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gryphon2029765298710

baby

Sep 15th, 2020
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  1. on craft of any kind of pickaxe:
  2.     set name of event-slot to "&cbaby mode pickaxe"
  3.     enchant event-slot with efficiency 10
  4.     enchant event-slot with unbreaking 10
  5.  
  6. on craft of any kind of sword:
  7.     set name of event-slot to "&cbaby mode sword"
  8.     enchant event-slot with sharpness 10
  9.     enchant event-slot with unbreaking 10
  10.  
  11. on join:
  12.     send "Hey! do /uhc <what kind of uhc> to start or do /uhc list" to player
  13. command /uhc [<text>] [<text>] [<offline player>]:
  14.     trigger:
  15.         if arg 1 is baby:
  16.             if arg 2 is mode:
  17.                 if {babyuhc::*} does not contain player:
  18.                     add player to {babyuhc::*}
  19.                 else:
  20.                     send "there was a error connecting" to player
  21.         if arg 1 is list:
  22.             if arg 2 is not set:
  23.                 send "UHC MODES: baby mode (/uhc baby mode) to join" to player
  24.         if arg 1 is baby:
  25.             if arg 2 is mode:
  26.                 if arg 3 is set:
  27.                     if player is op:
  28.                         if {babyuhc::*} does not contain arg 3:
  29.                             add arg 3 to {babyuhc::*}
  30.                     else:
  31.                         send "You do not have the required permissions to do this" to player
  32.                 else:
  33.                     stop
  34.             else:
  35.                 stop
  36.         else:
  37.             stop
  38.            
  39.                
  40. on break:
  41.     if player is not in {babyuhc::*}:
  42.         cancel event
  43.         send "Do /uhc <uhc type> to break blocks" to player
  44.     else:
  45.         stop
  46.  
  47. on left click:
  48.     if {babyuhc::*} does not contain player:
  49.         stop
  50.     else:
  51.         set event-block to air
  52.         set {randomdrop.%player%} to a random integer between 1 and 15
  53.             if {randomdrop.%player%} is 1:
  54.                 set {randomdropreal.%player%} to diamond
  55.                 stop
  56.             if {randomdrop.%player%} is 2:
  57.                 set {randomdropreal.%player%} to stone
  58.                 stop
  59.             if {randomdrop.%player%} is 3:
  60.                 set {randomdropreal.%player%} to diamond sword of sharpness 2
  61.                 stop
  62.             if {randomdrop.%player%} is 4:
  63.                 set {randomdropreal.%player%} to stone
  64.                 stop
  65.             if {randomdrop.%player%} is 5:
  66.                 set {randomdropreal.%player%} to stone
  67.                 stop
  68.             if {randomdrop.%player%} is 6:
  69.                 set {randomdropreal.%player%} to enchanting table
  70.                 stop
  71.             if {randomdrop.%player%} is 7:
  72.                 set {randomdropreal.%player%} to 10 obsidian
  73.                 stop
  74.             if {randomdrop.%player%} is 8:
  75.                 set {randomdropreal.%player%} to stone
  76.                 stop
  77.             if {randomdrop.%player%} is 9:
  78.                 set {randomdropreal.%player%} to 12 coal
  79.                 stop
  80.             if {randomdrop.%player%} is 10:
  81.                 set {randomdropreal.%player%} to 15 gold ingot
  82.                 stop
  83.             if {randomdrop.%player%} is 11:
  84.                 set {randomdropreal.%player%} to 1 gold ingot
  85.                 stop
  86.             if {randomdrop.%player%} is 12:
  87.                 set {randomdropreal.%player%} to sponge
  88.                 stop
  89.             if {randomdrop.%player%} is 13:
  90.                 set {randomdropreal.%player%} to 64 emeralds
  91.                 stop
  92.             if {randomdrop.%player%} is 14:
  93.                 set {randomdropreal.%player%} to 4 oak logs
  94.                 stop
  95.             if {randomdrop.%player%} is 15:
  96.                 set {randomdropreal.%player%} to 2 diamond
  97.                 stop
  98.         drop {randomdropreal.%player%} at event-block
  99.  
  100.  
  101. on quit:
  102.     if {babyuhc::*} contains player:
  103.         remove player from {babyuhc::*}
  104.  
  105. every 1 second:
  106.     if {babyuhc::*} does not contain player:
  107.         apply regeneration 100  to player for 1 second
  108.  
  109.  
  110.  
  111. on hit:
  112.     if {babyuhc::*} does not contain player:
  113.         cancel event
  114.     else:
  115.         if player's tool is a wooden sword named "&cbaby mode sword":
  116.             if victim is a player:
  117.                 push victim up at speed 5
  118.                 push victim forward at speed 5
  119.                 stop
  120.             else:
  121.                 push victim up at speed 5
  122.                 push victim forward at speed 5
  123.                 kill victim
  124. command /?:
  125.     alisae
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