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- Started by user Vladislav Bogdanov
- Running as SYSTEM
- Building in workspace /Users/buildagent/.jenkins/workspace/Office Riot
- The recommended git tool is: NONE
- using credential da981fe4-110f-435c-bd1e-e0a8ed59c46c
- > git rev-parse --is-inside-work-tree # timeout=10
- Fetching changes from the remote Git repository
- > git config remote.origin.url https://gitlab.com/rmgames/office_riot.git # timeout=10
- Fetching upstream changes from https://gitlab.com/rmgames/office_riot.git
- > git --version # timeout=10
- > git --version # 'git version 2.21.1 (Apple Git-122.3)'
- using GIT_ASKPASS to set credentials
- > git fetch --tags --force --progress -- https://gitlab.com/rmgames/office_riot.git +refs/heads/*:refs/remotes/origin/* # timeout=10
- > git rev-parse refs/remotes/origin/test/googl-ads-5.3.0^{commit} # timeout=10
- Checking out Revision 6ebd43e8f0f571427917fb1251ca0e8327e8dec0 (refs/remotes/origin/test/googl-ads-5.3.0)
- > git config core.sparsecheckout # timeout=10
- > git checkout -f 6ebd43e8f0f571427917fb1251ca0e8327e8dec0 # timeout=10
- Commit message: "googl-ads-5.3.0"
- > git rev-list --no-walk 6ebd43e8f0f571427917fb1251ca0e8327e8dec0 # timeout=10
- New run name is 'Android : 0.14.18 : test/googl-ads-5.3.0 '
- [Office Riot] $ /bin/bash /var/folders/pc/v9jws8916vxd63nhrx89j6h80000gn/T/jenkins1798446218878789654.sh
- Initiating legacy licensing module
- DisplayProgressbar: Unity license
- LICENSE SYSTEM [2020930 11:53:19] Next license update check is after 2020-09-10T07:42:36
- [Package Manager] Server::Start -- Port 63895 was selected
- Launching external process: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/Server/UnityPackageManager
- COMMAND LINE ARGUMENTS:
- /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/MacOS/Unity
- -projectPath
- /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot
- -buildTarget
- Android
- -executeMethod
- Building.ProjectBuilder.BuildAndroid
- -batchmode
- -quit
- -nographics
- -username
- mail@redmachinegames.com
- -password
- (hidden)
- Successfully changed project path to: /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot
- /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot
- Using Asset Import Pipeline V1.
- DisplayProgressbar: Unity Package Manager
- Loading GUID <-> Path mappings...0.000047 seconds
- Loading Asset Database...0.018268 seconds
- AssetDatabase consistency checks...0.038918 seconds
- [Package Manager] Done resolving packages in 0.29s seconds
- [Package Manager]
- Registered 47 packages:
- Packages from [https://packages.unity.com]:
- com.unity.addressables@1.5.1 (location: /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.addressables@1.5.1)
- com.unity.collab-proxy@1.2.16 (location: /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.collab-proxy@1.2.16)
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- com.unity.ide.vscode@1.1.0 (location: /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.ide.vscode@1.1.0)
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- com.unity.purchasing@2.0.6 (location: /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.purchasing@2.0.6)
- com.unity.test-framework@1.0.18 (location: /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.test-framework@1.0.18)
- com.unity.textmeshpro@2.0.1 (location: /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.textmeshpro@2.0.1)
- com.unity.scriptablebuildpipeline@1.5.4 (location: /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4)
- Packages from [https://unityregistry-pa.googleapis.com]:
- com.google.external-dependency-manager@1.2.159 (location: /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.google.external-dependency-manager@1.2.159)
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- com.unity.2d.tilemap@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.2d.tilemap)
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- com.unity.ugui@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.ugui)
- com.unity.modules.ai@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ai)
- com.unity.modules.androidjni@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.androidjni)
- com.unity.modules.animation@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.animation)
- com.unity.modules.assetbundle@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.assetbundle)
- com.unity.modules.audio@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.audio)
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- com.unity.modules.physics@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.physics)
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- com.unity.modules.terrain@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrain)
- com.unity.modules.terrainphysics@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.terrainphysics)
- com.unity.modules.tilemap@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.tilemap)
- com.unity.modules.ui@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.ui)
- com.unity.modules.uielements@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.uielements)
- com.unity.modules.umbra@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.umbra)
- com.unity.modules.unityanalytics@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unityanalytics)
- com.unity.modules.unitywebrequest@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequest)
- com.unity.modules.unitywebrequestassetbundle@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestassetbundle)
- com.unity.modules.unitywebrequestaudio@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestaudio)
- com.unity.modules.unitywebrequesttexture@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequesttexture)
- com.unity.modules.unitywebrequestwww@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.unitywebrequestwww)
- com.unity.modules.vehicles@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vehicles)
- com.unity.modules.video@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.video)
- com.unity.modules.vr@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.vr)
- com.unity.modules.wind@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.wind)
- com.unity.modules.xr@1.0.0 (location: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/PackageManager/BuiltInPackages/com.unity.modules.xr)
- [XR] No new subsystems found in resolved package list.
- [Package Manager] Done registering packages in 0.00s seconds
- Targeting platform: Android
- Refreshing native plugins compatible for Editor in 16.96 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Initialize engine version: 2019.2.6f1 (fe82a0e88406)
- [XR] Discovering subsystems at path /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Resources/UnitySubsystems
- [XR] Discovering subsystems at path /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Assets
- Forcing GfxDevice: Null
- GfxDevice: creating device client; threaded=0
- NullGfxDevice:
- Version: NULL 1.0 [1.0]
- Renderer: Null Device
- Vendor: Unity Technologies
- [EnlightenBakeManager] m_Clear = false;
- Initialize mono
- Mono path[0] = '/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed'
- Mono path[1] = '/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/MonoBleedingEdge/lib/mono/unityjit'
- Mono config path = '/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56189
- Begin MonoManager ReloadAssembly
- Registering precompiled unity dll's ...
- Register platform support module: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
- Register platform support module: /Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: /Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll
- Registered in 0.000474 seconds.
- [usbmuxd] Start listen thread
- [usbmuxd] Listen thread started
- [usbmuxd] Send listen message
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 1.32 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.958 seconds
- Registering precompiled user dll's ...
- Registered in 0.113822 seconds.
- Platform modules already initialized, skipping
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
- Error: Could not load signature of UnityEngine.Purchasing.UIFakeStore:GetOkayButton due to: Could not load file or assembly 'UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. assembly:UnityEngine.UI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null type:<unknown type> member:(null) signature:<none>
- (Filename: ./Runtime/Mono/MonoAttributeHelpers.cpp Line: 372)
- Unloading broken assembly Assets/Plugins/UnityPurchasing/Bin/Stores.dll, this assembly can cause crashes in the runtime
- (Filename: ./Runtime/Mono/MonoManager.cpp Line: 1231)
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 1.41 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 1.35 ms, found 1 plugins.
- UnityIAP: [InitializeOnLoad] Facebook Check
- UnityIAP: Runtime [2019.2.6f1]
- UnityIAP: Current Build is Android:Android
- UnityIAP: stub FacebookStore.dll enabled
- Mono: successfully reloaded assembly
- - Completed reload, in 0.783 seconds
- Platform modules already initialized, skipping
- [ScriptCompilation] Recompiling all scripts because: Reload of assemblies failed, assemblies are invalid or forced recompiled
- - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Starting compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Finished compile Library/ScriptAssemblies/Unity.2D.Tilemap.Editor.dll
- - Starting compile Library/ScriptAssemblies/Spine.dll
- - Starting compile Library/ScriptAssemblies/Zenject.dll
- - Starting compile Library/ScriptAssemblies/Amplitude.dll
- - Starting compile Library/ScriptAssemblies/IronSource.dll
- - Starting compile Library/ScriptAssemblies/Unnynet.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.ResourceManager.dll
- - Starting compile Library/ScriptAssemblies/AudienceNetwork.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/GoogleMobileAds.dll
- - Starting compile Library/ScriptAssemblies/Unity.Purchasing.dll
- - Starting compile Library/ScriptAssemblies/AppsFlyer.dll
- - Finished compile Library/ScriptAssemblies/Amplitude.dll
- - Starting compile Library/ScriptAssemblies/DOTween.Modules.dll
- - Finished compile Library/ScriptAssemblies/IronSource.dll
- - Starting compile Library/ScriptAssemblies/Unity.Notifications.Android.dll
- - Finished compile Library/ScriptAssemblies/GoogleMobileAds.dll
- - Starting compile Library/ScriptAssemblies/Unity.Purchasing.Generated.dll
- - Finished compile Library/ScriptAssemblies/Spine.dll
- - Starting compile Library/ScriptAssemblies/Unity.Notifications.iOS.dll
- - Finished compile Library/ScriptAssemblies/AudienceNetwork.dll
- - Starting compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- - Finished compile Library/ScriptAssemblies/Unity.Purchasing.dll
- - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.ResourceManager.dll
- - Starting compile Library/ScriptAssemblies/Unity.Addressables.dll
- - Finished compile Library/ScriptAssemblies/Unnynet.dll
- - Starting compile Library/ScriptAssemblies/Unity.UDP.Editor.dll
- - Finished compile Library/ScriptAssemblies/AppsFlyer.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.CacheServer.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject.dll
- - Finished compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
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- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/DOTween.Modules.dll
- - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Notifications.Android.dll
- - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Purchasing.Generated.dll
- - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll
- - Finished compile Library/ScriptAssemblies/Unity.Addressables.dll
- - Starting compile Library/ScriptAssemblies/GoogleMobileAds.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Notifications.iOS.dll
- - Starting compile Library/ScriptAssemblies/Unity.NotificationsSamples.dll
- - Finished compile Library/ScriptAssemblies/Unity.UDP.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.CacheServer.dll
- - Starting compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Notifications.dll
- - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unnynet.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Starting compile Library/ScriptAssemblies/IronSource.Editor.dll
- - Finished compile Library/ScriptAssemblies/GoogleMobileAds.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll
- - Starting compile Library/ScriptAssemblies/Unity.Purchasing.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Spine.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.NotificationsSamples.dll
- - Finished compile Library/ScriptAssemblies/Unity.Notifications.dll
- - Starting compile Library/ScriptAssemblies/OfficeRiot.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Addressables.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unnynet.Editor.dll
- - Finished compile Library/ScriptAssemblies/IronSource.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Purchasing.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
- -----Compiler Commandline Arguments:
- Filename: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Tools/RoslynScripts/unity_csc.sh
- Arguments: /noconfig @Temp/UnityTempFile-a9890209937a241b798bf5ab3f735938
- Responsefile: Temp/UnityTempFile-a9890209937a241b798bf5ab3f735938 Contents:
- /target:library
- /nowarn:0169
- /out:"Temp/OfficeRiot.dll"
- /debug:portable
- /optimize-
- /nostdlib+
- /preferreduilang:en-US
- /langversion:latest
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- /define:ENABLE_UNITYWEBREQUEST
- /define:ENABLE_CLOUD_SERVICES
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- /define:TUT_LOGS
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- "Assets/Scripts/Gameplay/Boss/BossPoint.cs"
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- "Assets/Scripts/Gameplay/Boss/FloorBoss.cs"
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- "Assets/Scripts/Gameplay/Delivery/DeliveryKeyPoint.cs"
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- "Assets/Scripts/Gameplay/Delivery/DeliveryView.cs"
- "Assets/Scripts/Gameplay/Emotes/EmoteController.cs"
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- "Assets/Scripts/Gameplay/Floor/BackgroundsPool.cs"
- "Assets/Scripts/Gameplay/Floor/FloorBoxes.cs"
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- "Assets/Scripts/Gameplay/Floor/FloorForPhoto.cs"
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- "Assets/Scripts/Gameplay/Floor/FloorUnlockView.cs"
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- "Assets/Scripts/Management/ObjectPoolManagement/IPoolable.cs"
- "Assets/Scripts/Management/ObjectPoolManagement/ObjectPool.cs"
- "Assets/Scripts/Management/ObjectPoolManagement/ObjectPoolController.cs"
- "Assets/Scripts/Management/PlayerDataManagement/ActiveBuildingSignal.cs"
- "Assets/Scripts/Management/PlayerDataManagement/ActiveFloorSignal.cs"
- "Assets/Scripts/Management/PlayerDataManagement/PlayerDataController.cs"
- "Assets/Scripts/Management/ResourcesManagement/ResourcesController.cs"
- "Assets/Scripts/Management/RewardsManagement/RewardsController.cs"
- "Assets/Scripts/Management/SaveDataManagement/BaseDataManager.cs"
- "Assets/Scripts/Management/SaveDataManagement/BaseRepeatableDataManager.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/ActorData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/AreaData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/BloggerData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/BloggersData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/BuildingData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/CollectionData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/DeliveryData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/FloorData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/PlayerData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/SlotData.cs"
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- "Assets/Scripts/Management/SaveDataManagement/Data/TechNodesData.cs"
- "Assets/Scripts/Management/SaveDataManagement/Data/TimersData.cs"
- "Assets/Scripts/Management/SaveDataManagement/ISaveData.cs"
- "Assets/Scripts/Management/SaveDataManagement/SaveDataController.cs"
- "Assets/Scripts/Management/SDK/AdsManager.cs"
- "Assets/Scripts/Management/SDK/AnalyticProviders/AmplitudeProvider.cs"
- "Assets/Scripts/Management/SDK/AnalyticProviders/FirebaseProvider.cs"
- "Assets/Scripts/Management/SDK/AnalyticProviders/IAnalyticProvider.cs"
- "Assets/Scripts/Management/SDK/AnalyticsManager.cs"
- "Assets/Scripts/Management/SDK/RewardedVideoSignal.cs"
- "Assets/Scripts/Management/SDK/SDKsManager.cs"
- "Assets/Scripts/Management/SDK/UserPropertiesHolder.cs"
- "Assets/Scripts/Management/ShopManagement/Shop.cs"
- "Assets/Scripts/Management/SoundsManagement/SoundsController.cs"
- "Assets/Scripts/Management/StatsManagement/ActorStat.cs"
- "Assets/Scripts/Management/StatsManagement/AreaStat.cs"
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- "Assets/Scripts/Management/StatsManagement/StatsController.cs"
- "Assets/Scripts/Management/TechTreeManagement/TechTreeDataController.cs"
- "Assets/Scripts/Management/TechTreeManagement/TechTreeMultiplierSignal.cs"
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- "Assets/Scripts/Management/TutorialManagement/TutorialGroupConfig.cs"
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- "Assets/Scripts/Management/TutorialManagement/TutorialNarrative.cs"
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- "Assets/Scripts/Management/TutorialManagement/TutorialPanelButton.cs"
- "Assets/Scripts/Management/TutorialManagement/TutorialStateSignal.cs"
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- "Assets/Scripts/Management/WindowsManagement/WindowsController.cs"
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- "Assets/Scripts/Utils/CheatsPanel/DumpStatsIntervalGroup.cs"
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- "Assets/Scripts/Utils/CheatsPanel/TimeBoostEmoji.cs"
- "Assets/Scripts/Utils/CollectionUtils.cs"
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- -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/OfficeRiot.dll
- Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
- Copyright (C) Microsoft Corporation. All rights reserved.
- Assets/Scripts/Management/SDK/AnalyticProviders/FirebaseProvider.cs(3,7): error CS0246: The type or namespace name 'Firebase' could not be found (are you missing a using directive or an assembly reference?)
- Assets/Scripts/Management/SDK/AnalyticProviders/FirebaseProvider.cs(4,7): error CS0246: The type or namespace name 'Firebase' could not be found (are you missing a using directive or an assembly reference?)
- Assets/Scripts/Management/SDK/SDKsManager.cs(3,7): error CS0246: The type or namespace name 'Firebase' could not be found (are you missing a using directive or an assembly reference?)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
- Assets/Scripts/Gameplay/Slot/SlotController.cs(56,38): warning CS0108: 'SlotController._playerDataController' hides inherited member 'ActorController<SlotModel, SlotData, SlotData, SlotView>._playerDataController'. Use the new keyword if hiding was intended.
- -----CompilerOutput:-stderr----------
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/OfficeRiot.dll
- - Finished compile Library/ScriptAssemblies/Unity.Addressables.Editor.dll
- Assets/Scripts/Management/SDK/AnalyticProviders/FirebaseProvider.cs(3,7): error CS0246: The type or namespace name 'Firebase' could not be found (are you missing a using directive or an assembly reference?)
- Assets/Scripts/Management/SDK/AnalyticProviders/FirebaseProvider.cs(4,7): error CS0246: The type or namespace name 'Firebase' could not be found (are you missing a using directive or an assembly reference?)
- Assets/Scripts/Management/SDK/SDKsManager.cs(3,7): error CS0246: The type or namespace name 'Firebase' could not be found (are you missing a using directive or an assembly reference?)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0660: 'BigFloat' defines operator == or operator != but does not override Object.Equals(object o)
- Assets/Scripts/Libs/BigFloat/BigFloat.cs(6,19): warning CS0661: 'BigFloat' defines operator == or operator != but does not override Object.GetHashCode()
- Assets/Scripts/Gameplay/Slot/SlotController.cs(56,38): warning CS0108: 'SlotController._playerDataController' hides inherited member 'ActorController<SlotModel, SlotData, SlotData, SlotView>._playerDataController'. Use the new keyword if hiding was intended.
- Assets/Plugins/NotificationsSamples/GameNotificationsManager.cs(78,25): warning CS0649: Field 'GameNotificationsManager.mode' is never assigned to, and will always have its default value
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(131,38): warning CS0649: Field 'UniWebView.listener' is never assigned to, and will always have its default value null
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(191,18): warning CS0649: Field 'UniWebView.started' is never assigned to, and will always have its default value false
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(74,20): warning CS0649: Field 'UnnyNetBase.m_WebView' is never assigned to, and will always have its default value null
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(71,14): warning CS0414: The field 'UnnyNetBase.m_AutoUpdateFrame' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(67,23): warning CS0414: The field 'UnnyNetBase.m_Current' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(139,18): warning CS0414: The field 'UniWebView.showOnStart' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(80,14): warning CS0414: The field 'UnnyNetBase.m_WebViewVisible' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UnnyNetBase.cs(70,14): warning CS0414: The field 'UnnyNetBase.m_ActivateOnShake' is assigned but its value is never used
- Assets/UnnyNet/UniWebView/Script/UniWebView.cs(130,20): warning CS0414: The field 'UniWebView.id' is assigned but its value is never used
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image /Users/buildagent/.jenkins/workspace/Office Riot/project/officeRiot/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 1.35 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- UnityIAP: [InitializeOnLoad] Facebook Check
- UnityIAP: Runtime [2019.2.6f1]
- UnityIAP: Current Build is Android:Android
- UnityIAP: stub FacebookStore.dll enabled
- Launching external process: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Tools/UnityShaderCompiler
- Launched and connected shader compiler UnityShaderCompiler after 0.02 seconds
- Refreshing native plugins compatible for Editor in 1.31 ms, found 1 plugins.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.155 seconds
- Platform modules already initialized, skipping
- Validating Project structure ... 0.038347 seconds.
- Refresh: detecting if any assets need to be imported or removed ...
- A meta data file (.meta) exists but its asset 'Assets/TextMesh Pro/Documentation' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
- (Filename: ./Modules/AssetDatabase/Editor/V1/RefreshAssets.cpp Line: 83)
- A meta data file (.meta) exists but its asset 'Assets/AddressableAssetsData/Windows' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
- (Filename: ./Modules/AssetDatabase/Editor/V1/RefreshAssets.cpp Line: 83)
- A meta data file (.meta) exists but its asset 'Assets/Scripts/Configs/floors' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it.
- (Filename: ./Modules/AssetDatabase/Editor/V1/RefreshAssets.cpp Line: 83)
- Removing Assets/AddressableAssetsData/Windows because the asset does not exist
- (Filename: ./Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 998)
- Removing Assets/Scripts/Configs/floors because the asset does not exist
- (Filename: ./Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 998)
- Removing Assets/TextMesh Pro/Documentation because the asset does not exist
- (Filename: ./Modules/AssetDatabase/Editor/V1/AssetInterface.cpp Line: 998)
- Hashing assets (1 files)... 0.000 seconds
- file read: 0.000 seconds (0.008 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.000 seconds
- ----- Compute hash(es) for 1 asset(s).
- ----- Asset named Assets/Editor/Building/ProjectBuilderAddressable.cs is skipped as no actual change.
- Refreshing native plugins compatible for Editor in 1.28 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.087717s
- Asset Scan time: 0.087326s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Warming cache for 5990 main assets: 0.013412 seconds elapsed
- Initializing Unity extensions:
- '/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
- Unloading 2712 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 456.8 MB.
- System memory in use after: 457.0 MB.
- Unloading 414 unused Assets to reduce memory usage. Loaded Objects now: 2925.
- Total: 2.024901 ms (FindLiveObjects: 0.378671 ms CreateObjectMapping: 0.120158 ms MarkObjects: 1.248464 ms DeleteObjects: 0.276981 ms)
- Scripts have compiler errors.
- (Filename: ./Runtime/Utilities/Argv.cpp Line: 358)
- Aborting batchmode due to failure:
- Scripts have compiler errors.
- [Package Manager] Server::Kill -- Server was shutdown
- NOT FOUND RESULT FILE
- Build step 'Execute shell' marked build as failure
- Notifying upstream projects of job completion
- Finished: FAILURE
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