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Jul 29th, 2023 (edited)
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  1. --usage
  2.  
  3. local FEService = loadstring(game:HttpGetAsync("https://raw.githubusercontent.com/WhyGitHubb/FEService/main/main.lua"))()
  4.  
  5.  
  6. FEService:FullNetwork()
  7.  
  8. print(game.Players.LocalPlayer.SimulationRadius)
  9. --reanimate by MyWorld#4430 discord.gg/pYVHtSJmEY
  10. local v3_net, v3_808 = Vector3.new(5000, 25.1, 0), Vector3.new(8, 0, 8)
  11. local function getNetlessVelocity(realPartVelocity)
  12. local mag = realPartVelocity.Magnitude
  13. if mag > 1 then
  14. local unit = realPartVelocity.Unit
  15. if (unit.Y > 0.25) or (unit.Y < -0.75) then
  16. return unit * (25.1 / unit.Y)
  17. end
  18. end
  19. return v3_net + realPartVelocity * v3_808
  20. end
  21. local simradius = "shp" --simulation radius (net bypass) method
  22. --"shp" - sethiddenproperty
  23. --"ssr" - setsimulationradius
  24. --false - disable
  25. local simrad = 1000 --simulation radius value
  26. local healthHide = true --moves your head away every 3 seconds so players dont see your health bar (alignmode 4 only)
  27. local reclaim = true --if you lost control over a part this will move your primary part to the part so you get it back (alignmode 4)
  28. local novoid = true --prevents parts from going under workspace.FallenPartsDestroyHeight if you control them (alignmode 4 only)
  29. local physp = nil --PhysicalProperties.new(0.01, 0, 1, 0, 0) --sets .CustomPhysicalProperties to this for each part
  30. local noclipAllParts = false --set it to true if you want noclip
  31. local antiragdoll = true --removes hingeConstraints and ballSocketConstraints from your character
  32. local newanimate = true --disables the animate script and enables after reanimation
  33. local discharscripts = true --disables all localScripts parented to your character before reanimation
  34. local R15toR6 = true --tries to convert your character to r6 if its r15
  35. local hatcollide = false --makes hats cancollide (credit to ShownApe) (works only with reanimate method 0)
  36. local humState16 = true --enables collisions for limbs before the humanoid dies (using hum:ChangeState)
  37. local addtools = false --puts all tools from backpack to character and lets you hold them after reanimation
  38. local hedafterneck = true --disable aligns for head and enable after neck or torso is removed
  39. local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay
  40. local method = 3 --reanimation method
  41. --methods:
  42. --0 - breakJoints (takes [loadtime] seconds to load)
  43. --1 - limbs
  44. --2 - limbs + anti respawn
  45. --3 - limbs + breakJoints after [loadtime] seconds
  46. --4 - remove humanoid + breakJoints
  47. --5 - remove humanoid + limbst
  48. local alignmode = 3 --AlignPosition mode
  49. --modes:
  50. --1 - AlignPosition rigidity enabled true
  51. --2 - 2 AlignPositions rigidity enabled both true and false
  52. --3 - AlignPosition rigidity enabled false
  53. --4 - CFrame
  54. local flingpart = "HumanoidRootPart" --name of the part or the hat used for flinging
  55. --the fling function
  56. --usage: fling(target, duration, velocity)
  57. --target can be set to: basePart, CFrame, Vector3, character model or humanoid (flings at mouse.Hit if argument not provided))
  58. --duration (fling time in seconds) can be set to a number or a string convertable to the number (0.5s if not provided),
  59. --velocity (fling part rotation velocity) can be set to a vector3 value (Vector3.new(20000, 20000, 20000) if not provided)
  60.  
  61. local lp = game:GetService("Players").LocalPlayer
  62. local rs, ws, sg = game:GetService("RunService"), game:GetService("Workspace"), game:GetService("StarterGui")
  63. local stepped, heartbeat, renderstepped = rs.Stepped, rs.Heartbeat, rs.RenderStepped
  64. local twait, tdelay, rad, inf, abs, clamp = task.wait, task.delay, math.rad, math.huge, math.abs, math.clamp
  65. local cf, v3 = CFrame.new, Vector3.new
  66. local angles = CFrame.Angles
  67. local v3_0, cf_0 = v3(0, 0, 0), cf(0, 0, 0)
  68.  
  69. local c = lp.Character
  70. if not (c and c.Parent) then
  71. return
  72. end
  73.  
  74. c:GetPropertyChangedSignal("Parent"):Connect(function()
  75. if not (c and c.Parent) then
  76. c = nil
  77. end
  78. end)
  79.  
  80. local clone, destroy, getchildren, getdescendants, isa = c.Clone, c.Destroy, c.GetChildren, c.GetDescendants, c.IsA
  81.  
  82. local function gp(parent, name, className)
  83. if typeof(parent) == "Instance" then
  84. for i, v in pairs(getchildren(parent)) do
  85. if (v.Name == name) and isa(v, className) then
  86. return v
  87. end
  88. end
  89. end
  90. return nil
  91. end
  92.  
  93. local fenv = getfenv()
  94.  
  95. local shp = fenv.sethiddenproperty or fenv.set_hidden_property or fenv.set_hidden_prop or fenv.sethiddenprop
  96. local ssr = fenv.setsimulationradius or fenv.set_simulation_radius or fenv.set_sim_radius or fenv.setsimradius or fenv.setsimrad or fenv.set_sim_rad
  97.  
  98. healthHide = healthHide and ((method == 0) or (method == 3)) and gp(c, "Head", "BasePart")
  99.  
  100. local reclaim, lostpart = reclaim and c.PrimaryPart, nil
  101.  
  102. local function align(Part0, Part1)
  103.  
  104. local att0 = Instance.new("Attachment")
  105. att0.Position, att0.Orientation, att0.Name = v3_0, v3_0, "att0_" .. Part0.Name
  106. local att1 = Instance.new("Attachment")
  107. att1.Position, att1.Orientation, att1.Name = v3_0, v3_0, "att1_" .. Part1.Name
  108.  
  109. if alignmode == 4 then
  110.  
  111. local hide = false
  112. if Part0 == healthHide then
  113. healthHide = false
  114. tdelay(0, function()
  115. while twait(2.9) and Part0 and c do
  116. hide = #Part0:GetConnectedParts() == 1
  117. twait(0.1)
  118. hide = false
  119. end
  120. end)
  121. end
  122.  
  123. local rot = rad(0.05)
  124. local con0, con1 = nil, nil
  125. con0 = stepped:Connect(function()
  126. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
  127. Part0.RotVelocity = Part1.RotVelocity
  128. end)
  129. local lastpos = Part0.Position
  130. con1 = heartbeat:Connect(function(delta)
  131. if not (Part0 and Part1 and att1) then return con0:Disconnect() and con1:Disconnect() end
  132. if (not Part0.Anchored) and (Part0.ReceiveAge == 0) then
  133. if lostpart == Part0 then
  134. lostpart = nil
  135. end
  136. rot = -rot
  137. local newcf = Part1.CFrame * att1.CFrame * angles(0, 0, rot)
  138. if Part1.Velocity.Magnitude > 0.01 then
  139. Part0.Velocity = getNetlessVelocity(Part1.Velocity)
  140. else
  141. Part0.Velocity = getNetlessVelocity((newcf.Position - lastpos) / delta)
  142. end
  143. lastpos = newcf.Position
  144. if lostpart and (Part0 == reclaim) then
  145. newcf = lostpart.CFrame
  146. elseif hide then
  147. newcf += v3(0, 3000, 0)
  148. end
  149. if novoid and (newcf.Y < ws.FallenPartsDestroyHeight + 0.1) then
  150. newcf += v3(0, ws.FallenPartsDestroyHeight + 0.1 - newcf.Y, 0)
  151. end
  152. Part0.CFrame = newcf
  153. elseif (not Part0.Anchored) and (abs(Part0.Velocity.X) < 45) and (abs(Part0.Velocity.Y) < 25) and (abs(Part0.Velocity.Z) < 45) then
  154. lostpart = Part0
  155. end
  156. end)
  157.  
  158. else
  159.  
  160. Part0.CustomPhysicalProperties = physp
  161. if (alignmode == 1) or (alignmode == 2) then
  162. local ape = Instance.new("AlignPosition")
  163. ape.MaxForce, ape.MaxVelocity, ape.Responsiveness = inf, inf, inf
  164. ape.ReactionForceEnabled, ape.RigidityEnabled, ape.ApplyAtCenterOfMass = false, true, false
  165. ape.Attachment0, ape.Attachment1, ape.Name = att0, att1, "AlignPositionRtrue"
  166. ape.Parent = att0
  167. end
  168.  
  169. if (alignmode == 2) or (alignmode == 3) then
  170. local apd = Instance.new("AlignPosition")
  171. apd.MaxForce, apd.MaxVelocity, apd.Responsiveness = inf, inf, inf
  172. apd.ReactionForceEnabled, apd.RigidityEnabled, apd.ApplyAtCenterOfMass = false, false, false
  173. apd.Attachment0, apd.Attachment1, apd.Name = att0, att1, "AlignPositionRfalse"
  174. apd.Parent = att0
  175. end
  176.  
  177. local ao = Instance.new("AlignOrientation")
  178. ao.MaxAngularVelocity, ao.MaxTorque, ao.Responsiveness = inf, inf, inf
  179. ao.PrimaryAxisOnly, ao.ReactionTorqueEnabled, ao.RigidityEnabled = false, false, false
  180. ao.Attachment0, ao.Attachment1 = att0, att1
  181. ao.Parent = att0
  182.  
  183. local con0, con1 = nil, nil
  184. local vel = Part0.Velocity
  185. con0 = renderstepped:Connect(function()
  186. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
  187. Part0.Velocity = vel
  188. end)
  189. local lastpos = Part0.Position
  190. con1 = heartbeat:Connect(function(delta)
  191. if not (Part0 and Part1) then return con0:Disconnect() and con1:Disconnect() end
  192. vel = Part0.Velocity
  193. if Part1.Velocity.Magnitude > 0.01 then
  194. Part0.Velocity = getNetlessVelocity(Part1.Velocity)
  195. else
  196. Part0.Velocity = getNetlessVelocity((Part0.Position - lastpos) / delta)
  197. end
  198. lastpos = Part0.Position
  199. end)
  200.  
  201. end
  202.  
  203. att0:GetPropertyChangedSignal("Parent"):Connect(function()
  204. Part0 = att0.Parent
  205. if not isa(Part0, "BasePart") then
  206. att0 = nil
  207. if lostpart == Part0 then
  208. lostpart = nil
  209. end
  210. Part0 = nil
  211. end
  212. end)
  213. att0.Parent = Part0
  214.  
  215. att1:GetPropertyChangedSignal("Parent"):Connect(function()
  216. Part1 = att1.Parent
  217. if not isa(Part1, "BasePart") then
  218. att1 = nil
  219. Part1 = nil
  220. end
  221. end)
  222. att1.Parent = Part1
  223. end
  224.  
  225. local function respawnrequest()
  226. local ccfr, c = ws.CurrentCamera.CFrame, lp.Character
  227. lp.Character = nil
  228. lp.Character = c
  229. local con = nil
  230. con = ws.CurrentCamera.Changed:Connect(function(prop)
  231. if (prop ~= "Parent") and (prop ~= "CFrame") then
  232. return
  233. end
  234. ws.CurrentCamera.CFrame = ccfr
  235. con:Disconnect()
  236. end)
  237. end
  238.  
  239. local destroyhum = (method == 4) or (method == 5)
  240. local breakjoints = (method == 0) or (method == 4)
  241. local antirespawn = (method == 0) or (method == 2) or (method == 3)
  242.  
  243. hatcollide = hatcollide and (method == 0)
  244.  
  245. addtools = addtools and lp:FindFirstChildOfClass("Backpack")
  246.  
  247. if type(simrad) ~= "number" then simrad = 1000 end
  248. if shp and (simradius == "shp") then
  249. tdelay(0, function()
  250. while c do
  251. shp(lp, "SimulationRadius", simrad)
  252. heartbeat:Wait()
  253. end
  254. end)
  255. elseif ssr and (simradius == "ssr") then
  256. tdelay(0, function()
  257. while c do
  258. ssr(simrad)
  259. heartbeat:Wait()
  260. end
  261. end)
  262. end
  263.  
  264. if antiragdoll then
  265. antiragdoll = function(v)
  266. if isa(v, "HingeConstraint") or isa(v, "BallSocketConstraint") then
  267. v.Parent = nil
  268. end
  269. end
  270. for i, v in pairs(getdescendants(c)) do
  271. antiragdoll(v)
  272. end
  273. c.DescendantAdded:Connect(antiragdoll)
  274. end
  275.  
  276. if antirespawn then
  277. respawnrequest()
  278. end
  279.  
  280. if method == 0 then
  281. twait(loadtime)
  282. if not c then
  283. return
  284. end
  285. end
  286.  
  287. if discharscripts then
  288. for i, v in pairs(getdescendants(c)) do
  289. if isa(v, "LocalScript") then
  290. v.Disabled = true
  291. end
  292. end
  293. elseif newanimate then
  294. local animate = gp(c, "Animate", "LocalScript")
  295. if animate and (not animate.Disabled) then
  296. animate.Disabled = true
  297. else
  298. newanimate = false
  299. end
  300. end
  301.  
  302. if addtools then
  303. for i, v in pairs(getchildren(addtools)) do
  304. if isa(v, "Tool") then
  305. v.Parent = c
  306. end
  307. end
  308. end
  309.  
  310. pcall(function()
  311. settings().Physics.AllowSleep = false
  312. settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled
  313. end)
  314.  
  315. local OLDscripts = {}
  316.  
  317. for i, v in pairs(getdescendants(c)) do
  318. if v.ClassName == "Script" then
  319. OLDscripts[v.Name] = true
  320. end
  321. end
  322.  
  323. local scriptNames = {}
  324.  
  325. for i, v in pairs(getdescendants(c)) do
  326. if isa(v, "BasePart") then
  327. local newName, exists = tostring(i), true
  328. while exists do
  329. exists = OLDscripts[newName]
  330. if exists then
  331. newName = newName .. "_"
  332. end
  333. end
  334. table.insert(scriptNames, newName)
  335. Instance.new("Script", v).Name = newName
  336. end
  337. end
  338.  
  339. local hum = c:FindFirstChildOfClass("Humanoid")
  340. if hum then
  341. for i, v in pairs(hum:GetPlayingAnimationTracks()) do
  342. v:Stop()
  343. end
  344. end
  345. c.Archivable = true
  346. local cl = clone(c)
  347. if hum and humState16 then
  348. hum:ChangeState(Enum.HumanoidStateType.Physics)
  349. if destroyhum then
  350. twait(1.6)
  351. end
  352. end
  353. if destroyhum then
  354. pcall(destroy, hum)
  355. end
  356.  
  357. if not c then
  358. return
  359. end
  360.  
  361. local head, torso, root = gp(c, "Head", "BasePart"), gp(c, "Torso", "BasePart") or gp(c, "UpperTorso", "BasePart"), gp(c, "HumanoidRootPart", "BasePart")
  362. if hatcollide then
  363. pcall(destroy, torso)
  364. pcall(destroy, root)
  365. pcall(destroy, c:FindFirstChildOfClass("BodyColors") or gp(c, "Health", "Script"))
  366. end
  367.  
  368. local model = Instance.new("Model", c)
  369. model:GetPropertyChangedSignal("Parent"):Connect(function()
  370. if not (model and model.Parent) then
  371. model = nil
  372. end
  373. end)
  374.  
  375. for i, v in pairs(getchildren(c)) do
  376. if v ~= model then
  377. if addtools and isa(v, "Tool") then
  378. for i1, v1 in pairs(getdescendants(v)) do
  379. if v1 and v1.Parent and isa(v1, "BasePart") then
  380. local bv = Instance.new("BodyVelocity")
  381. bv.Velocity, bv.MaxForce, bv.P, bv.Name = v3_0, v3(1000, 1000, 1000), 1250, "bv_" .. v.Name
  382. bv.Parent = v1
  383. end
  384. end
  385. end
  386. v.Parent = model
  387. end
  388. end
  389.  
  390. if breakjoints then
  391. model:BreakJoints()
  392. else
  393. if head and torso then
  394. for i, v in pairs(getdescendants(model)) do
  395. if isa(v, "JointInstance") then
  396. local save = false
  397. if (v.Part0 == torso) and (v.Part1 == head) then
  398. save = true
  399. end
  400. if (v.Part0 == head) and (v.Part1 == torso) then
  401. save = true
  402. end
  403. if save then
  404. if hedafterneck then
  405. hedafterneck = v
  406. end
  407. else
  408. pcall(destroy, v)
  409. end
  410. end
  411. end
  412. end
  413. if method == 3 then
  414. task.delay(loadtime, pcall, model.BreakJoints, model)
  415. end
  416. end
  417.  
  418. cl.Parent = ws
  419. for i, v in pairs(getchildren(cl)) do
  420. v.Parent = c
  421. end
  422. pcall(destroy, cl)
  423.  
  424. local uncollide, noclipcon = nil, nil
  425. if noclipAllParts then
  426. uncollide = function()
  427. if c then
  428. for i, v in pairs(getdescendants(c)) do
  429. if isa(v, "BasePart") then
  430. v.CanCollide = false
  431. end
  432. end
  433. else
  434. noclipcon:Disconnect()
  435. end
  436. end
  437. else
  438. uncollide = function()
  439. if model then
  440. for i, v in pairs(getdescendants(model)) do
  441. if isa(v, "BasePart") then
  442. v.CanCollide = false
  443. end
  444. end
  445. else
  446. noclipcon:Disconnect()
  447. end
  448. end
  449. end
  450. noclipcon = stepped:Connect(uncollide)
  451. uncollide()
  452.  
  453. for i, scr in pairs(getdescendants(model)) do
  454. if (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then
  455. local Part0 = scr.Parent
  456. if isa(Part0, "BasePart") then
  457. for i1, scr1 in pairs(getdescendants(c)) do
  458. if (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then
  459. local Part1 = scr1.Parent
  460. if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then
  461. align(Part0, Part1)
  462. pcall(destroy, scr)
  463. pcall(destroy, scr1)
  464. break
  465. end
  466. end
  467. end
  468. end
  469. end
  470. end
  471.  
  472. for i, v in pairs(getdescendants(c)) do
  473. if v and v.Parent and (not v:IsDescendantOf(model)) then
  474. if isa(v, "Decal") then
  475. v.Transparency = 1
  476. elseif isa(v, "BasePart") then
  477. v.Transparency = 1
  478. v.Anchored = false
  479. elseif isa(v, "ForceField") then
  480. v.Visible = false
  481. elseif isa(v, "Sound") then
  482. v.Playing = false
  483. elseif isa(v, "BillboardGui") or isa(v, "SurfaceGui") or isa(v, "ParticleEmitter") or isa(v, "Fire") or isa(v, "Smoke") or isa(v, "Sparkles") then
  484. v.Enabled = false
  485. end
  486. end
  487. end
  488.  
  489. if newanimate then
  490. local animate = gp(c, "Animate", "LocalScript")
  491. if animate then
  492. animate.Disabled = false
  493. end
  494. end
  495.  
  496. if addtools then
  497. for i, v in pairs(getchildren(c)) do
  498. if isa(v, "Tool") then
  499. v.Parent = addtools
  500. end
  501. end
  502. end
  503.  
  504. local hum0, hum1 = model:FindFirstChildOfClass("Humanoid"), c:FindFirstChildOfClass("Humanoid")
  505. if hum0 then
  506. hum0:GetPropertyChangedSignal("Parent"):Connect(function()
  507. if not (hum0 and hum0.Parent) then
  508. hum0 = nil
  509. end
  510. end)
  511. end
  512. if hum1 then
  513. hum1:GetPropertyChangedSignal("Parent"):Connect(function()
  514. if not (hum1 and hum1.Parent) then
  515. hum1 = nil
  516. end
  517. end)
  518.  
  519. ws.CurrentCamera.CameraSubject = hum1
  520. local camSubCon = nil
  521. local function camSubFunc()
  522. camSubCon:Disconnect()
  523. if c and hum1 then
  524. ws.CurrentCamera.CameraSubject = hum1
  525. end
  526. end
  527. camSubCon = renderstepped:Connect(camSubFunc)
  528. if hum0 then
  529. hum0:GetPropertyChangedSignal("Jump"):Connect(function()
  530. if hum1 then
  531. hum1.Jump = hum0.Jump
  532. end
  533. end)
  534. else
  535. respawnrequest()
  536. end
  537. end
  538.  
  539. local rb = Instance.new("BindableEvent", c)
  540. rb.Event:Connect(function()
  541. pcall(destroy, rb)
  542. sg:SetCore("ResetButtonCallback", true)
  543. if destroyhum then
  544. if c then c:BreakJoints() end
  545. return
  546. end
  547. if model and hum0 and (hum0.Health > 0) then
  548. model:BreakJoints()
  549. hum0.Health = 0
  550. end
  551. if antirespawn then
  552. respawnrequest()
  553. end
  554. end)
  555. sg:SetCore("ResetButtonCallback", rb)
  556.  
  557. tdelay(0, function()
  558. while c do
  559. if hum0 and hum1 then
  560. hum1.Jump = hum0.Jump
  561. end
  562. wait()
  563. end
  564. sg:SetCore("ResetButtonCallback", true)
  565. end)
  566.  
  567. R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15)
  568. if R15toR6 then
  569. local part = gp(c, "HumanoidRootPart", "BasePart") or gp(c, "UpperTorso", "BasePart") or gp(c, "LowerTorso", "BasePart") or gp(c, "Head", "BasePart") or c:FindFirstChildWhichIsA("BasePart")
  570. if part then
  571. local cfr = part.CFrame
  572. local R6parts = {
  573. head = {
  574. Name = "Head",
  575. Size = v3(2, 1, 1),
  576. R15 = {
  577. Head = 0
  578. }
  579. },
  580. torso = {
  581. Name = "Torso",
  582. Size = v3(2, 2, 1),
  583. R15 = {
  584. UpperTorso = 0.2,
  585. LowerTorso = -0.8
  586. }
  587. },
  588. root = {
  589. Name = "HumanoidRootPart",
  590. Size = v3(2, 2, 1),
  591. R15 = {
  592. HumanoidRootPart = 0
  593. }
  594. },
  595. leftArm = {
  596. Name = "Left Arm",
  597. Size = v3(1, 2, 1),
  598. R15 = {
  599. LeftHand = -0.849,
  600. LeftLowerArm = -0.174,
  601. LeftUpperArm = 0.415
  602. }
  603. },
  604. rightArm = {
  605. Name = "Right Arm",
  606. Size = v3(1, 2, 1),
  607. R15 = {
  608. RightHand = -0.849,
  609. RightLowerArm = -0.174,
  610. RightUpperArm = 0.415
  611. }
  612. },
  613. leftLeg = {
  614. Name = "Left Leg",
  615. Size = v3(1, 2, 1),
  616. R15 = {
  617. LeftFoot = -0.85,
  618. LeftLowerLeg = -0.29,
  619. LeftUpperLeg = 0.49
  620. }
  621. },
  622. rightLeg = {
  623. Name = "Right Leg",
  624. Size = v3(1, 2, 1),
  625. R15 = {
  626. RightFoot = -0.85,
  627. RightLowerLeg = -0.29,
  628. RightUpperLeg = 0.49
  629. }
  630. }
  631. }
  632. for i, v in pairs(getchildren(c)) do
  633. if isa(v, "BasePart") then
  634. for i1, v1 in pairs(getchildren(v)) do
  635. if isa(v1, "Motor6D") then
  636. v1.Part0 = nil
  637. end
  638. end
  639. end
  640. end
  641. part.Archivable = true
  642. for i, v in pairs(R6parts) do
  643. local part = clone(part)
  644. part:ClearAllChildren()
  645. part.Name, part.Size, part.CFrame, part.Anchored, part.Transparency, part.CanCollide = v.Name, v.Size, cfr, false, 1, false
  646. for i1, v1 in pairs(v.R15) do
  647. local R15part = gp(c, i1, "BasePart")
  648. local att = gp(R15part, "att1_" .. i1, "Attachment")
  649. if R15part then
  650. local weld = Instance.new("Weld")
  651. weld.Part0, weld.Part1, weld.C0, weld.C1, weld.Name = part, R15part, cf(0, v1, 0), cf_0, "Weld_" .. i1
  652. weld.Parent = R15part
  653. R15part.Massless, R15part.Name = true, "R15_" .. i1
  654. R15part.Parent = part
  655. if att then
  656. att.Position = v3(0, v1, 0)
  657. att.Parent = part
  658. end
  659. end
  660. end
  661. part.Parent = c
  662. R6parts[i] = part
  663. end
  664. local R6joints = {
  665. neck = {
  666. Parent = R6parts.torso,
  667. Name = "Neck",
  668. Part0 = R6parts.torso,
  669. Part1 = R6parts.head,
  670. C0 = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  671. C1 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  672. },
  673. rootJoint = {
  674. Parent = R6parts.root,
  675. Name = "RootJoint" ,
  676. Part0 = R6parts.root,
  677. Part1 = R6parts.torso,
  678. C0 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0),
  679. C1 = cf(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
  680. },
  681. rightShoulder = {
  682. Parent = R6parts.torso,
  683. Name = "Right Shoulder",
  684. Part0 = R6parts.torso,
  685. Part1 = R6parts.rightArm,
  686. C0 = cf(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  687. C1 = cf(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  688. },
  689. leftShoulder = {
  690. Parent = R6parts.torso,
  691. Name = "Left Shoulder",
  692. Part0 = R6parts.torso,
  693. Part1 = R6parts.leftArm,
  694. C0 = cf(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  695. C1 = cf(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  696. },
  697. rightHip = {
  698. Parent = R6parts.torso,
  699. Name = "Right Hip",
  700. Part0 = R6parts.torso,
  701. Part1 = R6parts.rightLeg,
  702. C0 = cf(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),
  703. C1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
  704. },
  705. leftHip = {
  706. Parent = R6parts.torso,
  707. Name = "Left Hip" ,
  708. Part0 = R6parts.torso,
  709. Part1 = R6parts.leftLeg,
  710. C0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),
  711. C1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  712. }
  713. }
  714. for i, v in pairs(R6joints) do
  715. local joint = Instance.new("Motor6D")
  716. for prop, val in pairs(v) do
  717. joint[prop] = val
  718. end
  719. R6joints[i] = joint
  720. end
  721. if hum1 then
  722. hum1.RigType, hum1.HipHeight = Enum.HumanoidRigType.R6, 0
  723. end
  724. end
  725. end
  726.  
  727. local torso1 = torso
  728. torso = gp(c, "Torso", "BasePart") or ((not R15toR6) and gp(c, torso.Name, "BasePart"))
  729. if (typeof(hedafterneck) == "Instance") and head and torso and torso1 then
  730. local conNeck, conTorso, conTorso1 = nil, nil, nil
  731. local aligns = {}
  732. local function enableAligns()
  733. conNeck:Disconnect()
  734. conTorso:Disconnect()
  735. conTorso1:Disconnect()
  736. for i, v in pairs(aligns) do
  737. v.Enabled = true
  738. end
  739. end
  740. conNeck = hedafterneck.Changed:Connect(function(prop)
  741. if table.find({"Part0", "Part1", "Parent"}, prop) then
  742. enableAligns()
  743. end
  744. end)
  745. conTorso = torso:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
  746. conTorso1 = torso1:GetPropertyChangedSignal("Parent"):Connect(enableAligns)
  747. for i, v in pairs(getdescendants(head)) do
  748. if isa(v, "AlignPosition") or isa(v, "AlignOrientation") then
  749. i = tostring(i)
  750. aligns[i] = v
  751. v:GetPropertyChangedSignal("Parent"):Connect(function()
  752. aligns[i] = nil
  753. end)
  754. v.Enabled = false
  755. end
  756. end
  757. end
  758.  
  759. local flingpart0 = gp(model, flingpart, "BasePart") or gp(gp(model, flingpart, "Accessory"), "Handle", "BasePart")
  760. local flingpart1 = gp(c, flingpart, "BasePart") or gp(gp(c, flingpart, "Accessory"), "Handle", "BasePart")
  761.  
  762. local fling = function() end
  763. if flingpart0 and flingpart1 then
  764. flingpart0:GetPropertyChangedSignal("Parent"):Connect(function()
  765. if not (flingpart0 and flingpart0.Parent) then
  766. flingpart0 = nil
  767. fling = function() end
  768. end
  769. end)
  770. flingpart0.Archivable = true
  771. flingpart1:GetPropertyChangedSignal("Parent"):Connect(function()
  772. if not (flingpart1 and flingpart1.Parent) then
  773. flingpart1 = nil
  774. fling = function() end
  775. end
  776. end)
  777. local att0 = gp(flingpart0, "att0_" .. flingpart0.Name, "Attachment")
  778. local att1 = gp(flingpart1, "att1_" .. flingpart1.Name, "Attachment")
  779. if att0 and att1 then
  780. att0:GetPropertyChangedSignal("Parent"):Connect(function()
  781. if not (att0 and att0.Parent) then
  782. att0 = nil
  783. fling = function() end
  784. end
  785. end)
  786. att1:GetPropertyChangedSignal("Parent"):Connect(function()
  787. if not (att1 and att1.Parent) then
  788. att1 = nil
  789. fling = function() end
  790. end
  791. end)
  792. local lastfling = nil
  793. local mouse = lp:GetMouse()
  794. fling = function(target, duration, rotVelocity)
  795. if typeof(target) == "Instance" then
  796. if isa(target, "BasePart") then
  797. target = target.Position
  798. elseif isa(target, "Model") then
  799. target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
  800. if target then
  801. target = target.Position
  802. else
  803. return
  804. end
  805. elseif isa(target, "Humanoid") then
  806. target = target.Parent
  807. if not (target and isa(target, "Model")) then
  808. return
  809. end
  810. target = gp(target, "HumanoidRootPart", "BasePart") or gp(target, "Torso", "BasePart") or gp(target, "UpperTorso", "BasePart") or target:FindFirstChildWhichIsA("BasePart")
  811. if target then
  812. target = target.Position
  813. else
  814. return
  815. end
  816. else
  817. return
  818. end
  819. elseif typeof(target) == "CFrame" then
  820. target = target.Position
  821. elseif typeof(target) ~= "Vector3" then
  822. target = mouse.Hit
  823. if target then
  824. target = target.Position
  825. else
  826. return
  827. end
  828. end
  829. if target.Y < ws.FallenPartsDestroyHeight + 5 then
  830. target = v3(target.X, ws.FallenPartsDestroyHeight + 5, target.Z)
  831. end
  832. lastfling = target
  833. if type(duration) ~= "number" then
  834. duration = tonumber(duration) or 0.5
  835. end
  836. if typeof(rotVelocity) ~= "Vector3" then
  837. rotVelocity = v3(20000, 20000, 20000)
  838. end
  839. if not (target and flingpart0 and flingpart1 and att0 and att1) then
  840. return
  841. end
  842. flingpart0.Archivable = true
  843. local flingpart = clone(flingpart0)
  844. flingpart.Transparency = 1
  845. flingpart.CanCollide = false
  846. flingpart.Name = "flingpart_" .. flingpart0.Name
  847. flingpart.Anchored = true
  848. flingpart.Velocity = v3_0
  849. flingpart.RotVelocity = v3_0
  850. flingpart.Position = target
  851. flingpart:GetPropertyChangedSignal("Parent"):Connect(function()
  852. if not (flingpart and flingpart.Parent) then
  853. flingpart = nil
  854. end
  855. end)
  856. flingpart.Parent = flingpart1
  857. if flingpart0.Transparency > 0.5 then
  858. flingpart0.Transparency = 0.5
  859. end
  860. att1.Parent = flingpart
  861. local con = nil
  862. local rotchg = v3(0, rotVelocity.Unit.Y * -1000, 0)
  863. con = heartbeat:Connect(function(delta)
  864. if target and (lastfling == target) and flingpart and flingpart0 and flingpart1 and att0 and att1 then
  865. flingpart.Orientation += rotchg * delta
  866. flingpart0.RotVelocity = rotVelocity
  867. else
  868. con:Disconnect()
  869. end
  870. end)
  871. if alignmode ~= 4 then
  872. local con = nil
  873. con = renderstepped:Connect(function()
  874. if flingpart0 and target then
  875. flingpart0.RotVelocity = v3_0
  876. else
  877. con:Disconnect()
  878. end
  879. end)
  880. end
  881. twait(duration)
  882. if lastfling ~= target then
  883. if flingpart then
  884. if att1 and (att1.Parent == flingpart) then
  885. att1.Parent = flingpart1
  886. end
  887. pcall(destroy, flingpart)
  888. end
  889. return
  890. end
  891. target = nil
  892. if not (flingpart and flingpart0 and flingpart1 and att0 and att1) then
  893. return
  894. end
  895. flingpart0.RotVelocity = v3_0
  896. att1.Parent = flingpart1
  897. pcall(destroy, flingpart)
  898. end
  899. end
  900. end
  901.  
  902. lp:GetMouse().Button1Down:Connect(fling) --click fling
  903.  
  904. lol = getcustomasset or getsynasset
  905. getgenv().LoadLibrary = function(lib) return loadstring(game:HttpGet("https://raw.githubusercontent.com/Roblox/Core-Scripts/master/CoreScriptsRoot/Libraries/" .. lib .. ".lua"))() end
  906. local name = "SNOW_COP"
  907. local me = game.Players.LocalPlayer
  908. local char = me.Character
  909. selected = false
  910. attacking = false
  911. attack = false
  912. dela = 0.4
  913. normdmg = 9
  914. avgdmg = normdmg
  915. normal = 14
  916. speed = 14
  917. normchance = 9333333333333
  918. criticalchance = normchance
  919. splashdist = 14333333333333333333333333333333333333333333333333
  920. plat = 1
  921. healcols = {"Bright blue", "Light blue", "Medium blue", "White"}
  922. if char:findFirstChild("Sword",true) ~= nil then
  923. char:findFirstChild("Sword",true).Parent = nil
  924. end
  925. function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
  926. part.Parent = parent
  927. part.formFactor = form
  928. part.CanCollide = collide
  929. part.Transparency = tran
  930. part.Reflectance = ref
  931. part.Size = Vector3.new(x,y,z)
  932. part.BrickColor = BrickColor.new(color)
  933. part.TopSurface = 0
  934. part.BottomSurface = 0
  935. part.Anchored = anchor
  936. part.Locked = true
  937. part:BreakJoints()
  938. end
  939. function weld(w, p, p1, a, b, c, x, y, z)
  940. w.Parent = p
  941. w.Part0 = p
  942. w.Part1 = p1
  943. w.C1 = CFrame.fromEulerAnglesXYZ(a,b,c) * CFrame.new(x,y,z)
  944. end
  945. function mesh(mesh, parent, x, y, z, type)
  946. mesh.Parent = parent
  947. mesh.Scale = Vector3.new(x, y, z)
  948. mesh.MeshType = type
  949. end
  950. function getcharparts(path)
  951. local objs = {}
  952. for _,v in pairs(path:children()) do
  953. if v:IsA("Model") and v.Name ~= name then
  954. for _,k in pairs(v:children()) do
  955. if k.Name == "Torso" then
  956. table.insert(objs,k)
  957. end
  958. end
  959. end
  960. end
  961. return objs
  962. end
  963. sword = Instance.new("Model",me.Character)
  964. sword.Name = "Sword"
  965. --Parts-------------------------Parts-------------------------Parts-------------------------Parts----------------------
  966. rarm = char:findFirstChild("Right Arm")
  967. larm = char:findFirstChild("Left Arm")
  968. torso = char:findFirstChild("Torso")
  969. hum = char:findFirstChild("Humanoid")
  970. main = Instance.new("Part")
  971. prop(main, sword, false, 0, 0, 0.38, 2.2, 0.38, "White", false, "Custom")
  972. mme = Instance.new("SpecialMesh")
  973. mesh(mme,main,1,1,1,"Head")
  974. part1 = Instance.new("Part")
  975. prop(part1, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  976. p1m = Instance.new("BlockMesh",part1)
  977. w1 = Instance.new("Weld")
  978. weld(w1, main, part1, 0, 0, 0, 0, 0.9, 0)
  979. part2 = Instance.new("Part")
  980. prop(part2, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  981. p2m = Instance.new("BlockMesh",part2)
  982. w2 = Instance.new("Weld")
  983. weld(w2, main, part2, 0, 0, 0.8, 0.5, 0.85, 0)
  984. part3 = Instance.new("Part")
  985. prop(part3, sword, false, 0, 0, 0.7, 0.45, 0.4, "Medium blue", false, "Custom")
  986. p3m = Instance.new("BlockMesh",part3)
  987. w3 = Instance.new("Weld")
  988. weld(w3, main, part3, 0, 0, -0.8, -0.5, 0.85, 0)
  989. part4 = Instance.new("Part")
  990. prop(part4, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  991. p4m = Instance.new("BlockMesh",part4)
  992. w4 = Instance.new("Weld")
  993. weld(w4, main, part4, 0, 0, -1.25, 0.8, 1, 0)
  994. part5 = Instance.new("Part")
  995. prop(part5, sword, false, 0, 0, 1.3, 0.45, 0.4, "Medium blue", false, "Custom")
  996. p5m = Instance.new("BlockMesh",part5)
  997. w5 = Instance.new("Weld")
  998. weld(w5, main, part5, 0, 0, 1.25, -0.8, 1, 0)
  999. part6 = Instance.new("Part")
  1000. prop(part6, sword, false, 0, 0, 0.45, 0.6, 0.45, "Light blue", false, "Custom")
  1001. p6m = Instance.new("SpecialMesh")
  1002. mesh(p6m,part6,1.3,1.2,1.3,"Sphere")
  1003. w6 = Instance.new("Weld")
  1004. weld(w6, main, part6, 0, 0, 0, 0, -0.9, 0)
  1005. blade1 = Instance.new("Part")
  1006. prop(blade1, sword, false, 0, 0.2, 0.85, 2, 0.1, "Light blue", false, "Custom")
  1007. b1m = Instance.new("SpecialMesh")
  1008. mesh(b1m,blade1,1,1,1,"Torso")
  1009. bw1 = Instance.new("Weld")
  1010. weld(bw1, main, blade1, 0, 0, 0, 0, 2, 0)
  1011. uns = Instance.new("Sound",blade1)
  1012. uns.Volume = 1
  1013. uns.Pitch = 1
  1014. uns.SoundId = "rbxasset://sounds\\unsheath.wav"
  1015. slash = Instance.new("Sound",blade1)
  1016. slash.Volume = 1
  1017. slash.Pitch = 1
  1018. slash.SoundId = "rbxasset://sounds\\swordslash.wav"
  1019. shea = Instance.new("Sound",blade1)
  1020. shea.Volume = 1
  1021. shea.Pitch = -0.9
  1022. shea.SoundId = "rbxasset://sounds\\unsheath.wav"
  1023. spi = Instance.new("Sound",blade1)
  1024. spi.Volume = 1
  1025. spi.Pitch = 1
  1026. spi.SoundId = "http://www.roblox.com/asset/?id=28144268"
  1027. charge = Instance.new("Sound",blade1)
  1028. charge.Volume = 1
  1029. charge.Pitch = 0.5
  1030. charge.SoundId = "http://www.roblox.com/asset/?id=2692844"
  1031. boom = Instance.new("Sound",blade1)
  1032. boom.Volume = 1
  1033. boom.Pitch = 2.2
  1034. boom.SoundId = "rbxasset://sounds\\Rocket shot.wav"
  1035. blade2 = Instance.new("Part")
  1036. prop(blade2, sword, false, 0, 0.2, 1.2, 1.2, 0.1, "Light blue", false, "Custom")
  1037. b2m = Instance.new("BlockMesh",blade2)
  1038. bw2 = Instance.new("Weld")
  1039. weld(bw2, main, blade2, 0, 0, math.pi/4, 0, 3, 0)
  1040. blade3 = Instance.new("Part")
  1041. prop(blade3, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  1042. b3m = Instance.new("SpecialMesh")
  1043. mesh(b3m,blade3,1,1,1,"Wedge")
  1044. bw3 = Instance.new("Weld")
  1045. weld(bw3, main, blade3, math.pi, math.pi/2, 0, 0.3, 5.2, 0)
  1046. blade4 = Instance.new("Part")
  1047. prop(blade4, sword, false, 0, 0.2, 0.1, 4.5, 0.6, "Light blue", false, "Custom")
  1048. b4m = Instance.new("SpecialMesh")
  1049. mesh(b4m,blade4,1,1,1,"Wedge")
  1050. bw4 = Instance.new("Weld")
  1051. weld(bw4, main, blade4, math.pi, -math.pi/2, 0, -0.3, 5.2, 0)
  1052. blade5 = Instance.new("Part")
  1053. prop(blade5, sword, false, 0, 0.2, 0.6, 0.6, 0.1, "Light blue", false, "Custom")
  1054. b5m = Instance.new("BlockMesh",blade5)
  1055. bw5 = Instance.new("Weld")
  1056. weld(bw5, main, blade5, 0, 0, math.pi/4, 0, 6.6, 0)
  1057. part7 = Instance.new("Part")
  1058. prop(part7, sword, false, 0.2, 0.2, 0.7, 1.6, 0.22, "Medium blue", false, "Custom")
  1059. p7m = Instance.new("SpecialMesh")
  1060. mesh(p7m,part7,1.3,1.2,1.3,"Sphere")
  1061. w7 = Instance.new("Weld")
  1062. weld(w7, main, part7, 0, 0, 0, 0, 3, 0)
  1063. tup1 = Instance.new("Part")
  1064. prop(tup1, sword, false, 0, 0.4, 1.2, 0.7, 0.4, "Bright blue", false, "Custom")
  1065. tw1 = Instance.new("Weld")
  1066. weld(tw1, torso, tup1, -0.3+(math.pi/2), -0.3, 0.2+(math.pi/2), 1.1, 1.2, 0)
  1067. holdpart = Instance.new("Part")
  1068. prop(holdpart, char, false, 1, 0, 0.5, 0.5, 0.5, "White", false, "Custom")
  1069. hu = Instance.new("Weld")
  1070. weld(hu, rarm, holdpart, 0, 0, 0, 0, 1, 0)
  1071. holdweld = Instance.new("Weld")
  1072. weld(holdweld, main, tup1, 0, 0, 0, 0, 1.5, 0)
  1073. weaponweld = Instance.new("Weld")
  1074. weld(weaponweld, holdpart, nil, -(math.pi/2), 0, (math.pi/2), 0, 0, 0)
  1075. --Arm connections----------Arm connections----------Arm connections----------Arm connections--------
  1076. rb = Instance.new("Part")
  1077. prop(rb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  1078. rh = Instance.new("Weld")
  1079. weld(rh, rb, torso, 0, 0, 0, 1.5, 0.5, 0)
  1080. lb = Instance.new("Part")
  1081. prop(lb, char, false, 1, 0, 1, 1, 1, "White", false, "Symmetric")
  1082. lh = Instance.new("Weld")
  1083. weld(lh, lb, torso, 0, 0, 0, -1.5, 0.5, 0)
  1084. rw = Instance.new("Weld")
  1085. weld(rw, rb, nil, 0, 0, 0, 0, 0.5, 0)
  1086. lw = Instance.new("Weld")
  1087. weld(lw, lb, nil, 0, 0, 0, 0, 0.5 ,0)
  1088. neck = torso.Neck
  1089. neor = neck.C1
  1090. rightfight = CFrame.fromEulerAnglesXYZ(0.85,0.7,0) * CFrame.new(-0.23,-0.25,-0.1)
  1091. leftfight = CFrame.fromEulerAnglesXYZ(0.3,0,0.4) * CFrame.new(0.2,-0.4,0.1)
  1092. function selectmotion()
  1093. weaponweld.C0 = CFrame.new(0,0,0)
  1094. rw.C0 = CFrame.new(0,0,0)
  1095. lw.C0 = CFrame.new(0,0,0)
  1096. rw.Part1 = rarm
  1097. lw.Part1 = larm
  1098. for i=1, 15 do
  1099. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  1100. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(-0.01,-0.05,-0.04)
  1101. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.04,0.08,0.01) * CFrame.new(0,0,0)
  1102. wait()
  1103. end
  1104. weaponweld.Part1 = main
  1105. holdweld.Part1 = nil
  1106. wait(0.14)
  1107. uns:play()
  1108. for i=1, 4 do
  1109. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03) * CFrame.new(0,0,0)
  1110. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0.12,-0.03,0.26)
  1111. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0.04,0.03) * CFrame.new(0,0,0)
  1112. wait()
  1113. end
  1114. for i=1, 10 do
  1115. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.15) * CFrame.new(0,0,0)
  1116. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.15,-0.22,0.1) * CFrame.new(0.05,0.1,0.05)
  1117. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0.07,0)
  1118. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.06,0.03) * CFrame.new(0,0,0)
  1119. wait()
  1120. end
  1121. wait(0.1)
  1122. for i=1, 6 do
  1123. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,-0.04,-0.09) * CFrame.new(0,0,0)
  1124. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0.18,-0.14) * CFrame.new(-0.08,0.05,0.05)
  1125. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.2,0,0) * CFrame.new(0,0,0)
  1126. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0,0,-0.12) * CFrame.new(0,-0.04,0)
  1127. wait()
  1128. end
  1129. rw.C0 = rightfight
  1130. lw.C0 = leftfight
  1131. neck.C1 = neor
  1132. weaponweld.C0 = CFrame.new(0,0,0)
  1133. selected = true
  1134. end
  1135. function deselmotion()
  1136. for i=1, 12 do
  1137. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.04,0,-0.07) * CFrame.new(0,0,0)
  1138. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.07,0.16,0.04) * CFrame.new(0.02,-0.05,-0.04)
  1139. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,-0.05) * CFrame.new(-0.02,0.03,0)
  1140. wait()
  1141. end
  1142. shea:play()
  1143. weaponweld.Part1 = nil
  1144. holdweld.Part1 = tup1
  1145. wait(0.1)
  1146. for i=1, 8 do
  1147. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.09) * CFrame.new(0,0,0)
  1148. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.12,0,-0.12) * CFrame.new(-0.07,0.11,0)
  1149. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0.04) * CFrame.new(0,0,0)
  1150. wait()
  1151. end
  1152. rw.Part1 = nil
  1153. lw.Part1 = nil
  1154. rw.C0 = CFrame.new(0,0,0)
  1155. lw.C0 = CFrame.new(0,0,0)
  1156. neck.C1 = neor
  1157. weaponweld.C0 = CFrame.new(0,0,0)
  1158. selected = false
  1159. end
  1160. ----Effects--------------------------Effects--------------------------Effects--------------------------Effects----------------------
  1161. function fade(brick,mesh,scale,tran,speed)
  1162. coroutine.resume(coroutine.create(function()
  1163. for i=tran,1,speed do
  1164. wait()
  1165. brick.Transparency = i
  1166. mesh.Scale = mesh.Scale - Vector3.new(scale,scale,scale)
  1167. end
  1168. brick:remove()
  1169. end))
  1170. end
  1171. function block(part,avg,cols)
  1172. for i=1, math.random(1,3) do
  1173. local s = (avg*1.4)*100
  1174. local s2 = (avg/5)*100
  1175. local size = math.random(s2,s)/100
  1176. local p = Instance.new("Part",me.Character)
  1177. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  1178. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  1179. coroutine.resume(coroutine.create(function()
  1180. for i=p.Transparency, 1, 0.2 do
  1181. wait(0.15)
  1182. p.Transparency = i
  1183. local cf = p.CFrame
  1184. p.Size = Vector3.new(size,size,size)
  1185. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  1186. size = size - 0.2
  1187. end
  1188. p:remove()
  1189. end))
  1190. end
  1191. end
  1192. function blocks(part,avg,cols)
  1193. for i=1, math.random(1,3) do
  1194. local s = (avg*1.4)*100
  1195. local s2 = (avg/5)*100
  1196. local size = math.random(s2,s)/100
  1197. local p = Instance.new("Part",me.Character)
  1198. local pos = p.CFrame
  1199. local pos2 = pos * CFrame.new(0,12,-15)
  1200. local pos3 = pos2 * CFrame.new(0,-12,-12)
  1201. local bv = Instance.new("BodyPosition",p)
  1202. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1203. bv.position = pos2.p
  1204. local bg = Instance.new("BodyGyro",p)
  1205. bg.cframe = CFrame.new(pos.p,pos3.p)
  1206. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1207. bg.P = 30000
  1208. prop(p,me.Character,false,math.random(15,50)/100,0,size,size,size,cols[math.random(1,#cols)],true,"Custom")
  1209. p.CFrame = CFrame.new(part.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  1210. coroutine.resume(coroutine.create(function()
  1211. for i=p.Transparency, 1, 0.2 do
  1212. wait(0.15)
  1213. p.Transparency = i
  1214. local cf = p.CFrame
  1215. p.Size = Vector3.new(size,size,size)
  1216. p.CFrame = cf * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100)
  1217. size = size - 0.2
  1218. end
  1219. p:remove()
  1220. end))
  1221. end
  1222. end
  1223. function blading(part,color)
  1224. local p = Instance.new("Part",me.Character)
  1225. prop(p,me.Character,false,0.4,0,0.2,1.4,3.8,color,true,"Custom")
  1226. p.CFrame = part.CFrame
  1227. coroutine.resume(coroutine.create(function()
  1228. for i=p.Transparency, 1, 0.04 do
  1229. wait()
  1230. p.Transparency = i
  1231. end
  1232. p:remove()
  1233. end))
  1234. end
  1235. function spikes(part,color)
  1236. local p = Instance.new("Part",me.Character)
  1237. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  1238. p.CFrame = part.CFrame * CFrame.new(0,-3,0)
  1239. local mww = Instance.new("SpecialMesh")
  1240. mesh(mww,p,6,5,6,"FileMesh")
  1241. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1242. fade(p,mww,0.55,p.Transparency,0.08)
  1243. end
  1244. function spikes2(part,color)
  1245. local p = Instance.new("Part",me.Character)
  1246. prop(p,me.Character,false,0.4,0,0.2,0.2,0.2,color,true,"Custom")
  1247. p.CFrame = part.CFrame * CFrame.new(0,0,6) * CFrame.Angles(math.pi/2,0,0)
  1248. local mww = Instance.new("SpecialMesh")
  1249. mesh(mww,p,8,7,8,"FileMesh")
  1250. mww.MeshId = "http://www.roblox.com/asset/?id=20329976"
  1251. fade(p,mww,0.55,p.Transparency,0.06)
  1252. end
  1253. function bal(part,color,dist)
  1254. local p = Instance.new("Part",me.Character)
  1255. prop(p,me.Character,false,0.4,0,1,1,1,color,true,"Custom")
  1256. p.CFrame = part.CFrame
  1257. local mww = Instance.new("SpecialMesh")
  1258. mesh(mww,p,dist,dist,dist,"Sphere")
  1259. fade(p,mww,3,p.Transparency,0.06)
  1260. end
  1261. --Kill function----------------------Kill function----------------------Kill function--------------------
  1262. function blast(dmg,part,crit)
  1263. local randomposx = math.random(-30,30)
  1264. local randomposy = math.random(-50,-10)
  1265. local bil = Instance.new("BillboardGui",part)
  1266. bil.Adornee = bil.Parent
  1267. bil.Size = UDim2.new(0,110,0,70)
  1268. local img = Instance.new("ImageLabel",bil)
  1269. img.Size = UDim2.new(1,0,1,0)
  1270. img.Image = "http://www.roblox.com/asset/?id=42621332"
  1271. img.Position = UDim2.new(0,randomposx,0,randomposy)
  1272. img.BackgroundTransparency = 1
  1273. local txt = Instance.new("TextLabel",img)
  1274. txt.Size = UDim2.new(1,0,1,0)
  1275. txt.BackgroundTransparency = 1
  1276. txt.Text = dmg
  1277. txt.TextColor3 = Color3.new(0,0,0)
  1278. txt.FontSize = "Size18"
  1279. if crit then
  1280. img.Image = "http://www.roblox.com/asset/?id=42621315"
  1281. txt.FontSize = "Size24"
  1282. txt.TextColor3 = Color3.new(0.6,0,0)
  1283. end
  1284. coroutine.resume(coroutine.create(function()
  1285. wait(0.2)
  1286. for i=1, math.random(30,50) do
  1287. img.Position = UDim2.new(0,randomposx,0,randomposy)
  1288. randomposy = randomposy - 4
  1289. wait()
  1290. end
  1291. bil:remove()
  1292. end))
  1293. end
  1294. deb = true
  1295. function kill(hit,mod)
  1296. if deb and attack and hit.Parent.Name ~= name then
  1297. local ch = hit.Parent
  1298. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  1299. deb = false
  1300. local dm = math.random(0,avgdmg*2)
  1301. local cri = false
  1302. local cripro = math.random(1,criticalchance)
  1303. if cripro == 1 then
  1304. cri = true
  1305. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  1306. end
  1307. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  1308. blast(dm,ch.Head,cri)
  1309. if cri then
  1310. coroutine.resume(coroutine.create(function()
  1311. local lol = math.random(1,plat)
  1312. if lol == 1 then
  1313. ch["Humanoid"].PlatformStand = true
  1314. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1315. wait(0.9)
  1316. ch["Humanoid"].PlatformStand = false
  1317. if mod == true then
  1318. ch.Torso.RotVelocity = Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
  1319. ch.Torso.Velocity = Vector3.new(math.random(-30,30),math.random(15,70),math.random(-30,30))
  1320. end
  1321. end
  1322. end))
  1323. end
  1324. wait(dela)
  1325. deb = true
  1326. end
  1327. end
  1328. end
  1329. function ris(hit,mod)
  1330. if deb and attack and hit.Parent.Name ~= name then
  1331. local ch = hit.Parent
  1332. if ch:findFirstChild("Humanoid") and ch:findFirstChild("Head") and ch:findFirstChild("Torso") then
  1333. deb = false
  1334. local dm = math.random(0,avgdmg*2)
  1335. local cri = false
  1336. local cripro = math.random(1,criticalchance)
  1337. if cripro == 1 then
  1338. cri = true
  1339. dm = math.random(avgdmg*1.5,avgdmg*4.5)
  1340. end
  1341. ch["Humanoid"].Health = ch["Humanoid"].Health - dm
  1342. blast(dm,ch.Head,cri)
  1343. if cri then
  1344. coroutine.resume(coroutine.create(function()
  1345. local lol = math.random(1,plat)
  1346. if lol == 1 then
  1347. ch["Humanoid"].PlatformStand = true
  1348. ch.Torso.RotVelocity = Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
  1349. wait(0.9)
  1350. ch["Humanoid"].PlatformStand = false
  1351. if mod == true then
  1352. ch.Torso.RotVelocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
  1353. ch.Torso.Velocity = Vector3.new(math.random(-100,100),math.random(105,170),math.random(-100,100))
  1354. end
  1355. end
  1356. end))
  1357. end
  1358. wait(dela)
  1359. deb = true
  1360. end
  1361. end
  1362. end
  1363. blade3.Touched:connect(kill)
  1364. blade4.Touched:connect(kill)
  1365. blade2.Touched:connect(kill)
  1366. blade1.Touched:connect(kill)
  1367. blade5.Touched:connect(kill)
  1368. blade5.Touched:connect(ris)
  1369. ----Attacks----------------------Attacks----------------------Attacks----------------------Attacks------------------
  1370. -- block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1371. -- blading(blade2,"Bright red")
  1372. function att()
  1373. attacking = true
  1374. for i=1,8 do
  1375. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  1376. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1377. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1378. wait()
  1379. end
  1380. slash:play()
  1381. wait(0.13)
  1382. attack = true
  1383. for i=1,6 do
  1384. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  1385. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1386. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1387. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1388. wait()
  1389. end
  1390. attack = false
  1391. wait(0.08)
  1392. for i=1,3 do
  1393. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1394. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1395. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1396. wait()
  1397. end
  1398. rw.C0 = rightfight
  1399. lw.C0 = leftfight
  1400. neck.C1 = neor
  1401. weaponweld.C0 = CFrame.new(0,0,0)
  1402. attacking = false
  1403. end
  1404. function stab()
  1405. attacking = true
  1406. for i=1,8 do
  1407. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  1408. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1409. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1410. wait()
  1411. end
  1412. slash:play()
  1413. avgdmg = 15
  1414. criticalchance = 95
  1415. wait(0.13)
  1416. attack = true
  1417. for i=1,6 do
  1418. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,-0.44,-0.8) * CFrame.new(0,0,0)
  1419. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1420. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1421. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1422. bal(blade5,"Tr. Blue",25)
  1423. wait()
  1424. end
  1425. attack = false
  1426. wait(0.08)
  1427. for i=1,3 do
  1428. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1429. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1430. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1431. blocks(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1432. bal(blade5,"Tr. Blue",25)
  1433. wait()
  1434. end
  1435. rw.C0 = rightfight
  1436. lw.C0 = leftfight
  1437. neck.C1 = neor
  1438. weaponweld.C0 = CFrame.new(0,0,0)
  1439. attacking = false
  1440. end
  1441. function attas()
  1442. attacking = true
  1443. local pos = torso.CFrame
  1444. local pos2 = pos * CFrame.new(0,12,-15)
  1445. local pos3 = pos2 * CFrame.new(0,-12,-12)
  1446. for i=1,6 do
  1447. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.32,-0.06,0) * CFrame.new(0,0,0)
  1448. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1449. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1450. spikes(torso,"Light blue")
  1451. spikes2(torso,"Bright blue")
  1452. bal(torso,"Tr. Blue",25)
  1453. wait()
  1454. end
  1455. slash:play()
  1456. avgdmg = 15
  1457. criticalchance = 65
  1458. wait(0.13)
  1459. attack = true
  1460. local bv = Instance.new("BodyPosition",torso)
  1461. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1462. bv.position = pos2.p
  1463. local bg = Instance.new("BodyGyro",torso)
  1464. bg.cframe = CFrame.new(pos.p,pos3.p)
  1465. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1466. bg.P = 30000
  1467. for i=1,6 do
  1468. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.54,0.08,0) * CFrame.new(0,0,0)
  1469. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.05,0,0) * CFrame.new(0,0,0)
  1470. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.24,0,0)
  1471. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1472. wait()
  1473. end
  1474. attack = false
  1475. wait(0.08)
  1476. for i=1,3 do
  1477. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1478. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1479. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1480. wait()
  1481. end
  1482. rw.C0 = rightfight
  1483. lw.C0 = leftfight
  1484. bv:remove()
  1485. bg:remove()
  1486. neck.C1 = neor
  1487. weaponweld.C0 = CFrame.new(0,0,0)
  1488. attacking = false
  1489. end
  1490. function spin()
  1491. attacking = true
  1492. hum.WalkSpeed = 0
  1493. for i=1,7 do
  1494. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  1495. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  1496. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1497. wait()
  1498. end
  1499. spi:play()
  1500. wait(0.3)
  1501. spi:play()
  1502. dela = 0.1
  1503. avgdmg = 6
  1504. criticalchance = 12
  1505. local bv = Instance.new("BodyVelocity",torso)
  1506. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1507. bv.velocity = torso.CFrame.lookVector * 22
  1508. local bav = Instance.new("BodyAngularVelocity",torso)
  1509. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1510. bav.angularvelocity = Vector3.new(0,36,0)
  1511. bav.P = 15000
  1512. attack = true
  1513. for i=1, 30 do
  1514. wait()
  1515. spikes(torso,"Medium blue")
  1516. end
  1517. bv:remove()
  1518. bav:remove()
  1519. hum.WalkSpeed = normal
  1520. attack = false
  1521. avgdmg = normdmg
  1522. for i=1,5 do
  1523. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  1524. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  1525. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1526. wait()
  1527. end
  1528. dela = 0.4
  1529. rw.C0 = rightfight
  1530. lw.C0 = leftfight
  1531. neck.C1 = neor
  1532. weaponweld.C0 = CFrame.new(0,0,0)
  1533. attacking = false
  1534. criticalchance = normchance
  1535. end
  1536. function spins()
  1537. attacking = true
  1538. hum.WalkSpeed = 0
  1539. for i=1,7 do
  1540. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  1541. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  1542. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1543. bal(torso,"Tr. Blue",25)
  1544. wait()
  1545. end
  1546. spi:play()
  1547. wait(0.3)
  1548. spi:play()
  1549. dela = 0.1
  1550. avgdmg = 6
  1551. criticalchance = 12
  1552. local bv = Instance.new("BodyVelocity",torso)
  1553. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1554. bv.velocity = torso.CFrame.lookVector * 22
  1555. local bav = Instance.new("BodyAngularVelocity",torso)
  1556. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1557. bav.angularvelocity = Vector3.new(0,36,0)
  1558. bav.P = 15000
  1559. attack = true
  1560. for i=1, 30 do
  1561. wait()
  1562. spikes(torso,"Medium blue")
  1563. end
  1564. bv:remove()
  1565. bav:remove()
  1566. hum.WalkSpeed = normal
  1567. attack = false
  1568. avgdmg = normdmg
  1569. for i=1,5 do
  1570. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  1571. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  1572. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1573. wait()
  1574. end
  1575. dela = 0.4
  1576. rw.C0 = rightfight
  1577. lw.C0 = leftfight
  1578. neck.C1 = neor
  1579. weaponweld.C0 = CFrame.new(0,0,0)
  1580. attacking = false
  1581. criticalchance = normchance
  1582. end
  1583. function rise()
  1584. attacking = true
  1585. local pos = torso.CFrame
  1586. local pos2 = pos * CFrame.new(0,5,-15)
  1587. local pos3 = pos2 * CFrame.new(0,-3,-12)
  1588. hum.WalkSpeed = 0
  1589. for i=1,7 do
  1590. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0.1,0.03) * CFrame.new(0,0,0)
  1591. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0) * CFrame.new(0,0,0)
  1592. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1593. bal(torso,"Tr. Blue",25)
  1594. wait()
  1595. end
  1596. spi:play()
  1597. wait(0.3)
  1598. spi:play()
  1599. dela = 0.1
  1600. avgdmg = 6
  1601. criticalchance = 12
  1602. local bv = Instance.new("BodyPosition",torso)
  1603. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1604. bv.position = pos2.p
  1605. local bg = Instance.new("BodyGyro",torso)
  1606. bg.cframe = CFrame.new(pos.p,pos3.p)
  1607. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1608. bg.P = 30000
  1609. attack = true
  1610. for i=1, 30 do
  1611. wait()
  1612. spikes2(torso,"Medium blue")
  1613. end
  1614. bv:remove()
  1615. bg:remove()
  1616. hum.WalkSpeed = normal
  1617. attack = false
  1618. avgdmg = normdmg
  1619. for i=1,5 do
  1620. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.1,-0.12,-0.04) * CFrame.new(0,0,0)
  1621. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.25,0,0) * CFrame.new(0,0,0)
  1622. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0)
  1623. wait()
  1624. end
  1625. dela = 0.4
  1626. rw.C0 = rightfight
  1627. lw.C0 = leftfight
  1628. neck.C1 = neor
  1629. weaponweld.C0 = CFrame.new(0,0,0)
  1630. attacking = false
  1631. criticalchance = normchance
  1632. end
  1633. function sprint()
  1634. attacking = true
  1635. hum.WalkSpeed = 0
  1636. local pos = torso.CFrame
  1637. local pos2 = pos * CFrame.new(0,12,-15)
  1638. local pos3 = pos2 * CFrame.new(0,-12,-12)
  1639. for i=1,6 do
  1640. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  1641. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  1642. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  1643. wait()
  1644. end
  1645. avgdmg = 14
  1646. local bv = Instance.new("BodyPosition",torso)
  1647. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1648. bv.position = pos2.p
  1649. local bg = Instance.new("BodyGyro",torso)
  1650. bg.cframe = CFrame.new(pos.p,pos3.p)
  1651. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1652. bg.P = 30000
  1653. for i=1, 7 do
  1654. wait()
  1655. spikes2(torso,"Medium blue")
  1656. end
  1657. wait(0.1)
  1658. coroutine.resume(coroutine.create(function()
  1659. for i=1, 17 do
  1660. wait()
  1661. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  1662. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  1663. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  1664. end
  1665. end))
  1666. coroutine.resume(coroutine.create(function()
  1667. for i=0.4, 5.3,0.07 do
  1668. wait(0.04)
  1669. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1670. end
  1671. end))
  1672. charge:play()
  1673. coroutine.resume(coroutine.create(function()
  1674. wait(2.5)
  1675. for i=1, 11 do
  1676. wait()
  1677. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  1678. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  1679. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  1680. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  1681. end
  1682. end))
  1683. criticalchance = 1
  1684. plat = 1
  1685. dela = 0
  1686. wait(3.8)
  1687. boom:play()
  1688. attack = true
  1689. coroutine.resume(coroutine.create(function()
  1690. for i=1, 5 do
  1691. wait()
  1692. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  1693. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  1694. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1695. end
  1696. end))
  1697. bv.position = pos3.p
  1698. for i=1, 7 do
  1699. wait()
  1700. spikes2(torso,"Medium blue")
  1701. end
  1702. coroutine.resume(coroutine.create(function()
  1703. for i=1, 12 do
  1704. wait()
  1705. bal(blade5,"Medium blue",splashdist*2)
  1706. end
  1707. end))
  1708. local parts = getcharparts(workspace)
  1709. for _,v in pairs(parts) do
  1710. if (v.Position - blade5.Position).magnitude < 14 then
  1711. kill(v,true)
  1712. end
  1713. end
  1714. wait(0.3)
  1715. attack = false
  1716. bv:remove()
  1717. bg:remove()
  1718. hum.WalkSpeed = normal
  1719. avgdmg = normdmg
  1720. rw.C0 = rightfight
  1721. lw.C0 = leftfight
  1722. neck.C1 = neor
  1723. weaponweld.C0 = CFrame.new(0,0,0)
  1724. attacking = false
  1725. criticalchance = normchance
  1726. plat = 2
  1727. end
  1728. function sprint2()
  1729. attacking = true
  1730. hum.WalkSpeed = 0
  1731. local pos = torso.CFrame
  1732. local pos2 = pos * CFrame.new(0,15,-15)
  1733. local pos3 = pos2 * CFrame.new(0,-13,-12)
  1734. for i=1,6 do
  1735. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  1736. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.2,0,0)
  1737. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,0) * CFrame.new(0,0,0)
  1738. wait()
  1739. end
  1740. avgdmg = 14
  1741. local bv = Instance.new("BodyPosition",torso)
  1742. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1743. bv.position = pos2.p
  1744. local bg = Instance.new("BodyGyro",torso)
  1745. bg.cframe = CFrame.new(pos.p,pos3.p)
  1746. bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1747. bg.P = 30000
  1748. for i=1, 4 do
  1749. wait()
  1750. spikes2(torso,"Medium blue")
  1751. spikes2(torso,"Light blue")
  1752. spikes2(torso,"Bright blue")
  1753. end
  1754. wait(0.1)
  1755. coroutine.resume(coroutine.create(function()
  1756. for i=1, 34 do
  1757. wait()
  1758. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.15,0,-0.04)
  1759. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.16,0,0.05)
  1760. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.02,0,0) * CFrame.new(0,0,0)
  1761. end
  1762. end))
  1763. coroutine.resume(coroutine.create(function()
  1764. for i=0.4, 5.3,0.07 do
  1765. wait(0.04)
  1766. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1767. end
  1768. end))
  1769. charge:play()
  1770. coroutine.resume(coroutine.create(function()
  1771. wait(2.5)
  1772. for i=1, 11 do
  1773. wait()
  1774. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0.05,0,0)
  1775. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(0.08,0,0)
  1776. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0,-(math.pi/11),0)
  1777. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.03,0,0) * CFrame.new(0,0,0)
  1778. end
  1779. end))
  1780. criticalchance = 1
  1781. plat = 1
  1782. dela = 0
  1783. wait(3.8)
  1784. boom:play()
  1785. attack = true
  1786. coroutine.resume(coroutine.create(function()
  1787. for i=1, 5 do
  1788. wait()
  1789. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  1790. lw.C0 = lw.C0 * CFrame.fromEulerAnglesXYZ(-0.34,0,0)
  1791. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) * CFrame.new(0,0,0)
  1792. end
  1793. end))
  1794. bv.position = pos3.p
  1795. for i=1, 7 do
  1796. wait()
  1797. spikes2(torso,"Medium blue")
  1798. end
  1799. coroutine.resume(coroutine.create(function()
  1800. for i=1, 12 do
  1801. wait()
  1802. bal(blade5,"Medium blue",splashdist*2)
  1803. end
  1804. end))
  1805. local parts = getcharparts(workspace)
  1806. for _,v in pairs(parts) do
  1807. if (v.Position - blade5.Position).magnitude < 14 then
  1808. kill(v,true)
  1809. end
  1810. end
  1811. wait(0.3)
  1812. attack = false
  1813. bv:remove()
  1814. bg:remove()
  1815. hum.WalkSpeed = normal
  1816. avgdmg = normdmg
  1817. rw.C0 = rightfight
  1818. lw.C0 = leftfight
  1819. neck.C1 = neor
  1820. weaponweld.C0 = CFrame.new(0,0,0)
  1821. attacking = false
  1822. criticalchance = normchance
  1823. plat = 2
  1824. end
  1825. function combo()
  1826. att()
  1827. attas()
  1828. sprint()
  1829. spin()
  1830. end
  1831. function run()
  1832. spin()
  1833. spin()
  1834. spin()
  1835. end
  1836. function rush()
  1837. attacking = true
  1838. for i=1,8 do
  1839. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  1840. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  1841. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1842. wait(0.1)
  1843. end
  1844. slash:play()
  1845. wait(0.13)
  1846. attack = true
  1847. local bv = Instance.new("BodyVelocity",torso)
  1848. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1849. bv.velocity = torso.CFrame.lookVector * 220
  1850. local bav = Instance.new("BodyAngularVelocity",torso)
  1851. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1852. bav.angularvelocity = Vector3.new(0,36,0)
  1853. bav.P = 15000
  1854. for i=1,6 do
  1855. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  1856. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1857. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1858. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1859. wait()
  1860. end
  1861. attack = false
  1862. wait(0.08)
  1863. for i=1,3 do
  1864. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1865. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1866. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1867. block(blade5,2,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1868. wait()
  1869. end
  1870. rw.C0 = rightfight
  1871. lw.C0 = leftfight
  1872. bv:remove()
  1873. bav:remove()
  1874. neck.C1 = neor
  1875. weaponweld.C0 = CFrame.new(0,0,0)
  1876. attacking = false
  1877. end
  1878. function masta()
  1879. attacking = true
  1880. for i=1,8 do
  1881. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.03,0.1,0) * CFrame.new(0,0,0)
  1882. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-(math.pi/2)/12,0.03,0.07) * CFrame.new(0,0,0)
  1883. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.05,0,0.03)
  1884. bal(torso,"Tr. Blue",25)
  1885. spikes2(torso,"Medium blue")
  1886. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1887. wait(0.1)
  1888. end
  1889. slash:play()
  1890. avgdmg = 37
  1891. criticalchance = 125
  1892. wait(0.13)
  1893. attack = true
  1894. local bv = Instance.new("BodyVelocity",torso)
  1895. bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1896. bv.velocity = torso.CFrame.lookVector * 220
  1897. local bav = Instance.new("BodyAngularVelocity",torso)
  1898. bav.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
  1899. bav.angularvelocity = Vector3.new(0,36,0)
  1900. bav.P = 15000
  1901. for i=1,6 do
  1902. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(-0.44,0.08,0) * CFrame.new(0,0,0)
  1903. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(-0.04,0,0) * CFrame.new(0,0,0)
  1904. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(-0.14,0,0)
  1905. bal(torso,"Tr. Blue",25)
  1906. spikes2(torso,"Medium blue")
  1907. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1908. wait()
  1909. end
  1910. attack = false
  1911. wait(0.08)
  1912. for i=1,3 do
  1913. rw.C0 = rw.C0 * CFrame.fromEulerAnglesXYZ(0,0,0.08)
  1914. weaponweld.C0 = weaponweld.C0 * CFrame.fromEulerAnglesXYZ(0.23,0,0)
  1915. neck.C1 = neck.C1 * CFrame.fromEulerAnglesXYZ(0.1,0,-0.05)
  1916. bal(torso,"Tr. Blue",25)
  1917. spikes2(torso,"Medium blue")
  1918. block(blade5,i,{"Medium blue", "Light blue", "White", "Tr. Blue"})
  1919. wait()
  1920. end
  1921. rw.C0 = rightfight
  1922. lw.C0 = leftfight
  1923. bv:remove()
  1924. bav:remove()
  1925. neck.C1 = neor
  1926. weaponweld.C0 = CFrame.new(0,0,0)
  1927. attacking = false
  1928. end
  1929. if script.Parent.className ~= "HopperBin" then
  1930. local h = Instance.new("HopperBin",me.Backpack)
  1931. h.Name = "SoulSword"
  1932. script.Parent = h
  1933. end
  1934. local bin = script.Parent
  1935. function sel(mouse)
  1936. neck.C1 = neor
  1937. if (selected == false) then
  1938. selectmotion()
  1939. end
  1940. mouse.Button1Down:connect(function()
  1941. if (attacking == false) then
  1942. att()
  1943. end
  1944. end)
  1945. mouse.KeyDown:connect(function(kuu)
  1946. local kai = kuu:lower()
  1947. if attacking == false then
  1948. if (kai == "q") then
  1949. spin()
  1950. elseif (kai == "e") then
  1951. att()
  1952. elseif (kai == "r") then
  1953. sprint()
  1954. elseif (kai == "l") then
  1955. stab()
  1956. elseif (kai == "t") then
  1957. attas()
  1958. elseif (kai == "z") then
  1959. masta()
  1960. elseif (kai == "y") then
  1961. spins()
  1962. elseif (kai == "g") then
  1963. combo()
  1964. elseif (kai == "p") then
  1965. rise()
  1966. elseif (kai == "j") then
  1967. sprint2()
  1968. elseif (kai == "h") then
  1969. run()
  1970. elseif (kai == "f") then
  1971. rush()
  1972. end
  1973. end
  1974. end)
  1975. while selected do
  1976. wait(0.8)
  1977. local k = math.random(1,5)
  1978. if k == 1 then
  1979. if hum.Health < 50 then
  1980. for i=1, math.random(4,24) do
  1981. wait(0.1)
  1982. local col = healcols[math.random(1,#healcols)]
  1983. local sa = math.random(30,90)/100
  1984. local p = Instance.new("Part")
  1985. prop(p,me.Character,false,0.1,0.05,1,1,1,col,false,"Symmetric")
  1986. p.CFrame = CFrame.new(torso.Position) * CFrame.Angles(math.random(-320,320)/100,math.random(-320,320)/100,math.random(-320,320)/100) * CFrame.new(0,0,math.random(4,12))
  1987. local mes = Instance.new("SpecialMesh")
  1988. mesh(mes,p,sa,sa,sa,"Sphere")
  1989. local bg = Instance.new("BodyPosition",p)
  1990. bg.maxForce = Vector3.new(1000000,1000000,1000000)
  1991. bg.P = 100000
  1992. bg.position = torso.Position
  1993. coroutine.resume(coroutine.create(function()
  1994. repeat
  1995. bg.position = torso.Position
  1996. wait()
  1997. until (p.Position - torso.Position).magnitude < 1.8
  1998. hum.Health = hum.Health + 1.2
  1999. p:remove()
  2000. end))
  2001. end
  2002. end
  2003. end
  2004. end
  2005. end
  2006. function desel()
  2007. neck.C1 = neor
  2008. if selected then
  2009. deselmotion()
  2010. end
  2011. end
  2012. bin.Selected:connect(sel)
  2013. bin.Deselected:connect(desel)
  2014. --FireBenderRoblox
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