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- local plr = owner
- local atv = game.Workspace["Atv Buggy Car"]
- atv.DriveSeat.Transparency = 1
- atv.Body.Seat.Transparency = 1
- for i,v in pairs(atv.Body:GetChildren()) do
- if not(v.ClassName == "Model") then
- v.Transparency = 1
- end
- end
- for i,v in pairs(atv.Body.Model:GetChildren()) do
- if not(v.ClassName == "Model") then
- v.Transparency = 1
- end
- end
- for i,v in pairs(atv.Wheels:GetChildren()) do
- for i,s in pairs(v:GetChildren()) do
- if s.Name == "Parts" then
- for i,p in pairs(s.Wheel:GetChildren()) do
- if not(p.ClassName == "Model") then
- p.Transparency = 1
- if p.Name == "Part" then
- for i,d in pairs(p:GetChildren()) do
- d.Transparency = 1
- end
- end
- end
- end
- end
- end
- end
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