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coinwalk

finally ++ snowybot with handbreak

Mar 14th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = parseFloat(document.getElementById('pct_balance').value);
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var troll = ((((((parseFloat(mango))/2)/2)/2)/2)/10);
  6. var hertz = troll;
  7. var earnpoint = 500;
  8. var real = troll;
  9. var flank = 6.9;
  10. var under = 4.9;
  11. var claim = (troll*10);
  12. var krux = (troll*6.9);
  13. var ingot = 1;
  14. var nolta = false;
  15. var molta = mango;
  16. var gunk = mango;
  17. var gunkybutt = mango;
  18. var crazy = mango;
  19. var utter = mango;
  20. var torn = mango;
  21. var wild = mango;
  22. var min = mango;
  23. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  24. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  25. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  26.  
  27. function dobet() {
  28. console.clear();
  29. document.getElementById('pct_chance').value = 49.5;
  30. document.getElementById('pct_payout').value = 2;
  31. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  32. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  33. utter = utter+(parseFloat(hertz));
  34. duel = trick;
  35. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  36. utter = utter-(parseFloat(hertz));
  37. duel = trick;
  38. }
  39. if (real==null){
  40. real = parseFloat(hertz);
  41. }
  42. if ((utter>(crazy+(hertz*flank)))&&(utter>gunkybutt)) {
  43. real = hertz*2;
  44. hertz = hertz*2;
  45. flank = 4.9;
  46. under = 4.9;
  47. nolta = true;
  48. crazy = parseFloat(utter);
  49. }
  50. if ((utter>(crazy+(hertz*flank)))&&(utter<gunkybutt)) {
  51. real = hertz*2;
  52. hertz = hertz*2;
  53. flank = 4.9;
  54. under = 4.9;
  55. crazy = parseFloat(utter);
  56. }
  57. if ((utter<(molta-(hertz*under)))&&(!!nolta)) {
  58. real = hertz*2;
  59. hertz = hertz*2;
  60. ingot = 1;
  61. flank = 4.9;
  62. under = 4.9;
  63. crazy = parseFloat(utter);
  64. molta = parseFloat(utter);
  65. }
  66. if ((utter<(molta-(hertz*under)))&&(!nolta)) {
  67. real = hertz*2;
  68. hertz = hertz*2;
  69. ingot = 0;
  70. flank = 4.9;
  71. under = 4.9;
  72. crazy = parseFloat(utter);
  73. molta = parseFloat(utter);
  74. }
  75. if ((utter>=(gunkybutt+(claim*ingot)))&&(utter<(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))){
  76. molta = ((Math.floor(utter/claim))*claim);
  77. crazy = ((Math.floor(utter/claim))*claim);
  78. gunkybutt = ((Math.floor(utter/claim))*claim);
  79. flank = 6.9;
  80. ingot = 3;
  81. nolta = false;
  82. under = 2.9;
  83. real = troll;
  84. hertz = troll;
  85. }
  86. if ((utter-hertz)<=(hertz*31)){
  87. molta = ((Math.floor(utter/claim))*claim);
  88. crazy = ((Math.floor(utter/claim))*claim);
  89. gunkybutt = ((Math.floor(utter/claim))*claim);
  90. flank = 6.9;
  91. ingot = 3;
  92. nolta = false;
  93. under = 2.9;
  94. real = troll;
  95. hertz = troll;
  96. }
  97. if ((utter>=(gunkybutt+(claim*ingot)))&&(utter>(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))) {
  98. molta = ((Math.floor(utter/claim))*claim);
  99. crazy = ((Math.floor(utter/claim))*claim);
  100. gunkybutt = ((Math.floor(utter/claim))*claim);
  101. flank = 4.9;
  102. ingot = 3;
  103. nolta = false;
  104. under = 4.9;
  105. real = troll*2;
  106. hertz = troll*2;
  107. }
  108. if (utter>earnpoint) {
  109. return;
  110. }
  111. if (utter>wild) {
  112. wild = parseFloat(utter);
  113. }
  114. if (utter<min) {
  115. min = parseFloat(utter);
  116. }
  117. var freak = ((utter-torn).toFixed(8));
  118. console.log("balance made");
  119. console.log(freak);
  120. console.log("biggest balance");
  121. console.log((parseFloat(wild)).toFixed(8));
  122. console.log("lowest balance");
  123. console.log((parseFloat(min)).toFixed(8));
  124. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  125. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  126. if (trick==duel){
  127. $('#a_lo').click();
  128. }
  129. }
  130. setInterval(() => dobet(), 1000);
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