Advertisement
BerSun

Untitled

Mar 25th, 2020
361
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.20 KB | None | 0 0
  1. UnassignedReferenceException: The variable _makePhotoInactiveObjects of NavigationLayout has not been assigned.
  2. You probably need to assign the _makePhotoInactiveObjects variable of the NavigationLayout script in the inspector.
  3. OfficeRiot.GuiManagment.NavigationLayout.ActivateObjects (UnityEngine.GameObject[] array, System.Boolean active) (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:327)
  4. OfficeRiot.GuiManagment.NavigationLayout.OnWindowShown (OfficeRiot.WindowsManagement.WindowShownSignal args) (at Assets/Scripts/Management/GuiManagment/NavigationLayout.cs:343)
  5. Zenject.SignalBus+<>c__DisplayClass31_0`1[TSignal].<SubscribeId>b__0 (System.Object args) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:212)
  6. Zenject.SignalSubscription.Invoke (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalSubscription.cs:75)
  7. Zenject.SignalDeclaration.FireInternal (System.Collections.Generic.List`1[T] subscriptions, System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:129)
  8. Zenject.SignalDeclaration.Fire (System.Object signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Internal/SignalDeclaration.cs:97)
  9. Zenject.SignalBus.FireId[TSignal] (System.Object identifier, TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:82)
  10. Zenject.SignalBus.Fire[TSignal] (TSignal signal) (at Assets/Plugins/Zenject/OptionalExtras/Signals/Main/SignalBus.cs:87)
  11. OfficeRiot.WindowsManagement.WindowsController.DoShowWindow (OfficeRiot.WindowsManagement.BaseWindow window) (at Assets/Scripts/Management/WindowsManagement/WindowsController.cs:127)
  12. OfficeRiot.WindowsManagement.WindowsController.ShowWindow (OfficeRiot.WindowsManagement.BaseWindow window) (at Assets/Scripts/Management/WindowsManagement/WindowsController.cs:102)
  13. OfficeRiot.WindowsManagement.BaseWindow.Show (System.Boolean force) (at Assets/Scripts/Management/WindowsManagement/BaseWindow.cs:26)
  14. OfficeRiot.Windows.Blogger.NotOpenedPhotoInfo.OnMakePicture () (at Assets/Scripts/Windows/Collection/NotOpenedPhotoInfo.cs:80)
  15. UnityEngine.Events.InvokableCall.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent.cs:166)
  16. UnityEngine.Events.UnityEvent.Invoke () (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent/UnityEvent/UnityEvent_0.cs:58)
  17. OfficeRiot.UITools.UIButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at Assets/Scripts/UITools/UIButton.cs:88)
  18. UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
  19. UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
  20. UnityEngine.EventSystems.EventSystem:Update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement