Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local MarketPlaceService = game:GetService("MarketplaceService")
- local Players = game:GetService("Players")
- local DevProductIDS = {
- 1234567890; -- 2.5K Coins
- 1234567890; -- 10K Coins
- 1234567890; -- 25K Coins
- 1234567890; -- 50K Coins
- 1234567890; -- 100K Coins
- }
- MarketPlaceService.ProcessReceipt = function(receiptInfo)
- local player = Players:GetPlayerByUserId(receiptInfo.PlayerId)
- if not player then
- return Enum.ProductPurchaseDecision.NotProcessedYet
- end
- if receiptInfo.ProductId == DevProductIDS[1] then
- player.leaderstats.Coins.Value += 2500
- elseif receiptInfo.ProductId == DevProductIDS[2] then
- player.leaderstats.Coins.Value += 10000
- elseif receiptInfo.ProductId == DevProductIDS[3] then
- player.leaderstats.Coins.Value += 25000
- elseif receiptInfo.ProductId == DevProductIDS[4] then
- player.leaderstats.Coins.Value += 50000
- elseif receiptInfo.ProductId == DevProductIDS[5] then
- player.leaderstats.Coins.Value += 100000
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement