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Pixenova

Double Edge

Aug 4th, 2015
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Lua 24.21 KB | None | 0 0
  1. --for letting me publish REGULAR SCRIPT: Just hit CNTRL + H and where it says Find what type "" and where it says Replace with Put your name.
  2.  
  3.  
  4. if script == nil then return end
  5.  
  6.  
  7. Name = "Knife"
  8.  
  9.  
  10. Player = script:FindFirstChild("Player") ~= nil and script.Player.Value or game:GetService("Players"):FindFirstChild("")
  11. Name = "Double Edge"
  12. selected = false
  13. Button1Down = false
  14. damage = 40
  15. canUse = true
  16. swordType = "stab"
  17. swordType2 = "stab"
  18.  
  19.  
  20. function makeParts(format)
  21.     local model = Instance.new("Model")
  22.     model.Name = Name
  23.     model.Parent = Player.Character
  24.     local pm2 = Instance.new("Part")
  25.     pm2.Name = "Weld Point"
  26.     pm2.formFactor = "Symmetric"
  27.     pm2.Size = Vector3.new(1, 1, 1)
  28.     pm2.BrickColor = BrickColor.new("Black")
  29.     pm2.Transparency = 1
  30.     pm2.Locked = true
  31.     pm2.CanCollide = false
  32.     pm2.TopSurface = 0
  33.     pm2.BottomSurface = 0
  34.     pm2.Parent = model
  35.     if format ~= nil then
  36.         local w = Instance.new("Weld")
  37.         w.Part0 = pm2
  38.         if format == "hand" then
  39.             w.Part1 = Player.Character:FindFirstChild("Right Arm")
  40.             w.C0 = CFrame.new(0, 1.1, 0.7)
  41.             w.C1 = CFrame.new()
  42.             w.Parent = pm2
  43.         elseif format == "holster" then
  44.             w.Part1 = Player.Character:FindFirstChild("Torso")
  45.             w.C0 = CFrame.new(0.6, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), 0)
  46.             w.C1 = CFrame.new()
  47.             w.Parent = pm2
  48.             model.Name = Name.. " (Holstered)"
  49.         else
  50.             print("Error: Incorrect format string!")
  51.         end
  52.     end
  53.     local pm = Instance.new("Part")
  54.     pm.Name = "Handle"
  55.     pm.formFactor = "Symmetric"
  56.     pm.Size = Vector3.new(1, 1, 1)
  57.     pm.BrickColor = BrickColor.new("Black")
  58.     pm.Locked = true
  59.     pm.CanCollide = false
  60.     pm.TopSurface = 0
  61.     pm.BottomSurface = 0
  62.     pm.Parent = model
  63.     local m = Instance.new("SpecialMesh")
  64.     m.MeshType = "Brick"
  65.     m.Scale = Vector3.new(0.3, 0.5, 0.1)
  66.     m.Parent = pm
  67.     local w = Instance.new("Weld")
  68.     w.Part0 = pm
  69.     w.Part1 = pm2
  70.     w.C0 = CFrame.new()
  71.     w.C1 = CFrame.new()
  72.     w.Parent = pm
  73.     local s = Instance.new("Sound")
  74.     s.Name = "Slash"
  75.     s.SoundId = "rbxasset://sounds/swordslash.wav"
  76.     s.Volume = 1
  77.     s.Pitch = 2
  78.     s.Looped = false
  79.     s.Parent = pm
  80.     local s = Instance.new("Sound")
  81.     s.Name = "Throw"
  82.     s.SoundId = "http://www.roblox.com/asset/?id=18426149"
  83.     s.Volume = 1
  84.     s.Pitch = 1
  85.     s.Looped = false
  86.     s.Parent = pm
  87.     local s = Instance.new("Sound")
  88.     s.Name = "Impact"
  89.     s.SoundId = "http://www.roblox.com/asset/?id=10209596"
  90.     s.Volume = 1
  91.     s.Pitch = 1
  92.     s.Looped = false
  93.     s.Parent = pm
  94.     local p = Instance.new("Part")
  95.     p.Name = "Grip"
  96.     p.formFactor = "Symmetric"
  97.     p.Size = Vector3.new(1, 1, 1)
  98.     p.BrickColor = BrickColor.new("Black")
  99.     p.CanCollide = false
  100.     p.Locked = true
  101.     p.TopSurface = 0
  102.     p.BottomSurface = 0
  103.     p.Parent = model
  104.     local m = Instance.new("SpecialMesh")
  105.     m.MeshType = "Brick"
  106.     m.Scale = Vector3.new(0.25, 0.4, 0.9)
  107.     m.Parent = p
  108.     local w = Instance.new("Weld")
  109.     w.Part0 = p
  110.     w.Part1 = pm
  111.     w.C0 = CFrame.new(0, 0, -0.5)
  112.     w.C1 = CFrame.new()
  113.     w.Parent = p
  114.     local p = Instance.new("Part")
  115.     p.Name = "Blade"
  116.     p.formFactor = "Symmetric"
  117.     p.Size = Vector3.new(1, 1, 1)
  118.     p.BrickColor = BrickColor.new("Industrial white")
  119.     p.Reflectance = 0.2
  120.     p.Locked = true
  121.     p.CanCollide = false
  122.     p.TopSurface = 0
  123.     p.BottomSurface = 0
  124.     p.Parent = model
  125.     local m = Instance.new("BlockMesh")
  126.     m.Scale = Vector3.new(0.01, 0.3, 0.85)
  127.     m.Parent = p
  128.     local w = Instance.new("Weld")
  129.     w.Part0 = p
  130.     w.Part1 = pm
  131.     w.C0 = CFrame.new(0, 0, 0.4)
  132.     w.C1 = CFrame.new()
  133.     w.Parent = p
  134.     p.Touched:connect(function(hit) onTouched(hit, p, "sword") end)
  135.     local p = Instance.new("Part")
  136.     p.Name = "Blade Tip"
  137.     p.formFactor = "Symmetric"
  138.     p.Size = Vector3.new(1, 1, 1)
  139.     p.BrickColor = BrickColor.new("Really red")
  140.     p.Reflectance = 0.2
  141.     p.CanCollide = false
  142.     p.Locked = true
  143.     p.TopSurface = 0
  144.     p.BottomSurface = 0
  145.     p.Parent = model
  146.     local m = Instance.new("SpecialMesh")
  147.     m.MeshType = "Wedge"
  148.     m.Scale = Vector3.new(0.01, 0.3, 0.35)
  149.     m.Parent = p
  150.     local w = Instance.new("Weld")
  151.     w.Part0 = p
  152.     w.Part1 = pm
  153.     w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180))
  154.     w.C1 = CFrame.new()
  155.     w.Parent = p
  156.     p.Touched:connect(function(hit) onTouched(hit, p, "sword") end)
  157. end
  158.  
  159.  
  160. function removeParts(format)
  161.     if format == "hand" then
  162.         if Player.Character:FindFirstChild(Name) ~= nil then
  163.             Player.Character[Name]:Remove()
  164.         end
  165.     elseif format == "holster" then
  166.         if Player.Character:FindFirstChild(Name.. " (Holstered)") ~= nil then
  167.             Player.Character[Name.. " (Holstered)"]:Remove()
  168.         end
  169.     end
  170. end
  171.  
  172.  
  173. function onTouched(hit, source, format)
  174.     if format == "sword" then
  175.         if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent ~= Player.Character then
  176.             tagHumanoid(hit.Parent.Humanoid)
  177.             if swordType == "normal" then
  178.                 hit.Parent.Humanoid:TakeDamage(2)
  179.             elseif swordType == "slash" then
  180.                 hit.Parent.Humanoid:TakeDamage(damage)
  181.             elseif swordType == "stab" then
  182.                 --Weld(hit, source)
  183.                 local OldHealth = hit.Parent.Humanoid.Health
  184.                 wait(0.5)
  185.                 hit.Parent.Humanoid.Health = 0
  186.             end
  187.             delay(3, function() untagHumanoid(hit.Parent.Humanoid) end)
  188.         end
  189.     end
  190. end
  191.  
  192.  
  193. function SetAngle(Joint, Angle, Character)
  194.     if Character == nil then return false end
  195.     local Joints = {
  196.         Character.Torso:FindFirstChild("Right Shoulder 2"),
  197.         Character.Torso:FindFirstChild("Left Shoulder 2"),
  198.         Character.Torso:FindFirstChild("Right Hip 2"),
  199.         Character.Torso:FindFirstChild("Left Hip 2")
  200.     }
  201.     if Joints[Joint] == nil then return false end
  202.     if Joint == 1 or Joint == 3 then
  203.         Joints[Joint].DesiredAngle = Angle
  204.     end
  205.     if Joint == 2 or Joint == 4 then
  206.         Joints[Joint].DesiredAngle = -Angle
  207.     end
  208. end
  209.  
  210.  
  211. function ForceAngle(Joint, Angle, Character)
  212.     if Character == nil then return false end
  213.     local Joints = {
  214.         Character.Torso:FindFirstChild("Right Shoulder 2"),
  215.         Character.Torso:FindFirstChild("Left Shoulder 2"),
  216.         Character.Torso:FindFirstChild("Right Hip 2"),
  217.         Character.Torso:FindFirstChild("Left Hip 2")
  218.     }
  219.     if Joints[Joint] == nil then return false end
  220.     if Joint == 1 or Joint == 3 then
  221.         Joints[Joint].DesiredAngle = Angle
  222.         Joints[Joint].CurrentAngle = Angle
  223.     end
  224.     if Joint == 2 or Joint == 4 then
  225.         Joints[Joint].DesiredAngle = -Angle
  226.         Joints[Joint].CurrentAngle = -Angle
  227.     end
  228. end
  229.  
  230.  
  231. function SetSpeed(Joint, Speed, Character)
  232.     if Character == nil then return false end
  233.     local Joints = {
  234.         Character.Torso:FindFirstChild("Right Shoulder 2"),
  235.         Character.Torso:FindFirstChild("Left Shoulder 2"),
  236.         Character.Torso:FindFirstChild("Right Hip 2"),
  237.         Character.Torso:FindFirstChild("Left Hip 2")
  238.     }
  239.     if Joints[Joint] == nil then return false end
  240.     Joints[Joint].MaxVelocity = Speed
  241. end
  242.  
  243.  
  244. function DisableLimb(Limb, Character)
  245.     if Character == nil then return false end
  246.     if Character:FindFirstChild("Torso") == nil then return false end
  247.     local Joints = {
  248.         Character.Torso:FindFirstChild("Right Shoulder"),
  249.         Character.Torso:FindFirstChild("Left Shoulder"),
  250.         Character.Torso:FindFirstChild("Right Hip"),
  251.         Character.Torso:FindFirstChild("Left Hip")
  252.     }
  253.     local Limbs = {
  254.         Character:FindFirstChild("Right Arm"),
  255.         Character:FindFirstChild("Left Arm"),
  256.         Character:FindFirstChild("Right Leg"),
  257.         Character:FindFirstChild("Left Leg")
  258.     }
  259.     if Joints[Limb] == nil then return false end
  260.     if Limbs[Limb] == nil then return false end
  261.     local Joint = Instance.new("Motor")
  262.     Joint.Parent = Character.Torso
  263.     Joint.Part0 = Character.Torso
  264.     Joint.Part1 = Limbs[Limb]
  265.     if Limb == 1 then
  266.         Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  267.         Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  268.         Joint.Name = "Right Shoulder 2"
  269.     elseif Limb == 2 then
  270.         Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  271.         Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  272.         Joint.Name = "Left Shoulder 2"
  273.     elseif Limb == 3 then
  274.         Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  275.         Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  276.         Joint.Name = "Right Hip 2"
  277.     elseif Limb == 4 then
  278.         Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  279.         Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  280.         Joint.Name = "Left Hip 2"
  281.     end
  282.     Joint.MaxVelocity = Joints[Limb].MaxVelocity
  283.     Joint.CurrentAngle = Joints[Limb].CurrentAngle
  284.     Joint.DesiredAngle = Joints[Limb].DesiredAngle
  285.     Joints[Limb]:Remove()
  286. end
  287.  
  288.  
  289. function ResetLimbCFrame(Limb, Character)
  290.     if Character == nil then return false end
  291.     if Character.Parent == nil then return false end
  292.     if Character:FindFirstChild("Torso") == nil then return false end
  293.     local Joints = {
  294.         Character.Torso:FindFirstChild("Right Shoulder 2"),
  295.         Character.Torso:FindFirstChild("Left Shoulder 2"),
  296.         Character.Torso:FindFirstChild("Right Hip 2"),
  297.         Character.Torso:FindFirstChild("Left Hip 2")
  298.     }
  299.     local Limbs = {
  300.         Character:FindFirstChild("Right Arm"),
  301.         Character:FindFirstChild("Left Arm"),
  302.         Character:FindFirstChild("Right Leg"),
  303.         Character:FindFirstChild("Left Leg")
  304.     }
  305.     if Joints[Limb] == nil then return false end
  306.     if Limbs[Limb] == nil then return false end
  307.     if Limb == 1 then
  308.         Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  309.         Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  310.     elseif Limb == 2 then
  311.         Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  312.         Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  313.     elseif Limb == 3 then
  314.         Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  315.         Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  316.     elseif Limb == 4 then
  317.         Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  318.         Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  319.     end
  320. end
  321.  
  322.  
  323. function EnableLimb(Limb, Character)
  324.     if Character == nil then return false end
  325.     if Character:FindFirstChild("Torso") == nil then return false end
  326.     local Joints = {
  327.         Character.Torso:FindFirstChild("Right Shoulder 2"),
  328.         Character.Torso:FindFirstChild("Left Shoulder 2"),
  329.         Character.Torso:FindFirstChild("Right Hip 2"),
  330.         Character.Torso:FindFirstChild("Left Hip 2")
  331.     }
  332.     local Limbs = {
  333.         Character:FindFirstChild("Right Arm"),
  334.         Character:FindFirstChild("Left Arm"),
  335.         Character:FindFirstChild("Right Leg"),
  336.         Character:FindFirstChild("Left Leg")
  337.     }
  338.     if Joints[Limb] == nil then return false end
  339.     if Limbs[Limb] == nil then return false end
  340.     if Limb == 1 then
  341.         Joints[Limb].Name = "Right Shoulder"
  342.     elseif Limb == 2 then
  343.         Joints[Limb].Name = "Left Shoulder"
  344.     elseif Limb == 3 then
  345.         Joints[Limb].Name = "Right Hip"
  346.     elseif Limb == 4 then
  347.         Joints[Limb].Name = "Left Hip"
  348.     end
  349.     Animate = Character:FindFirstChild("Animate")
  350.     if Animate == nil then return false end
  351.     Animate = Animate:Clone()
  352.     Character.Animate:Remove()
  353.     Animate.Parent = Character
  354. end
  355.  
  356.  
  357. function playAnimation(format, mouse)
  358.     if format == "normal" then
  359.         SetSpeed(1, 0.2, Player.Character)
  360.         SetAngle(1, math.rad(90), Player.Character)
  361.     end
  362.     if format == "slashStart" then
  363.         SetSpeed(1, 0.75, Player.Character)
  364.         SetAngle(1, math.rad(190), Player.Character)
  365.         pcall(function() Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(math.random(70, 110)), 0) end)
  366.         pcall(function() Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end)
  367.     end
  368.     if format == "slashEnd1" then
  369.         SetSpeed(1, 0.9, Player.Character)
  370.         SetAngle(1, math.rad(0), Player.Character)
  371.         Player.Character[Name].Handle.Slash:Play()
  372.         wait(0.2)
  373.         ResetLimbCFrame(1, Player.Character)
  374.         SetSpeed(1, 0.5, Player.Character)
  375.         SetAngle(1, math.rad(90), Player.Character)
  376.     end
  377.     if format == "slashEnd2" then
  378.         SetSpeed(1, 0.9, Player.Character)
  379.         SetAngle(1, math.rad(25), Player.Character)
  380.         Player.Character[Name].Handle.Slash:Play()
  381.         wait(0.3)
  382.         ResetLimbCFrame(1, Player.Character)
  383.         SetSpeed(1, 0.1, Player.Character)
  384.         SetAngle(1, math.rad(90), Player.Character)
  385.     end
  386.     if format == "equip1" then
  387.         for i = 1, 0, -0.1 do
  388.             Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0)
  389.             wait()
  390.         end
  391.     end
  392.     if format == "equip2" then
  393.         for i = 0, 1, 0.1 do
  394.             Player.Character[Name].Handle.Weld.C0 = CFrame.new(0, 0, i * 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(i * (180 + 360)), 0, 0)
  395.             wait()
  396.         end
  397.     end
  398. end
  399.  
  400.  
  401. function Weld(x, y)
  402.     local weld = Instance.new("Weld")
  403.     weld.Part0 = x
  404.     weld.Part1 = y
  405.     CJ = CFrame.new(x.Position)
  406.     C0 = x.CFrame:inverse() * CJ
  407.     C1 = y.CFrame:inverse() * CJ
  408.     weld.C0 = C0
  409.     weld.C1 = C1
  410.     weld.Parent = x
  411. end
  412.  
  413.  
  414. function tagHumanoid(humanoid)
  415.     local tag = Instance.new("ObjectValue")
  416.     tag.Name = "creator"
  417.     tag.Value = Player
  418.     tag.Parent = humanoid
  419.     local tag = Instance.new("StringValue")
  420.     tag.Name = "creatorType1"
  421.     tag.Value = Name
  422.     tag.Parent = humanoid
  423.     local tag = Instance.new("StringValue")
  424.     tag.Name = "creatorType2"
  425.     tag.Value = "stabbed"
  426.     tag.Parent = humanoid
  427. end
  428.  
  429.  
  430. function untagHumanoid(humanoid)
  431.     if humanoid ~= nil then
  432.         local tag = humanoid:FindFirstChild("creator")
  433.         if tag ~= nil then
  434.             tag:Remove()
  435.         end
  436.         local tag = humanoid:FindFirstChild("creatorType1")
  437.         if tag ~= nil then
  438.             tag:Remove()
  439.         end
  440.         local tag = humanoid:FindFirstChild("creatorType2")
  441.         if tag ~= nil then
  442.             tag:Remove()
  443.         end
  444.     end
  445. end
  446.  
  447.  
  448. function onButton1Down(mouse)
  449.     if selected == false then return end
  450.     if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canUse == true then
  451.         if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
  452.         mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
  453.         playAnimation("slashStart")
  454.         Button1Down = true
  455.     end
  456. end
  457.  
  458.  
  459. function onButton1Up(mouse)
  460.     if selected == false or Button1Down == false then return end
  461.     Button1Down = false
  462.     if canUse == false then return end
  463.     canUse = false
  464.     coroutine.resume(coroutine.create(function()
  465.         for i = 1, 2 do
  466.             if Player.Character:FindFirstChild(Name) == nil then break end
  467.             if Player.Character[Name]:FindFirstChild("Blade") ~= nil then
  468.                 local part = Player.Character[Name].Blade:Clone()
  469.                 part.Anchored = true
  470.                 part.CanCollide = false
  471.                 part.Parent = game:GetService("Workspace")
  472.                 coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
  473.             end
  474.             if Player.Character[Name]:FindFirstChild("Blade Tip") ~= nil then
  475.                 local part = Player.Character[Name]["Blade Tip"]:Clone()
  476.                 part.Anchored = true
  477.                 part.CanCollide = false
  478.                 part.Parent = game:GetService("Workspace")
  479.                 coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
  480.             end
  481.             wait()
  482.         end
  483.     end))
  484.     if swordType2 == "normal" then
  485.         swordType = "slash"
  486.         playAnimation("slashEnd1")
  487.         wait(0.1)
  488.     elseif swordType2 == "stab" then
  489.         swordType = "stab"
  490.         playAnimation("slashEnd2")
  491.         wait(1)
  492.     end
  493.     canUse = true
  494.     swordType = "normal"
  495.     mouse.Icon = "rbxasset://textures\\GunCursor.png"
  496. end
  497.  
  498.  
  499. function onKeyDown(key, mouse)
  500.     if selected == false then return end
  501.     key = key:lower()
  502.     if key == "q" and Button1Down == false and canUse == true then
  503.         if mouse.Target == nil then return end
  504.         if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
  505.             onDeselected(mouse)
  506.             removeParts("holster")
  507.             script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
  508.         end
  509.     end
  510.     if key == "e" and Button1Down == false and canUse == true then
  511.         if swordType2 == "normal" then
  512.             swordType2 = "stab"
  513.             canUse = false
  514.             playAnimation("equip2")
  515.             canUse = true
  516.         elseif swordType2 == "stab" then
  517.             swordType2 = "normal"
  518.             canUse = false
  519.             playAnimation("equip1")
  520.             canUse = true
  521.         end
  522.     end
  523.     if key == "-" and Button1Down == false and canUse == true then
  524.         if mouse.Target == nil then return end
  525.         if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end
  526.         if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
  527.         canUse = false
  528.         SetAngle(1, math.rad(200), Player.Character)
  529.         SetSpeed(1, 0.5, Player.Character)
  530.         wait(0.3)
  531.         SetAngle(1, math.rad(0), Player.Character)
  532.         SetSpeed(1, 0.75, Player.Character)
  533.         wait(0.05)
  534.         if Player.Character[Name].Handle:FindFirstChild("Weld") ~= nil then Player.Character[Name].Handle.Weld:Remove() end
  535.         wait(0.2)
  536.         local Velocity = Instance.new("BodyVelocity")
  537.         Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  538.         Velocity.velocity = (mouse.Hit.p - Player.Character[Name].Handle.CFrame.p).unit * 100
  539.         Velocity.Parent = Player.Character[Name].Handle
  540.         local Ang = Instance.new("BodyAngularVelocity")
  541.         Ang.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
  542.         Ang.angularvelocity = Vector3.new(math.random(-25, 25), math.random(-25, 25), math.random(-25, 25))
  543.         Ang.Parent = Player.Character[Name].Handle
  544.         Player.Character[Name].Handle.Slash:Stop()
  545.         Player.Character[Name].Handle.Throw.PlayOnRemove = true
  546.         Player.Character[Name].Handle.Throw:Remove()
  547.         local model = Player.Character[Name]
  548.         model.Parent = game:GetService("Workspace")
  549.         model:MakeJoints()
  550.         canUse = true
  551.         onDeselected(mouse)
  552.         removeParts("holster")
  553.         local temporary = script.Parent
  554.         script.Parent = model
  555.         temporary:Remove()
  556.         wait(0.1)
  557.         local Touched = false
  558.         local Touched2 = false
  559.         if script.Parent:FindFirstChild("Blade Tip") == nil then return end
  560.         if script.Parent:FindFirstChild("Handle") == nil then return end
  561.         script.Parent["Blade Tip"].Touched:connect(function(hit)
  562.             if hit.Parent == model then return end
  563.             if hit.Parent.className == "Hat" then hit:BreakJoints() if hit.Parent.Parent.className == "Model" then hit.Parent.Parent = game:GetService("Workspace") hit.CanCollide = true end end
  564.             if Touched == true then return end
  565.             Touched = true
  566.             script.Parent.Handle.BodyVelocity:Remove()
  567.             script.Parent.Handle.BodyAngularVelocity:Remove()
  568.             script.Parent.Handle.Impact:Play()
  569.             script.Parent.Handle.Slash:Stop()
  570.             if hit.Parent:FindFirstChild("Humanoid") ~= nil then
  571.                 if hit.Name == "Head" then
  572.                     hit.Parent.Humanoid:TakeDamage(1000)
  573.                 else
  574.                     hit.Parent.Humanoid:TakeDamage(1000)
  575.                     wait(2)
  576.                     local e = Instance.new("Explosion")
  577.                     e.BlastPressure = 1000000
  578.                     e.BlastRadius = 5
  579.                     e.Position = script.Parent["Blade Tip"].Position
  580.                     e.Parent = game:GetService("Workspace")
  581.                 end
  582.             end
  583.             Weld(script.Parent.Handle, hit)
  584.             wait(0.1)
  585.             wait(3)
  586.             Touched2 = true
  587.         end)
  588.         script.Parent.Handle.Touched:connect(function(hit)
  589.             if Touched == true and Touched2 == true then
  590.                 if game:GetService("Players"):GetPlayerFromCharacter(hit.Parent) ~= nil then
  591.                     local temporary = script.Parent
  592.                     Tool = Instance.new("HopperBin")
  593.                     Tool.Name = Name
  594.                     Tool.Parent = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent).Backpack
  595.                     script.Parent = Tool
  596.                     temporary:Remove()
  597.                     Player = script.Parent.Parent.Parent
  598.                 end
  599.             end
  600.         end)
  601.         coroutine.resume(coroutine.create(function()
  602.             while model ~= nil and Touched == false do
  603.                 if model:FindFirstChild("Blade") ~= nil then
  604.                     local part = model.Blade:Clone()
  605.                     part.Anchored = true
  606.                     part.CanCollide = false
  607.                     part.Parent = model
  608.                     coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
  609.                 end
  610.                 if model:FindFirstChild("Blade Tip") ~= nil then
  611.                     local part = model["Blade Tip"]:Clone()
  612.                     part.Anchored = true
  613.                     part.CanCollide = false
  614.                     part.Parent = model
  615.                     coroutine.resume(coroutine.create(function(part2) for i = 0, 1, 0.1 do part2.Transparency = i wait() end part2:Remove() end), part)
  616.                 end
  617.                 wait()
  618.             end
  619.         end))
  620.         while Touched == false do
  621.             script.Parent.Handle.Slash:Play()
  622.             wait(0.05)
  623.         end
  624.     end
  625.     if key == "x" and Button1Down == false and canUse == true then
  626.         if mouse.Target == nil then return end
  627.         if Player.Character:FindFirstChild(Name) == nil then makeParts("hand") end
  628.         if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
  629.         canUse = false
  630.         playAnimation("equip2")
  631.         if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
  632.             Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
  633.             Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  634.         end
  635.         ForceAngle(1, 0, Player.Character)
  636.         SetAngle(1, math.rad(-50), Player.Character)
  637.         SetSpeed(1, 0.3, Player.Character)
  638.         wait(0.2)
  639.         for i = 90, 200, 20 do
  640.             if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
  641.                 Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0)
  642.                 Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  643.             end
  644.             wait()
  645.         end
  646.         wait(0.3)
  647.         for i = 200, 50, -50 do
  648.             if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
  649.                 Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(i), math.rad(5), 0)
  650.                 Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
  651.             end
  652.             wait()
  653.         end
  654.         wait(0.1)
  655.         for i = 1, 0, -0.01 do
  656.             Player.Character.Humanoid.Health = Player.Character.Humanoid.MaxHealth * i
  657.             Player.Character.Humanoid.WalkSpeed = i * 16
  658.             wait()
  659.         end
  660.         canUse = true
  661.         onDeselected(mouse)
  662.         removeParts("holster")
  663.         Player.Character.Humanoid.Health = 0
  664.     end
  665. end
  666.  
  667.  
  668. function onSelected(mouse)
  669.     if selected == true then return end
  670.     selected = true
  671.     mouse.Icon = "rbxasset://textures\\GunWaitCursor.png"
  672.     while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
  673.         if Player.Character.WeaponActivated.Value == nil then break end
  674.         if Player.Character.WeaponActivated.Value.Parent == nil then break end
  675.         wait()
  676.     end
  677.     mouse.Icon = "rbxasset://textures\\GunCursor.png"
  678.     local weapon = Instance.new("ObjectValue")
  679.     weapon.Name = "WeaponActivated"
  680.     weapon.Value = script.Parent
  681.     weapon.Parent = Player.Character
  682.     DisableLimb(1, Player.Character)
  683.     removeParts("holster")
  684.     makeParts("hand")
  685.     playAnimation("normal")
  686.     if swordType2 == "normal" then playAnimation("equip1") elseif swordType2 == "stab" then playAnimation("equip2") end
  687.     mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  688.     mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  689.     mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end)
  690. end
  691.  
  692.  
  693. function onDeselected(mouse)
  694.     if selected == false then return end
  695.     Button1Down = false
  696.     onButton1Up(nil)
  697.     selected = false
  698.     while canUse == false do
  699.         wait()
  700.     end
  701.     while canUse == false do
  702.         wait()
  703.     end
  704.     if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
  705.         if Player.Character.WeaponActivated.Value == script.Parent then
  706.             Player.Character.WeaponActivated:Remove()
  707.         end
  708.     end
  709.     while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
  710.         if Player.Character.WeaponActivated.Value == nil then break end
  711.         if pcall(function() if Player.Character.WeaponActivated.Value.Parent == nil then return true end end) then break end
  712.         wait()
  713.     end
  714.     swordType = "normal"
  715.     EnableLimb(1, Player.Character)
  716.     removeParts("hand")
  717.     makeParts("holster")
  718. end
  719.  
  720.  
  721. if script.Parent.className ~= "HopperBin" then
  722.     if Player == nil then print("Error: Player not found!") return end
  723.     Tool = Instance.new("HopperBin")
  724.     Tool.Name = Name
  725.     Tool.Parent = Player.Backpack
  726.     script.Name = "Main"
  727.     script.Parent = Tool
  728. elseif script.Parent.className == "HopperBin" then
  729.     while script.Parent.Parent.className ~= "Backpack" do
  730.         wait()
  731.     end
  732.     Player = script.Parent.Parent.Parent
  733.     makeParts("holster")
  734.     script.Parent.Selected:connect(onSelected)
  735.     script.Parent.Deselected:connect(onDeselected)
  736. end
  737. --lego
  738. game.Workspace..Humanoid.MaxHealth = math.huge
  739. game.Workspace..Humanoid.Walkspeed = 50
  740. print(lego)
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