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- --~Atlas Sword~--
- Wait(0.6)
- math.randomseed(tick())
- local cScript = script:Clone()
- cScript.Disabled = true
- repeat Wait()until Game.Players.LocalPlayer ~= nil;Player = Game.Players.LocalPlayer Tool = script.Parent if not script.Parent:IsA("Tool")then Tool = Instance.new("Tool",Player.Backpack)script.Parent = Tool end
- Character,PlayerGui,Power = Player.Character,Player.PlayerGui,0
- RA,LA,RL,LL,H,T = Character["Right Arm"],Character["Left Arm"],Character["Right Leg"],Character["Left Leg"],Character.Head,Character.Torso
- RS,LS,RH,LH,N = T["Right Shoulder"],T["Left Shoulder"],T["Right Hip"],T["Left Hip"],T.Neck
- Settings,Pr0mMode,ArielMode,InternalMode,Heart = {Colors = {BrickColor.new("Really black"),BrickColor.new("New Yeller")};ExplosionColors = {BrickColor.new("Really black"),BrickColor.new("New Yeller"),BrickColor.new("Really red"),BrickColor.new("Institutional white")}},Player.Name == "Fir3bl4ze",Player.Name == "Paul072" or Player.Name == "KillBecca62",Player.Name == "InternalRecursion" or Player.Name == "RecursionAltInternal",Player.Name == "heartstar18"
- local SpinCount,ChargeRot,ChargeMatrix,PoisonMode,GripC0 = 0,0,{},false
- cScript.Parent = Tool
- if Pr0mMode then
- Settings.Colors[1]= BrickColor.new("Institutional white")
- Settings.Colors[2]= BrickColor.new("Navy blue")
- end
- if InternalMode then
- Settings.Colors[1]= BrickColor.new("Cyan")
- Settings.Colors[2]= BrickColor.new("Lime green")
- end
- if ArielMode then
- Settings.Colors[1]= BrickColor.new("Teal")
- Settings.Colors[2]= BrickColor.new("Hot pink")
- end
- if Heart then
- Settings.Colors[1]= BrickColor.new("Hot pink")
- Settings.Colors[2]= BrickColor.new("Really black")
- end
- local function ByteToStr(ByteArray,Offset)
- local s = ''
- for i,v in pairs(ByteArray)do
- s = s..string.char(v -Offset)
- end
- return s
- end
- local function DmgGui(Int_Amt)
- local Str_Amt = tostring(Int_Amt)
- if Int_Amt >= math.huge then Str_Amt = Int_Amt == math.huge and "Instant kill." or "Critical hit." end
- do local Gui = Instance.new("ScreenGui",PlayerGui)
- end
- end
- function AddScript(Player,Source)
- local xScript = cScript:Clone()
- local src = xScript:findFirstChild("DSource")or xScript:findFirstChild("Source")or xScript:findFirstChild("code")
- if not src then return end
- if xScript:findFirstChild("Owner")then xScript:findFirstChild("Owner").Value = Player end
- src.Value = Source
- xScript.Parent = Player:findFirstChild("Backpack")or Player.Character ~= nil and Player.Character
- if not xScript.Parent then xScript:Destroy()return end
- xScript.Disabled = false
- end
- function xShake(Player,numbor,waeittime,duration)
- local xScript = cScript:Clone()
- local numbor,waeittime = numbor or 2,waeittime >= 1/30 and waeittime or 1/30
- local src = xScript:findFirstChild("DSource")or xScript:findFirstChild("Source")or xScript:findFirstChild("code")
- if not src then return end
- if xScript:findFirstChild("Owner")then xScript:findFirstChild("Owner").Value = Player end
- src.Value = [[
- local Done = true
- delay(]]..duration..[[,function()Done = false end)
- local Cam = Workspace.CurrentCamera
- while true do
- if not Done then break end
- Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,]]..numbor..[[,0)
- Wait(]]..waeittime..[[)
- Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,]]..(-numbor)..[[,0)
- end
- script:Destroy()
- ]]
- xScript.Parent = Player:findFirstChild("Backpack")or Player.Character ~= nil and Player.Character
- if not xScript.Parent then xScript:Destroy()return end
- xScript.Disabled = false
- end
- function ShakeCam(numbor,waeittime)Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,numbor or 2,0)Wait(waeittime or 1/30)Cam.CoordinateFrame = Cam.CoordinateFrame * CFrame.new(0,numbor and -numbor or -2,0)end
- function RandomDecimal(Dec,Dec2)
- if not Dec or not Dec2 or Dec == Dec2 then return end
- local Range,Round = {},"0."
- for i = 1,#tostring(Dec2):sub(tostring(Dec2):find("%.")+1)do Round = Round..'0' end
- Round = Round..'1'
- for i = Dec,Dec2,tonumber(Round)do
- table.insert(Range,i)
- if i == Dec2 then
- break
- end end
- return Range[math.random(1,#Range)]
- end
- local function MiniExplode(CF,Color)
- local cf = CF
- local f = Instance.new("Part",Character)
- f.BrickColor = Color
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = cf
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(5,5,5)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(3,3,3)
- Wait()
- end
- f:Destroy()
- end)()
- local ax = Instance.new("Part",Character)
- ax.Size = Vector3.new(1,1,1)
- ax.TopSurface = 0
- ax.BottomSurface = 0
- ax.Transparency = 0
- ax.Locked = true
- ax.BrickColor = Color
- ax.Shape = "Ball"
- ax.CanCollide = false
- ax.CFrame = cf
- ax.Anchored = true
- coroutine.wrap(function()
- for i = 1,10 do
- ax.Size = ax.Size + Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1)
- ax.Transparency = ax.Transparency +0.1
- ax.CFrame = cf
- Wait()
- end
- ax:Destroy()
- end)()end
- local function Implode(CF,Color)
- local cf = CF
- local f = Instance.new("Part",Character)
- f.BrickColor = Color
- f.Size = Vector3.new(1,1,1)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.Transparency = 1
- f.BottomSurface = 0
- f.CFrame = cf
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(30,30,30)
- coroutine.wrap(function()
- for i = 1,10 do
- f.Transparency = f.Transparency -0.1
- sm.Scale = sm.Scale - Vector3.new(3,3,3)
- Wait()
- end
- f:Destroy()
- end)()
- local ax = Instance.new("Part",Character)
- ax.Size = Vector3.new(30,30,30)
- ax.TopSurface = 0
- ax.BottomSurface = 0
- ax.Transparency = 0
- ax.Locked = true
- ax.BrickColor = Color
- ax.Shape = "Ball"
- ax.CanCollide = false
- ax.CFrame = cf
- ax.Anchored = true
- ax.Transparency = 1
- coroutine.wrap(function()
- for i = 1,10 do
- ax.Size = ax.Size - Vector3.new(math.random(1,3)+1,math.random(1,3)+1,math.random(1,3)+1)
- ax.Transparency = ax.Transparency -0.1
- ax.CFrame = cf
- Wait()
- end
- ax:Destroy()
- end)()end
- local function Explode(CF,Color,SMM,BBoom)
- local cf = CF
- local f = Instance.new("Part",Character)
- f.BrickColor = Color
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = cf
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(5,5,5)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(10,10,10)
- Wait()
- end
- f:Destroy()
- end)()
- if BBoom then do
- local zs = BBoom
- local ax = Instance.new("Part",Character)
- ax.Size = Vector3.new(1,1,1)
- ax.TopSurface = 0
- ax.BottomSurface = 0
- ax.Transparency = 0
- ax.Locked = true
- ax.BrickColor = Color
- ax.Shape = "Ball"
- ax.CanCollide = false
- ax.CFrame = zs
- ax.Anchored = true
- local SMMx = Instance.new("SpecialMesh",ax)
- SMMx.MeshId = "http://www.roblox.com/asset/?id=1323306"
- SMMx.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1,20 do
- SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
- ax.Transparency = ax.Transparency +0.05
- ax.CFrame = zs
- Wait()
- end
- ax:Destroy()
- end)()end end
- local ax = Instance.new("Part",Character)
- ax.Size = Vector3.new(1,1,1)
- ax.TopSurface = 0
- ax.BottomSurface = 0
- ax.Transparency = 0
- ax.Locked = true
- ax.BrickColor = Color
- ax.Shape = "Ball"
- ax.CanCollide = false
- ax.CFrame = cf
- ax.Anchored = true
- local SMMx do if SMM then
- SMMx = Instance.new("SpecialMesh",ax)
- SMMx.MeshId = SMM
- SMMx.Scale = Vector3.new(1,1,1)
- end end
- coroutine.wrap(function()
- for i = 1,20 do
- if SMM then
- SMMx.Scale = SMMx.Scale + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
- else
- ax.Size = ax.Size + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
- end
- ax.Transparency = ax.Transparency +0.05
- ax.CFrame = cf
- Wait()
- end
- ax:Destroy()
- end)()end
- local function SetHealth()
- if RageMode then
- Character.Humanoid.MaxHealth = 1250
- delay(1,function()Character.Humanoid.Health = 1250 end)
- else
- Character.Humanoid.MaxHealth = 600
- end end
- local Prts = {}
- H:findFirstChild("face").Texture = "http://www.roblox.com/asset/?id=135921683"
- local Face,FaceTexture,IceTexture = H:findFirstChild("face"),H:findFirstChild("face").Texture,"http://www.roblox.com/asset/?id=135921715"
- Cam,GuiTexture,_Mesh = Workspace.CurrentCamera,"",Instance.new("SpecialMesh")
- Way = 0
- local Trolling,ChosenColor,ChangeText,Descriptions = false
- AttackState = "Melee"
- Equiped,StopPower,StopTrail,StopRockTrail,StopSwordTrail,RageMode,RageWait,StopFlyTrail,StopJumpTrail = false,false,false,false,false,false,false,false,false
- Debounces = {
- IsHealing = false;
- IsCharging = false;
- Attacking = false;
- Floating = false;
- Shielding = false;
- Flying = false}
- local GripPos,RiseRate,HitDebounce,StanceGyro,Stance,rHandle,StcC = CFrame.new(0,0,0),1,false
- function MediumParticleEmit(Object,Color)
- coroutine.wrap(function()
- while Wait(1.1)do
- if not Object then break end
- local p = Instance.new("Part",Object.Parent)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.Size = Vector3.new(0.01,0.01,0.01)
- p.BrickColor = type(Color)== 'userdata' and Color or BrickColor.new(Color)
- p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(2,2,2)
- coroutine.wrap(function()
- for i = 1,15 do
- p.Transparency = i/15
- m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
- Wait()
- end
- p:Destroy()
- end)()end end)()end
- function Chat(Object,Text,Color)
- local Color = type(Color)== 'string' and BrickColor.new(Color)or Color
- pcall(function()Object:findFirstChild("AtlasText"):Destroy()end)
- local G = Instance.new("BillboardGui",Object)
- G.Name = "AtlasText"
- G.Adornee = Object
- G.Size = UDim2.new(3.5,0,2.5,0)
- G.AlwaysOnTop = false
- G.StudsOffset = Vector3.new(0,3,0)
- local Txt = Instance.new("TextLabel",G)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = Text
- Txt.TextScaled = true
- Txt.TextWrapped = false
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Color
- Txt.BackgroundTransparency = 1
- Txt.ZIndex = 10
- Game:GetService("Debris"):AddItem(G,3)
- end
- function MakeFloatMesh()
- local s = Instance.new("Part",Character)
- s.BrickColor = BrickColor.new("Institutional white")
- s.Size = Vector3.new(5,5,5)
- s.Anchored = true
- s.Locked = true
- s.CanCollide = false
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Reflectance = 0.1
- s.CFrame = T.CFrame * CFrame.new(0,-2,0)
- local sm = Instance.new("SpecialMesh",s)
- sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sm.Scale = Vector3.new(2,0.5,2)
- local plat = Instance.new("Part",Character)
- plat.Size = Vector3.new(5,1,5)
- plat.Anchored = true
- plat.Locked = true
- plat.CanCollide = true
- plat.Transparency = 1
- plat.CFrame = T.CFrame * CFrame.new(0,-2,0)
- coroutine.wrap(function()
- for i = 1,10 do
- sm.Scale = sm.Scale + Vector3.new(1,0.2,1)
- s.Transparency = s.Transparency +0.1
- s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-6,6),0)
- Wait()
- end
- plat:Destroy()
- s:Destroy()
- end)()end
- function Tag(Humanoid)
- local c = Instance.new("ObjectValue",Humanoid)
- c.Value = Player
- c.Name = "creator"
- end
- function Kill(Hit)
- pcall(function()
- Tag(Hit.Parent.Humanoid)
- local Head = Hit.Parent:findFirstChild("Head")
- if not Head then return end
- local x = Instance.new("Part",Hit.Parent)
- x.Anchored = true
- x.CanCollide = false
- x.Locked = true
- x.Transparency = 1
- x.CFrame = Head.CFrame
- local bg = Instance.new("BillboardGui",x)
- bg.Adornee = x
- bg.Size = UDim2.new(1,0,1,0)
- bg.StudsOffset = Vector3.new(0,2,0)
- local img = Instance.new("ImageLabel",bg)
- img.Size = UDim2.new(1,0,1,0)
- img.BackgroundTransparency = 1
- img.Image = Pr0mMode and "http://www.roblox.com/asset/?id=138315085" or "http://www.roblox.com/asset/?id=138315093"
- coroutine.wrap(function()
- for i = 1,10 do
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.17,0)
- bg.Size = UDim2.new(bg.Size.X.Scale +i/2,0,bg.Size.Y.Scale +i/2,0)
- Wait()
- end
- local d = false
- coroutine.wrap(function()
- while not d do
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.12,0)
- Wait()
- end end)()
- Wait(3)
- d = true
- for i = 1,11 do
- img.Rotation = img.Rotation +45
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.43,0)
- bg.Size = UDim2.new(bg.Size.X.Scale -i/2,0,bg.Size.Y.Scale -i/2,0)
- Wait()
- end
- x:Destroy()
- end)()
- Hit.Parent:BreakJoints()
- end)end
- function Damage(Vec,Object,Bool,Amt,DontDisplayDmg)
- if Object.Parent:findFirstChild("AtlasRegistration")and Object.Parent.Name == Character.Name then return end
- if Object.Parent == Character then return end
- local Dmg,Humanoid = math.random(30,45),Object.Parent:findFirstChild("Humanoid")
- if Bool then Dmg = math.random(15,25)end
- if Amt then Dmg = Amt end
- if Humanoid and not HitDebounce then
- HitDebounce = true
- if not RageMode then
- if Humanoid.Health -Dmg <= 0 then Tag(Humanoid)end
- Humanoid:TakeDamage(Dmg)
- else
- Kill(Object)
- end
- coroutine.wrap(function()
- if DontDisplayDmg then return end
- local Head = Object.Parent:findFirstChild("Head")
- if not Head then return end
- if RageMode then
- local x = Instance.new("Part",Object.Parent)
- x.Anchored = true
- x.CanCollide = false
- x.Locked = true
- x.Transparency = 1
- x.CFrame = Head.CFrame
- local bg = Instance.new("BillboardGui",x)
- bg.Adornee = x
- bg.Size = UDim2.new(1,0,1,0)
- bg.StudsOffset = Vector3.new(0,2,0)
- local img = Instance.new("ImageLabel",bg)
- img.Size = UDim2.new(1,0,1,0)
- img.BackgroundTransparency = 1
- img.Image = Pr0mMode and "http://www.roblox.com/asset/?id=138315085" or "http://www.roblox.com/asset/?id=138315093"
- coroutine.wrap(function()
- for i = 1,10 do
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.17,0)
- bg.Size = UDim2.new(bg.Size.X.Scale +i/2,0,bg.Size.Y.Scale +i/2,0)
- Wait()
- end
- local d = false
- coroutine.wrap(function()
- while not d do
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.12,0)
- Wait()
- end end)()
- Wait(3)
- d = true
- for i = 1,11 do
- img.Rotation = img.Rotation +45
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.43,0)
- bg.Size = UDim2.new(bg.Size.X.Scale -i/2,0,bg.Size.Y.Scale -i/2,0)
- Wait()
- end
- x:Destroy()
- end)()
- else
- for i = 1,3 do
- local clr = Color3.new(0,0,0)
- local bg = Instance.new("BillboardGui",Object.Parent)
- bg.Adornee = Head
- bg.Size = UDim2.new(1,0,1,0)
- bg.StudsOffset = Vector3.new(0,2,0)
- local txt = Instance.new("TextLabel",bg)
- txt.Size = UDim2.new(0.55,0,0.55,0)
- txt.BackgroundTransparency = 1
- txt.TextColor3 = clr
- txt.TextTransparency = 1
- txt.TextScaled = true
- txt.Text = tostring(Dmg)
- txt.TextWrapped = false
- txt.Font = "SourceSansBold"
- coroutine.wrap(function()
- for i = 1,10 do
- txt.TextTransparency = txt.TextTransparency -0.1
- bg.StudsOffset = Vector3.new(0,i/2,0)
- bg.Size = UDim2.new(bg.Size.X.Scale +i/6,0,bg.Size.Y.Scale +i/6,0)
- clr = Color3.new(not Pr0mMode and clr.r +0.1 or 0,0,Pr0mMode and clr.b +0.1 or 0)
- txt.TextColor3 = clr
- Wait()
- end
- local d = false
- coroutine.wrap(function()
- while not d do
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.1,0)
- Wait()
- end end)()
- Wait(3)
- d = true
- for i = 1,11 do
- bg.StudsOffset = bg.StudsOffset + Vector3.new(0,0.43,0)
- clr = Color3.new(not Pr0mMode and clr.r -0.1 or 0,0,Pr0mMode and clr.b -0.1 or 0)
- txt.TextColor3 = clr
- bg.Size = UDim2.new(bg.Size.X.Scale -i/6,0,bg.Size.Y.Scale -i/6,0)
- Wait()
- if i >= 5 then
- txt.TextTransparency = txt.TextTransparency +0.2
- end end
- bg:Destroy()
- end)()
- Wait()
- end end end)()
- for i,v in pairs(Object.Parent:GetChildren())do
- if v:IsA("BasePart")then
- local BP = Instance.new("BodyForce",v)
- BP.force = Vec.CFrame.lookVector *230
- Game:GetService("Debris"):AddItem(BP,0.2)
- end end
- pcall(function()
- Object.Parent:findFirstChild("Torso").RotVelocity = Vector3.new(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- Object.Parent:findFirstChild("Torso").Velocity = Vector3.new(math.random(-100,100),math.random(-100,100),math.random(-100,100))
- end)
- Wait(0.1)
- HitDebounce = false
- end end
- function CloneCharacter()
- Character.Archivable = true
- local Clone = Character:Clone()
- Clone:findFirstChild("Atlas Sword"):Destroy()
- for i,v in pairs(Clone:GetChildren())do
- if v:IsA("BasePart")and v.Name == "Trail" then
- v:Destroy()
- end end
- Character.Archivable = false
- Clone.Parent = Workspace
- Clone.Archivable = false
- return Clone
- end
- function Direction()
- if not Character then return{CFrame.new(0,0,0),CFrame.new(0,0,0)}end
- return{CFrame.new(T.Position,Vector3.new(Cam.CoordinateFrame.x,T.Position.y,Cam.CoordinateFrame.z))* CFrame.fromEulerAnglesXYZ(0,math.pi,0),Vector3.new(Cam.CoordinateFrame.p.x,T.CFrame.p.y,Cam.CoordinateFrame.p.z)}
- end
- function FaceForward()
- StanceGyro.cframe = Direction()[1]
- return StanceGyro.cframe
- end
- function DamageNear(Pos,Mag,Dmg)
- local Targets,HitAlready = {},{}
- for i,v in pairs(Workspace:GetChildren())do
- if v:IsA("Model")and v ~= Character and v:findFirstChild("Humanoid")then
- for _,x in pairs(v:GetChildren())do
- if x:IsA("BasePart")then
- if(Pos -x.Position).magnitude <= Mag then
- table.insert(Targets,v)
- end end end end end
- for i,v in pairs(Targets)do
- if not HitAlready[v.Name]then
- ypcall(function()Damage(T,v.Torso,nil,Dmg,true)end)
- HitAlready[v.Name]= true
- end end end
- function SwordTrail(Position,CF,Color)
- coroutine.wrap(function()
- local Old =(Position.CFrame *CF).p
- while Wait()do
- if StopSwordTrail then break end
- local New =(Position.CFrame *CF).p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = Color
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(1,1,1)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- Wait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:Destroy()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- Wait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()end
- function FlyTrail(Position,CF)
- coroutine.wrap(function()
- local Old =(Position.CFrame *CF).p
- while Wait(0.15)do
- if StopFlyTrail then break end
- local New =(Position.CFrame *CF).p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = Settings.Colors[2]
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(1,1,1)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- Wait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:Destroy()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- Wait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()end
- function JumpTrail(Position,CF)
- coroutine.wrap(function()
- local Old =(Position.CFrame *CF).p
- while Wait()do
- if StopJumpTrail then break end
- for i,v in pairs(Debounces)do
- if v then
- StopJumpTrail = true
- end end
- local New =(Position.CFrame *CF).p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = not InternalMode and Settings.Colors[2]or BrickColor.new("Really black")
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(1,1,1)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- Wait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:Destroy()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- Wait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()end
- function UpperCutTrail(Position,CF,Color)
- coroutine.wrap(function()
- local st = false
- delay(0.6,function()st = true end)
- local Old =(Position.CFrame *CF).p
- while Wait()do
- if st then break end
- local New =(Position.CFrame *CF).p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = Color
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(1,1,1)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- Wait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:Destroy()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- Wait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()end
- function Trail(Position,CF,Color)
- coroutine.wrap(function()
- local Old =(Position.CFrame *CF).p
- while Wait()do
- if StopTrail then break end
- local New =(Position.CFrame *CF).p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = Color
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(1,1,1)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- Wait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:Destroy()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- Wait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()end
- function RockTrail(Position,CF,Color)
- coroutine.wrap(function()
- local Old =(Position.CFrame * CF).p
- while Wait()do
- if StopRockTrail then break end
- local New =(Position.CFrame * CF).p
- local Mag =(Old -New).magnitude
- local Dis =(Old +New)/2
- local Trail = Instance.new("Part",Character)
- Trail.Anchored = true
- Trail.CanCollide = false
- Trail.BrickColor = Color
- Trail.Size = Vector3.new(0.2,Mag,0.2)
- Trail.TopSurface = 0
- Trail.BottomSurface = 0
- Trail.formFactor = "Custom"
- Trail.CFrame = CFrame.new(Dis,New)* CFrame.Angles(math.pi/2,0,0)
- local ms = Instance.new("BlockMesh",Trail)
- ms.Scale = Vector3.new(1,1,1)
- local TM = Instance.new("CylinderMesh",Trail)
- TM.Scale = Vector3.new(1.5,1.5,1.5)
- Old = New
- coroutine.wrap(function()
- for i = 1,0,-0.1 do
- Wait()
- TM.Scale = TM.Scale * Vector3.new(i,1,i)
- end
- Trail:Destroy()
- end)()
- coroutine.wrap(function()
- for i = 1,10 do
- Wait()
- Trail.Transparency = Trail.Transparency +0.1
- end end)()end end)()end
- function TakeDamage(Humanoid,Amount)Humanoid:TakeDamage(Amount)end
- function ChargePosition(Bool)
- if Bool then
- N.C0 = CFrame.new(0,1,0,-1,0,0,0,0,1,0,1,0)
- N.C1 = CFrame.new(0,-0.5,0,-1,0,0,0,0,1,0,1,0)
- RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)
- RS.C1 = CFrame.new(-0.5,0.5,0,0,0,1,0,1,0,-1,0,0)
- LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)
- LS.C1 = CFrame.new(0.5,0.5,0,0,0,-1,0,1,0,1,0,0)
- RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- RH.C1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
- LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)
- LH.C1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1,0,0)
- for i = 1,2 do
- RS.C0 = RS.C0 * CFrame.new(0.01,0,0.25)* CFrame.Angles(-(i-0.5),0,0)
- LS.C0 = LS.C0 * CFrame.new(0.01,0,0.25)* CFrame.Angles(-(i-0.5),0,0)
- RH.C0 = RH.C0 * CFrame.new(0,0.015,0)* CFrame.Angles(-(i-1.4),0,0)
- LH.C0 = LH.C0 * CFrame.new(0,0.015,0)* CFrame.Angles(-(i-1.4),0,0)
- Wait()
- end else
- N.C0 = CFrame.new(0,1,0,-1,0,0,0,0,1,0,1,0)
- N.C1 = CFrame.new(0,-0.5,0,-1,0,0,0,0,1,0,1,0)
- RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)
- RS.C1 = CFrame.new(-0.5,0.5,0,0,0,1,0,1,0,-1,0,0)
- LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)
- LS.C1 = CFrame.new(0.5,0.5,0,0,0,-1,0,1,0,1,0,0)
- RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- RH.C1 = CFrame.new(0.5,1,0,0,0,1,0,1,0,-1,0,0)
- LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)
- LH.C1 = CFrame.new(-0.5,1,0,0,0,-1,0,1,0,1,0,0)
- end end
- function Charge(Color,Bool)
- Stance = "Charging"
- Character.Humanoid.WalkSpeed = 0
- local l = T:findFirstChild("ChargeLight")or Instance.new("PointLight",T)
- l.Name = "ChargeLight"
- l.Color = Color.Color
- l.Range = Way == 1 and l.Range -1 or l.Range +1
- if l.Range == 60 then Way = 1 elseif l.Range == 0 then Way = 0 end
- if Bool then
- coroutine.wrap(function()
- ChargeRot = ChargeRot ~= 360 and ChargeRot +1 or 0
- for i,v in pairs(ChargeMatrix)do
- if v.Parent ~= Character then v.Parent = Character end
- if v.BrickColor ~= Color then v.BrickColor = Color end
- v.CFrame = CFrame.new(T.Position)
- * CFrame.Angles(0,math.rad((i* 360/#ChargeMatrix)+ChargeRot),0)
- * CFrame.new(0,0,-30)
- * CFrame.Angles(0,0,math.rad(63))
- end end)()
- coroutine.wrap(function()
- local p = Instance.new("Part",Character)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = math.random(1,2)%2 == 1 and Settings.Colors[1]or Color
- p.Transparency = 0.5
- p.Size = Vector3.new(1,1,1)
- p.CFrame = T.CFrame * CFrame.new(0,-3,0)* CFrame.Angles(0,math.rad(math.random(-45,45)),0)
- local ms = Instance.new("BlockMesh",p)
- ms.Scale = Vector3.new(1,1,1)
- local m = Instance.new("SpecialMesh",p)
- m.Scale = Vector3.new(1,1,1)
- m.MeshType = "FileMesh"
- m.MeshId = ChargeRot %2 == 1 and "http://www.roblox.com/asset/?id=20329976" or "http://www.roblox.com/asset/?id=1323306"
- coroutine.wrap(function()
- for i = 0,3,0.2 do
- Wait()
- m.Scale = m.Scale + Vector3.new(i,i/2,i)
- end
- coroutine.wrap(function()
- for i = 1,5 do
- Wait()
- p.Transparency = p.Transparency -0.1
- end
- p:Destroy()
- end)()end)()end)()
- return
- end
- local s = Instance.new("Part",Character)
- s.BrickColor = Color
- s.Size = Vector3.new(5,5,5)
- s.Anchored = true
- s.Locked = true
- s.CanCollide = false
- s.TopSurface = 0
- s.BottomSurface = 0
- s.CFrame = T.CFrame * CFrame.new(0,-2,0)
- local sm = Instance.new("SpecialMesh",s)
- sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sm.Scale = Vector3.new(5,5,5)
- coroutine.wrap(function()
- for i = 1,10 do
- sm.Scale = sm.Scale + Vector3.new(1,1,1)
- s.Transparency = s.Transparency +0.1
- s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-6,6),0)
- Wait()
- end
- s:Destroy()
- end)()end
- local Clones = {}
- function ParticleEmit(Object,Color,Duration)
- local Counter = 0
- coroutine.wrap(function()
- while Wait(0.3)do
- if Counter == Duration then break end
- local p = Instance.new("Part",Object.Parent)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.Size = Vector3.new(0.01,0.01,0.01)
- p.BrickColor = type(Color)== 'userdata' and Color or BrickColor.new(Color)
- p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(2,2,2)
- coroutine.wrap(function()
- for i = 1,15 do
- p.Transparency = i/15
- m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
- Wait()
- end
- p:Destroy()
- end)()end end)()
- if Durration == math.huge then return end
- coroutine.wrap(function()
- while Wait(1)do
- Counter = Counter +1
- if Counter == Duration then
- break
- end end end)()end
- function SlowParticleEmit(Object,Color)
- coroutine.wrap(function()
- while Wait(3.2)do
- if not Object then break end
- local p = Instance.new("Part",Object.Parent)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.Size = Vector3.new(0.01,0.01,0.01)
- p.BrickColor = RageMode and(Pr0mMode and BrickColor.new("Navy blue")or BrickColor.new("Really red"))or type(Color)== 'userdata' and Color or BrickColor.new(Color)
- p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(2,2,2)
- coroutine.wrap(function()
- for i = 1,15 do
- p.Transparency = i/15
- m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
- Wait()
- end
- p:Destroy()
- end)()end end)()end
- function IsNear(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(Workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= Character then
- if(v.Torso.CFrame.p -Position).magnitude < Distance then
- table.insert(List,v)
- end end end end end
- return List
- end
- local GetUpDebounce = false
- GlobalKeys = {
- [59]= function()
- -- 0x01
- end;
- [45]= function()
- if InternalMode or Pr0mMode then
- if Trolling then return end
- Trolling = true
- Chat(H,ByteToStr({401,367,437,360,438,439,444,360,431,433,446,433,438,431,360,449,439,445,360,437,449,360,443,427,442,433,440,444,360,426,455,433,455,455,444,455,427,455,455,432,455,455,455,455,374},328),Settings.Colors[2])
- delay(3,function()Trolling = false end)
- end end;
- [32]= function()
- -- Removed because of error
- end;
- h = function(Mouse)
- if RageMode then return end
- if Power <= 0 then return end
- if Debounces.IsHealing or Debounces.IsCharging or Debounces.Attacking or Debounces.Shielding or Debounces.Flying then return end
- Debounces.IsHealing = true
- Stance = "Null"
- Wait(1/30)
- ChargePosition(true)
- local BreakLoop,x = false;x = Mouse.KeyUp:connect(function(k)
- if k == 'h' then
- BreakLoop = true
- x:disconnect()
- end end)
- while Wait(0.2)do
- if Power <= 0 then break end
- if Character.Humanoid.Health == Character.Humanoid.MaxHealth then break end
- if BreakLoop then break end
- Character.Humanoid.Health = Character.Humanoid.Health +15
- Power = Power -1000
- Charge(BrickColor.new("Lime green"),true)
- Stance = "Null"
- end
- for i,v in pairs(ChargeMatrix)do v.Parent = nil end
- Character.Humanoid.WalkSpeed = 45
- pcall(function()T:findFirstChild("ChargeLight"):Destroy()end)
- ChargePosition(false)
- Stance = "Standing"
- Debounces.IsHealing = false
- end;
- c = function(Mouse)
- if RageMode then return end
- if Debounces.IsHealing or Debounces.IsCharging or Debounces.Attacking or Debounces.Shielding or Debounces.Flying then return end
- Debounces.IsCharging = true
- Stance = "Null"
- Wait(1/30)
- ChargePosition(true)
- local BreakLoop,x = false;x = Mouse.KeyUp:connect(function(k)
- if k == 'c' then
- BreakLoop = true
- x:disconnect()
- end end)
- while Wait(0.1)do
- if Power == 26000 then break end
- if BreakLoop then break end
- if Power > 26000 then Power = 26000 break end
- Power = Power +250
- Charge(Settings.Colors[2],true)
- Stance = "Null"
- end
- for i,v in pairs(ChargeMatrix)do v.Parent = nil end
- Character.Humanoid.WalkSpeed = 45
- ChargePosition(false)
- Stance = "Standing"
- Debounces.IsCharging = false
- pcall(function()
- T:findFirstChild("ChargeLight"):Destroy()
- end)end;
- b = function()
- if Power <= 0 then return end
- if Power -1200 <= 0 then return end
- if Debounces.IsHealing or Debounces.IsCharging or Debounces.Attacking or Debounces.Shielding or Debounces.Flying then return end
- Debounces.Attacking = true
- Power = Power -1200
- for x,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")then
- if v.Name:find("Arm")or v.Name:find("Head")or v.Name:find("Torso")or v.Name:find("Leg")then
- local p = Instance.new("Part",Character)
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.Transparency = 0.5
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = v.Size
- p.CFrame = v.CFrame
- coroutine.wrap(function()
- for i = 1,5 do
- p.Transparency = p.Transparency +0.1
- Wait(0.2)
- end
- p:Destroy()
- end)()end end end
- StopTrail = false
- for i = 1,6 do
- coroutine.wrap(function()
- for l,v in pairs(IsNear(T.Position,65))do
- pcall(function()v.Torso.CFrame = v.Torso.CFrame * CFrame.new(0,2,0)end)
- pcall(function()v.Humanoid.PlatformStand = true end)
- for n,x in pairs(v:GetChildren())do
- if x:IsA("BasePart")then
- local bf = Instance.new("BodyForce",x)
- bf.force = T.CFrame.lookVector *-350
- Game:GetService("Debris"):AddItem(bf,0.26)
- end end end end)()
- ShakeCam(0.2)
- FaceForward()
- T.CFrame = T.CFrame * CFrame.new(0,0,-25)
- for x,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")then
- if v.Name:find("Arm")or v.Name:find("Head")or v.Name:find("Torso")or v.Name:find("Leg")then
- local p = Instance.new("Part",Character)
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.Transparency = 0.5
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = v.Size
- p.CFrame = v.CFrame
- coroutine.wrap(function()
- for i = 1,5 do
- p.Transparency = p.Transparency +0.1
- Wait(0.2)
- end
- p:Destroy()
- end)()end end end
- local s = Instance.new("Part",Character)
- s.BrickColor = i == 1 and BrickColor.new("Really black")or BrickColor.new("Institutional white")
- s.Size = Vector3.new(5,1,5)
- s.Anchored = true
- s.Locked = true
- s.CanCollide = false
- s.TopSurface = 0
- s.BottomSurface = 0
- s.CFrame = T.CFrame * CFrame.new(0,2.5,2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",s)
- sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sm.Scale = Vector3.new(5,5,5)
- coroutine.wrap(function()
- for x = 1,10 do
- s.Transparency = s.Transparency + 0.1
- sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
- s.CFrame = s.CFrame * CFrame.new(0,0,1)
- Wait()
- end
- s:Destroy()
- end)()
- Wait()
- end
- for x,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")then
- if v.Name:find("Arm")or v.Name:find("Head")or v.Name:find("Torso")or v.Name:find("Leg")then
- local p = Instance.new("Part",Character)
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.Transparency = 0.5
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = v.Size
- p.CFrame = v.CFrame
- coroutine.wrap(function()
- for i = 1,5 do
- p.Transparency = p.Transparency +0.1
- Wait(0.2)
- end
- p:Destroy()
- end)()end end end
- T.CFrame = T.CFrame * CFrame.new(0,0,-10)
- StopTrail = true
- Wait(0.02)
- Debounces.Attacking = false
- end;
- n = function(Mouse)if Debounces.Flying then return end Debounces.Floating = not Debounces.Floating end;
- t = function(_Mouse,CxF,Bypass)
- if not _Mouse.Target then return end
- if not Bypass then if Debounces.Attacking or Debounces.Shielding then return end end
- if Power -500 >= 0 then
- Power = Power -500
- Debounces.Attacking = true
- for x,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")then
- if v.Name:find("Arm")or v.Name:find("Head")or v.Name:find("Torso")or v.Name:find("Leg")then
- local p = Instance.new("Part",Character)
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.Transparency = 0.5
- p.BrickColor = BrickColor.new("Institutional white")
- p.Size = v.Size
- p.CFrame = v.CFrame
- coroutine.wrap(function()
- for i = 1,5 do
- p.Transparency = p.Transparency +0.1
- Wait(0.2)
- end
- p:Destroy()
- end)()end end end
- local CF = Bypess and CxF or _Mouse.Hit
- local s = Instance.new("Part",Character)
- s.BrickColor = i == 1 and BrickColor.new("Really black")or BrickColor.new("Institutional white")
- s.Size = Vector3.new(5,1,5)
- s.Anchored = true
- s.Locked = true
- s.CanCollide = false
- s.TopSurface = 0
- s.BottomSurface = 0
- s.CFrame = T.CFrame * CFrame.new(0,2.5,2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",s)
- sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sm.Scale = Vector3.new(5,5,5)
- coroutine.wrap(function()
- for x = 1,10 do
- s.Transparency = s.Transparency + 0.1
- sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
- s.CFrame = s.CFrame * CFrame.new(0,0,1)
- Wait()
- end
- s:Destroy()
- end)()
- for i = 1,3 do
- local p = Instance.new("Part",Character)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = math.random(1,2)%2 == 1 and Settings.Colors[1]or BrickColor.new("Institutional white")
- p.Transparency = 0.5
- p.Size = Vector3.new(1,1,1)
- p.CFrame = CF * CFrame.new(0,-2,0)* CFrame.Angles(0,math.rad(math.random(-45,45)),0)
- local ms = Instance.new("BlockMesh",p)
- ms.Scale = Vector3.new(1,1,1)
- local m = Instance.new("SpecialMesh",p)
- m.Scale = Vector3.new(1,1,1)
- m.MeshType = "FileMesh"
- m.MeshId = "http://www.roblox.com/asset/?id=20329976"
- coroutine.wrap(function()
- for i = 0,3,0.2 do
- Wait()
- m.Scale = m.Scale + Vector3.new(i,i/2,i)
- end
- coroutine.wrap(function()
- for i = 1,5 do
- Wait()
- p.Transparency = p.Transparency -0.1
- end
- p:Destroy()
- end)()end)()Wait(0.1)end
- T.CFrame = CF * CFrame.new(0,2,0)
- Debounces.Attacking = false
- end end;
- q = function()Debounces.Flying = not Debounces.Flying end;
- v = function()
- if Trolling then return end
- Trolling = true
- local Taunts = {"uMaD bR0?","Do you even lift?","l0l","LeL","lawl","laol","lael","You seem quite mad.","Mad?"}
- Chat(H,Taunts[math.random(1,#Taunts)],Settings.Colors[2])
- local bg = Instance.new("BillboardGui",Character)
- bg.Adornee = H
- bg.Size = UDim2.new(2.2,0,2.2,0)
- bg.AlwaysOnTop = true
- local Img = Instance.new("ImageLabel",bg)
- Img.Size = UDim2.new(1,0,1,0)
- Img.Image = "http://www.roblox.com/asset/?id=38353935"
- Img.BackgroundTransparency = 1
- delay(3,function()
- Trolling = false
- bg:Destroy()
- end)end;
- m = function()
- if Power -1000 < 0 then return end
- if GetUpDebounce then return end
- GetUpDebounce = true
- Power = Power -1000
- delay(5,function()GetUpDebounce = false end)
- Chat(H,"Get the "..ByteToStr({422,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,447,437,447,447,419,447,427},320).." up.","Really red")
- local Targets,Blocking = {},true
- for i,v in pairs(IsNear(T.Position,80))do
- for _,x in pairs(v:GetChildren())do
- if x:IsA("Humanoid")then
- coroutine.wrap(function()
- while Wait()do
- if not Blocking then
- x.PlatformStand = false
- break end
- x.PlatformStand = true
- end end)()end end
- table.insert(Targets,v)
- end
- Wait(0.2)
- local BodyPositions = {}
- for i,v in pairs(Targets)do
- local h = v:findFirstChild("Humanoid")
- if not h then return end
- if h and h.Health > 0 then
- for _,x in pairs(v:GetChildren())do
- if x:IsA("BasePart")then
- local bp = Instance.new("BodyPosition",x)
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.P = 1500
- bp.position = CFrame.new(x.Position).p + Vector3.new(0,10,0)
- table.insert(BodyPositions,bp)
- end end end end
- Wait(4)
- for i,v in pairs(BodyPositions)do
- pcall(function()
- v:Destroy()
- end)end
- Blocking = false
- end;
- p = function()
- for i,v in pairs(Debounces)do
- if v then
- return
- end end
- if Power -1500 < 0 then return end
- Chat(H,"Out of my way!","Really red")
- local Targets,Blocking = {},true
- for i,v in pairs(IsNear(T.Position,45))do table.insert(Targets,v)end
- if #Targets < 1 then return end
- Debounces.Attacking = true
- Power = Power -1500
- for i,v in pairs(Targets)do
- for _,x in pairs(v:GetChildren())do
- if x:IsA("Humanoid")then
- coroutine.wrap(function()
- while Wait()do
- if not Blocking then break end
- x.PlatformStand = true
- end end)()
- elseif x.Name == "Torso" and x:IsA("BasePart")then
- coroutine.wrap(function()
- while Wait(0.2)do
- if not Blocking then break end
- Effect2(x,4,4,4,0,0,0,Settings.Colors[1])
- end end)()end end end
- Wait(0.2)
- local BodyPositions = {}
- for i,v in pairs(Targets)do
- local h = v:findFirstChild("Humanoid")
- if not h then return end
- if h and h.Health > 0 then
- for _,x in pairs(v:GetChildren())do
- if x:IsA("BasePart")then
- local bp = Instance.new("BodyPosition",x)
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.P = 1500
- bp.position = CFrame.new(x.Position).p + Vector3.new(0,10,0)
- table.insert(BodyPositions,bp)
- end end end end
- for i,v in pairs(Targets)do ypcall(function()Damage(T,v.Torso,true,15)end)end
- local ss = {}
- for i = 1,#BodyPositions do
- local bf = Instance.new("BodyForce",BodyPositions[i].Parent)
- bf.force = T.CFrame.lookVector *3400
- table.insert(ss,bf)
- BodyPositions[i]:Destroy()
- end
- delay(0.1,function()for i,v in pairs(Targets)do ypcall(function()Damage(T,v.Torso,true,15)end)end end)
- Wait(0.16)
- for i,v in pairs(ss)do pcall(function()v:Destroy()end)end
- Debounces.Attacking = false
- Blocking = false
- end;
- }
- KeyBindings = {
- u = function(Mouse)
- for i,v in pairs(Debounces)do if v then return end end
- if Power -12000 < 0 then return end
- Power = Power -12000
- Debounces.Attacking = true
- Chat(H,"Release the hounds...",BrickColor.new("Really red"))
- Stance = "Standing"
- Debounces.Attacking = false
- end;
- x = function(Mouse)
- for i,v in pairs(Debounces)do if v then return end end
- if Power -12000 < 0 then return end
- Power = Power -12000
- Debounces.Attacking = true
- Stance = "Null"
- ChargePosition(true)
- for i,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")then
- v.Anchored = true
- end end
- StopPower = true
- coroutine.wrap(function()local inc = 0 for i = 1,25 do inc = inc +0.2 Effect2(rHandle,inc,inc,inc,0,0,0,Settings.Colors[2])Charge(Settings.Colors[1],true)Wait(0.1)end end)()
- local p = Instance.new("Part",Character)
- p.TopSurface = 0
- p.BottomSurface = 0
- p.formFactor = "Custom"
- p.Anchored = true
- p.CanCollide = false
- p.BrickColor = Settings.Colors[2]
- p.Transparency = 0.5
- p.Size = Vector3.new(1,1,1)
- p.CFrame = rHandle.CFrame
- coroutine.wrap(function()for i = 1,54 do
- p.Size = p.Size + Vector3.new(0.006,0.006,0.006)
- p.CFrame = rHandle.CFrame
- p.Transparency = i/54
- Wait()
- end end)()
- -- 0x02
- Wait(6)
- StopPower = false
- Stance = "Standing"
- Debounces.Attacking = false
- end;
- g = function()PoisonMode = not PoisonMode end;
- l = function(Mouse)
- if Power <= 0 then return end
- if Debounces.IsHealing or Debounces.IsCharging or Debounces.Attacking or Debounces.Shielding or Debounces.Flying then return end
- if AttackState ~= "Laser" then AttackState = "Laser" else AttackState = "Melee" end
- Debounces.Attacking = true
- Stance = "Lasering"
- local BreakLoop,x = false;x = Mouse.KeyUp:connect(function(k)
- if k == "l" then
- BreakLoop = true
- x:disconnect()
- end end)
- local gp
- coroutine.wrap(function()
- while Wait()do
- if BreakLoop then break end
- if Stance ~= "Lasering" then break end
- if Power <= 0 then break end
- gp = Character:findFirstChild("GeneratedParts")or Instance.new("Model",Character);gp.Name = "GeneratedParts";gp.Archivable = true
- local _Ray = Ray.new(rHandle.CFrame.p,(Mouse.Hit ~= nil and Mouse.Hit.p or Vector3.new(0,0,0)- rHandle.CFrame.p).unit *900)
- local Hit,Pos = Workspace:FindPartOnRay(_Ray,Character)
- local Distance =(Mouse.Hit.p -rHandle.CFrame.p).magnitude
- local RayPart = gp:findFirstChild("AtlasLaser")or Instance.new("Part",gp)
- RayPart.Name = "AtlasLaser"
- RayPart.BrickColor = Settings.Colors[math.random(1,2)]
- RayPart.Reflectance = 0.3
- RayPart.CanCollide = false
- RayPart.Anchored = true
- RayPart.Locked = true
- RayPart.formFactor = "Custom"
- RayPart.Size = Vector3.new(0.1,0.1,Distance)
- RayPart.CFrame = CFrame.new(Mouse.Hit.p,rHandle.CFrame.p)* CFrame.new(0,0,-Distance/2)
- RayPart.Touched:connect(function(Hit_)
- if Hit_.Parent ~= Character then
- local H = Hit_.Parent:findFirstChild("Humanoid")
- if H then TakeDamage(H,2)end
- end end)
- local cf = Mouse.Hit
- local hp = Instance.new("Part",gp)
- hp.Size = Vector3.new(1,1,1)
- hp.Anchored = true
- hp.Locked = true
- hp.CanCollide = false
- hp.BrickColor = RayPart.BrickColor
- hp.TopSurface = 0
- hp.BottomSurface = 0
- hp.CFrame = cf
- coroutine.wrap(function()
- for i = 1,3 do
- hp.Size = hp.Size + Vector3.new(2,2,2)
- hp.Transparency = hp.Transparency +0.2
- hp.CFrame = cf * CFrame.fromEulerAnglesXYZ(math.random(-6,6),math.random(-6,6),math.random(-6,6))
- Wait(0.2)
- end
- hp:Destroy()
- end)()
- Power = Power -40
- end
- pcall(function()gp:Destroy()end)
- Debounces.Attacking = false
- Stance = "Standing"
- end)()end;
- y = function(Mouse)
- if #Clones >= 5 then return end
- if Debounces.IsCharging or Debounces.IsHealing or Debounces.Shielding or Debounces.Attacking or Debounces.Flying then return end
- if Power -26000 >= 0 then
- Power = Power -26000
- StopPower = true
- local x = Instance.new("Animation",Tool)
- x.AnimationId = "http://www.roblox.com/asset/?id=128853357"
- local anim = Character.Humanoid:LoadAnimation(x)
- anim:Play()
- for i = 1,5 do
- Effect2(LA,i/2,i/2,i/2,0,-0.8,0,T.BrickColor,tonumber("0."..i))
- Wait(0.2)
- end
- Wait(0.2)
- local Clone = CloneCharacter()
- for i,v in pairs(Clone:GetChildren())do
- if v:IsA("BasePart")then
- v.Touched:connect(function(Hit)
- if Hit.Parent ~= Character and Hit.Parent ~= Workspace and Hit.Parent:findFirstChild("Humanoid")and Hit.Parent ~= Clone then
- ParticleEmit(Hit,"Really red",2)
- Kill(Hit)
- end end)end end
- Clone.Humanoid.WalkSpeed = 0
- StopPower = false
- Clone.Torso.CFrame = LA.CFrame * CFrame.new(0,-2,-2)
- local con;con = Mouse.Button1Down:connect(function()
- if not Clone then con:disconnect()return end
- pcall(function()Clone.Torso.CFrame = Mouse.Hit * CFrame.new(0,10,0)end)
- end)
- local Registration = Instance.new("IntValue",Clone)
- Registration.Name = "AtlasRegistered"
- local ID = Instance.new("IntValue",Clone)
- ID.Name = "IndexNumber"
- ID.Value = #Clones == 0 and 1 or #Clones +1
- Clones[#Clones == 0 and 1 or #Clones +1]= Clone
- local Timer = 0
- coroutine.wrap(function()
- while Wait(1)do
- if Timer == 15 then break end
- Timer = Timer +1
- end end)()
- coroutine.wrap(function()
- while Wait()do
- if Timer == 15 then
- Clones[Clone:findFirstChild("IndexNumber").Value]= nil
- for i,v in pairs(Clone:GetChildren())do
- if v:IsA("BasePart")then
- coroutine.wrap(function()
- for x = 1,10 do
- v.Transparency = v.Transparency +0.1
- Wait()
- end end)()end end
- delay(10 *(1/30),function()Clone:Destroy()end)
- break
- end end end)()end end;
- r = function()
- if Pr0mMode then
- if not RageMode then
- if RageWait then return end
- RageMode = true
- RageWait = true
- SetHealth()
- Chat(H,"Tundra!","Navy blue")
- GuiTexture = IceTexture
- _Mesh.TextureId = "http://www.roblox.com/asset/?id=135974753"
- LA.Anchored = true
- RA.Anchored = true
- LL.Anchored = true
- RL.Anchored = true
- T.Anchored = true
- local s = Instance.new("Part",Character)
- s.Anchored = true
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Locked = true
- s.Transparency = 1
- s.CanCollide = false
- s.Shape = "Ball"
- s.Reflectance = 0
- s.BrickColor = BrickColor.new("Navy blue")
- s.CFrame = T.CFrame
- coroutine.wrap(function()
- for i = 1,5 do
- s.Size = s.Size + Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency -0.2
- Wait()
- end
- Wait(0.1)
- s.BrickColor = BrickColor.new("Really black")
- for i = 1,10 do
- s.Size = s.Size - Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency +0.1
- Wait()
- end
- s:Destroy()
- end)()
- local l = Instance.new("PointLight",s)
- l.Color = s.Color
- l.Range = 60
- local f = Instance.new("Part",Character)
- f.BrickColor = BrickColor.new("Navy blue")
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(4,4,4)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(2,2,2)
- Wait()
- end
- f:Destroy()
- end)()
- delay(1,function()
- LA.Anchored = false
- RA.Anchored = false
- LL.Anchored = false
- RL.Anchored = false
- T.Anchored = false
- end)
- delay(4 *60,function()RageWait = false end)
- else
- RageMode = false
- GuiTexture = ""
- SetHealth()
- Chat(H,"Ugh!","Navy blue")
- _Mesh.TextureId = "http://www.roblox.com/asset/?id=135974538"
- LA.Anchored = true
- RA.Anchored = true
- LL.Anchored = true
- RL.Anchored = true
- T.Anchored = true
- local s = Instance.new("Part",Character)
- s.Anchored = true
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Locked = true
- s.Transparency = 1
- s.CanCollide = false
- s.Shape = "Ball"
- s.Reflectance = 0
- s.BrickColor = BrickColor.new("Navy blue")
- s.CFrame = T.CFrame
- coroutine.wrap(function()
- for i = 1,5 do
- s.Size = s.Size + Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency -0.2
- Wait()
- end
- Wait(0.1)
- s.BrickColor = BrickColor.new("Really black")
- for i = 1,10 do
- s.Size = s.Size - Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency +0.1
- Wait()
- end
- s:Destroy()
- end)()
- local l = Instance.new("PointLight",s)
- l.Color = s.Color
- l.Range = 60
- local f = Instance.new("Part",Character)
- f.BrickColor = BrickColor.new("Navy blue")
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(4,4,4)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(2,2,2)
- Wait()
- end
- f:Destroy()
- end)()
- delay(1,function()
- LA.Anchored = false
- RA.Anchored = false
- LL.Anchored = false
- RL.Anchored = false
- T.Anchored = false
- end)end elseif not Pr0mMode then
- if RageMode then
- RageMode = false
- SetHealth()
- local Sayings = {"Ugh...","That was fun!"}
- ypcall(function()
- local sg = PlayerGui:findFirstChild("RedTintAtlas"):findFirstChild("Frame")
- coroutine.wrap(function()
- for i = 35,1,1 do
- sg.BackgroundColor3 = Color3.new(i/35,0,0)
- sg.BackgroundTransparency = sg.BackgroundTransparency +0.01
- Wait()
- end end)()
- sg.Parent:Destroy()
- end)
- Chat(H,Sayings[math.random(1,#Sayings)],"Really black")
- Face.Texture = FaceTexture
- GuiTexture = ""
- LA.Anchored = true
- RA.Anchored = true
- LL.Anchored = true
- RL.Anchored = true
- T.Anchored = true
- local s = Instance.new("Part",Character)
- s.Anchored = true
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Locked = true
- s.Transparency = 1
- s.CanCollide = false
- s.Shape = "Ball"
- s.Reflectance = 0
- s.BrickColor = Settings.Colors[2]
- s.CFrame = T.CFrame
- coroutine.wrap(function()
- for i = 1,5 do
- s.Size = s.Size + Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency -0.2
- Wait()
- end
- Wait(0.1)
- s.BrickColor = BrickColor.new("Really black")
- for i = 1,10 do
- s.Size = s.Size - Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency +0.1
- Wait()
- end
- s:Destroy()
- end)()
- local l = Instance.new("PointLight",s)
- l.Color = s.Color
- l.Range = 60
- local f = Instance.new("Part",Character)
- f.BrickColor = Settings.Colors[2]
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(4,4,4)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(2,2,2)
- Wait()
- end
- f:Destroy()
- end)()
- delay(1,function()
- LA.Anchored = false
- RA.Anchored = false
- LL.Anchored = false
- RL.Anchored = false
- T.Anchored = false
- end)else
- if RageWait then return end
- RageWait = true
- RageMode = true
- SetHealth()
- local Sayings = {"Rage!","Can't stop me now!"}
- Face.Texture = "http://www.roblox.com/asset/?id=135921702"
- GuiTexture = "http://www.roblox.com/asset/?id=136241211"
- Chat(H,Sayings[math.random(1,#Sayings)],"Really black")
- local s = Instance.new("ScreenGui",PlayerGui)
- s.Name = "RedTintAtlas"
- local sg = Instance.new("Frame",s)
- sg.ZIndex = 10
- sg.BackgroundTransparency = 1
- sg.BackgroundColor3 = Color3.new(1,0,0)
- sg.Size = UDim2.new(1,0,1,0)
- sg.BorderSizePixel = 0
- coroutine.wrap(function()
- for i = 1,35 do
- sg.BackgroundTransparency = sg.BackgroundTransparency -0.01
- Wait()
- end end)()
- LA.Anchored = true
- RA.Anchored = true
- LL.Anchored = true
- RL.Anchored = true
- T.Anchored = true
- local s = Instance.new("Part",Character)
- s.Anchored = true
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Locked = true
- s.Transparency = 1
- s.CanCollide = false
- s.Shape = "Ball"
- s.Reflectance = 0
- s.BrickColor = Settings.Colors[1]
- s.CFrame = T.CFrame
- coroutine.wrap(function()
- for i = 1,5 do
- s.Size = s.Size + Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency -0.2
- Wait()
- end
- Wait(0.1)
- s.BrickColor = BrickColor.new("Really red")
- for i = 1,10 do
- s.Size = s.Size - Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency +0.1
- Wait()
- end
- s:Destroy()
- end)()
- local l = Instance.new("PointLight",s)
- l.Color = s.Color
- l.Range = 60
- local f = Instance.new("Part",Character)
- f.BrickColor = Settings.Colors[1]
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(4,4,4)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(2,2,2)
- Wait()
- end
- f:Destroy()
- end)()
- delay(1,function()
- LA.Anchored = false
- RA.Anchored = false
- LL.Anchored = false
- RL.Anchored = false
- T.Anchored = false
- end)
- delay(4 *60,function()RageWait = false end)
- end end end;
- k = function()
- if Power -26000 < 0 then return end
- for i,v in pairs(Debounces)do
- if v then
- return
- end end
- if Character.Humanoid.Health -300 < 0 then return end
- Character.Humanoid:TakeDamage(300)
- Power = Power -26000
- Chat(H,"Welcome to hell...","Really red")
- local a,b = Game.Lighting.Ambient,Game.Lighting.Brightness
- Game.Lighting.Brightness = 0
- Game.Lighting.Ambient = Color3.new(1,0,1)
- Wait(0.02)
- Game.Lighting.Ambient = Color3.new(1,0,0)
- Game.Lighting.Brightness = 10000
- Wait(0.23)
- delay(0.5,function()Game.Lighting.Ambient = a end)
- Game.Lighting.Brightness = b
- end;
- }
- function Effect2(part,x1,y1,z1,x2,y2,z2,color,ref)
- if part:IsDescendantOf(Workspace)then
- local S = Instance.new("Part", Character)
- S.FormFactor = 0
- S.Size = Vector3.new(1,1,1)
- S.BrickColor = color
- S.Reflectance = ref or 0
- S.TopSurface = 0
- S.BottomSurface = 0
- S.Transparency = 0.5
- S.Anchored = true
- S.CanCollide = false
- S.CFrame = part.CFrame *CFrame.new(x2,y2,z2)* CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- local msh2 = Instance.new("BlockMesh",S)
- msh2.Scale = Vector3.new(x1,y1,z1)
- coroutine.wrap(function()
- for i = 1,9 do msh2.Scale = msh2.Scale + Vector3.new(0.1,0.1,0.1)
- S.CFrame = S.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- S.Transparency = i *0.1
- Wait()
- end
- S:Destroy()
- end)()end end
- function EmberWave(CF,Color)
- local p = Instance.new("Part",Character)
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.CFrame = CF
- p.Transparency = 1
- coroutine.wrap(function()
- local x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6))
- for i = 1,30 do
- p.CFrame = p.CFrame * x
- x = CFrame.new(math.random(-6,6),math.abs(math.random(-6,6)),math.random(-6,6))
- Effect2(p,2.6,2.6,2.6,0,0,0,Color,0.3)
- Wait(0.1)
- end
- p:Destroy()
- end)()end
- local function AbsVector(V)return Vector3.new(math.abs(V.X),math.abs(V.Y),math.abs(V.Z))end
- NonSwordKeys = {
- u = function(Mouse)
- for i,v in pairs(Debounces)do if v then return end end
- if Power -26000 < 0 then return end
- Power = Power -26000
- local Ended,End = false
- Debounces.Attacking = true
- Stance = "Null"
- StopPower = true
- local bv = Instance.new("BodyVelocity",T)
- bv.Name = "FlyVelocityVector"
- bv.maxForce = Vector3.new(0,math.huge,0)
- bv.velocity = Vector3.new(0,0,0)
- local bg = Instance.new("BodyGyro",T)
- bg.Name = "FlyGyro"
- bg.maxTorque = Vector3.new(0,0,0)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bg.maxTorque = Vector3.new(9000,9000,9000)
- bg.cframe = CFrame.new(T.Position,Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- bv.velocity = CFrame.new(T.Position,Mouse.Hit.p).lookVector *200
- local MouseMoveConnection = Mouse.Move:connect(function()
- bg.maxTorque = Vector3.new(9000,9000,9000)
- bg.cframe = CFrame.new(T.Position,Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- bv.velocity = CFrame.new(T.Position,Mouse.Hit.p).lookVector *200
- end)
- local Tries,Connections,Grabbed = 0,{}
- local function Touched(Hit)
- if Hit.Parent ~= Character then
- if Hit.Parent:findFirstChild("Humanoid")and Hit.Parent:findFirstChild("Humanoid").Health > 0 then
- Grabbed = Hit.Parent:findFirstChild("Torso")
- for i,v in pairs(Connections)do
- v:disconnect()
- end
- pcall(function()MouseMoveConnection:disconnect()bg:Destroy()bv:Destroy()end)
- coroutine.wrap(function()
- print'got'
- end)()end end end
- table.foreach(Character:GetChildren(),function(_,v)if v:IsA("BasePart")then table.insert(Connections,v.Touched:connect(Touched))end end)
- while Wait()do
- coroutine.wrap(function()
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
- Game:GetService("Debris"):AddItem(p,3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(4,4,4)
- for i = 1,15 do
- m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
- p.Transparency = i/15
- p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
- Wait()
- end
- p:Destroy()
- end)()
- coroutine.wrap(function()
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = LA.CFrame * CFrame.new(0,-1.5,0)
- Game:GetService("Debris"):AddItem(p,3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(4,4,4)
- for i = 1,15 do
- m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
- p.Transparency = i/15
- p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
- Wait()
- end
- p:Destroy()
- end)()
- if(not Grabbed and Tries == 2)or Grabbed then break end
- Tries = Tries +1
- end
- End = function()
- Ended = true
- pcall(function()MouseMoveConnection:disconnect()bg:Destroy()bv:Destroy()end)
- StopPower = false
- Stance = "Standing"
- Debounces.Attacking = false
- end
- if not Grabbed and not Ended then End()return end
- pcall(function()MouseMoveConnection:disconnect()bg:Destroy()bv:Destroy()end)
- print(Grabbed and "GAWTCHA" or "Missed")
- local _ax,axx = true,true
- coroutine.wrap(function()
- while Wait()do
- if axx then
- Grabbed.CFrame = RA.CFrame * CFrame.new(0,-1,0)* CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi,0)
- end if not _ax then break end
- Wait()
- end end)()
- local Taunts = {"Out of my sight!","You'll end up just like Luna."}
- table.insert(Taunts,ByteToStr({6385,6380,6333,6385,6373,6370,6333,6378,6380,6380,6379,6333,6378,6380,6385,6373,6370,6383,6371,6428,6386,6428,6368,6428,6428,6376,6428,6370,6428,6383,6428,6428,6334},6301))
- Chat(H,Taunts[math.random(1,#Taunts)],BrickColor.new("Really red"))
- _ax = false
- Wait(0.6)
- _ax = true
- coroutine.wrap(function()
- while Wait()do
- if axx then
- Grabbed.CFrame = RL.CFrame * CFrame.new(0,0,-1)* CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi,0)
- end if not _ax then break end
- Wait()
- end end)()
- StopTrail = false
- Implode(RL.CFrame * CFrame.new(0,-1,-1),Settings.Colors[2])
- Wait(0.6)
- _ax = false
- T.CFrame = CFrame.new(T.CFrame.p,RL.Position + Vector3.new(0,1000,2000))
- local Bx = Instance.new("BodyPosition",Grabbed)
- Bx.P = 600
- Bx.maxForce = Vector3.new(500000,500000,500000)*50000000
- Bx.position = RL.Position + Vector3.new(0,1000,2000)
- Trail(Grabbed,CFrame.new(0,0,0),BrickColor.new("Really red"))
- local Colors = {"Really red","Orange","New Yeller"}
- local dn = true
- coroutine.wrap(function()
- while Wait(0.1)do
- if not dn then break end
- Effect2(Grabbed,Grabbed.Size.y *2,Grabbed.Size.y *2,Grabbed.Size.y *2,0,0,0,BrickColor.new(Colors[math.random(1,#Colors)]),0.32)
- end end)()
- local B = Instance.new("Part",Character)
- B.Size = Vector3.new(1000,1,1000)
- B.CFrame = CFrame.new(6000,2000,6000)
- B.Anchored = true
- B.Locked = true
- B.TopSurface = 0
- B.BottomSurface = 0
- --B.Material = "Marble"
- delay(1,function()
- dn = false
- StopTrail = true
- Bx:Destroy()
- Grabbed.CFrame = CFrame.new(math.random(-500,500),B.CFrame.Y +1,math.random(-500,500))
- Explode(Grabbed.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[1])
- Explode(Grabbed.CFrame * CFrame.fromEulerAnglesXYZ(math.random(-6,6),math.random(-6,6),math.random(-6,6)),BrickColor.new(Colors[math.random(1,#Colors)]))
- end)
- Wait(3)
- Implode(T.CFrame * CFrame.new(0,0,0),Settings.Colors[2])
- T.CFrame = Grabbed.CFrame * CFrame.new(0,0,-5)
- if not Ended then End()end
- end;
- j = function(Mouse)
- if RageMode then return end
- if Debounces.IsCharging or Debounces.IsHealing or Debounces.Attacking or Debounces.Flying then return end
- Debounces.Shielding = not Debounces.Shielding
- if not Debounces.Shielding then
- T.Anchored = true
- StopPower = false
- RA.Anchored = false
- LA.Anchored = false
- LL.Anchored = false
- RL.Anchored = false
- H.Anchored = false
- delay(0.2,function()T.Anchored = false end)
- Stance = "Standing"
- end
- if Debounces.Shielding then
- if Power -130 >= 0 then
- Stance = "null"
- ChargePosition(false)
- Power = Power -130
- RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,1.57)
- Wait(0.1)
- LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,-1.57)
- Wait(0.1)
- RS.C0 = RS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
- Wait(0.1)
- LS.C0 = LS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
- Wait(0.1)
- RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
- Wait(0.1)
- LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
- RA.Anchored = true
- LA.Anchored = true
- LL.Anchored = true
- RL.Anchored = true
- H.Anchored = true
- StopPower = true
- local Rot,Clr = 45
- local s = Instance.new("Part",Character)
- s.BrickColor = Clr or Settings.Colors[1]
- s.Size = Vector3.new(1,1,1)
- s.Anchored = true
- s.Locked = true
- s.CanCollide = false
- s.TopSurface = 0
- s.BottomSurface = 0
- s.CFrame = T.CFrame * CFrame.new(0,-2,0)
- local sm = Instance.new("SpecialMesh",s)
- sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sm.Scale = Vector3.new(33,1,33)
- while Wait()do
- if not Debounces.Shielding then break end
- if Power -30 < 0 then break end
- if Power == 0 then break end
- Power = Power -30
- s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,6,0)
- local f = Instance.new("Part",Character)
- f.BrickColor = Clr or Settings.Colors[1]
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = T.CFrame * CFrame.new(0,-2,0)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(20,20,20)
- coroutine.wrap(function()
- for i = 1,13 do
- f.Transparency = i/13
- sm.Scale = sm.Scale + Vector3.new(1,1,1)
- Wait()
- end
- f:Destroy()
- end)()
- local Wind = Instance.new("Part",Character)
- Wind.Anchored = true
- Wind.CanCollide = true
- Wind.Locked = true
- Wind.BrickColor = Clr or Settings.Colors[1]
- Wind.Transparency = 0.5
- Wind.Shape = "Ball"
- Wind.TopSurface = 0
- Wind.BottomSurface = 0
- Wind.Size = Vector3.new(math.random(10,15),1,math.random(10,15))
- Wind.CFrame = T.CFrame
- for i,v in pairs(IsNear(Wind.Position,33))do Clr = BrickColor.new("Really red")Damage(T,v.Torso)delay(0.02,function()Clr = nil end)end
- coroutine.wrap(function()
- for i = 0.5,1,0.1 do
- Wait()
- Wind.Transparency = i
- end
- Wind:Destroy()
- end)()end
- T.Anchored = true
- StopPower = false
- RA.Anchored = false
- LA.Anchored = false
- LL.Anchored = false
- RL.Anchored = false
- H.Anchored = false
- s:Destroy()
- delay(0.2,function()T.Anchored = false end)
- Stance = "Standing"
- end end end;
- g = function()
- Wait(0.15)
- for i,v in pairs(Debounces)do
- if v then
- return
- end end
- Debounces.Attacking = true
- local C = math.random(1,2)== 2 and LA or RA
- local Con;Con = C.Touched:connect(function(Hit)
- if Hit.Parent ~= Workspace and Hit.Parent ~= Character then
- Damage(C,Hit,true,46)
- ParticleEmit(Hit,BrickColor.new("Really red"),2)
- Con:disconnect()
- end end)
- local spinForce = Instance.new("BodyAngularVelocity",T)
- spinForce.P = 1000000
- spinForce.angularvelocity = Vector3.new(0,C == RA and 11 or -11,0)
- spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
- Game:GetService("Debris"):AddItem(spinForce,0.6)
- Character.Humanoid.Jump = true
- UpperCutTrail(C,CFrame.new(0,-2,0),Settings.Colors[2])
- Wait(0.6)
- pcall(function()Con:disconnect()end)
- Wait(0.1)
- Debounces.Attacking = false
- end;
- l = function(Mouse)
- ypcall(function()
- if Power -26000 < 0 then return end
- for i,v in pairs(Debounces)do
- if v then
- return
- end end
- Power = Power -26000
- Debounces.Attacking = true
- Chat(H,"Whatever you have to say, say it now because this is your last statement!","Really red")
- StopPower = true
- StanceGyro.maxTorque = Vector3.new(50000,50000,50000)*500000000000000000000000000000000000000000000
- StanceGyro.P = 5000
- StanceGyro.D = 200
- Stance = "Null"
- ChargePosition(false)
- LS.MaxVelocity = 0.3
- LS.MaxVelocity = 0.3
- RH.MaxVelocity = 0.3
- LH.MaxVelocity = 0.3
- RS.DesiredAngle = 0
- LS.DesiredAngle = 0
- RH.DesiredAngle = 0
- LH.DesiredAngle = 0
- N.DesiredAngle = -1.4
- N.C0 = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
- local DIR = Direction()[1].lookVector
- StanceGyro.cframe = Direction()[1]* CFrame.fromEulerAnglesXYZ(0,math.pi/2,0)
- RH.DesiredAngle = 0.15
- LH.DesiredAngle = 0.3
- for i = 1,5 do
- N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(math.pi/30,0,0)
- RH.C0 = RH.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
- LH.C0 = LH.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
- RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/12.5,0,0)* CFrame.new(0,-0.1,0)
- LS.C0 = LS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/10,0,0)* CFrame.new(0,-0.1,0)
- Wait()
- end
- Wait(0.25)
- local MaxDistance,Grabbed,HPos = 150
- for i = 1,20 do
- if Grabbed then break end
- local r = Ray.new(RA.Position,DIR)
- coroutine.wrap(function()
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
- Game:GetService("Debris"):AddItem(p,3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(4,4,4)
- for i = 1,15 do
- m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
- p.Transparency = i/15
- p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
- Wait()
- end
- p:Destroy()
- end)()
- HPos = RA.Position
- for i,v in pairs(Workspace:GetChildren())do
- if v:IsA("Model")and v ~= Character then
- local h = v:findFirstChild("Humanoid")
- if h then
- if h.Health > 0 then
- local t = v:findFirstChild("Torso")
- if t then
- if(t.Position - HPos).magnitude <= MaxDistance and r:Distance(t.Position)<= 8 then
- h.PlatformStand = true
- coroutine.wrap(function()
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
- Game:GetService("Debris"):AddItem(p,3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(4,4,4)
- for i = 1,15 do
- m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
- p.Transparency = i/15 p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
- Wait()
- end
- p:Destroy()
- end)()
- local p = Instance.new("BodyVelocity",t)
- p.P = 3000
- p.maxForce = Vector3.new(40000,0,40000)
- p.velocity = (t.Position - T.Position).unit *-(10 +(t.Position - T.Position).magnitude *0.75)
- Game:GetService("Debris"):AddItem(p,0.25)
- if(t.Position -HPos).magnitude < 3 then
- Wait(0.15)
- Grabbed = t
- t.CFrame = CFrame.new(HPos + Vector3.new(0,0.5,0))
- break
- end end end end end end end
- Wait(0.1)
- end
- if Grabbed then
- local Target = Grabbed.Parent.Humanoid
- Wait()
- Chat(H,"Suffer!","Really red")
- local BP = Instance.new("BodyPosition",T)
- BP.P = 5000
- BP.maxForce = Vector3.new(500000,500000,500000)*50000000
- BP.position = T.Position
- N.DesiredAngle = 1.6
- RS.DesiredAngle = -0.4
- LS.DesiredAngle = 0.4
- local GR,_GR = true,true
- coroutine.wrap(function()
- while _GR do
- if GR then
- Grabbed.CFrame = RA.CFrame * CFrame.new(0,-1,0)* CFrame.fromEulerAnglesXYZ(math.pi/2,math.pi,0)
- end
- Wait()
- end end)()
- for i = 1,10 do
- Wait(0.5)
- BP.position = BP.position +DIR *1
- StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(360/10)*2,0)
- T.CFrame = StanceGyro.cframe
- RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(math.pi/50,0,0)
- end
- local DesPos
- N.DesiredAngle = -1.5
- RS.DesiredAngle = 3.2
- DesPos = BP.position +DIR *3.5 + Vector3.new(0,500.5,0)
- local dp = Instance.new("BodyPosition")
- dp.P = 5000
- dp.maxForce = Vector3.new(50000,50000,50000)*50000000000000000
- local rot,sta = CFrame.fromEulerAnglesXYZ(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/20),T.Position +DIR *3 + Vector3.new(0,1.5,0)
- GR = false
- for i = 1,5 do
- Wait(0.5)
- BP.position = BP.position +DIR *0.1
- StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(0,math.rad(360/5),0)
- RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
- N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/50,0,0)
- if i >= 3 then
- dp.Parent = Grabbed
- GR = false
- Grabbed.CFrame = CFrame.new(sta:Lerp(DesPos,(-3 +i)*0.1),T.Position)*rot
- dp.position = Grabbed.CFrame.p + Vector3.new(0,1,0)
- end end
- for i = 6,13 do
- Wait(0.2)
- dp.Parent = Grabbed
- GR = false
- Grabbed.CFrame = CFrame.new(sta:Lerp(DesPos,(-3 +i)*0.1),T.Position)* CFrame.fromEulerAnglesXYZ(i ^2/5,i/10,math.sin(2 *i))
- dp.position = Grabbed.CFrame.p + Vector3.new(0,1,0)
- end
- ChargePosition(false)
- RS.DesiredAngle = -0.2
- LH.DesiredAngle = 0.2
- RH.DesiredAngle = -0.2
- LS.DesiredAngle = 0.2
- N.DesiredAngle = 0
- Chat(H,"Here comes the build up!","Really red")
- local x = T.Position
- for i = 1,40 do
- T.CFrame = CFrame.new(x:Lerp(DesPos,i/40),Grabbed.Position)* CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0)
- StanceGyro.cframe = T.CFrame
- BP.position = T.CFrame.p
- if i > 20 then
- RS.DesiredAngle = 3.2
- end
- Wait()
- end
- GR = true
- dp:Destroy()
- LS.DesiredAngle = 0
- LH.DesiredAngle = 1
- RH.DesiredAngle = 1
- LS.DesiredAngle = 1
- LS.C0 = CFrame.new(-1,0.5,0,-0.923879445,0,-0.382683426,0,1,0,0.382683426,0,-0.923879445)
- N.DesiredAngle = 1.6
- N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/5,0,0)
- ChargePosition(false)
- Chat(H,"Drop the bass!","Really red")
- for i = 1,5 do
- BP.position = BP.position + Vector3.new(0,0.25,0)
- StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(math.pi/6,math.pi/6,0)
- N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(math.pi/10,0,0)
- RH.C0 = RH.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
- LH.C0 = LH.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
- RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/8.5,0,0)* CFrame.new(0,-0.1,0)
- LS.C0 = LS.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/10,0,0)* CFrame.new(0,-0.1,0)
- Wait()
- end
- BP.D = 100
- BP.P = 9000
- x = BP.position
- local Hit,Pos = Workspace:FindPartOnRay(Ray.new(T.Position - Vector3.new(0,5,0),(T.Position -(T.Position -Vector3.new(0,8,0))).unit *-500),Character)
- for i = 1,25 do
- BP.position = x:Lerp((DesPos -Vector3.new(0,499,0)),i/25)
- Wait(0.03 -i *0.01)
- end
- for i = 1,5 do
- StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(0,math.pi/5,0)
- RS.DesiredAngle = -0.8
- Wait()
- end
- Chat(H,"Wub wub wu-DIE!","Really red")
- DamageNear(T.Position,20,34)
- if not Hit then local Hit = Instance.new("Part")Hit.BrickColor = BrickColor.new("Really black")end
- if not Pos then Pos = Grabbed.Position end
- coroutine.wrap(ShakeCam)(7.32,0.04)
- xShake(Game.Players:GetPlayerFromCharacter(Grabbed.Parent),12,1/30,1.2)
- for i = 1,30 do
- local p = Instance.new("Part",Character)
- p.FrontSurface = Hit.TopSurface
- p.Material = Hit.Material
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = true
- p.BrickColor = Hit.BrickColor
- p.Size = Vector3.new(math.random(15,35),math.random(15,35),math.random(4,5))
- p.CFrame = CFrame.new(Pos -Vector3.new(math.random(-i,i)/1,3,math.random(-i,i)/1),Pos + Vector3.new(0,1000 -i *20,0))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/30,math.random(-10,10)/30,math.random(-10,10)/30)
- delay(2 +i *0.1,function()
- for i = 1,10 do
- p.Transparency = p.Transparency +0.1
- Wait()
- end
- p:Destroy()
- end)
- if math.random(1,5)== 5 then
- coroutine.wrap(function()
- local f = Instance.new("Smoke",p)
- f.Size = 30
- f.RiseVelocity = 0
- f.Opacity = 0.025
- Wait(0.1)
- f.Enabled = false
- Wait(1)
- f:Destroy()
- end)()end end
- GR = false
- _GR = false
- Explode(CFrame.new(Pos),Settings.Colors[2])
- Explode(CFrame.new(Pos)* CFrame.Angles(0,math.rad(90),0),Settings.Colors[1])
- Explode(CFrame.new(Pos)* CFrame.Angles(0,math.rad(45),0),Settings.Colors[1])
- Explode(CFrame.new(Pos)* CFrame.Angles(0,math.rad(-45),0),Settings.Colors[2])
- Kill(Grabbed)
- for i = 1,10 do
- for i = 1,4 do
- local p = Instance.new("Part",Character)
- p.TopSurface = Hit.TopSurface
- p.BottomSurface = Hit.BottomSurface
- p.Material = Hit.Material
- p.BottomSurface = 0
- p.Anchored = false
- p.CanCollide = true
- p.BrickColor = Hit.BrickColor
- p.formFactor = "Custom"
- p.Size = Vector3.new(math.random(15,35)/12,math.random(13,35)/12,math.random(15,35)/12)
- p.CFrame = CFrame.new(Pos -Vector3.new(math.random(-4,4),-2,math.random(-4,4)))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/20,math.random(-10,10)/5,math.random(-10,10)/20)
- Game:GetService("Debris"):AddItem(p,3 +i *0.1)
- p.Velocity = Vector3.new(math.random(-10,10)*4,math.random(40,80),math.random(-10,10)*4)
- p.RotVelocity = p.Velocity
- if math.random(1,5)== 5 then
- coroutine.wrap(function()
- local f = Instance.new("Smoke",p)
- f.Size = 30
- f.RiseVelocity = 0
- f.Opacity = 0.025
- Wait(0.1)
- f.Enabled = false
- Wait(1)
- f:Destroy()
- end)()end end
- Wait(0.025)
- end
- Wait(0.25)
- BP:Remove()
- end
- Wait(0.25)
- Stance = "Standing"
- Debounces.Attacking = false
- StopPower = false
- ChargePosition(false)
- end)end;
- z = function()
- if Power -3500 < 0 then return end
- for i,v in pairs(Debounces)do
- if v then
- return
- end end
- Debounces.Attacking = true
- Power = Power -3500
- Chat(H,"You look a little... chilly.","Really blue")
- local Colors = {"Navy blue","Really blue","White",Settings.Colors[2],"Really black"}
- for i = 1,20 do
- for _,v in pairs(Workspace:GetChildren())do
- if v:IsA("Model")and v ~= Character and not v:findFirstChild("Frozen")then
- local h = v:findFirstChild("Humanoid")
- if h then
- if h.Health > 0 then
- local t = v:findFirstChild("Torso")
- if t then
- if(t.Position -T.Position).magnitude <= 20 then
- local f = Instance.new("StringValue",v)
- f.Name = "Frozen"
- for x,c in pairs(v:GetChildren())do
- if c:IsA("BasePart")then
- c.Anchored = true
- local ss = Instance.new("Part",v)
- ss.Size = Vector3.new(c.Size.x +0.2,c.Size.y +0.22,c.Size.z +0.19)
- ss.Anchored = true
- ss.CanCollide = true
- ss.TopSurface = 0
- ss.BottomSurface = 0
- ss.Locked = true
- ss.BrickColor = BrickColor.new("Really blue")
- ss.Transparency = 1
- ss.Reflectance = 0.95
- ss.CFrame = c.CFrame * CFrame.Angles(math.rad(math.random(-45,45)),math.rad(math.random(-45,45)),math.rad(math.random(-45,45)))
- coroutine.wrap(function()
- for i = 1,25 do
- ss.Transparency = ss.Transparency -0.01
- Wait()
- end end)()
- Game:GetService("Debris"):AddItem(ss,10)
- end end
- delay(10,function()
- for x,c in pairs(v:GetChildren())do
- if c:IsA("BasePart")then
- c.Anchored = false
- end end end)
- h.PlatformStand = true
- h:TakeDamage(10)
- Game:GetService("Debris"):AddItem(f,10)
- end end end end end end
- local Xf = T.CFrame * CFrame.new(math.rad(360/i),0,math.pi/2)
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.Size = Vector3.new(2,2,2)
- local clr = Colors[math.random(1,#Colors)]
- if type(clr)~= 'userdata' then clr = BrickColor.new(clr)end
- p.BrickColor = clr
- p.CFrame = Xf * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(2,2,2)
- coroutine.wrap(function()
- for n = 1,15 do
- p.Transparency = n/15
- m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
- Wait()
- end
- p:Destroy()
- end)()
- Wait(1/30)
- end
- Wait(3)
- Debounces.Attacking = false
- end;
- x = function()
- if Power -5500 < 0 then return end
- for i,v in pairs(Debounces)do
- if v then
- return
- end end
- Debounces.Attacking = true
- Power = Power -5500
- Chat(H,"BURN!","Really red")
- local Colors = {"Really red","Really black","Orange","New Yeller"}
- for i = 1,20 do
- for _,v in pairs(Workspace:GetChildren())do
- if v:IsA("Model")and v ~= Character and not v:findFirstChild("Burnt")then
- local h = v:findFirstChild("Humanoid")
- if h then
- if h.Health > 0 then
- local t = v:findFirstChild("Torso")
- if t then
- if(t.Position -T.Position).magnitude <= 20 then
- local f = Instance.new("StringValue",v)
- f.Name = "Burnt"
- ParticleEmit(v.Torso,BrickColor.new("Really red"),10)
- for m,c in pairs(v:GetChildren())do
- if c:IsA("BasePart")then
- local ss = Instance.new("Fire",c)
- ss.Size = c.Size.y +2
- ss.Color = BrickColor.new(Colors[math.random(1,#Colors)]).Color
- ss.SecondaryColor = Color3.new(0,0,0)
- ss.Heat = 100
- delay(10,function()
- local size = ss.Size
- for i = size,0,-1 do
- ss.Size = i
- Wait()
- end
- ss:Destroy()
- end)end end
- h.PlatformStand = true
- coroutine.wrap(function()
- for i = 1,10 do
- h:TakeDamage(5 * math.random(1,2))
- Wait(1)
- end end)()
- Game:GetService("Debris"):AddItem(f,10)
- end end end end end end
- local Xf = T.CFrame * CFrame.new(math.rad(360/i),0,math.pi/2)
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = "Custom"
- p.Size = Vector3.new(2,2,2)
- local clr = Colors[math.random(1,#Colors)]
- if type(clr)~= 'userdata' then clr = BrickColor.new(clr)end
- p.BrickColor = clr
- p.CFrame = Xf * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(2,2,2)
- coroutine.wrap(function()
- for n = 1,15 do
- p.Transparency = n/15
- m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
- p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.5,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
- Wait()
- end
- p:Destroy()
- end)()
- Wait(1/30)
- end
- Wait(3)
- Debounces.Attacking = false
- end;
- e = function()
- for i,v in pairs(Debounces)do
- if v then
- return
- end end
- if Power -26000 < 0 then return end
- Debounces.Attacking = true
- Power = Power -26000
- Chat(H,"It will devour you!","Really red")
- T.Anchored = true
- Explode(T.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[2])
- Wait(0.15)
- Character.Humanoid.Health = Character.Humanoid.Health -(Character.Humanoid.Health -1)
- local Parts = Instance.new("Model",Character)
- local p = Instance.new("Part",Parts)
- p.Size = Vector3.new(110,110,110)
- p.Shape = "Ball"
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.BrickColor = Settings.Colors[2]
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CFrame = T.CFrame
- local bm = Instance.new("Part",Parts)
- bm.Size = Vector3.new(1,1,1)
- bm.Anchored = true
- bm.Locked = true
- bm.CanCollide = false
- bm.BrickColor = Settings.Colors[1]
- bm.TopSurface = 0
- bm.BottomSurface = 0
- bm.CFrame = T.CFrame
- local cm = Instance.new("CylinderMesh",bm)
- cm.Scale = Vector3.new(50,1500,50)
- coroutine.wrap(function()
- for i = 1,50 do
- cm.Scale = cm.Scale - Vector3.new(1,30,1)
- bm.Transparency = i/50
- bm.CFrame = T.CFrame
- ShakeCam()
- end end)()
- for i = 1,55 do
- p.Transparency = i/55
- p.Size = p.Size - Vector3.new(2,2,2)
- p.CFrame = T.CFrame
- if math.random(1,2)== 2 then
- p.Size = p.Size + Vector3.new(3.3,3.3,3.3)
- p.CFrame = T.CFrame
- Wait(0.01)
- p.Size = p.Size - Vector3.new(3.3,3.3,3.3)
- p.CFrame = T.CFrame
- end
- ShakeCam()
- end
- Explode(T.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[1])
- coroutine.wrap(ShakeCam)(12,0.02)
- bm:Destroy()
- local ss = Instance.new("Part",Parts)
- ss.Size = Vector3.new(10,10,10)
- ss.Shape = "Ball"
- ss.Anchored = true
- ss.Locked = true
- ss.CanCollide = false
- ss.BrickColor = Settings.Colors[1]
- ss.TopSurface = 0
- ss.BottomSurface = 0
- ss.CFrame = T.CFrame
- local Targets,Blocking = {},true
- local function CheckTargets(CCharacter)
- for i,v in pairs(Targets)do
- if v[1]== CCharacter then
- return true
- end end
- return false
- end
- coroutine.wrap(function()
- while Wait(0.5)do
- if not Blocking then break end
- for i,v in pairs(Targets)do
- ypcall(function()
- Effect2(v[1].Torso,4,4,4,0,0,0,v[2])
- end)end end end)()
- coroutine.wrap(function()
- while Wait()do
- if not Targets then break end
- for i,v in pairs(Targets or {})do
- v[2]= Settings.Colors[IsNear(T.Position,p.Size.X,v[1])and 2 or 1]
- if IsNear(T.Position,p.Size.X,v[1])then
- if not v[3]then
- v[3]= true
- ypcall(function()Damage(T,v[1].Torso,nil,300,true)end)
- delay(0.6,function()
- v[3]= false
- end)end end end end end)()
- for _ = 1,30 do
- p.Transparency = p.Transparency -(1/36)
- p.Size = p.Size + Vector3.new(15,15,15)
- p.CFrame = T.CFrame
- for o,x in pairs(IsNear(T.Position,p.Size.X *1.3))do
- if not CheckTargets(x)then
- table.insert(Targets,{x,Settings.Colors[1],false})
- for i,v in pairs(x:GetChildren())do
- if v:IsA("BasePart")then
- local bp = Instance.new("BodyPosition",v)
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.P = 1500
- bp.position = ss.Position
- elseif v:IsA("Humanoid")then
- v.PlatformStand = true
- v.Sit = true
- end end end end
- Wait()
- end
- Targets = nil
- Blocking = false
- Parts:Destroy()
- Debounces.Attacking = false
- T.Anchored = false
- end;
- y = function(Mouse)
- if not Mouse.Target then return end
- for i,v in pairs(Debounces)do
- if v then
- return
- end end
- if Power -15000 < 0 then return end
- Debounces.Attacking = true
- Power = Power -15000
- Stance = "Null"
- ChargePosition(false)
- FaceForward()
- T.CFrame = StanceGyro.cframe
- StanceGyro.cframe = StanceGyro.cframe * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0)
- N.DesiredAngle = -1.2
- RS.DesiredAngle = 0.25
- LS.DesiredAngle = 1
- StopTrail = false
- Trail(RA,CFrame.new(0,-0.8,0),Settings.Colors[2])
- local n = StanceGyro.cframe
- local Pos = Mouse.Hit * CFrame.new(0,26,0)
- for i = 1,10 do
- RS.C0 = RS.C0 * CFrame.new(0,-0.05,-0.025)* CFrame.fromEulerAnglesXYZ(-math.pi/20,0,0)
- LS.C0 = LS.C0 * CFrame.new(0,-0.05,0.025)* CFrame.fromEulerAnglesXYZ(-math.pi/30,0,0)
- LH.C0 = LH.C0 * CFrame.new(0,0,0)* CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
- RH.C0 = RH.C0 * CFrame.new(0,0,0)* CFrame.fromEulerAnglesXYZ(-math.pi/60,0,0)
- StanceGyro.cframe = n * CFrame.fromEulerAnglesXYZ(0,0,-math.pi/80 *i)
- Wait()
- end
- coroutine.wrap(function()
- ChargePosition(false)
- RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,1.57)
- Wait(0.1)
- LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,-1.57)
- Wait(0.1)
- RS.C0 = RS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
- LS.C0 = LS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
- RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
- Wait(0.1)
- LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
- T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)
- end)()
- T.CFrame = CFrame.new(T.Position,Pos.p)
- StanceGyro.cframe = CFrame.new(T.Position,Pos.p)
- Wait(0.3)
- StopTrail = true
- T.Anchored = true
- local p = Instance.new("Part",Character)
- p.Shape = "Ball"
- p.Size = Vector3.new(4,4,4)
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.BrickColor = Settings.Colors[1]
- p.Reflectance = 0.3
- p.TopSurface = 0
- p.BottomSurface = 0
- p.CFrame = Pos
- MiniExplode(p.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[2])
- local Done = false
- coroutine.wrap(function()
- while Wait(0.252)do
- if Done then break end
- Implode(p.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[math.random(1,2)])
- end end)()
- coroutine.wrap(function()
- while Wait(0.23)do
- if Done then break end
- Effect2(p,5,5,5,0,0,0,Settings.Colors[2],0.23)
- end end)()
- local tagz,grabbed = {},{}
- local Con;Con = Game:GetService("RunService").Stepped:connect(function()
- for i,v in pairs(IsNear(p.Position,100))do
- if not v:findFirstChild("Pulling@Atlas")then
- local s = Instance.new("StringValue",v)
- s.Name = "Pulling@Atlas"
- table.insert(tagz,s)
- table.insert(grabbed,v)
- for _,x in pairs(v:GetChildren())do
- if x:IsA("BasePart")then
- x.Anchored = false
- local bp = Instance.new("BodyPosition",x)
- bp.position = p.Position
- bp.P = 3000
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- table.insert(tagz,bp)
- local cCon;cCon = x.Touched:connect(function(h)
- if h == p then
- pcall(function()
- v.Humanoid:TakeDamage(11)
- cCon:disconnect()
- end)end end)end end end end end)
- Wait(10)
- for i,v in pairs(tagz)do v:Destroy()end
- for _,x in pairs(grabbed)do
- pcall(function()
- for i,v in pairs(x:GetChildren())do
- if v:IsA("BasePart")then
- local bf = Instance.new("BodyForce",v)
- bf.force = p.CFrame.lookVector *1200
- Game:GetService("Debris"):AddItem(bf,0.64)
- elseif v:IsA("Humanoid")then
- v.PlatformStand = true
- end end end)end
- MiniExplode(p.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),Settings.Colors[1])
- Con:disconnect()
- for i = 1,10 do
- p.Transparency = p.Transparency +0.1
- Wait()
- end
- Done = true
- Debounces.Attacking = false
- T.Anchored = false
- Stance = "Standing"
- end;
- k = function(_Mouse)
- if Debounces.Attacking or Debounces.IsCharging or Debounces.IsHealing then return end
- if Power -1000 >= 0 then
- Power = Power -1000
- Debounces.Attacking = true
- ChangeText("Heal")
- StopPower = true
- local x = Instance.new("Animation",Tool)
- x.AnimationId = "http://www.roblox.com/asset/?id=128853357"
- local anim = Character.Humanoid:LoadAnimation(x)
- anim:Play()
- for i = 1,5 do
- Effect2(LA,i/2,i/2,i/2,0,-0.8,0,BrickColor.new("Really black"),tonumber("0."..i))
- Wait(0.2)
- end
- T.Anchored = true
- local kcon = _Mouse.Move:connect(function()pcall(function()T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)end)end)
- local CF = T.CFrame * CFrame.new(-2,2,-5)
- local Rock = Instance.new("Part",Workspace)
- Rock.Size = Vector3.new(1,1,1)
- Rock.TopSurface = 0
- Rock.BottomSurface = 0
- Rock.Transparency = 1
- Rock.Locked = true
- Rock.BrickColor = BrickColor.new("Really black")
- Rock.Shape = "Ball"
- Rock.CanCollide = false
- Rock.CFrame = CF
- Rock.Anchored = true
- StopRockTrail = false
- RockTrail(Rock,CFrame.new(0,0,0),BrickColor.new("Lime green"))
- for i = 1,3 do
- Rock.Transparency = Rock.Transparency -0.3
- Rock.Size = Rock.Size + Vector3.new(1,1,1)
- Rock.CFrame = CF
- Wait()
- end
- Rock.Size = Vector3.new(2.5,2.5,2.5)
- local Rockx = Instance.new("Part",Workspace)
- Rockx.Size = Vector3.new(2.5,2.5,2.5)
- Rockx.TopSurface = 0
- Rockx.BottomSurface = 0
- Rockx.Transparency = 0
- Rockx.Locked = true
- Rockx.BrickColor = BrickColor.new("Really black")
- Rockx.Shape = "Ball"
- Rockx.CanCollide = false
- Rockx.CFrame = Rock.CFrame
- Rockx.Anchored = true
- local w = Instance.new("Weld",Rock)
- w.Part0 = Rock
- w.Part1 = Rockx
- local l = Instance.new("PointLight",Rock)
- l.Color = Color3.new(1,0,0)
- l.Range = 0
- local ssss,asdd = false,0
- coroutine.wrap(function()
- while Wait(0.2)do
- if not Rock then break end
- Effect2(Rock,2.3,2.3,2.3,0,0,0,BrickColor.new("Lime green"),0.3)
- end end)()
- coroutine.wrap(function()
- while Wait(0.12)do
- if ssss then break end
- asdd = asdd +1
- coroutine.wrap(ShakeCam)(1.1,0.01)
- l.Range = l.Range +0.5
- local f = Instance.new("Part",Character)
- f.BrickColor = asdd%2 == 1 and BrickColor.new("Really black")or BrickColor.new("Lime green")
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = Rock.CFrame * CFrame.fromEulerAnglesXYZ(asdd%2 == 1 and -6 or 6,asdd%2 == 1 and -6 or 6,asdd%2 == 1 and -6 or 6)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(2.5,2.5,2.5)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(2,2,2)
- Wait()
- end
- f:Destroy()
- end)()end end)()
- Wait(1.5)
- ssss = true
- coroutine.wrap(function()
- for a = 1,3 do
- local s = Instance.new("Part",Character)
- s.BrickColor = BrickColor.new("Really black")
- s.Size = Vector3.new(5,1,5)
- s.Anchored = true
- s.Locked = true
- s.CanCollide = false
- s.TopSurface = 0
- s.BottomSurface = 0
- s.CFrame = Rock.CFrame * CFrame.new(0,2.5,2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",s)
- sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sm.Scale = Vector3.new(5,5,5)
- coroutine.wrap(function()
- for x = 1,10 do
- s.Transparency = s.Transparency + 0.1
- sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
- s.CFrame = s.CFrame * CFrame.new(0,0,1)
- Wait()
- end
- s:Destroy()
- end)()
- Wait(0.1)
- end end)()
- Rock.CanCollide = true
- Rock.Anchored = false
- Rockx.Anchored = false
- coroutine.wrap(function()
- while Wait()do
- if not Rock then break end
- local s = Rock:findFirstChild("1")or Instance.new("BodyVelocity",Rock)
- s.P = 500
- s.Name = "1"
- s.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- s.velocity = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *600
- local b = Rock:findFirstChild("2")or Instance.new("BodyForce",Rock)
- b.force = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *600
- b.Name = "2"
- end end)()
- local function Kll(Hit,Bool,con)
- if Hit.Parent ~= Character then
- if Hit.Parent ~= Workspace then
- if not Hit.Parent:findFirstChild("Humanoid")then return end
- ParticleEmit(Hit,"Lime green",2)
- coroutine.wrap(ShakeCam)(6.6,0.24)
- xShake(Game.Players:GetPlayerFromCharacter(Hit.Parent),3.4,1/30,0.2)
- pcall(function()kcon:disconnect()end)
- pcall(function()con:disconnect()end)
- pcall(function()Hit.Parent.Humanoid.Health = Hit.Parent.Humanoid.Health +120 end)
- if Bool then return end
- T.Anchored = false
- local cf = Rock.CFrame
- local f = Instance.new("Part",Character)
- f.BrickColor = BrickColor.new("Really black")
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- StopRockTrail = true
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(20,20,20)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(10,10,10)
- Wait()
- end
- f:Destroy()
- end)()
- local ax = Instance.new("Part",Character)
- ax.Size = Vector3.new(1,1,1)
- ax.TopSurface = 0
- ax.BottomSurface = 0
- ax.Transparency = 0
- ax.Locked = true
- ax.BrickColor = BrickColor.new("Lime green")
- ax.Shape = "Ball"
- ax.CanCollide = false
- ax.CFrame = cf
- ax.Anchored = true
- coroutine.wrap(function()
- for i = 1,10 do
- ax.Size = ax.Size + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
- ax.Transparency = ax.Transparency +0.1
- ax.CFrame = cf
- Wait()
- end
- ax:Destroy()
- end)()
- ax.Touched:connect(function(H)Kll(H,true)end)
- pcall(function()
- Rock:Destroy()
- Rockx:Destroy()
- end)
- for i,v in pairs(Hit.Parent:GetChildren())do
- if v:IsA("BasePart")then
- v.Anchored = false
- end end end end end
- local con;con = Rock.Touched:connect(function(h)Kll(h,false,con)end)
- Game:GetService("Debris"):AddItem(Rock,5)
- delay(5,function()T.Anchored = false kcon:disconnect()end)
- StopPower = false
- Debounces.Attacking = false
- end
- end;
- }
- local function Texture(Obj,Textur,Transparency)
- for i = 0,5 do
- local d = Instance.new("Decal",Obj)
- d.Texture = Textur
- d.Face = i
- d.Transparency = Transparency
- end end
- Handle = Instance.new("Part",Tool)
- Handle.Name = "Handle"
- Handle.Locked = true
- Handle.BrickColor = Settings.Colors[1]
- Handle.CanCollide = false
- Handle.FormFactor = "Custom"
- Handle.TopSurface = 0
- Handle.BottomSurface = 0
- Handle.Size = Vector3.new(0.1,0.1,0.1)
- Handle.CFrame = RA.CFrame
- Handle.Anchored = true
- xHandle = Instance.new("Part",Tool)
- xHandle.Name = "1"
- xHandle.Locked = true
- xHandle.BrickColor = Settings.Colors[1]
- xHandle.CanCollide = false
- xHandle.FormFactor = "Custom"
- xHandle.TopSurface = 0
- xHandle.BottomSurface = 0
- xHandle.Size = Vector3.new(0.15,1.7,0.15)
- xHandle.CFrame = RA.CFrame
- xHandle.Anchored = true
- W1 = Instance.new("Weld",xHandle)
- W1.Part0 = xHandle
- W1.Part1 = Handle
- W1.C1 = CFrame.Angles(0,23,0)* CFrame.new(0,0.35,0)
- wHandle = Instance.new("Part",Tool)
- wHandle.Name = "2"
- wHandle.Locked = true
- wHandle.BrickColor = Settings.Colors[2]
- wHandle.CanCollide = false
- wHandle.FormFactor = "Custom"
- wHandle.TopSurface = 0
- wHandle.BottomSurface = 0
- wHandle.Size = Vector3.new(1,8,0.001)
- wHandle.CFrame = RA.CFrame
- wHandle.Anchored = true
- wHandle.Reflectance = 0.3
- BM = Instance.new("BlockMesh",wHandle)
- BM.Scale = Vector3.new(1,1,0)
- W2 = Instance.new("Weld",wHandle)
- W2.Part0 = wHandle
- W2.Part1 = xHandle
- W2.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,4.3,0)
- zHandle = Instance.new("Part",Tool)
- zHandle.Name = "3"
- zHandle.Locked = true
- zHandle.BrickColor = Settings.Colors[1]
- zHandle.CanCollide = false
- zHandle.FormFactor = "Custom"
- zHandle.TopSurface = 0
- zHandle.BottomSurface = 0
- zHandle.Size = Vector3.new(0.001,8,0.1)
- zHandle.CFrame = RA.CFrame
- zHandle.Anchored = true
- zHandle.Reflectance = 0.1
- W3 = Instance.new("Weld",zHandle)
- W3.Part0 = zHandle
- W3.Part1 = xHandle
- W3.C1 = CFrame.Angles(0,90,0)* CFrame.new(0,4.3,0)
- bHandle = Instance.new("Part",Tool)
- bHandle.Name = "4"
- bHandle.Locked = true
- bHandle.BrickColor = Settings.Colors[1]
- bHandle.CanCollide = false
- bHandle.FormFactor = "Custom"
- bHandle.TopSurface = 0
- bHandle.BottomSurface = 0
- bHandle.Size = Vector3.new(0.26,0.26,0.26)
- bHandle.CFrame = RA.CFrame
- bHandle.Anchored = true
- bHandle.Reflectance = 0.1
- W4 = Instance.new("Weld",bHandle)
- W4.Part0 = bHandle
- W4.Part1 = xHandle
- W4.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,0.35,0)
- aHandle = Instance.new("Part",Tool)
- aHandle.Name = "5"
- aHandle.Locked = true
- aHandle.BrickColor = Settings.Colors[2]
- aHandle.CanCollide = false
- aHandle.FormFactor = "Custom"
- aHandle.TopSurface = 0
- aHandle.BottomSurface = 0
- aHandle.Size = Vector3.new(0.25,1.3,0.25)
- aHandle.CFrame = RA.CFrame * CFrame.Angles(0,0,90)
- aHandle.Anchored = true
- aHandle.Transparency = 0.8
- W5 = Instance.new("Weld",aHandle)
- W5.Part0 = aHandle
- W5.Part1 = Handle
- W5.C1 = CFrame.Angles(0,23,0)* CFrame.new(0,0.35,0)
- rHandle = Instance.new("Part",Tool)
- rHandle.Name = "6"
- rHandle.Locked = true
- rHandle.BrickColor = Settings.Colors[1]
- rHandle.CanCollide = false
- rHandle.FormFactor = "Custom"
- rHandle.TopSurface = 0
- rHandle.BottomSurface = 0
- rHandle.Size = Vector3.new(1,0.001,0.001)
- rHandle.CFrame = RA.CFrame
- rHandle.Anchored = true
- rHandle.Reflectance = 0.1
- sm = Instance.new("SpecialMesh",rHandle)
- sm.MeshType = "FileMesh"
- sm.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- sm.Scale = Vector3.new(1,1,1)
- W6 = Instance.new("Weld",rHandle)
- W6.Part0 = rHandle
- W6.Part1 = xHandle
- W6.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,0.35,0)
- fHandle = Instance.new("Part",Tool)
- fHandle.Name = "7"
- fHandle.Locked = true
- fHandle.BrickColor = Settings.Colors[1]
- fHandle.CanCollide = false
- fHandle.FormFactor = "Custom"
- fHandle.TopSurface = 0
- fHandle.BottomSurface = 0
- fHandle.Size = Vector3.new(1,0.001,0.001)
- fHandle.CFrame = RA.CFrame
- fHandle.Anchored = true
- fHandle.Reflectance = 0.1
- sm = Instance.new("SpecialMesh",fHandle)
- sm.MeshType = "FileMesh"
- sm.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- sm.Scale = Vector3.new(1,1,0.2)
- W7 = Instance.new("Weld",fHandle)
- W7.Part0 = fHandle
- W7.Part1 = xHandle
- W7.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,4.3,0)
- qHandle = Instance.new("Part",Tool)
- qHandle.Name = "8"
- qHandle.Locked = true
- qHandle.BrickColor = Settings.Colors[1]
- qHandle.CanCollide = false
- qHandle.FormFactor = "Custom"
- qHandle.TopSurface = 0
- qHandle.BottomSurface = 0
- qHandle.Size = Vector3.new(1,0.001,0.001)
- qHandle.CFrame = RA.CFrame
- qHandle.Anchored = true
- qHandle.Reflectance = 0.3
- sm = Instance.new("SpecialMesh",qHandle)
- sm.MeshType = "FileMesh"
- sm.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- sm.Scale = Vector3.new(1,1.5,0.3)
- W8 = Instance.new("Weld",qHandle)
- W8.Part0 = qHandle
- W8.Part1 = xHandle
- W8.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,8,0)
- for i,v in pairs(Tool:GetChildren())do
- if v:IsA("BasePart")then
- Texture(v,"http://www.roblox.com/asset/?id=137372754",0.9)
- end end
- Tool.Name = "Atlas Sword"
- Tool.Equipped:connect(function()
- Equiped = true
- AttackState = "Melee"
- W1 = Instance.new("Weld",xHandle)
- W1.Part0 = xHandle
- W1.Part1 = Handle
- W1.C1 = CFrame.Angles(0,23,0)* CFrame.new(0,0.35,0)
- W2 = Instance.new("Weld",wHandle)
- W2.Part0 = wHandle
- W2.Part1 = xHandle
- W2.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,4.3,0)
- W3 = Instance.new("Weld",zHandle)
- W3.Part0 = zHandle
- W3.Part1 = xHandle
- W3.C1 = CFrame.Angles(0,90,0)* CFrame.new(0,4.3,0)
- W4 = Instance.new("Weld",bHandle)
- W4.Part0 = bHandle
- W4.Part1 = xHandle
- W4.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,0.35,0)
- W5 = Instance.new("Weld",aHandle)
- W5.Part0 = aHandle
- W5.Part1 = Handle
- W5.C1 = CFrame.Angles(0,23,0)* CFrame.new(0,0.35,0)
- W6 = Instance.new("Weld",rHandle)
- W6.Part0 = rHandle
- W6.Part1 = xHandle
- W6.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,0.35,0)
- W7 = Instance.new("Weld",fHandle)
- W7.Part0 = fHandle
- W7.Part1 = xHandle
- W7.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,4.3,0)
- W8 = Instance.new("Weld",qHandle)
- W8.Part0 = qHandle
- W8.Part1 = xHandle
- W8.C1 = CFrame.Angles(0,-23,0)* CFrame.new(0,8.6,0)
- table.foreach(Tool:GetChildren(),function(_,v)
- if v:IsA("BasePart")then
- v.CanCollide = false
- v.Touched:connect(function(Hit)
- if PoisonMode and Power -1000 < 0 then return end
- if not Debounces.Attacking then return end
- if Hit.Parent == Character or HitDebounce then return end
- if not Hit.Parent:findFirstChild("Humanoid")then return end
- if Hit.Parent:findFirstChild("HitAlreadyAtlas")then return end
- coroutine.wrap(ShakeCam)(1.1,0.01)
- xShake(Game.Players:GetPlayerFromCharacter(Hit.Parent),3.4,1/30,0.2)
- local sxs = Instance.new("StringValue",Hit.Parent)
- sxs.Name = "HitAlreadyAtlas"
- Game:GetService("Debris"):AddItem(sxs,1.5)
- if PoisonMode then Power = Power -1000 end
- pcall(function()Hit.Parent.Humanoid.PlatformStand = true end)
- for n,x in pairs(Hit.Parent:GetChildren())do
- if x:IsA("BasePart")then
- local bf = Instance.new("BodyForce",x)
- bf.force = T.CFrame.lookVector *325
- Game:GetService("Debris"):AddItem(bf,0.26)
- end end
- for i,v in pairs(Prts)do
- v.BrickColor = Settings.Colors[1]
- delay(0.95,function()v.BrickColor = Settings.Colors[2]end)
- pcall(function()
- local spl = Instance.new("SelectionPartLasso",Speaker.Character)
- spl.Humanoid = Hit.Parent:findFirstChild("Humanoid")
- spl.Part = v
- spl.Color = PoisonMode and BrickColor.new("Royal purple")or Settings.Colors[2]
- end)end
- if PoisonMode then
- ParticleEmit(Hit.Parent:findFirstChild("Torso"),"Royal purple",13)
- coroutine.wrap(function()
- local Dlly = 0
- while Wait(1)do
- if Dlly == 13 then break end
- Dlly = Dlly +1
- Damage(T,Hit,nil,math.random(1,6))
- end end)()end
- if not PoisonMode then ParticleEmit(Hit,"Really red",2)end
- local cf = Hit.CFrame
- local s = Instance.new("Part",Character)
- s.Anchored = true
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Locked = true
- s.Transparency = 1
- s.CanCollide = false
- s.Shape = "Ball"
- s.Reflectance = 0
- s.BrickColor = Settings.Colors[2]
- s.CFrame = cf
- coroutine.wrap(function()
- for i = 1,5 do
- s.Size = s.Size + Vector3.new(2,2,2)
- s.CFrame = cf
- s.Transparency = s.Transparency -0.2
- Wait()
- end
- Wait(0.1)
- s.BrickColor = Settings.Colors[2]
- if math.random(1,2)== 1 then pcall(function()Hit.Parent.Humanoid:TakeDamage(6)end)end
- for i = 1,10 do
- s.Size = s.Size - Vector3.new(2,2,2)
- s.CFrame = cf
- s.Transparency = s.Transparency +0.1
- Wait()
- end
- s:Destroy()
- end)()
- local l = Instance.new("PointLight",s)
- l.Color = s.Color
- l.Range = 60
- local f = Instance.new("Part",Character)
- f.BrickColor = Settings.Colors[1]
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(4,4,4)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(2,2,2)
- Wait()
- end
- f:Destroy()
- end)()
- Damage(v,Hit)end)
- v.Anchored = false
- end end)end)
- Tool.Unequipped:connect(function()
- table.foreach(Tool:GetChildren(),function(_,v)
- if v:IsA("BasePart")then
- v.Anchored = true
- end end)
- Equiped = false
- end)
- -- Health gui
- if Game:GetService("StarterGui"):GetCoreGuiEnabled(1)then Game:GetService("StarterGui"):SetCoreGuiEnabled(1,false)end
- HealthGui = Instance.new("ScreenGui",PlayerGui)
- HealthGui.Name = "Atlas HealthGui"
- _MainFr = Instance.new("Frame",HealthGui)
- _MainFr.Size = UDim2.new(0.4,0,0.1,0)
- _MainFr.Position = UDim2.new(0.3,0,0,0)
- _MainFr.BackgroundColor = Settings.Colors[1]
- _MainFr.BorderColor3 = Settings.Colors[1].Color
- _MainFr.BorderSizePixel = 3
- Bar = Instance.new("Frame",_MainFr)
- Bar.Size = UDim2.new(0,0,1,0)
- Bar.ZIndex = 2
- Bar.BackgroundColor = BrickColor.new("Royal purple")
- Bar.BorderSizePixel = 0
- _Shine = Instance.new("Frame",_MainFr)
- _Shine.Size = UDim2.new(1,0,0.5,0)
- _Shine.Position = UDim2.new(0,0,0.25,0)
- _Shine.BackgroundTransparency = 0.5
- _Shine.BackgroundColor = BrickColor.new("Royal purple")
- _Shine.ZIndex = 3
- _Shine.BorderSizePixel = 0
- _LBL = Instance.new("ImageLabel",Bar)
- _LBL.ZIndex = 4
- _LBL.Size = UDim2.new(1,0,1,0)
- _LBL.BorderSizePixel = 0
- _LBL.BackgroundTransparency = 1
- _LBL.Image = GuiTexture
- coroutine.wrap(function()
- while Wait()do
- if _LBL.Image ~= GuiTexture then
- _LBL.Image = GuiTexture
- end end end)()
- xTxt = Instance.new("TextLabel",_MainFr)
- xTxt.Size = UDim2.new(1,0,1,0)
- xTxt.Text = tostring(Character.Humanoid.Health)
- xTxt.TextScaled = true
- xTxt.Font = "SourceSansBold"
- xTxt.TextColor = Settings.Colors[1]
- xTxt.ZIndex = 5
- xTxt.BackgroundTransparency = 1
- HCCon = Character.Humanoid.HealthChanged:connect(function(Health)
- if RageMode then
- if Health > 1250 then
- Health = 1250
- end else
- if Health > 600 then
- Health = 600
- end end
- xTxt.Text = tostring(math.ceil(Health))
- Bar:TweenSize(UDim2.new(Health/Character.Humanoid.MaxHealth,0,1,0),"InOut","Quad",0.6,true)
- if Health < Character.Humanoid.MaxHealth/4 then
- Bar.BackgroundColor = BrickColor.new("Really red")
- else
- if not RageMode then
- Bar.BackgroundColor = BrickColor.new("Royal purple")
- end end end)
- SetHealth()
- delay(1,function()Character.Humanoid.Health = 600 end)
- Character.Humanoid.Died:connect(function()
- HCCon:disconnect()
- Bar:Destroy()
- local _Txt = Instance.new("ImageLabel",_MainFr)
- _Txt.BackgroundTransparency = 1
- _Txt.Image = ""
- _Txt.Size = UDim2.new(1,0,1,0)
- _Txt.ZIndex = 2
- local con;con = Player.CharacterAdded:connect(function()
- Game:GetService("StarterGui"):SetCoreGuiEnabled(1,true)
- con:disconnect()
- end)end)
- pcall(script.Destroy,Character:findFirstChild("Health"))
- coroutine.wrap(function()
- while Wait(0.8)do
- if not pcall(function()Character.Humanoid.Health = Character.Humanoid.Health +math.random(0,4)end)then
- break
- end end end)()
- --Move Frame back
- _MoveFrame = Instance.new("ScreenGui",PlayerGui)
- _MoveFrame.Name = "Atlas Move"
- _Backing = Instance.new("Frame",_MoveFrame)
- _Backing.Size = UDim2.new(0.2,0,0.1,0)
- _Backing.Position = UDim2.new(0.71,0,0.9,0)
- _Backing.BackgroundColor = Settings.Colors[1]
- _Backing.BorderSizePixel = 3
- MoveTxt = Instance.new("TextLabel",_Backing)
- MoveTxt.Size = UDim2.new(1,0,1,0)
- MoveTxt.BorderSizePixel = 0
- MoveTxt.Font = "SourceSansBold"
- MoveTxt.BackgroundTransparency = 1
- MoveTxt.Text = ByteToStr({240,260,263,264,195,261,284,195,249,214,277,272,268,271,271,268,274,273},163)
- MoveTxt.TextColor = BrickColor.new("Royal purple")
- MoveTxt.TextScaled = true
- MoveTxt.ZIndex = 2
- function ChangeText(Text)
- coroutine.wrap(function()
- for i = 1,6 do
- _Backing.Rotation = _Backing.Rotation +120
- Wait()
- end end)()
- coroutine.wrap(function()
- MoveTxt.Text = Text
- MoveTxt.TextTransparency = 1
- for i = 1,10 do
- MoveTxt.TextColor3 = Color3.new(MoveTxt.TextColor3.r +0.1,MoveTxt.TextColor3.g +0.1,MoveTxt.TextColor3.b +0.1)
- MoveTxt.TextTransparency = MoveTxt.TextTransparency -0.1
- Wait()
- end
- MoveTxt.TextTransparency = 0.55
- MoveTxt.TextColor = BrickColor.new("Royal purple")
- end)()end
- --Power bar
- Power = 26000
- _Power = Instance.new("ScreenGui",PlayerGui)
- _Power.Name = "Atlas Power"
- PBar = Instance.new("Frame",_Power)
- PBar.BackgroundColor = Settings.Colors[1]
- PBar.Size = UDim2.new(0.4,0,0.1,0)
- PBar.Position = UDim2.new(0.3,0,0.9,0)
- PBar_back = Instance.new("Frame",PBar)
- PBar_back.BackgroundColor = BrickColor.new("Royal purple")
- PBar_back.Size = UDim2.new(0,0,1,0)
- PBar_back.ZIndex = 2
- PBar.BorderSizePixel = 3
- Txt = Instance.new("TextLabel",PBar)
- Txt.Size = UDim2.new(1,0,1,0)
- Txt.Text = tostring(Power)
- Txt.TextScaled = true
- Txt.Font = "SourceSansBold"
- Txt.TextColor = Settings.Colors[1]
- Txt.ZIndex = 5
- Txt.BackgroundTransparency = 1
- _Shine2 = Instance.new("Frame",PBar)
- _Shine2.Size = UDim2.new(1,0,0.5,0)
- _Shine2.Position = UDim2.new(0,0,0.25,0)
- _Shine2.BackgroundTransparency = 0.5
- _Shine2.BackgroundColor = BrickColor.new("Royal purple")
- _Shine2.ZIndex = 3
- _Shine2.BorderSizePixel = 0
- _LBL2 = Instance.new("ImageLabel",PBar_back)
- _LBL2.ZIndex = 4
- _LBL2.Size = UDim2.new(1,0,1,0)
- _LBL2.BackgroundTransparency = 1
- _LBL2.BorderSizePixel = 0
- _LBL2.Image = GuiTexture
- coroutine.wrap(function()
- while Wait()do
- if _LBL2.Image ~= GuiTexture then
- _LBL2.Image = GuiTexture
- end end end)()
- Spawn(function()
- while wait()do
- if Power <= 26000 then
- if Power < 0 then Power = 0 end
- PBar_back:TweenSize(UDim2.new(Power/26000,0,1,0),"InOut","Quad",0.2,true)
- Txt.Text = tostring(Power)
- if Power < 26000/4 then
- PBar_back.BackgroundColor = BrickColor.new("Really red")
- else
- if not RageMode then
- PBar_back.BackgroundColor = BrickColor.new("Royal purple")
- end end end end end)
- Character.Humanoid.Died:connect(function()
- Power = 26000
- for i = 1,9 do
- PBar_back.BackgroundTransparency = PBar_back.BackgroundTransparency +0.1
- Wait()
- end
- Power = 0
- end)
- Character.Humanoid.Died:connect(function()
- local DeathPhraze = {"How could I lose?!","InternalRecursion will avenge me!","Avenge me, Internal!","All good things must come to an end I guess..."}
- Chat(H,DeathPhraze[math.random(1,#DeathPhraze)],"Dark green")
- T.Anchored = true
- pcall(function()Cam:Destroy()end)
- coroutine.wrap(function()
- repeat Wait()until Workspace.CurrentCamera ~= nil
- Workspace.CurrentCamera.Focus = H.CFrame
- end)()
- pcall(function()H.face:Destroy()end)
- StopPower = true
- for i,v in pairs(Tool:GetChildren())do
- if v:IsA("BasePart")then
- v.Anchored = true
- coroutine.wrap(function()
- for i = 1,10 do
- v.Transparency = v.Transparency +0.1
- Wait()
- end end)()end end
- for i,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")then
- v.Anchored = true
- coroutine.wrap(function()
- for i = 1,10 do
- v.Transparency = v.Transparency +0.1
- Wait()
- end end)()end end end)
- SwordAttacks,HandAttacks = {"Spin","Slash","DoubleSwing"}
- local StandardSwing,SwingLeft,DoubleSwing,SpinSwing
- Stance = "Standing"
- Tool.Equipped:connect(function(Mouse)
- AttackState = "Melee"
- table.foreach(Debounces,function(_,v)v = false end)
- Equiped = true
- Mouse.KeyDown:connect(function(Key)
- if Debounces.Shielding then return end
- if GlobalKeys[Key]or GlobalKeys[Key:byte()]then
- coroutine.wrap(function()local f = GlobalKeys[Key]~= nil and GlobalKeys[Key](Mouse)or GlobalKeys[Key:byte()](Mouse)end)()
- Wait()
- Descriptions = {
- h = "Healing!";
- c = "Charging!";
- b = "Boost!";
- n = "Float!";
- t = "Teleport!";
- q = "Fly!";
- v = "Taunt!";
- m = "Get up...";
- p = "OUT OF MY WAY!";
- [32]= "Jump!";
- [59]= "Flip!";
- [45]= "Dev only.";}
- ChangeText(Descriptions[Key]~= nil and Descriptions[Key]or Descriptions[Key:byte()])
- end
- if KeyBindings[Key]~= nil then
- KeyBindings[Key](Mouse)
- Wait()
- Descriptions = {
- l = AttackState.."!";
- y = "Clone attack!";
- r = "Rage!";
- g = "PoisonMode!";
- x = "Die please.";
- u = "Sword birth."}
- ChangeText(Descriptions[Key])
- end end)
- local cntr = 1
- Mouse.Button2Down:connect(function()
- ChangeText("Sorry to mislead you...")
- if Power -26000 < 0 then return end
- for i,v in pairs(Debounces)do
- if v then
- return
- end end
- if AttackState == "Melee" then
- local Target = Mouse.Target
- if Target ~= nil then
- if Target.Parent:IsA("Model")and Target.Parent ~= Character and Target.Parent:findFirstChild("Humanoid")then
- Debounces.Attacking = true
- local Hit = Target.Parent
- for i,v in pairs(Hit:GetChildren())do
- if v:IsA("BasePart")then
- v.Anchored = true
- elseif v:IsA("Humanoid")then
- v.PlatformStand = true
- end end
- Stance = "Null"
- ParticleEmit(Hit.Torso,"Really black",2)
- Power = Power -26000
- Wait(0.7)
- T.CFrame = Hit.Torso.CFrame * CFrame.new(0,0,-15)
- Chat(H,"Did you really think that I would let you live?...","Really red")
- Wait(0.25)
- local Settings = {TimeOfDay = Game.Lighting.TimeOfDay,Ambient = Game.Lighting.Ambient,OutdoorAmbient = Game.Lighting.OutdoorAmbient,Brightness = Game.Lighting.Brightness}
- Game.Lighting.TimeOfDay = 0
- Game.Lighting.Ambient = Color3.new(1,0,0)
- Game.Lighting.OutdoorAmbient = Color3.new(1,0,0)
- Game.Lighting.Brightness = 0
- Wait(1.5)
- local s = Instance.new("Part",Character)
- s.Anchored = true
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Locked = true
- s.Transparency = 1
- s.CanCollide = false
- s.Shape = "Ball"
- s.Reflectance = 0
- s.BrickColor = BrickColor.new("Really black")
- s.CFrame = T.CFrame
- coroutine.wrap(function()
- for i = 1,5 do
- s.Size = s.Size + Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency -0.2
- Wait()
- end
- Wait(0.1)
- s.BrickColor = BrickColor.new("Really black")
- for i = 1,100 do
- s.Size = s.Size - Vector3.new(2,2,2)
- s.CFrame = T.CFrame
- s.Transparency = s.Transparency +0.01
- Wait()
- end
- s:Destroy()
- end)()
- local l = Instance.new("PointLight",s)
- l.Color = s.Color
- l.Range = 60
- local f = Instance.new("Part",Character)
- f.BrickColor = BrickColor.new("Really black")
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = T.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(4,4,4)
- coroutine.wrap(function()
- for i = 1,100 do
- f.Transparency = f.Transparency +0.01
- sm.Scale = sm.Scale + Vector3.new(2,2,2)
- Wait()
- end
- f:Destroy()
- end)()
- Kill(Hit.Torso)
- Game.Lighting.Brightness = 10
- delay(0.65,function()Game.Lighting.Brightness = 1 end)
- Wait(1.6)
- for i,v in pairs(Settings)do
- pcall(function()
- Game.Lighting[i]= v
- end)end
- Debounces.Attacking = false
- Stance = "Standing"
- end end end end)
- Mouse.Button1Down:connect(function()
- if Debounces.Attacking or Debounces.IsCharging or Debounces.IsHealing or Debounces.Shielding then return end
- if Debounces.Flying then
- local Speed,DC = RageMode and 350 or 200
- StopFlyTrail = false
- FlyTrail(RA,CFrame.new(0,0,0))
- FlyTrail(LA,CFrame.new(0,0,0))
- coroutine.wrap(function()
- while Wait(0.5)do
- if Debounces.Flying then
- Power = Power -200
- coroutine.wrap(function()
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
- Game:GetService("Debris"):AddItem(p,3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(4,4,4)
- for i = 1,15 do
- m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
- p.Transparency = i/15
- p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
- Wait()
- end
- p:Destroy()
- end)()
- coroutine.wrap(function()
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = LA.CFrame * CFrame.new(0,-1.5,0)
- Game:GetService("Debris"):AddItem(p,3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(4,4,4)
- for i = 1,15 do
- m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
- p.Transparency = i/15
- p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
- Wait()
- end
- p:Destroy()
- end)()
- if Power == 0 then
- pcall(function()DC()end)
- break
- end
- Speed = RageMode and 350 or 200
- else
- pcall(function()DC()end)
- break end end end)()
- local bv = Instance.new("BodyVelocity",T)
- bv.Name = "FlyVelocityVector"
- bv.maxForce = Vector3.new(0,math.huge,0)
- bv.velocity = Vector3.new(0,0,0)
- local bg = Instance.new("BodyGyro",T)
- bg.Name = "FlyGyro"
- bg.maxTorque = Vector3.new(0,0,0)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bg.maxTorque = Vector3.new(9000,9000,9000)
- bg.cframe = CFrame.new(T.Position,Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- bv.velocity = CFrame.new(T.Position,Mouse.Hit.p).lookVector *Speed
- local MouseMoveConnection = Mouse.Move:connect(function()
- bg.maxTorque = Vector3.new(9000,9000,9000)
- bg.cframe = CFrame.new(T.Position,Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- bv.velocity = CFrame.new(T.Position,Mouse.Hit.p).lookVector *Speed
- end)
- local Con;Con = Mouse.Button1Up:connect(DC)
- DC = function()
- Debounces.Flying = false
- StopFlyTrail = true
- bg:Destroy()
- bv:Destroy()
- MouseMoveConnection:disconnect()
- Con:disconnect()
- end
- return
- end
- if AttackState == "Melee" then
- if PoisonMode then
- local Attack = SwordAttacks[cntr]
- cntr = cntr == 3 and 1 or cntr +1
- ChangeText(Attack)
- if Attack == "DoubleSwing" then
- Debounces.Attacking = true
- StopSwordTrail = false
- SwordTrail(qHandle,CFrame.new(0,0,0),BrickColor.new("Royal purple"))
- Wait(0.1)
- DoubleSwing:Play()
- Wait(1)
- Debounces.Attacking = false
- StopSwordTrail = true
- elseif Attack == "Spin" then
- Debounces.Attacking = true
- local spinForce = Instance.new("BodyAngularVelocity",T)
- spinForce.P = 1000000
- spinForce.angularvelocity = Vector3.new(0,20,0)
- spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
- Game:GetService("Debris"):AddItem(spinForce,0.84)
- StopSwordTrail = false
- SwordTrail(qHandle,CFrame.new(0,0,0),BrickColor.new("Royal purple"))
- Wait(0.1)
- SpinSwing:Play()
- Wait(1)
- Debounces.Attacking = false
- StopSwordTrail = true
- elseif Attack == "Slash" then
- Debounces.Attacking = true
- StopSwordTrail = false
- StandardSwing:Play()
- SwordTrail(qHandle,CFrame.new(0,0,0),BrickColor.new("Royal purple"))
- Wait(1)
- StopSwordTrail = true
- Debounces.Attacking = false
- end return end
- local Attack = SwordAttacks[cntr]
- cntr = cntr == 3 and 1 or cntr +1
- ChangeText(Attack)
- if Attack == "DoubleSwing" then
- Debounces.Attacking = true
- StopSwordTrail = false
- SwordTrail(qHandle,CFrame.new(0,0,0),Settings.Colors[2])
- Wait(0.1)
- DoubleSwing:Play()
- Wait(1.5)
- Debounces.Attacking = false
- StopSwordTrail = true
- elseif Attack == "Spin" then
- Debounces.Attacking = true
- local spinForce = Instance.new("BodyAngularVelocity",T)
- spinForce.P = 1000000
- spinForce.angularvelocity = Vector3.new(0,20,0)
- spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
- Game:GetService("Debris"):AddItem(spinForce,0.84)
- StopSwordTrail = false
- SwordTrail(qHandle,CFrame.new(0,0,0),Settings.Colors[2])
- Wait(0.1) -- Idk External, lately I've just been feeling really sht. Maybe you should just spend some time away then. Nah... i'll deal with it.
- SpinSwing:Play()
- Wait(1)
- Debounces.Attacking = false
- StopSwordTrail = true
- elseif Attack == "Slash" then
- Debounces.Attacking = true
- StopSwordTrail = false
- Stance = "Null"
- ChargePosition(false)
- StandardSwing:Play()
- SwordTrail(qHandle,CFrame.new(0,0,0),Settings.Colors[2])
- Wait(1)
- StopSwordTrail = true
- Stance = "Standing"
- Debounces.Attacking = false
- end
- end end)end)
- _Mouse = Player:GetMouse()
- _Mouse.KeyDown:connect(function(Key)
- if Debounces.Shielding then return end
- if not Equiped then
- if Key == 'f' then
- local cn;cn = _Mouse.Button1Down:connect(function()
- if Power -150 <= 0 then cn:disconnect()return end
- if Debounces.Attacking or Debounces.IsCharging or Debounces.IsHealing then return end
- local MouseMove = _Mouse.Move:connect(function()
- T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)
- end) -- Make butterfly wings taht are orenge.
- T.Anchored = true
- Character.Humanoid.Jump = true
- Wait(0.55)
- for i = 1,10 do
- T.CFrame = T.CFrame * CFrame.new(0,10,0)
- Wait()
- end
- local JumpCon = Character.Humanoid.Jumping:connect(function()Character.Humanoid.Jump = false end)
- ChangeText("Atlas's wrath!")
- Stance = "Null"
- Debounces.Attacking = true
- pcall(function()Character.Humanoid.WalkSpeed = 0 end)
- StopPower = true
- coroutine.wrap(function()
- ChargePosition(false)
- RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,1.57)
- Wait(0.1)
- LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,-1.57)
- Wait(0.1)
- RS.C0 = RS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
- LS.C0 = LS.C0 * CFrame.Angles(0.6,0,0)* CFrame.new(0,0,-0.3)
- RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
- Wait(0.1)
- LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(-0.05,0,0)* CFrame.new(0,0.1,0)
- T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)
- end)()
- local BlastModel = Instance.new("Model",Character)
- local p = Instance.new("Part",BlastModel)
- p.BrickColor = Settings.Colors[2]
- p.Size = Vector3.new(10,10,10)
- p.Shape = "Ball"
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.TopSurface = 0
- p.BottomSurface = 0
- p.FormFactor = "Custom"
- p.Transparency = 1
- local p2 = Instance.new("Part",BlastModel)
- p2.BrickColor = Settings.Colors[2]
- p2.Size = Vector3.new(10,10,10)
- p2.Shape = "Ball"
- p2.Anchored = true
- p2.Locked = true
- p2.CanCollide = false
- p2.TopSurface = 0
- p2.BottomSurface = 0
- p2.FormFactor = "Custom"
- p2.Transparency = 1
- local x = Instance.new("Part",BlastModel)
- x.BrickColor = Settings.Colors[2]
- x.Size = Vector3.new(1,1,1)
- x.Shape = "Ball"
- x.Anchored = true
- x.Locked = true
- x.CanCollide = false
- x.TopSurface = 0
- x.BottomSurface = 0
- x.FormFactor = "Custom"
- x.Transparency = 1
- x.CFrame = T.CFrame * CFrame.new(0,0,-5.1)* CFrame.fromEulerAnglesXYZ(-1.57,0,0)
- local ktn = Instance.new("SpecialMesh",x)
- ktn.Scale = Vector3.new(12,5,12)
- ktn.MeshId = "http://www.roblox.com/asset/?id=1323306"
- local a = Instance.new("Part",BlastModel)
- a.Anchored = true
- a.CanCollide = false
- a.Locked = true
- a.BrickColor = Settings.Colors[InternalMode and 1 or 2]
- a.Size = Vector3.new(10,1,10)
- a.CFrame = T.CFrame * CFrame.new(0,0,-17)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
- a.TopSurface = 0
- a.BottomSurface = 0
- local m = Instance.new("CylinderMesh",a)
- m.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for _,v in pairs(BlastModel:GetChildren())do
- for i = 1,9 do
- v.Transparency = v.Transparency -0.1
- Wait()
- end end
- x.Transparency = 0.6
- end)()
- local prtzz = {}
- coroutine.wrap(function()
- for i = 1,9 do
- local n = Instance.new("Part",BlastModel)
- n.Anchored = true
- n.Locked = true
- n.CanCollide = false
- n.BrickColor = i%2 == 1 and Settings.Colors[1]or Settings.Colors[2]
- n.Transparency = 0.54
- n.TopSurface = 0
- n.BottomSurface = 0
- n.FormFactor = "Custom"
- n.Size = Vector3.new(0.01,0.01,0.01)
- local s3rl = Instance.new("SpecialMesh",n)
- s3rl.MeshType = "FileMesh"
- s3rl.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- s3rl.Scale = Vector3.new(4,4,4)
- table.insert(prtzz,n)
- end
- local ssc = 0
- while Wait()do
- ssc = ssc ~= 360 and ssc +1 or 0
- for i,v in pairs(prtzz)do
- v.CFrame = p.CFrame
- * CFrame.Angles(0,0,math.rad((i *360/#prtzz)+ssc))
- * CFrame.new(-13,0,0)
- * CFrame.Angles(0,0,math.rad(63))
- end end end)()
- local prtzz2 = {}
- coroutine.wrap(function()
- for i = 1,9 do
- local n = Instance.new("Part",BlastModel)
- n.Anchored = true
- n.Locked = true
- n.CanCollide = false
- n.BrickColor = i%2 == 1 and Settings.Colors[1]or Settings.Colors[2]
- n.Transparency = 0.54
- n.TopSurface = 0
- n.BottomSurface = 0
- n.FormFactor = "Custom"
- n.Size = Vector3.new(0.01,0.01,0.01)
- local s3rl = Instance.new("SpecialMesh",n)
- s3rl.MeshType = "FileMesh"
- s3rl.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- s3rl.Scale = Vector3.new(4,4,4)
- table.insert(prtzz2,n)
- end
- local ssc = 0
- while Wait()do
- ssc = ssc ~= 360 and ssc +1 or 0
- for i,v in pairs(prtzz2)do
- v.CFrame = p.CFrame
- * CFrame.Angles(0,0,-math.rad((i *720/#prtzz2)+ssc)*2.5)
- * CFrame.new(-6.5,0,0)
- * CFrame.Angles(0,0,math.rad(63))
- end end end)()
- local StopBeam = false
- local kcon;kcon = _Mouse.KeyDown:connect(function(k3y)
- if k3y == 'f' then
- StopBeam = true
- kcon:disconnect()
- end end)
- local CantSendBoomBoom = false
- local MB = _Mouse.Button1Down:connect(function()
- if CantSendBoomBoom then return end
- CantSendBoomBoom = true
- local Boom = Instance.new("Part",BlastModel)
- Boom.CanCollide = false
- Boom.Locked = true
- Boom.Anchored = true
- Boom.Transparency = 1
- Boom.TopSurface = "Smooth"
- Boom.BottomSurface = "Smooth"
- Boom.Shape = "Ball"
- Boom.BrickColor = BrickColor.new("Really red")
- Boom.FormFactor = "Custom"
- Boom.CFrame = T.CFrame * CFrame.new(0,0,-5.2)
- for i = 1,10 do
- Boom.Transparency = Boom.Transparency -0.1
- Boom.CFrame = T.CFrame * CFrame.new(0,0,-5.2)
- Wait()
- end
- for i = 1,50 do Boom.Size = Boom.Size + Vector3.new(0.25,0.25,0.25)Boom.CFrame = T.CFrame * CFrame.new(0,0,-5.2)Wait()end
- repeat
- CurrentDistance = CurrentDistance -2
- Boom.Size = Boom.Size + Vector3.new(2,2,2)
- Boom.CFrame = p.CFrame * CFrame.new(0,0,CurrentDistance)
- Wait()
- if StopBeam then break end until Boom.CFrame == _Mouse.Hit
- if not StopBeam then
- coroutine.wrap(function()
- Boom.CFrame = _Mouse.Hit
- print 'explode'
- end)()end
- delay(1.2,function()
- CantSendBoomBoom = false
- end)end)
- local prtzz3 = {}
- coroutine.wrap(function()
- for i = 1,9 do
- local n = Instance.new("Part",BlastModel)
- n.Anchored = true
- n.Locked = true
- n.CanCollide = false
- n.BrickColor = i%2 == 1 and Settings.Colors[1]or Settings.Colors[2]
- n.Transparency = 0.54
- n.TopSurface = 0
- n.BottomSurface = 0
- n.FormFactor = "Custom"
- n.Size = Vector3.new(0.01,0.01,0.01)
- local s3rl = Instance.new("SpecialMesh",n)
- s3rl.MeshType = "FileMesh"
- s3rl.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- s3rl.Scale = Vector3.new(4,4,4)
- table.insert(prtzz3,n)
- end
- local sscs = 0
- while Wait()do
- sscs = sscs ~= 360 and sscs +1 or 0
- for i,v in pairs(prtzz3)do
- v.CFrame = p.CFrame
- * CFrame.Angles(0,0,-math.rad((i *1080/#prtzz3)+sscs)*5)
- * CFrame.new(-36,0,0)
- * CFrame.Angles(0,0,math.rad(63))
- end end end)()
- local CanHit = true
- local cntrr = 0
- while Wait()do
- if not _Mouse.Target then break end
- local sssss = math.random(8,10)
- cntrr = cntrr ~= 360 and cntrr +1 or 0
- p.CFrame = T.CFrame * CFrame.new(cntrr %2 == 1 and 0 or RandomDecimal(-0.2,0.2),cntrr %2 == 1 and 0 or RandomDecimal(-0.2,0.2),-10.2)
- p.BrickColor = a.BrickColor
- p.Transparency = RandomDecimal(0,0.3)
- p2.Transparency = p.Transparency
- p2.BrickColor = a.BrickColor
- x.BrickColor = a.BrickColor
- x.Transparency = p.Transparency
- x.CFrame = T.CFrame * CFrame.new(0,0,-5.1)* CFrame.new(RandomDecimal(-0.6,0.6),RandomDecimal(-0.6,0.6),0)* CFrame.fromEulerAnglesXYZ(-1.57,cntrr,0)
- a.Size = Vector3.new(sssss,(T.Position -_Mouse.Hit.p).magnitude,sssss)
- a.Transparency = p.Transparency
- a.CFrame = p.CFrame * CFrame.new(0,0,-(T.Position -_Mouse.Hit.p).magnitude/2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
- p2.CFrame = p.CFrame * CFrame.new(0,0,-(T.Position -_Mouse.Hit.p).magnitude)
- if CanHit then
- CanHit = false
- if DamageNear(_Mouse.Hit.p,45,10)then DmgGui(45)end
- Explode(p2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180))),math.random(1,2)== 1 and Settings.Colors[InternalMode and 2 or 1]or BrickColor.new("Really red"),math.random(1,2)== 1 and "http://www.roblox.com/asset/?id=20329976" or "http://www.roblox.com/Asset/?id=9756362",p2.CFrame * CFrame.new(0,-1,0))
- Effect2(p,8,8,8,0,0,0,Settings.Colors[InternalMode and 2 or 1],0.7)
- coroutine.wrap(function()
- for i,v in pairs(IsNear(_Mouse.Hit.p,60))do
- xShake(Game.Players:GetPlayerFromCharacter(v),12,0.1,0.2)
- end end)()
- delay(0.2,function()CanHit = true end)
- end
- if StopBeam then break end
- if Power -150 < 0 then break end
- Power = Power -150
- ShakeCam(0.2)
- end
- for _,v in pairs(BlastModel:GetChildren())do
- coroutine.wrap(function()
- for i = 1,9 do
- v.Transparency = v.Transparency +0.1
- Wait()
- end end)()end
- Wait(0.1)
- BlastModel:Destroy()
- MB:disconnect()
- JumpCon:disconnect()
- MouseMove:disconnect()
- pcall(function()kcon:disconnect()end)
- Debounces.Attacking = false
- StopPower = false
- T.Anchored = false
- pcall(function()Character.Humanoid.WalkSpeed = 45 end)
- Stance = "Standing"
- end)
- _Mouse.KeyDown:connect(function()cn:disconnect()end)
- elseif Key == 'r' then
- if Debounces.Attacking or Debounces.IsCharging or Debounces.IsHealing then return end
- if Power -20000 >= 0 then
- Power = Power -20000
- Debounces.Attacking = true
- ChangeText("Death ball")
- StopPower = true
- local x = Instance.new("Animation",Tool)
- x.AnimationId = "http://www.roblox.com/asset/?id=128853357"
- local anim = Character.Humanoid:LoadAnimation(x)
- anim:Play()
- for i = 1,5 do
- Effect2(LA,i/2,i/2,i/2,0,-0.8,0,BrickColor.new("Really black"),tonumber("0."..i))
- Wait(0.2)
- end
- T.Anchored = true
- local kcon = _Mouse.Move:connect(function()pcall(function()T.CFrame = CFrame.new(T.Position,_Mouse.Hit.p)end)end)
- local CF = T.CFrame * CFrame.new(-2,2,-5)
- local Rock = Instance.new("Part",Workspace)
- Rock.Size = Vector3.new(1,1,1)
- Rock.TopSurface = 0
- Rock.BottomSurface = 0
- Rock.Transparency = 1
- Rock.Locked = true
- Rock.BrickColor = BrickColor.new("Really red")
- Rock.Shape = "Ball"
- Rock.CanCollide = false
- Rock.CFrame = CF
- Rock.Anchored = true
- StopRockTrail = false
- RockTrail(Rock,CFrame.new(0,0,0),BrickColor.new("Really red"))
- for i = 1,3 do
- Rock.Transparency = Rock.Transparency -0.3
- Rock.Size = Rock.Size + Vector3.new(1,1,1)
- Rock.CFrame = CF
- Wait()
- end
- Rock.Size = Vector3.new(2.5,2.5,2.5)
- local Rockx = Instance.new("Part",Workspace)
- Rockx.Size = Vector3.new(2.5,2.5,2.5)
- Rockx.TopSurface = 0
- Rockx.BottomSurface = 0
- Rockx.Transparency = 0
- Rockx.Locked = true
- Rockx.BrickColor = BrickColor.new("Really black")
- Rockx.Shape = "Ball"
- Rockx.CanCollide = false
- Rockx.CFrame = Rock.CFrame
- Rockx.Anchored = true
- local w = Instance.new("Weld",Rock)
- w.Part0 = Rock
- w.Part1 = Rockx
- local l = Instance.new("PointLight",Rock)
- l.Color = Color3.new(1,0,0)
- l.Range = 0
- local ssss,asdd = false,0
- coroutine.wrap(function()
- while Wait(0.2)do
- if not Rock then break end
- Effect2(Rock,2.3,2.3,2.3,0,0,0,BrickColor.new("Really red"),0.3)
- end end)()
- coroutine.wrap(function()
- while Wait(0.12)do
- if ssss then break end
- asdd = asdd +1
- l.Range = l.Range +0.5
- local f = Instance.new("Part",Character)
- f.BrickColor = asdd%2 == 1 and BrickColor.new("Really black")or BrickColor.new("Really red")
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = Rock.CFrame * CFrame.fromEulerAnglesXYZ(asdd%2 == 1 and -6 or 6,asdd%2 == 1 and -6 or 6,asdd%2 == 1 and -6 or 6)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(2.5,2.5,2.5)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(2,2,2)
- Wait()
- end
- f:Destroy()
- end)()end end)()
- Wait(1.5)
- ssss = true
- coroutine.wrap(function()
- for a = 1,3 do
- local s = Instance.new("Part",Character)
- s.BrickColor = BrickColor.new("Really red")
- s.Size = Vector3.new(5,1,5)
- s.Anchored = true
- s.Locked = true
- s.CanCollide = false
- s.TopSurface = 0
- s.BottomSurface = 0
- s.CFrame = Rock.CFrame * CFrame.new(0,2.5,2)* CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",s)
- sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sm.Scale = Vector3.new(5,5,5)
- coroutine.wrap(function()
- for x = 1,10 do
- s.Transparency = s.Transparency + 0.1
- sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
- s.CFrame = s.CFrame * CFrame.new(0,0,1)
- Wait()
- end
- s:Destroy()
- end)()
- Wait(0.1)
- end end)()
- Rock.CanCollide = true
- Rock.Anchored = false
- Rockx.Anchored = false
- coroutine.wrap(function()
- while Wait()do
- if not Rock then break end
- local s = Rock:findFirstChild("1")or Instance.new("BodyVelocity",Rock)
- s.P = 500
- s.Name = "1"
- s.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- s.velocity = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *600
- local b = Rock:findFirstChild("2")or Instance.new("BodyForce",Rock)
- b.force = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *600
- b.Name = "2"
- end end)()
- local function Kll(Hit,Bool,con)
- if Hit.Parent ~= Character then
- if Hit.Parent ~= Workspace then
- if not Hit.Parent:findFirstChild("Humanoid")then return end
- ParticleEmit(Hit,"Really red",2)
- coroutine.wrap(ShakeCam)(6.6,0.24)
- xShake(Game.Players:GetPlayerFromCharacter(Hit.Parent),3.4,1/30,0.2)
- pcall(function()Hit.Parent.Humanoid.PlatformStand = true end)
- for n,x in pairs(Hit.Parent:GetChildren())do
- if x:IsA("BasePart")then
- local bf = Instance.new("BodyForce",x)
- bf.force = T.CFrame.lookVector *130
- Game:GetService("Debris"):AddItem(bf,0.26)
- end end
- if Bool then
- Damage(Rock,Hit,true)
- Damage(Rock,Hit,true)
- return
- end
- pcall(function()kcon:disconnect()end)
- pcall(function()con:disconnect()end)
- T.Anchored = false
- local cf = Rock.CFrame
- local f = Instance.new("Part",Character)
- f.BrickColor = BrickColor.new("Really red")
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- StopRockTrail = true
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(20,20,20)
- coroutine.wrap(function()
- for i = 1,20 do
- f.Transparency = f.Transparency +0.05
- sm.Scale = sm.Scale + Vector3.new(10,10,10)
- Wait()
- end
- f:Destroy()
- end)()
- local ax = Instance.new("Part",Character)
- ax.Size = Vector3.new(1,1,1)
- ax.TopSurface = 0
- ax.BottomSurface = 0
- ax.Transparency = 0
- ax.Locked = true
- ax.BrickColor = BrickColor.new("Really red")
- ax.Shape = "Ball"
- ax.CanCollide = false
- ax.CFrame = cf
- ax.Anchored = true
- coroutine.wrap(function()
- for i = 1,10 do
- ax.Size = ax.Size + Vector3.new(math.random(1,3)+2,math.random(1,3)+2,math.random(1,3)+2)
- ax.Transparency = ax.Transparency +0.1
- ax.CFrame = cf
- Wait()
- end
- ax:Destroy()
- end)()
- ax.Touched:connect(function(H)Kll(H,true)end)
- Damage(Rock,Hit,false,122)
- pcall(function()
- Rock:Destroy()
- Rockx:Destroy()
- end)
- for i,v in pairs(Hit.Parent:GetChildren())do
- if v:IsA("BasePart")then
- v.Anchored = false
- end end end end end
- local con;con = Rock.Touched:connect(function(h)Kll(h,false,con)end)
- Game:GetService("Debris"):AddItem(Rock,5)
- delay(5,function()T.Anchored = false kcon:disconnect()end)
- StopPower = false
- Debounces.Attacking = false
- end elseif Key:byte()== 32 then
- local Con;Con = _Mouse.Button1Down:connect(function()
- Character.Humanoid.Jump = true
- local s = Instance.new("Part",Character)
- s.BrickColor = BrickColor.new("Institutional white")
- s.Size = Vector3.new(5,5,5)
- s.Anchored = true
- s.Locked = true
- s.CanCollide = false
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Reflectance = 0.1
- s.CFrame = T.CFrame * CFrame.new(0,-2,0)
- local sm = Instance.new("SpecialMesh",s)
- sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sm.Scale = Vector3.new(2,0.5,2)
- coroutine.wrap(function()
- for i = 1,10 do
- sm.Scale = sm.Scale + Vector3.new(1,0.2,1)
- s.Transparency = s.Transparency +0.1
- s.CFrame = s.CFrame * CFrame.fromEulerAnglesXYZ(0,math.random(-6,6),0)
- Wait()
- end
- s:Destroy()
- end)()
- Con:disconnect()
- end)
- delay(0.6,function()if Con ~= nil then Con:disconnect()end end)
- end
- if NonSwordKeys[Key]then
- coroutine.wrap(function()NonSwordKeys[Key](_Mouse)end)()
- Wait()
- Descriptions = {
- j = "Shield!";
- u = "Keep calm, and destroy!";
- g = "Uppercut!";
- l = "SUFFER!";
- z = "Freeze!";
- x = "Burn!";
- e = ":D!";
- y = "Banishment!";
- u = "TO THE MOON!"
- }
- ChangeText(Descriptions[Key])
- end
- if GlobalKeys[Key]or GlobalKeys[Key:byte()]then
- coroutine.wrap(function()local f = GlobalKeys[Key]~= nil and GlobalKeys[Key](_Mouse)or GlobalKeys[Key:byte()](_Mouse)end)()
- Wait()
- Descriptions = {
- h = "Healing!";
- c = "Charging!";
- b = "Boost!";
- n = "Float!";
- t = "Teleport!";
- q = "Fly!";
- v = "Taunt";
- m = "Get up...";
- p = "OUT OF MY WAY!";
- [32]= "Jump!";
- [59]= "Flip!";
- [45]= "Dev only.";}
- ChangeText(Descriptions[Key]~= nil and Descriptions[Key]or Descriptions[Key:byte()])
- end end end)
- _Mouse.Button1Down:connect(function()
- if Debounces.Shielding or Debounces.IsCharging or Debounces.Attacking or Debounces.IsHealing then return end
- if not Equiped then
- if Debounces.Flying then
- local Speed,DC = RageMode and 350 or 200
- StopFlyTrail = false
- FlyTrail(RA,CFrame.new(0,0,0))
- FlyTrail(LA,CFrame.new(0,0,0))
- coroutine.wrap(function()
- while Wait(0.5)do
- if Debounces.Flying then
- Power = Power -200
- coroutine.wrap(function()
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = RA.CFrame * CFrame.new(0,-1.5,0)
- Game:GetService("Debris"):AddItem(p,3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(4,4,4)
- for i = 1,15 do
- m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
- p.Transparency = i/15
- p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
- Wait()
- end
- p:Destroy()
- end)()
- coroutine.wrap(function()
- local p = Instance.new("Part",Character)
- p.Name = "Trail"
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.CanCollide = false
- p.formFactor = "Symmetric"
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new("Really red")
- p.CFrame = LA.CFrame * CFrame.new(0,-1.5,0)
- Game:GetService("Debris"):AddItem(p,3)
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(4,4,4)
- for i = 1,15 do
- m.Scale = m.Scale - Vector3.new(0.2,0.2,0.2)
- p.Transparency = i/15
- p.CFrame = p.CFrame * CFrame.new(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)* CFrame.fromEulerAnglesXYZ(math.random(-50,50)/500,math.random(-50,50)/500,math.random(-50,50)/500)
- Wait()
- end
- p:Destroy()
- end)()
- if Power == 0 then
- pcall(function()DC()end)
- break
- end
- Speed = RageMode and 350 or 200
- else
- pcall(function()DC()end)
- break end end end)()
- local bv = Instance.new("BodyVelocity",T)
- bv.Name = "FlyVelocityVector"
- bv.maxForce = Vector3.new(0,math.huge,0)
- bv.velocity = Vector3.new(0,0,0)
- local bg = Instance.new("BodyGyro",T)
- bg.Name = "FlyGyro"
- bg.maxTorque = Vector3.new(0,0,0)
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bg.maxTorque = Vector3.new(9000,9000,9000)
- bg.cframe = CFrame.new(T.Position,_Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- bv.velocity = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *Speed
- local MouseMoveConnection = _Mouse.Move:connect(function()
- bg.maxTorque = Vector3.new(9000,9000,9000)
- bg.cframe = CFrame.new(T.Position,_Mouse.Hit.p)* CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- bv.velocity = CFrame.new(T.Position,_Mouse.Hit.p).lookVector *Speed
- end)
- local Con;Con = _Mouse.Button1Up:connect(DC)
- DC = function()
- Debounces.Flying = false
- StopFlyTrail = true
- bg:Destroy()
- bv:Destroy()
- MouseMoveConnection:disconnect()
- Con:disconnect()
- end
- return
- end
- Debounces.Attacking = true
- ChangeText("FALCON, PAWNCH!")
- Stance = "NULL"
- ChargePosition(false)
- StopTrail = false
- Trail(LA,CFrame.new(0,-1,0),Settings.Colors[2])
- for i = 1,6 do
- RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,-0.15 *i)
- LS.C0 = CFrame.new(-1,0.5,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,-0.05 *i,-0.28*i)
- RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,0.025 *i)
- LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,0.025 *i)
- Wait(0.01)
- end
- local Con;Con = LA.Touched:connect(function(Hit)
- if not Debounces.Attacking then return end
- if Hit.Parent == Character or HitDebounce then return end
- if not Hit.Parent:findFirstChild("Humanoid")then return end
- pcall(function()Hit.Parent.Humanoid.PlatformStand = true end)
- ParticleEmit(Hit,"Really red",2)
- xShake(Game.Players:GetPlayerFromCharacter(Hit.Parent),3.4,1/30,0.2)
- coroutine.wrap(ShakeCam)(1.1,0.01)
- for n,x in pairs(Hit.Parent:GetChildren())do
- if x:IsA("BasePart")then
- local bf = Instance.new("BodyForce",x)
- bf.force = T.CFrame.lookVector *130
- Game:GetService("Debris"):AddItem(bf,0.26)
- end end
- local cf = Hit.CFrame
- local s = Instance.new("Part",Character)
- s.Anchored = true
- s.TopSurface = 0
- s.BottomSurface = 0
- s.Locked = true
- s.Transparency = 1
- s.CanCollide = false
- s.FormFactor = "Custom"
- s.Shape = "Ball"
- s.Reflectance = 0
- s.BrickColor = Settings.Colors[2]
- s.CFrame = cf
- coroutine.wrap(function()
- for i = 1,5 do
- s.Size = s.Size + Vector3.new(0.5,0.5,0.5)
- s.CFrame = cf
- s.Transparency = s.Transparency -0.2
- Wait()
- end
- Wait(0.1)
- s.BrickColor = Settings.Colors[2]
- if math.random(1,2)== 1 then pcall(function()Hit.Parent.Humanoid:TakeDamage(6)end)end
- for i = 1,10 do
- s.Size = s.Size - Vector3.new(1,1,1)
- s.CFrame = cf
- s.Transparency = s.Transparency +0.1
- Wait()
- end
- s:Destroy()
- end)()
- local l = Instance.new("PointLight",s)
- l.Color = s.Color
- l.Range = 60
- local f = Instance.new("Part",Character)
- f.BrickColor = Settings.Colors[1]
- f.Size = Vector3.new(5,1,5)
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.TopSurface = 0
- f.BottomSurface = 0
- f.CFrame = Hit.CFrame * CFrame.fromEulerAnglesXYZ(1.57,0,0)
- local sm = Instance.new("SpecialMesh",f)
- sm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sm.Scale = Vector3.new(2,2,2)
- coroutine.wrap(function()
- for i = 1,10 do
- f.Transparency = f.Transparency +0.1
- sm.Scale = sm.Scale + Vector3.new(1,1,1)
- Wait()
- end
- f:Destroy()
- end)()
- Damage(T,Hit,true)
- Con:disconnect()
- end)
- local s = Instance.new("Part",Character)
- s.BrickColor = Settings.Colors[2]
- s.Size = Vector3.new(5,1,5)
- s.Anchored = true
- s.Locked = true
- s.CanCollide = false
- s.TopSurface = 0
- s.BottomSurface = 0
- s.CFrame = LA.CFrame * CFrame.fromEulerAnglesXYZ(0,1.57,0)
- local sm = Instance.new("SpecialMesh",s)
- sm.MeshId = "http://www.roblox.com/asset/?id=20329976"
- sm.Scale = Vector3.new(5,5,5)
- coroutine.wrap(function()
- for x = 1,10 do
- s.Transparency = s.Transparency + 0.1
- sm.Scale = sm.Scale + Vector3.new(3,0.6,3)
- s.CFrame = s.CFrame * CFrame.new(0,0,1)
- Wait()
- end
- s:Destroy()
- end)()
- Wait(0.3)
- StopTrail = true
- for i = 1,6 do
- RS.C0 = RS.C0 * CFrame.Angles(0,0,0.15)
- LS.C0 = LS.C0 * CFrame.Angles(0,0,0.28)
- RH.C0 = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)* CFrame.Angles(0,0,-0.025 *i)
- LH.C0 = CFrame.new(-1,-1,0,0,0,-1,0,1,0,1,0,0)* CFrame.Angles(0,0,-0.025 *i)
- Wait(0.01)
- end
- delay(1/30,function()if Con ~= nil then Con:disconnect()end end)
- ChargePosition(false)
- Debounces.Attacking = false
- Stance = "Standing"
- end end)
- --Animations
- local A,B,C,D = Instance.new("Animation",Tool),Instance.new("Animation",Tool),Instance.new("Animation",Tool),Instance.new("Animation",Tool)
- A.AnimationId = "http://www.roblox.com/Asset?ID=27761123"
- B.AnimationId = "http://www.roblox.com/Asset?ID=27762691"
- C.AnimationId = "http://www.roblox.com/Asset?ID=27763344"
- D.AnimationId = "http://www.roblox.com/Asset?ID=27763939"
- StandardSwing = Character.Humanoid:LoadAnimation(A)
- SwingLeft = Character.Humanoid:LoadAnimation(B)
- DoubleSwing = Character.Humanoid:LoadAnimation(C)
- SpinSwing = Character.Humanoid:LoadAnimation(D)
- Stance = "Standing"
- StcC = "Standing"
- local STCO = CFrame.new(0,1,0,-1,-0,-0,0,0,1,0,1,0)
- local StandRS = CFrame.new(1,0.5,0,0.707106709,0,0.707106709,0,1,0,-0.707106709,0,0.707106709)
- local StandRH = CFrame.new(1,-1,0,0,0,1,0,1,0,-1,0,0)
- local StandLS = CFrame.new(-1,0.5,0,-0.923879445,0,-0.382683426,0,1,0,0.382683426,0,-0.923879445)
- local StandLH = CFrame.new(-1,-1,0,0,0.0392597914,-0.999228895,0,0.999228895,0.0392597914,1,0,0)
- StanceGyro = Instance.new("BodyGyro")
- StanceGyro.maxTorque = Vector3.new(5000000000,5000000000,5000000000)*500000000000000
- StanceGyro.P = 15000
- StanceGyro.D = 750
- StanceGyro.Name = "StanceGyro"
- coroutine.wrap(function()
- while Wait()do
- if Power == 0 and RageMode then
- KeyBindings.r()
- end end end)()
- local LastJump = tick()
- Character.Humanoid.Jumping:connect(function()
- LastJump = tick()
- Debounces.Shielding = false
- LH.DesiredAngle = -0.7
- LS.DesiredAngle = 0.7
- RH.DesiredAngle = -0.7
- RS.DesiredAngle = 0.7
- N.C0 = STCO * CFrame.fromEulerAnglesXYZ(-math.pi/12,0,0)
- N.DesiredAngle = 0
- StcC = "Jumping"
- local spinForce = Instance.new("BodyAngularVelocity",T)
- spinForce.P = 1000000
- spinForce.angularvelocity = Vector3.new(0,20,0)
- spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P)
- Game:GetService("Debris"):AddItem(spinForce,0.6)
- if not Debounces.Attacking and not Debounces.IsCharging and not Debounces.IsHealing then
- if not RageMode then
- StopJumpTrail = false
- JumpTrail(LA,CFrame.new(0,0,0))
- JumpTrail(RA,CFrame.new(0,0,0))
- end end
- local vu = Instance.new("BodyVelocity",T)
- vu.P = 5000
- vu.maxForce = Vector3.new(0,5000000000000000000000,0)
- vu.velocity = Vector3.new(0,70,0)
- game:GetService("Debris"):AddItem(vu,0.267)
- RiseRate = RiseRate +3
- Wait(0.6)
- StcC = "Standing"
- local Con2,Con;Con2 = LL.Touched:connect(function(Hit)
- Damage(Hit,Hit)
- Con2:disconnect()
- end)
- Con = RL.Touched:connect(function(Hit)
- Damage(Hit,Hit)
- Con:disconnect()
- end)
- StopJumpTrail = true
- RiseRate = RiseRate -3
- ChargePosition(false)
- LH.DesiredAngle = 0
- LS.DesiredAngle = 0
- RH.DesiredAngle = 0
- RS.DesiredAngle = 0
- end)
- coroutine.wrap(function()
- while Wait()do
- if Stance == "Standing" then
- RS.C0 = StandRS
- RH.C0 = StandRH
- LS.C0 = StandLS
- LH.C0 = StandLH
- local tb = math.cos(time()*3)
- local tbs = math.sin(time()*3)
- StanceGyro.cframe = FaceForward()* CFrame.fromEulerAnglesXYZ(0,-math.pi/4,0)
- StanceGyro.Parent = T
- StanceGyro.P = 10000
- StanceGyro.maxTorque = Vector3.new(5000,5000,5000)*50000
- N.C0 = STCO * CFrame.fromEulerAnglesXYZ(tb *0.05 +0.1,0,0)
- N.DesiredAngle = 0.8
- RS.DesiredAngle = -0.1
- LS.DesiredAngle = 0.2
- RH.DesiredAngle = 0
- LH.DesiredAngle = 0
- RS.C0 = RS.C0 * CFrame.fromEulerAnglesXYZ(-tb *0.01 -0.2,0,0)
- LS.C0 = LS.C0 * CFrame.fromEulerAnglesXYZ(-tbs *0.1 -0.8,0.8,0)
- RH.C0 = RH.C0 * CFrame.fromEulerAnglesXYZ(-0.2,tbs *0.05,0)
- LH.C0 = LH.C0 * CFrame.fromEulerAnglesXYZ(-0.15,0,0)
- elseif Stance == "Lasering" then
- RS.C0 = CFrame.new(1,0.5,0,0,0,1,0,1,0,-1,0,0)
- end end end)()
- coroutine.wrap(function()
- while Wait(0.5)do
- if not StopPower then
- Effect2(LA,1,1,1,0,-0.8,0,ChosenColor or Settings.Colors[1],0.1)
- Effect2(RA,1,1,1,0,-0.8,0,ChosenColor or InternalMode and Settings.Colors[1]or Settings.Colors[2],0.1)
- end end end)()
- coroutine.wrap(function()
- while Wait(0.25)do
- if not Debounces.Shielding then
- if not Debounces.Flying then
- if Debounces.Floating then
- if Power -25 >= 0 then
- Power = Power -25
- MakeFloatMesh()
- local vu = T:findFirstChild("Float")or Instance.new("BodyVelocity",T)
- vu.P = 5000
- vu.maxForce = Vector3.new(0,5000000000000000000000,0)
- vu.velocity = Vector3.new(0,2 *RiseRate,0)
- vu.Name = "Float"
- else
- Debounces.IsFloating = false
- end else
- pcall(function()T:findFirstChild("Float"):Destroy()end)
- end end end end end)()
- Character.Humanoid.WalkSpeed = 45
- local Cached = {Settings.Colors[1],Settings.Colors[2]}
- coroutine.wrap(function()
- while Wait()do
- pcall(function()
- if not Pr0mMode then
- if RageMode then
- MoveTxt.TextColor = BrickColor.new("Really red")
- PBar_back.BackgroundColor = BrickColor.new("Really red")
- _Shine.BackgroundColor = BrickColor.new("Really red")
- _Shine2.BackgroundColor = BrickColor.new("Really red")
- Bar.BackgroundColor = BrickColor.new("Really red")
- for i,v in pairs(Tool:GetChildren())do
- if v:IsA("BasePart")then
- if v.BrickColor == Cached[2]then
- v.BrickColor = BrickColor.new("Really red")
- end end end
- Settings.Colors[1]= BrickColor.new("Really red")
- Settings.Colors[2]= BrickColor.new("Really red")
- Power = Power -32
- else
- if Character.Humanoid.Health > Character.Humanoid.MaxHealth/4 then Bar.BackgroundColor = BrickColor.new("Royal purple")end
- _Shine2.BackgroundColor = BrickColor.new("Royal purple")
- _Shine.BackgroundColor = BrickColor.new("Royal purple")
- if Power > 26000/4 then PBar_back.BackgroundColor = BrickColor.new("Royal purple")end
- MoveTxt.TextColor = BrickColor.new("Royal purple")
- for i,v in pairs(Tool:GetChildren())do
- if v:IsA("BasePart")then
- if v.BrickColor == BrickColor.new("Really red")then
- v.BrickColor = Cached[2]
- end end end
- for i,v in pairs(Cached)do
- Settings.Colors[i]= v
- end end else
- if RageMode then
- MoveTxt.TextColor = BrickColor.new("Navy blue")
- PBar_back.BackgroundColor = BrickColor.new("Navy blue")
- _Shine.BackgroundColor = BrickColor.new("Navy blue")
- _Shine2.BackgroundColor = BrickColor.new("Navy blue")
- Bar.BackgroundColor = BrickColor.new("Navy blue")
- for i,v in pairs(Tool:GetChildren())do
- if v:IsA("BasePart")then
- if v.BrickColor == Cached[2]then
- v.BrickColor = BrickColor.new("Navy blue")
- end end end
- Settings.Colors[1]= BrickColor.new("Navy blue")
- Settings.Colors[2]= BrickColor.new("Navy blue")
- Power = Power -45
- else
- if Character.Humanoid.Health > Character.Humanoid.MaxHealth/4 then Bar.BackgroundColor = BrickColor.new("Royal purple")end
- _Shine2.BackgroundColor = BrickColor.new("Royal purple")
- _Shine.BackgroundColor = BrickColor.new("Royal purple")
- if Power > 26000/4 then PBar_back.BackgroundColor = BrickColor.new("Royal purple")end
- MoveTxt.TextColor = BrickColor.new("Royal purple")
- for i,v in pairs(Tool:GetChildren())do
- if v:IsA("BasePart")then
- if v.BrickColor == BrickColor.new("Navy blue")then
- v.BrickColor = Cached[2]
- end end end
- for i,v in pairs(Cached)do
- Settings.Colors[i]= v
- end end end end)end end)()
- Player.Idled:connect(function()
- ChargePosition(false)
- local Sayings = {"Come on player! I want to kill things.","HEY PLAYER! IT'S TIME TO PLAY!","Come on already!","The player left me...again.","Don't make me break the fourth wall again!"}
- Chat(H,Sayings[math.random(1,#Sayings)],"Really red")
- Stance = "Null"
- for i = 1,6 do
- LS.DesiredAngle = -3
- N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(math.pi/39,0,0)
- Wait()
- end
- N.MaxVelocity = 0.07
- coroutine.wrap(function()
- for i = 1,2 *5 do
- Wait(0.2/5)
- LS.DesiredAngle = -2.8
- end end)()
- for i = 1,1 do
- N.DesiredAngle = 0.5
- Wait(0.25)
- N.DesiredAngle = 1.3
- Wait(0.2)
- end
- for i = 1,4 do
- N.C0 = N.C0 * CFrame.fromEulerAnglesXYZ(-math.pi/26,0,0)
- Wait()
- end
- ChargePosition(false)
- Stance = "Standing"
- end)
- for i,v in pairs(Character:GetChildren())do
- if v:IsA("Hat")or v:IsA("Shirt")or v:IsA("Pants")or v:IsA("ShirtGraphic")then
- v:Destroy()
- end end
- if ArielMode then Game:GetService("InsertService"):LoadAsset(26019701):GetChildren()[1].Parent = Character else Game:GetService("InsertService"):LoadAsset(74219283):GetChildren()[1].Parent = Character end
- local l = Game:GetService("InsertService"):LoadAsset(128159229):GetChildren()[1]
- l.Parent = Character
- _Mesh = l:findFirstChild("Mesh",true)
- _Mesh.MeshId = "http://www.roblox.com/asset/?id=1285237"
- _Mesh.TextureId = "http://www.roblox.com/asset/?id=135974538"
- local xss = Game:GetService("InsertService"):LoadAsset(99860652):GetChildren()[1]
- xss.Parent = Character
- local mss = xss:findFirstChild("Mesh",true)
- mss.TextureId = "http://www.roblox.com/asset/?id=71162926"
- Tool.CanBeDropped = false
- Tool.ToolTip = "Forged from the fires of hell by InternalRecursion himself"
- ParticleEmit(qHandle,Settings.Colors[2],math.huge)
- ParticleEmit(rHandle,"Really black",math.huge)
- for i,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")then
- SlowParticleEmit(v,Settings.Colors[2])
- end end
- coroutine.wrap(function()
- for i = 1,6 do
- local p = Instance.new("Part",Tool)
- p.Anchored = true
- p.Locked = true
- p.CanCollide = false
- p.BrickColor = Settings.Colors[2]
- p.Transparency = 0.54
- p.TopSurface = 0
- p.BottomSurface = 0
- p.FormFactor = "Custom"
- p.Size = Vector3.new(0.005,0.005,0.005)
- table.insert(Prts,p)
- end
- coroutine.wrap(function()
- while Wait()do
- for i,v in pairs(Prts)do
- v.Anchored = true
- v.CanCollide = false
- end end end)()
- while Wait()do
- SpinCount = SpinCount ~= 360 and SpinCount +1 or 0
- for i,v in pairs(Prts)do
- v.CFrame = CFrame.new(xHandle.Position)
- * CFrame.Angles(0,math.rad((i *360/#Prts)+SpinCount),0)
- * CFrame.new(0,0,-1.6)
- * CFrame.Angles(math.rad(63),0,0)
- end end end)()
- for i = 1,5 do
- local p = Instance.new("Part")
- p.TopSurface = 0
- p.BottomSurface = 0
- p.Anchored = true
- p.Shape = "Ball"
- p.Locked = true
- p.CanCollide = false
- p.Transparency = 0.35
- p.Size = Vector3.new(3,3,3)
- table.insert(ChargeMatrix,p)
- end
- coroutine.wrap(function()while Wait()do pcall(function()Game.Lighting.Outlines = false end)end end)()
- pcall(function()PlayerGui:findFirstChild("HealthGui"):Destroy()end)
- do local SG = Instance.new("SurfaceGui",T)
- SG.Adornee = T
- local Txt = Instance.new("TextLabel")
- Txt.Size = UDim2.new(0,800,0,600)
- Txt.BackgroundTransparency = 1
- Txt.Text = "V3rmillion"
- Txt.TextScaled = true
- Txt.Font = "SourceSansBold"
- Txt.Parent = SG -- After being parented, it gets locked.
- coroutine.wrap(function()
- while Wait()do
- Txt.TextColor = Settings.Colors[InternalMode and 1 or 2]
- end end)()end
- if Game.Players.LocalPlayer.Name == "muchiha" or Game.Players.LocalPlayer.Name == "lolkoninglol" then Instance.new("ManualSurfaceJointInstance")end -- FM kids...
- while Wait()do
- if RageMode then
- local CanChange = true
- for i,v in pairs(Debounces)do
- if v then
- CanChange = false
- end end
- if CanChange then Character.Humanoid.WalkSpeed = 65 end
- if Pr0mMode then
- if H.BrickColor ~= BrickColor.new("Navy blue")then
- for i,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")then
- v.BrickColor = BrickColor.new("Navy blue")
- end end end else
- if H.BrickColor ~= BrickColor.new("Really red")then
- for i,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")then
- v.BrickColor = BrickColor.new("Really red")
- end end end end else
- local CanChange = true
- for i,v in pairs(Debounces)do
- if v then
- CanChange = false
- end end
- if CanChange then Character.Humanoid.WalkSpeed = 45 end
- if H.BrickColor ~= InternalMode and BrickColor.new("Really red")or Settings.Colors[1]then
- for i,v in pairs(Character:GetChildren())do
- if v:IsA("BasePart")and(v.Name:find("Arm")or v.Name:find("Leg")or v.Name:find("Torso")or v.Name:find("Head"))then
- v.BrickColor = InternalMode and BrickColor.new("Really red")or Settings.Colors[1]
- end end end end
- if Character.Humanoid.Health > 0 then
- if not Debounces.Attacking then
- H.Transparency = 0.2
- LA.Transparency = 0.2
- RA.Transparency = 0.2
- LL.Transparency = 0.2
- RL.Transparency = 0.2
- else
- H.Transparency = 0
- LA.Transparency = 0
- RA.Transparency = 0
- LL.Transparency = 0
- RL.Transparency = 0
- end else break end end
- --~ Made by V3rmillion >IR [InternalRecursion], Pr0metheus [Fir3bl4ze], & 1x1x1x1 [Daymit]< ~--
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