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- --made by Intensivelake39 on YT or bad#5159 on discord
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Model1 = Instance.new("Model")
- Model2 = Instance.new("Model")
- Part3 = Instance.new("Part")
- Decal4 = Instance.new("Decal")
- Decal5 = Instance.new("Decal")
- Part6 = Instance.new("Part")
- SpecialMesh7 = Instance.new("SpecialMesh")
- Part8 = Instance.new("Part")
- SpecialMesh9 = Instance.new("SpecialMesh")
- Part10 = Instance.new("Part")
- SpecialMesh11 = Instance.new("SpecialMesh")
- Part12 = Instance.new("Part")
- Fire13 = Instance.new("Fire")
- Smoke14 = Instance.new("Smoke")
- Part15 = Instance.new("Part")
- SpecialMesh16 = Instance.new("SpecialMesh")
- Part17 = Instance.new("Part")
- Part18 = Instance.new("Part")
- Part19 = Instance.new("Part")
- SpecialMesh20 = Instance.new("SpecialMesh")
- Part21 = Instance.new("Part")
- SpecialMesh22 = Instance.new("SpecialMesh")
- Part23 = Instance.new("Part")
- SpecialMesh24 = Instance.new("SpecialMesh")
- Part25 = Instance.new("Part")
- SpecialMesh26 = Instance.new("SpecialMesh")
- Part27 = Instance.new("Part")
- SpecialMesh28 = Instance.new("SpecialMesh")
- Part29 = Instance.new("Part")
- SpecialMesh30 = Instance.new("SpecialMesh")
- Part31 = Instance.new("Part")
- SpecialMesh32 = Instance.new("SpecialMesh")
- Part33 = Instance.new("Part")
- SpecialMesh34 = Instance.new("SpecialMesh")
- Part35 = Instance.new("Part")
- SpecialMesh36 = Instance.new("SpecialMesh")
- Part37 = Instance.new("Part")
- SpecialMesh38 = Instance.new("SpecialMesh")
- Script39 = Instance.new("Script")
- Part40 = Instance.new("Part")
- Part41 = Instance.new("Part")
- Model42 = Instance.new("Model")
- Part43 = Instance.new("Part")
- SpotLight44 = Instance.new("SpotLight")
- Part45 = Instance.new("Part")
- SpotLight46 = Instance.new("SpotLight")
- Part47 = Instance.new("Part")
- SpotLight48 = Instance.new("SpotLight")
- Part49 = Instance.new("Part")
- SpotLight50 = Instance.new("SpotLight")
- Part51 = Instance.new("Part")
- Part52 = Instance.new("Part")
- Part53 = Instance.new("Part")
- Part54 = Instance.new("Part")
- Part55 = Instance.new("Part")
- Part56 = Instance.new("Part")
- Part57 = Instance.new("Part")
- Part58 = Instance.new("Part")
- Part59 = Instance.new("Part")
- Part60 = Instance.new("Part")
- Part61 = Instance.new("Part")
- Part62 = Instance.new("Part")
- Part63 = Instance.new("Part")
- Part64 = Instance.new("Part")
- ClickDetector65 = Instance.new("ClickDetector")
- Sound66 = Instance.new("Sound")
- Sound67 = Instance.new("Sound")
- Sound68 = Instance.new("Sound")
- Sound69 = Instance.new("Sound")
- Script70 = Instance.new("Script")
- Part71 = Instance.new("Part")
- Model0.Parent = mas
- Model1.Name = "Nuke"
- Model1.Parent = Model0
- Model2.Name = "Missle"
- Model2.Parent = Model1
- Part3.Name = "Smooth Block Model"
- Part3.Parent = Model2
- Part3.Material = Enum.Material.Metal
- Part3.BrickColor = BrickColor.new("Dark stone grey")
- Part3.Rotation = Vector3.new(-180, 0, -90)
- Part3.Anchored = true
- Part3.FormFactor = Enum.FormFactor.Symmetric
- Part3.Shape = Enum.PartType.Cylinder
- Part3.Size = Vector3.new(4, 4, 4)
- Part3.CFrame = CFrame.new(11, 14.1031141, -32, -3.12653282e-23, 1, 0, 1, -3.12653282e-23, 0, 0, 0, -1)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part3.Position = Vector3.new(11, 14.1031141, -32)
- Part3.Orientation = Vector3.new(0, 180, 90)
- Part3.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Decal4.Parent = Part3
- Decal4.Transparency = 0.5
- Decal4.Texture = "http://www.roblox.com/asset/?id=4740155"
- Decal4.Face = Enum.NormalId.Bottom
- Decal5.Parent = Part3
- Decal5.Transparency = 0.5
- Decal5.Texture = "http://www.roblox.com/asset/?id=4740155"
- Decal5.Face = Enum.NormalId.Top
- Part6.Name = "Smooth Block Model"
- Part6.Parent = Model2
- Part6.Material = Enum.Material.Metal
- Part6.BrickColor = BrickColor.new("Dark stone grey")
- Part6.Rotation = Vector3.new(-180, -90, 0)
- Part6.Anchored = true
- Part6.FormFactor = Enum.FormFactor.Custom
- Part6.Size = Vector3.new(4, 1.60000002, 4)
- Part6.CFrame = CFrame.new(11, 8.10299778, -32, 0, 3.12653282e-23, -1, 0, -1, 3.12653282e-23, -1, 0, 0)
- Part6.BottomSurface = Enum.SurfaceType.Smooth
- Part6.TopSurface = Enum.SurfaceType.Smooth
- Part6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part6.Position = Vector3.new(11, 8.10299778, -32)
- Part6.Orientation = Vector3.new(0, -90, 180)
- Part6.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh7.Parent = Part6
- SpecialMesh7.Scale = Vector3.new(1, 2.79999995, 1)
- SpecialMesh7.MeshType = Enum.MeshType.Sphere
- SpecialMesh7.Scale = Vector3.new(1, 2.79999995, 1)
- Part8.Name = "Smooth Block Model"
- Part8.Parent = Model2
- Part8.Material = Enum.Material.Metal
- Part8.BrickColor = BrickColor.new("Dark stone grey")
- Part8.Rotation = Vector3.new(0, -90, 0)
- Part8.Anchored = true
- Part8.FormFactor = Enum.FormFactor.Custom
- Part8.Size = Vector3.new(2, 2.4000001, 1.60000002)
- Part8.CFrame = CFrame.new(12.7999983, 5.30300999, -32, 0, -3.12653282e-23, -1, 0, 1, 3.12653282e-23, 1, 0, 0)
- Part8.BottomSurface = Enum.SurfaceType.Smooth
- Part8.TopSurface = Enum.SurfaceType.Smooth
- Part8.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part8.Position = Vector3.new(12.7999983, 5.30300999, -32)
- Part8.Orientation = Vector3.new(0, -90, 0)
- Part8.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh9.Parent = Part8
- SpecialMesh9.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh9.MeshType = Enum.MeshType.Wedge
- SpecialMesh9.Scale = Vector3.new(0.200000003, 1, 1)
- Part10.Name = "Smooth Block Model"
- Part10.Parent = Model2
- Part10.Material = Enum.Material.Metal
- Part10.BrickColor = BrickColor.new("Dark stone grey")
- Part10.Rotation = Vector3.new(90, 0, 90)
- Part10.Anchored = true
- Part10.FormFactor = Enum.FormFactor.Custom
- Part10.Size = Vector3.new(2, 1.20000005, 2)
- Part10.CFrame = CFrame.new(12.5999985, 3.10196018, -32, 0, -1, 3.12653282e-23, 0, 3.12653282e-23, -1, 1, 0, 0)
- Part10.BottomSurface = Enum.SurfaceType.Smooth
- Part10.TopSurface = Enum.SurfaceType.Smooth
- Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part10.Position = Vector3.new(12.5999985, 3.10196018, -32)
- Part10.Orientation = Vector3.new(90, -90, 0)
- Part10.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh11.Parent = Part10
- SpecialMesh11.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh11.MeshType = Enum.MeshType.Brick
- SpecialMesh11.Scale = Vector3.new(0.200000003, 1, 1)
- Part12.Name = "Base"
- Part12.Parent = Model2
- Part12.Material = Enum.Material.Metal
- Part12.BrickColor = BrickColor.new("Dark stone grey")
- Part12.Rotation = Vector3.new(-180, 0, 90)
- Part12.Anchored = true
- Part12.FormFactor = Enum.FormFactor.Symmetric
- Part12.Shape = Enum.PartType.Cylinder
- Part12.Size = Vector3.new(2, 2, 2)
- Part12.CFrame = CFrame.new(11, 3.10196018, -32, 3.12653282e-23, -1, 0, -1, 3.12653282e-23, 0, 0, 0, -1)
- Part12.BottomSurface = Enum.SurfaceType.Smooth
- Part12.TopSurface = Enum.SurfaceType.Smooth
- Part12.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part12.Position = Vector3.new(11, 3.10196018, -32)
- Part12.Orientation = Vector3.new(0, 180, -90)
- Part12.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Fire13.Parent = Part12
- Fire13.Size = 10
- Fire13.Color = Color3.new(0.92549, 0.545098, 0.27451)
- Fire13.Enabled = false
- Fire13.Heat = 0
- Fire13.Color = Color3.new(0.92549, 0.545098, 0.27451)
- Smoke14.Parent = Part12
- Smoke14.Enabled = false
- Smoke14.Opacity = 0.10000000149012
- Part15.Name = "Smooth Block Model"
- Part15.Parent = Model2
- Part15.Material = Enum.Material.Metal
- Part15.BrickColor = BrickColor.new("Dark stone grey")
- Part15.Rotation = Vector3.new(-180, 0, -90)
- Part15.Anchored = true
- Part15.FormFactor = Enum.FormFactor.Custom
- Part15.Size = Vector3.new(2, 0.400000006, 4)
- Part15.CFrame = CFrame.new(13.4000015, 3.10196018, -32, -3.12653282e-23, 1, 0, 1, -3.12653282e-23, 0, 0, 0, -1)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.TopSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part15.Position = Vector3.new(13.4000015, 3.10196018, -32)
- Part15.Orientation = Vector3.new(0, 180, 90)
- Part15.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh16.Parent = Part15
- SpecialMesh16.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh16.MeshType = Enum.MeshType.Brick
- SpecialMesh16.Scale = Vector3.new(1, 1, 1.29999995)
- Part17.Name = "Smooth Block Model"
- Part17.Parent = Model2
- Part17.Material = Enum.Material.Metal
- Part17.BrickColor = BrickColor.new("Dark stone grey")
- Part17.Rotation = Vector3.new(-180, 0, -90)
- Part17.Anchored = true
- Part17.FormFactor = Enum.FormFactor.Symmetric
- Part17.Shape = Enum.PartType.Cylinder
- Part17.Size = Vector3.new(4, 4, 4)
- Part17.CFrame = CFrame.new(11, 10.1030235, -32, -3.12653282e-23, 1, 0, 1, -3.12653282e-23, 0, 0, 0, -1)
- Part17.BottomSurface = Enum.SurfaceType.Smooth
- Part17.TopSurface = Enum.SurfaceType.Smooth
- Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part17.Position = Vector3.new(11, 10.1030235, -32)
- Part17.Orientation = Vector3.new(0, 180, 90)
- Part17.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part18.Name = "Smooth Block Model"
- Part18.Parent = Model2
- Part18.Material = Enum.Material.Metal
- Part18.BrickColor = BrickColor.new("Dark stone grey")
- Part18.Rotation = Vector3.new(-180, 0, 90)
- Part18.Anchored = true
- Part18.FormFactor = Enum.FormFactor.Symmetric
- Part18.Shape = Enum.PartType.Cylinder
- Part18.Size = Vector3.new(2, 2, 2)
- Part18.CFrame = CFrame.new(11, 5.1029911, -32, 3.12653282e-23, -1, 0, -1, 3.12653282e-23, 0, 0, 0, -1)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part18.Position = Vector3.new(11, 5.1029911, -32)
- Part18.Orientation = Vector3.new(0, 180, -90)
- Part18.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part19.Name = "Smooth Block Model"
- Part19.Parent = Model2
- Part19.Material = Enum.Material.Metal
- Part19.BrickColor = BrickColor.new("Dark stone grey")
- Part19.Rotation = Vector3.new(-180, 0, 180)
- Part19.Anchored = true
- Part19.FormFactor = Enum.FormFactor.Custom
- Part19.Size = Vector3.new(2, 2.4000001, 1.60000002)
- Part19.CFrame = CFrame.new(11, 5.30300999, -30.1999969, -1, -3.12653282e-23, 0, 3.12653282e-23, 1, 0, 0, 0, -1)
- Part19.BottomSurface = Enum.SurfaceType.Smooth
- Part19.TopSurface = Enum.SurfaceType.Smooth
- Part19.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part19.Position = Vector3.new(11, 5.30300999, -30.1999969)
- Part19.Orientation = Vector3.new(0, 180, 0)
- Part19.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh20.Parent = Part19
- SpecialMesh20.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh20.MeshType = Enum.MeshType.Wedge
- SpecialMesh20.Scale = Vector3.new(0.200000003, 1, 1)
- Part21.Name = "Smooth Block Model"
- Part21.Parent = Model2
- Part21.Material = Enum.Material.Metal
- Part21.BrickColor = BrickColor.new("Dark stone grey")
- Part21.Rotation = Vector3.new(90, 0, 0)
- Part21.Anchored = true
- Part21.FormFactor = Enum.FormFactor.Custom
- Part21.Size = Vector3.new(2, 1.20000005, 2)
- Part21.CFrame = CFrame.new(11, 3.10196018, -33.6000061, 1, 0, 3.12653282e-23, -3.12653282e-23, 0, -1, 0, 1, 0)
- Part21.BottomSurface = Enum.SurfaceType.Smooth
- Part21.TopSurface = Enum.SurfaceType.Smooth
- Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part21.Position = Vector3.new(11, 3.10196018, -33.6000061)
- Part21.Orientation = Vector3.new(90, 0, 0)
- Part21.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh22.Parent = Part21
- SpecialMesh22.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh22.MeshType = Enum.MeshType.Brick
- SpecialMesh22.Scale = Vector3.new(0.200000003, 1, 1)
- Part23.Name = "Smooth Block Model"
- Part23.Parent = Model2
- Part23.Material = Enum.Material.Metal
- Part23.BrickColor = BrickColor.new("Dark stone grey")
- Part23.Rotation = Vector3.new(0, 90, 0)
- Part23.Anchored = true
- Part23.FormFactor = Enum.FormFactor.Custom
- Part23.Size = Vector3.new(2, 2.4000001, 1.60000002)
- Part23.CFrame = CFrame.new(9.19999981, 5.30300999, -32, 0, -3.12653282e-23, 1, 0, 1, -3.12653282e-23, -1, 0, 0)
- Part23.BottomSurface = Enum.SurfaceType.Smooth
- Part23.TopSurface = Enum.SurfaceType.Smooth
- Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part23.Position = Vector3.new(9.19999981, 5.30300999, -32)
- Part23.Orientation = Vector3.new(0, 90, 0)
- Part23.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh24.Parent = Part23
- SpecialMesh24.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh24.MeshType = Enum.MeshType.Wedge
- SpecialMesh24.Scale = Vector3.new(0.200000003, 1, 1)
- Part25.Name = "Smooth Block Model"
- Part25.Parent = Model2
- Part25.Material = Enum.Material.Metal
- Part25.BrickColor = BrickColor.new("Dark stone grey")
- Part25.Anchored = true
- Part25.FormFactor = Enum.FormFactor.Custom
- Part25.Size = Vector3.new(2, 2.4000001, 1.60000002)
- Part25.CFrame = CFrame.new(11, 5.30300999, -33.8000031, 1, -3.12653282e-23, 0, -3.12653282e-23, 1, 0, 0, 0, 1)
- Part25.BottomSurface = Enum.SurfaceType.Smooth
- Part25.TopSurface = Enum.SurfaceType.Smooth
- Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part25.Position = Vector3.new(11, 5.30300999, -33.8000031)
- Part25.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh26.Parent = Part25
- SpecialMesh26.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh26.MeshType = Enum.MeshType.Wedge
- SpecialMesh26.Scale = Vector3.new(0.200000003, 1, 1)
- Part27.Name = "Smooth Block Model"
- Part27.Parent = Model2
- Part27.Material = Enum.Material.Metal
- Part27.BrickColor = BrickColor.new("Dark stone grey")
- Part27.Rotation = Vector3.new(-90, 90, 0)
- Part27.Anchored = true
- Part27.FormFactor = Enum.FormFactor.Custom
- Part27.Size = Vector3.new(2, 0.400000006, 4)
- Part27.CFrame = CFrame.new(11, 3.10196018, -34.3999939, 3.12653282e-23, 0, 1, -1, 0, -3.12653282e-23, 0, -1, 0)
- Part27.BottomSurface = Enum.SurfaceType.Smooth
- Part27.TopSurface = Enum.SurfaceType.Smooth
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part27.Position = Vector3.new(11, 3.10196018, -34.3999939)
- Part27.Orientation = Vector3.new(0, 90, -90)
- Part27.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh28.Parent = Part27
- SpecialMesh28.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh28.MeshType = Enum.MeshType.Brick
- SpecialMesh28.Scale = Vector3.new(1, 1, 1.29999995)
- Part29.Name = "Smooth Block Model"
- Part29.Parent = Model2
- Part29.Material = Enum.Material.Metal
- Part29.BrickColor = BrickColor.new("Dark stone grey")
- Part29.Rotation = Vector3.new(90, 90, 0)
- Part29.Anchored = true
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(2, 0.400000006, 4)
- Part29.CFrame = CFrame.new(11, 3.10196018, -29.6000061, -3.12653282e-23, 0, 1, 1, 0, -3.12653282e-23, 0, 1, 0)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part29.Position = Vector3.new(11, 3.10196018, -29.6000061)
- Part29.Orientation = Vector3.new(0, 90, 90)
- Part29.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh30.Parent = Part29
- SpecialMesh30.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh30.MeshType = Enum.MeshType.Brick
- SpecialMesh30.Scale = Vector3.new(1, 1, 1.29999995)
- Part31.Name = "Smooth Block Model"
- Part31.Parent = Model2
- Part31.Material = Enum.Material.Metal
- Part31.BrickColor = BrickColor.new("Dark stone grey")
- Part31.Rotation = Vector3.new(90, 0, 0)
- Part31.Anchored = true
- Part31.FormFactor = Enum.FormFactor.Custom
- Part31.Size = Vector3.new(2, 1.20000005, 2)
- Part31.CFrame = CFrame.new(11, 3.10196018, -30.3999939, 1, 0, 3.12653282e-23, -3.12653282e-23, 0, -1, 0, 1, 0)
- Part31.BottomSurface = Enum.SurfaceType.Smooth
- Part31.TopSurface = Enum.SurfaceType.Smooth
- Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part31.Position = Vector3.new(11, 3.10196018, -30.3999939)
- Part31.Orientation = Vector3.new(90, 0, 0)
- Part31.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh32.Parent = Part31
- SpecialMesh32.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh32.MeshType = Enum.MeshType.Brick
- SpecialMesh32.Scale = Vector3.new(0.200000003, 1, 1)
- Part33.Name = "Smooth Block Model"
- Part33.Parent = Model2
- Part33.Material = Enum.Material.Metal
- Part33.BrickColor = BrickColor.new("Dark stone grey")
- Part33.Rotation = Vector3.new(90, 0, 90)
- Part33.Anchored = true
- Part33.FormFactor = Enum.FormFactor.Custom
- Part33.Size = Vector3.new(2, 1.20000005, 2)
- Part33.CFrame = CFrame.new(9.40000153, 3.10196018, -32, 0, -1, 3.12653282e-23, 0, 3.12653282e-23, -1, 1, 0, 0)
- Part33.BottomSurface = Enum.SurfaceType.Smooth
- Part33.TopSurface = Enum.SurfaceType.Smooth
- Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part33.Position = Vector3.new(9.40000153, 3.10196018, -32)
- Part33.Orientation = Vector3.new(90, -90, 0)
- Part33.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh34.Parent = Part33
- SpecialMesh34.Scale = Vector3.new(0.200000003, 1, 1)
- SpecialMesh34.MeshType = Enum.MeshType.Brick
- SpecialMesh34.Scale = Vector3.new(0.200000003, 1, 1)
- Part35.Name = "Smooth Block Model"
- Part35.Parent = Model2
- Part35.Material = Enum.Material.Metal
- Part35.BrickColor = BrickColor.new("Dark stone grey")
- Part35.Rotation = Vector3.new(-180, 0, 90)
- Part35.Anchored = true
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(2, 0.400000006, 4)
- Part35.CFrame = CFrame.new(8.59999847, 3.10196018, -32, 3.12653282e-23, -1, 0, -1, 3.12653282e-23, 0, 0, 0, -1)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part35.Position = Vector3.new(8.59999847, 3.10196018, -32)
- Part35.Orientation = Vector3.new(0, 180, -90)
- Part35.Color = Color3.new(0.388235, 0.372549, 0.384314)
- SpecialMesh36.Parent = Part35
- SpecialMesh36.Scale = Vector3.new(1, 1, 1.29999995)
- SpecialMesh36.MeshType = Enum.MeshType.Brick
- SpecialMesh36.Scale = Vector3.new(1, 1, 1.29999995)
- Part37.Name = "Tip"
- Part37.Parent = Model2
- Part37.Material = Enum.Material.Foil
- Part37.BrickColor = BrickColor.new("Bright yellow")
- Part37.Reflectance = 0.20000000298023
- Part37.Rotation = Vector3.new(-180, 0, 180)
- Part37.Anchored = true
- Part37.FormFactor = Enum.FormFactor.Custom
- Part37.Size = Vector3.new(4, 1.50000012, 4)
- Part37.CFrame = CFrame.new(11, 20.4541168, -32, -1, -3.12653282e-23, 0, 3.12653282e-23, 1, 0, 0, 0, -1)
- Part37.BottomSurface = Enum.SurfaceType.Smooth
- Part37.TopSurface = Enum.SurfaceType.Smooth
- Part37.Color = Color3.new(0.960784, 0.803922, 0.188235)
- Part37.Position = Vector3.new(11, 20.4541168, -32)
- Part37.Orientation = Vector3.new(0, 180, 0)
- Part37.Color = Color3.new(0.960784, 0.803922, 0.188235)
- SpecialMesh38.Parent = Part37
- SpecialMesh38.Scale = Vector3.new(1, 5, 1)
- SpecialMesh38.MeshType = Enum.MeshType.Sphere
- SpecialMesh38.Scale = Vector3.new(1, 5, 1)
- Script39.Name = "Boom"
- Script39.Parent = Part37
- Script39.Disabled = true
- table.insert(cors,sandbox(Script39,function()
- while true do
- c = game.Workspace:GetChildren()
- for i =1,#c do
- if ((c[i].className == "Part" or c[i].className == "TrussPart" or c[i].className == "WedgePart" or c[i].className == "Seat" or c[i].className == "VehicleSeat") and (c[i].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- if c[i].Locked == false then
- c[i].Material = Enum.Material.CorrodedMetal
- c[i].Anchored = false
- c[i]:BreakJoints()
- local miniboom = script.Parent.Parent.Parent.Button.SmallBoom:Clone()
- miniboom.Parent=c[i]
- miniboom:Play()
- game.Debris:AddItem(miniboom,1)
- end
- end
- if (c[i].className == "Model") then
- end
- g = c[i]:GetChildren()
- for j =1,#g do
- if ((g[j].className == "Part" or g[j].className == "TrussPart" or g[j].className == "WedgePart" or g[j].className == "Seat" or g[j].className == "VehicleSeat") and g[j].Name ~= script.Parent.Name and g[j].Name ~= "Glow" and (g[j].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- g[j].Material = Enum.Material.CorrodedMetal
- g[j].Anchored = false
- g[j]:BreakJoints()
- local miniboom = script.Parent.Parent.Parent.Button.SmallBoom:Clone()
- miniboom.Parent=c[i]
- miniboom:Play()
- game.Debris:AddItem(miniboom,1)
- end
- if (g[j].className == "Model") then
- end
- t = g[j]:GetChildren()
- for s =1,#t do
- if ((t[s].className == "Part" or t[s].className == "TrussPart" or t[s].className == "WedgePart" or t[s].className == "Seat" or t[s].className == "VehicleSeat") and t[s].Name ~= script.Parent.Name and t[s].Name ~= "Glow" and (t[s].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- t[s].Material = Enum.Material.CorrodedMetal
- t[s].Anchored = false
- t[s]:BreakJoints()
- end
- if (t[s].className == "Model") then
- end
- a = t[s]:GetChildren()
- for z =1,#a do
- if ((a[z].className == "Part" or a[z].className == "TrussPart" or a[z].className == "WedgePart" or a[z].className == "Seat" or a[z].className == "VehicleSeat") and a[z].Name ~= script.Parent.Name and a[z].Name ~= "Glow" and (a[z].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- a[z].Material = Enum.Material.CorrodedMetal
- a[z].Anchored = false
- a[z]:BreakJoints()
- end
- if (a[z].className == "Model") then
- end
- p = a[z]:GetChildren()
- for l =1,#p do
- if ((p[l].className == "Part" or p[l].className == "TrussPart" or p[l].className == "WedgePart" or p[l].className == "Seat" or p[l].className == "VehicleSeat") and p[l].Name ~= script.Parent.Name and p[l].Name ~= "Glow" and (p[l].Position - script.Parent.Position).magnitude < (script.Parent.Size.X / 2.1) - 5) then
- p[l].Material = Enum.Material.CorrodedMetal
- p[l].Anchored = false
- p[l]:BreakJoints()
- end
- end
- end
- end
- end
- end
- wait(.3)
- end
- end))
- Part40.Name = "Smooth Block Model"
- Part40.Parent = Model2
- Part40.Material = Enum.Material.Metal
- Part40.BrickColor = BrickColor.new("Dark stone grey")
- Part40.Rotation = Vector3.new(-180, 0, 90)
- Part40.Anchored = true
- Part40.FormFactor = Enum.FormFactor.Symmetric
- Part40.Shape = Enum.PartType.Cylinder
- Part40.Size = Vector3.new(2, 2, 2)
- Part40.CFrame = CFrame.new(11, 7.102952, -32, 3.12653282e-23, -1, 0, -1, 3.12653282e-23, 0, 0, 0, -1)
- Part40.BottomSurface = Enum.SurfaceType.Smooth
- Part40.TopSurface = Enum.SurfaceType.Smooth
- Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part40.Position = Vector3.new(11, 7.102952, -32)
- Part40.Orientation = Vector3.new(0, 180, -90)
- Part40.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part41.Name = "Smooth Block Model"
- Part41.Parent = Model2
- Part41.Material = Enum.Material.Metal
- Part41.BrickColor = BrickColor.new("Dark stone grey")
- Part41.Rotation = Vector3.new(-180, 0, -90)
- Part41.Anchored = true
- Part41.FormFactor = Enum.FormFactor.Symmetric
- Part41.Shape = Enum.PartType.Cylinder
- Part41.Size = Vector3.new(4, 4, 4)
- Part41.CFrame = CFrame.new(11, 18.1041374, -32, -3.12653282e-23, 1, 0, 1, -3.12653282e-23, 0, 0, 0, -1)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part41.Position = Vector3.new(11, 18.1041374, -32)
- Part41.Orientation = Vector3.new(0, 180, 90)
- Part41.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Model42.Name = "Lights"
- Model42.Parent = Model1
- Part43.Name = "Light"
- Part43.Parent = Model42
- Part43.Anchored = true
- Part43.FormFactor = Enum.FormFactor.Custom
- Part43.Size = Vector3.new(3.39999986, 1.19999981, 12)
- Part43.CFrame = CFrame.new(6.69999981, 2.70767307, -32, 1, -2.82302426e-09, 5.19082066e-16, 2.82302426e-09, 1, -7.256864e-10, -5.17033411e-16, 7.256864e-10, 1)
- Part43.BottomSurface = Enum.SurfaceType.Smooth
- Part43.TopSurface = Enum.SurfaceType.Smooth
- Part43.Position = Vector3.new(6.69999981, 2.70767307, -32)
- SpotLight44.Parent = Part43
- SpotLight44.Color = Color3.new(1, 0, 0.0156863)
- SpotLight44.Enabled = false
- SpotLight44.Brightness = 100
- SpotLight44.Face = Enum.NormalId.Left
- SpotLight44.Color = Color3.new(1, 0, 0.0156863)
- Part45.Name = "Light"
- Part45.Parent = Model42
- Part45.Rotation = Vector3.new(0, -90, 0)
- Part45.Anchored = true
- Part45.FormFactor = Enum.FormFactor.Custom
- Part45.Size = Vector3.new(3.39999986, 1.19999981, 5.20000029)
- Part45.CFrame = CFrame.new(11, 2.70767307, -27.6999969, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part45.BottomSurface = Enum.SurfaceType.Smooth
- Part45.TopSurface = Enum.SurfaceType.Smooth
- Part45.Position = Vector3.new(11, 2.70767307, -27.6999969)
- Part45.Orientation = Vector3.new(0, -90, 0)
- SpotLight46.Parent = Part45
- SpotLight46.Color = Color3.new(1, 0, 0.0156863)
- SpotLight46.Enabled = false
- SpotLight46.Brightness = 100
- SpotLight46.Face = Enum.NormalId.Right
- SpotLight46.Color = Color3.new(1, 0, 0.0156863)
- Part47.Name = "Light"
- Part47.Parent = Model42
- Part47.Rotation = Vector3.new(0, -90, 0)
- Part47.Anchored = true
- Part47.FormFactor = Enum.FormFactor.Custom
- Part47.Size = Vector3.new(3.39999986, 1.19999981, 5.20000029)
- Part47.CFrame = CFrame.new(11, 2.70767307, -36.3000031, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part47.BottomSurface = Enum.SurfaceType.Smooth
- Part47.TopSurface = Enum.SurfaceType.Smooth
- Part47.Position = Vector3.new(11, 2.70767307, -36.3000031)
- Part47.Orientation = Vector3.new(0, -90, 0)
- SpotLight48.Parent = Part47
- SpotLight48.Color = Color3.new(1, 0, 0.0156863)
- SpotLight48.Enabled = false
- SpotLight48.Brightness = 100
- SpotLight48.Face = Enum.NormalId.Left
- SpotLight48.Color = Color3.new(1, 0, 0.0156863)
- Part49.Name = "Light"
- Part49.Parent = Model42
- Part49.Anchored = true
- Part49.FormFactor = Enum.FormFactor.Custom
- Part49.Size = Vector3.new(3.39999986, 1.19999981, 12)
- Part49.CFrame = CFrame.new(15.3000031, 2.70767307, -32, 1, -2.82302426e-09, 5.19082066e-16, 2.82302426e-09, 1, -7.256864e-10, -5.17033411e-16, 7.256864e-10, 1)
- Part49.BottomSurface = Enum.SurfaceType.Smooth
- Part49.TopSurface = Enum.SurfaceType.Smooth
- Part49.Position = Vector3.new(15.3000031, 2.70767307, -32)
- SpotLight50.Parent = Part49
- SpotLight50.Color = Color3.new(1, 0, 0.0156863)
- SpotLight50.Enabled = false
- SpotLight50.Brightness = 100
- SpotLight50.Face = Enum.NormalId.Right
- SpotLight50.Color = Color3.new(1, 0, 0.0156863)
- Part51.Parent = Model1
- Part51.Transparency = 0.5
- Part51.Anchored = true
- Part51.FormFactor = Enum.FormFactor.Custom
- Part51.Size = Vector3.new(3.39999986, 8.79999924, 5.19999981)
- Part51.CFrame = CFrame.new(6.69999981, 7.70869541, -32, 1, -2.82302426e-09, 5.19082066e-16, 2.82302426e-09, 1, -7.256864e-10, -5.17033411e-16, 7.256864e-10, 1)
- Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part51.Position = Vector3.new(6.69999981, 7.70869541, -32)
- Part52.Parent = Model1
- Part52.Transparency = 0.5
- Part52.Rotation = Vector3.new(0, -90, 0)
- Part52.Anchored = true
- Part52.FormFactor = Enum.FormFactor.Custom
- Part52.Size = Vector3.new(3.39999986, 8.79999924, 5.20000029)
- Part52.CFrame = CFrame.new(11, 7.70869541, -27.6999969, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part52.Position = Vector3.new(11, 7.70869541, -27.6999969)
- Part52.Orientation = Vector3.new(0, -90, 0)
- Part53.Parent = Model1
- Part53.Transparency = 0.5
- Part53.Rotation = Vector3.new(0, -90, 0)
- Part53.Anchored = true
- Part53.FormFactor = Enum.FormFactor.Custom
- Part53.Size = Vector3.new(3.39999986, 8.79999924, 5.20000029)
- Part53.CFrame = CFrame.new(11, 7.70869541, -36.3000031, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part53.Position = Vector3.new(11, 7.70869541, -36.3000031)
- Part53.Orientation = Vector3.new(0, -90, 0)
- Part54.Parent = Model1
- Part54.Transparency = 0.5
- Part54.Anchored = true
- Part54.FormFactor = Enum.FormFactor.Custom
- Part54.Size = Vector3.new(3.39999986, 8.79999924, 5.19999981)
- Part54.CFrame = CFrame.new(15.3000031, 7.70869541, -32, 1, -2.82302426e-09, 5.19082066e-16, 2.82302426e-09, 1, -7.256864e-10, -5.17033411e-16, 7.256864e-10, 1)
- Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part54.Position = Vector3.new(15.3000031, 7.70869541, -32)
- Part55.Parent = Model1
- Part55.Rotation = Vector3.new(0, -90, 0)
- Part55.Anchored = true
- Part55.FormFactor = Enum.FormFactor.Custom
- Part55.Size = Vector3.new(3.39999986, 8.79999924, 3.40000033)
- Part55.CFrame = CFrame.new(15.3000031, 7.70869541, -36.3000031, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part55.Position = Vector3.new(15.3000031, 7.70869541, -36.3000031)
- Part55.Orientation = Vector3.new(0, -90, 0)
- Part56.Parent = Model1
- Part56.Rotation = Vector3.new(0, -90, 0)
- Part56.Anchored = true
- Part56.FormFactor = Enum.FormFactor.Custom
- Part56.Size = Vector3.new(3.39999986, 8.79999924, 3.40000033)
- Part56.CFrame = CFrame.new(15.3000031, 7.70869541, -27.6999969, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part56.Position = Vector3.new(15.3000031, 7.70869541, -27.6999969)
- Part56.Orientation = Vector3.new(0, -90, 0)
- Part57.Parent = Model1
- Part57.Rotation = Vector3.new(0, -90, 0)
- Part57.Anchored = true
- Part57.FormFactor = Enum.FormFactor.Custom
- Part57.Size = Vector3.new(3.39999986, 8.79999924, 3.40000033)
- Part57.CFrame = CFrame.new(6.69999981, 7.70869541, -36.3000031, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part57.Position = Vector3.new(6.69999981, 7.70869541, -36.3000031)
- Part57.Orientation = Vector3.new(0, -90, 0)
- Part58.Parent = Model1
- Part58.Rotation = Vector3.new(0, -90, 0)
- Part58.Anchored = true
- Part58.FormFactor = Enum.FormFactor.Custom
- Part58.Size = Vector3.new(3.39999986, 8.79999924, 3.40000033)
- Part58.CFrame = CFrame.new(6.69999981, 7.70869541, -27.6999969, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part58.Position = Vector3.new(6.69999981, 7.70869541, -27.6999969)
- Part58.Orientation = Vector3.new(0, -90, 0)
- Part59.Parent = Model1
- Part59.Anchored = true
- Part59.FormFactor = Enum.FormFactor.Custom
- Part59.Size = Vector3.new(3.39999986, 1.19999981, 12)
- Part59.CFrame = CFrame.new(6.69999981, 12.7088575, -32, 1, -2.82302426e-09, 5.19082066e-16, 2.82302426e-09, 1, -7.256864e-10, -5.17033411e-16, 7.256864e-10, 1)
- Part59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part59.Position = Vector3.new(6.69999981, 12.7088575, -32)
- Part60.Parent = Model1
- Part60.Rotation = Vector3.new(0, -90, 0)
- Part60.Anchored = true
- Part60.FormFactor = Enum.FormFactor.Custom
- Part60.Size = Vector3.new(3.39999986, 1.19999981, 5.20000029)
- Part60.CFrame = CFrame.new(11, 12.7088575, -27.6999969, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part60.Position = Vector3.new(11, 12.7088575, -27.6999969)
- Part60.Orientation = Vector3.new(0, -90, 0)
- Part61.Parent = Model1
- Part61.Anchored = true
- Part61.FormFactor = Enum.FormFactor.Custom
- Part61.Size = Vector3.new(3.39999986, 1.19999981, 12)
- Part61.CFrame = CFrame.new(15.3000031, 12.7088575, -32, 1, -2.82302426e-09, 5.19082066e-16, 2.82302426e-09, 1, -7.256864e-10, -5.17033411e-16, 7.256864e-10, 1)
- Part61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part61.Position = Vector3.new(15.3000031, 12.7088575, -32)
- Part62.Parent = Model1
- Part62.Rotation = Vector3.new(0, -90, 0)
- Part62.Anchored = true
- Part62.FormFactor = Enum.FormFactor.Custom
- Part62.Size = Vector3.new(3.39999986, 1.19999981, 5.20000029)
- Part62.CFrame = CFrame.new(11, 12.7088575, -36.3000031, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part62.Position = Vector3.new(11, 12.7088575, -36.3000031)
- Part62.Orientation = Vector3.new(0, -90, 0)
- Part63.Parent = Model1
- Part63.BrickColor = BrickColor.new("Dark stone grey")
- Part63.Rotation = Vector3.new(0, -90, 0)
- Part63.Anchored = true
- Part63.FormFactor = Enum.FormFactor.Custom
- Part63.Size = Vector3.new(3.39999986, 3.89999914, 0.200000048)
- Part63.CFrame = CFrame.new(5, 7.70869541, -37.1999969, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part63.Position = Vector3.new(5, 7.70869541, -37.1999969)
- Part63.Orientation = Vector3.new(0, -90, 0)
- Part63.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part64.Name = "Button"
- Part64.Parent = Model1
- Part64.BrickColor = BrickColor.new("Bright red")
- Part64.Rotation = Vector3.new(0, -90, 0)
- Part64.Anchored = true
- Part64.FormFactor = Enum.FormFactor.Custom
- Part64.Size = Vector3.new(2.0999999, 2.59999919, 0.200000048)
- Part64.CFrame = CFrame.new(4.79999924, 7.70869541, -37.1999969, -4.37113883e-08, -2.82302426e-09, -1, -7.25686511e-10, 1, -2.82302426e-09, 1, 7.256864e-10, -4.37113883e-08)
- Part64.BottomSurface = Enum.SurfaceType.Smooth
- Part64.TopSurface = Enum.SurfaceType.Smooth
- Part64.Color = Color3.new(0.768628, 0.156863, 0.109804)
- Part64.Position = Vector3.new(4.79999924, 7.70869541, -37.1999969)
- Part64.Orientation = Vector3.new(0, -90, 0)
- Part64.Color = Color3.new(0.768628, 0.156863, 0.109804)
- ClickDetector65.Parent = Part64
- Sound66.Parent = Part64
- Sound66.SoundId = "http://roblox.com/asset?id=188088048"
- Sound66.Volume = 1
- Sound66.Looped = true
- Sound67.Name = "Boom"
- Sound67.Parent = Part64
- Sound67.Pitch = 0.69999998807907
- Sound67.SoundId = "http://roblox.com/asset?id=165969964"
- Sound67.Volume = 1
- Sound68.Name = "Siren"
- Sound68.Parent = Part64
- Sound68.SoundId = "http://roblox.com/asset?id=149666616"
- Sound68.Volume = 1
- Sound68.Looped = true
- Sound69.Name = "SmallBoom"
- Sound69.Parent = Part64
- Sound69.SoundId = "http://roblox.com/asset?id=180120107"
- Script70.Name = "BerezaaGamesNuclearScript"
- Script70.Parent = Model1
- table.insert(cors,sandbox(Script70,function()
- -- Fun nuke by berezaa
- -- Credit to FriendlyBiscuit/eric for uploading the loopable alarm sound for me
- wait(1)
- script.Parent.Missle.Base.Anchored = true
- debounce = false
- script.Parent.Button.ClickDetector.MouseClick:connect(function()
- if debounce == false then
- debounce = true
- script.Parent.Button.Sound:Play()
- local siren = script.Parent.Button.Siren
- siren.Parent = workspace
- siren:Play()
- coroutine.resume(coroutine.create(function()
- local lights = script.Parent.Lights:GetChildren()
- for i=1,100 do
- for i,v in pairs(lights) do
- v.SpotLight.Enabled = true
- end
- wait(0.54)
- for i,v in pairs(lights) do
- v.SpotLight.Enabled = false
- end
- wait(0.54)
- end
- end))
- wait(2)
- script.Parent.Missle.Base.Fire.Enabled = true
- script.Parent.Missle.Base.Smoke.Enabled = true
- wait(3)
- script.Parent.Missle.PrimaryPart = script.Parent.Missle.Base
- for i=1,320 do
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()+Vector3.new(0,0.05*((1.1^(i/5))/3),0))
- wait()
- end
- wait()
- for i=1,100 do
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()+Vector3.new(0,0.05*(1.1^((250-i)/5)/3),0))
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()*CFrame.Angles(0,math.pi/100,0))
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()+Vector3.new(0,0,-i/100))
- wait()
- end
- wait()
- for i=200,120,-1 do
- script.Parent.Missle:SetPrimaryPartCFrame(script.Parent.Missle:GetPrimaryPartCFrame()-Vector3.new(0,0.1*((1.1^(i/2.95))/4),0))
- wait()
- end
- script.Parent.Missle.Tip.Transparency = 0.5
- script.Parent.Missle.Tip.CanCollide = false
- script.Parent.Missle.Tip.Mesh.Scale = Vector3.new(1,1,1)
- local boom = script.Parent.Button.Boom
- boom.Parent=workspace
- boom:Play()
- local frame = script.Parent.Missle.Tip.CFrame
- script.Parent.Missle.Tip.Boom.Disabled = false
- for i=1,400 do
- script.Parent.Missle.Tip.Size=script.Parent.Missle.Tip.Size+Vector3.new(3,3,3)
- script.Parent.Missle.Tip.CFrame=frame
- wait()
- end
- script.Parent.Missle.Tip.Boom.Disabled=true
- script.Parent.Missle:Destroy()
- siren:Stop()
- boom:Stop()
- end
- end)
- end))
- Part71.Parent = Model0
- Part71.Anchored = true
- Part71.Size = Vector3.new(38, 1, 50)
- Part71.CFrame = CFrame.new(15, 1.60196495, -28, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Part71.Position = Vector3.new(15, 1.60196495, -28)
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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