v in next, Folders.Boxes:GetChildren() do
- if str_match(v.Name, Data.Name) then
- v:Destroy()
- end
- end
- end
- end
- end
- Data.IsVisible = function(Simple, DisregardOnScreen)
- local Visible = false
- local ScreenPoint
- if Data and Data.Spawned and Data.Limbs.Head then
- local ObscuringParts = Data.ObscuringParts
- local ScreenPoint, OnScreen = Camera:WorldToScreenPoint(Data.Limbs.Head.Position)
- Data.OnScreen = OnScreen
- if OnScreen or DisregardOnScreen then
- if Simple then
- Visible = #ObscuringParts < 1
- else
- Visible = true
- for _, Part in next, ObscuringParts do
- if Part.Transparency == 0 then
- Visible = false
- end
- end
- end
- end
- end
- return Visible, ScreenPoint
- end
- Data.IsWallbangable = function()
- local Wallbangable = false
- local AimPart = Data.Limbs[Aim.AimPart]
- local ObscuringParts = Data.ObscuringParts
- if AimPart then
- local Studsbanged = V3.new(0, 0, 0)
- local Wallsbanged = #ObscuringParts
- if Wallsbanged < Wallbang.MaxWalls then
- for _, Part in next, ObscuringParts do
- if (Part.Transparency == 0) then
- local Size = Part.Size
- Studsbanged = V3.new(Studsbanged.X + Size.X, Studsbanged.Y + Size.Y, Studsbanged.Y + Size.Z)
- end
- end
- if (Studsbanged.X <= Wallbang.MaxStuds) or (Studsbanged.Y <= Wallbang.MaxStuds) or (Studsbanged.X <= Wallbang.MaxStuds) then
- Wallbangable = true
- end
- end
- end
- return Wallbangable
- end
- Data.SetColor = function(Color)
- if Chams.Enabled then
- for _, Cham in next, Data.Chams do
- if Cham:IsA("HandleAdornment") then
- local ChamHATI = TweenInfo.new(1/15, Enum.EasingStyle.Quad, Enum.EasingDirection.InOut)
- local ChamHAT = TweenService:Create(Cham, ChamHATI, {["Color3"] = Color})
- ChamHAT:Play()
- end
- end
- end
- --[[
- if BoundingBox then
- for _, BoxPart in next, BoundingBox:GetChildren() do
- if BoxPart:IsA("GuiObject") then
- BoxPart.BackgroundColor3 = Color
- end
- end
- end
- ]]
- end
- Data.GetDistance = function()
- local Rod = Folders.Rods:FindFirstChild(Player.Name)
- return Rod and Rod.CurrentDistance or 0
- end
- Data.RemoveAllEsp = function()
- Data.DoBox(false)
- Data.DoChams(false)
- Data.DoNameTag(false)
- if Data.Tracer then
- Data.Tracer:Destroy()
- Data.Tracer = nil
- end
- if Data.Wallhack then
- Data.Wallhack:Destroy()
- Data.Wallhack = nil
- end
- end
- Player.CharacterAdded:Connect(function()
- Data = nil
- PlayerList[Player.Name] = SetUp(Player)
- end)
- spawn(function()
- while Data do
- if Data.Spawned then
- local Points = {Camera.CFrame.Position, Data.Limbs.Head.Position}
- local Ignore = {Camera, Client.Character, Data.Character}
- Data.ObscuringParts = Camera:GetPartsObscuringTarget(Points, Ignore)
- end
- wait()
- end
- end)
- Player:GetPropertyChangedSignal("Team"):Connect(function()
- Data.IsEnemy = Player.TeamColor ~= Players.LocalPlayer.TeamColor
- end)
- -- warn("Set up", Data.Name)
- Data.RootPart = Data.Limbs.HumanoidRootPart
- Data:RemoveAllEsp()
- return Data
- end
- local DrawTracerLine = function(PlayerName, DrawOrigin, EndPoint, Color, Thickness, Transparency)
- if PlayerList[PlayerName] ~= nil then
- local Displacement = (EndPoint - DrawOrigin)
- local Line = Folders.Tracers:FindFirstChild(PlayerName) or BaseLine:Clone()
- Thickness = Thickness or Tracers.Thickness
- Line.Name = PlayerName
- Line.BackgroundColor3 = Color
- Line.Size = UD2.new(0, Displacement.Magnitude, 0, Thickness)
- Line.Rotation = deg(atan2(Displacement.Y, Displacement.X))
- Line.AnchorPoint = V2.new(0.5, 0.5)
- Line.BackgroundTransparency = Transparency
- Line.Position = UD2.new(
- 0, ((DrawOrigin.X + (Displacement.X / 2))),
- 0, ((DrawOrigin.Y + (Displacement.Y / 2)) - 1)
- )
- PlayerList[PlayerName].Tracer = Line
- Line.Parent = Folders.Tracers
- end
- end
- local MouseMove = function(X, Y)
- if not RunService:IsStudio() then
- mousemoverel((X - Mouse.X) * Aim.X_Sensitivity, (Y - Mouse.Y) * Aim.Y_Sensitivity)
- else
- warn("("..X..", "..Y..")", "Cannot move mouse in Studio.")
- end
- end
- local AimRoutine = function(Position)
- MouseMove(Position.X, Position.Y)
- end
- Client = SetUp(Players.LocalPlayer)
- PlayerList[Client.Name] = Client
- warn("GameSense has initialized.\nWelcome, "..Client.Player.Name.."!\n", "If you like this cheat, I'd really appreciate it if you donated! paypal.me/gamesensedonation :)\n\nHere's my discord: Avexus#1866")
- StartUp_Sound:Play()
- for _, Player in next, Players:GetPlayers() do
- if Player ~= Players.LocalPlayer then
- PlayerList[Player.Name] = SetUp(Player)
- end
- end
- Players.PlayerAdded:Connect(
- function(Player)
- PlayerList[Player.Name] = SetUp(Player)
- end)
- Players.PlayerRemoving:Connect(
- function(Player)
- PlayerList[Player.Name]:RemoveAllEsp()
- PlayerList[Player.Name] = nil
- end)
- InputService.WindowFocused:Connect(function()
- WindowFocused = true
- end)
- InputService.WindowFocusReleased:Connect(function()
- WindowFocused = false
- end)
- local Steps = 0
- local StoredDirection = 0
- local PercentMatchNum = 0
- local MouseFreed = Enum.MouseBehavior.Default
- local MouseLocked = Enum.MouseBehavior.LockCurrentPosition
- local function MainFunction()
- if WindowFocused then
- Steps = Steps + 1
- local Rainbow = Rainbow()
- local Min = huge
- local OnDebounce = CurrentDebounce > 0
- local NumVisPlrs = 0
- local AimPart = AimTarget and AimTarget.Limbs[Aim.AimPart]
- AimTarget = (Aim.AimLock) and AimTarget or nil
- for _, Player in next, StoredPlayers do
- if Player.IsEnemy then
- local Character = Player.Character
- local FakeCharacter = ViewportFrame:FindFirstChild(Character.Name)
- local IsVisible = Player:IsVisible()
- local IsWallbangable = Wallbang.Enabled and (Player.Distance < Wallbang.MaxDist) and (Player:IsWallbangable())
- local Head = Player.Limbs["Head"]
- local Part = Player.Limbs[Aim.AimPart]
- local HeadScreenPos = Head and Camera:WorldToScreenPoint(Head.Position + V3.new(0, -4.5, 0))
- Player.Distance = huge
- if (Player ~= Client and Client.RootPart and Player.RootPart) then
- Player.Distance = (Players.LocalPlayer.Character.HumanoidRootPart.Position - Player.RootPart.Position).Magnitude
- end
- -- Universal ESP Handler
- if (Steps % 20) == 0 then
- if (not Player.Spawned) and Player.RootPart and (SpawnPoint.Position - Player.RootPart.Position).Magnitude > 50 then
- Player.Spawned = true
- if Player ~= Client and Player.IsEnemy then
- local EspVisibleOnly = Esp.ShowVisibleOnly and Player.Visible
- local ChamsVisibleOnly = Chams.ShowVisibleOnly and Player.Visible
- local BoxVisibleOnly = Box.ShowVisibleOnly and Player.Visible
- if Chams.Enabled then
- if ChamsVisibleOnly or not Chams.ShowVisibleOnly then
- Player.DoChams(true)
- end
- end
- if Box.Enabled then
- if BoxVisibleOnly or not Box.ShowVisibleOnly then
- Player.DoBox(true)
- end
- end
- if NameTag.Enabled then
- Player.DoNameTag(true)
- end
- elseif Player == Client then
- Fullbright()
- end
- end
- if Player.Spawned then
- if Player.NameTag:FindFirstChild("Distance") then
- Player.NameTag.Distance.Text = tostring(floor(Player.Distance)).."s"
- end
- if (SpawnPoint.Position - Player.RootPart.Position).Magnitude < 100 then
- Player.Spawned = false
- Player:RemoveAllEsp()
- end
- end
- end
- -- Tracers
- if (Player.Spawned and Tracers.Enabled and HeadScreenPos and HeadScreenPos.Z > 0) then
- DrawTracerLine(
- Player.Name,
- V2.new(Camera.ViewportSize.X * 0.5, Camera.ViewportSize.Y),
- V2.new(HeadScreenPos.X, HeadScreenPos.Y),
- C3.new(1,1,1),
- Tracers.Thickness,
- Tracers.FadeWithMaxDistance and Player.Distance / Tracers.MaxDistance or 0
- )
- elseif Player.Tracer then
- Player.Tracer:Destroy()
- end
- -- Chams
- if (not Player.Visible and IsVisible) then
- Player.Visible = true
- Player.SetColor(Chams.VisibleColor)
- if Chams.Enabled and Chams.ShowVisibleOnly and #Player.Chams < 1 then
- Player.DoChams(true)
- end
- elseif (not IsVisible and Player) then
- Player.Visible = false
- if AimTarget == Player then
- AimTarget = nil
- end
- Player.SetColor(IsWallbangable and Chams.WallbangColor or Chams.HiddenColor)
- end
- -- Wallhack
- if Wallhack.Enabled and ((not Wallhack.PerformanceMode) or (Wallhack.PerformanceMode and Steps % 2 == 0)) then
- if (Character and Player.IsEnemy and Player.OnScreen and not Player.Visible) then
- if (not Character.Archivable) then
- Character.Archivable = true
- end
- if (FakeCharacter) then
- for _, Part in next, (FakeCharacter:GetChildren()) do
- if (Character:FindFirstChild(Part.Name)) then
- if (Part:IsA("Part")) or (Part:IsA("MeshPart")) then
- Part.CFrame = (Character:FindFirstChild(Part.Name).CFrame) or CF.new()
- end
- end
- end
- else
- FakeCharacter = Character:Clone()
- for _, v in next, FakeCharacter:GetDescendants() do
- if v:IsA("BillboardGui") or v:IsA("Model") then
- v:Destroy()
- end
- end
- FakeCharacter.Parent = ViewportFrame
- Player.Wallhack = FakeCharacter
- end
- elseif FakeCharacter then
- FakeCharacter:Destroy()
- end
- end
- if (AimTarget and PlayerList[AimTarget.Name] == nil) then
- AimTarget = nil
- end
- -- Aimbot
- if (not AimTarget) and (Aim.KeyHeld or Aim.Toggled) then
- StoredDirection = nil
- local CanTarget = IsVisible or (IsWallbangable and Aim.Wallbang)
- if (CanTarget and Part) then
- local Distance = huge
- if (not UseDistance) then
- local ScreenPoint, Visible = Camera:WorldToScreenPoint(Part.Position)
- if Visible then
- Distance = (V2.new(Mouse.X, Mouse.Y) - V2.new(ScreenPoint.X, ScreenPoint.Y)).Magnitude
- Distance = (Distance <= Aim.FovPx) and Distance or huge
- end
- elseif Client.RootPart then
- local _, Visible = Camera:WorldToScreenPoint(Part.Position)
- if Visible then
- Distance = Player.Distance
- end
- end
- if Distance < Min then
- Min = Distance
- AimPart = Part
- AimTarget = Player
- LockOn_Sound:Play()
- end
- end
- end
- end
- end
- if (AimTarget and AimPart) and (Aim.KeyHeld or Aim.Toggled) then
- Aiming = true
- local Origin = Camera.CFrame.Position
- local Target = AimPart.Position + (AimTarget.RootPart.Velocity / 16)
- if (not StoredDirection or Steps % 3 == 0) then
- StoredDirection = CalculateTrajectory(Origin, nV, V3.new(0, -196.2, 0), Target, nV, nV, Gun.BulletSpeed)
- end
- local PartPos = Camera:WorldToScreenPoint(Target)
- local BallisticPos = Camera:WorldToScreenPoint(Target + StoredDirection)
- local NewPosition = V2.new(PartPos.X, PartPos.Y - abs(PartPos.Y - BallisticPos.Y) * Aim.DropCompensation)
- ShowUIElement(AimPoint, true)
- AimPoint.Position = UD2.new(0, NewPosition.X, 0, NewPosition.Y)
- local PxOffset = (V2.new(Mouse.X, Mouse.Y) - V2.new(NewPosition.X, NewPosition.Y)).Magnitude
- PercentMatchNum = floor(PxOffset)
- PercentMatch.Text = PercentMatchNum
- if (TriggerBot.Enabled and (PxOffset >= TriggerBot.MaxPxOffset)) then
- if (TriggerBot.MustBeScopedIn and PlayerGui.MainGui:WaitForChild("ScopeFrame").Visible) or not TriggerBot.MustBeScopedIn then
- if TriggerBot.Delay > 0 then
- delay(TriggerBot.Delay, MouseClick)
- else
- MouseClick()
- end
- end
- end
- AimRoutine(NewPosition)
- else
- Aiming = false
- ShowUIElement(AimPoint, false)
- end
- FovCircle.ImageColor3 = Rainbow
- FovCircle.Position = UD2.new(0, Mouse.X, 0, Mouse.Y)
- end
- end
- if Gun.Esp then
- GunDrop.ChildAdded:Connect(function(Child)
- if Child:IsA("Model") and Child.Name == "Dropped" then
- local BillboardGui = Instance.new("BillboardGui")
- BillboardGui.Name = "Tag"
- BillboardGui.ExtentsOffset = V3.new(0, 1.25, 0)
- BillboardGui.LightInfluence = 0
- BillboardGui.SizeOffset = V2.new(0, 0.5)
- BillboardGui.Size = UD2.new(5, 40, 2, 40)
- BillboardGui.MaxDistance = Gun.MaxDistance
- BillboardGui.AlwaysOnTop = true
- local ListLayout = Instance.new("UIListLayout", BillboardGui)
- ListLayout.FillDirection = Enum.FillDirection.Vertical
- ListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
- ListLayout.SortOrder = Enum.SortOrder.LayoutOrder
- ListLayout.VerticalAlignment = Enum.VerticalAlignment.Bottom
- local Arrow = SampleInfo:Clone()
- Arrow.LayoutOrder = 100
- Arrow.Name = "Arrow"
- Arrow.TextTransparency = 1/2
- Arrow.Text = " ▼"
- Arrow.TextColor3 = C3.new(1, 1, 1)
- Arrow.Parent = BillboardGui
- local NameTag = SampleInfo:Clone()
- NameTag.LayoutOrder = 0
- NameTag.Name = "NameTag"
- NameTag.TextTransparency = 0.5
- local StrValue = Child:FindFirstChild("Gun")
- NameTag.Text = (StrValue and StrValue.Value) or "Unknown"
- spawn(function()
- StrValue = Child:WaitForChild("Gun", 2)
- if StrValue then
- NameTag.Text = StrValue.Value
- end
- end)
- NameTag.Font = Enum.Font.GothamBold
- NameTag.TextStrokeTransparency = 2/3
- NameTag.TextColor3 = C3.new(1, 1, 1)
- NameTag.Parent = BillboardGui
- BillboardGui.Parent = Child
- end
- end)
- end
- InputService.InputBegan:Connect(function(Input)
- if (Input.KeyCode == Aim.Key or Input.UserInputType == Aim.Key) then
- if Aim.Toggle then
- Aim.Toggled = not Aim.Toggled
- else
- Aim.KeyHeld = true
- end
- end
- end)
- InputService.InputEnded:Connect(function(Input)
- if (Input.KeyCode == Aim.Key or Input.UserInputType == Aim.Key) then
- Aim.KeyHeld = false
- end
- end)
- local MuzzleVelocityLabel
- local PenetrationDepthLabel
- for _, v in next, PlayerGui:GetChildren() do
- if v.Name == "ScreenGui" and #v:GetChildren() > 0 then
- for _, x in next, v:GetDescendants() do
- if x.Name == "LOL" then
- -- i swear PF really needs to learn how to make proper guis
- for _, z in next, x.Frame.Frame.Frame:GetChildren() do
- if str_match(z.Text, "studs/s") then
- z.Name = "MVL"
- MuzzleVelocityLabel = z
- elseif str_match(z.Text, "studs") and (#z.Text > 12) then
- z.Name = "PDL"
- PenetrationDepthLabel = z
- end
- end
- end
- end
- end
- end
- RunService:BindToRenderStep("Cheat", 201, MainFunction)
- spawn(function()
- while wait(1/2) do
- Gun.BulletSpeed = (tonumber(str_match(MuzzleVelocityLabel.Text, "%S+$")) or 2000)
- Wallbang.MaxStuds = (tonumber(str_match(PenetrationDepthLabel.Text, "%S+$")) or 1.2)
- end
- end)
- while wait(1/10) do
- StoredPlayers = PlayerList:GetPlayers()
- StoredCharacters = PlayerList:GetCharacters()
- DeadBody:ClearAllChildren()
- end
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