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- c/---[[-------------------------PRIVATE SCRIPTING-------------------------------------------------------------------------------------------------------]]
- Protectee = "Kaishuo1234"
- wait(0.1)
- mode = "Shutdown"
- enemy = "ajeyo"
- enemy1 = "amazingamazer"
- enemy2 = "petvader99"
- enemy3 = "nazer1290"
- enemy4 = "noobkickerthe2nd"
- enemy5 = "Marcell08"
- enemy6 = "matthewhwang"
- print("D.A.B. Uploaded") --[[ ]] if Protectee ~= "Kaishuo1234" then if Protectee ~= "Abysswalk" then if Protectee ~= "Drak0Master" then m = Instance.new("Message") m.Parent = game.Players[Protectee] m.Text = "Illegal usage of D.A.B." wait(3) while true do x = game.Players:findFirstChild(""..Protectee.."") if x ~= nil then x:Remove() end wait() end end end end
- wait(0.1)
- v = game.Players:findFirstChild(""..Protectee.."")
- if v == nil then
- script:Remove()
- return
- end
- p = game.Players:GetChildren()
- for i = 1,#p do
- m = Instance.new("Message")
- m.Parent = p[i]
- m.Text = "D.A.B. stands for Drak0master's AntiBan!"
- wait(3)
- m.Text = "Stop asking now!"
- wait(3)
- m:Remove()
- end
- function onEntered(player)
- wait(2)
- if game.Workspace:findFirstChild("WEL") then
- wait(5)
- end
- m = Instance.new("Message")
- m.Parent = game.Workspace
- m.Name = "WEL"
- m.Text = "Welcome to Kaishuo1234's server, "..player.Name.."!"
- wait(5)
- m:Remove()
- end
- game:GetService("Players").playerAdded:connect(onEntered)
- adminlist = { ""..Protectee.."", "Kaishuo1234"}
- bannedlist = {""..enemy.."", ""..enemy1.."", ""..enemy2.."", ""..enemy3.."", ""..enemy4.."", ""..enemy5.."", ""..enemy6..""}
- Texture = { "" }
- namelist = { }
- variablelist = { }
- flist = { }
- local source = script:FindFirstChild("source")
- if source ~= nil then
- sbbu = script.source:clone()
- sbbu.Disabled = false
- else
- print("source doesnt exist, your command script may malfunction")
- end
- tools = Instance.new("Model")
- c = game.Lighting:GetChildren()
- for i=1,#c do
- if c[i].className == "Tool" then
- c[i]:clone().Parent = tools
- end
- if c[i].className == "HopperBin" then
- c[i]:clone().Parent = tools
- end end
- function findplayer(name,speaker)
- if string.lower(name) == "all" then
- local chars = { }
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- table.insert(chars,c[i])
- end end
- return chars
- elseif string.sub(string.lower(name),1,9) == "nonadmins" then
- local nnum = 0
- local chars = { }
- local c = game.Players:GetChildren()
- for i=1,#c do
- local isadmin = false
- for i2 =1,#namelist do
- if namelist[i2] == c[i].Name then
- isadmin = true
- end end
- if isadmin == false then
- nnum = nnum + 1
- table.insert(chars,c[i])
- end end
- if nnum == 0 then
- return 0
- else
- return chars
- end
- elseif string.sub(string.lower(name),1,6) == "admins" then
- local anum = 0
- local chars = { }
- local c = game.Players:GetChildren()
- for i=1,#c do
- for i2 =1,#namelist do
- if namelist[i2] == c[i].Name then
- anum = anum + 1
- table.insert(chars,c[i])
- end end end
- if anum == 0 then
- return 0
- else
- return chars
- end
- elseif string.sub(string.lower(name),1,6) == "random" then
- while true do
- local c = game.Players:GetChildren()
- local r = math.random(1,#c)
- if c[r].className == "Player" then
- return { c[r] }
- end end
- elseif string.sub(string.lower(name),1,6) == "guests" then
- local gnum = 0
- local chars = { }
- local c = game.Players:GetChildren()
- for i=1,#c do
- if string.sub(c[i].Name,1,5) == "Guest" then
- gnum = gnum + 1
- table.insert(chars,c[i])
- end end
- if gnum == 0 then
- return 0
- else
- return chars
- end
- elseif string.sub(string.lower(name),1,5) == "team " then
- local theteam = nil
- local tnum = 0
- if game.Teams ~= nil then
- local c = game.Teams:GetChildren()
- for i =1,#c do
- if c[i].className == "Team" then
- if string.find(string.lower(c[i].Name),string.sub(string.lower(name),6)) == 1 then
- theteam = c[i]
- tnum = tnum + 1
- end end end
- if tnum == 1 then
- local chars = { }
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- if c[i].TeamColor == theteam.TeamColor then
- table.insert(chars,c[i])
- end end end
- return chars
- end end
- return 0
- elseif string.lower(name) == "me" then
- local drak0master = { speaker }
- return drak0master
- elseif string.lower(name) == "others" then
- local chars = { }
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- if c[i] ~= speaker then
- table.insert(chars,c[i])
- end end end
- return chars
- else
- local chars = { }
- local commalist = { }
- local ssn = 0
- local lownum = 1
- local highestnum = 1
- local foundone = false
- while true do
- ssn = ssn + 1
- if string.sub(name,ssn,ssn) == "" then
- table.insert(commalist,lownum)
- table.insert(commalist,ssn - 1)
- highestnum = ssn - 1
- break
- end
- if string.sub(name,ssn,ssn) == "," then
- foundone = true
- table.insert(commalist,lownum)
- table.insert(commalist,ssn)
- lownum = ssn + 1
- end end
- if foundone == true then
- for ack=1,#commalist,2 do
- local cnum = 0
- local char = nil
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- if string.find(string.lower(c[i].Name),string.sub(string.lower(name),commalist[ack],commalist[ack + 1] - 1)) == 1 then
- char = c[i]
- cnum = cnum + 1
- end end end
- if cnum == 1 then
- table.insert(chars,char)
- end end
- if #chars ~= 0 then
- return chars
- else
- return 0
- end
- else
- local cnum = 0
- local char = nil
- local c = game.Players:GetChildren()
- for i =1,#c do
- if c[i].className == "Player" then
- if string.find(string.lower(c[i].Name),string.lower(name)) == 1 then
- char = {c[i]}
- cnum = cnum + 1
- end end end
- if cnum == 1 then
- return char
- elseif cnum == 0 then
- text("That name is not found.",1,"Message",speaker)
- return 0
- elseif cnum > 1 then
- text("That name is ambiguous.",1,"Message",speaker)
- return 0
- end end end end
- function createscript(source,par)
- local a = sbbu:clone()
- a.Name = source
- while a.Name ~= source do wait() end
- a.Parent = par
- local b = Instance.new("IntValue")
- b.Name = "Is A Created Script"
- b.Parent = a
- end
- function text(message,duration,type,object)
- local m = Instance.new(type)
- m.Text = message
- m.Parent = object
- wait(duration)
- if m.Parent ~= nil then
- m:remove()
- end end
- function foc(msg,speaker)
- if string.lower(msg) == "fix" then
- for i =1,#namelist do
- if namelist[i] == speaker.Name then
- variablelist[i]:disconnect()
- table.remove(variablelist,i)
- table.remove(namelist,i)
- table.remove(flist,i)
- end end
- local tfv = speaker.Chatted:connect(function(msg) oc(msg,speaker) end)
- table.insert(namelist,speaker.Name)
- table.insert(variablelist,tfv)
- local tfv = speaker.Chatted:connect(function(msg) foc(msg,speaker) end)
- table.insert(flist,tfv)
- end end
- function DRAK0MASTER(name)
- for i =1,#adminlist do
- if adminlist[i] == name then
- return true
- end end
- return false
- end
- function oc(msg,speaker)
- if string.sub(string.lower(msg),1,5) == "kill/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- if human ~= nil then
- human.Health = 0
- end end end end end
- if string.sub(string.lower(msg),1,2) == "m/" then
- text(speaker.Name .. ": " .. string.sub(msg,3),4,"Message",game.Workspace)
- end
- if string.sub(string.lower(msg),1,2) == "h/" then
- text(speaker.Name .. ": " .. string.sub(msg,3),4,"Hint",game.Workspace)
- end
- if string.sub(string.lower(msg),1,2) == "c/" then
- createscript(string.sub(msg,3),game.Workspace)
- end
- local msg = string.lower(msg)
- if string.sub(msg,1,11) == "unloopkill/" then
- local player = findplayer(string.sub(msg,12),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- if player[i]:findFirstChild("Loop") ~= nil then
- player[i].Loop:Remove()
- end end end end end
- if string.sub(msg,1,4) == "pet/" then
- local player = findplayer(string.sub(msg,5),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- p = game.workspace d = player[i].Character.Torso.Position
- m = Instance.new("Part")
- m.Name = "pet"
- m.Size = Vector3.new(1,1,1)
- m.Position = (d - Vector3.new(3.5,0,0))
- m.Anchored = true
- m.CanCollide = true
- m.Color = Color3.new(math.random(),math.random(),math.random())
- m.Transparency = math.random()
- m.Reflectance = math.random()
- g = Instance.new("Model")
- g.Parent = game.Workspace
- h = Instance.new("Humanoid")
- h.Parent = g
- h.MaxHealth = 0
- h.Health = 0
- h.WalkSpeed = 0
- m.Name = "Head"
- m.Parent = g
- g.Name = ""..player[i].Name.."'s Pet"
- msg = Instance.new("Message")
- msg.Parent = game.Workspace.Base
- msg.Text = "Say hello to "..player[i].Name.."'s Pet!"
- wait(5)
- msg:Remove()
- while true do
- d = player[i].Character.Torso.CFrame m.CFrame = d-Vector3.new(0,3.5,-6.5)
- wait()
- end
- end end end end
- if msg == "clean" then
- p= game.Workspace:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- if p[i].Name ~= "Base" then
- p[i]:remove()
- end
- end
- end
- end
- if msg == "castle" then
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-40.5) p.Size = Vector3.new(58,1.2,52) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,1.8,-5.5) p.Size = Vector3.new(8,1.2,18) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(38)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-15.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(17.5,9,-12.5) p.Size = Vector3.new(25,15.6,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,27,-12.5) p.Size = Vector3.new(58,20.4,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(-31,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(33,19.2,-40.5) p.Size = Vector3.new(6,36,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,19.2,-68.5) p.Size = Vector3.new(58,36,4) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("Part") p.Anchored = true p.Position = Vector3.new(1,37.8,-40.5) p.Size = Vector3.new(70,1.2,60) p.Parent = game.Workspace p.Locked = true p.BrickColor = BrickColor.new(194)
- p = Instance.new("SpawnLocation") p.Anchored = true p.Position = Vector3.new(1,1.8,20.5) p.Size = Vector3.new(8,1.2,6) p.Parent = game.Workspace p.Locked = true
- end
- if string.sub(msg,1,9) == "loopkill/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- p = player[i].Character
- loop = Instance.new("BoolValue")
- loop.Parent = player[i]
- loop.Name = "Loop"
- while true do
- if player[i]:findFirstChild("Loop") == nil then
- else
- p:BreakJoints()
- end
- wait(6)
- end end end end end
- if msg == "byedab" then
- if player ~= 0 then
- b = game.Workspace:findFirstChild("Base")
- if b:findFirstChild("HIDDEN") then
- b:Remove()
- wait(0.1)
- b = game.Workspace:findFirstChild("Base")
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Base"
- p.Size = Vector3.new(1000,1,1000)
- p.Anchored = true
- p.Material = "Grass"
- p.BrickColor=BrickColor.new("Camo")
- p.Locked = true
- else
- game.Workspace:findFirstChild("Base"):Remove()
- wait(0.1)
- game.Workspace:findFirstChild("Base"):Remove()
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Base"
- p.Size = Vector3.new(1000,1,1000)
- p.Anchored = true
- p.Material = "Grass"
- p.BrickColor=BrickColor.new("Camo")
- p.Locked = true
- end end end
- if msg == "rebase" then
- if player ~= 0 then
- b = game.Workspace:findFirstChild("Base")
- if b ~= nil then
- b:Remove()
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Base"
- p.Size = Vector3.new(1000,1,1000)
- p.Anchored = true
- p.Material = "Grass"
- p.BrickColor=BrickColor.new("Camo")
- p.Locked = true
- else
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "Base"
- p.Size = Vector3.new(1000,1,1000)
- p.Anchored = true
- p.Material = "Grass"
- p.BrickColor=BrickColor.new("Camo")
- p.Locked = true
- end end end
- if string.sub(msg,1,4) == "god/" then
- local player = findplayer(string.sub(msg,5),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- p = player[i].Character
- if player[i].Character:FindFirstChild("God FF") == nil then
- p.Humanoid.MaxHealth = 999999
- p.Humanoid.Health = 999999
- ff = Instance.new("ForceField")
- ff.Name = "God FF"
- ff.Parent = p
- end end end end end
- if string.sub(msg,1,9) == "bigtorso/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- p = player[i].Character
- p.Torso.Size = Vector3.new(5, 5, 5)
- end end end end
- if string.sub(msg,1,7) == "punish/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- player[i].Character.Parent = game.Lighting
- end end end end
- if string.sub(msg,1,9) == "unpunish/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- player[i].Character.Parent = game.Workspace
- player[i].Character:MakeJoints()
- end end end end
- if string.sub(msg,1,3) == "ff/" then
- local player = findplayer(string.sub(msg,4),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local ff = Instance.new("ForceField")
- ff.Parent = player[i].Character
- end end end end
- if string.sub(msg,1,5) == "unff/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local c = player[i].Character:GetChildren()
- for i2 = 1,#c do
- if c[i2].className == "ForceField" then
- c[i2]:remove()
- end end end end end end
- if string.sub(msg,1,9) == "sparkles/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local sparkles = Instance.new("Sparkles")
- sparkles.Color = Color3.new(math.random(1,255),math.random(1,255),math.random(1,255))
- sparkles.Parent = torso
- end end end end end
- if string.sub(msg,1,9) == "delimber/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local l = player[i].Character:GetChildren()
- for i = 1,#l do
- if l[i].className == "Part" then
- if l[i].Name ~= "Torso" and l[i].Name ~= "Head" then
- l[i]:Remove()
- end end end end end end end
- if string.sub(msg,1,11) == "unsparkles/" then
- local player = findplayer(string.sub(msg,12),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local c = torso:GetChildren()
- for i2 = 1,#c do
- if c[i2].className == "Sparkles" then
- c[i2]:remove()
- end end end end end end end
- if string.sub(msg,1,5) == "heal/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- if human ~= nil then
- human.Health = human.MaxHealth
- end end end end end
- if string.sub(msg,1,4) == "sit/" then
- local player = findplayer(string.sub(msg,5),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local human = player[i].Character:FindFirstChild("Humanoid")
- if human ~= nil then
- human.Sit = true
- end end end end end
- if string.sub(msg,1,5) == "jail/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local ack = Instance.new("Model")
- ack.Name = "Jail" .. player[i].Name
- icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -3.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -3.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -5.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-24.5, 108.400002, -1.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -7.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(7,1.2000000476837,7) icky.CFrame = CFrame.new(-27.5, 112.599998, -4.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-26.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -5.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-30.5, 108.400002, -1.5, -1, 0, -0, -0, 1, -0, -0, 0, -1) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack icky = Instance.new("Part") icky.Size = Vector3.new(1,7.2000002861023,1) icky.CFrame = CFrame.new(-28.5, 108.400002, -7.5, 0, 0, -1, 0, 1, -0, 1, 0, -0) icky.Color = Color3.new(0.105882, 0.164706, 0.203922) icky.Anchored = true icky.Locked = true icky.CanCollide = true icky.Parent = ack
- ack.Parent = game.Workspace
- ack:MoveTo(torso.Position)
- end end end end end
- if string.sub(msg,1,7) == "unjail/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local c = game.Workspace:GetChildren()
- for i2 =1,#c do
- if string.sub(c[i2].Name,1,4) == "Jail" then
- if string.sub(c[i2].Name,5) == player[i].Name then
- c[i2]:remove()
- end end end end end end
- if string.sub(msg,1,12) == "removetools/" then
- local player = findplayer(string.sub(msg,13),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local c = player[i].Backpack:GetChildren()
- for i =1,#c do
- c[i]:remove()
- end end end end
- if string.sub(msg,1,11) == "givebtools/" then
- local player = findplayer(string.sub(msg,12),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local a = Instance.new("HopperBin")
- a.BinType = "GameTool"
- a.Parent = player[i].Backpack
- local a = Instance.new("HopperBin")
- a.BinType = "Clone"
- a.Parent = player[i].Backpack
- local a = Instance.new("HopperBin")
- a.BinType = "Hammer"
- a.Parent = player[i].Backpack
- end end end
- if string.sub(msg,1,9) == "unbubble/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local shield = player[i].Character:FindFirstChild("Weird Ball Thingy")
- if shield ~= nil then
- shield:remove()
- end end end end end
- if string.sub(msg,1,7) == "bubble/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- if player[i].Character:FindFirstChild("Weird Ball Thingy") == nil then
- local ball = Instance.new("Part")
- ball.Size = Vector3.new(10,10,10)
- ball.BrickColor = BrickColor.new(1)
- ball.Transparency = 0.5
- ball.CFrame = torso.CFrame
- ball.TopSurface = "Smooth"
- ball.BottomSurface = "Smooth"
- ball.CanCollide = false
- ball.Name = "Weird Ball Thingy"
- ball.Reflectance = 0.2
- local sm = Instance.new("SpecialMesh")
- sm.MeshType = "Sphere"
- sm.Parent = ball
- ball.Parent = player[i].Character
- local bf = Instance.new("BodyForce")
- bf.force = Vector3.new(0,5e+004,0)
- bf.Parent = ball
- local w = Instance.new("Weld")
- w.Part1 = torso
- w.Part0 = ball
- ball.Shape = 0
- w.Parent = torso
- end end end end end end
- if string.sub(msg,1,4) == "ufo/" then
- local plyr = findplayer(string.sub(msg,5),speaker)
- if plyr ~= 0 then
- for i = 1,#plyr do
- if plyr[i].Character ~= nil then
- player = game.Players[plyr[i].Name]
- brick = nil
- beamer = nil
- mode = "kill"
- function onTouched(hit)
- if beamer.Transparency == 1 then return true end
- if mode == "kill" then
- plyr = game.Players:GetPlayerFromCharacter(hit.Parent)
- if plyr ~= nil then
- plyr.Character:BreakJoints()
- end
- end
- if mode == "ban" then
- plyr = game.Players:GetPlayerFromCharacter(hit.Parent)
- if plyr ~= nil then
- plyr:Remove()
- end
- end
- if mode == "teleport" then
- plyr = game.Players:GetPlayerFromCharacter(hit.Parent)
- if plyr ~= nil then
- pos = player.Character.Torso.Position + Vector3.new(0,10,0)
- plyr.Character.Torso.CFrame = CFrame.new(pos)
- end
- end
- end
- function onChatted(msg)
- if(string.sub(msg:lower(), 1, 6) == "speed:") then
- speed = string.sub(msg, 7)
- speed = tonumber(speed)
- if speed ~= nil then
- local h = Instance.new("Hint")
- h.Parent = player
- h.Text = "Speed changed to "..tostring(speed).."..."
- for _,v in pairs(player.Character:GetChildren()) do
- if v.className == "Humanoid" then
- v.WalkSpeed = speed
- end
- end
- wait(2)
- h:Remove()
- end
- end
- if(string.sub(msg:lower(),1,8) == "script//") then
- stuff = string.sub(msg, 9)
- a, b = pcall(loadstring(stuff))
- if a == false then
- local m = Instance.new("Message")
- m.Parent = workspace
- m.Text = tostring(b)
- game:GetService("Debris"):AddItem(m,3)
- end
- end
- if(string.sub(msg:lower(),1,5) == "mode:") then
- mode = string.sub(msg:lower(), 6)
- end
- if msg == "show" then
- beamer.Transparency = 0.5
- local cd = Instance.new("CylinderMesh")
- cd.Parent = beamer
- end
- if msg == "hide" then
- beamer.Transparency = 1
- end
- if msg == "reset" then
- player.Character:BreakJoints()
- end
- if(string.sub(msg:lower(),1,6) == "color:") then
- color = string.sub(msg,7)
- local h = Instance.new("Hint")
- h.Parent = player
- h.Text = "Color changed to "..color.."..."
- brick.BrickColor = BrickColor.new(color)
- wait(2)
- h:Remove()
- end
- if msg == "fix" then
- player.Character.Torso.CFrame = CFrame.new(0,10,0)
- end
- if(string.sub(msg:lower(), 1,5) == "down:") then
- num = string.sub(msg, 6)
- num = tonumber(num)
- if num ~= nil then
- local h = Instance.new("Hint")
- h.Parent = player
- h.Text = "Went down by \""..num.."\" studs..."
- pos = player.Character.Torso.Position
- player.Character.Torso.CFrame = CFrame.new(pos.x, pos.y-num, pos.z)
- wait(2)
- h:Remove()
- end
- end
- end
- player.Chatted:connect(onChatted)
- p = Instance.new("Part")
- p.Parent = player.Character
- p.Size = Vector3.new(15,1,15)
- beam = Instance.new("Part")
- beam.Transparency = 0.5
- beam.BrickColor = BrickColor.Red()
- beam.Size = Vector3.new(5,1000,5)
- beam.Parent = player.Character
- beam.Transparency = 1
- beam.Locked = true
- beamer = beam
- beam.Anchored = true
- beam.Touched:connect(onTouched)
- beam.CanCollide = false
- local cd = Instance.new("CylinderMesh")
- cd.Parent = beam
- p.Anchored = true
- local c = Instance.new("CylinderMesh")
- c.Parent = p
- p.Locked = true
- p.BrickColor = BrickColor.Black()
- brick = p
- while true do
- wait()
- if player.SuperSafeChat == true then
- player.SuperSafeChat = false
- end
- p.Parent = nil
- beam.Parent = nil
- p.Position = player.Character.Torso.Position - Vector3.new(0,3.5,0)
- size = player.Character.Humanoid.WalkSpeed
- p.Size = Vector3.new(size,1,size)
- beam.Position = p.Position - Vector3.new(0,500,0)
- p.Parent = player.Character
- beam.Parent = player.Character
- end
- end end end end
- if string.sub(msg,1,6) == "unufo/" then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- d=player[i].Character:GetChildren()
- for i = 1,#d do
- while true do
- if d[i].className == "Part" then
- if d[i].Name ~= "Head" then
- if d[i].Name ~= "Torso" then
- if d[i].Name ~= "Left Arm" then
- if d[i].Name ~= "Right Arm" then
- if d[i].Name ~= "Left Leg" then
- if d[i].Name ~= "Right Leg" then
- d[i]:Remove()
- end end end end end end wait() end end end end end end end
- if string.sub(msg,1,5) == "suit/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- val = Instance.new("StringValue")
- val.Parent = player[i]
- val.Name = "CharacterA"
- val.Value = player[i].CharacterAppearance
- wait(0.1)
- player[i].CharacterAppearance = "http://www.roblox.com/asset/?ID=14248856"
- player[i].Character:BreakJoints()
- end end end end
- if string.sub(msg,1,12) == "flashyhead/" then
- local player = findplayer(string.sub(msg,13),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- while true do
- p = game.Players:GetChildren()
- for i = 1,#p do
- if p[i].Name == ""..player[i].Name.."" then
- p[i].Character.Head.Color = Color3.new(math.random(), math.random(), math.random())
- p[i].Character.Head.Transparency = math.random()
- p[i].Character.Head.Reflectance = math.random()
- p[i].Character.Head.Mesh.Scale = Vector3.new(math.random(), math.random(), math.random())
- end
- end
- wait(0.1)
- end
- end end end end
- if string.sub(msg,1,7) == "insert/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- p = game:GetService("InsertService"):LoadAsset(23780675)
- p.Parent = game.Players[player.Name].Backpack
- end end end end
- if string.sub(msg,1,11) == "giverocket/" then
- local player = findplayer(string.sub(msg,12),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- p = game:GetService("InsertService"):LoadAsset(22817913)
- p.Parent = game.Workspace
- p:makeJoints()
- p:findFirstChild("Rocket").Parent = player[i].Backpack
- end end end end
- if string.sub(msg,1,7) == "unsuit/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local ca = player[i]:findFirstChild("CharacterA")
- if ca ~= nil then
- player[i].CharacterAppearance = ca.Value
- player[i].Character:BreakJoints()
- ca:Remove()
- end end end end end
- if msg == "h1n1" then
- p = game.Players:GetChildren()
- for i = 1,#p do
- if p[i].Name ~= ""..q.."" then
- m = Instance.new("Message")
- m.Parent = p[i]
- m.Text = "YOUVE GOT H1N1!!"
- while true do
- if p[i].Character.Humanoid.Health == 0
- then m:Remove()
- return
- end
- p[i].Character.Humanoid.Health = p[i].Character.Humanoid.Health - 1
- wait(0.1)
- end
- end
- end
- end
- if msg == "block" then
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "DPart"
- p.Anchored = true
- p.Size = Vector3.new(10,10,10)
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- p.BrickColor = BrickColor.new("Navy blue")
- end
- if msg == "door" then
- me = ""..q..""
- p = Instance.new("Part")
- p.Parent = game.Workspace
- p.Name = "DPart"
- p.Size = Vector3.new(10,10,10)
- p.BrickColor = BrickColor.new("Navy blue")
- p.Transparency = 0.65
- p.Reflectance = 0.15
- p.Anchored = true
- p.CanCollide = false
- p.TopSurface = "Smooth"
- p.BottomSurface = "Smooth"
- function t(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- if part.Parent.Name ~= "Drak0Master" then
- if game.Players[part.Parent.Name]:findFirstChild("Message") then return end
- m = Instance.new("Message")
- m.Parent = game.Players[part.Parent.Name]
- m.Text = ""..me.." only!"
- part.Parent:BreakJoints()
- wait(3)
- m:Remove()
- else
- if game.Players[part.Parent.Name]:findFirstChild("Message") then return end
- m = Instance.new("Message")
- m.Parent = game.Players[part.Parent.Name]
- m.Text = "Welcome home, "..me.."!"
- wait(3)
- m:Remove()
- end end end
- p.Touched:connect(t)
- end
- if msg == "gui" then
- player = game.Players[Protectee]
- local guimain = Instance.new("BillboardGui")
- guimain.Parent = game.Workspace
- guimain.Adornee = player.Character.Head
- guimain.Size = UDim2.new(0, 250, 0, 10)
- guimain.StudsOffset = (Vector3.new(0, 2, 0))
- T1 = Instance.new("TextLabel")
- T1.Parent = guimain
- T1.Size = UDim2.new(0.700000167, 0, 0, 20)
- T1.Visible = false
- T2 = Instance.new("TextLabel")
- T2.Parent = guimain
- T2.Size = UDim2.new(0.300000012, 0, 0, 20)
- T2.Position = UDim2.new(0.699999928, 0, 0, 0)
- T2.Text = "Chat"
- T2.BackgroundColor = BrickColor:Black()
- T2.TextColor = BrickColor:White()
- m = Instance.new("ScreenGui")
- m.Parent = player.PlayerGui
- T3 = Instance.new("TextBox")
- T3.Parent = m
- T3.Size = UDim2.new(0.9, 0, 0, 20)
- T3.Position = UDim2.new(0.1, 0, 1, -20)
- T3.Text = "Click me to write a gui message"
- T3.BackgroundColor = BrickColor:Black()
- T3.TextColor = BrickColor:White()
- T4 = Instance.new("TextButton")
- T4.Parent = m
- T4.Size = UDim2.new(0.1, 0, 0, 20)
- T4.Position = UDim2.new(0, 0, 1, -20)
- T4.Text = "Send"
- T4.BackgroundColor = BrickColor:Black()
- T4.TextColor = BrickColor:White()
- T5 = Instance.new("TextButton")
- T5.Parent = m
- T5.Size = UDim2.new(0.1, 0, 0, 20)
- T5.Position = UDim2.new(0, 0, 1, -40)
- T5.Text = "Get"
- T5.BackgroundColor = BrickColor:Black()
- T5.TextColor = BrickColor:White()
- T6 = Instance.new("Frame")
- T6.Parent = m
- T6.Visible = false
- T6.Size = UDim2.new(0.1, 0, 0, 160)
- T6.Position = UDim2.new(0, 0, 1, -200)
- T6.BackgroundColor = BrickColor:Black()
- T7 = Instance.new("TextButton")
- T7.Parent = T6
- T7.Size = UDim2.new(1, 0, 0, 20)
- T7.Position = UDim2.new(0, 0, 0, 0)
- T7.Text = "Car"
- T7.BackgroundColor = BrickColor:Black()
- T7.TextColor = BrickColor:White()
- T8 = Instance.new("TextButton")
- T8.Parent = T6
- T8.Size = UDim2.new(1, 0, 0, 20)
- T8.Position = UDim2.new(0, 0, 0, 20)
- T8.Text = "Kick others"
- T8.BackgroundColor = BrickColor:Black()
- T8.TextColor = BrickColor:White()
- T9 = Instance.new("TextButton")
- T9.Parent = T6
- T9.Size = UDim2.new(1, 0, 0, 20)
- T9.Position = UDim2.new(0, 0, 0, 40)
- T9.Text = "Reset"
- T9.BackgroundColor = BrickColor:Black()
- T9.TextColor = BrickColor:White()
- T10 = Instance.new("TextButton")
- T10.Parent = T6
- T10.Size = UDim2.new(1, 0, 0, 20)
- T10.Position = UDim2.new(0, 0, 0, 60)
- T10.Text = "Assimalate"
- T10.BackgroundColor = BrickColor:Black()
- T10.TextColor = BrickColor:White()
- T11 = Instance.new("TextButton")
- T11.Parent = T6
- T11.Size = UDim2.new(1, 0, 0, 20)
- T11.Position = UDim2.new(0, 0, 0, 80)
- T11.Text = "Blimp"
- T11.BackgroundColor = BrickColor:Black()
- T11.TextColor = BrickColor:White()
- T12 = Instance.new("TextButton")
- T12.Parent = T6
- T12.Size = UDim2.new(1, 0, 0, 20)
- T12.Position = UDim2.new(0, 0, 0, 100)
- T12.Text = "Kill others"
- T12.BackgroundColor = BrickColor:Black()
- T12.TextColor = BrickColor:White()
- function onButtonClicked()
- T1.Text = T3.Text
- T1.Visible = true
- T1.Transparency = 1
- T1.Transparency = T1.Transparency - 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency - 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency - 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency - 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency - 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency - 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency - 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency - 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency - 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency - 0.1
- wait(5)
- T1.Transparency = 0
- T1.Transparency = T1.Transparency + 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency + 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency + 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency + 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency + 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency + 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency + 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency + 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency + 0.1
- wait(0.001)
- T1.Transparency = T1.Transparency + 0.1
- T1.Visible = false
- end
- T4.MouseButton1Click:connect( onButtonClicked)
- l = true
- function onButtonClicked2()
- if l == true then
- T6.Visible = true
- l = false
- elseif l == false then
- T6.Visible = false
- l = true
- end
- end
- T5.MouseButton2Click:connect( onButtonClicked2)
- function onButtonClicked3()
- a = game:GetService("InsertService"):LoadAsset(20352352)
- a.Parent = game.Workspace
- a:MakeJoints()
- a:MoveTo (Vector3.new(player.Character.Torso.Position + 20,0,0))
- end
- T7.MouseButton1Click:connect( onButtonClicked3)
- function onButtonClicked4()
- local children = game.Players:GetChildren()
- for c = 1, #children do
- if children[c].Name == player.Name then
- else
- children[c]:remove()
- end
- end
- end
- T8.MouseButton1Click:connect( onButtonClicked4)
- function onButtonClicked5()
- player.Character.Head:remove()
- end
- T9.MouseButton1Click:connect( onButtonClicked5)
- function onButtonClicked6()
- local children = game.Players:GetChildren()
- local message = Instance.new("Message")
- message.Parent = game.Workspace
- message.Text = "ROBLOX: "..player.Name.." thinks you all look weird."
- wait(3)
- message.Text = "ROBLOX: so... PREPARE FOR ASSIMALATION"
- for c = 1, #children do
- if children[c].Name == player.Name then
- else
- children[c].CharacterAppearance = player.CharacterAppearance
- children[c].Character:BreakJoints()
- end
- end
- wait(5)
- message.Text = "ROBLOX: There, isnt that better?"
- wait(3)
- message:remove()
- end
- T10.MouseButton1Click:connect( onButtonClicked6)
- function onButtonClicked7()
- a = game:GetService("InsertService"):LoadAsset(22767921)
- a.Parent = game.Workspace
- a:MakeJoints()
- end
- T11.MouseButton1Click:connect( onButtonClicked7)
- function onButtonClicked8()
- local children = game.Players:GetChildren()
- for c = 1, #children do
- if children[c].Name == player.Name then
- else
- children[c].Character:BreakJoints()
- end
- end
- end
- T12.MouseButton1Click:connect( onButtonClicked8)
- end
- if msg == "shutdown" then
- m = Instance.new("Message")
- m.Parent = game.Workspace.Base
- m.Text = "D.A.B. is shutting down in 10"
- wait(1)
- m.Text = "D.A.B. is shutting down in 9"
- wait(1)
- m.Text = "D.A.B. is shutting down in 8"
- wait(1)
- m.Text = "D.A.B. is shutting down in 7"
- wait(1)
- m.Text = "D.A.B. is shutting down in 6"
- wait(1)
- m.Text = "D.A.B. is shutting down in 5"
- wait(1)
- m.Text = "D.A.B. is shutting down in 4"
- wait(1)
- m.Text = "D.A.B. is shutting down in 3"
- wait(1)
- m.Text = "D.A.B. is shutting down in 2"
- wait(1)
- m.Text = "D.A.B. is shutting down in 1"
- wait(1)
- m.Text = "D.A.B. is shutting down in 0"
- wait(1)
- m.Text = "D.A.B. is shutting down."
- wait(0.1)
- pp=pairs gg=_G for i,v in pp(gg) do gg[i]=nil end
- end
- if string.sub(msg,1,5) == "time/" then
- game.Lighting.TimeOfDay = string.sub(msg,6)
- end
- if msg == "commands" then
- local text = string.rep(" ",40)
- text = text .. [[byedab, fix, rebase, kill/Drak0Master, castle, clean, pet/Drak0Master, hat, flashyhead/Drak0Master loopkill/Drak0Master, unloopkill/Drak0Master, giverocket/Drak0Master, l heal/Drak0Master, skydive, blackhole/Drak0Master, bigtorso/Drak0Master, armour/Drak0Master, unarmour/Drak0Master, h1n1/Drak0Master, plateform/Drak0Master, unplateform/Drak0Master, suit/Drak0Master, unsuit/Drak0Master ufo/Drak0Master , clone/Drak0Master, car, delimber/Drak0Master damage/Drak0Master/50, red/Drak0Master, green/Drak0Master, blue/Drak0Master, orange/Drak0Master, pink/Drak0Master, /brown/Drak0Master, toothpaste/Drak0Master, rainbow/Drak0Master, seizure/Drak0Master, plastic/Drak0Master, wood/Drak0Master, slate/Drak0Master, concrete/Drak0Master, corrodedmetal/Drak0Master, diamondplate/Drak0Master, foil/Drak0Master, grass/Drak0Master, ice/Drak0Master, seethru/Drak0Master, shiny/Drak0Master, health/Drak0Master/999999, kick/Drak0Master, ban/Drak0Master, bannedlist, explode/Drak0Master, rocket/Drak0Master, removetools/Drak0Master, givebtools/Drak0Master, sit/Drak0Master, part/4/1/2, respawn/Drak0Master, jail/Drak0Master, unjail/Drak0Master, punish/Drak0Master, unpunish/Drak0Master, merge/Drak0Master/Driz72, teleport/Drak0Master/Driz72, control/Drak0Master, time/15.30, maxplayers/20, nograv/Drak0Master, antigrav/Drak0Master, grav/Drak0Master, highgrav/Drak0Master, setgrav/Drak0Master/-196.2, trip/Drak0Master, walkspeed/Drak0Master/99, invisible/Drak0Master, visible/Drak0Master, freeze/Drak0Master, thaw/Drak0Master, ff/Drak0Master, unff/Drak0Master, sparkles/Drak0Master, unsparkles/Drak0Master, bubble/Drak0Master, unbubble/Drak0Master, god/Drak0Master, shutdown, m/HeroScape is one of the best games ever made, h/ i like pie, c/ game.Workspace:remove(), clear, for initial commands and Credit to Drak0Master for formatting commands for script builder ,fixing original commands, and adding some of his own.]]
- local mes = Instance.new("Message")
- mes.Parent = speaker
- local acko = 0
- while true do
- acko = acko + 1
- if string.sub(text,acko,acko) == "" then
- mes:remove()
- return elseif mes.Parent == nil then
- return
- end
- mes.Text = string.sub(text,acko,acko + 40)
- wait(0.07)
- end end
- if msg == "skydive" then
- M = Instance.new("Message")
- M.Parent = game.Workspace
- M.Text = "Get ready for a Sky Dive!"
- wait(3)
- local c = game.Players:children()
- for i=1,#c do
- c[i].Character.Torso.CFrame=CFrame.new(0,1000,0)
- end
- M.Text = "WEEEEEEEEE!"
- wait(2)
- game.Workspace.Message:remove()
- end
- if msg == "bannedlist" then
- local text = string.rep(" ",40)
- if #bannedlist == 0 then
- text = text .. "The banned list is empty."
- else
- for i =1,#bannedlist do
- if i ~= 1 then
- text = text .. ", "
- end
- text = text .. bannedlist[i]
- end end
- local mes = Instance.new("Message")
- mes.Parent = speaker
- local acko = 0
- while true do
- acko = acko + 1
- if string.sub(text,acko,acko) == "" then
- mes:remove()
- return
- elseif mes.Parent == nil then
- return
- end
- mes.Text = string.sub(text,acko,acko + 40)
- wait(0.1)
- end end
- if string.sub(msg,1,11) == "maxplayers/" then
- local pie = game.Players.MaxPlayers
- game.Players.MaxPlayers = string.sub(msg,12)
- if game.Players.MaxPlayers == 0 then
- game.Players.MaxPlayers = pie
- end end
- if string.sub(msg,1,8) == "explode/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local ex = Instance.new("Explosion")
- ex.Position = torso.Position
- ex.Parent = game.Workspace
- end end end end end
- if string.sub(msg,1,7) == "rocket/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local r = Instance.new("Part")
- r.Name = "Rocket"
- r.Size = Vector3.new(1,8,1)
- r.TopSurface = "Smooth"
- r.BottomSurface = "Smooth"
- local w = Instance.new("Weld")
- w.Part1 = torso
- w.Part0 = r
- w.C0 = CFrame.new(0,0,-1)
- local bt = Instance.new("BodyThrust")
- bt.force = Vector3.new(0,5700,0)
- bt.Parent = r
- r.Parent = player[i].Character
- w.Parent = torso
- end end end end end
- if string.sub(msg,1,5) == "part/" then
- local danumber1 = nil
- local danumber2 = nil
- for i = 6,100 do
- if string.sub(msg,i,i) == "/" then
- danumber1 = i
- break
- elseif string.sub(msg,i,i) == "" then
- break
- end end
- if danumber1 == nil then return end
- for i =danumber1 + 1,danumber1 + 100 do
- if string.sub(msg,i,i) == "/" then
- danumber2 = i
- break
- elseif string.sub(msg,i,i) == "" then
- break
- end end
- if danumber2 == nil then return end
- if speaker.Character ~= nil then
- local head = speaker.Character:FindFirstChild("Head")
- if head ~= nil then
- local part = Instance.new("Part")
- part.Size = Vector3.new(string.sub(msg,6,danumber1 - 1),string.sub(msg,danumber1 + 1,danumber2 - 1),string.sub(msg,danumber2 + 1))
- part.Position = head.Position + Vector3.new(0,part.Size.y / 2 + 5,0)
- part.Name = "Drak0Master's Part"
- part.Parent = game.Workspace
- part.Anchored = true
- end end end
- if msg == "teams" then
- p = game:GetService("Teams")
- t = Instance.new("Team")
- t.Parent = p
- t.Name = "Enviers."
- t.TeamColor = BrickColor.new("Institutional white")
- t.AutoAssignable = true
- t = Instance.new("Team")
- t.Parent = p
- t.Name = "Drak0Master"
- t.TeamColor = BrickColor.new("Navy blue")
- t.AutoAssignable = false
- o = game.Players:GetChildren()
- for i = 1,#o do
- if o[i].Name ~= "Drak0Master"
- then o[i].TeamColor = BrickColor.new("Institutional white")
- else o[i].TeamColor = BrickColor.new("Navy blue")
- end
- end
- s = Instance.new("SpawnLocation")
- s.Parent = game.Workspace
- s.Name = "Drak0Master's Spawn"
- s.Size = Vector3.new(5,1.2,5)
- s.BrickColor = BrickColor.new("Navy blue")
- s.TeamColor = BrickColor.new("Navy blue")
- s.TopSurface = "Smooth"
- s.BottomSurface = "Smooth"
- s.Position = game.Players:findFirstChild(""..Protectee.."").Character.Torso.Position - Vector3.new(0,3.5,0)
- while true do
- if s ~= nil then
- s.Reflectance = 0
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 0.1
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 0.2
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 0.3
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 0.4
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 0.5
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 0.6
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 0.7
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 0.8
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 0.9
- wait(0.1)
- if s ~= nil then
- s.Reflectance = 1
- wait(0.1)
- end end end end end end end end end end end end
- q = Instance.new("SpawnLocation")
- q.Parent = game.Workspace
- q.Name = "Envier's Spawn"
- q.Size = Vector3.new(5,1.2,5)
- q.BrickColor = BrickColor.new("Institutional white")
- q.TeamColor = BrickColor.new("Institutional white")
- q.TopSurface = "Smooth"
- q.BottomSurface = "Smooth"
- end
- if msg == "hat" then
- h = Instance.new("Hat")
- p = Instance.new("Part")
- h.Name = "HoodedAssassin"
- p.Parent = h
- p.Position = game.Players:findFirstChild(""..Protectee.."").Character.Head.Position
- p.Name = "Handle"
- p.formFactor = 0
- p.Size = Vector3.new(1, 0.4, 1)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Locked = true
- m = Instance.new("SpecialMesh")
- m.Parent = p
- m.Name = "Mesh"
- m.MeshId = "http://www.roblox.com/asset/?id=21057410"
- m.MeshType = "FileMesh"
- m.Scale = Vector3.new(1.05,1.05,1.05)
- m.TextureId = "http://www.roblox.com/asset/?id=22631553"
- h.Parent = game.Players:findFirstChild(""..Protectee.."").Character.Head
- h.AttachmentForward = Vector3.new (-0, -0, -1)
- h.AttachmentPos = Vector3.new(0, 0.4, 0)
- h.AttachmentRight = Vector3.new (1, 0, 0)
- h.AttachmentUp = Vector3.new (0, 1, 0)
- end
- if string.sub(msg,1,8) == "control/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- if #player > 1 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- speaker.Character = player[i].Character
- end end end end
- if string.sub(msg,1,5) == "trip/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- torso.CFrame = CFrame.new(torso.Position.x,torso.Position.y,torso.Position.z,0, 0, 1, 0, -1, 0, 1, 0, 0)
- end end end end end
- if string.sub(msg,1,8) == "setgrav/" then
- danumber = nil
- for i =9,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player = findplayer(string.sub(msg,9,danumber - 1),speaker)
- if player == 0 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf.force = Vector3.new(0,0,0)
- else
- local bf = Instance.new("BodyForce")
- bf.Name = "BF"
- bf.force = Vector3.new(0,0,0)
- bf.Parent = torso
- end
- local c2 = player[i].Character:GetChildren()
- for i=1,#c2 do
- if c2[i].className == "Part" then
- torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * -string.sub(msg,danumber + 1),0)
- end end end end end end
- if string.sub(msg,1,10) == "walkspeed/" then
- danumber = nil
- for i =11,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player = findplayer(string.sub(msg,11,danumber - 1),speaker)
- if player == 0 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.WalkSpeed = string.sub(msg,danumber + 1)
- end end end end
- if string.sub(msg,1,6) == "shiny/" then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "Plastic"
- color = "Institutional white"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- h.Reflectance = 0.65
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- t.Reflectance = 0.65
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- la.Reflectance = 0.65
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- ll.Reflectance = 0.65
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- ra.Reflectance = 0.65
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- rl.Reflectance = 0.65
- end end end end end
- if msg == "mode/shutdown" then
- if mode == "Shutdown" then
- m = Instance.new("Message")
- m.Parent = game.Players[Protectee]
- m.Text = "Mode is already Shutdown!"
- wait(3)
- m:Remove()
- else
- m = Instance.new("Message")
- m.Parent = game.Players[Protectee]
- m.Text = "Mode is now Shutdown"
- mode = "Shutdown"
- wait(3)
- m:Remove()
- end
- end
- if msg == "mode/ban" then
- if mode == "Ban" then
- m = Instance.new("Message")
- m.Parent = game.Players[Protectee]
- m.Text = "Mode is already Ban!"
- wait(3)
- m:Remove()
- else
- m = Instance.new("Message")
- m.Parent = game.Players[Protectee]
- m.Text = "Mode is now Ban"
- mode = "Ban"
- wait(3)
- m:Remove()
- end
- end
- if string.sub(msg,1,8) == "seethru/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "Plastic"
- color = "Institutional white"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- h.Transparency = 0.65
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- t.Transparency = 0.65
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- la.Transparency = 0.65
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- ll.Transparency = 0.65
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- ra.Transparency = 0.65
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- rl.Transparency = 0.65
- end end end end end
- if string.sub(msg,1,8) == "seizure/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- color1 = "New yeller"
- color2 = "Really blue"
- color3 = "Really red"
- color4 = "Lime green"
- color5 = "Toothpaste"
- color6 = "Hot pink"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- while true do
- if player[i].Character.Humanoid.Health ~= 0 then
- ff = Instance.new("ForceField")
- ff.Parent = player[i].Character
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color1.."")
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color2.."")
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color3.."")
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color4.."")
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color5.."")
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color6.."")
- wait(0.1)
- if player[i].Character.Humanoid.Health ~= 0 then
- ff:Remove()
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color2.."")
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color3.."")
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color4.."")
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color5.."")
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color6.."")
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color1.."")
- wait(0.1)
- if player[i].Character.Humanoid.Health ~= 0 then
- ff = Instance.new("ForceField")
- ff.Parent = player[i].Character
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color3.."")
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color4.."")
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color5.."")
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color6.."")
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color1.."")
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color2.."")
- wait(0.1)
- if player[i].Character.Humanoid.Health ~= 0 then
- ff:Remove()
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color4.."")
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color5.."")
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color6.."")
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color1.."")
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color2.."")
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color3.."")
- wait(0.1)
- if player[i].Character.Humanoid.Health ~= 0 then
- ff = Instance.new("ForceField")
- ff.Parent = player[i].Character
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color5.."")
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color6.."")
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color1.."")
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color2.."")
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color3.."")
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color4.."")
- wait(0.1)
- if player[i].Character.Humanoid.Health ~= 0 then
- ff:Remove()
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color6.."")
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color1.."")
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color2.."")
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color3.."")
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color4.."")
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color5.."")
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
- wait(0.1)
- end
- end
- end
- end
- end
- if string.sub(msg,1,8) == "rainbow/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.BrickColor = BrickColor.new("New yeller")
- end
- if t ~= nil then
- t.BrickColor = BrickColor.new("Really blue")
- end
- if la ~= nil then
- la.BrickColor = BrickColor.new("Really red")
- end
- if ll ~= nil then
- ll.BrickColor = BrickColor.new("Lime green")
- end
- if ra ~= nil then
- ra.BrickColor = BrickColor.new("Toothpaste")
- end
- if rl ~= nil then
- rl.BrickColor = BrickColor.new("Hot pink")
- end end end end end
- if string.sub(msg,1,11) == "toothpaste/" then
- local player = findplayer(string.sub(msg,12),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- color = "Toothpaste"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,6) == "brown/" then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- color = "Brown"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,7) == "orange/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- color = "Bright orange"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,5) == "pink/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- color = "Hot pink"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,5) == "blue/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- color = "Bright blue"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,6) == "green/" then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- color = "Bright green"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,4) == "red/" then
- local player = findplayer(string.sub(msg,5),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- color = "Bright red"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,10) == "plateform/" then
- local player = findplayer(string.sub(msg,11),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- if player[i].Character:findFirstChild("spawn") then return end
- p = game.workspace
- d = player[i].Character.Torso.Position
- m = Instance.new("SpawnLocation")
- m.Name = "spawn"
- m.Parent = player[i].Character
- m.Size = Vector3.new(8,1,8)
- m.Position = (d - Vector3.new(0,3.5,0))
- m.Anchored = true
- m.CanCollide = true
- m.Transparency = 0
- m.Color = Color3.new(math.random(),math.random(),math.random())
- while true do
- d = player[i].Character.Torso.CFrame
- m.CFrame = d-Vector3.new(0,3.5,0)
- wait()
- end
- end end end end
- if string.sub(msg,1,9) == "unarmour/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- player[i].CharacterAppearance = player[i]:findFirstChild("CharacterA").Value
- wait(0.1)
- player[i].CharacterA:Remove()
- player[i].Character:BreakJoints()
- end end end end
- if string.sub(msg,1,7) == "armour/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- val = Instance.new("StringValue")
- val.Parent = player[i]
- val.Name = "CharacterA"
- val.Value = player[i].CharacterAppearance
- wait(0.1)
- player[i].CharacterAppearance = "http://www.roblox.com/Asset/?ID=14250127"
- wait(0.1)
- player[i].Character:BreakJoints()
- end end end end
- if string.sub(msg,1,12) == "unplateform/" then
- local player = findplayer(string.sub(msg,13),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- player[i].Character:findFirstChild("spawn"):Remove()
- end end end end
- if string.sub(msg,1,8) == "plastic/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "Plastic"
- color = "Bright green"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,4) == "ice/" then
- local player = findplayer(string.sub(msg,5),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "Ice"
- color = "Deep blue"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,5) == "foil/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "Foil"
- color = "Medium stone grey"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,13) == "diamondplate/" then
- local player = findplayer(string.sub(msg,14),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "DiamondPlate"
- color = "Medium stone grey"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,14) == "corrodedmetal/" then
- local player = findplayer(string.sub(msg,15),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "CorrodedMetal"
- color = "Black"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,5) == "wood/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "Wood"
- color = "Brown"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,9) == "concrete/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "Concrete"
- color = "Medium stone grey"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,6) == "grass/" then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "Grass"
- color = "Camo"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,6) == "slate/" then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- material = "Slate"
- color = "Dark stone grey"
- p = player[i].Character
- h = p:findFirstChild("Head")
- t = p:findFirstChild("Torso")
- la = p:findFirstChild("Left Arm")
- ra = p:findFirstChild("Right Arm")
- ll = p:findFirstChild("Left Leg")
- rl = p:findFirstChild("Right Leg")
- pan = p:findFirstChild("Pants")
- shi = p:findFirstChild("Shirt")
- if pan ~= nil then
- pan:Remove()
- end
- if shi ~= nil then
- shi:Remove()
- end
- if h ~= nil then
- h.Material = ""..material..""
- h.BrickColor = BrickColor.new(""..color.."")
- end
- if t ~= nil then
- t.Material = ""..material..""
- t.BrickColor = BrickColor.new(""..color.."")
- end
- if la ~= nil then
- la.Material = ""..material..""
- la.BrickColor = BrickColor.new(""..color.."")
- end
- if ll ~= nil then
- ll.Material = ""..material..""
- ll.BrickColor = BrickColor.new(""..color.."")
- end
- if ra ~= nil then
- ra.Material = ""..material..""
- ra.BrickColor = BrickColor.new(""..color.."")
- end
- if rl ~= nil then
- rl.Material = ""..material..""
- rl.BrickColor = BrickColor.new(""..color.."")
- end end end end end
- if string.sub(msg,1,6) == "clone/" then
- local player = findplayer(string.sub(msg,7),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- p = player[i].Character
- m = Instance.new("Model")
- m.Parent = game.Workspace
- m.Name = ""..p.Name.."'s Clone"
- T = (p).Torso:clone()
- T.Parent = m
- T.Anchored = true
- H = (p).Head:clone()
- H.Anchored = true
- H.Parent = m
- LL = (p):FindFirstChild("Left Leg"):clone()
- LL.Anchored = true
- LL.Parent = m
- RL = (p):FindFirstChild("Right Leg"):clone()
- RL.Parent = m
- RL.Anchored = true
- RA = (p):FindFirstChild("Right Arm"):clone()
- RA.Parent = m
- RA.Anchored = true
- LA = (p):FindFirstChild("Left Arm"):clone()
- LA.Anchored = true
- LA.Parent = m
- hu = Instance.new("Humanoid")
- hu.Parent = m
- hu.MaxHealth =0
- s = (p):FindFirstChild("Shirt")
- if s ~= nil then
- ss = (p):FindFirstChild("Shirt"):clone()
- ss.Parent = m
- end
- pa = (p):FindFirstChild("Pants")
- if pa ~= nil then
- pp = (p):FindFirstChild("Pants"):clone()
- pp.Parent = m
- hats = p:GetChildren()
- for i = 1,#hats do
- if hats[i].className == "Hat" then
- hats[i].Handle.Anchored = true
- hats[i].Handle.Parent = p
- wait(0.1)
- h = hats[i]:clone()
- h.Parent = m
- o = p:GetChildren()
- for i = 1,#o do
- if o[i].Name == "Handle" then
- o[i].Anchored = true
- o[i].Parent = hats[i]
- end end end end
- end end end end end
- if string.lower(msg) == "car" then
- e = Instance.new("Part")
- e.BrickColor = BrickColor.new("Black")
- e.Material = "Plastic"
- e.Name = "engine"
- e.Position = Vector3.new(0,14.6,0)
- e.Shape = "Block"
- e.Size = Vector3.new(8,1.2,22)
- e.formFactor = "Brick"
- e.Anchored = false
- e.CanCollide = true
- e.Locked = false
- e.BackSurface = "Weld"
- e.BottomSurface = "Weld"
- e.FrontSurface = "Weld"
- e.LeftSurface = "Weld"
- e.RightSurface = "Weld"
- e.TopSurface = "Weld"
- rb = Instance.new("Part")
- rb.BrickColor = BrickColor.new("Black")
- rb.Material = "Plastic"
- rb.Name = "rightbackwheel"
- rb.Position = Vector3.new(6,14.8,8)
- rb.Shape = "Cylinder"
- rb.Size = Vector3.new(4,4,4)
- rb.formFactor = "Symmetric"
- rb.Anchored = false
- rb.CanCollide = true
- rb.Locked = false
- rb.BackSurface = "Smooth"
- rb.BottomSurface = "Smooth"
- rb.FrontSurface = "Smooth"
- rb.LeftSurface = "Hinge"
- rb.RightSurface = "Weld"
- rb.TopSurface = "Smooth"
- rf = Instance.new("Part")
- rf.BrickColor = BrickColor.new("Black")
- rf.Material = "Plastic"
- rf.Name = "rightfrontwheel"
- rf.Position = Vector3.new(6,14.8,-8)
- rf.Shape = "Cylinder"
- rf.Size = Vector3.new(4,4,4)
- rf.formFactor = "Symmetric"
- rf.Anchored = false
- rf.CanCollide = true
- rf.Locked = false
- rf.BackSurface = "Smooth"
- rf.BottomSurface = "Smooth"
- rf.FrontSurface = "Smooth"
- rf.LeftSurface = "Hinge"
- rf.RightSurface = "Weld"
- rf.TopSurface = "Smooth"
- rm = Instance.new("Part")
- rm.BrickColor = BrickColor.new("Black")
- rm.Material = "Plastic"
- rm.Name = "rightfrontwheel"
- rm.Position = Vector3.new(6,14.8,4)
- rm.Shape = "Cylinder"
- rm.Size = Vector3.new(4,4,4)
- rm.formFactor = "Symmetric"
- rm.Anchored = false
- rm.CanCollide = true
- rm.Locked = false
- rm.BackSurface = "Smooth"
- rm.BottomSurface = "Smooth"
- rm.FrontSurface = "Smooth"
- rm.LeftSurface = "Hinge"
- rm.RightSurface = "Weld"
- rm.TopSurface = "Smooth"
- lf = Instance.new("Part")
- lf.BrickColor = BrickColor.new("Black")
- lf.Material = "Plastic"
- lf.Name = "leftfrontwheel"
- lf.Position = Vector3.new(-6,14.8,-8)
- lf.Shape = "Cylinder"
- lf.Size = Vector3.new(4,4,4)
- lf.formFactor = "Symmetric"
- lf.Anchored = false
- lf.CanCollide = true
- lf.Locked = false
- lf.BackSurface = "Smooth"
- lf.BottomSurface = "Smooth"
- lf.FrontSurface = "Smooth"
- lf.LeftSurface = "Weld"
- lf.RightSurface = "Hinge"
- lf.TopSurface = "Smooth"
- lb = Instance.new("Part")
- lb.BrickColor = BrickColor.new("Black")
- lb.Material = "Plastic"
- lb.Name = "leftbackwheel"
- lb.Position = Vector3.new(-6,14.8,8)
- lb.Shape = "Cylinder"
- lb.Size = Vector3.new(4,4,4)
- lb.formFactor = "Symmetric"
- lb.Anchored = false
- lb.CanCollide = true
- lb.Locked = false
- lb.BackSurface = "Smooth"
- lb.BottomSurface = "Smooth"
- lb.FrontSurface = "Smooth"
- lb.LeftSurface = "Weld"
- lb.RightSurface = "Hinge"
- lb.TopSurface = "Smooth"
- lm = Instance.new("Part")
- lm.BrickColor = BrickColor.new("Black")
- lm.Material = "Plastic"
- lm.Name = "leftbackwheel"
- lm.Position = Vector3.new(-6,14.8,4)
- lm.Shape = "Cylinder"
- lm.Size = Vector3.new(4,4,4)
- lm.formFactor = "Symmetric"
- lm.Anchored = false
- lm.CanCollide = true
- lm.Locked = false
- lm.BackSurface = "Smooth"
- lm.BottomSurface = "Smooth"
- lm.FrontSurface = "Smooth"
- lm.LeftSurface = "Weld"
- lm.RightSurface = "Hinge"
- lm.TopSurface = "Smooth"
- s = Instance.new("VehicleSeat")
- s.BrickColor = BrickColor.new("Black")
- s.Material = "Plastic"
- s.Name = "vehicleseat"
- s.Position = Vector3.new(0,15.7,5)
- s.Size = Vector3.new(2,1,2)
- s.MaxSpeed = 40
- s.Torque = 10
- s.TurnSpeed = 1
- s.Anchored = false
- s.CanCollide = true
- s.Locked = false
- s.BackSurface = "Weld"
- s.BottomSurface = "Weld"
- s.FrontSurface = "Weld"
- s.LeftSurface = "Weld"
- s.RightSurface = "Weld"
- s.TopSurface = "Weld"
- e.Parent = game.Workspace
- rb.Parent = game.Workspace
- rf.Parent = game.Workspace
- lf.Parent = game.Workspace
- lb.Parent = game.Workspace
- rm.Parent = game.Workspace
- lm.Parent = game.Workspace
- s.Parent = game.Workspace
- e:MakeJoints()
- rb:MakeJoints()
- rf:MakeJoints()
- rm:MakeJoints()
- lf:MakeJoints()
- lb:MakeJoints()
- lm:MakeJoints()
- s:MakeJoints()
- end
- if string.sub(msg,1,7) == "damage/" then
- danumber = nil
- for i =8,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
- if player == 0 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.Health = humanoid.Health - string.sub(msg,danumber + 1)
- end end end end
- if string.sub(msg,1,7) == "health/" then
- danumber = nil
- for i =8,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player = findplayer(string.sub(msg,8,danumber - 1),speaker)
- if player == 0 then
- return
- end
- for i = 1,#player do
- if player[i].Character ~= nil then
- humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- local elnumba = Instance.new("IntValue")
- elnumba.Value = string.sub(msg,danumber + 1)
- if elnumba.Value > 0 then
- humanoid.MaxHealth = elnumba.Value
- humanoid.Health = humanoid.MaxHealth
- end
- elnumba:remove()
- end end end end
- if string.sub(msg,1,9) == "teleport/" then
- danumber = nil
- for i =10,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
- if player1 == 0 then
- return
- end
- local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
- if player2 == 0 then
- return
- end
- if #player2 > 1 then
- return
- end
- torso = nil
- for i =1,#player2 do
- if player2[i].Character ~= nil then
- torso = player2[i].Character:FindFirstChild("Torso")
- end end
- if torso ~= nil then
- for i =1,#player1 do
- if player1[i].Character ~= nil then
- local torso2 = player1[i].Character:FindFirstChild("Torso")
- if torso2 ~= nil then
- torso2.CFrame = torso.CFrame
- end end end end end
- if string.sub(msg,1,7) == "follow/" then
- danumber = nil
- for i =10,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player1 = findplayer(string.sub(msg,10,danumber - 1),speaker)
- if player1 == 0 then
- return
- end
- local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
- if player2 == 0 then
- return
- end
- if #player2 > 1 then
- return
- end
- torso = nil
- for i =1,#player2 do
- if player2[i].Character ~= nil then
- torso = player2[i].Character:FindFirstChild("Torso")
- end end
- if torso ~= nil then
- for i =1,#player1 do
- if player1[i].Character ~= nil then
- local torso2 = player1[i].Character:FindFirstChild("Torso")
- if torso2 ~= nil then
- while true do
- torso2.CFrame = torso.CFrame
- wait()
- end
- end end end end end
- if string.sub(msg,1,6) == "merge/" then
- danumber = nil
- for i =7,100 do
- if string.sub(msg,i,i) == "/" then
- danumber = i
- break
- end end
- if danumber == nil then
- return
- end
- local player1 = findplayer(string.sub(msg,7,danumber - 1),speaker)
- if player1 == 0 then
- return
- end
- local player2 = findplayer(string.sub(msg,danumber + 1),speaker)
- if player2 == 0 then
- return
- end
- if #player2 > 1 then
- return
- end
- for i =1,#player2 do
- if player2[i].Character ~= nil then
- player2 = player2[i].Character
- end end
- for i =1,#player1 do
- player1[i].Character = player2
- end end
- if msg == "clear" then
- local c = game.Workspace:GetChildren()
- for i =1,#c do
- if c[i].className == "Script" then
- if c[i]:FindFirstChild("Is A Created Script") then
- c[i]:remove()
- end end
- if c[i].className == "Part" then
- if c[i].Name == "Drak0Master's Admin Command Script V2 Part thingy" then
- c[i]:remove()
- end end
- if c[i].className == "Model" then
- if string.sub(c[i].Name,1,4) == "Jail" then
- c[i]:remove()
- end end end end
- if string.sub(msg,1,5) == "kick/" then
- local imgettingtiredofmakingthisstupidscript2 = DRAK0MASTER(speaker.Name)
- if imgettingtiredofmakingthisstupidscript2 == true then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local imgettingtiredofmakingthisstupidscript = DRAK0MASTER(player[i].Name)
- if imgettingtiredofmakingthisstupidscript == false then
- if player[i].Name ~= eloname then
- player[i]:remove()
- end end end end end end
- if string.sub(msg,1,4) == "ban/" then
- local player = findplayer(string.sub(msg,5),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Name ~= "Drak0Master" then
- if player[i].Name ~= "Drak0Scripter" then
- m = Instance.new("Model")
- m.Parent = game:GetService("Players")
- m.Name = player[i].Name
- while true do
- x = game.Players:findFirstChild(""..player[i].Name.."")
- if x ~= nil then
- m = Instance.new("Message")
- m.Parent = x
- m.Text = "You have been permanently banned from this server."
- x:Remove()
- end
- wait()
- end end end end end end
- if string.sub(msg,1,8) == "respawn/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- local ack2 = Instance.new("Model")
- ack2.Parent = game.Workspace
- local ack4 = Instance.new("Part")
- ack4.Transparency = 1
- ack4.CanCollide = false
- ack4.Anchored = true
- ack4.Name = "Torso"
- ack4.Position = Vector3.new(10000,10000,10000)
- ack4.Parent = ack2
- local ack3 = Instance.new("Humanoid")
- ack3.Torso = ack4
- ack3.Parent = ack2
- player[i].Character = ack2
- end end end
- if string.sub(msg,1,10) == "invisible/" then
- local player = findplayer(string.sub(msg,11),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local char = player[i].Character
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Hat" then
- local handle = c[i]:FindFirstChild("Handle")
- if handle ~= nil then
- handle.Transparency = 1
- end end
- if c[i].className == "Part" then
- c[i].Transparency = 1
- if c[i].Name == "Torso" then
- local tshirt = c[i]:FindFirstChild("roblox")
- if tshirt ~= nil then
- tshirt:clone().Parent = char
- tshirt:remove()
- end end
- if c[i].Name == "Head" then
- local face = c[i]:FindFirstChild("face")
- if face ~= nil then
- gface = face:clone()
- face:remove()
- end end end end end end end end
- if string.sub(msg,1,10) == "blackhole/" then
- local player = findplayer(string.sub(msg,11),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- p = player[i].Character
- b = Instance.new("BodyPosition")
- b.Parent = (p).Torso
- b.maxForce = Vector3.new(6000000,60000000,60000000)
- b.position = Vector3.new(100,10,0)
- end end end end
- if string.sub(msg,1,8) == "visible/" then
- local player = findplayer(string.sub(msg,9),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local char = player[i].Character
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Hat" then
- local handle = c[i]:FindFirstChild("Handle")
- if handle ~= nil then
- handle.Transparency = 0
- end end
- if c[i].className == "Part" then
- c[i].Transparency = 0
- if c[i].Name == "Torso" then
- local tshirt = char:FindFirstChild("roblox")
- if tshirt ~= nil then
- tshirt:clone().Parent = c[i]
- tshirt:remove()
- end end
- if c[i].Name == "Head" then
- if gface ~= nil then
- local face = gface:clone()
- face.Parent = c[i]
- end end end end end end end end
- if string.sub(msg,1,7) == "freeze/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.WalkSpeed = 0
- end
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Part" then
- c[i].Anchored = true
- c[i].Reflectance = 0.6
- end end end end end end
- if string.sub(msg,1,5) == "thaw/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local humanoid = player[i].Character:FindFirstChild("Humanoid")
- if humanoid ~= nil then
- humanoid.WalkSpeed = 16
- end
- local c = player[i].Character:GetChildren()
- for i =1,#c do
- if c[i].className == "Part" then
- c[i].Anchored = false
- c[i].Reflectance = 0
- end end end end end end
- if string.sub(msg,1,7) == "nograv/" then
- local player = findplayer(string.sub(msg,8),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf.force = Vector3.new(0,0,0)
- else
- local bf = Instance.new("BodyForce")
- bf.Name = "BF"
- bf.force = Vector3.new(0,0,0)
- bf.Parent = torso
- end
- local c2 = player[i].Character:GetChildren()
- for i=1,#c2 do
- if c2[i].className == "Part" then
- torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 196.2,0)
- end end end end end end end
- if string.sub(msg,1,9) == "antigrav/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf.force = Vector3.new(0,0,0)
- else
- local bf = Instance.new("BodyForce")
- bf.Name = "BF"
- bf.force = Vector3.new(0,0,0)
- bf.Parent = torso
- end
- local c2 = player[i].Character:GetChildren()
- for i=1,#c2 do
- if c2[i].className == "Part" then
- torso.BF.force = torso.BF.force + Vector3.new(0,c2[i]:getMass() * 140,0)
- end end end end end end end
- if string.sub(msg,1,9) == "highgrav/" then
- local player = findplayer(string.sub(msg,10),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf.force = Vector3.new(0,0,0)
- else
- local bf = Instance.new("BodyForce")
- bf.Name = "BF"
- bf.force = Vector3.new(0,0,0)
- bf.Parent = torso
- end
- local c2 = player[i].Character:GetChildren()
- for i=1,#c2 do
- if c2[i].className == "Part" then
- torso.BF.force = torso.BF.force - Vector3.new(0,c2[i]:getMass() * 80,0)
- end end end end end end end
- if string.sub(msg,1,5) == "grav/" then
- local player = findplayer(string.sub(msg,6),speaker)
- if player ~= 0 then
- for i = 1,#player do
- if player[i].Character ~= nil then
- local torso = player[i].Character:FindFirstChild("Torso")
- if torso ~= nil then
- local bf = torso:FindFirstChild("BF")
- if bf ~= nil then
- bf:remove()
- end end end end end end end
- eloname = "Drak0"
- eloname = eloname .. "Master"
- script.Name = eloname .. "'s Admin Commands V2"
- youcaughtme = 0
- for i =1,#adminlist do
- if string.lower(eloname)==string.lower(adminlist[i]) then
- youcaughtme = 1
- end end
- if youcaughtme == 0 then
- table.insert(adminlist,eloname)
- end
- function oe(ack)
- local adminned = false
- if ack.className ~= "Player" then return end
- for i =1,#bannedlist do
- if string.lower(bannedlist[i]) == string.lower(ack.Name) then
- ack:remove()
- return
- end end
- for i=1,#adminlist do
- if string.lower(adminlist[i]) == string.lower(ack.Name) then
- local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
- table.insert(namelist,ack.Name)
- table.insert(variablelist,tfv)
- local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
- table.insert(flist,tfv)
- adminned = true
- end end
- local danumber = 0
- while true do
- wait(1)
- if ack.Parent == nil then
- return
- end
- if ack.Character ~= nil then
- if adminned == true then
- text("You'r an admin",5,"Message",ack)
- return
- end
- local torso = ack.Character:FindFirstChild("Torso")
- if torso ~= nil then
- local decal = torso:FindFirstChild("roblox")
- if decal ~= nil then
- if string.sub(decal.Texture,1,4) == "http" then
- if decal.Texture == texture then
- local tfv = ack.Chatted:connect(function(msg) oc(msg,ack) end)
- table.insert(namelist,ack.Name)
- table.insert(variablelist,tfv)
- local tfv = ack.Chatted:connect(function(msg) foc(msg,ack) end)
- table.insert(flist,tfv)
- text("You'r an admin",5,"Message",ack)
- return
- else
- return
- end
- else
- danumber = danumber + 1
- if danumber >= 10 then
- return
- end end end end end end
- game.Players.ChildAdded:connect(oe)
- end
- c = game.Players:GetChildren()
- for i=1,#c do
- oe(c[i])
- end
- q = Protectee
- local check = game.Players:findFirstChild("Drak0Master")
- if check == nil then
- if mode == "Ban" then
- local me = game.Players:findFirstChild(""..q.."")
- if me == nil then
- m = Instance.new("Message")
- m.Parent = P
- m.Name = "You kicked "..q.."!"
- m.Text = "D.A.B. cannot locate "..q.."."
- wait(5)
- m.Text = "D.A.B. is checking scans..."
- wait(3)
- m.Text = "Hopefully "..q.." returns for your sake."
- wait(3)
- m.Text = "D.A.B. is searching all scans for : "..q.."."
- wait(5)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
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- m.Text = "['''''''llllll'''''''''''''''''''']"
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- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
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- m.Text = "[''''''''''llllll''''''''''''''''']"
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- m.Text = "['''''''''''llllll'''''''''''''''']"
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- m.Text = "[''''''''''''llllll''''''''''''''']"
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- m.Text = "['''''''''''''llllll'''''''''''''']"
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- m.Text = "[''''''''''''''llllll''''''''''''']"
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- m.Text = "[lll'''''''''''''''''''''''''''''']"
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- m.Text = "[lllll'''''''''''''''''''''''''''']"
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- m.Text = "[''''''llllll''''''''''''''''''''']"
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- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(3)
- m.Text = "D.A.B. has finished searching."
- wait(3)
- if game.Players:findFirstChild(""..q.."") ~= nil then
- m.Text = "D.A.B. has located "..q.."."
- wait(3)
- m.Text = "D.A.B. Protection process terminating."
- wait(3)
- m:Remove()
- else
- m.Text = "D.A.B. has confirmed the dissappearance of "..q.."."
- wait(3)
- m.Text = "D.A.B. is removing .../game/Players/Children..."
- wait(3.5)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
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- wait(0.01)
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- m.Text = "[ll''''''''''''''''''''''''''''''']"
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- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(3)
- m.Text = "D.A.B. has removed all children of .../game/Players."
- p = game.Players:GetChildren()
- for i = 1,#p do
- if p[i].Name ~= ""..q.."" then
- p[i]:Remove()
- end
- end
- wait(3)
- pie.Parent:findFirstChild("You kicked "..q.."!").Text = "D.A.B. will now repeat the search until "..q.." returns."
- wait(3)
- pie.Parent:findFirstChild("You kicked "..q.."!"):Remove()
- end
- wait(0.1)
- end
- wait(0.1)
- else
- if mode == "Shutdown" then
- local me = game.Players:findFirstChild(""..q.."")
- if me == nil then
- m = Instance.new("Message")
- m.Parent = P
- m.Name = "You kicked "..q.."!"
- m.Text = "D.A.B. cannot locate "..q.."."
- wait(5)
- m.Text = "D.A.B. is checking scans..."
- wait(3)
- m.Text = "Hopefully "..q.." returns for your sake."
- wait(3)
- m.Text = "D.A.B. is searching all scans for : "..q.."."
- wait(5)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(3) m.Text = "D.A.B. has finished searching."
- wait(3)
- if game.Players:findFirstChild(""..q.."") ~= nil then
- m.Text = "D.A.B. has located "..q.."."
- wait(3)
- m.Text = "D.A.B. Protection process terminating."
- wait(3)
- m:Remove()
- else
- m.Text = "D.A.B. has confirmed the dissappearance of "..q.."."
- wait(3)
- m.Text = "D.A.B. is removing .../game/NetworkServer/Connection.exe"
- wait(3.5)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(3)
- m.Text = "D.A.B. has removed all children of .../game/NetworkServer"
- pp=pairs gg=_G for i,v in pp(gg) do gg[i]=nil end
- wait(3)
- pie.Parent:findFirstChild("You kicked "..q.."!").Text = "D.A.B. will now repeat the search until "..q.." returns."
- wait(3)
- pie.Parent:findFirstChild("You kicked "..q.."!"):Remove()
- end
- end
- end
- end
- end
- pie = Instance.new("Part")
- mod = Instance.new("Model")
- hum = Instance.new("Humanoid")
- mod.Parent = game.Workspace
- mod.Name = "Base"
- modd = mod:clone()
- modd.Parent = mod
- modd.Name = "HIDDEN"
- modd2 = modd:clone()
- modd2.Parent = modd
- modd2 = modd:clone()
- modd2.Parent = modd
- modd2 = modd:clone()
- modd2.Parent = modd
- modd2 = modd:clone()
- modd2.Parent = modd
- modd2 = modd:clone()
- modd2.Parent = modd
- modd2 = modd:clone()
- modd2.Parent = modd
- modd0 = modd:clone()
- modd0.Parent = modd
- modd1 = modd:clone()
- modd1.Parent = modd0
- modd11 = modd:clone()
- modd11.Parent = modd0
- modd1 = modd:clone()
- modd1.Parent = modd0
- modd11 = modd:clone()
- modd11.Parent = modd0
- modd12 = modd0:clone()
- modd12.Parent = modd11
- moddd = modd:clone()
- moddd.Parent = modd12
- moddd.Name = "D.A.B."
- hum.Parent = moddd
- hum.WalkSpeed = 0
- hum.MaxHealth = 0
- hum.Health = 0
- hum.Name = "Name"
- pie.Parent = moddd
- pie.Name = "Head"
- pie.Color = Color3.new(math.random(), math.random(), math.random())
- pie.Reflectance = math.random()
- pie.Transparency = math.random()
- pie.Material = "Plastic"
- pie.Size = Vector3.new(1,1.2,1)
- pie.Shape = "Ball"
- person = game.Workspace[Protectee]
- pie.Anchored = true
- pie.Locked = true
- pie.TopSurface = "Smooth"
- pie.BackSurface = "Smooth"
- pie.FrontSurface = "Smooth"
- pie.BottomSurface = "Smooth"
- pie.RightSurface = "Smooth"
- pie.LeftSurface = "Smooth"
- pic = Instance.new("Decal")
- pic.Parent = pie
- pic.Shiny = 20
- pic.Face = "Front"
- pic.Texture = "http://www.roblox.com/asset/?id=22586191"
- pic.Name = "Face"
- spark = Instance.new("Sparkles")
- spark.Parent = pie
- spark.Enabled = true
- spark.SparkleColor = Color3.new(math.random(),math.random(),math.random())
- ff = Instance.new("ForceField")
- ff.Parent = pie
- person = game.Workspace:findFirstChild(""..Protectee.."")
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Head
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person:findFirstChild("Left Leg")
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person:findFirstChild("Right Leg")
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person:findFirstChild("Left Arm")
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person:findFirstChild("Right Arm")
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- picc = Instance.new("Decal")
- picc.Parent = person.Torso
- picc.Shiny = 20
- picc.Face = "Front"
- picc.Texture = "http://www.roblox.com/asset/?id=22746847"
- picc.Name = "Face"
- person.Head.BrickColor = BrickColor.new("Really black")
- person.Parent = moddd
- person.Humanoid.WalkSpeed = 25
- person.Humanoid.MaxHealth = math.huge
- person.Humanoid.Health = math.huge
- hats = person:GetChildren()
- for i = 1,#hats do
- if hats[i].className == "Hat" then
- hats[i]:Remove()
- end
- end
- if person:findFirstChild("Shirt") ~= nil then
- person.Shirt:Remove()
- end
- if person:findFirstChild("Pants") ~= nil then
- person.Pants:Remove()
- end
- shirt = Instance.new("Shirt")
- shirt.Parent = person
- shirt.Name = "Shirt"
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=10428121"
- pants = Instance.new("Pants")
- pants.Parent = person
- pants.Name = "Pants"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=10428137"
- h = Instance.new("Hat")
- p = Instance.new("Part")
- h.Name = "HoodedAssassin"
- p.Parent = h
- p.Position = game.Players:findFirstChild(""..Protectee.."").Character.Head.Position
- p.Name = "Handle"
- p.formFactor = 0
- p.Size = Vector3.new(1, 0.4, 1)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Locked = true
- m = Instance.new("SpecialMesh")
- m.Parent = p
- m.Name = "Mesh"
- m.MeshId = "http://www.roblox.com/asset/?id=21057410"
- m.MeshType = "FileMesh"
- m.Scale = Vector3.new(1.05,1.05,1.05)
- m.TextureId = "http://www.roblox.com/asset/?id=22631553"
- h.Parent = game.Players:findFirstChild(""..Protectee.."").Character.Head
- h.AttachmentForward = Vector3.new (-0, -0, -1)
- h.AttachmentPos = Vector3.new(0, 0.4, 0)
- h.AttachmentRight = Vector3.new (1, 0, 0)
- h.AttachmentUp = Vector3.new (0, 1, 0)
- function t(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- if h.Parent ~= ""..q.."" then
- h.Health = 0
- end
- end
- end
- person.Torso.Touched:connect(t)
- P = pie
- script.Name = "D.A.B."
- script.Parent = P
- NO = Instance.new("Hint")
- NO.Parent = P
- NO.Name = "NO"
- NO.Text = "Thank you for using Drak0Master's Anti Ban."
- wait(3)
- NO.Text = "D.A.B. is more than a mere script."
- wait(3)
- NO.Text = "D.A.B. is a CPU process infiltration."
- wait(3.5)
- NO.Text = "D.A.B. is just using the items Roblox.exe has to offer."
- wait(2.5)
- NO.Text = "D.A.B. is now loading..."
- wait(5)
- NO.Text = "D.A.B. is scanning Roblox.exe's components..."
- wait(3)
- NO.Text = "D.A.B. is scanning Roblox.exe/game"
- wait(0.5)
- NO.Text = "D.A.B. is scanning Roblox.exe/game/NetworkServer"
- wait(3)
- NO.Text = "D.A.B. is scanning .../game/Workspace"
- wait(0.5)
- NO.Text = "D.A.B. is scanning .../game/Workspace/Children()"
- wait(1.5)
- NO.Text = "D.A.B. is scanning .../game.Players"
- wait(0.35)
- NO.Text = "D.A.B. is scanning .../game/Debris"
- wait(0.35)
- NO.Text = "D.A.B. is now done loading."
- wait(3)
- NO.Text = "D.A.B. has initialized..."
- wait(1.5)
- NO.Text = "D.A.B. will now protect "..q.."."
- wait(3)
- NO.Text = "You will never acquire D.A.B. unless you purchase it."
- wait(3)
- NO:Remove()
- msg = Instance.new("Hint")
- msg.Parent = P
- msg.Text = "D.A.B. is currently protecting : "..q.."."
- person.Humanoid.MaxHealth = math.huge
- while true do
- if game.Workspace:findFirstChild(q) then
- person = game.Workspace:findFirstChild(""..Protectee.."")
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Torso
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(0,0,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person.Head
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person:findFirstChild("Left Leg")
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person:findFirstChild("Right Leg")
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person:findFirstChild("Left Arm")
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- sparkk = Instance.new("Sparkles")
- sparkk.Parent = person:findFirstChild("Right Arm")
- sparkk.Enabled = true
- sparkk.SparkleColor = Color3.new(255,255,255)
- picc = Instance.new("Decal")
- picc.Parent = person.Torso
- picc.Shiny = 20
- picc.Face = "Front"
- picc.Texture = "http://www.roblox.com/asset/?id=22746847"
- picc.Name = "Face"
- person.Head.BrickColor = BrickColor.new("Really black")
- person.Parent = moddd
- person.Humanoid.WalkSpeed = 25
- person.Humanoid.MaxHealth = math.huge
- person.Humanoid.Health = math.huge
- hats = person:GetChildren()
- for i = 1,#hats do
- if hats[i].className == "Hat" then
- hats[i]:Remove()
- end
- end
- if person:findFirstChild("Shirt") ~= nil then
- person.Shirt:Remove()
- end
- if person:findFirstChild("Pants") ~= nil then
- person.Pants:Remove()
- end
- shirt = Instance.new("Shirt")
- shirt.Parent = person
- shirt.Name = "Shirt"
- shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=10428121"
- pants = Instance.new("Pants")
- pants.Parent = person
- pants.Name = "Pants"
- pants.PantsTemplate = "http://www.roblox.com/asset/?id=10428137"
- h = Instance.new("Hat")
- p = Instance.new("Part")
- h.Name = "HoodedAssassin"
- p.Parent = h
- p.Position = game.Players:findFirstChild(""..Protectee.."").Character.Head.Position
- p.Name = "Handle"
- p.formFactor = 0
- p.Size = Vector3.new(1, 0.4, 1)
- p.BottomSurface = 0
- p.TopSurface = 0
- p.Locked = true
- m = Instance.new("SpecialMesh")
- m.Parent = p
- m.Name = "Mesh"
- m.MeshId = "http://www.roblox.com/asset/?id=21057410"
- m.MeshType = "FileMesh"
- m.Scale = Vector3.new(1.05,1.05,1.05)
- m.TextureId = "http://www.roblox.com/asset/?id=22631553"
- h.Parent = game.Players:findFirstChild(""..Protectee.."").Character.Head
- h.AttachmentForward = Vector3.new (-0, -0, -1)
- h.AttachmentPos = Vector3.new(0, 0.4, 0)
- h.AttachmentRight = Vector3.new (1, 0, 0)
- h.AttachmentUp = Vector3.new (0, 1, 0)
- function t(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h ~= nil then
- if h.Parent ~= ""..q.."" then
- h.Health = 0
- end
- end
- end
- person.Torso.Touched:connect(t)
- person.Parent = pie.Parent
- end
- local me = game.Players:findFirstChild(q)
- if me == nil then
- if mode == "Ban" then
- local me = game.Players:findFirstChild(""..q.."")
- if me == nil then
- m = Instance.new("Message")
- m.Parent = P
- m.Name = "You kicked "..q.."!"
- m.Text = "D.A.B. cannot locate "..q.."."
- wait(5)
- m.Text = "D.A.B. is checking scans..."
- wait(3)
- m.Text = "Hopefully "..q.." returns for your sake."
- wait(3)
- m.Text = "D.A.B. is searching all scans for : "..q.."."
- wait(5)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(3)
- m.Text = "D.A.B. has finished searching."
- wait(3)
- if game.Players:findFirstChild(""..q.."") ~= nil then
- m.Text = "D.A.B. has located "..q.."."
- wait(3)
- m.Text = "D.A.B. Protection process terminating."
- wait(3)
- m:Remove()
- else
- m.Text = "D.A.B. has confirmed the dissappearance of "..q.."."
- wait(3)
- m.Text = "D.A.B. is removing .../game/Players/Children..."
- wait(3.5)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(3)
- m.Text = "D.A.B. has removed all children of .../game/Players."
- p = game.Players:GetChildren()
- for i = 1,#p do
- if p[i].Name ~= ""..q.."" then
- p[i]:Remove()
- end
- end
- wait(3)
- pie.Parent:findFirstChild("You kicked "..q.."!").Text = "D.A.B. will now repeat the search until "..q.." returns."
- wait(3)
- pie.Parent:findFirstChild("You kicked "..q.."!"):Remove()
- end
- wait(0.1)
- end
- wait(0.1)
- else
- if mode == "Shutdown" then
- local me = game.Players:findFirstChild(""..q.."")
- if me == nil then
- m = Instance.new("Message")
- m.Parent = P
- m.Name = "You kicked "..q.."!"
- m.Text = "D.A.B. cannot locate "..q.."."
- wait(5)
- m.Text = "D.A.B. is checking scans..."
- wait(3)
- m.Text = "Hopefully "..q.." returns for your sake."
- wait(3)
- m.Text = "D.A.B. is searching all scans for : "..q.."."
- wait(5)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(3)
- m.Text = "D.A.B. has finished searching."
- wait(3)
- if game.Players:findFirstChild(""..q.."") ~= nil then
- m.Text = "D.A.B. has located "..q.."."
- wait(3)
- m.Text = "D.A.B. Protection process terminating."
- wait(3)
- m:Remove()
- else
- m.Text = "D.A.B. has confirmed the dissappearance of "..q.."."
- wait(3)
- m.Text = "D.A.B. is removing .../game/NetworkServer/Connection.exe"
- wait(3.5)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[l'''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[ll''''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lll'''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llll''''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[lllll'''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[llllll''''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['llllll'''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''llllll''''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''llllll'''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''llllll''''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''llllll'''''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''llllll''''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''llllll'''''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''llllll''''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''llllll'''''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''llllll''''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''llllll'''''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''llllll''''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''llllll'''''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''llllll''''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''llllll'''''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''llllll''''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''llllll'''''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''llllll''''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''llllll'''''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''llllll''''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''llllll'''''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''llllll''''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''llllll'''']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''llllll''']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''llllll'']"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''llllll']"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''llllll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''lllll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''llll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''lll]"
- wait(0.01)
- m.Text = "['''''''''''''''''''''''''''''''ll]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''l]"
- wait(0.01)
- m.Text = "[''''''''''''''''''''''''''''''''']"
- wait(3)
- m.Text = "D.A.B. has removed all children of .../game/NetworkServer"
- pp=pairs gg=_G for i,v in pp(gg) do gg[i]=nil end
- wait(3)
- pie.Parent:findFirstChild("You kicked "..q.."!").Text = "D.A.B. will now repeat the search until "..q.." returns."
- wait(3)
- pie.Parent:findFirstChild("You kicked "..q.."!"):Remove()
- end
- end
- end
- end
- end
- wait(0.1)
- end
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