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Zebula_The_Scripter

Red Version What Another One V2.5

Aug 1st, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126.  
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144.  
  145.  
  146. Player = owner
  147. PlayerGui = Player.PlayerGui
  148. Cam = workspace.CurrentCamera
  149. Backpack = Player.Backpack
  150. Character = Player.Character
  151. Humanoid = Character.Humanoid
  152. Mouse = Player:GetMouse()
  153. RootPart = Character["HumanoidRootPart"]
  154. SIZE = 1
  155. local SINE = 0
  156. IT = Instance.new
  157. CF = CFrame.new
  158. VT = Vector3.new
  159. RAD = math.rad
  160. C3 = Color3.new
  161. UD2 = UDim2.new
  162. BRICKC = BrickColor.new
  163. ANGLES = CFrame.Angles
  164. EULER = CFrame.fromEulerAnglesXYZ
  165. COS = math.cos
  166. ACOS = math.acos
  167. SIN = math.sin
  168. ASIN = math.asin
  169. ABS = math.abs
  170. MRANDOM = math.random
  171. FLOOR = math.floor
  172.  
  173. --[[
  174. local vel = Instance.new("BodyVelocity", game.Players.LocalPlayer.Character.Torso)
  175. vel.Velocity = game.Players.LocalPlayer.Character.Torso.CFrame.lookVector * -5
  176. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  177. --]]
  178. --Credit To Rufus14
  179. --I just edit it a bit ^_^
  180. mouse = game.Players.LocalPlayer:GetMouse()
  181. function ragdoll()
  182. game.Players.LocalPlayer.Character.Archivable = true
  183. clone = game.Players.LocalPlayer.Character:Clone()
  184. clone.Parent = workspace
  185. for i,v in pairs(clone:GetChildren()) do
  186. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  187. v:destroy()
  188. end
  189. for i,p in pairs(v:GetChildren()) do
  190. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  191. p:destroy()
  192. end
  193. end
  194. end
  195. for i,t in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  196. if t.ClassName == "Accessory" or t.ClassName == "ForceField" then
  197. t:destroy()
  198. end
  199. end
  200. vel = Instance.new("BodyVelocity", clone.Torso)
  201. vel.Velocity = clone.Torso.CFrame.lookVector * -5
  202. vel.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  203. clone.Head.face.Texture = "http://www.roblox.com/asset/?id=161061608"
  204. using = false
  205. hit = Instance.new("Sound", clone.Torso)
  206. hit.SoundId = "rbxassetid://260430060"
  207. hit.Volume = 5
  208. hit1 = Instance.new("Sound", clone.Torso)
  209. hit1.SoundId = "rbxassetid://138087186"
  210. hit1.Volume = 5
  211. hit2 = Instance.new("Sound", clone.Torso)
  212. hit2.SoundId = "rbxassetid://131237241"
  213. hit2.Volume = 5
  214. hit3 = Instance.new("Sound", clone.Torso)
  215. hit3.SoundId = "rbxassetid://278062209"
  216. hit3.Volume = 5
  217. hit3.TimePosition = 0.33
  218. ded = Instance.new("Sound", clone.Torso)
  219. ded.SoundId = "rbxassetid://163154423"
  220. ded.Volume = 5
  221. local leftarm = clone:findFirstChild("Left Arm")
  222. local rightrm = clone:findFirstChild("Right Arm")
  223. local leftleg = clone:findFirstChild("Left Leg")
  224. local rightleg = clone:findFirstChild("Right Leg")
  225. local head = clone:findFirstChild("Head")
  226. local welding = Instance.new("Weld", clone.Torso)
  227. welding.Part0 = clone.Torso
  228. welding.Part1 = head
  229. welding.C0 = welding.C0 * CFrame.new(0,1.5,0)
  230. for i, g in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  231. if g.ClassName == "Part" then
  232. g:destroy()
  233. end
  234. end
  235. for i, h in pairs(game.Players.LocalPlayer.Character:GetChildren()) do
  236. if h.ClassName == "Accesory" then
  237. h:destroy()
  238. end
  239. end
  240. game.Workspace.CurrentCamera.CameraSubject = head
  241. if leftleg ~= nil then
  242. local glue = Instance.new("Glue", clone.Torso)
  243. glue.Part0 = clone.Torso
  244. glue.Part1 = leftleg
  245. glue.Name = "Left leg"
  246. local collider = Instance.new("Part", leftleg)
  247. collider.Position = Vector3.new(0,999,0)
  248. collider.Size = Vector3.new(1.7, 1, 1)
  249. collider.Shape = "Cylinder"
  250. local weld = Instance.new("Weld", collider)
  251. weld.Part0 = leftleg
  252. weld.Part1 = collider
  253. weld.C0 = CFrame.Angles(0, 0, 80)
  254. collider.TopSurface = "Smooth"
  255. collider.BottomSurface = "Smooth"
  256. collider.formFactor = "Symmetric"
  257. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  258. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  259. collider.Transparency = 1
  260. end
  261. ------------
  262. if rightleg ~= nil then
  263. local glue1 = Instance.new("Glue", clone.Torso)
  264. glue1.Part0 = clone.Torso
  265. glue1.Part1 = rightleg
  266. glue1.Name = "Right leg"
  267. local collider1 = Instance.new("Part", rightleg)
  268. collider1.Position = Vector3.new(0,999,0)
  269. collider1.Size = Vector3.new(1.7, 1, 1)
  270. collider1.Shape = "Cylinder"
  271. local weld1 = Instance.new("Weld", collider1)
  272. weld1.Part0 = rightleg
  273. weld1.Part1 = collider1
  274. weld1.C0 = CFrame.Angles(0, 0, 80)
  275. collider1.TopSurface = "Smooth"
  276. collider1.BottomSurface = "Smooth"
  277. collider1.formFactor = "Symmetric"
  278. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  279. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  280. collider1.Transparency = 1
  281. end
  282. ------------
  283. if rightrm ~= nil then
  284. local glue11 = Instance.new("Glue", clone.Torso)
  285. glue11.Part0 = clone.Torso
  286. glue11.Part1 = rightrm
  287. glue11.Name = "Right shoulder"
  288. local collider11 = Instance.new("Part", rightrm)
  289. collider11.Position = Vector3.new(0,9999,0)
  290. collider11.Size = Vector3.new(1.8,1,1)
  291. collider11.Shape = "Cylinder"
  292. local weld11 = Instance.new("Weld", collider11)
  293. weld11.Part0 = rightrm
  294. weld11.Part1 = collider11
  295. weld11.C0 = CFrame.Angles(0, 0, 80)
  296. collider11.TopSurface = "Smooth"
  297. collider11.BottomSurface = "Smooth"
  298. collider11.formFactor = "Symmetric"
  299. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  300. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  301. collider11.Transparency = 1
  302. end
  303. ------------
  304. if leftarm ~= nil then
  305. local glue111 = Instance.new("Glue", clone.Torso)
  306. glue111.Part0 = clone.Torso
  307. glue111.Part1 = leftarm
  308. glue111.Name = "Left shoulder"
  309. local collider111 = Instance.new("Part", leftarm)
  310. collider111.Position = Vector3.new(0,9999,0)
  311. collider111.Size = Vector3.new(1.8,1,1)
  312. collider111.Shape = "Cylinder"
  313. local weld111 = Instance.new("Weld", collider111)
  314. weld111.Part0 = leftarm
  315. weld111.Part1 = collider111
  316. weld111.C0 = CFrame.Angles(0, 0, 80)
  317. collider111.TopSurface = "Smooth"
  318. collider111.BottomSurface = "Smooth"
  319. collider111.formFactor = "Symmetric"
  320. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  321. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  322. collider111.Transparency = 1
  323. ----------------
  324. sensoring = Instance.new("Part", clone.Torso)
  325. sensoring.Size = Vector3.new(1.2,1.1,0.8)
  326. sensoring.CanCollide = false
  327. sensoring.Position = clone.Torso.Position
  328. local welder = Instance.new("Weld", sensoring)
  329. welder.Part0 = clone.Torso
  330. welder.Part1 = sensoring
  331. welder.C0 = welder.C0 * CFrame.new(0,0,1.05)
  332. sensoring.Transparency = 1
  333. -----------------
  334. sensoring1 = Instance.new("Part", clone.Torso)
  335. sensoring1.Size = Vector3.new(1.2,1.1,0.8)
  336. sensoring1.CanCollide = false
  337. sensoring1.Position = clone.Torso.Position
  338. local welder1 = Instance.new("Weld", sensoring)
  339. welder1.Part0 = clone.Torso
  340. welder1.Part1 = sensoring1
  341. welder1.C0 = welder1.C0 * CFrame.new(0,0,-1.05)
  342. sensoring1.Transparency = 1
  343. end
  344. clone.Name = game.Players.LocalPlayer.Character.Name.." (DEAD)"
  345. ded:Play()
  346. vel:destroy()
  347. wait(0.5)
  348. local function touch()
  349. if not using then
  350. using = true
  351. local Math = math.random(1,4)
  352. if Math == 1 then
  353. hit:Play()
  354. end
  355. if Math == 2 then
  356. hit1:Play()
  357. end
  358. if Math == 3 then
  359. hit2:Play()
  360. end
  361. if Math == 4 then
  362. hit3:Play()
  363. end
  364. wait(0.1)
  365. using = false
  366. end
  367. end
  368. sensoring.Touched:connect(touch)
  369. sensoring1.Touched:connect(touch)
  370. wait(4.47)
  371. hit1.Volume = 0
  372. hit2.Volume = 0
  373. hit3.Volume = 0
  374. hit.Volume = 0
  375. end
  376.  
  377. game.Players.LocalPlayer.Character.Humanoid.Died:connect(ragdoll)
  378.  
  379. --di ent
  380. ---------------------------------------
  381. local insanityface={"1895698679"}
  382. local sine=0
  383. Animation_Speed = 1.5
  384. local CHANGE = 2 / Animation_Speed
  385. -----------------------
  386. --[[ Name : WAOV2.2 ]]--
  387. -------------------------------------------------------
  388. --A script By makhail07, 2003boobear and XXUNORIBOASXX.
  389.  
  390. --Discord Creterisk#2958 <- makhail07's discord
  391.  
  392. --NOTE THIS SCRIPT WaS PURELY MADE FROM MY FUCKING IMAGINATION
  393. --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
  394. --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
  395. --YOU FUCKING SKIDS,
  396. --For Those who log/decompile this, If you sell or trade this,
  397. --and I find out who you are, i will take massive action.
  398. --:b:
  399. -------------------------------------------------------
  400.  
  401. local FavIDs = {
  402. 340106355, --Nefl Crystals
  403. 927529620, --Dimension
  404. 876981900, --Fantasy
  405. 398987889, --Ordinary Days
  406. 1117396305, --Oh wait, it's you.
  407. 885996042, --Action Winter Journey
  408. 919231299, --Sprawling Idiot Effigy
  409. 743466274, --Good Day Sunshine
  410. 727411183, --Knife Fight
  411. 1402748531, --The Earth Is Counting On You!
  412. 595230126 --Robot Language
  413. }
  414.  
  415.  
  416.  
  417. --The reality of my life isn't real but a Universe -Creterisk
  418. --All people can be nice, Even if you don't think so. -2003boobear
  419. --The past can be horrible, but the future will be better, so forget the past and move-onward. -XXUNORIBOASXX
  420. wait()
  421. local plr = game:service'Players'.LocalPlayer
  422. local char = plr.Character
  423. local hum = char.Humanoid
  424. local hed = char.Head
  425. local root = char.HumanoidRootPart
  426. local rootj = root.RootJoint
  427. local tors = char.Torso
  428. local ra = char["Right Arm"]
  429. local la = char["Left Arm"]
  430. local rl = char["Right Leg"]
  431. local ll = char["Left Leg"]
  432. local neck = tors["Neck"]
  433. local mouse = plr:GetMouse()
  434. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  435. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  436. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  437. local maincolor = BrickColor.new("Dark green")
  438. exploitable = true
  439. local Player = game.Players.localPlayer
  440. local Character = Player.Character
  441. local Humanoid = Character.Humanoid
  442. local Mouse = Player:GetMouse()
  443. local LeftArm = Character["Left Arm"]
  444. local RightArm = Character["Right Arm"]
  445. local LeftLeg = Character["Left Leg"]
  446. local RightLeg = Character["Right Leg"]
  447. local Head = Character.Head
  448. local Torso = Character.Torso
  449.  
  450. local FE = Workspace.FilteringEnabled
  451.  
  452. IT = Instance.new
  453. CF = CFrame.new
  454. VT = Vector3.new
  455. RAD = math.rad
  456. C3 = Color3.new
  457. UD2 = UDim2.new
  458. BRICKC = BrickColor.new
  459. ANGLES = CFrame.Angles
  460. EULER = CFrame.fromEulerAnglesXYZ
  461. COS = math.cos
  462. ACOS = math.acos
  463. SIN = math.sin
  464. ASIN = math.asin
  465. ABS = math.abs
  466. MRANDOM = math.random
  467. FLOOR = math.floor
  468. -------------------------------------------------------
  469. --Start Whitelist and Invincibility--
  470. -------------------------------------------------------
  471. ff = Instance.new("ForceField",char)
  472. ff.Visible = false
  473. hum.Name = "Base"
  474. hum.MaxHealth = 1.0E298
  475. hum.Health = 1.0E298
  476. game:GetService("RunService"):BindToRenderStep("Bbae", 0, function()
  477. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  478. hum.MaxHealth = 1.0E298
  479. hum.Health = 1.0E298
  480. end
  481. end)
  482. -------------------------------------------------------
  483. --End Whitelist and Invincibility--
  484. -------------------------------------------------------
  485. local Hair = Instance.new("Part", char)
  486. Hair.Name = "Hair"
  487. Hair.CanCollide = false
  488. Hair.BrickColor = BrickColor.new("Institutional white")
  489. Hair.Transparency = 0
  490. Hair.Material = "Plastic"
  491. Hair.Size = Vector3.new(1, 1, 2)
  492. Hair.TopSurface = Enum.SurfaceType.Smooth
  493. Hair.BottomSurface = Enum.SurfaceType.Smooth
  494.  
  495. local Weld = Instance.new("Weld", Hair)
  496. Weld.Part0 = hed
  497. Weld.Part1 = Hair
  498. Weld.C1 = CFrame.new(0, -.6, 0)
  499. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  500.  
  501. local M2 = Instance.new("SpecialMesh")
  502. M2.Parent = Hair
  503. M2.MeshId = "http://www.roblox.com/asset/?id=13640868"
  504. M2.TextureId = "rbxassetid://66011440"
  505. M2.Scale = Vector3.new(1, 1, 1)
  506. -------------------------------------------------------
  507. for i,v in pairs(char:children()) do
  508. if v:IsA("Shirt") and v:IsA("Pants") and v:IsA("Hat") and v:IsA("Accessory") then
  509. v:Remove()
  510. end
  511. end
  512. shirt = Instance.new("Shirt", char)
  513. shirt.Name = "Shirt"
  514. pants = Instance.new("Pants", char)
  515. pants.Name = "Pants"
  516. char.Shirt.ShirtTemplate = "rbxassetid://1334171465"
  517. char.Pants.PantsTemplate = "rbxassetid://922323433"
  518. -------------------------------------------------------
  519. --------------
  520.  
  521. warn("WhAT ANOTHER ONE RED VERSION IS FINALLY HERE!")
  522.  
  523. warn("I hope you enjoy.")
  524.  
  525. warn("Credit to makhail07, 2003boobear and XXUNORIBOASXX!")
  526.  
  527. warn("Edited by BeeESwarm_Simulator/kalvin0316")
  528.  
  529. warn("i maked it to red version thanks!")
  530.  
  531. -------------------------------------------------------
  532. --Start Good Stuff--
  533. -------------------------------------------------------
  534. cam = game.Workspace.CurrentCamera
  535. CF = CFrame.new
  536. VT = Vector3.new
  537. angles = CFrame.Angles
  538. attack = false
  539. Euler = CFrame.fromEulerAnglesXYZ
  540. Rad = math.rad
  541. IT = Instance.new
  542. BrickC = BrickColor.new
  543. Cos = math.cos
  544. COS = math.cos
  545. Acos = math.acos
  546. Sin = math.sin
  547. Asin = math.asin
  548. Abs = math.abs
  549. Mrandom = math.random
  550. Floor = math.floor
  551. -------------------------------------------------------
  552. --End Good Stuff--
  553. -------------------------------------------------------
  554. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  555. RSH, LSH = nil, nil
  556. RW = Instance.new("Weld")
  557. LW = Instance.new("Weld")
  558. RH = tors["Right Hip"]
  559. LH = tors["Left Hip"]
  560. RSH = tors["Right Shoulder"]
  561. LSH = tors["Left Shoulder"]
  562. RSH.Parent = nil
  563. LSH.Parent = nil
  564. RW.Name = "RW"
  565. RW.Part0 = tors
  566. RW.C0 = CF(1.5, 0.5, 0)
  567. RW.C1 = CF(0, 0.5, 0)
  568. RW.Part1 = ra
  569. RW.Parent = tors
  570. LW.Name = "LW"
  571. LW.Part0 = tors
  572. LW.C0 = CF(-1.5, 0.5, 0)
  573. LW.C1 = CF(0, 0.5, 0)
  574. LW.Part1 = la
  575. LW.Parent = tors
  576. Effects = {}
  577. -------------------------------------------------------
  578. --Start HeartBeat--
  579. -------------------------------------------------------
  580. ArtificialHB = Instance.new("BindableEvent", script)
  581. ArtificialHB.Name = "Heartbeat"
  582. script:WaitForChild("Heartbeat")
  583.  
  584. frame = 1 / 60
  585. tf = 0
  586. allowframeloss = false
  587. tossremainder = false
  588.  
  589.  
  590. lastframe = tick()
  591. script.Heartbeat:Fire()
  592.  
  593.  
  594. game:GetService("RunService").Heartbeat:connect(function(s, p)
  595. tf = tf + s
  596. if tf >= frame then
  597. if allowframeloss then
  598. script.Heartbeat:Fire()
  599. lastframe = tick()
  600. else
  601. for i = 1, math.floor(tf / frame) do
  602. script.Heartbeat:Fire()
  603. end
  604. lastframe = tick()
  605. end
  606. if tossremainder then
  607. tf = 0
  608. else
  609. tf = tf - frame * math.floor(tf / frame)
  610. end
  611. end
  612. end)
  613. -------------------------------------------------------
  614. --End HeartBeat--
  615. -------------------------------------------------------
  616.  
  617. local ohno = Instance.new("Sound")
  618. ohno.Parent = hed
  619. ohno.Volume = 10
  620. ohno.Pitch = 1
  621. ohno.Looped = true
  622.  
  623. local bass = Instance.new("Sound") --why
  624. bass.Parent = hed
  625. bass.Volume = 7
  626. bass.Pitch = 1
  627. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  628. bass.Looped = true
  629.  
  630. local newnoob = Instance.new("Sound") --why
  631. newnoob.Parent = hed
  632. newnoob.Volume = 7
  633. newnoob.Pitch = 1
  634. newnoob.SoundId = "http://www.roblox.com/asset/?id=874826071"
  635. newnoob.Looped = false
  636.  
  637. meme = Instance.new("Sound", hed)
  638. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  639. meme.Volume = 10
  640. meme.Pitch = 1
  641. meme.Looped = true
  642. meme.TimePosition = 1
  643.  
  644. TAUNT = Instance.new("Sound", tors)
  645. TAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994137"
  646. TAUNT.Volume = 10
  647. TAUNT.Pitch = 1
  648. TAUNT.Looped = false
  649. TAUNT.TimePosition = 0.12
  650.  
  651. TAUNT2 = Instance.new("Sound", tors)
  652. TAUNT2.SoundId = "http://www.roblox.com/asset/?id=132392118"
  653. TAUNT2.Volume = 10
  654. TAUNT2.Pitch = 1
  655. TAUNT2.Looped = false
  656. TAUNT2.TimePosition = 0.12
  657.  
  658. chargeup = Instance.new("Sound", hed)
  659. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  660. chargeup.Volume = 10
  661. chargeup.Pitch = 1
  662. chargeup.Looped = true
  663. chargeup.TimePosition = 1
  664.  
  665. BTAUNT = Instance.new("Sound", tors)
  666. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535995263"
  667. BTAUNT.Volume = 10
  668. BTAUNT.Pitch = 1
  669. BTAUNT.Looped = false
  670. BTAUNT.TimePosition = 0.2
  671.  
  672. NOTAUNT = Instance.new("Sound", tors)
  673. NOTAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  674. NOTAUNT.Volume = 10
  675. NOTAUNT.Pitch = 1
  676. NOTAUNT.Looped = false
  677. NOTAUNT.TimePosition = 0.2
  678.  
  679. NOSOUND = Instance.new("Sound", tors)
  680. NOSOUND.SoundId = "http://www.roblox.com/asset/?id=135017578"
  681. NOSOUND.Volume = 10
  682. NOSOUND.Pitch = 1
  683. NOSOUND.Looped = false
  684. NOSOUND.TimePosition = 0.2
  685.  
  686. ITAUNT = Instance.new("Sound", tors)
  687. ITAUNT.SoundId = "http://www.roblox.com/asset/?id=230255698"
  688. ITAUNT.Volume = 50
  689. ITAUNT.Pitch = 1
  690. ITAUNT.Looped = false
  691. ITAUNT.TimePosition = 0
  692.  
  693. BATAUNT = Instance.new("Sound", tors)
  694. BATAUNT.SoundId = "http://www.roblox.com/asset/?id=132514715"
  695. BATAUNT.Volume = 10
  696. BATAUNT.Pitch = 1
  697. BATAUNT.Looped = false
  698. BATAUNT.TimePosition = 0
  699.  
  700. pop = Instance.new("Sound", tors)
  701. pop.SoundId = "http://www.roblox.com/asset/?id=1460707372"
  702. pop.Volume = 10
  703. pop.Pitch = 1
  704. pop.Looped = false
  705. pop.TimePosition = 0
  706.  
  707. STAUNT = Instance.new("Sound", tors)
  708. STAUNT.SoundId = "http://www.roblox.com/asset/?id=1535994940"
  709. STAUNT.Volume = 10
  710. STAUNT.Pitch = 1
  711. STAUNT.Looped = false
  712. STAUNT.TimePosition = 0.05
  713.  
  714. DTAUNT = Instance.new("Sound", tors)
  715. DTAUNT.SoundId = "http://www.roblox.com/asset/?id=1818153677"
  716. DTAUNT.Volume = 10
  717. DTAUNT.Pitch = 1
  718. DTAUNT.Looped = false
  719. DTAUNT.TimePosition = 0
  720.  
  721. sex = Instance.new("Sound", tors)
  722. sex.SoundId = "http://www.roblox.com/asset/?id=300208779"
  723. sex.Volume = 10
  724. sex.Pitch = 1
  725. sex.Looped = false
  726. sex.TimePosition = 0
  727.  
  728. so = Instance.new("Sound", tors)
  729. so.SoundId = "http://www.roblox.com/asset/?id=449394892"
  730. so.Volume = 10
  731. so.Pitch = 1
  732. so.Looped = false
  733. so.TimePosition = 0
  734.  
  735. LAZOR = Instance.new("Sound", ra)
  736. LAZOR.SoundId = "http://www.roblox.com/asset/?id=201858045"
  737. LAZOR.Volume = 10
  738. LAZOR.Pitch = 0.7
  739. LAZOR.Looped = false
  740. LAZOR.TimePosition = 0
  741.  
  742. WTF = Instance.new("Sound", tors)
  743. WTF.SoundId = "http://www.roblox.com/asset/?id=135017578"
  744. WTF.Volume = 10
  745. WTF.Pitch = 1
  746. WTF.Looped = false
  747. WTF.TimePosition = 0
  748.  
  749. MERKIO = Instance.new("Sound", tors) --why
  750. MERKIO.SoundId = "http://www.roblox.com/asset/?id=1003012899"
  751. MERKIO.Volume = 5467543465
  752. MERKIO.Pitch = 1
  753. MERKIO.Looped = false
  754. MERKIO.TimePosition = 0
  755.  
  756. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  757. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=1064109642"
  758. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  759. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  760. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  761. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  762.  
  763. -------------------------------------------------------
  764. --Start Important Functions--
  765. -------------------------------------------------------
  766. function MakeForm(PART,TYPE)
  767. if TYPE == "Cyl" then
  768. local MSH = IT("CylinderMesh",PART)
  769. elseif TYPE == "Ball" then
  770. local MSH = IT("SpecialMesh",PART)
  771. MSH.MeshType = "Sphere"
  772. elseif TYPE == "Wedge" then
  773. local MSH = IT("SpecialMesh",PART)
  774. MSH.MeshType = "Wedge"
  775. end
  776. end
  777.  
  778. function chatfunc(text, color)
  779. local chat = coroutine.wrap(function()
  780. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  781. char:FindFirstChild("TalkingBillBoard"):destroy()
  782. end
  783. local naeeym2 = Instance.new("BillboardGui", char)
  784. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  785. naeeym2.StudsOffset = Vector3.new(0, 5, 0)
  786. naeeym2.Adornee = hed
  787. naeeym2.Name = "TalkingBillBoard"
  788. local tecks2 = Instance.new("TextLabel", naeeym2)
  789. tecks2.BackgroundTransparency = 1
  790. tecks2.BorderSizePixel = 0
  791. tecks2.Text = ""
  792. tecks2.Font = "SciFi"
  793. tecks2.TextSize = 30
  794. tecks2.TextStrokeTransparency = 0
  795. tecks2.TextColor3 = color
  796. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  797. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  798. local tecks3 = Instance.new("TextLabel", naeeym2)
  799. tecks3.BackgroundTransparency = 1
  800. tecks3.BorderSizePixel = 0
  801. tecks3.Text = ""
  802. tecks3.Font = "SciFi"
  803. tecks3.TextSize = 30
  804. tecks3.TextStrokeTransparency = 0
  805. tecks3.TextColor3 = Color3.new(0, 0, 0)
  806. tecks3.TextStrokeColor3 = color
  807. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  808. coroutine.resume(coroutine.create(function()
  809. while true do
  810. swait(1)
  811. tecks2.TextColor3 = BrickColor.random().Color
  812. tecks3.TextStrokeColor3 = BrickColor.random().Color
  813. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  814. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  815. tecks2.Rotation = math.random(-5, 5)
  816. tecks3.Rotation = math.random(-5, 5)
  817. end
  818. end))
  819. for i = 1, string.len(text) do
  820. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  821. tecks2.Text = string.sub(text, 1, i)
  822. tecks3.Text = string.sub(text, 1, i)
  823. swait(1)
  824. end
  825. wait(1)
  826. local randomrot = math.random(1, 2)
  827. if randomrot == 1 then
  828. for i = 1, 50 do
  829. swait()
  830. tecks2.Rotation = tecks2.Rotation - 0.75
  831. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  832. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  833. tecks3.Rotation = tecks2.Rotation + 0.75
  834. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  835. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  836. end
  837. elseif randomrot == 2 then
  838. for i = 1, 50 do
  839. swait()
  840. tecks2.Rotation = tecks2.Rotation + 0.75
  841. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  842. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  843. tecks3.Rotation = tecks2.Rotation - 0.75
  844. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  845. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  846. end
  847. end
  848. naeeym2:Destroy()
  849. end)
  850. chat()
  851. end
  852.  
  853. function SphereAura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  854. local type = type
  855. local rng = Instance.new("Part", char)
  856. rng.Anchored = true
  857. rng.BrickColor = color
  858. rng.CanCollide = false
  859. rng.FormFactor = 3
  860. rng.Name = "Ring"
  861. rng.Material = "Neon"
  862. rng.Size = Vector3.new(1, 1, 1)
  863. rng.Transparency = 0
  864. rng.TopSurface = 0
  865. rng.BottomSurface = 0
  866. rng.CFrame = pos
  867. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  868. local rngm = Instance.new("SpecialMesh", rng)
  869. rngm.MeshType = "Sphere"
  870. rngm.Scale = Vector3.new(x1, y1, z1)
  871. local scaler2 = 1
  872. local speeder = FastSpeed
  873. if type == "Add" then
  874. scaler2 = 1 * value
  875. elseif type == "Divide" then
  876. scaler2 = 1 / value
  877. end
  878. coroutine.resume(coroutine.create(function()
  879. for i = 0, 10 / bonuspeed, 0.1 do
  880. swait()
  881. if type == "Add" then
  882. scaler2 = scaler2 - 0.01 * value / bonuspeed
  883. elseif type == "Divide" then
  884. scaler2 = scaler2 - 0.01 / value * bonuspeed
  885. end
  886. rng.BrickColor = BrickColor.random()
  887. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  888. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  889. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  890. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  891. end
  892. rng:Destroy()
  893. end))
  894. end
  895.  
  896. function SoulSteal(dude)
  897. if dude.Name ~= char then
  898. local bgf = IT("BodyGyro", dude.Head)
  899. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  900. local val = IT("BoolValue", dude)
  901. val.Name = "IsHit"
  902. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  903. local soulst = coroutine.wrap(function()
  904. local soul = Instance.new("Part",dude)
  905. soul.Size = Vector3.new(1,1,1)
  906. soul.CanCollide = false
  907. soul.Anchored = false
  908. soul.Position = torso.Position
  909. soul.Transparency = 1
  910. local PartEmmit1 = IT("ParticleEmitter", soul)
  911. PartEmmit1.LightEmission = 1
  912. PartEmmit1.Texture = "rbxassetid://569507414"
  913. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  914. PartEmmit1.Rate = 250
  915. PartEmmit1.Lifetime = NumberRange.new(1.6)
  916. PartEmmit1.Size = NumberSequence.new({
  917. NumberSequenceKeypoint.new(0, 1, 0),
  918. NumberSequenceKeypoint.new(1, 0, 0)
  919. })
  920. PartEmmit1.Transparency = NumberSequence.new({
  921. NumberSequenceKeypoint.new(0, 0, 0),
  922. NumberSequenceKeypoint.new(1, 1, 0)
  923. })
  924. PartEmmit1.Speed = NumberRange.new(0, 0)
  925. PartEmmit1.VelocitySpread = 30000
  926. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  927. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  928. local BodPoss = IT("BodyPosition", soul)
  929. BodPoss.P = 3000
  930. BodPoss.D = 1000
  931. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  932. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  933. wait(1.6)
  934. soul.Touched:connect(function(hit)
  935. if hit.Parent == char then
  936. soul:Destroy()
  937. end
  938. end)
  939. wait(1.2)
  940. while soul do
  941. swait()
  942. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  943. BodPoss.Position = tors.Position
  944. end
  945. end)
  946. soulst()
  947. end
  948. end
  949. function FaceMouse()
  950. local Cam = workspace.CurrentCamera
  951. return {
  952. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  953. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  954. }
  955. end
  956.  
  957. function Clerp(a, b, t)
  958. local qa = {QuaternionFromCFrame(a)}
  959. local qb = {QuaternionFromCFrame(b)}
  960. local ax, ay, az = a.x, a.y, a.z
  961. local bx, by, bz = b.x, b.y, b.z
  962. local _t = 1 - t
  963. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  964. end
  965.  
  966. function Eviscerate(dude)
  967. if dude.Name ~= char then
  968. local bgf = IT("BodyGyro", dude.Head)
  969. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  970. local val = IT("BoolValue", dude)
  971. val.Name = "IsHit"
  972. local ds = coroutine.wrap(function()
  973. dude:WaitForChild("Head"):BreakJoints()
  974. wait(0.5)
  975. target = nil
  976. coroutine.resume(coroutine.create(function()
  977. for i, v in pairs(dude:GetChildren()) do
  978. if v:IsA("Accessory") then
  979. v:Destroy()
  980. end
  981. if v:IsA("Humanoid") then
  982. v:Destroy()
  983. end
  984. if v:IsA("CharacterMesh") then
  985. v:Destroy()
  986. end
  987. if v:IsA("Model") then
  988. v:Destroy()
  989. end
  990. if v:IsA("Part") or v:IsA("MeshPart") then
  991. for x, o in pairs(v:GetChildren()) do
  992. if o:IsA("Decal") then
  993. o:Destroy()
  994. end
  995. end
  996. coroutine.resume(coroutine.create(function()
  997. v.Material = "Neon"
  998. v.CanCollide = false
  999. local PartEmmit1 = IT("ParticleEmitter", v)
  1000. PartEmmit1.LightEmission = 1
  1001. PartEmmit1.Texture = "rbxassetid://284205403"
  1002. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1003. PartEmmit1.Rate = 150
  1004. PartEmmit1.Lifetime = NumberRange.new(1)
  1005. PartEmmit1.Size = NumberSequence.new({
  1006. NumberSequenceKeypoint.new(0, 0.75, 0),
  1007. NumberSequenceKeypoint.new(1, 0, 0)
  1008. })
  1009. PartEmmit1.Transparency = NumberSequence.new({
  1010. NumberSequenceKeypoint.new(0, 0, 0),
  1011. NumberSequenceKeypoint.new(1, 1, 0)
  1012. })
  1013. PartEmmit1.Speed = NumberRange.new(0, 0)
  1014. PartEmmit1.VelocitySpread = 30000
  1015. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1016. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1017. local BodPoss = IT("BodyPosition", v)
  1018. BodPoss.P = 3000
  1019. BodPoss.D = 1000
  1020. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1021. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1022. v.Color = maincolor.Color
  1023. coroutine.resume(coroutine.create(function()
  1024. for i = 0, 49 do
  1025. swait(1)
  1026. v.Transparency = v.Transparency + 0.08
  1027. end
  1028. wait(0.5)
  1029. PartEmmit1.Enabled = false
  1030. wait(3)
  1031. v:Destroy()
  1032. dude:Destroy()
  1033. end))
  1034. end))
  1035. end
  1036. end
  1037. end))
  1038. end)
  1039. ds()
  1040. end
  1041. end
  1042.  
  1043. function killnearest(position,range,maxstrength)
  1044. for i,v in ipairs(workspace:GetChildren()) do
  1045. local body = v:GetChildren()
  1046. for part = 1, #body do
  1047. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1048. if(body[part].Position - position).Magnitude < range then
  1049. if v.ClassName == "Model" then
  1050. v:BreakJoints()
  1051. end
  1052. table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1053. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1054. end
  1055. end
  1056. end
  1057. if v.ClassName == "Part" then
  1058. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1059. table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1060. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1061. end
  1062. end
  1063. end
  1064. end
  1065.  
  1066.  
  1067. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1068. local NEWPART = IT("Part")
  1069. NEWPART.formFactor = FORMFACTOR
  1070. NEWPART.Reflectance = REFLECTANCE
  1071. NEWPART.Transparency = TRANSPARENCY
  1072. NEWPART.CanCollide = false
  1073. NEWPART.Locked = true
  1074. NEWPART.Anchored = true
  1075. if ANCHOR == false then
  1076. NEWPART.Anchored = false
  1077. end
  1078. NEWPART.BrickColor = BrickC(tostring(BRICKCOLOR))
  1079. NEWPART.Name = NAME
  1080. NEWPART.Size = SIZE
  1081. NEWPART.Position = Torso.Position
  1082. NEWPART.Material = MATERIAL
  1083. NEWPART:BreakJoints()
  1084. NEWPART.Parent = PARENT
  1085. return NEWPART
  1086. end
  1087.  
  1088. local joyemoji = Instance.new('ParticleEmitter', tors)
  1089. joyemoji.VelocitySpread = 2000
  1090. joyemoji.Lifetime = NumberRange.new(1)
  1091. joyemoji.Speed = NumberRange.new(40)
  1092. joy= {}
  1093. for i=0, 19 do
  1094. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1095. end
  1096. joyemoji.Size = NumberSequence.new(joy)
  1097. joyemoji.Rate = 0
  1098. joyemoji.LockedToPart = false
  1099. joyemoji.LightEmission = 0
  1100. joyemoji.Texture = "rbxassetid://1176402123"
  1101. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1102.  
  1103. local LIT = Instance.new('ParticleEmitter', tors)
  1104. LIT.VelocitySpread = 2000
  1105. LIT.Lifetime = NumberRange.new(1)
  1106. LIT.Speed = NumberRange.new(45)
  1107. nani= {}
  1108. for i=0, 19 do
  1109. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1110. end
  1111. LIT.Size = NumberSequence.new(nani)
  1112. LIT.Rate = 0
  1113. LIT.LockedToPart = false
  1114. LIT.LightEmission = 0
  1115. LIT.Texture = "rbxassetid://1492670151"
  1116. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1117.  
  1118. local ok = Instance.new('ParticleEmitter', tors)
  1119. ok.VelocitySpread = 2000
  1120. ok.Lifetime = NumberRange.new(1)
  1121. ok.Speed = NumberRange.new(50)
  1122. cool= {}
  1123. for i=0, 19 do
  1124. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1125. end
  1126. ok.Size = NumberSequence.new(cool)
  1127. ok.Rate = 0
  1128. ok.LockedToPart = false
  1129. ok.LightEmission = 0
  1130. ok.Texture = "rbxassetid://636768448"
  1131. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1132.  
  1133. local toast = Instance.new('ParticleEmitter', tors)
  1134. toast.VelocitySpread = 2000
  1135. toast.Lifetime = NumberRange.new(1)
  1136. toast.Speed = NumberRange.new(60)
  1137. toasterstoasttoast= {}
  1138. for i=0, 19 do
  1139. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  1140. end
  1141. toast.Size = NumberSequence.new(toasterstoasttoast)
  1142. toast.Rate = 0
  1143. toast.LockedToPart = false
  1144. toast.LightEmission = 0
  1145. toast.Texture = "rbxassetid://436096230"
  1146. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  1147.  
  1148. function WhatHuh()
  1149. attack = true
  1150. hum.WalkSpeed = 1.01
  1151. CreateSound("130766865", hed, 10, 1)
  1152. Character.Head.face.Texture = "rbxassetid://276732672"
  1153. for i = 0,4,0.1 do
  1154. swait()
  1155. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1156. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1161. end
  1162. for i = 0,6.7,0.1 do
  1163. swait()
  1164. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1165. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1166. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1167. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1168. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1169. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1170. end
  1171. for i = 0,8.1,0.1 do
  1172. swait()
  1173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1174. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  1175. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1176. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1177. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1178. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1179. end
  1180. for i = 0,1,0.1 do
  1181. swait()
  1182. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1183. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  1184. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1185. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1186. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1187. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1188. end
  1189. for i = 0,1,0.1 do
  1190. swait()
  1191. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1192. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  1193. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1194. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1195. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1196. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1197. end
  1198. for i = 0,4,0.1 do
  1199. swait()
  1200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1201. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  1202. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1203. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1204. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1205. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1206. end
  1207. attack = false
  1208. Character.Head.face.Texture = "rbxassetid://620619801"
  1209. hum.WalkSpeed = 16
  1210. end
  1211.  
  1212. function EndMySufferingV3() --why
  1213. attack = true
  1214. hum.WalkSpeed = 1.01
  1215. Character.Head.face.Texture = "rbxassetid://202210455"
  1216. local A = math.random(1,5)
  1217. if A == 1 then
  1218. meme.SoundId = "rbxassetid://295810519"
  1219. end
  1220. if A == 2 then
  1221. meme.SoundId = "rbxassetid://1124778077"
  1222. end
  1223. if A == 3 then
  1224. meme.SoundId = "rbxassetid://464157070"
  1225. end
  1226. if A == 4 then
  1227. meme.SoundId = "rbxassetid://146334595"
  1228. end
  1229. if A == 5 then
  1230. meme.SoundId = "rbxassetid://145536915"
  1231. end
  1232. meme:Play()
  1233. bass:Play()
  1234. joyemoji.Rate = 70
  1235. LIT.Rate = 70
  1236. ok.Rate = 70
  1237. toast.Rate = 70
  1238.  
  1239. for i = 0,50,0.1 do
  1240. swait()
  1241. CameraEnshaking(1, 10)
  1242. bass.Parent = hed
  1243. meme.Parent = hed
  1244. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1245. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1246. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1247. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1248. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1249. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1250. end
  1251. bass:Stop()
  1252. meme:Stop()
  1253. joyemoji.Rate = 0
  1254. LIT.Rate = 0
  1255. ok.Rate = 0
  1256. toast.Rate = 0
  1257. Character.Head.face.Texture = "rbxassetid://620619801"
  1258. attack = false
  1259. hum.WalkSpeed = 16
  1260. end
  1261.  
  1262. function slap()
  1263. attack = true
  1264. hum.WalkSpeed = 1.01
  1265. local icri = CreateSound("1205111204", hed, 10, 1)
  1266. swait(165)
  1267. local FRAME = tors.CFrame
  1268. repeat
  1269. swait()
  1270. Character.Head.face.Texture = "rbxassetid://582931093"
  1271. CameraEnshaking(1, 10)
  1272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1275. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1276. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1277. tors.CFrame = FRAME * CF(0,1,0)
  1278. swait()
  1279. tors.CFrame = FRAME
  1280. until icri.Playing == false
  1281. Character.Head.face.Texture = "rbxassetid://620619801"
  1282. attack = false
  1283. hum.WalkSpeed = 16
  1284. end
  1285.  
  1286. function EndMySufferingV2()
  1287. attack = true
  1288. for i = 0,6,0.1 do
  1289. swait()
  1290. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1291. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1292. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1293. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1294. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1295. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1296. end
  1297. CreateSound("1093102664", hed, 10, 1)
  1298. CameraEnshaking(3, 8)
  1299. for i = 0,2,0.1 do
  1300. swait()
  1301. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1302. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1303. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1304. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1305. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1306. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1307. end
  1308. hum.MaxHealth = 0
  1309. ragdoll(char)
  1310. CreateSound("135488453", hed, 5, 1)
  1311. error("Seems like you just died.")
  1312. end
  1313.  
  1314. function Clerp(a, b, t)
  1315. local qa = {
  1316. QuaternionFromCFrame(a)
  1317. }
  1318. local qb = {
  1319. QuaternionFromCFrame(b)
  1320. }
  1321. local ax, ay, az = a.x, a.y, a.z
  1322. local bx, by, bz = b.x, b.y, b.z
  1323. local _t = 1 - t
  1324. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1325. end
  1326.  
  1327. function Swait(NUMBER)
  1328. if NUMBER == 0 or NUMBER == nil then
  1329. ArtificialHB.Event:wait()
  1330. else
  1331. for i = 1, NUMBER do
  1332. ArtificialHB.Event:wait()
  1333. end
  1334. end
  1335. end
  1336.  
  1337. function swait(num)
  1338. if num == 0 or num == nil then
  1339. game:service("RunService").Stepped:wait(0)
  1340. else
  1341. for i = 0, num do
  1342. game:service("RunService").Stepped:wait(0)
  1343. end
  1344. end
  1345. end
  1346. function thread(f)
  1347. coroutine.resume(coroutine.create(f))
  1348. end
  1349. function clerp(a, b, t)
  1350. local qa = {
  1351. QuaternionFromCFrame(a)
  1352. }
  1353. local qb = {
  1354. QuaternionFromCFrame(b)
  1355. }
  1356. local ax, ay, az = a.x, a.y, a.z
  1357. local bx, by, bz = b.x, b.y, b.z
  1358. local _t = 1 - t
  1359. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1360. end
  1361. function ShockWave(Part, cframe1, cframe2, Damage, Size)
  1362. coroutine.resume(coroutine.create(function()
  1363. local wave = CreatePart(workspace, "Neon", 0, 0, Neoncolor, "Effect", Vector3.new(1, 1, 5))
  1364. wave.Anchored = true
  1365. wave.CFrame = Part.CFrame * cframe1
  1366. local Msh = Create("SpecialMesh"){
  1367. Parent = wave,
  1368. MeshType = "Sphere"
  1369. }
  1370. Cso("http://roblox.com/asset/?id=300916105", wave, 1, 1.3)
  1371. for i = 0, 1, 0.2 do
  1372. wait()
  1373. local dir = wave.CFrame.lookVector * -1
  1374. local pos = rayCast(wave.Position, dir, 5, Character)
  1375. wave.CFrame = wave.CFrame * cframe2
  1376. table.insert(Effects, {
  1377. wave,
  1378. "Sphere",
  1379. 0.01,
  1380. .03,
  1381. .03,
  1382. .03,
  1383. })
  1384. end
  1385. end))
  1386. end
  1387.  
  1388. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1389. MakeForm(RightHole,"Cyl")
  1390. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1391. MakeForm(LeftHole,"Cyl")
  1392.  
  1393. function getbloody(victim,amount)
  1394. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1395. PART.CFrame = victim.CFrame
  1396. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1397. Debris:AddItem(PART,5)
  1398. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1399. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1400. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1401. local prtcl = asd:Clone()
  1402. prtcl.Parent = PART
  1403. prtcl:Emit(amount*10)
  1404. end
  1405.  
  1406. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  1407. local type = type
  1408. local rng = Instance.new("Part", char)
  1409. rng.Anchored = true
  1410. rng.BrickColor = color
  1411. rng.CanCollide = false
  1412. rng.FormFactor = 3
  1413. rng.Name = "Ring"
  1414. rng.Material = "Neon"
  1415. rng.Size = Vector3.new(1, 1, 1)
  1416. rng.Transparency = 0
  1417. rng.TopSurface = 0
  1418. rng.BottomSurface = 0
  1419. rng.CFrame = pos
  1420. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1421. local rngm = Instance.new("SpecialMesh", rng)
  1422. rngm.MeshType = "Brick"
  1423. rngm.Scale = VT(x1,y1,z1)
  1424. if rainbowmode == true then
  1425. rng.Color = Color3.new(r/255,g/255,b/255)
  1426. end
  1427. local scaler2 = 1
  1428. local speeder = FastSpeed/10
  1429. if type == "Add" then
  1430. scaler2 = 1*value
  1431. elseif type == "Divide" then
  1432. scaler2 = 1/value
  1433. end
  1434. coroutine.resume(coroutine.create(function()
  1435. for i = 0,10/bonuspeed,0.1 do
  1436. swait()
  1437. if type == "Add" then
  1438. scaler2 = scaler2 - 0.01*value/bonuspeed
  1439. elseif type == "Divide" then
  1440. scaler2 = scaler2 - 0.01/value*bonuspeed
  1441. end
  1442. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1443. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1444. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1445. end
  1446. rng:Destroy()
  1447. end))
  1448. end
  1449. New = function(Object, Parent, Name, Data)
  1450. local Object = Instance.new(Object)
  1451. for Index, Value in pairs(Data or {}) do
  1452. Object[Index] = Value
  1453. end
  1454. Object.Parent = Parent
  1455. Object.Name = Name
  1456. return Object
  1457. end
  1458. function QuaternionFromCFrame(cf)
  1459. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1460. local trace = m00 + m11 + m22
  1461. if trace > 0 then
  1462. local s = math.sqrt(1 + trace)
  1463. local recip = 0.5 / s
  1464. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1465. else
  1466. local i = 0
  1467. if m00 < m11 then
  1468. i = 1
  1469. end
  1470. if m22 > (i == 0 and m00 or m11) then
  1471. i = 2
  1472. end
  1473. if i == 0 then
  1474. local s = math.sqrt(m00 - m11 - m22 + 1)
  1475. local recip = 0.5 / s
  1476. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1477. elseif i == 1 then
  1478. local s = math.sqrt(m11 - m22 - m00 + 1)
  1479. local recip = 0.5 / s
  1480. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1481. elseif i == 2 then
  1482. local s = math.sqrt(m22 - m00 - m11 + 1)
  1483. local recip = 0.5 / s
  1484. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1485. end
  1486. end
  1487. end
  1488. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1489. local xs, ys, zs = x + x, y + y, z + z
  1490. local wx, wy, wz = w * xs, w * ys, w * zs
  1491. local xx = x * xs
  1492. local xy = x * ys
  1493. local xz = x * zs
  1494. local yy = y * ys
  1495. local yz = y * zs
  1496. local zz = z * zs
  1497. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1498. end
  1499.  
  1500. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1501. function WACKYEFFECT(Table)
  1502. local TYPE = (Table.EffectType or "Sphere")
  1503. local SIZE = (Table.Size or VT(1,1,1))
  1504. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1505. local TRANSPARENCY = (Table.Transparency or 0)
  1506. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1507. local CFRAME = (Table.CFrame or Torso.CFrame)
  1508. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1509. local ROTATION1 = (Table.RotationX or 0)
  1510. local ROTATION2 = (Table.RotationY or 0)
  1511. local ROTATION3 = (Table.RotationZ or 0)
  1512. local MATERIAL = (Table.Material or "Neon")
  1513. local COLOR = (Table.Color or C3(1,1,1))
  1514. local TIME = (Table.Time or 45)
  1515. local SOUNDID = (Table.SoundID or nil)
  1516. local SOUNDPITCH = (Table.SoundPitch or nil)
  1517. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1518. coroutine.resume(coroutine.create(function()
  1519. local PLAYSSOUND = false
  1520. local SOUND = nil
  1521. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1522. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1523. PLAYSSOUND = true
  1524. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1525. end
  1526. EFFECT.Color = COLOR
  1527. local MSH = nil
  1528. if TYPE == "Sphere" then
  1529. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1530. elseif TYPE == "Block" then
  1531. MSH = IT("BlockMesh",EFFECT)
  1532. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1533. elseif TYPE == "Wave" then
  1534. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1535. elseif TYPE == "Ring" then
  1536. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1537. elseif TYPE == "Slash" then
  1538. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1539. elseif TYPE == "Round Slash" then
  1540. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1541. elseif TYPE == "Swirl" then
  1542. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1543. elseif TYPE == "Skull" then
  1544. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1545. elseif TYPE == "Crystal" then
  1546. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1547. end
  1548. if MSH ~= nil then
  1549. local MOVESPEED = nil
  1550. if MOVEDIRECTION ~= nil then
  1551. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1552. end
  1553. local GROWTH = SIZE - ENDSIZE
  1554. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1555. if TYPE == "Block" then
  1556. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1557. else
  1558. EFFECT.CFrame = CFRAME
  1559. end
  1560. for LOOP = 1, TIME+1 do
  1561. Swait()
  1562. MSH.Scale = MSH.Scale - GROWTH/TIME
  1563. if TYPE == "Wave" then
  1564. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1565. end
  1566. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1567. if TYPE == "Block" then
  1568. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1569. else
  1570. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1571. end
  1572. if MOVEDIRECTION ~= nil then
  1573. local ORI = EFFECT.Orientation
  1574. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1575. EFFECT.Orientation = ORI
  1576. end
  1577. end
  1578. if PLAYSSOUND == false then
  1579. EFFECT:remove()
  1580. else
  1581. repeat Swait() until SOUND.Playing == false
  1582. EFFECT:remove()
  1583. end
  1584. else
  1585. if PLAYSSOUND == false then
  1586. EFFECT:remove()
  1587. else
  1588. repeat Swait() until SOUND.Playing == false
  1589. EFFECT:remove()
  1590. end
  1591. end
  1592. end))
  1593. end
  1594.  
  1595.  
  1596. function QuaternionSlerp(a, b, t)
  1597. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1598. local startInterp, finishInterp
  1599. if cosTheta >= 1.0E-4 then
  1600. if 1 - cosTheta > 1.0E-4 then
  1601. local theta = math.acos(cosTheta)
  1602. local invSinTheta = 1 / Sin(theta)
  1603. startInterp = Sin((1 - t) * theta) * invSinTheta
  1604. finishInterp = Sin(t * theta) * invSinTheta
  1605. else
  1606. startInterp = 1 - t
  1607. finishInterp = t
  1608. end
  1609. elseif 1 + cosTheta > 1.0E-4 then
  1610. local theta = math.acos(-cosTheta)
  1611. local invSinTheta = 1 / Sin(theta)
  1612. startInterp = Sin((t - 1) * theta) * invSinTheta
  1613. finishInterp = Sin(t * theta) * invSinTheta
  1614. else
  1615. startInterp = t - 1
  1616. finishInterp = t
  1617. end
  1618. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1619. end
  1620. function rayCast(Position, Direction, Range, Ignore)
  1621. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  1622. end
  1623. local RbxUtility = LoadLibrary("RbxUtility")
  1624. local Create = RbxUtility.Create
  1625.  
  1626. -------------------------------------------------------
  1627. --Start Damage Function--
  1628. -------------------------------------------------------
  1629. function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos)
  1630. local type = type
  1631. local rng = Instance.new("Part", char)
  1632. rng.Anchored = true
  1633. rng.BrickColor = color
  1634. rng.CanCollide = false
  1635. rng.FormFactor = 3
  1636. rng.Name = "Ring"
  1637. rng.Material = "Neon"
  1638. rng.Size = Vector3.new(1, 1, 1)
  1639. rng.Transparency = 0
  1640. rng.TopSurface = 0
  1641. rng.BottomSurface = 0
  1642. rng.CFrame = pos
  1643. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1644. local rngm = Instance.new("SpecialMesh", rng)
  1645. rngm.MeshType = "Sphere"
  1646. rngm.Scale = Vector3.new(x1, y1, z1)
  1647. local scaler2 = 1
  1648. local speeder = FastSpeed
  1649. if type == "Add" then
  1650. scaler2 = 1 * value
  1651. elseif type == "Divide" then
  1652. scaler2 = 1 / value
  1653. end
  1654. coroutine.resume(coroutine.create(function()
  1655. for i = 0, 10 / bonuspeed, 0.1 do
  1656. swait()
  1657. if type == "Add" then
  1658. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1659. elseif type == "Divide" then
  1660. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1661. end
  1662. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1663. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1664. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1665. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1666. end
  1667. rng:Destroy()
  1668. end))
  1669. end
  1670. -----------------------------
  1671. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  1672. if hit.Parent == nil then
  1673. return
  1674. end
  1675. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  1676. for _, v in pairs(hit.Parent:children()) do
  1677. if v:IsA("Humanoid") then
  1678. h = v
  1679. end
  1680. end
  1681. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  1682.  
  1683. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1684. end
  1685.  
  1686. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  1687. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  1688. if hit.Parent.DebounceHit.Value == true then
  1689. return
  1690. end
  1691. end
  1692. if insta == true then
  1693. hit.Parent:FindFirstChild("Head"):BreakJoints()
  1694. end
  1695. local c = Create("ObjectValue"){
  1696. Name = "creator",
  1697. Value = game:service("Players").LocalPlayer,
  1698. Parent = h,
  1699. }
  1700. game:GetService("Debris"):AddItem(c, .5)
  1701. if HitSound ~= nil and HitPitch ~= nil then
  1702. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  1703. end
  1704. local Damage = math.random(minim, maxim)
  1705. local blocked = false
  1706. local block = hit.Parent:findFirstChild("Block")
  1707. if block ~= nil then
  1708. if block.className == "IntValue" then
  1709. if block.Value > 0 then
  1710. blocked = true
  1711. block.Value = block.Value - 1
  1712. print(block.Value)
  1713. end
  1714. end
  1715. end
  1716. if blocked == false then
  1717. h.Health = h.Health - Damage
  1718. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1719. else
  1720. h.Health = h.Health - (Damage / 2)
  1721. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  1722. end
  1723. if Type == "Knockdown" then
  1724. local hum = hit.Parent.Humanoid
  1725. hum.PlatformStand = true
  1726. coroutine.resume(coroutine.create(function(HHumanoid)
  1727. swait(1)
  1728. HHumanoid.PlatformStand = false
  1729. end), hum)
  1730. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  1731. local bodvol = Create("BodyVelocity"){
  1732. velocity = angle * knockback,
  1733. P = 5000,
  1734. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1735. Parent = hit,
  1736. }
  1737. local rl = Create("BodyAngularVelocity"){
  1738. P = 3000,
  1739. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1740. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1741. Parent = hit,
  1742. }
  1743. game:GetService("Debris"):AddItem(bodvol, .5)
  1744. game:GetService("Debris"):AddItem(rl, .5)
  1745. elseif Type == "Random Guy" then
  1746. local vp = Create("BodyVelocity"){
  1747. P = 500,
  1748. maxForce = Vector3.new(math.huge, 0, math.huge),
  1749. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  1750. }
  1751. if knockback > 0 then
  1752. vp.Parent = hit.Parent.Torso
  1753. end
  1754. game:GetService("Debris"):AddItem(vp, .5)
  1755. elseif Type == "Up" then
  1756. local bodyVelocity = Create("BodyVelocity"){
  1757. velocity = Vector3.new(0, 20, 0),
  1758. P = 5000,
  1759. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1760. Parent = hit,
  1761. }
  1762. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  1763. elseif Type == "DarkUp" then
  1764. coroutine.resume(coroutine.create(function()
  1765. for i = 0, 1, 0.1 do
  1766. swait()
  1767. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  1768. end
  1769. end))
  1770. local bodyVelocity = Create("BodyVelocity"){
  1771. velocity = Vector3.new(0, 20, 0),
  1772. P = 5000,
  1773. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1774. Parent = hit,
  1775. }
  1776. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  1777. elseif Type == "Snare" then
  1778. local bp = Create("BodyPosition"){
  1779. P = 2000,
  1780. D = 100,
  1781. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1782. position = hit.Parent.Torso.Position,
  1783. Parent = hit.Parent.Torso,
  1784. }
  1785. game:GetService("Debris"):AddItem(bp, 1)
  1786. elseif Type == "Freeze" then
  1787. local BodPos = Create("BodyPosition"){
  1788. P = 50000,
  1789. D = 1000,
  1790. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1791. position = hit.Parent.Torso.Position,
  1792. Parent = hit.Parent.Torso,
  1793. }
  1794. local BodGy = Create("BodyGyro") {
  1795. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1796. P = 20e+003,
  1797. Parent = hit.Parent.Torso,
  1798. cframe = hit.Parent.Torso.CFrame,
  1799. }
  1800. hit.Parent.Torso.Anchored = true
  1801. coroutine.resume(coroutine.create(function(Part)
  1802. swait(1.5)
  1803. Part.Anchored = false
  1804. end), hit.Parent.Torso)
  1805. game:GetService("Debris"):AddItem(BodPos, 3)
  1806. game:GetService("Debris"):AddItem(BodGy, 3)
  1807. end
  1808. local debounce = Create("BoolValue"){
  1809. Name = "DebounceHit",
  1810. Parent = hit.Parent,
  1811. Value = true,
  1812. }
  1813. game:GetService("Debris"):AddItem(debounce, Delay)
  1814. c = Create("ObjectValue"){
  1815. Name = "creator",
  1816. Value = Player,
  1817. Parent = h,
  1818. }
  1819. game:GetService("Debris"):AddItem(c, .5)
  1820. end
  1821. end
  1822. -------------------------------------------------------
  1823. --End Damage Function--
  1824. -------------------------------------------------------
  1825.  
  1826. -------------------------------------------------------
  1827. --Start Damage Function Customization--
  1828. -------------------------------------------------------
  1829. function ShowDamage(Pos, Text, Time, Color)
  1830. local Rate = (1 / 30)
  1831. local Pos = (Pos or Vector3.new(0, 0, 0))
  1832. local Text = (Text or "")
  1833. local Time = (Time or 2)
  1834. local Color = (Color or Color3.new(1, 0, 1))
  1835. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1836. EffectPart.Anchored = true
  1837. local BillboardGui = Create("BillboardGui"){
  1838. Size = UDim2.new(3, 0, 3, 0),
  1839. Adornee = EffectPart,
  1840. Parent = EffectPart,
  1841. }
  1842. local TextLabel = Create("TextLabel"){
  1843. BackgroundTransparency = 1,
  1844. Size = UDim2.new(1, 0, 1, 0),
  1845. Text = Text,
  1846. Font = "Bodoni",
  1847. TextColor3 = Color,
  1848. TextScaled = true,
  1849. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1850. Parent = BillboardGui,
  1851. }
  1852. game.Debris:AddItem(EffectPart, (Time))
  1853. EffectPart.Parent = game:GetService("Workspace")
  1854. delay(0, function()
  1855. local Frames = (Time / Rate)
  1856. for Frame = 1, Frames do
  1857. wait(Rate)
  1858. local Percent = (Frame / Frames)
  1859. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1860. TextLabel.TextTransparency = Percent
  1861. end
  1862. if EffectPart and EffectPart.Parent then
  1863. EffectPart:Destroy()
  1864. end
  1865. end)
  1866. end
  1867.  
  1868. function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  1869. local type = type
  1870. local rng = Instance.new("Part", char)
  1871. rng.Anchored = true
  1872. rng.BrickColor = color
  1873. rng.CanCollide = false
  1874. rng.FormFactor = 3
  1875. rng.Name = "Ring"
  1876. rng.Material = "Neon"
  1877. rng.Size = Vector3.new(1, 1, 1)
  1878. rng.Transparency = 0
  1879. rng.TopSurface = 0
  1880. rng.BottomSurface = 0
  1881. rng.CFrame = pos
  1882. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  1883. local rngm = Instance.new("SpecialMesh", rng)
  1884. rngm.MeshType = "Brick"
  1885. rngm.Scale = Vector3.new(x1,y1,z1)
  1886. local scaler2 = 1
  1887. local speeder = FastSpeed/10
  1888. if type == "Add" then
  1889. scaler2 = 1*value
  1890. elseif type == "Divide" then
  1891. scaler2 = 1/value
  1892. end
  1893. coroutine.resume(coroutine.create(function()
  1894. for i = 0,10/bonuspeed,0.1 do
  1895. swait()
  1896. if type == "Add" then
  1897. scaler2 = scaler2 - 0.01*value/bonuspeed
  1898. elseif type == "Divide" then
  1899. scaler2 = scaler2 - 0.01/value*bonuspeed
  1900. end
  1901. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  1902. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  1903. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  1904. rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed)
  1905. end
  1906. rng:Destroy()
  1907. end))
  1908. end
  1909.  
  1910. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1911. local p = Instance.new("Part",EffectModel)
  1912. p.BrickColor = BrickColor.new(colour)
  1913. p.Size = Vector3.new()
  1914. p.Anchored = true
  1915. p.CanCollide = false
  1916. p.CFrame = cf
  1917. if inverse == true then
  1918. p.Transparency = 1
  1919. else
  1920. p.Transparency = 0
  1921. end
  1922. local m = Instance.new("SpecialMesh",p)
  1923. m.MeshId = meshid
  1924. m.TextureId = textid
  1925. m.Scale = meshstart
  1926. coroutine.wrap(function()
  1927. for i=0,1,factor do
  1928. swait()
  1929. if inverse == true then
  1930. p.Transparency = 1-i
  1931. else
  1932. p.Transparency = i
  1933. end
  1934. m.Scale = m.Scale + meshadd
  1935. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1936. end
  1937. p:Destroy()
  1938. end)()
  1939. return p
  1940. end
  1941. -------------------------------------------------------
  1942. --End Damage Function Customization--
  1943. -------------------------------------------------------
  1944.  
  1945. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1946. for _, c in pairs(workspace:children()) do
  1947. local hum = c:findFirstChild("Humanoid")
  1948. if hum ~= nil then
  1949. local head = c:findFirstChild("Head")
  1950. if head ~= nil then
  1951. local targ = head.Position - Part.Position
  1952. local mag = targ.magnitude
  1953. if magni >= mag and c.Name ~= plr.Name then
  1954. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1955. end
  1956. end
  1957. end
  1958. end
  1959. end
  1960.  
  1961.  
  1962. CFuncs = {
  1963. Part = {
  1964. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1965. local Part = Create("Part")({
  1966. Parent = Parent,
  1967. Reflectance = Reflectance,
  1968. Transparency = Transparency,
  1969. CanCollide = false,
  1970. Locked = true,
  1971. BrickColor = BrickColor.new(tostring(BColor)),
  1972. Name = Name,
  1973. Size = Size,
  1974. Material = Material
  1975. })
  1976. RemoveOutlines(Part)
  1977. return Part
  1978. end
  1979. },
  1980. Mesh = {
  1981. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1982. local Msh = Create(Mesh)({
  1983. Parent = Part,
  1984. Offset = OffSet,
  1985. Scale = Scale
  1986. })
  1987. if Mesh == "SpecialMesh" then
  1988. Msh.MeshType = MeshType
  1989. Msh.MeshId = MeshId
  1990. end
  1991. return Msh
  1992. end
  1993. },
  1994. Mesh = {
  1995. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1996. local Msh = Create(Mesh)({
  1997. Parent = Part,
  1998. Offset = OffSet,
  1999. Scale = Scale
  2000. })
  2001. if Mesh == "SpecialMesh" then
  2002. Msh.MeshType = MeshType
  2003. Msh.MeshId = MeshId
  2004. end
  2005. return Msh
  2006. end
  2007. },
  2008. Weld = {
  2009. Create = function(Parent, Part0, Part1, C0, C1)
  2010. local Weld = Create("Weld")({
  2011. Parent = Parent,
  2012. Part0 = Part0,
  2013. Part1 = Part1,
  2014. C0 = C0,
  2015. C1 = C1
  2016. })
  2017. return Weld
  2018. end
  2019. },
  2020. Sound = {
  2021. Create = function(id, par, vol, pit)
  2022. coroutine.resume(coroutine.create(function()
  2023. local S = Create("Sound")({
  2024. Volume = vol,
  2025. Pitch = pit or 1,
  2026. SoundId = id,
  2027. Parent = par or workspace
  2028. })
  2029. wait()
  2030. S:play()
  2031. game:GetService("Debris"):AddItem(S, 6)
  2032. end))
  2033. end
  2034. },
  2035. ParticleEmitter = {
  2036. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  2037. local fp = Create("ParticleEmitter")({
  2038. Parent = Parent,
  2039. Color = ColorSequence.new(Color1, Color2),
  2040. LightEmission = LightEmission,
  2041. Size = Size,
  2042. Texture = Texture,
  2043. Transparency = Transparency,
  2044. ZOffset = ZOffset,
  2045. Acceleration = Accel,
  2046. Drag = Drag,
  2047. LockedToPart = LockedToPart,
  2048. VelocityInheritance = VelocityInheritance,
  2049. EmissionDirection = EmissionDirection,
  2050. Enabled = Enabled,
  2051. Lifetime = LifeTime,
  2052. Rate = Rate,
  2053. Rotation = Rotation,
  2054. RotSpeed = RotSpeed,
  2055. Speed = Speed,
  2056. VelocitySpread = VelocitySpread
  2057. })
  2058. return fp
  2059. end
  2060. }
  2061. }
  2062. function RemoveOutlines(part)
  2063. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  2064. end
  2065. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2066. local Part = Create("Part")({
  2067. formFactor = FormFactor,
  2068. Parent = Parent,
  2069. Reflectance = Reflectance,
  2070. Transparency = Transparency,
  2071. CanCollide = false,
  2072. Locked = true,
  2073. BrickColor = BrickColor.new(tostring(BColor)),
  2074. Name = Name,
  2075. Size = Size,
  2076. Material = Material
  2077. })
  2078. RemoveOutlines(Part)
  2079. return Part
  2080. end
  2081. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2082. local Msh = Create(Mesh)({
  2083. Parent = Part,
  2084. Offset = OffSet,
  2085. Scale = Scale
  2086. })
  2087. if Mesh == "SpecialMesh" then
  2088. Msh.MeshType = MeshType
  2089. Msh.MeshId = MeshId
  2090. end
  2091. return Msh
  2092. end
  2093. function CreateWeld(Parent, Part0, Part1, C0, C1)
  2094. local Weld = Create("Weld")({
  2095. Parent = Parent,
  2096. Part0 = Part0,
  2097. Part1 = Part1,
  2098. C0 = C0,
  2099. C1 = C1
  2100. })
  2101. return Weld
  2102. end
  2103.  
  2104. abss = Instance.new("BillboardGui",char)
  2105. abss.Size = UDim2.new(10,0,10,0)
  2106. abss.Enabled = false
  2107. imgl = Instance.new("ImageLabel",abss)
  2108. imgl.Position = UDim2.new(0,0,0,0)
  2109. imgl.Size = UDim2.new(1,0,1,0)
  2110. imgl.Image = "rbxassetid://153485522"
  2111. imgl.BackgroundTransparency = 1
  2112. imgl.ImageColor3 = Color3.new(.9,0,0)
  2113. img2 = Instance.new("ImageLabel",abss)
  2114. img2.Position = UDim2.new(0,0,0,0)
  2115. img2.Size = UDim2.new(1,0,1,0)
  2116. img2.Image = "rbxassetid://153485522"
  2117. img2.BackgroundTransparency = 1
  2118. img2.ImageColor3 = Color3.new(.9,0,0)
  2119.  
  2120. function TargetSelect(person)
  2121. local dd=coroutine.wrap(function()
  2122. if targetted ~= person then
  2123. targetted = person
  2124. img2.Size = UDim2.new(1,0,1,0)
  2125. img2.ImageTransparency = 0
  2126. img2.Position = UDim2.new(0,0,0,0)
  2127. for i = 0, 2, 0.1 do
  2128. swait()
  2129. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  2130. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  2131. img2.ImageTransparency = img2.ImageTransparency + 0.05
  2132. end
  2133. end
  2134. end)
  2135. dd()
  2136. end
  2137.  
  2138. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  2139. local NEWWELD = IT(TYPE)
  2140. NEWWELD.Part0 = PART0
  2141. NEWWELD.Part1 = PART1
  2142. NEWWELD.C0 = C0
  2143. NEWWELD.C1 = C1
  2144. NEWWELD.Parent = PARENT
  2145. return NEWWELD
  2146. end
  2147.  
  2148. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  2149.  
  2150. local Blood1 = Create("ParticleEmitter")({
  2151. Color = ColorSequence.new(Color3.new(0.7, 0, 0), Color3.new(0.1, 0, 0)),
  2152. Transparency = NumberSequence.new(0.1, 1),
  2153. Size = NumberSequence.new(0.5, 0),
  2154. Texture = "rbxassetid://602578593",
  2155. Lifetime = NumberRange.new(0.8),
  2156. Rate = 255,
  2157. VelocitySpread = 40,
  2158. Rotation = NumberRange.new(100),
  2159. Speed = NumberRange.new(5),
  2160. LightEmission = 0,
  2161. LockedToPart = false,
  2162. Acceleration = Vector3.new(0, -10, 0),
  2163. EmissionDirection = "Bottom"
  2164. })
  2165. function Sayonara()
  2166. local target = nil
  2167. local targettorso = nil
  2168. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  2169. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  2170. target = mouse.Target.Parent.Humanoid
  2171. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  2172. targethead = mouse.Target.Parent:FindFirstChild("Head")
  2173. targetrightarm = mouse.Target.Parent:FindFirstChild("Right Arm")
  2174. targetleftarm = mouse.Target.Parent:FindFirstChild("Left Arm")
  2175. end
  2176. end
  2177. if target ~= nil then
  2178. targettorso.Anchored = true
  2179. attack = true
  2180. hum.WalkSpeed = 0
  2181. root.CFrame = targettorso.CFrame * CF(0,0,2.4)
  2182. for i = 0,6.2,0.1 do
  2183. swait()
  2184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  2185. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(10), Rad(0)), 0.3)
  2186. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2187. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2188. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
  2189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-10)), 0.1)
  2190. end
  2191. do
  2192. CreateSound("429400881", targettorso, 5, 1)
  2193. local ModelArm02 = New("Model", char, "Arm", {})
  2194. local ModelArm03 = New("Model", char, "Arm", {})
  2195. local Humanoid02 = New("Humanoid", ModelArm02, "Humanoid", {})
  2196. local Humanoid03 = New("Humanoid", ModelArm03, "Humanoid", {})
  2197. local Arm02 = targetleftarm:Clone()
  2198. local Arm03 = targetrightarm:Clone()
  2199. targetleftarm.Transparency = 1
  2200. targetrightarm.Transparency = 1
  2201. Arm02.Parent = ModelArm02
  2202. Arm03.Parent = ModelArm03
  2203. for i, v in pairs(Arm02:GetChildren()) do
  2204. v:Destroy()
  2205. end
  2206. for i, v in pairs(Arm03:GetChildren()) do
  2207. v:Destroy()
  2208. end
  2209. local weldArm02 = Instance.new("Weld")
  2210. weldArm02.Parent = Arm02
  2211. weldArm02.Part0 = targetleftarm
  2212. weldArm02.Part1 = Arm02
  2213. weldArm02.C1 = CFrame.new(0, 0, 0)
  2214. local weldArm03 = Instance.new("Weld")
  2215. weldArm03.Parent = Arm03
  2216. weldArm03.Part0 = targetrightarm
  2217. weldArm03.Part1 = Arm03
  2218. weldArm03.C1 = CFrame.new(0, 0, 0)
  2219. for i, v in pairs(target:GetChildren()) do
  2220. if v:IsA("Shirt") then
  2221. v:clone().Parent = ModelArm02
  2222. end
  2223. end
  2224. for i, v in pairs(target:GetChildren()) do
  2225. if v:IsA("Shirt") then
  2226. v:clone().Parent = ModelArm03
  2227. end
  2228. end
  2229. weldArm02.Part0 = la
  2230. weldArm02.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2231. weldArm03.Part0 = ra
  2232. weldArm03.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  2233. local BE1 = Blood1:Clone()
  2234. BE1.Parent = targetleftarm
  2235. game:GetService("Debris"):AddItem(BE1, 3)
  2236. BE1.Rate = 255
  2237. local BE2 = Blood1:Clone()
  2238. BE2.Parent = targetrightarm
  2239. game:GetService("Debris"):AddItem(BE2, 3)
  2240. BE2.Rate = 255
  2241. for i = 0,6.2,0.1 do
  2242. swait()
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-10)), 0.15)
  2246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(10)), 0.15)
  2247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(15)), 0.1)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), .6 + 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  2249. end
  2250. for i = 0,6.2,0.1 do
  2251. swait()
  2252. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2253. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2254. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2255. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2256. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(15)), 0.1)
  2257. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(-15)), 0.1)
  2258. end
  2259. CreateSound("541909763", targettorso, 5, .8)
  2260. weldArm02:Destroy()
  2261. Arm02.CanCollide = true
  2262. weldArm03:Destroy()
  2263. Arm03.CanCollide = true
  2264. local bodyVelocity2 = Create("BodyVelocity")({
  2265. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2266. P = 5000,
  2267. maxForce = Vector3.new(8000, 8000, 8000),
  2268. Parent = Arm02
  2269. })
  2270. local bodyVelocity3 = Create("BodyVelocity")({
  2271. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  2272. P = 5000,
  2273. maxForce = Vector3.new(8000, 8000, 8000),
  2274. Parent = Arm03
  2275. })
  2276. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  2277. game:GetService("Debris"):AddItem(bodyVelocity3, 0.05)
  2278. for i = 0,6.2,0.1 do
  2279. swait()
  2280. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2282. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(35)), 0.15)
  2283. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2284. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(15)), 0.1)
  2285. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(95), Rad(0), Rad(-15)), 0.1)
  2286. end
  2287. for i = 0,6.2,0.1 do
  2288. swait()
  2289. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2290. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2291. RH.C0 = clerp(RH.C0, CF(1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2292. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2293. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2294. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2295. end
  2296. targettorso:Remove()
  2297. for i = 0,6.2,0.1 do
  2298. swait()
  2299. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -2.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(0)), 0.15)
  2300. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2301. RH.C0 = clerp(RH.C0, CF(1, -0.2 - 0.1 * Cos(sine / 20), -.5 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(90)), 0.15)
  2302. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-35)), 0.15)
  2303. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(15)), 0.1)
  2304. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55), Rad(0), Rad(-15)), 0.1)
  2305. end
  2306. end
  2307. targettorso.Anchored = false
  2308. attack = false
  2309. hum.WalkSpeed = 16
  2310. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  2311. end
  2312. end
  2313.  
  2314. -------------------------------------------------------
  2315. --Start Effect Function--
  2316. -------------------------------------------------------
  2317. EffectModel = Instance.new("Model", char)
  2318. Effects = {
  2319. Block = {
  2320. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2321. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2322. prt.Anchored = true
  2323. prt.CFrame = cframe
  2324. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2325. game:GetService("Debris"):AddItem(prt, 10)
  2326. if Type == 1 or Type == nil then
  2327. table.insert(Effects, {
  2328. prt,
  2329. "Block1",
  2330. delay,
  2331. x3,
  2332. y3,
  2333. z3,
  2334. msh
  2335. })
  2336. elseif Type == 2 then
  2337. table.insert(Effects, {
  2338. prt,
  2339. "Block2",
  2340. delay,
  2341. x3,
  2342. y3,
  2343. z3,
  2344. msh
  2345. })
  2346. else
  2347. table.insert(Effects, {
  2348. prt,
  2349. "Block3",
  2350. delay,
  2351. x3,
  2352. y3,
  2353. z3,
  2354. msh
  2355. })
  2356. end
  2357. end
  2358. },
  2359. Sphere = {
  2360. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2361. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2362. prt.Anchored = true
  2363. prt.CFrame = cframe
  2364. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2365. game:GetService("Debris"):AddItem(prt, 10)
  2366. table.insert(Effects, {
  2367. prt,
  2368. "Cylinder",
  2369. delay,
  2370. x3,
  2371. y3,
  2372. z3,
  2373. msh
  2374. })
  2375. end
  2376. },
  2377. Cylinder = {
  2378. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2379. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2380. prt.Anchored = true
  2381. prt.CFrame = cframe
  2382. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2383. game:GetService("Debris"):AddItem(prt, 10)
  2384. table.insert(Effects, {
  2385. prt,
  2386. "Cylinder",
  2387. delay,
  2388. x3,
  2389. y3,
  2390. z3,
  2391. msh
  2392. })
  2393. end
  2394. },
  2395. Wave = {
  2396. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2397. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  2398. prt.Anchored = true
  2399. prt.CFrame = cframe
  2400. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  2401. game:GetService("Debris"):AddItem(prt, 10)
  2402. table.insert(Effects, {
  2403. prt,
  2404. "Cylinder",
  2405. delay,
  2406. x3 / 60,
  2407. y3 / 60,
  2408. z3 / 60,
  2409. msh
  2410. })
  2411. end
  2412. },
  2413. Ring = {
  2414. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2415. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2416. prt.Anchored = true
  2417. prt.CFrame = cframe
  2418. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2419. game:GetService("Debris"):AddItem(prt, 10)
  2420. table.insert(Effects, {
  2421. prt,
  2422. "Cylinder",
  2423. delay,
  2424. x3,
  2425. y3,
  2426. z3,
  2427. msh
  2428. })
  2429. end
  2430. },
  2431. Break = {
  2432. Create = function(brickcolor, cframe, x1, y1, z1)
  2433. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  2434. prt.Anchored = true
  2435. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2436. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2437. local num = math.random(10, 50) / 1000
  2438. game:GetService("Debris"):AddItem(prt, 10)
  2439. table.insert(Effects, {
  2440. prt,
  2441. "Shatter",
  2442. num,
  2443. prt.CFrame,
  2444. math.random() - math.random(),
  2445. 0,
  2446. math.random(50, 100) / 100
  2447. })
  2448. end
  2449. },
  2450. Spiral = {
  2451. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2452. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2453. prt.Anchored = true
  2454. prt.CFrame = cframe
  2455. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2456. game:GetService("Debris"):AddItem(prt, 10)
  2457. table.insert(Effects, {
  2458. prt,
  2459. "Cylinder",
  2460. delay,
  2461. x3,
  2462. y3,
  2463. z3,
  2464. msh
  2465. })
  2466. end
  2467. },
  2468. Push = {
  2469. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2470. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2471. prt.Anchored = true
  2472. prt.CFrame = cframe
  2473. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2474. game:GetService("Debris"):AddItem(prt, 10)
  2475. table.insert(Effects, {
  2476. prt,
  2477. "Cylinder",
  2478. delay,
  2479. x3,
  2480. y3,
  2481. z3,
  2482. msh
  2483. })
  2484. end
  2485. }
  2486. }
  2487. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  2488. local fp = IT("Part")
  2489. fp.formFactor = formfactor
  2490. fp.Parent = parent
  2491. fp.Reflectance = reflectance
  2492. fp.Transparency = transparency
  2493. fp.CanCollide = false
  2494. fp.Locked = true
  2495. fp.BrickColor = brickcolor
  2496. fp.Name = name
  2497. fp.Size = size
  2498. fp.Position = tors.Position
  2499. RemoveOutlines(fp)
  2500. fp.Material = "Neon"
  2501. fp:BreakJoints()
  2502. return fp
  2503. end
  2504.  
  2505. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  2506. local mesh = IT(Mesh)
  2507. mesh.Parent = part
  2508. if Mesh == "SpecialMesh" then
  2509. mesh.MeshType = meshtype
  2510. if meshid ~= "nil" then
  2511. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  2512. end
  2513. end
  2514. mesh.Offset = offset
  2515. mesh.Scale = scale
  2516. return mesh
  2517. end
  2518.  
  2519. function MagicCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2520. local type = type
  2521. local rng = Instance.new("Part", char)
  2522. rng.Anchored = true
  2523. rng.BrickColor = color
  2524. rng.CanCollide = false
  2525. rng.FormFactor = 3
  2526. rng.Name = "Ring"
  2527. rng.Material = "Neon"
  2528. rng.Size = Vector3.new(1, 1, 1)
  2529. rng.Transparency = 1
  2530. rng.TopSurface = 0
  2531. rng.BottomSurface = 0
  2532. rng.CFrame = pos
  2533. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2534. local rngm = Instance.new("SpecialMesh", rng)
  2535. rngm.MeshType = MType
  2536. rngm.Scale = Vector3.new(x1, y1, z1)
  2537. local scaler2 = 1
  2538. local speeder = FastSpeed
  2539. if type == "Add" then
  2540. scaler2 = 1 * value
  2541. elseif type == "Divide" then
  2542. scaler2 = 1 / value
  2543. end
  2544. coroutine.resume(coroutine.create(function()
  2545. for i = 0, 10 / bonuspeed, 0.1 do
  2546. swait()
  2547. if type == "Add" then
  2548. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2549. elseif type == "Divide" then
  2550. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2551. end
  2552. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2553. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2554. rng.Transparency = rng.Transparency - 0.01 * bonuspeed
  2555. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2556. end
  2557. rng:Destroy()
  2558. end))
  2559. end
  2560.  
  2561. function Cryo_Freeze()
  2562. attack = true
  2563. for i = 0,5.2,0.03 do
  2564. swait()
  2565. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2566. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2567. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2568. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2569. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2570. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2571. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2572. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2573. end
  2574. CreateSound("331666100", tors, 10, 1)
  2575. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 27, 0.01)
  2576. for i = 1,3,0.1 do
  2577. hum.WalkSpeed = 0.10
  2578. MagniDamage(tors, 400, 1, 10, 0, "Normal")
  2579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2580. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2581. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2582. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2583. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2584. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2585. end
  2586. for i = 1,10,0.1 do
  2587. swait(10)
  2588. hum.WalkSpeed = 0.10
  2589. MagniDamage(tors, 400, 1, 1, 0, "Normal")
  2590. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 27, 27, 1, 0.02)
  2591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2592. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2593. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2594. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2595. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  2596. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  2597. end
  2598. wait(.6)
  2599. attack = false
  2600. end
  2601.  
  2602. function HAAAAA() --HTGJHYG
  2603. attack = true
  2604. hum.WalkSpeed = 0.30
  2605. CreateSound("794081034", hed, 10, 1)
  2606. Character.Head.face.Texture = "rbxassetid://396389196"
  2607. for i = 0,2,0.1 do
  2608. swait()
  2609. CameraEnshaking(1, 2)
  2610. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2611. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2612. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2613. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2614. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2615. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2616. end
  2617. for i = 0,14.7,0.1 do
  2618. swait()
  2619. CameraEnshaking(1, 3)
  2620. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2621. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2622. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2623. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2624. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2625. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2626. end
  2627. attack = false
  2628. Character.Head.face.Texture = "rbxassetid://620619801"
  2629. hum.WalkSpeed = 16
  2630. end
  2631.  
  2632. function Hell_From_Above()
  2633. local UhhhhThing = New("Part",EffectModel,"ref",{Transparency = 1,Size = Vector3.new(.2,.2,.2),CFrame = tors.CFrame,Anchored = true,CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
  2634. attack = true
  2635. hum.WalkSpeed = 3.01
  2636. for i = 0,6.3,0.1 do
  2637. swait()
  2638. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2641. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2642. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2643. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2644. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2645. end
  2646. CreateSound("142070127", tors, 10, 1)
  2647. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2648. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2649. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2650. Effects.Sphere.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 6, 6, 6, 0.05)
  2651. for i = 0,3.8,0.1 do
  2652. swait()
  2653. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2654. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2655. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  2656. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  2657. RW.C0 = clerp(RW.C0, CF(1.5, .2 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  2658. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  2659. end
  2660. CreateSound("224339201", tors, 10, 0.5)
  2661. for i = 1, 3 do
  2662. MagniDamage(UhhhhThing, 12, 34, 54, 10, "DarkUp")
  2663. UhhhhThing.CFrame = mouse.Hit
  2664. Effects.Cylinder.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, .5, 9999, .5, 10, 0, 10, 0.05)
  2665. Effects.Block.Create(BrickColor.new("Really black"), UhhhhThing.CFrame, 1, 1, 1, 10, 10, 10, 0.05)
  2666. end
  2667. UhhhhThing:Destroy()
  2668. attack = false
  2669. hum.WalkSpeed = 16
  2670. end
  2671.  
  2672. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  2673. local type = type
  2674. local rng = Instance.new("Part", char)
  2675. rng.Anchored = true
  2676. rng.BrickColor = color
  2677. rng.CanCollide = false
  2678. rng.FormFactor = 3
  2679. rng.Name = "Ring"
  2680. rng.Material = "Neon"
  2681. rng.Size = Vector3.new(1, 1, 1)
  2682. rng.Transparency = 0
  2683. rng.TopSurface = 0
  2684. rng.BottomSurface = 0
  2685. rng.CFrame = pos
  2686. local rngm = Instance.new("SpecialMesh", rng)
  2687. rngm.MeshType = MType
  2688. rngm.Scale = scale
  2689. local scaler2 = 1
  2690. if type == "Add" then
  2691. scaler2 = 1 * value
  2692. elseif type == "Divide" then
  2693. scaler2 = 1 / value
  2694. end
  2695. coroutine.resume(coroutine.create(function()
  2696. for i = 0, 10 / bonuspeed, 0.1 do
  2697. swait()
  2698. if type == "Add" then
  2699. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2700. elseif type == "Divide" then
  2701. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2702. end
  2703. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2704. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  2705. end
  2706. rng:Destroy()
  2707. end))
  2708. end
  2709.  
  2710. function Eviscerate(dude)
  2711. if dude.Name ~= char then
  2712. local bgf = IT("BodyGyro", dude.Head)
  2713. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2714. local val = IT("BoolValue", dude)
  2715. val.Name = "IsHit"
  2716. local ds = coroutine.wrap(function()
  2717. dude:WaitForChild("Head"):BreakJoints()
  2718. wait(0.5)
  2719. target = nil
  2720. coroutine.resume(coroutine.create(function()
  2721. for i, v in pairs(dude:GetChildren()) do
  2722. if v:IsA("Accessory") then
  2723. v:Destroy()
  2724. end
  2725. if v:IsA("Humanoid") then
  2726. v:Destroy()
  2727. end
  2728. if v:IsA("CharacterMesh") then
  2729. v:Destroy()
  2730. end
  2731. if v:IsA("Model") then
  2732. v:Destroy()
  2733. end
  2734. if v:IsA("Part") or v:IsA("MeshPart") then
  2735. for x, o in pairs(v:GetChildren()) do
  2736. if o:IsA("Decal") then
  2737. o:Destroy()
  2738. end
  2739. end
  2740. coroutine.resume(coroutine.create(function()
  2741. v.Material = "Neon"
  2742. v.CanCollide = false
  2743. local PartEmmit1 = IT("ParticleEmitter", v)
  2744. PartEmmit1.LightEmission = 1
  2745. PartEmmit1.Texture = "rbxassetid://284205403"
  2746. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2747. PartEmmit1.Rate = 150
  2748. PartEmmit1.Lifetime = NumberRange.new(1)
  2749. PartEmmit1.Size = NumberSequence.new({
  2750. NumberSequenceKeypoint.new(0, 0.75, 0),
  2751. NumberSequenceKeypoint.new(1, 0, 0)
  2752. })
  2753. PartEmmit1.Transparency = NumberSequence.new({
  2754. NumberSequenceKeypoint.new(0, 0, 0),
  2755. NumberSequenceKeypoint.new(1, 1, 0)
  2756. })
  2757. PartEmmit1.Speed = NumberRange.new(0, 0)
  2758. PartEmmit1.VelocitySpread = 30000
  2759. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  2760. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  2761. local BodPoss = IT("BodyPosition", v)
  2762. BodPoss.P = 3000
  2763. BodPoss.D = 1000
  2764. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2765. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2766. v.Color = maincolor.Color
  2767. coroutine.resume(coroutine.create(function()
  2768. for i = 0, 49 do
  2769. swait(1)
  2770. v.Transparency = v.Transparency + 0.08
  2771. end
  2772. wait(0.5)
  2773. PartEmmit1.Enabled = false
  2774. wait(3)
  2775. v:Destroy()
  2776. dude:Destroy()
  2777. end))
  2778. end))
  2779. end
  2780. end
  2781. end))
  2782. end)
  2783. ds()
  2784. end
  2785. end
  2786.  
  2787. function FindNearestHead(Position, Distance, SinglePlayer)
  2788. if SinglePlayer then
  2789. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  2790. end
  2791. local List = {}
  2792. for i, v in pairs(workspace:GetChildren()) do
  2793. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  2794. table.insert(List, v)
  2795. end
  2796. end
  2797. return List
  2798. end
  2799.  
  2800. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  2801. local type = type
  2802. local rng = Instance.new("Part", char)
  2803. rng.Anchored = true
  2804. rng.BrickColor = color
  2805. rng.CanCollide = false
  2806. rng.FormFactor = 3
  2807. rng.Name = "Ring"
  2808. rng.Material = "Neon"
  2809. rng.Size = Vector3.new(1, 1, 1)
  2810. rng.Transparency = 0
  2811. rng.TopSurface = 0
  2812. rng.BottomSurface = 0
  2813. rng.CFrame = pos
  2814. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  2815. local rngm = Instance.new("SpecialMesh", rng)
  2816. rngm.MeshType = MType
  2817. rngm.Scale = Vector3.new(x1, y1, z1)
  2818. local scaler2 = 1
  2819. local speeder = FastSpeed
  2820. if type == "Add" then
  2821. scaler2 = 1 * value
  2822. elseif type == "Divide" then
  2823. scaler2 = 1 / value
  2824. end
  2825. coroutine.resume(coroutine.create(function()
  2826. for i = 0, 10 / bonuspeed, 0.1 do
  2827. swait()
  2828. if type == "Add" then
  2829. scaler2 = scaler2 - 0.01 * value / bonuspeed
  2830. elseif type == "Divide" then
  2831. scaler2 = scaler2 - 0.01 / value * bonuspeed
  2832. end
  2833. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  2834. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  2835. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  2836. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  2837. end
  2838. rng:Destroy()
  2839. end))
  2840. end
  2841.  
  2842. function SoulSteal(dude)
  2843. if dude.Name ~= char then
  2844. local bgf = IT("BodyGyro", dude.Head)
  2845. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  2846. local val = IT("BoolValue", dude)
  2847. val.Name = "IsHit"
  2848. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  2849. local soulst = coroutine.wrap(function()
  2850. local soul = Instance.new("Part",dude)
  2851. soul.Size = Vector3.new(1,1,1)
  2852. soul.CanCollide = false
  2853. soul.Anchored = false
  2854. soul.Position = torso.Position
  2855. soul.Transparency = 1
  2856. local PartEmmit1 = IT("ParticleEmitter", soul)
  2857. PartEmmit1.LightEmission = 1
  2858. PartEmmit1.Texture = "rbxassetid://569507414"
  2859. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2860. PartEmmit1.Rate = 250
  2861. PartEmmit1.Lifetime = NumberRange.new(1.6)
  2862. PartEmmit1.Size = NumberSequence.new({
  2863. NumberSequenceKeypoint.new(0, 1, 0),
  2864. NumberSequenceKeypoint.new(1, 0, 0)
  2865. })
  2866. PartEmmit1.Transparency = NumberSequence.new({
  2867. NumberSequenceKeypoint.new(0, 0, 0),
  2868. NumberSequenceKeypoint.new(1, 1, 0)
  2869. })
  2870. PartEmmit1.Speed = NumberRange.new(0, 0)
  2871. PartEmmit1.VelocitySpread = 30000
  2872. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  2873. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  2874. local BodPoss = IT("BodyPosition", soul)
  2875. BodPoss.P = 3000
  2876. BodPoss.D = 1000
  2877. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  2878. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  2879. wait(1.6)
  2880. soul.Touched:connect(function(hit)
  2881. if hit.Parent == char then
  2882. soul:Destroy()
  2883. end
  2884. end)
  2885. wait(1.2)
  2886. while soul do
  2887. swait()
  2888. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  2889. BodPoss.Position = tors.Position
  2890. end
  2891. end)
  2892. soulst()
  2893. end
  2894. end
  2895. function FaceMouse()
  2896. local Cam = workspace.CurrentCamera
  2897. return {
  2898. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  2899. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  2900. }
  2901. end
  2902. -------------------------------------------------------
  2903. --End Effect Function--
  2904. -------------------------------------------------------
  2905. function Cso(ID, PARENT, VOLUME, PITCH)
  2906. local NSound = nil
  2907. coroutine.resume(coroutine.create(function()
  2908. NSound = IT("Sound", PARENT)
  2909. NSound.Volume = VOLUME
  2910. NSound.Pitch = PITCH
  2911. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  2912. swait()
  2913. NSound:play()
  2914. game:GetService("Debris"):AddItem(NSound, 10)
  2915. end))
  2916. return NSound
  2917. end
  2918. function CameraEnshaking(Length, Intensity)
  2919. coroutine.resume(coroutine.create(function()
  2920. local intensity = 1 * Intensity
  2921. local rotM = 0.01 * Intensity
  2922. for i = 0, Length, 0.1 do
  2923. swait()
  2924. intensity = intensity - 0.05 * Intensity / Length
  2925. rotM = rotM - 5.0E-4 * Intensity / Length
  2926. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  2927. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  2928. end
  2929. hum.CameraOffset = Vector3.new(0, 0, 0)
  2930. end))
  2931. end
  2932. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  2933. local Hitboxpart = Instance.new("Part", EffectModel)
  2934. RemoveOutlines(Hitboxpart)
  2935. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  2936. Hitboxpart.CanCollide = false
  2937. Hitboxpart.Transparency = 1
  2938. Hitboxpart.Anchored = true
  2939. Hitboxpart.CFrame = Pose
  2940. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  2941. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  2942. end
  2943. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  2944. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  2945. prt.Anchored = true
  2946. prt.CFrame = cframe
  2947. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  2948. game:GetService("Debris"):AddItem(prt, 10)
  2949. if Type == 1 or Type == nil then
  2950. table.insert(Effects, {
  2951. prt,
  2952. "Block1",
  2953. delay,
  2954. x3,
  2955. y3,
  2956. z3,
  2957. msh
  2958. })
  2959. elseif Type == 2 then
  2960. table.insert(Effects, {
  2961. prt,
  2962. "Block2",
  2963. delay,
  2964. x3,
  2965. y3,
  2966. z3,
  2967. msh
  2968. })
  2969. elseif Type == 3 then
  2970. table.insert(Effects, {
  2971. prt,
  2972. "Block3",
  2973. delay,
  2974. x3,
  2975. y3,
  2976. z3,
  2977. msh
  2978. })
  2979. end
  2980. end
  2981.  
  2982. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  2983. local Part = Create("Part"){
  2984. Parent = Parent,
  2985. Reflectance = Reflectance,
  2986. Transparency = Transparency,
  2987. CanCollide = false,
  2988. Locked = true,
  2989. BrickColor = BrickColor.new(tostring(BColor)),
  2990. Name = Name,
  2991. Size = Size,
  2992. Material = Material,
  2993. }
  2994. RemoveOutlines(Part)
  2995. return Part
  2996. end
  2997.  
  2998. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  2999. local Msh = Create(Mesh){
  3000. Parent = Part,
  3001. Offset = OffSet,
  3002. Scale = Scale,
  3003. }
  3004. if Mesh == "SpecialMesh" then
  3005. Msh.MeshType = MeshType
  3006. Msh.MeshId = MeshId
  3007. end
  3008. return Msh
  3009. end
  3010.  
  3011. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  3012. local prt = CreatePart(workspace,"Neon",0,0,brickcolor,"Effect", Vector3.new(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  3013. prt.Anchored = true
  3014. prt.CFrame = cframe
  3015. local msh = CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(x1,y1,z1))
  3016. game:GetService("Debris"):AddItem(prt,2)
  3017. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  3018. for i=0,1,delay do
  3019. swait()
  3020. Part.Transparency=i
  3021. Mesh.Scale=Mesh.Scale + Vector3.new(x3,y3,z3)
  3022. end
  3023. Part.Parent=nil
  3024. end),prt,msh,(math.random(0,1)+math.random())/5)
  3025. end
  3026. -------------------------------------------------------
  3027. --End Important Functions--
  3028. -------------------------------------------------------
  3029. -------------------------------------------------------
  3030.  
  3031.  
  3032. --[[
  3033. Thanks for using Build-To-Lua by jarredbcv.
  3034. ]]--
  3035.  
  3036. New = function(Object, Parent, Name, Data)
  3037. local Object = Instance.new(Object)
  3038. for Index, Value in pairs(Data or {}) do
  3039. Object[Index] = Value
  3040. end
  3041. Object.Parent = Parent
  3042. Object.Name = Name
  3043. return Object
  3044. end
  3045.  
  3046. Gaunty = New("Model",char,"Gaunty",{})
  3047. Handle = New("Part",Gaunty,"Handle",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3048. Mesh = New("BlockMesh",Handle,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3049. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595344, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3050. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161155701, 0.603512526, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3051. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595367, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3052. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471122265, 0.600126028, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3053. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 3.62595415, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3054. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812294, 0.606899738, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3055. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765471, 3.62595463, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3056. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.448780537, 0.610177517, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3057. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3058. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.459102631, -0.489744425, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3059. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765627, 2.53595448, -77.6579285, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3060. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149136543, -0.486357927, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3061. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765537, 2.53595448, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3062. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160831451, -0.48297143, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3063. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.53595424, -77.6579361, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3064. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460799217, -0.479694128, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3065. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64553881, -77.6613617, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3066. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3067. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(-0.00235080719, 0.624869347, 0.00694274902, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3068. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 3.73544312, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3069. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3070. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.000443935394, 0.714845657, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3071. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.52554965, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3072. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3073. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00275993347, 0.504870415, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3074. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553746, -77.6613541, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3075. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3076. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.00966835022, -0.465003252, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3077. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3078. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3079. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3080. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480494, 2.43554902, -77.65522, 0.999894857, 0.0109243635, 0.00963268708, -0.0110270083, 0.999883175, 0.0106679257, -0.00951500144, -0.0107729994, 0.999897599),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3081. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3082. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),C1 = CFrame.new(0.0147790909, -0.585001707, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3083. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3084. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3085. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595558, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3086. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00464963913, 0.606931448, -0.149864197, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3087. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595606, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3088. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00278997421, 0.603431463, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3089. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595654, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3090. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(-0.00554895401, 0.600307703, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3091. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3092. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3093. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3094. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3095. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3096. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00736999512, -0.482939243, -0.161483765, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3097. NeonPart = New("Part",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595614, -78.1079254, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3098. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.0101289749, -0.479815245, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3099. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765547, 3.62595677, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3100. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00554943085, 0.600307941, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3101. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 3.62595701, -77.4879303, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3102. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(-0.00278949738, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3103. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.8179321, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3104. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.000350952148, 0.606987953, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3105. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3106. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00311040878, 0.61011219, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3107. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3108. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3109. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179245, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3110. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.0123701096, -0.482883692, -0.161437988, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3111. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3112. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3113. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595686, -77.1979218, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3114. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C1 = CFrame.new(0.00647068024, -0.489563227, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3115. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595701, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3116. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.471121788, 0.600129128, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3117. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.62595725, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3118. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.161154747, 0.603516102, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3119. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765442, 3.62595773, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3120. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.148812771, 0.606903076, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3121. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765375, 3.6259582, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3122. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.44878149, 0.610180855, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3123. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595781, -77.6579132, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3124. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.460801125, -0.47969079, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3125. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3126. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.160833359, -0.48296833, 0, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3127. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765341, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3128. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.149133682, -0.486355066, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3129. Part = New("Part",Gaunty,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765383, 2.53595734, -77.6579208, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3130. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(-0.4591012, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3131. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203499, 3.4509573, -77.7865677, 1.0000006, -6.18456397e-10, 3.7252903e-09, -6.18456397e-10, 1.0000006, 4.65661287e-09, 3.7252903e-09, 4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3132. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C1 = CFrame.new(0.00760126114, 0.431732178, -0.120269775, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3133. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203451, 3.45095778, -77.5215683, -1.0000006, -6.18456397e-10, -9.12696123e-08, 6.18456397e-10, 1.0000006, -4.65661287e-09, 8.38190317e-08, 4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3134. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, 0, 8.74227766e-08, 0, 1, 0, -8.74227766e-08, 0, -1),C1 = CFrame.new(0.00508022308, 0.428877592, 0.144706726, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3135. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 2.81095791, -77.7865601, -1.0000006, 8.81700544e-08, 3.7252903e-09, -8.69331416e-08, -1.0000006, 4.65661287e-09, -3.7252903e-09, -4.65661287e-09, 1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3136. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -1, -8.74227766e-08, 0, 8.74227766e-08, -1, 0, 0, 0, 1),C1 = CFrame.new(0.0146594048, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3137. NeonPart = New("WedgePart",Gaunty,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 2.8209579, -77.5215607, 1.0000006, -8.69331416e-08, 8.38190317e-08, -8.81700544e-08, -1.0000006, -4.65661287e-09, 9.12696123e-08, -4.65661287e-09, -1.0000006),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3138. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1, -8.74227766e-08, 8.74227766e-08, -8.74227766e-08, -1, -7.64274186e-15, 8.74227766e-08, 0, -1),C1 = CFrame.new(0.0120282173, -0.201047897, 0.137992859, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3139. Wedge = New("WedgePart",Gaunty,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113148, -77.6620178, -4.74974513e-08, -6.18456397e-10, 1.0000006, -5.58793545e-09, 1.0000006, -1.5279511e-10, -1.0000006, 4.65661287e-09, -4.00468707e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3140. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -4.37113883e-08, 0, -1, 0, 1, 0, 1, 0, -4.37113883e-08),C1 = CFrame.new(0.0109024048, 1.04061508, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3141.  
  3142. Gaunty2 = New("Model",char,"Gaunty2",{})
  3143. Handle2 = New("Part",Gaunty2,"Handle2",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1, 1.26999998, 1),CFrame = CFrame.new(-5.67319345, 3.02064276, -77.6615906, 0.999894261, 0.010924357, 0.00963267777, -0.0110270018, 0.999882579, 0.0106679145, -0.00951499958, -0.0107729975, 0.999897003),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3144. Mesh = New("BlockMesh",Handle2,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3145. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765579, 3.62595367, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3146. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161155701, 0.603512764, 0.00862884521, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3147. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765526, 3.62595439, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3148. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471122265, 0.600126743, 0.00564575195, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3149. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.51765394, 3.6259551, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3150. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813248, 0.606900692, 0.0116195679, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3151. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765375, 3.62595558, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3152. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.44878149, 0.610178471, 0.014503479, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3153. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-6.13765621, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3154. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459103584, -0.489744902, -0.00598144531, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3155. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.82765722, 2.535954, -77.6579285, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3156. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149137497, -0.486358404, -0.00299835205, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3157. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.5176549, 2.53595448, -77.6579514, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3158. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160831928, -0.482971191, -3.05175781e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3159. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.21765566, 2.535954, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3160. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460799217, -0.479694366, 0.00286865234, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3161. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.66865063, 3.64554, -77.661377, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3162. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3163. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(-0.00235033035, 0.624870777, 0.00692749023, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3164. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.6649003, 3.73544407, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3165. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3166. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.000444412231, 0.714846611, 0.00408172607, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3167. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480446, 3.5255506, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3168. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3169. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00275993347, 0.504871368, 0.0118331909, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3170. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.07999992, 0.279999971, 1.06999993),CFrame = CFrame.new(-5.6686511, 2.55553699, -77.6613541, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3171. Mesh = New("BlockMesh",Part,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3172. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.00966835022, -0.465003729, -0.00468444824, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3173. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66490126, 2.64544272, -77.6652145, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3174. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3175. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0124630928, -0.375026226, -0.00754547119, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3176. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(1.08999991, 0.0599999577, 1.07999992),CFrame = CFrame.new(-5.66480589, 2.43554854, -77.65522, 0.999896049, 0.0109243765, 0.00963270571, -0.0110270213, 0.999884367, 0.010667949, -0.0095150033, -0.0107730031, 0.999898791),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3177. Mesh = New("BlockMesh",NeonPart,"Mesh",{Scale = Vector3.new(1.03999996, 1, 1.03999996),})
  3178. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 0.999895453, -0.0110270148, -0.00951500237, 0.01092437, 0.999883771, -0.0107730012, 0.0096326964, 0.0106679378, 0.999898195),C1 = CFrame.new(0.0147781372, -0.585002184, 0.000205993652, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3179. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 3.62595463, -78.1079407, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3180. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0018901825, 0.61005497, -0.439842224, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3181. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265511, 3.6259563, -77.8179169, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3182. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00464916229, 0.606932163, -0.149848938, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3183. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765451, 3.62595701, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3184. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00278902054, 0.603432655, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3185. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 3.62595749, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3186. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554895401, 0.600308895, 0.470123291, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3187. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595638, -77.1979294, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3188. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0064702034, -0.489563704, 0.458496094, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3189. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.13999987, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.66765547, 2.53595614, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3190. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00922966003, -0.486439705, 0.168525696, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3191. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265558, 2.53595638, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3192. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00736999512, -0.482939243, -0.161468506, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3193. NeonPart = New("Part",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.12999988, 0.109999999, 0.109999999),CFrame = CFrame.new(-5.67265606, 2.53595567, -78.1079254, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3194. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0101289749, -0.479815722, -0.451454163, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3195. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765451, 3.62595749, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3196. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.00554847717, 0.600308895, 0.47013092, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3197. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765404, 3.62595797, -77.4879303, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3198. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(-0.0027885437, 0.603433609, 0.180152893, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3199. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.6259594, -77.8179321, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3200. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.000351905823, 0.606989861, -0.149810791, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3201. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765356, 3.62595844, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3202. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00311136246, 0.610113144, -0.439788818, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3203. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595734, -78.107933, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3204. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0151295662, -0.479759216, -0.451416016, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3205. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.8179092, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3206. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0123701096, -0.48288393, -0.161422729, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3207. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.5359571, -77.4879227, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3208. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00923013687, -0.48643899, 0.168533325, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3209. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.66765499, 2.53595662, -77.1979218, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3210. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00647068024, -0.489563465, 0.458503723, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3211. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 3.62595797, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3212. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.471121788, 0.600130081, 0.00566101074, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3213. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765484, 3.6259582, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3214. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.161154747, 0.603517056, 0.008644104, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3215. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765347, 3.62595868, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3216. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.148813725, 0.60690403, 0.0116348267, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3217. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.2176528, 3.62595916, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3218. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.448782444, 0.610181808, 0.0145187378, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3219. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.21765327, 2.53595757, -77.6579132, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3220. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.460801601, -0.479691029, 0.00289154053, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3221. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.51765299, 2.53595757, -77.6579361, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3222. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.160833836, -0.48296833, -1.52587891e-05, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3223. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-5.82765436, 2.5359571, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3224. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.149134636, -0.486355305, -0.00299072266, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3225. Part = New("Part",Gaunty2,"Part",{BrickColor = BrickColor.new("Black"),Material = Enum.Material.Neon,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.15999985, 0.0700000003, 0.0700000003),CFrame = CFrame.new(-6.13765478, 2.53595734, -77.6579208, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3226. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(-0.459102154, -0.489741802, -0.00597381592, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3227. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203403, 3.45095801, -77.7865524, 1.00000179, -2.26282282e-09, 1.11758709e-08, -2.28465069e-09, 1.00000179, 1.39698386e-08, 1.11758709e-08, 1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3228. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -1.44791557e-09, 7.4505806e-09, -1.44063961e-09, 1.00000119, 9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.00760221481, 0.431732655, -0.120254517, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3229. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.66203356, 3.45095849, -77.521553, -1.00000179, -2.26282282e-09, -9.87201929e-08, 2.28465069e-09, 1.00000179, -1.39698386e-08, 7.63684511e-08, 1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3230. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, 1.45519152e-09, 8.00937414e-08, -1.44063961e-09, 1.00000119, 9.31322575e-09, -9.49949026e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.00508117676, 0.428878307, 0.144721985, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3231. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.25000003),CFrame = CFrame.new(-5.66203308, 2.81095791, -77.7865601, -1.00000179, 8.98216967e-08, 1.11758709e-08, -8.52742232e-08, -1.00000179, 1.39698386e-08, -1.11758709e-08, -1.39698386e-08, 1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3232. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -1.00000119, -8.61036824e-08, -7.4505806e-09, 8.89922376e-08, -1.00000119, -9.31322575e-09, 7.4505806e-09, 9.31322575e-09, 1.00000119),C1 = CFrame.new(0.0146603584, -0.208191872, -0.127082825, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3233. NeonPart = New("WedgePart",Gaunty2,"NeonPart",{BrickColor = BrickColor.new("Institutional white"),Material = Enum.Material.Neon,Size = Vector3.new(1.14999998, 0.640000045, 0.280000031),CFrame = CFrame.new(-5.6620326, 2.82095814, -77.5215454, 1.00000179, -8.52887752e-08, 7.63684511e-08, -8.98362487e-08, -1.00000179, -1.39698386e-08, 9.87201929e-08, -1.39698386e-08, -1.00000179),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  3234. mot = New("Motor",NeonPart,"mot",{Part0 = NeonPart,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, 1.00000119, -8.89995135e-08, 9.49949026e-08, -8.61109584e-08, -1.00000119, -9.31322575e-09, 8.00937414e-08, -9.31322575e-09, -1.00000119),C1 = CFrame.new(0.012029171, -0.201047897, 0.138008118, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3235. Wedge = New("WedgePart",Gaunty2,"Wedge",{BrickColor = BrickColor.new("Black"),Size = Vector3.new(1.1099999, 0.569999993, 1.13),CFrame = CFrame.new(-5.6508193, 4.06113243, -77.6620178, -5.49480319e-08, -2.26282282e-09, 1.00000179, -1.67638063e-08, 1.00000179, -1.8189894e-09, -1.00000179, 1.39698386e-08, -3.25962901e-08),BottomSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.105882, 0.164706, 0.207843),})
  3236. mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle2,C0 = CFrame.new(0, 0, 0, -5.12227416e-08, -1.11758709e-08, -1.00000119, -1.44063961e-09, 1.00000119, 9.31322575e-09, 1.00000119, -9.89530236e-10, -3.63215804e-08),C1 = CFrame.new(0.0109024048, 1.04061604, 0.010887146, 0.999894261, -0.0110270018, -0.00951499958, 0.010924357, 0.999882579, -0.0107729975, 0.00963267777, 0.0106679145, 0.999897003),})
  3237.  
  3238.  
  3239. NewInstance = function(instance,parent,properties)
  3240. local inst = Instance.new(instance,parent)
  3241. if(properties)then
  3242. for i,v in next, properties do
  3243. pcall(function() inst[i] = v end)
  3244. end
  3245. end
  3246. return inst;
  3247. end
  3248.  
  3249. local HW = NewInstance('Motor', char, {Part0 = ra, Part1 = Handle, C0 = CF(0,-.51,0)})
  3250. local HW2 = NewInstance('Motor', char, {Part0 = la, Part1 = Handle2, C0 = CF(0,-.51,0) * angles(Rad(0),Rad(180),Rad(0))})
  3251.  
  3252. for _,v in next, Gaunty:children() do
  3253. v.CanCollide = false
  3254. end
  3255. for _,v in next, Gaunty2:children() do
  3256. v.CanCollide = false
  3257. end
  3258. local all, last = {}, nil
  3259. ArmourParts = {}
  3260. NeonParts = {}
  3261. function scan(p)
  3262. for _, v in pairs(p:GetChildren()) do
  3263. if v:IsA("BasePart") then
  3264. if v.BrickColor == BrickColor.new("Black") then
  3265. table.insert(ArmourParts, v)
  3266. end
  3267. if v.BrickColor == BrickColor.new("Institutional white") then
  3268. table.insert(NeonParts, v)
  3269. end
  3270. if last then
  3271. local w = Instance.new("Weld")
  3272. w.Part0, w.Part1 = last, v
  3273. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  3274. w.Parent = last
  3275. end
  3276. table.insert(all, v)
  3277. last = v
  3278. end
  3279. scan(v)
  3280. end
  3281. end
  3282. scan(Gaunty)
  3283. local all2, last2 = {}, nil
  3284. ArmourParts2 = {}
  3285. NeonParts2 = {}
  3286. function scan2(p)
  3287. for _, v in pairs(p:GetChildren()) do
  3288. if v:IsA("BasePart") then
  3289. if v.BrickColor == BrickColor.new("Black") then
  3290. table.insert(ArmourParts2, v)
  3291. end
  3292. if v.BrickColor == BrickColor.new("Institutional white") then
  3293. table.insert(NeonParts2, v)
  3294. end
  3295. if last2 then
  3296. local w = Instance.new("Weld")
  3297. w.Part0, w.Part1 = last2, v
  3298. w.C0 = v.CFrame:toObjectSpace(last2.CFrame):inverse()
  3299. w.Parent = last2
  3300. end
  3301. table.insert(all2, v)
  3302. last2 = v
  3303. end
  3304. scan2(v)
  3305. end
  3306. end
  3307. scan2(Gaunty2)
  3308. for i, v in pairs(ArmourParts) do
  3309. v.BrickColor = BrickC("Black")
  3310. end
  3311. for i, v in pairs(NeonParts) do
  3312. v.BrickColor = BrickC("Dark stone grey")
  3313. end
  3314. for i, v in pairs(ArmourParts2) do
  3315. v.BrickColor = BrickC("Black")
  3316. end
  3317. for i, v in pairs(NeonParts2) do
  3318. v.BrickColor = BrickC("Dark stone grey")
  3319. end
  3320. -------------------------------------------------------
  3321. --Start Customization--
  3322. -------------------------------------------------------
  3323.  
  3324. ---------------------------------------------
  3325. local Player_Size = 1
  3326. if Player_Size ~= 1 then
  3327. root.Size = root.Size * Player_Size
  3328. tors.Size = tors.Size * Player_Size
  3329. hed.Size = hed.Size * Player_Size
  3330. ra.Size = ra.Size * Player_Size
  3331. la.Size = la.Size * Player_Size
  3332. rl.Size = rl.Size * Player_Size
  3333. ll.Size = ll.Size * Player_Size
  3334. ----------------------------------------------------------------------------------
  3335. rootj.Parent = root
  3336. neck.Parent = tors
  3337. RW.Parent = tors
  3338. LW.Parent = tors
  3339. RH.Parent = tors
  3340. LH.Parent = tors
  3341. ----------------------------------------------------------------------------------
  3342. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3343. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  3344. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  3345. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  3346. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  3347. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  3348. ----------------------------------------------------------------------------------
  3349. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3350. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3351. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3352. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  3353. --hat.Parent = Character
  3354. end
  3355. ----------------------------------------------------------------------------------
  3356. local SONG = 1117396305
  3357. local SONG2 = 0
  3358. local Music = Instance.new("Sound",tors)
  3359. Music.Volume = 2.5
  3360. Music.Looped = true
  3361. Music.Pitch = 1 --Pitcher
  3362. ----------------------------------------------------------------------------------
  3363. local equipped = false
  3364. local idle = 0
  3365. local change = 1
  3366. local val = 0
  3367. local toim = 0
  3368. local idleanim = 0.4
  3369. local sine = 0
  3370. local Mode = 1
  3371. ----------------------------------------------------------------------------------
  3372. hum.WalkSpeed = 16
  3373. hum.JumpPower = 57
  3374. hum.Animator.Parent = nil
  3375. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3376. local naeeym2 = IT("BillboardGui",char)
  3377. naeeym2.AlwaysOnTop = true
  3378. naeeym2.Size = UDim2.new(5,35,2,15)
  3379. naeeym2.StudsOffset = Vector3.new(0,2,0)
  3380. naeeym2.MaxDistance = 75
  3381. naeeym2.Adornee = hed
  3382. naeeym2.Name = "Name"
  3383. --naeeym2.PlayerToHideFrom = Player
  3384. local tecks2 = IT("TextLabel",naeeym2)
  3385. tecks2.BackgroundTransparency = 1
  3386. tecks2.TextScaled = true
  3387. tecks2.BorderSizePixel = 0
  3388. tecks2.Text = "Random Guy"
  3389. tecks2.Font = "Fantasy"
  3390. tecks2.TextSize = 30
  3391. tecks2.TextStrokeTransparency = 0
  3392. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3393. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3394. tecks2.Size = UDim2.new(1,0,0.5,0)
  3395. tecks2.Parent = naeeym2
  3396. -------------------------------------------------------
  3397. --End Customization--
  3398. -------------------------------------------------------
  3399.  
  3400. -----------------------------------------------------
  3401. --Start Attacks N Stuff--
  3402. -------------------------------------------------------
  3403. function resetmode()
  3404. tecks2.Text = "Random Guy"
  3405. tecks2.TextColor3 = Color3.fromRGB(255,255,255)
  3406. tecks2.TextStrokeColor3 = Color3.fromRGB(255,255,255)
  3407. for i, v in pairs(ArmourParts) do
  3408. v.BrickColor = BrickColor.new("Black")
  3409. v.Material = "Neon"
  3410. v.Transparency = 0
  3411. end
  3412. for i, v in pairs(NeonParts) do
  3413. maincolor = BrickColor.new("Dark stone grey")
  3414. v.BrickColor = maincolor
  3415. v.Material = "Neon"
  3416. v.Transparency = 0
  3417. end
  3418. for i, v in pairs(ArmourParts2) do
  3419. v.BrickColor = BrickColor.new("Black")
  3420. v.Material = "Neon"
  3421. v.Transparency = 0
  3422. end
  3423. for i, v in pairs(NeonParts2) do
  3424. maincolor = BrickColor.new("Dark stone grey")
  3425. v.BrickColor = maincolor
  3426. v.Material = "Neon"
  3427. v.Transparency = 0
  3428. end
  3429. Mode = 1
  3430. SONG = 1117396305
  3431. char.Head.face.Texture = "http://www.roblox.com/asset/?id=843367143"
  3432. end
  3433.  
  3434. function Taunt10000()
  3435. attack = true
  3436. Cso("649634100", hed, 10, 0.5)
  3437. for i = 0, 6, 0.1 do
  3438. swait()
  3439. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3440. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  3441. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  3442. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3443. RW.C0 = clerp(RW.C0, CF(.7* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-135)), 0.2)
  3444. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  3445. end
  3446. attack = false
  3447. end
  3448.  
  3449. function Taunt2()
  3450. attack = true
  3451. hum.WalkSpeed = 0
  3452. TAUNT2:Play()
  3453. repeat
  3454. swait()
  3455. TAUNT.Parent = tors
  3456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3457. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3458. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3459. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3460. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3461. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3462. until TAUNT2.Playing == false
  3463. attack = false
  3464. hum.WalkSpeed = 16
  3465. end
  3466.  
  3467. function AnnoyingSink()
  3468. coroutine.resume(coroutine.create(function()
  3469. attack = true
  3470. for i = 0, 6, 0.1 do
  3471. swait()
  3472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3473. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3474. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3475. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3476. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-.6), Rad(7)), 0.2)
  3477. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3478. end
  3479. local Hole2 = CreatePart(3, EffectModel, "Neon", 0, 0, "Really black", "Hole", Vector3.new(15,0,15))
  3480. Hole2.Color = Color3.new(0,0,0)
  3481. local MESH = MakeForm(Hole2,"Cyl")
  3482. MESH.Scale = Vector3.new(0,1,0)
  3483. Hole2.CFrame = CF(mouse.Hit.p)
  3484. Cso("154955269", Hole2, 10, .7)
  3485. for i = 0, 3, 0.1 do
  3486. swait()
  3487. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  3488. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(20), Rad(0)), 0.05)
  3489. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(15)), 0.05)
  3490. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  3491. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-.6), Rad(7)), 0.2)
  3492. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-15)), 0.05)
  3493. end
  3494. attack = false
  3495. for i = 1, 50 do
  3496. swait()
  3497. MESH.Scale = MESH.Scale + Vector3.new(0.02,0,0.02)
  3498. end
  3499. for i = 1, 200 do
  3500. swait()
  3501. Sink(Hole2.Position,Hole2.Size.X/2.2)
  3502. end
  3503. swait(100)
  3504. for i = 1, 50 do
  3505. swait()
  3506. Trail(Hole2)
  3507. MESH.Scale = MESH.Scale - Vector3.new(0.02,0,0.02)
  3508. end
  3509. Hole2:remove()
  3510. end))
  3511. end
  3512.  
  3513. function Taunt()
  3514. attack = true
  3515. hum.WalkSpeed = 0
  3516. TAUNT:Play()
  3517. repeat
  3518. swait()
  3519. TAUNT.Parent = tors
  3520. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  3521. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-3 - 1.5 * Cos(sine / 7)), Rad(0), Rad(-25)), 0.3)
  3522. RH.C0 = clerp(RH.C0, CF(.8* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, .2* Player_Size) * angles(Rad(0), Rad(45), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3523. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3524. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-20), Rad(25)), 0.1)
  3525. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(78 + 3.5 * Cos(sine / 20)), Rad(-25), Rad(-20)), 0.1)
  3526. until TAUNT.Playing == false
  3527. attack = false
  3528. hum.WalkSpeed = 16
  3529. end
  3530. function attackone()
  3531. attack = true
  3532. hum.WalkSpeed = 3.01
  3533. for i = 0, 1.7, 0.1 do
  3534. swait()
  3535. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(-40)), 0.3)
  3536. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(40)), 0.3)
  3537. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-7)), 0.3)
  3538. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-65), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3539. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .3* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(45)), 0.3)
  3540. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3541. end
  3542. Cso("203426541", ra, 10, 1)
  3543. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3544. CameraEnshaking(2, 5)
  3545. for i = 0, 1.4, 0.1 do
  3546. swait()
  3547. BlockEffect(maincolor, ra.CFrame, 21, 41, 21, -2, -3, -2, 0.08, 2)
  3548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(55)), 0.3)
  3549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(-55)), 0.3)
  3550. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(87), Rad(0)) * angles(Rad(-30), Rad(0), Rad(15)), 0.3)
  3551. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-87), Rad(0)) * angles(Rad(-5), Rad(0), Rad(9)), 0.3)
  3552. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(90), Rad(-7.5 * Sin(sine / 20)), Rad(35)), 0.3)
  3553. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.3)
  3554. end
  3555. hum.WalkSpeed = 16
  3556. attack = false
  3557. end
  3558.  
  3559.  
  3560.  
  3561. function attacktwo()
  3562. attack = true
  3563. hum.WalkSpeed = 3.01
  3564. for i = 0, 1.7, 0.1 do
  3565. swait()
  3566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  3568. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(-45)), 0.3)
  3569. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-25)), 0.3)
  3570. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3571. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3572. end
  3573. Cso("203426541", rl, 10, 1)
  3574. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3575. CameraEnshaking(2, 3)
  3576. for i = 0, 1.4, 0.1 do
  3577. swait()
  3578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, -.5, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.3)
  3580. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-7), Rad(0), Rad(65)), 0.3)
  3581. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-10), Rad(0), Rad(35)), 0.3)
  3582. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-20), Rad(-7.5 * Sin(sine / 20)), Rad(8)), 0.3)
  3583. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-8)), 0.3)
  3584. end
  3585. hum.WalkSpeed = 16
  3586. attack = false
  3587. end
  3588. function attackthree()
  3589. attack = true
  3590. hum.WalkSpeed = 3.01
  3591. for i = 0, 1.4, 0.1 do
  3592. swait()
  3593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  3594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3595. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.3)
  3596. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.3)
  3597. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3598. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3599. end
  3600. Cso("203426541", hed, 10, 1)
  3601. for i = 0, 1.7, 0.1 do
  3602. swait()
  3603. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  3604. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3605. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(30)), 0.3)
  3606. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-30)), 0.3)
  3607. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.3)
  3608. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.3)
  3609. end
  3610. CameraEnshaking(2, 8)
  3611. Cso("260435136", hed, 10, .9)
  3612. BlockEffect(maincolor, Handle.CFrame * CF(0, -2, 0), 11, 11, 11, 10, 10, 10, 0.04, 1)
  3613. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -2, 0), 6, 6, 6, 5, 5, 5, 0.04, 1)
  3614. HitboxFunction(root.CFrame * CF(0, 0, -2), 0.01, 1, 1, 1, 7, 10, 20, 3, "Random Guy")
  3615. for i = 0, 1.8, 0.1 do
  3616. swait()
  3617. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.2)
  3618. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.2)
  3619. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-30)), 0.2)
  3620. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.1* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-15), Rad(0), Rad(30)), 0.2)
  3621. RW.C0 = clerp(RW.C0, CF(1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(35)), 0.2)
  3622. LW.C0 = clerp(LW.C0, CF(-1.3* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(0), Rad(-35)), 0.2)
  3623. end
  3624. hum.WalkSpeed = 16
  3625. attack = false
  3626. end
  3627.  
  3628. function somuchcancerwhy() --o no
  3629. attack = true
  3630. hum.WalkSpeed = 0.10
  3631. Character.Head.face.Texture = "rbxassetid://315074049"
  3632. local A = math.random(1,13)
  3633. if A == 1 then
  3634. ohno.SoundId = "rbxassetid://295810519"
  3635. ohno.TimePosition = 1
  3636. end
  3637. if A == 2 then
  3638. ohno.SoundId = "rbxassetid://488472970"
  3639. ohno.TimePosition = 2
  3640. end
  3641. if A == 3 then
  3642. ohno.SoundId = "rbxassetid://917045199"
  3643. ohno.TimePosition = 3
  3644. end
  3645. if A == 4 then
  3646. ohno.SoundId = "rbxassetid://324205173"
  3647. ohno.TimePosition = 1
  3648. end
  3649. if A == 5 then
  3650. ohno.SoundId = "rbxassetid://376134741"
  3651. ohno.TimePosition = 8
  3652. end
  3653. if A == 6 then
  3654. ohno.SoundId = "rbxassetid://164147183"
  3655. ohno.TimePosition = 0
  3656. end
  3657. if A == 7 then
  3658. ohno.SoundId = "rbxassetid://825526716"
  3659. ohno.TimePosition = 1
  3660. end
  3661. if A == 8 then
  3662. ohno.SoundId = "rbxassetid://185460366"
  3663. ohno.TimePosition = 0
  3664. end
  3665. if A == 9 then
  3666. ohno.SoundId = "rbxassetid://273319633"
  3667. ohno.TimePosition = 1
  3668. end
  3669. if A == 10 then
  3670. ohno.SoundId = "rbxassetid://506212392"
  3671. ohno.TimePosition = 2
  3672. end
  3673. if A == 11 then
  3674. ohno.SoundId = "rbxassetid://708297448"
  3675. ohno.TimePosition = 4
  3676. end
  3677. if A == 12 then
  3678. ohno.SoundId = "rbxassetid://497199103"
  3679. ohno.TimePosition = 9
  3680. end
  3681. if A == 13 then
  3682. ohno.SoundId = "rbxassetid://152833989"
  3683. ohno.TimePosition = 1
  3684. end
  3685. ohno:Play()
  3686. for i = 0,100,0.1 do
  3687. swait()
  3688. CameraEnshaking(2, 3)
  3689. ohno.Parent = hed
  3690. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  3691. end
  3692. attack = false
  3693. ohno:Stop()
  3694. Character.Head.face.Texture = "rbxassetid://620619801"
  3695. hum.WalkSpeed = 16
  3696. end
  3697.  
  3698. function Power_Burst()
  3699. hum.WalkSpeed = 4
  3700. attack = true
  3701. Cso("163619849", Handle, 10, 1.35)
  3702. for i = 0,4.3,0.1 do
  3703. swait()
  3704. PixelBlock(3,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.2,0.2,0.2,0.01,maincolor,0)
  3705. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3706. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-23 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3707. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3708. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3709. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3710. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3711. end
  3712. CameraEnshaking(2.5, 20)
  3713. Cso("539294959", Handle, 10, .9)
  3714. BlockEffect(maincolor, Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  3715. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  3716. HitboxFunction(root.CFrame * CF(0, 0, -0), 0.01, 1, 1, 1, 19, 30, 75, 35, "Random Guy")
  3717. for i = 0,3,0.1 do
  3718. swait()
  3719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  3720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(-30)), 0.3)
  3721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  3722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  3723. RW.C0 = clerp(RW.C0, CF(1.5, 0.01 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(156), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3725. end
  3726. hum.WalkSpeed = 16
  3727. attack = false
  3728. end
  3729.  
  3730. function Eruption2()
  3731. attack = true
  3732. hum.WalkSpeed = 2
  3733. hum.JumpPower = 0
  3734. for i = 0,7,0.1 do
  3735. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  3736. swait()
  3737. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3738. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3739. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3740. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3741. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3742. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3743. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3744. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3745. end
  3746. CreateSound("144699494", tors, 10, 1)
  3747. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  3748. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  3749. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  3750. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  3751. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  3752. coroutine.resume(coroutine.create(function()
  3753. for i = 0,1.8,0.1 do
  3754. swait()
  3755. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  3756. end
  3757. for i = 0,1.8,0.1 do
  3758. swait()
  3759. hum.CameraOffset = Vector3.new(0,0,0)
  3760. end
  3761. end))
  3762. local vel2 = Instance.new("BodyVelocity",tors)
  3763. vel2.Velocity = Vector3.new(0,55,0)
  3764. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  3765. for i = 0,4,0.1 do
  3766. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  3767. swait()
  3768. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3769. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  3770. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  3771. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  3772. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3773. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3774. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  3775. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  3776. end
  3777. hum.WalkSpeed = 16
  3778. vel2:Destroy()
  3779. hum.JumpPower = 50
  3780. attack = false
  3781. end
  3782.  
  3783. function Magic_Bombs()
  3784. attack = true
  3785. hum.WalkSpeed = 0
  3786. local GYRO = IT("BodyGyro",root)
  3787. GYRO.D = 100
  3788. GYRO.P = 2000
  3789. GYRO.MaxTorque = VT(0,4000000,0)
  3790. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3791. for i = 0,3.6,0.1 do
  3792. swait()
  3793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3796. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3797. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3799. end
  3800. CameraEnshaking(1, 6)
  3801. GYRO:Destroy()
  3802. Cso("588734356", Handle, 10, 1.05)
  3803. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3804. BlockEffect(("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3805. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3806. for i = 0,2,0.1 do
  3807. swait()
  3808. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3809. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3810. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3811. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3812. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3813. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3814. end
  3815. local GYRO = IT("BodyGyro",root)
  3816. GYRO.D = 100
  3817. GYRO.P = 2000
  3818. GYRO.MaxTorque = VT(0,4000000,0)
  3819. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3820. for i = 0,2.4,0.1 do
  3821. swait()
  3822. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3823. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3824. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3825. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3826. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3827. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3828. end
  3829. GYRO:Destroy()
  3830. CameraEnshaking(1, 6)
  3831. Cso("588734356", Handle, 10, 1.05)
  3832. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3833. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3834. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6,5, 14, 24, 2, "Random Guy")
  3835. for i = 0,2,0.1 do
  3836. swait()
  3837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3839. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3840. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3841. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3842. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3843. end
  3844. local GYRO = IT("BodyGyro",root)
  3845. GYRO.D = 100
  3846. GYRO.P = 2000
  3847. GYRO.MaxTorque = VT(0,4000000,0)
  3848. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  3849. for i = 0,2.4,0.1 do
  3850. swait()
  3851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3854. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3855. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  3856. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3857. end
  3858. GYRO:Destroy()
  3859. CameraEnshaking(1, 6)
  3860. Cso("588734356", Handle, 10, 1.05)
  3861. BlockEffect(maincolor, Handle.CFrame * CF(0, -16, 0), 7, 7, 7, 9, 9, 9, 0.07, 1)
  3862. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -16, 0), 2, 2, 2, 4, 4, 4, 0.05, 1)
  3863. HitboxFunction(root.CFrame * CF(0, 0, -20), 0.01, 1, 1, 1, 6.5, 14, 24, 2, "Random Guy")
  3864. for i = 0,2,0.1 do
  3865. swait()
  3866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  3867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3868. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  3869. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3870. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(134)), 0.2)
  3871. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.2)
  3872. end
  3873. attack = false
  3874. hum.WalkSpeed = 16
  3875. end
  3876.  
  3877. function Dangerous_Field()
  3878. attack = true
  3879. hum.WalkSpeed = 0
  3880. for i = 0,10,0.1 do
  3881. swait()
  3882. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3883. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3884. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3885. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3886. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3887. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3888. CameraEnshaking(1, 7)
  3889. Cso("588734356", Handle, 10, 1.2)
  3890. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3891. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3892. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3893. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3894. end
  3895. attack = false
  3896. hum.WalkSpeed = 16
  3897. end
  3898. function Field()
  3899. attack = true
  3900. hum.WalkSpeed = 0
  3901. for i = 0,10,0.1 do
  3902. swait()
  3903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.2)
  3904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  3905. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2), Rad(0), Rad(-2.1)), 0.15)
  3906. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  3907. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(90)), 0.2)
  3908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(2.1), Rad(0), Rad(-90)), 0.2)
  3909. CameraEnshaking(1, 7)
  3910. Cso("588734356", Handle, 10, 1.2)
  3911. BlockEffect(maincolor, Handle.CFrame * CF(0, -8, 0), 9, 9, 9, 11, 11, 11, 0.07, 1)
  3912. BlockEffect(BrickC("Crimson"), Handle.CFrame * CF(0, -8, 0), 3, 3, 3, 5, 5, 5, 0.05, 1)
  3913. HitboxFunction(Handle.CFrame * CF(0, 0, -10.3), 0.05, 1, 1, 1, 7.3, 15, 20, 3, "Random Guy")
  3914. HitboxFunction(Handle.CFrame * CF(0, 0, -0), 0.05, 1, 1, 1, 5, 2, 3, 10, "Random Guy")
  3915. end
  3916. attack = false
  3917. hum.WalkSpeed = 16
  3918. end
  3919. function Shockwave()
  3920. attack = true
  3921. hum.WalkSpeed = 0
  3922. for i = 0,4,0.1 do
  3923. swait()
  3924. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  3925. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3926. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  3927. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  3928. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  3929. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  3930. end
  3931. coroutine.resume(coroutine.create(function()
  3932. BlockEffect(maincolor, rl.CFrame * CF(-1, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3933. BlockEffect(maincolor, rl.CFrame * CF(-3, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3934. BlockEffect(maincolor, rl.CFrame * CF(2, -0, -5), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3935. HitboxFunction(rl.CFrame * CF(-1, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3936. HitboxFunction(rl.CFrame * CF(-3, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3937. HitboxFunction(rl.CFrame * CF(2, 0, -7), 0.05, 1, 1, 1, 5, 20, 25, 0, "Snare")
  3938. CameraEnshaking(1, 7)
  3939. wait(0.05)
  3940. BlockEffect(maincolor, rl.CFrame * CF(-0.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3941. BlockEffect(maincolor, rl.CFrame * CF(-2.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3942. BlockEffect(maincolor, rl.CFrame * CF(1.8, -0, -10), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3943. HitboxFunction(rl.CFrame * CF(-0.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 20, 10, "Snare")
  3944. HitboxFunction(rl.CFrame * CF(-2.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3945. HitboxFunction(rl.CFrame * CF(1.8, 0, -12), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3946. CameraEnshaking(1, 7)
  3947. wait(0.05)
  3948. BlockEffect(maincolor, rl.CFrame * CF(-0.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3949. BlockEffect(maincolor, rl.CFrame * CF(-2.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3950. BlockEffect(maincolor, rl.CFrame * CF(1.6, -0, -15), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3951. HitboxFunction(rl.CFrame * CF(-0.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3952. HitboxFunction(rl.CFrame * CF(-2.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3953. HitboxFunction(rl.CFrame * CF(1.6, 0, -17), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3954. CameraEnshaking(1, 7)
  3955. wait(0.05)
  3956. BlockEffect(maincolor, rl.CFrame * CF(-0.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3957. BlockEffect(maincolor, rl.CFrame * CF(-2.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3958. BlockEffect(maincolor, rl.CFrame * CF(1.4, -0, -20), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3959. HitboxFunction(rl.CFrame * CF(-0.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3960. HitboxFunction(rl.CFrame * CF(-2.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3961. HitboxFunction(rl.CFrame * CF(1.4, 0, -22), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3962. CameraEnshaking(1, 7)
  3963. wait(0.05)
  3964. BlockEffect(maincolor, rl.CFrame * CF(-0.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3965. BlockEffect(maincolor, rl.CFrame * CF(-2.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3966. BlockEffect(maincolor, rl.CFrame * CF(1.2, -0, -25), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3967. HitboxFunction(rl.CFrame * CF(-0.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3968. HitboxFunction(rl.CFrame * CF(-2.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3969. HitboxFunction(rl.CFrame * CF(1.2, 0, -27), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3970. CameraEnshaking(1, 7)
  3971. wait(0.05)
  3972. BlockEffect(maincolor, rl.CFrame * CF(-0, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3973. BlockEffect(maincolor, rl.CFrame * CF(-2, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3974. BlockEffect(maincolor, rl.CFrame * CF(1, -0, -30), 4, 4, 4, 5, 5, 5, 0.05, 1)
  3975. HitboxFunction(rl.CFrame * CF(-0, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3976. HitboxFunction(rl.CFrame * CF(-2, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3977. HitboxFunction(rl.CFrame * CF(1, 0, -32), 0.05, 1, 1, 1, 5, 20, 25, 10, "Snare")
  3978. CameraEnshaking(1, 7)
  3979. end))
  3980. Cso("440145223", Handle, 10, 1.05)
  3981. for i = 1,7,0.1 do
  3982. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  3983. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  3984. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  3985. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  3986. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  3987. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  3988. end
  3989. wait(.6)
  3990. hum.WalkSpeed = 16
  3991. attack = false
  3992. end
  3993. function Pulse()
  3994. attack = true
  3995. hum.WalkSpeed = 0
  3996. local GYRO = IT("BodyGyro",root)
  3997. GYRO.D = 100
  3998. GYRO.P = 2000
  3999. GYRO.MaxTorque = VT(0,4000000,0)
  4000. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4001. for i = 0,4,0.1 do
  4002. swait()
  4003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4004. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4005. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4006. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4007. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4008. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4009. end
  4010. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4011. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 30, 40, 0, "Freeze")
  4012. CameraEnshaking(1, 25)
  4013. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4014. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4015. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4016. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4017. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4018. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4019. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4020. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4021. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4022. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4023. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4024. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4025. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4026. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4027. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4028. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4029. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4030. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4031. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4032. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4033. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.05, 1)
  4034. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 30, 40, 10, "Freeze")
  4035. Cso("440145223", Handle, 10, 1.05)
  4036. GYRO:Destroy()
  4037. for i = 1,2,0.1 do
  4038. swait()
  4039. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.04,0.04,0.04,0.06,maincolor,0)
  4040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4046. end
  4047. hum.WalkSpeed = 16
  4048. attack = false
  4049. end
  4050.  
  4051. function Technobeam()
  4052. attack = true
  4053. hum.WalkSpeed = 3.01
  4054. for i = 0, 4, 0.1 do
  4055. swait()
  4056. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  4057. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  4058. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4059. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4060. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4061. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4062. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4063. end
  4064. for i = 0, 2, 0.1 do
  4065. swait()
  4066. hum.CameraOffset = Vector3.new(0, 0.3 + 0.1 * Cos(sine / 20), 0)
  4067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(40)), 0.2)
  4068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(-40)), 0.2)
  4069. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(-25)), 0.2)
  4070. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(25)), 0.2)
  4071. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4072. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4073. end
  4074. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  4075. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  4076. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  4077. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  4078. CameraEnshaking(4, 5)
  4079. Cso("206049428", char, 10, 1)
  4080. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  4081. if v:FindFirstChild("Head") then
  4082. Eviscerate(v)
  4083. end
  4084. end
  4085. for i = 0, 2, 0.1 do
  4086. swait()
  4087. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  4088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  4089. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  4090. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  4091. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  4092. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  4093. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  4094. end
  4095. hum.WalkSpeed = 16
  4096. attack = false
  4097. end
  4098.  
  4099. function Painful_Stomp2()
  4100. attack = true
  4101. for i = 0,5.2,0.1 do
  4102. swait()
  4103. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4104. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4105. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4106. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4107. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4108. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4109. end
  4110. CreateSound("331666100", char, 10, 1)
  4111. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4112. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4113. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4114. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4115. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4116. Effects.Sphere.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4117. Effects.Ring.Create(BrickColor.Random("Carnation pink"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4118. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4119. if v:FindFirstChild("Head") then
  4120. Eviscerate(v)
  4121. end
  4122. end
  4123. coroutine.resume(coroutine.create(function()
  4124. for i = 0,2.8,0.1 do
  4125. swait()
  4126. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4127. end
  4128. for i = 0,1.8,0.1 do
  4129. swait()
  4130. hum.CameraOffset = Vector3.new(0,0,0)
  4131. end
  4132. end))
  4133. for i = 0,3.7,0.1 do
  4134. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4135. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4136. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4137. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4138. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4139. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4140. end
  4141. wait(.6)
  4142. attack = false
  4143. end
  4144.  
  4145. function Painful_Stomp()
  4146. attack = true
  4147. for i = 0,5.2,0.1 do
  4148. swait()
  4149. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4150. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4151. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4152. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4153. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  4154. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  4155. end
  4156. CreateSound("331666100", char, 10, 1)
  4157. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4158. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4159. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4160. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  4161. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  4162. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  4163. Effects.Ring.Create(BrickColor.Random(), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 2, 2, 2, 8.6, 8.6, 8.6, 0.03)
  4164. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  4165. if v:FindFirstChild("Head") then
  4166. Eviscerate(v)
  4167. end
  4168. end
  4169. coroutine.resume(coroutine.create(function()
  4170. for i = 0,2.8,0.1 do
  4171. swait()
  4172. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4173. end
  4174. for i = 0,1.8,0.1 do
  4175. swait()
  4176. hum.CameraOffset = Vector3.new(0,0,0)
  4177. end
  4178. end))
  4179. for i = 0,3.7,0.1 do
  4180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  4181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  4183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  4184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4186. end
  4187. wait(.6)
  4188. attack = false
  4189. end
  4190.  
  4191.  
  4192. function LAZER()
  4193. attack = true
  4194. hum.WalkSpeed = 0.03
  4195. for i = 0,4,0.1 do
  4196. swait()
  4197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4199. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4203. end
  4204. LAZOR:Play()
  4205. local GYRO = IT("BodyGyro",root)
  4206. GYRO.D = 100
  4207. GYRO.P = 2000
  4208. GYRO.MaxTorque = VT(0,4000000,0)
  4209. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4210. repeat
  4211. swait(2)
  4212. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4213. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4214. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4215. LAZOR.Parent = ra
  4216. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4217. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4218. CameraEnshaking(1, 7)
  4219. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4220. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4221. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4222. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4223. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4224. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4225. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4226. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4227. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4228. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4229. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4230. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4231. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4232. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4233. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4234. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4235. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4236. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4237. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4238. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4239. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4240. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4241. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4242. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4243. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4244. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4245. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4246. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4247. until LAZOR.Playing == false
  4248. GYRO:Destroy()
  4249. hum.WalkSpeed = 16
  4250. attack = false
  4251. end
  4252. function new()
  4253. attack = true
  4254. hum.WalkSpeed = 0.03
  4255. for i = 0,4,0.1 do
  4256. swait()
  4257. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(0)), 0.15)
  4258. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4259. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4260. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4261. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4262. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4263. end
  4264. LAZOR:Play()
  4265. local GYRO = IT("BodyGyro",root)
  4266. GYRO.D = 100
  4267. GYRO.P = 2000
  4268. GYRO.MaxTorque = VT(0,4000000,0)
  4269. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4270. repeat
  4271. swait(2)
  4272. PixelBlock(2,1,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.4,maincolor,0)
  4273. PixelBlock(4,3,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.5,maincolor,0)
  4274. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4275. LAZOR.Parent = ra
  4276. BlockEffect(maincolor, Handle.CFrame * CF(-0, -5, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4277. HitboxFunction(Handle.CFrame * CF(-0, -7, -0), 0.05, 1, 1, 1, 5, 1, 5, 0, "Freeze")
  4278. CameraEnshaking(1, 7)
  4279. BlockEffect(maincolor, Handle.CFrame * CF(-0, -10, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4280. HitboxFunction(Handle.CFrame * CF(-0, -12, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4281. BlockEffect(maincolor, Handle.CFrame * CF(-0, -15, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4282. HitboxFunction(Handle.CFrame * CF(0, -17, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4283. BlockEffect(maincolor, Handle.CFrame * CF(-0, -20, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4284. HitboxFunction(Handle.CFrame * CF(0, -22, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4285. BlockEffect(maincolor, Handle.CFrame * CF(-0, -25, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4286. HitboxFunction(Handle.CFrame * CF(0, -27, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4287. BlockEffect(maincolor, Handle.CFrame * CF(-0, -30, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4288. HitboxFunction(Handle.CFrame * CF(0, -32, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4289. BlockEffect(maincolor, Handle.CFrame * CF(-0, -35, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4290. HitboxFunction(Handle.CFrame * CF(0, -37, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4291. BlockEffect(maincolor, Handle.CFrame * CF(-0, -40, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4292. HitboxFunction(Handle.CFrame * CF(0, -42, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4293. BlockEffect(maincolor, Handle.CFrame * CF(-0, -45, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4294. HitboxFunction(Handle.CFrame * CF(0, -47, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4295. BlockEffect(maincolor, Handle.CFrame * CF(-0, -50, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4296. HitboxFunction(Handle.CFrame * CF(0, -52, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4297. BlockEffect(maincolor, Handle.CFrame * CF(-0, -55, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4298. HitboxFunction(Handle.CFrame * CF(0, -57, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4299. BlockEffect(maincolor, Handle.CFrame * CF(-0, -60, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4300. HitboxFunction(Handle.CFrame * CF(0, -62, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4301. BlockEffect(maincolor, Handle.CFrame * CF(-0, -65, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4302. HitboxFunction(Handle.CFrame * CF(0, -67, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4303. BlockEffect(maincolor, Handle.CFrame * CF(-0, -70, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4304. HitboxFunction(Handle.CFrame * CF(0, -72, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4305. BlockEffect(maincolor, Handle.CFrame * CF(-0, -75, -0), 4, 4, 4, 5, 5, 5, 0.08, 1)
  4306. HitboxFunction(Handle.CFrame * CF(0, -77, -0), 0.05, 1, 1, 1, 5, 3, 5, 10, "Freeze")
  4307. until LAZOR.Playing == false
  4308. GYRO:Destroy()
  4309. hum.WalkSpeed = 16
  4310. attack = false
  4311. end
  4312. function Spirit_Beam()
  4313. attack = true
  4314. hum.WalkSpeed = 0
  4315. local GYRO = IT("BodyGyro",root)
  4316. GYRO.D = 100
  4317. GYRO.P = 2000
  4318. GYRO.MaxTorque = VT(0,4000000,0)
  4319. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4320. for i = 0,5,0.1 do
  4321. swait()
  4322. GYRO.cframe = CF(root.Position,mouse.Hit.p)
  4323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(8 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4325. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4326. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4329. end
  4330. ref = New("Part",m,"ref",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4331. HitboxFunction(ref.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 4, 25, 50, 1, "Random Guy")
  4332. BlockEffect(maincolor, ref.CFrame * CF(-0, -0, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  4333. local beam = Instance.new("Part", workspace)
  4334. beam.BrickColor = BrickColor.new("Fog")
  4335. beam.FormFactor = "Custom"
  4336. beam.Material = "Neon"
  4337. beam.Transparency = 0.5
  4338. beam.Anchored = true
  4339. beam.Locked = true
  4340. beam.CanCollide = false
  4341. local distance = (Handle.CFrame.p - mouse.Hit.p).magnitude
  4342. beam.Size = Vector3.new(1.05, 1.05, distance)
  4343. beam.CFrame = CFrame.new(Handle.CFrame.p, mouse.Hit.p) * CFrame.new(0, 0, -distance / 2)
  4344. game:GetService("Debris"):AddItem(beam, 0.14)
  4345. local sound = Instance.new('Sound',Handle)
  4346. sound.SoundId = 'rbxassetid://588697948'
  4347. sound.Volume = 7
  4348. sound.EmitterSize = 40
  4349. sound.MaxDistance = 450
  4350. sound:Play()
  4351. game:GetService("Debris"):AddItem(beam, sound.TimeLength)
  4352. GYRO:Destroy()
  4353. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4354. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4355. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4356. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4357. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4358. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4359. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4360. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4361. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4362. PixelBlock(3,1.5,"Add",ref.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.5,0.5,0.5,0.6,maincolor,0)
  4363. wait(0.3)
  4364. attack = false
  4365. hum.WalkSpeed = 16
  4366. ref:Destroy()
  4367. end
  4368. function Distort()
  4369. attack = true
  4370. hum.WalkSpeed = 0
  4371. local pos = root.Position
  4372. root.CFrame = CF(mouse.Hit.p+Vector3.new(0,3,0),pos)
  4373. Cso("261227592", tors, 10, 0.85)
  4374. for i = 1,2.5,0.1 do
  4375. swait()
  4376. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4377. end
  4378. attack = false
  4379. hum.WalkSpeed = 8
  4380. end
  4381. function Ancient_Rage()
  4382. attack = true
  4383. hum.WalkSpeed = 4
  4384. Cso("135017578", tors, 10, 1.05)
  4385. for i = 1,14,0.1 do
  4386. swait()
  4387. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4391. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4392. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4393. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4394. if v:FindFirstChild("Head") then
  4395. Eviscerate(v)
  4396. end
  4397. end
  4398. end
  4399. attack = false
  4400. hum.WalkSpeed = 16
  4401. end
  4402. function Ancient_Ragu()
  4403. attack = true
  4404. hum.WalkSpeed = 4
  4405. Cso("1028044973", tors, 10, 1.05)
  4406. for i = 1,14,0.1 do
  4407. swait()
  4408. rootj.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  4409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0 - 2.5 * Sin(sine / 20)), Rad(-0), Rad(0)), 0.3)
  4410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-2)), 0.15)
  4411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(2)), 0.15)
  4412. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(0 - 2.5 * Sin(sine / 20))), 0.1)
  4413. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4414. for i, v in pairs(FindNearestHead(tors.CFrame.p, 7)) do
  4415. if v:FindFirstChild("Head") then
  4416. Eviscerate(v)
  4417. end
  4418. end
  4419. end
  4420. attack = false
  4421. hum.WalkSpeed = 16
  4422. end
  4423. function TTTTTTTTTTGaunt()
  4424. attack = true
  4425. hum.WalkSpeed = 0
  4426. sex:Play()
  4427. repeat
  4428. swait()
  4429. sex.Parent = tors
  4430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4434. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4435. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4436. until sex.Playing == false
  4437. attack = false
  4438. hum.WalkSpeed = 16
  4439. end
  4440. function TTTTTTTTTTTaunt()
  4441. attack = true
  4442. hum.WalkSpeed = 0
  4443. DTAUNT:Play()
  4444. repeat
  4445. swait()
  4446. DTAUNT.Parent = tors
  4447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4448. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4449. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4450. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4451. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4452. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4453. until DTAUNT.Playing == false
  4454. attack = false
  4455. hum.WalkSpeed = 16
  4456. end
  4457.  
  4458. function Taunt3()
  4459. attack = true
  4460. hum.WalkSpeed = 0
  4461. newnoob:Play()
  4462. repeat
  4463. swait()
  4464. newnoob.Parent = tors
  4465. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4466. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4467. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4468. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4469. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4470. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4471. until newnoob.Playing == false
  4472. attack = false
  4473. hum.WalkSpeed = 16
  4474. end
  4475.  
  4476.  
  4477. function Multi_Bombs()
  4478. attack = true
  4479. hum.WalkSpeed = 3.01
  4480. for i = 0,3,0.1 do
  4481. swait()
  4482. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4483. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4484. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4485. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4486. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4487. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4488. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4489. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4490. end
  4491. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4492. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4493. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4494. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4495. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4496. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4497. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4498. CreateSound("142070127", tors, 10, 1)
  4499. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4500. for i = 0,1,0.1 do
  4501. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4502. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4503. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4504. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4505. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4506. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4507. end
  4508. for i = 0,2,0.1 do
  4509. swait()
  4510. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4511. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4514. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4518. end
  4519. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4520. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4521. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4522. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4523. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4524. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4525. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4526. CreateSound("142070127", tors, 10, 1)
  4527. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4528. for i = 0,1,0.1 do
  4529. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4530. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4531. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4532. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4533. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4534. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4535. end
  4536. for i = 0,2,0.1 do
  4537. swait()
  4538. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4539. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4542. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4543. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 3 * Sin(sine / 20))), 0.15)
  4544. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  4545. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  4546. end
  4547. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 18, 18, 18, 0.05)
  4548. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 14, 14, 14, 0.03)
  4549. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.5, 4.5, 4.5, 10, 10, 10, 0.05)
  4550. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 4.2, 4.2, 4.2, 8, 8, 8, 0.05)
  4551. Effects.Sphere.Create(BrickC("Really black"), root.CFrame * CF(0, 1, -4), 5, 5, 5, 11.5, 11.5, 11.5, 0.05)
  4552. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 3, 3, 3, 3.6, 3.6, 3.6, 0.02)
  4553. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, 0, -4), 2, 2, 2, 3, 3, 3, 0.05)
  4554. CreateSound("142070127", tors, 10, 1)
  4555. MagniDamage(tors, 17, 15, 35, 10, "Normal")
  4556. for i = 0,1,0.1 do
  4557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  4558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4559. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  4560. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  4561. RW.C0 = clerp(RW.C0, CF(1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(-10 * Cos(sine / 20)), Rad(-35 - 2.5 * Sin(sine / 20))), 0.1)
  4562. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(10 * Cos(sine / 20)), Rad(35 + 2.5 * Sin(sine / 20))), 0.1)
  4563. end
  4564. wait(.6)
  4565. attack = false
  4566. hum.WalkSpeed = 16
  4567. end
  4568.  
  4569. function Universal_Crush()
  4570. attack = true
  4571. for i = 0,5.2,0.05 do
  4572. swait()
  4573. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4574. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4581. end
  4582. CreateSound("331666100", tors, 10, 1)
  4583. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 14, 14, 14, 16.6, 16.6, 16.6, 0.01)
  4584. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 16, 16, 16, 19.6, 19.6, 19.6, 0.01)
  4585. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 18, 18, 18, 22.6, 22.6, 22.6, 0.01)
  4586. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 20, 20, 20, 25.6, 25, 25, 0.01)
  4587. MagniDamage(tors, 170, 80, 175, 15, "DarkUp")
  4588. coroutine.resume(coroutine.create(function()
  4589. for i = 0,1.8,0.1 do
  4590. swait()
  4591. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  4592. end
  4593. for i = 0,1.8,0.1 do
  4594. swait()
  4595. hum.CameraOffset = Vector3.new(0,0,0)
  4596. end
  4597. end))
  4598. for i = 1,4.7,0.1 do
  4599. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  4600. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  4601. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  4602. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4603. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
  4604. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
  4605. end
  4606. wait(.6)
  4607. attack = false
  4608. end
  4609.  
  4610. function HAAH()
  4611. attack = true
  4612. hum.WalkSpeed = 0
  4613. Cso("300208779", hed, 10, 1)
  4614. for i = 0,9,0.1 do
  4615. swait()
  4616. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  4617. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  4618. if Mrandom(1,15) == 1 then
  4619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  4620. end
  4621. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  4622. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  4623. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  4624. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  4625. end
  4626. attack = false
  4627. hum.WalkSpeed = 16
  4628. end
  4629. function again()
  4630. attack = true
  4631. hum.WalkSpeed = 0
  4632. ITAUNT:Play()
  4633. repeat
  4634. swait()
  4635. ITAUNT.Parent = tors
  4636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  4637. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  4638. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  4639. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  4640. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  4641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  4642. until ITAUNT.Playing == false
  4643. attack = false
  4644. hum.WalkSpeed = 16
  4645. end
  4646. function LunarSpin()
  4647. attack = true
  4648. hum.WalkSpeed = 0
  4649. for i = 0,17,0.05 do
  4650. CameraEnshaking(1, 5)
  4651. MagniDamage(tors, 47, 2, 5, 0, "Random Guy")
  4652. Effects.Spiral.Create(BrickC("Really red"), tors.CFrame * CF(0, 0, 0), 3, 3, 3, 4, 4, 4, 0.03)
  4653. Effects.Block.Create(BrickC("Really red"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4654. swait()
  4655. PixelBlock(1.5,14,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-360,360)),math.rad(math.random(-50,50))),3,3,3,0.3,maincolor,0)
  4656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4657. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4658. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4659. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4660. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4661. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4662. end
  4663. hum.WalkSpeed = 16
  4664. attack = false
  4665. end
  4666. function Decapitate()
  4667. local target = nil
  4668. local targettorso = nil
  4669. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  4670. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  4671. target = mouse.Target.Parent.Humanoid
  4672. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  4673. targethead = mouse.Target.Parent:FindFirstChild("Head")
  4674. end
  4675. end
  4676. if target ~= nil then
  4677. targettorso.Anchored = true
  4678. attack = true
  4679. hum.WalkSpeed = 0
  4680. root.CFrame = targettorso.CFrame * CF(0,0,2.6)
  4681. for i = 0,4.2,0.1 do
  4682. swait()
  4683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4684. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4685. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-9), Rad(0), Rad(-10)), 0.15)
  4686. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-8), Rad(0), Rad(10)), 0.15)
  4687. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(0), Rad(35)), 0.1)
  4688. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4689. end
  4690. local ModelHead01 = New("Model", char, "", {})
  4691. local Humanoid01 = New("Humanoid", ModelHead01, "Humanoid", {})
  4692. local Head01 = targethead:Clone()
  4693. targethead.Transparency = 1
  4694. Head01.Parent = ModelHead01
  4695. local weldHead01 = Instance.new("Weld")
  4696. weldHead01.Parent = Head01
  4697. weldHead01.Part0 = targethead
  4698. weldHead01.Part1 = Head01
  4699. weldHead01.C1 = CFrame.new(0, 0, 0)
  4700. targethead.face:Remove()
  4701. weldHead01.Part0 = ra
  4702. weldHead01.C1 = CFrame.new(0, 0, 1.2) * angles(math.rad(90), math.rad(0), math.rad(0))
  4703. targettorso:BreakJoints()
  4704. CreateSound("314390675", targettorso, 5, .7)
  4705. for i = 0,3.2,0.1 do
  4706. swait()
  4707. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.15)
  4708. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-90)), 0.3)
  4709. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4710. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(50)), 0.15)
  4711. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115), Rad(20), Rad(90)), 0.1)
  4712. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(-15)), 0.1)
  4713. end
  4714. for i = 0,4.2,0.1 do
  4715. swait()
  4716. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-40)), 0.15)
  4717. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(40)), 0.3)
  4718. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4719. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4720. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(185), Rad(0), Rad(15)), 0.1)
  4721. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4722. end
  4723. CreateSound("541909763", targettorso, 5, .8)
  4724. weldHead01:Destroy()
  4725. Head01.CanCollide = true
  4726. local bodyVelocity2 = Create("BodyVelocity")({
  4727. velocity = Vector3.new(0, 10, 0) + root.CFrame.lookVector * 50,
  4728. P = 5000,
  4729. maxForce = Vector3.new(8000, 8000, 8000),
  4730. Parent = Head01
  4731. })
  4732. game:GetService("Debris"):AddItem(bodyVelocity2, 0.05)
  4733. for i = 0,6.2,0.1 do
  4734. swait()
  4735. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(40)), 0.15)
  4736. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.3)
  4737. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  4738. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  4739. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-15)), 0.1)
  4740. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(-15)), 0.1)
  4741. end
  4742. targettorso.Anchored = false
  4743. attack = false
  4744. hum.WalkSpeed = 16
  4745. root.CFrame = targettorso.CFrame * CF(0,0,3.4)
  4746. end
  4747. end
  4748. function BalanceSpin()
  4749. attack = true
  4750. hum.WalkSpeed = 2
  4751. for i = 0,17,0.07 do
  4752. CameraEnshaking(1, 5)
  4753. MagniDamage(tors, 30, 7, 11, 0, "Random Guy")
  4754. swait()
  4755. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4756. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, BrickColor.new("Black"), 0, "Brick")
  4757. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -6, math.random(-25, 25)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 15, -0.015, maincolor, 0, "Brick")
  4758. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  4759. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  4760. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4761. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  4762. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  4763. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-110)), 0.1)
  4764. end
  4765. hum.WalkSpeed = 16
  4766. attack = false
  4767. end
  4768.  
  4769. function lolik()
  4770. attack = true
  4771. hum.WalkSpeed = 0
  4772. pop:Play()
  4773. repeat
  4774. pop.Parent = tors
  4775. swait()
  4776. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4777. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4778. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4779. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4780. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4781. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4782. until pop.Playing == false
  4783. attack = false
  4784. hum.WalkSpeed = 16
  4785. end
  4786.  
  4787. function BARK()
  4788. attack = true
  4789. hum.WalkSpeed = 0
  4790. BATAUNT:Play()
  4791. repeat
  4792. BATAUNT.Parent = tors
  4793. swait()
  4794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4796. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4797. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4798. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4799. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4800. until BATAUNT.Playing == false
  4801. attack = false
  4802. hum.WalkSpeed = 16
  4803. end
  4804.  
  4805. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4806. local NSound = nil
  4807. coroutine.resume(coroutine.create(function()
  4808. NSound = Instance.new("Sound", PARENT)
  4809. NSound.Volume = VOLUME
  4810. NSound.Pitch = PITCH
  4811. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4812. swait()
  4813. NSound:play()
  4814. game:GetService("Debris"):AddItem(NSound, 10)
  4815. end))
  4816. return NSound
  4817. end
  4818. function nope()
  4819. attack = true
  4820. hum.WalkSpeed = 0
  4821. NOTAUNT:Play()
  4822. repeat
  4823. NOTAUNT.Parent = tors
  4824. swait()
  4825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.02 * Cos(sine / 2)) * angles(Rad(-2), Rad(1), Rad(15)), 0.1)
  4826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(19 + 1 * Cos(sine / 25)), Rad(0), Rad(-15)), 0.1)
  4827. RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -0.35) * angles(Rad(90 - 2 * Cos(sine / 1)), Rad(0), Rad(-50)), 0.1)
  4828. LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.5, -0.15) * angles(Rad(70 + 2 * Cos(sine / 1)), Rad(-7), Rad(70)), 0.1)
  4829. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * RHCF * angles(Rad(-4), Rad(0), Rad(-10 + 0.05 * math.cos(sine / 25))), 0.1)
  4830. LH.C0 = clerp(LH.C0, CF(-1, -0.5 - 0.02 * Cos(sine / 2), -0.2) * LHCF * angles(Rad(-4), Rad(0), Rad(10 + 0.05 * Cos(sine / 25))), 0.1)
  4831. until NOTAUNT.Playing == false
  4832. attack = false
  4833. hum.WalkSpeed = 16
  4834. end
  4835. function CreateSound(ID, PARENT, VOLUME, PITCH)
  4836. local NSound = nil
  4837. coroutine.resume(coroutine.create(function()
  4838. NSound = Instance.new("Sound", PARENT)
  4839. NSound.Volume = VOLUME
  4840. NSound.Pitch = PITCH
  4841. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  4842. swait()
  4843. NSound:play()
  4844. game:GetService("Debris"):AddItem(NSound, 10)
  4845. end))
  4846. return NSound
  4847. end
  4848. function Anime_Splosion()
  4849. attack = true
  4850. for i = 0,2,0.05 do
  4851. swait()
  4852. Effects.Block.Create(BrickC("Carnation pink"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4853. Effects.Block.Create(BrickC("Carnation pink"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4856. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4857. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4858. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4859. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4860. end
  4861. CreateSound("331666100", tors, 10, 1)
  4862. Effects.Ring.Create(BrickC("Carnation pink"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4863. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4864. CameraEnshaking(1.5, 10)
  4865. for i = 1,2,0.1 do
  4866. swait()
  4867. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4868. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4869. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4870. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4871. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4872. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4873. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4874. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4875. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4876. end
  4877. wait(.6)
  4878. attack = false
  4879. end
  4880. corrupted = false
  4881. function Bark_Splosion()
  4882. attack = true
  4883. for i = 0,2,0.05 do
  4884. swait()
  4885. Effects.Block.Create(BrickC("Cool yellow"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4886. Effects.Block.Create(BrickC("Medium stone grey"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  4887. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4888. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4889. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4890. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4891. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4892. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4893. end
  4894. CreateSound("331666100", tors, 10, 1)
  4895. Effects.Ring.Create(BrickC("Cool yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  4896. MagniDamage(tors, 34, 25, 50, 15, "DarkUp")
  4897. CameraEnshaking(1.5, 10)
  4898. for i = 1,2,0.1 do
  4899. swait()
  4900. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4901. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4902. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  4903. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4904. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4905. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4906. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4907. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4908. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4909. end
  4910. wait(.6)
  4911. attack = false
  4912. end
  4913. corrupted = false
  4914.  
  4915. function Taunt1000()
  4916. attack = true
  4917. hum.WalkSpeed = 0
  4918. for i = 0, 9, 0.1 do
  4919. swait()
  4920. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(15), Rad(0), Rad(0)), 0.15)
  4921. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  4922. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(0), Rad(78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(15)), 0.15)
  4923. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-78), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-15)), 0.15)
  4924. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-9), Rad(0), Rad(155 + 25 * Sin(sine / 2.5))), 0.12)
  4925. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  4926. end
  4927. attack = false
  4928. hum.WalkSpeed = 16
  4929. end
  4930.  
  4931. function Pixel_Corrupt()
  4932. attack = true
  4933. corrupted = true
  4934. for i = 0,3,0.05 do
  4935. swait()
  4936. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.8)
  4937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.9)
  4938. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.8)
  4939. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.8)
  4940. RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.75)
  4941. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.75)
  4942. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  4943. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  4944. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  4945. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  4946. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  4947. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  4948. end
  4949. refa = New("Part",m,"refa",{Anchored = true, CanCollide = false,Transparency = 1,Size = Vector3.new(0.200000018, 0.299999923, 0.2),Position = mouse.Hit.p,Color = Color3.new(1, 0, 0),})
  4950. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 20, 20, 25, 0, "Random Guy")
  4951. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 30, 30, 30, 32, 32, 32, 0.07, 1)
  4952. CreateSound("331666100", refa, 10, 1)
  4953. CameraEnshaking(1.5, 10)
  4954. coroutine.resume(coroutine.create(function()
  4955. for i = 1,20,0.1 do
  4956. swait(5)
  4957. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4958. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4959. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4960. PixelBlock(2.5,11,"Add",refa.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,3.5,0.3,maincolor,0)
  4961. CreateSound("331666100", refa, 10, 1)
  4962. BlockEffect(maincolor, refa.CFrame * CF(-0, -0, -0), 22, 22, 22, 25, 25, 25, 0.041, 1)
  4963. HitboxFunction(refa.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 21.3, 5, 8, 0, "Random Guy")
  4964. end
  4965. refa:Destroy()
  4966. corrupted = false
  4967. end))
  4968. for i = 1,2.5,0.1 do
  4969. swait()
  4970. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.4)
  4971. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.6)
  4972. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.4)
  4973. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.4)
  4974. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.3)
  4975. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.3)
  4976. end
  4977. wait(.3)
  4978. attack = false
  4979. end
  4980.  
  4981. function FearMe()
  4982. attack = true
  4983. hum.WalkSpeed = 0
  4984. so:Play()
  4985. repeat
  4986. swait()
  4987. so.Parent = tors
  4988. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.3)
  4990. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * RHCF * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4991. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.001 * Cos(sine / 20)) * LHCF * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.15)
  4992. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles (math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4993. LW.C0 = clerp(LW.C0, CF(-1.2, 0.5 + 0.05 * Sin(sine / 30), 0.001 * Cos(sine / 20)) * angles(math.random(-25,25),math.random(-25,25),math.random(-25,25)), 0.1)
  4994. until so.Playing == false
  4995. attack = false
  4996. hum.WalkSpeed = 16
  4997. end
  4998.  
  4999. function heregoes()
  5000. attack = true
  5001. hum.WalkSpeed = 0
  5002. Cso("134978657", hed, 10, 1)
  5003. for i = 0,9,0.1 do
  5004. swait()
  5005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  5006. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  5007. if Mrandom(1,15) == 1 then
  5008. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  5009. end
  5010. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  5011. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  5012. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  5013. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  5014. end
  5015. attack = false
  5016. hum.WalkSpeed = 16
  5017. end
  5018. function again()
  5019. attack = true
  5020. hum.WalkSpeed = 0
  5021. ITAUNT:Play()
  5022. repeat
  5023. swait()
  5024. ITAUNT.Parent = tors
  5025. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.08)
  5026. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  5027. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(-25)), 0.08)
  5028. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(0), Rad(20)), 0.08)
  5029. RW.C0 = clerp(RW.C0, CF(1.5, 0.8 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(120 - 2.5 * Sin(sine / 20))), 0.1)
  5030. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(10 * Cos(sine / 20)), Rad(-0 + 2.5 * Sin(sine / 20))), 0.1)
  5031. until ITAUNT.Playing == false
  5032. attack = false
  5033. hum.WalkSpeed = 16
  5034. end
  5035.  
  5036. function thing()
  5037. attack = true
  5038. timetofly = false
  5039. hum.WalkSpeed = 0.05
  5040. Character.Head.face.Texture = "rbxassetid://705269463"
  5041. Cause_Im_having_a_good_time_having_a_good_time:Play()
  5042. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  5043. Humanoid.JumpPower = 0
  5044. for i = 0,300,0.1 do --thatsalongtime
  5045. swait()
  5046. CameraEnshaking(1, 7)
  5047. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  5048. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  5049. root.Velocity = root.CFrame.lookVector * 225
  5050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  5052. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5053. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  5054. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5055. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  5056. end
  5057. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  5058. attack = false
  5059. Humanoid.JumpPower = 50
  5060. Character.Head.face.Texture = "rbxassetid://620619801"
  5061. hum.WalkSpeed = 16
  5062. wait(45)
  5063. timetofly = true
  5064. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  5065. end
  5066.  
  5067. function DANCEFORME()
  5068. attack = true
  5069. Character.Head.face.Texture = "rbxassetid://183225545"
  5070. MERKIO:Play()
  5071. repeat
  5072. for i = 0,0.7,0.2 do
  5073. swait()
  5074. MERKIO.Parent = tors
  5075. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5076. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5077. RH.C0 = clerp(RH.C0, CF(1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5078. LH.C0 = clerp(LH.C0, CF(-1.8, -0.1 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5079. RW.C0 = clerp(RW.C0, CF(1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(115)), 0.77)
  5080. LW.C0 = clerp(LW.C0, CF(-1.5, 0.7 + 0.1 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-115)), 0.67)
  5081. end
  5082. for i = 0,0.7,0.2 do
  5083. swait()
  5084. MERKIO.Parent = tors
  5085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.8)
  5086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.9)
  5087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.8)
  5089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.7)
  5090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.7)
  5091. end
  5092. until MERKIO.Playing == false
  5093. MERKIO:Stop()
  5094. Character.Head.face.Texture = "rbxassetid://620619801"
  5095. attack = false
  5096. hum.WalkSpeed = 16
  5097. end
  5098.  
  5099. function HAA55() --ik
  5100. attack = true
  5101. hum.WalkSpeed = 1.01
  5102. Character.Head.face.Texture = "rbxassetid://111523405"
  5103. CreateSound("1395854043", hed, 10, 1)
  5104. for i = 0,14,0.1 do
  5105. swait()
  5106. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5107. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5108. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5109. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5110. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  5111. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  5112. end
  5113. attack = false
  5114. Character.Head.face.Texture = "rbxassetid://620619801"
  5115. hum.WalkSpeed = 16
  5116. end
  5117.  
  5118. function DistortThem()
  5119. CanUse = false
  5120. local HIT = tors.Touched:Connect(function(hit)
  5121. Kill(hit.Parent)
  5122. end)
  5123. for i = 1, 350 do
  5124. swait()
  5125. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, -0.8) * angles(math.rad(125), math.rad(0), math.rad(10)), 0.1)
  5126. CreateSound("333430981", hed, 1.5, 1)
  5127. RA.Parent = ra
  5128. LA.Parent = la
  5129. FT.Parent = tors
  5130. RL.Parent = rl
  5131. LL.Parent = ll
  5132. for _,v in next, char:GetDescendants() do
  5133. if(v:IsA'DataModelMesh')then
  5134. v.Offset = Vector3.new(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100)
  5135. end
  5136. end
  5137. end
  5138. FT.Parent = nil
  5139. RA.Parent = nil
  5140. LA.Parent = nil
  5141. RL.Parent = nil
  5142. LL.Parent = nil
  5143. for _,v in next, char:GetDescendants() do
  5144. if(v:IsA'DataModelMesh')then
  5145. v.Offset = Vector3.new(0,0,0)
  5146. end
  5147. end
  5148. HIT:Disconnect()
  5149. wait(3.5)
  5150. CanUse = true
  5151. end
  5152.  
  5153. function targett()
  5154. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5155. TargetSelect(mouse.Target.Parent)
  5156. CreateSound("743521450", char, 1, .8)
  5157. end
  5158. end
  5159.  
  5160. function un_fun()
  5161. attack = true
  5162. hum.WalkSpeed = 0
  5163. BTAUNT:Play()
  5164. repeat
  5165. swait()
  5166. BTAUNT.Parent = tors
  5167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.08)
  5168. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-2.5 * Cos(sine / 1.5))), 0.08)
  5169. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(10)), 0.08)
  5170. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5), Rad(-2.5 * Cos(sine / 1.5)), Rad(-10)), 0.08)
  5171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(210)), 0.08)
  5172. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  5173. until BTAUNT.Playing == false
  5174. attack = false
  5175. hum.WalkSpeed = 16
  5176. end
  5177. function thisisit()
  5178. attack = true
  5179. hum.WalkSpeed = 0
  5180. STAUNT:Play()
  5181. repeat
  5182. swait()
  5183. STAUNT.Parent = tors
  5184. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5185. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5186. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5187. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5188. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5189. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5190. until STAUNT.Playing == false
  5191. attack = false
  5192. hum.WalkSpeed = 16
  5193. end
  5194. function PENIS()
  5195. attack = true
  5196. hum.WalkSpeed = 0
  5197. NOSOUND:Play()
  5198. repeat
  5199. swait()
  5200. NOSOUND.Parent = tors
  5201. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5202. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5203. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5204. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5205. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5206. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5207. until NOSOUND.Playing == false
  5208. attack = false
  5209. hum.WalkSpeed = 16
  5210. end
  5211. function Exploit()
  5212. exploitable = false
  5213. Cso("907332670", tors, 10, 1.05)
  5214. coroutine.resume(coroutine.create(function()
  5215. for i = 1,20,0.1 do
  5216. swait()
  5217. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5218. end
  5219. Cso("12222030", tors, 10, 1.05)
  5220. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5221. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5222. if v:FindFirstChild("Head") then
  5223. Eviscerate(v)
  5224. SoulSteal(v)
  5225. end
  5226. end
  5227. wait(15)
  5228. exploitable = true
  5229. end))
  5230. end
  5231. function wutdefaq()
  5232. attack = true
  5233. hum.WalkSpeed = 0
  5234. WTF:Play()
  5235. repeat
  5236. swait()
  5237. WTF.Parent = tors
  5238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  5239. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  5240. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  5241. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  5242. RW.C0 = clerp(RW.C0, CF(1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(130)), 0.1)
  5243. LW.C0 = clerp(LW.C0, CF(-1.5, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-130)), 0.1)
  5244. until STAUNT.Playing == false
  5245. attack = false
  5246. hum.WalkSpeed = 16
  5247. end
  5248. function Exploit()
  5249. exploitable = false
  5250. Cso("135017578", tors, 10, 1.05)
  5251. coroutine.resume(coroutine.create(function()
  5252. for i = 1,20,0.1 do
  5253. swait()
  5254. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  5255. end
  5256. Cso("160718677", tors, 10, 1.05)
  5257. BlockEffect(maincolor, tors.CFrame * CF(0, 0, 0), 17, 17, 17, 20, 20, 20, 0.04, 1)
  5258. for i, v in pairs(FindNearestHead(tors.CFrame.p, 27)) do
  5259. if v:FindFirstChild("Head") then
  5260. Eviscerate(v)
  5261. SoulSteal(v)
  5262. end
  5263. end
  5264. wait(15)
  5265. exploitable = true
  5266. end))
  5267. end
  5268. function ASCENTION()
  5269. attack = true
  5270. hum.WalkSpeed = 0
  5271. Cso("987502413", tors, 10, 1.05)
  5272. local vel2 = Instance.new("BodyVelocity",tors)
  5273. vel2.Velocity = Vector3.new(0,30,0)
  5274. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5275. for i = 0,20,0.1 do
  5276. HitboxFunction(tors.CFrame * CF(0, -0, -0), 0.01, 1, 1, 1, 7, 10, 20, 20, "Random Guy")
  5277. swait()
  5278. BlockEffect(maincolor, ra.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5279. BlockEffect(maincolor, la.CFrame * CF(-0, -1, -0), 4, 4, 4, 5, 5, 5, 0.07, 1)
  5280. CameraEnshaking(1, 4)
  5281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5287. end
  5288. hum.WalkSpeed = 16
  5289. vel2:Destroy()
  5290. attack = false
  5291. end
  5292.  
  5293. function Taunt1()
  5294. attack = true
  5295. hum.WalkSpeed = 3.01
  5296. Cso("1535994137", hed, 10, 1)
  5297. for i = 0, 9, 0.1 do
  5298. swait()
  5299. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  5300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  5301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  5302. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5303. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  5304. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  5305. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  5306. end
  5307. hum.WalkSpeed = 16
  5308. attack = false
  5309. end
  5310.  
  5311. function GEtOuT()
  5312. attack = true
  5313. hum.WalkSpeed = 2.01
  5314. CreateSound("749031341", hed, 10, 1)
  5315. for i = 0,2,0.1 do
  5316. swait()
  5317. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  5318. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5319. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  5320. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  5321. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  5322. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  5323. end
  5324. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  5325. for i = 0,4,0.1 do
  5326. swait()
  5327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  5328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  5330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  5331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  5332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  5333. end
  5334. local Blobby = Instance.new("Part", char)
  5335. Blobby.Name = "Blob"
  5336. Blobby.CanCollide = false
  5337. Blobby.BrickColor = BrickColor.new("Really black")
  5338. Blobby.Transparency = 0
  5339. Blobby.Material = "Plastic"
  5340. Blobby.Size = Vector3.new(1, 1, 2)
  5341. Blobby.TopSurface = Enum.SurfaceType.Smooth
  5342. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  5343.  
  5344. local Weld = Instance.new("Weld", Blobby)
  5345. Weld.Part0 = ra
  5346. Weld.Part1 = Blobby
  5347. Weld.C1 = CFrame.new(0, -.3, 1.4)
  5348. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  5349.  
  5350. local M2 = Instance.new("SpecialMesh")
  5351. M2.Parent = Blobby
  5352. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  5353. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  5354. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  5355. for i = 0,6,0.1 do
  5356. swait()
  5357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  5358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  5362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  5363. end
  5364. Blobby.Transparency = 1
  5365. Blobby:Destroy()
  5366. attack = false
  5367. hum.WalkSpeed = 16
  5368. end
  5369.  
  5370.  
  5371. function Destruction()
  5372. attack = true
  5373. local Ring1 = Instance.new("Part", char)
  5374. Ring1.Anchored = true
  5375. Ring1.BrickColor = maincolor
  5376. Ring1.CanCollide = false
  5377. Ring1.FormFactor = 3
  5378. Ring1.Name = "Ring"
  5379. Ring1.Material = "Neon"
  5380. Ring1.Size = Vector3.new(1, 0.05, 1)
  5381. Ring1.Transparency = 1
  5382. Ring1.TopSurface = 0
  5383. Ring1.BottomSurface = 0
  5384. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  5385. Ring1Mesh.MeshType = "Brick"
  5386. Ring1Mesh.Name = "SizeMesh"
  5387. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  5388. local InnerRing1 = Ring1:Clone()
  5389. InnerRing1.Parent = char
  5390. InnerRing1.Transparency = 0
  5391. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  5392. InnerRing1.Size = Vector3.new(1, 1, 1)
  5393. local InnerRing1Mesh = InnerRing1.SizeMesh
  5394. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  5395. InnerRing1Mesh.MeshType = "Sphere"
  5396. Ring1:Destroy()
  5397. for i = 0, 5, 0.1 do
  5398. swait()
  5399. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0)
  5400. SphereAura(7, 0.12, "Add", ra.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, BrickC("Institutional white"), 0)
  5401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  5402. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  5403. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-12.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5404. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  5405. RW.C0 = clerp(RW.C0, CF(1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-25)), 0.1)
  5406. LW.C0 = clerp(LW.C0, CF(-1.1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(25)), 0.1)
  5407. root.CFrame = FaceMouse()[1]
  5408. end
  5409. InnerRing1.Transparency = 1
  5410. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 5
  5411. CreateSound("294188875", char, 2.3, 1)
  5412. local a = IT("Part", char)
  5413. a.Name = "Direction"
  5414. a.Anchored = true
  5415. a.BrickColor = maincolor
  5416. a.Material = "Neon"
  5417. a.Transparency = 0
  5418. a.Shape = "Cylinder"
  5419. a.CanCollide = false
  5420. local a2 = IT("Part", char)
  5421. a2.Name = "Direction"
  5422. a2.Anchored = true
  5423. a2.BrickColor = maincolor
  5424. a2.Color = maincolor.Color
  5425. a2.Material = "Neon"
  5426. a2.Transparency = 0.5
  5427. a2.Shape = "Cylinder"
  5428. a2.CanCollide = false
  5429. local ba = IT("Part", char)
  5430. ba.Name = "HitDirect"
  5431. ba.Anchored = true
  5432. ba.BrickColor = maincolor
  5433. ba.Material = "Neon"
  5434. ba.Transparency = 1
  5435. ba.CanCollide = false
  5436. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5437. local ignore = char
  5438. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5439. a.BottomSurface = 10
  5440. a.TopSurface = 10
  5441. a2.BottomSurface = 10
  5442. a2.TopSurface = 10
  5443. local distance = (InnerRing1.CFrame.p - position).magnitude
  5444. a.Size = Vector3.new(distance, 1, 1)
  5445. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5446. a2.Size = Vector3.new(distance, 1, 1)
  5447. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5448. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5449. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5450. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5451. game:GetService("Debris"):AddItem(a, 20)
  5452. game:GetService("Debris"):AddItem(a2, 20)
  5453. game:GetService("Debris"):AddItem(ba, 20)
  5454. local msh = Instance.new("SpecialMesh", a)
  5455. msh.MeshType = "Sphere"
  5456. msh.Scale = Vector3.new(1, 25, 25)
  5457. local msh2 = Instance.new("SpecialMesh", a2)
  5458. msh2.MeshType = "Sphere"
  5459. msh2.Scale = Vector3.new(1, 30, 30)
  5460. for i = 0, 10, 0.1 do
  5461. swait()
  5462. root.CFrame = FaceMouse()[1]
  5463. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  5464. a2.Color = maincolor.Color
  5465. InnerRing1.CFrame = root.CFrame * CF(0, 0.5, 0) + root.CFrame.lookVector * 4
  5466. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  5467. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  5468. distance = (InnerRing1.CFrame.p - position).magnitude
  5469. a.Size = Vector3.new(distance, 1, 1)
  5470. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5471. a2.Size = Vector3.new(distance, 1, 1)
  5472. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  5473. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  5474. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  5475. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  5476. msh.Scale = msh.Scale - Vector3.new(0, 0.25, 0.25)
  5477. msh2.Scale = msh2.Scale - Vector3.new(0, 0.3, 0.3)
  5478. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5479. SphereAura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0)
  5480. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  5481. if v:FindFirstChild("Head") then
  5482. Eviscerate(v)
  5483. SoulSteal(v)
  5484. end
  5485. end
  5486. end
  5487. a:Destroy()
  5488. a2:Destroy()
  5489. ba:Destroy()
  5490. InnerRing1:Destroy()
  5491. attack = false
  5492. hum.CameraOffset = Vector3.new(0,0,0)
  5493. end
  5494.  
  5495. function Flame_Burst()
  5496. local target = nil
  5497. local targettorso = nil
  5498. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  5499. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  5500. target = mouse.Target.Parent.Humanoid
  5501. target2 = mouse.Target.Parent
  5502. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  5503. end
  5504. end
  5505. if target ~= nil then
  5506. attack = true
  5507. hum.WalkSpeed = 0
  5508. for i = 0, 3.4, 0.1 do
  5509. swait()
  5510. hum.WalkSpeed = 0
  5511. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5512. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5513. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5514. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5515. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5516. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5517. end
  5518. --targettorso:BreakJoints()
  5519. for i = 0, 3.4, 0.1 do
  5520. swait()
  5521. hum.WalkSpeed = 0
  5522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  5523. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  5524. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5525. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  5526. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  5527. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  5528. end
  5529. for i, v in pairs(target2:GetChildren()) do
  5530. if(not char:IsAncestorOf(v))then
  5531. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  5532. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  5533. if(hum and hedder and hum.Health > 0)then
  5534. Eviscerate(v.Parent)
  5535. end
  5536. end
  5537. end
  5538. attack = false
  5539. hum.WalkSpeed = 16
  5540. end
  5541. end
  5542.  
  5543. function GIMME_THOSE()
  5544. attack = true
  5545. chatfunc("BURN....", BrickColor.random().Color)
  5546. for i = 0,5.2,0.1 do
  5547. swait()
  5548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  5549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5550. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  5551. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  5552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  5553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  5554. end
  5555. chatfunc("IN....", BrickColor.random().Color)
  5556. wait(2)
  5557. CreateSound("331666100", char, 10, 1)
  5558. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5559. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5560. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5561. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 10.6, 10.6, 0.05)
  5562. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -1, 0), 2, 2, 2, 10.6, 35.6, 10.6, 0.05)
  5563. Effects.Sphere.Create(BrickColor.Random(), root.CFrame * CF(0, -3, 0), 2, 2, 2, 150.6, .4, 150.6, 0.05)
  5564. chatfunc("HELL!!!!!", BrickColor.random().Color)
  5565. for i, v in pairs(FindNearestHead(tors.CFrame.p, 52.5)) do
  5566. if v:FindFirstChild("Head") then
  5567. Eviscerate(v)
  5568. SoulSteal(v)
  5569. end
  5570. end
  5571. coroutine.resume(coroutine.create(function()
  5572. for i = 0,2.8,0.1 do
  5573. swait()
  5574. hum.CameraOffset = Vector3.new(Mrandom(-3,3),Mrandom(-3,3),Mrandom(-3,3))
  5575. end
  5576. for i = 0,1.8,0.1 do
  5577. swait()
  5578. hum.CameraOffset = Vector3.new(0,0,0)
  5579. end
  5580. end))
  5581. for i = 0,3.7,0.1 do
  5582. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5583. SphereAura(2.5, 0.75, "Add", root.CFrame * CFrame.new(math.random(-52.5, 52.5), -5, math.random(-52.5, 52.5)) * CFrame.Angles(math.rad(90 + math.rad(math.random(-45, 45))), math.rad(math.random(-45, 45)), math.rad(math.random(-45, 45))), 2.5, 2.5, 25, -0.025, BrickColor.random(), 0)
  5584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  5585. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  5586. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  5587. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  5588. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  5589. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  5590. end
  5591. wait(.6)
  5592. CreateSound("907332997", hed, 10, 1)
  5593. attack = false
  5594. end
  5595.  
  5596. function Eruption()
  5597. attack = true
  5598. hum.WalkSpeed = 2
  5599. hum.JumpPower = 0
  5600. for i = 0,7,0.1 do
  5601. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 5, 10, 1, "Normal")
  5602. swait()
  5603. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5604. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5611. end
  5612. CreateSound("144699494", tors, 10, 1)
  5613. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 1.6, 1.6, 1.6, 0.02)
  5614. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 3.6, 3.6, 3.6, 0.02)
  5615. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 5.6, 5.6, 5.6, 0.02)
  5616. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.3, 0) * angles(Rad(90),Rad(0),Rad(0)), 1, 1, 1, 8.6, 8, 8, 0.03)
  5617. MagniDamage(tors, 30, 40, 75, 7, "DarkUp")
  5618. coroutine.resume(coroutine.create(function()
  5619. for i = 0,1.8,0.1 do
  5620. swait()
  5621. hum.CameraOffset = Vector3.new(Mrandom(-4,4),Mrandom(-4,4),Mrandom(-4,4))
  5622. end
  5623. for i = 0,1.8,0.1 do
  5624. swait()
  5625. hum.CameraOffset = Vector3.new(0,0,0)
  5626. end
  5627. end))
  5628. local vel2 = Instance.new("BodyVelocity",tors)
  5629. vel2.Velocity = Vector3.new(0,55,0)
  5630. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  5631. for i = 0,4,0.1 do
  5632. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 7, 20, 35, 3, "Normal")
  5633. swait()
  5634. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5635. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  5636. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  5637. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5638. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5639. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5640. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(110)), 0.1)
  5641. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-45)), 0.1)
  5642. end
  5643. hum.WalkSpeed = 16
  5644. vel2:Destroy()
  5645. hum.JumpPower = 50
  5646. attack = false
  5647. end
  5648.  
  5649. function Solar_Flare2()
  5650. attack = true
  5651. hum.WalkSpeed = 2
  5652. hum.JumpPower = 75
  5653. hum.Jump = true
  5654. wait(0.4)
  5655. CreateSound("144699494", tors, 10, 1)
  5656. hum.JumpPower = 0
  5657. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5658. Effects.Ring.Create(BrickC("New Yeller"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5659. Effects.Ring.Create(BrickC("Deep orange"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5660. for i = 0,20,0.1 do
  5661. root.Velocity = root.CFrame.lookVector * 60
  5662. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5663. swait()
  5664. Effects.Block.Create(BrickC("Deep orange"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5665. Effects.Block.Create(BrickC("New Yeller"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5666. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5667. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5668. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5669. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5670. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5671. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5672. end
  5673. hum.WalkSpeed = 16
  5674. hum.JumpPower = 50
  5675. attack = false
  5676. end
  5677.  
  5678. function Solar_Flare()
  5679. attack = true
  5680. hum.WalkSpeed = 2
  5681. hum.JumpPower = 75
  5682. hum.Jump = true
  5683. wait(0.4)
  5684. CreateSound("144699494", tors, 10, 1)
  5685. hum.JumpPower = 0
  5686. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, .6, .6, .6, 0.02)
  5687. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 1.6, 1.6, 1.6, 0.02)
  5688. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -1.7, 0) * angles(Rad(0),Rad(0),Rad(0)), .2, .2, .2, 2.6, 2.6, 2.6, 0.02)
  5689. for i = 0,20,0.1 do
  5690. root.Velocity = root.CFrame.lookVector * 60
  5691. HitboxFunction(tors.CFrame, 0.01, 1, 1, 1, 14, 25, 35, 0, "Freeze")
  5692. swait()
  5693. Effects.Block.Create(BrickC("Really black"), ra.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5694. Effects.Block.Create(BrickC("Really black"), la.CFrame * CF(0, -1, 0), 2, 2, 2, 12, 12, 12, 0.05)
  5695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.15)
  5696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  5697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  5699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  5700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  5701. end
  5702. hum.WalkSpeed = 16
  5703. hum.JumpPower = 50
  5704. attack = false
  5705. end
  5706. function dmg(dude)
  5707. if dude.Name ~= char then
  5708. dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
  5709. local bgf = Instance.new("BodyGyro",dude.Head)
  5710. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5711. local val = Instance.new("BoolValue",dude)
  5712. val.Name = "IsHit"
  5713. local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
  5714. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5715. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5716. partasdeff.LightEmission = .1
  5717. partasdeff.Size = NumberSequence.new(0.2)
  5718. partasdeff.Texture = "rbxassetid://771221224"
  5719. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5720. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5721. partasdeff.Transparency = bbb
  5722. partasdeff.Size = aaa
  5723. partasdeff.ZOffset = .9
  5724. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5725. partasdeff.LockedToPart = false
  5726. partasdeff.EmissionDirection = "Back"
  5727. partasdeff.Lifetime = NumberRange.new(1, 2)
  5728. partasdeff.Rate = 1000
  5729. partasdeff.Rotation = NumberRange.new(-100, 100)
  5730. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5731. partasdeff.Speed = NumberRange.new(6)
  5732. partasdeff.VelocitySpread = 10000
  5733. partasdeff.Enabled=false
  5734. partasdeff:Emit(30)
  5735. coroutine.wrap(function()
  5736. targetted = nil
  5737. swait(30)
  5738. dude:BreakJoints()
  5739. swait(5)
  5740. dude:FindFirstChildOfClass("Humanoid"):Destroy()
  5741. for i=0,1,.05 do
  5742. for a,v in pairs(dude:GetChildren()) do
  5743. if v:IsA("BasePart") then
  5744. v.Transparency = i
  5745. end
  5746. end
  5747. swait()
  5748. end
  5749. for a,v in pairs(dude:GetChildren()) do
  5750. if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
  5751. v.ParticleEmitter.Enabled = false
  5752. end
  5753. game:service'Debris':AddItem(v,2)
  5754. end
  5755. end)()
  5756. end
  5757. end
  5758. function kdown(dd)
  5759. if dd.Name ~= char then
  5760. dd.Humanoid.PlatformStand = true
  5761. local bgf = Instance.new("BodyGyro",dd.Head)
  5762. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
  5763. local val = Instance.new("BoolValue",dd)
  5764. val.Name = "IsHit"
  5765. end
  5766. end
  5767. function TargetSelect(person)
  5768. local dd=coroutine.wrap(function()
  5769. if targetted ~= person then
  5770. targetted = person
  5771. img2.Size = UDim2.new(1,0,1,0)
  5772. img2.ImageTransparency = 0
  5773. img2.Position = UDim2.new(0,0,0,0)
  5774. for i = 0, 2, 0.1 do
  5775. swait()
  5776. img2.Size = img2.Size + UDim2.new(.05,0,.05,0)
  5777. img2.Position = img2.Position + UDim2.new(-.025,0,-.025,0)
  5778. img2.ImageTransparency = img2.ImageTransparency + 0.05
  5779. end
  5780. end
  5781. end)
  5782. dd()
  5783. end
  5784. function Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  5785. attack = true
  5786. hum.WalkSpeed = 0
  5787. if targetted.Name ~= "makhail07" and targetted.Name ~= "Salvo_Starly" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
  5788. local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
  5789. local partasdeff = Instance.new("ParticleEmitter",torsy)
  5790. partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  5791. partasdeff.LightEmission = .1
  5792. partasdeff.Size = NumberSequence.new(0.2)
  5793. partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
  5794. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  5795. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  5796. partasdeff.Transparency = bbb
  5797. partasdeff.Size = aaa
  5798. partasdeff.ZOffset = .9
  5799. partasdeff.Acceleration = Vector3.new(0, -5, 0)
  5800. partasdeff.LockedToPart = false
  5801. partasdeff.EmissionDirection = "Back"
  5802. partasdeff.Lifetime = NumberRange.new(1, 2)
  5803. partasdeff.Rate = 1000
  5804. partasdeff.Rotation = NumberRange.new(-100, 100)
  5805. partasdeff.RotSpeed = NumberRange.new(-100, 100)
  5806. partasdeff.Speed = NumberRange.new(6)
  5807. partasdeff.VelocitySpread = 10000
  5808. partasdeff.Enabled=false
  5809. for i = 0, 1.4, 0.1 do
  5810. swait()
  5811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5813. if Mrandom(1,15) == 1 then
  5814. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5815. end
  5816. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5817. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5818. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5819. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5820. end
  5821. dmg(targetted)
  5822. partasdeff.Enabled=true
  5823. CreateSound("429400881", torsy, 10, .8)
  5824. for i = 0, 1.4, 0.1 do
  5825. swait()
  5826. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5827. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5828. if Mrandom(1,15) == 1 then
  5829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5830. end
  5831. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5832. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5833. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5834. LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
  5835. end
  5836. partasdeff.Enabled=false
  5837. for i = 0, 1.4, 0.1 do
  5838. swait()
  5839. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5840. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
  5841. if Mrandom(1,15) == 1 then
  5842. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5843. end
  5844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5846. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5848. end
  5849. attack = false
  5850. hum.WalkSpeed = 16
  5851. elseif targetted.Name == "makhail07" then
  5852. for i = 0, 2.4, 0.1 do
  5853. swait()
  5854. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5855. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5856. if Mrandom(1,15) == 1 then
  5857. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5858. end
  5859. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5860. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5861. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5862. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5863. end
  5864. for i = 0, 2.4, 0.1 do
  5865. swait()
  5866. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5867. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5868. if Mrandom(1,15) == 1 then
  5869. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5870. end
  5871. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5872. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5873. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5874. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5875. end
  5876. coroutine.wrap(function()
  5877. wait(2)
  5878. --partasdeff:Remove()
  5879. end)()
  5880. local sel = Mrandom(1,3)
  5881. if sel == 1 then
  5882. chatfunc("Hmhmhm, Why try?")
  5883. elseif sel == 2 then
  5884. chatfunc("Stop it that's my creator.")
  5885. elseif sel == 3 then
  5886. chatfunc("I can't do that...")
  5887. end
  5888. wait(2)
  5889. hum.WalkSpeed = 16
  5890. attack = false
  5891. elseif targetted.Name == "Salvo_Starly" then
  5892. for i = 0, 2.4, 0.1 do
  5893. swait()
  5894. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5895. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5896. if Mrandom(1,15) == 1 then
  5897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5898. end
  5899. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5900. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5901. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5902. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5903. end
  5904. for i = 0, 2.4, 0.1 do
  5905. swait()
  5906. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5907. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5908. if Mrandom(1,15) == 1 then
  5909. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5910. end
  5911. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5912. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5913. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5914. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5915. end
  5916. coroutine.wrap(function()
  5917. wait(2)
  5918. --partasdeff:Remove()
  5919. end)()
  5920. local sel = Mrandom(1,3)
  5921. if sel == 1 then
  5922. chatfunc("Sorry about that.")
  5923. elseif sel == 2 then
  5924. chatfunc("H-Hello. I almost killed you.")
  5925. elseif sel == 3 then
  5926. chatfunc("OwO?")
  5927. end
  5928. wait(2)
  5929. hum.WalkSpeed = 16
  5930. attack = false
  5931. elseif targetted.Name == "Nebula_Zorua" then
  5932. for i = 0, 2.4, 0.1 do
  5933. swait()
  5934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5936. if Mrandom(1,15) == 1 then
  5937. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5938. end
  5939. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5940. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5941. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5942. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5943. end
  5944. for i = 0, 2.4, 0.1 do
  5945. swait()
  5946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5948. if Mrandom(1,15) == 1 then
  5949. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5950. end
  5951. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5952. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5953. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5954. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5955. end
  5956. coroutine.wrap(function()
  5957. wait(2)
  5958. --partasdeff:Remove()
  5959. end)()
  5960. local sel = Mrandom(1,3)
  5961. if sel == 1 then
  5962. chatfunc("Sorry, Nebula.")
  5963. elseif sel == 2 then
  5964. chatfunc("Theres no need to harm you. Yet...")
  5965. elseif sel == 3 then
  5966. chatfunc("My mistake.")
  5967. end
  5968. wait(2)
  5969. hum.WalkSpeed = 16
  5970. attack = false
  5971. elseif targetted.Name == "KillerDarkness0105" then
  5972. for i = 0, 2.4, 0.1 do
  5973. swait()
  5974. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5975. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
  5976. if Mrandom(1,15) == 1 then
  5977. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5978. end
  5979. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5980. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5981. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5982. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
  5983. end
  5984. for i = 0, 2.4, 0.1 do
  5985. swait()
  5986. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  5987. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
  5988. if Mrandom(1,15) == 1 then
  5989. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
  5990. end
  5991. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5992. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
  5993. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
  5994. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  5995. end
  5996. coroutine.wrap(function()
  5997. wait(2)
  5998. --partasdeff:Remove()
  5999. end)()
  6000. local sel = Mrandom(1,3)
  6001. if sel == 1 then
  6002. chatfunc("Hm, Killer it's been a while.")
  6003. elseif sel == 2 then
  6004. chatfunc("No need for this.")
  6005. elseif sel == 3 then
  6006. chatfunc("Hello, sorry.")
  6007. end
  6008. wait(2)
  6009. hum.WalkSpeed = 16
  6010. attack = false
  6011. end
  6012. end
  6013. function HAAHHHHHH()
  6014. attack = true
  6015. hum.WalkSpeed = 0
  6016. Cso("300208779", hed, 10, 1)
  6017. for i = 0,9,0.1 do
  6018. swait()
  6019. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
  6020. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
  6021. if Mrandom(1,15) == 1 then
  6022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  6023. end
  6024. RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
  6025. LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
  6026. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
  6027. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
  6028. end
  6029. attack = false
  6030. hum.WalkSpeed = 16
  6031. end
  6032. -------------------------------------------------------
  6033. --End Attacks N Stuff--
  6034. -------------------------------------------------------
  6035. Sprinting = false
  6036. mouse.KeyDown:connect(function(key)
  6037. if string.byte(key) == 48 and attack == false and Mode ~= 10 then
  6038. Swing = 2
  6039. hum.WalkSpeed = 38.82
  6040. Sprinting = true
  6041. end
  6042. end)
  6043. mouse.KeyUp:connect(function(key)
  6044. if string.byte(key) == 48 and attack == false then
  6045. Swing = 1
  6046. Sprinting = false
  6047. hum.WalkSpeed = 16
  6048. end
  6049. end)
  6050. mouse.KeyDown:connect(function(key)
  6051. if attack == false then
  6052. if key == 'q' and Mode == 1 then
  6053. Power_Burst()
  6054. elseif key == '1' and Mode ~= 2 then
  6055. Mode = 2
  6056. SONG = 1767291941
  6057. tecks2.Text = "Diamond Gloves"
  6058. tecks2.TextColor3 = Color3.fromRGB(18, 238, 212)
  6059. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 255, 255)
  6060. for i, v in pairs(ArmourParts) do
  6061. v.BrickColor = BrickColor.new("Toothpaste")
  6062. v.Material = "Neon"
  6063. v.Transparency = 0
  6064. end
  6065. for i, v in pairs(NeonParts) do
  6066. maincolor = BrickColor.new("Teal")
  6067. v.BrickColor = maincolor
  6068. v.Material = "Neon"
  6069. v.Transparency = 0
  6070. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6071. end
  6072. for i, v in pairs(ArmourParts2) do
  6073. v.BrickColor = BrickColor.new("Teal")
  6074. v.Material = "Neon"
  6075. v.Transparency = 0
  6076. end
  6077. for i, v in pairs(NeonParts2) do
  6078. maincolor = BrickColor.new("Toothpaste")
  6079. v.BrickColor = maincolor
  6080. v.Material = "Neon"
  6081. v.Transparency = 0
  6082. end
  6083. elseif key == '1' and Mode == 2 then
  6084. resetmode()
  6085. elseif key == 't' and Mode == 1 then
  6086. Taunt()
  6087. elseif key == 'q' and Mode == 2 then
  6088. Magic_Bombs()
  6089. elseif key == 'e' and Mode == 2 then
  6090. Dangerous_Field()
  6091. elseif key == 't' and Mode == 2 then
  6092. HAAH()
  6093. end
  6094. ---------------------------------------------------------------------
  6095. if key == 'l' and Mode == 6 then
  6096. Mode = 98534
  6097. SONG = 486598641
  6098. tecks2.Text = "EDGY"
  6099. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6100. tecks2.TextStrokeColor3 = Color3.fromRGB(98, 37, 209)
  6101. for i, v in pairs(ArmourParts) do
  6102. v.BrickColor = BrickColor.new("Really black")
  6103. v.Material = "Neon"
  6104. v.Transparency = 0
  6105. end
  6106. for i, v in pairs(NeonParts) do
  6107. maincolor = BrickColor.new("Royal purple")
  6108. v.BrickColor = maincolor
  6109. v.Material = "Neon"
  6110. v.Transparency = 0
  6111. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1471407701"
  6112. end
  6113. for i, v in pairs(ArmourParts2) do
  6114. v.BrickColor = BrickColor.new("Really black")
  6115. v.Material = "Neon"
  6116. v.Transparency = 0
  6117. end
  6118. for i, v in pairs(NeonParts2) do
  6119. maincolor = BrickColor.new("Royal purple")
  6120. v.BrickColor = maincolor
  6121. v.Material = "Neon"
  6122. v.Transparency = 0
  6123. end
  6124. elseif key == 'q' and Mode == 98534 then
  6125. targett()
  6126. elseif key == 'e' and Mode == 98534 and targetted ~= nil then
  6127. Oh_No_AN_ERROR_Has_OcccccccurrEEEED()
  6128. elseif key == 't' and Mode == 98534 then
  6129. HAAHHHHHH()
  6130. end
  6131. ---------------------------------------------------------------------
  6132. if key == 'm' and Mode == 1 then
  6133. Mode = pIXELATED
  6134. SONG = 186828425
  6135. tecks2.Text = "Minecraft"
  6136. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6137. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6138. for i, v in pairs(ArmourParts) do
  6139. v.BrickColor = BrickColor.new("Forest green")
  6140. v.Material = "Grass"
  6141. v.Transparency = 0
  6142. end
  6143. for i, v in pairs(NeonParts) do
  6144. maincolor = BrickColor.new("Reddish brown")
  6145. v.BrickColor = maincolor
  6146. v.Material = "Grass"
  6147. v.Transparency = 0
  6148. char.Head.face.Texture = "http://www.roblox.com/asset/?id=231432333"
  6149. end
  6150. for i, v in pairs(ArmourParts2) do
  6151. v.BrickColor = BrickColor.new("Forest green")
  6152. v.Material = "Neon"
  6153. v.Transparency = 0
  6154. end
  6155. for i, v in pairs(NeonParts2) do
  6156. maincolor = BrickColor.new("Reddish brown")
  6157. v.BrickColor = maincolor
  6158. v.Material = "Neon"
  6159. v.Transparency = 0
  6160. end
  6161. elseif key == 'm' and Mode == pIXELATED then
  6162. resetmode()
  6163. elseif key == 'q' and Mode == pIXELATED and corrupted == false then
  6164. Pixel_Corrupt()
  6165. end
  6166. ---------------------------------------------------------------------
  6167. if key == '2' and Mode ~= 3 then
  6168. Mode = 3
  6169. SONG = 235468324
  6170. tecks2.Text = "Purity"
  6171. tecks2.TextColor3 = Color3.fromRGB(0, 255, 255)
  6172. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6173. for i, v in pairs(ArmourParts) do
  6174. v.BrickColor = BrickColor.new("Toothpaste")
  6175. v.Material = "Neon"
  6176. v.Transparency = 0
  6177. end
  6178. for i, v in pairs(NeonParts) do
  6179. maincolor = BrickColor.new("Institutional white")
  6180. v.BrickColor = maincolor
  6181. v.Material = "Neon"
  6182. v.Transparency = 0
  6183. char.Head.face.Texture = "http://www.roblox.com/asset/?id=155195214"
  6184. end
  6185. for i, v in pairs(ArmourParts2) do
  6186. v.BrickColor = BrickColor.new("Toothpaste")
  6187. v.Material = "Neon"
  6188. v.Transparency = 0
  6189. end
  6190. for i, v in pairs(NeonParts2) do
  6191. maincolor = BrickColor.new("Institutional white")
  6192. v.BrickColor = maincolor
  6193. v.Material = "Neon"
  6194. v.Transparency = 0
  6195. end
  6196. elseif key == '2' and Mode == 3 then
  6197. resetmode()
  6198. elseif key == 't' and Mode == 3 then
  6199. un_fun()
  6200. elseif key == 'q' and Mode == 3 then
  6201. Shockwave()
  6202. end
  6203. ---------------------------------------------------------------------
  6204. if key == 'n' and Mode == 9 then
  6205. Mode = 1555
  6206. SONG = 1131624146
  6207. tecks2.Text = "Love"
  6208. tecks2.TextColor3 = Color3.fromRGB(255,0,255)
  6209. tecks2.TextStrokeColor3 = Color3.fromRGB(255,0,255)
  6210. for i, v in pairs(ArmourParts) do
  6211. v.BrickColor = BrickColor.new("Really black")
  6212. v.Material = "Neon"
  6213. v.Transparency = 0
  6214. end
  6215. for i, v in pairs(NeonParts) do
  6216. maincolor = BrickColor.new("Hot pink")
  6217. v.BrickColor = maincolor
  6218. v.Material = "Neon"
  6219. v.Transparency = 0
  6220. char.Head.face.Texture = "http://www.roblox.com/asset/?id=648887959"
  6221. end
  6222. for i, v in pairs(ArmourParts2) do
  6223. v.BrickColor = BrickColor.new("Really black")
  6224. v.Material = "Neon"
  6225. v.Transparency = 0
  6226. end
  6227. for i, v in pairs(NeonParts2) do
  6228. maincolor = BrickColor.new("Hot pink")
  6229. v.BrickColor = maincolor
  6230. v.Material = "Neon"
  6231. v.Transparency = 0
  6232. end
  6233. elseif key == 'k' and Mode == 1555 then
  6234. resetmode()
  6235. elseif key == 'y' and Mode == 1555 then
  6236. Field()
  6237. elseif key == 't' and Mode == 1555 then
  6238. lolik()
  6239. elseif key == 'q' and Mode == 1555 then
  6240. Pixel_Corrupt()
  6241. elseif key == 'f' and Mode == 1555 then
  6242. Anime_Splosion()
  6243. elseif key == 'z' and Mode == 1555 then
  6244. Cryo_Freeze()
  6245. elseif key == 'x' and Mode == 1555 then
  6246. Painful_Stomp2()
  6247. end
  6248. ---------------------------------------------------------------------
  6249. if key == 'm' and Mode == 2 then
  6250. Mode = 56565
  6251. SONG = 419346122
  6252. tecks2.Text = "Solar"
  6253. tecks2.TextColor3 = Color3.fromRGB(222,255,0)
  6254. tecks2.TextStrokeColor3 = Color3.fromRGB(222,255,0)
  6255. for i, v in pairs(ArmourParts) do
  6256. v.BrickColor = BrickColor.new("Bright orange")
  6257. v.Material = "Neon"
  6258. v.Transparency = 0
  6259. end
  6260. for i, v in pairs(NeonParts) do
  6261. maincolor = BrickColor.new("Deep orange")
  6262. v.BrickColor = maincolor
  6263. v.Material = "Neon"
  6264. v.Transparency = 0
  6265. char.Head.face.Texture = "rbxassetid://977866561"
  6266. end
  6267. for i, v in pairs(ArmourParts2) do
  6268. v.BrickColor = BrickColor.new("Bright orange")
  6269. v.Material = "Neon"
  6270. v.Transparency = 0
  6271. end
  6272. for i, v in pairs(NeonParts2) do
  6273. maincolor = BrickColor.new("Deep orange")
  6274. v.BrickColor = maincolor
  6275. v.Material = "Neon"
  6276. v.Transparency = 0
  6277. char.Head.face.Texture = "rbxassetid://977866561"
  6278. end
  6279. elseif key == 't' and Mode == 56565 then
  6280. Taunt2()
  6281. elseif key == 'c' and Mode == 56565 then
  6282. Eruption2()
  6283. elseif key == 'x' and Mode == 56565 then
  6284. Solar_Flare2()
  6285. elseif key == 'z' and Mode == 56565 then
  6286. Painful_Stomp()
  6287. end
  6288. ---------------------------------------------------------------------
  6289. if key == 'm' and Mode == 6 then
  6290. Mode = 1800
  6291. SONG = 1118967006
  6292. tecks2.Text = "Forbidden Soul"
  6293. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6294. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6295. for i, v in pairs(ArmourParts) do
  6296. v.BrickColor = BrickColor.new("Hot White")
  6297. v.Material = "Neon"
  6298. v.Transparency = 0
  6299. end
  6300. for i, v in pairs(NeonParts) do
  6301. maincolor = BrickColor.new("Really black")
  6302. v.BrickColor = maincolor
  6303. v.Material = "Neon"
  6304. v.Transparency = 0
  6305. end
  6306. for i, v in pairs(ArmourParts2) do
  6307. v.BrickColor = BrickColor.new("Hot White")
  6308. v.Material = "Neon"
  6309. v.Transparency = 0
  6310. end
  6311. for i, v in pairs(NeonParts2) do
  6312. maincolor = BrickColor.new("Really black")
  6313. v.BrickColor = maincolor
  6314. v.Material = "Neon"
  6315. v.Transparency = 0
  6316. end
  6317. char.Head.face.Texture = "http://www.roblox.com/asset/?id=404306534"
  6318. elseif key == 't' and Mode == 1800 then
  6319. TTTTTTTTTTGaunt()
  6320. elseif key == 'l' and Mode == 1800 then
  6321. resetmode()
  6322. elseif key == 'q' and Mode == 1800 and exploitable == true then
  6323. Exploit()
  6324. elseif key == 'y' and Mode == 1800 then
  6325. Ancient_Rage()
  6326. elseif key == 'r' and Mode == 1800 then
  6327. Distort()
  6328. elseif key == 'g' and Mode == 1800 then
  6329. Hell_From_Above()
  6330. elseif key == 'h' and Mode == 1800 then
  6331. Universal_Crush()
  6332. elseif key == 'j' and Mode == 1800 then
  6333. Multi_Bombs()
  6334. elseif key == 'z' and Mode == 1800 then
  6335. Eruption()
  6336. elseif key == 'x' and Mode == 1800 then
  6337. Solar_Flare()
  6338. end
  6339. ---------------------------------------------------------------------
  6340. if key == '3' and Mode ~= 4 then
  6341. Mode = 4
  6342. SONG = 595800581
  6343. tecks2.Text = "Divinity"
  6344. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6345. tecks2.TextStrokeColor3 = Color3.fromRGB(245, 205, 48)
  6346. for i, v in pairs(ArmourParts) do
  6347. v.BrickColor = BrickColor.new("Black")
  6348. v.Material = "Neon"
  6349. v.Transparency = 0
  6350. end
  6351. for i, v in pairs(NeonParts) do
  6352. maincolor = BrickColor.new("New Yeller")
  6353. v.BrickColor = maincolor
  6354. v.Material = "Neon"
  6355. v.Transparency = 0
  6356. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6357. end
  6358. for i, v in pairs(ArmourParts2) do
  6359. v.BrickColor = BrickColor.new("Black")
  6360. v.Material = "Neon"
  6361. v.Transparency = 0
  6362. end
  6363. for i, v in pairs(NeonParts2) do
  6364. maincolor = BrickColor.new("New Yeller")
  6365. v.BrickColor = maincolor
  6366. v.Material = "Neon"
  6367. v.Transparency = 0
  6368. end
  6369. elseif key == '3' and Mode == 4 then
  6370. resetmode()
  6371. elseif key == 't' and Mode == 4 then
  6372. again()
  6373. elseif key == 'q' and Mode == 4 then
  6374. Pulse()
  6375. end
  6376. ---------------------------------------------------------------------
  6377. if key == 'm' and Mode == 4 then
  6378. attack = true
  6379. SONG = 1881895904
  6380. hum.WalkSpeed = 0
  6381. for i = 1,20,0.1 do
  6382. swait()
  6383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.05)
  6384. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-25 - 6.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.05)
  6385. RH.C0 = clerp(RH.C0, CF(1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5), Rad(0), Rad(-15)), 0.05)
  6386. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5), Rad(15), Rad(45)), 0.05)
  6387. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(75)), 0.05)
  6388. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.08 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-75)), 0.05)
  6389. BlockEffect(maincolor, tors.CFrame * CF(math.random(-2, 2), math.random(-2, 2), math.random(-2, 2)), 4, 4, 4, 0.8, 0.8, 0.8, 0.05, 1)
  6390. end
  6391. hum.WalkSpeed = 16
  6392. attack = false
  6393. Mode = 100
  6394. tecks2.Text = "True Divinity"
  6395. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6396. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 176, 0)
  6397. Cso("743499393", tors, 10, 1.05)
  6398. BlockEffect(BrickC("New Yeller"), Handle.CFrame * CF(0, -0, 0), 16, 16, 16, 22, 22, 22, 0.04, 1)
  6399. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 10, 10, 10, 12, 12, 12, 0.04, 1)
  6400. for i, v in pairs(ArmourParts) do
  6401. v.BrickColor = BrickColor.new("Really black")
  6402. v.Material = "Neon"
  6403. v.Transparency = 0.2
  6404. end
  6405. for i, v in pairs(NeonParts) do
  6406. maincolor = BrickColor.new("Bright orange")
  6407. v.BrickColor = maincolor
  6408. v.Material = "Neon"
  6409. v.Transparency = 0.5
  6410. char.Head.face.Texture = "http://www.roblox.com/asset/?id=329945268"
  6411. end
  6412. for i, v in pairs(ArmourParts2) do
  6413. v.BrickColor = BrickColor.new("Really black")
  6414. v.Material = "Neon"
  6415. v.Transparency = 0.2
  6416. end
  6417. for i, v in pairs(NeonParts2) do
  6418. maincolor = BrickColor.new("Bright orange")
  6419. v.BrickColor = maincolor
  6420. v.Material = "Neon"
  6421. v.Transparency = 0.5
  6422. end
  6423. elseif key == 'm' and Mode == 100 then
  6424. resetmode()
  6425. elseif key == 'q' and Mode == 100 then
  6426. LAZER()
  6427. end
  6428. ---------------------------------------------------------------------
  6429. if key == '4' and Mode ~= 5 then
  6430. Mode = 5
  6431. SONG = 170282324
  6432. tecks2.Text = "Green Cyber Monarch"
  6433. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6434. tecks2.TextStrokeColor3 = Color3.fromRGB(0,255,0)
  6435. for i, v in pairs(ArmourParts) do
  6436. v.BrickColor = BrickColor.new("Black")
  6437. v.Material = "Neon"
  6438. v.Transparency = 0
  6439. end
  6440. for i, v in pairs(NeonParts) do
  6441. maincolor = BrickColor.new("Lime green")
  6442. v.BrickColor = maincolor
  6443. v.Material = "Neon"
  6444. v.Transparency = 0
  6445. char.Head.face.Texture = "http://www.roblox.com/asset/?id=300139178"
  6446. end
  6447. for i, v in pairs(ArmourParts2) do
  6448. v.BrickColor = BrickColor.new("Black")
  6449. v.Material = "Neon"
  6450. v.Transparency = 0
  6451. end
  6452. for i, v in pairs(NeonParts2) do
  6453. maincolor = BrickColor.new("Lime green")
  6454. v.BrickColor = maincolor
  6455. v.Material = "Neon"
  6456. v.Transparency = 0
  6457. end
  6458. elseif key == '4' and Mode == 5 then
  6459. resetmode()
  6460. elseif key == 'q' and Mode == 5 and exploitable == true then
  6461. Exploit()
  6462. elseif key == 't' and Mode == 5 then
  6463. PENIS()
  6464. end
  6465. ---------------------------------------------------------------------
  6466. if key == '5' and Mode ~= 6 then
  6467. Mode = 6
  6468. SONG = 158964012
  6469. tecks2.Text = "Error_BR"
  6470. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6471. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  6472. for i, v in pairs(ArmourParts) do
  6473. v.BrickColor = BrickColor.new("Bright red")
  6474. v.Material = "Metal"
  6475. v.Transparency = 0
  6476. end
  6477. for i, v in pairs(NeonParts) do
  6478. maincolor = BrickColor.new("Really red")
  6479. v.BrickColor = maincolor
  6480. v.Material = "Neon"
  6481. v.Transparency = 0
  6482. char.Head.face.Texture = "rbxassetid://1327813409"
  6483. end
  6484. for i, v in pairs(ArmourParts2) do
  6485. v.BrickColor = BrickColor.new("Bright red")
  6486. v.Material = "Metal"
  6487. v.Transparency = 0
  6488. end
  6489. for i, v in pairs(NeonParts2) do
  6490. maincolor = BrickColor.new("Really red")
  6491. v.BrickColor = maincolor
  6492. v.Material = "Neon"
  6493. v.Transparency = 0
  6494. end
  6495. elseif key == '5' and Mode == 6 then
  6496. resetmode()
  6497. elseif key == 'q' and Mode == 6 then
  6498. Distort()
  6499. elseif key == 'e' and Mode == 6 then
  6500. Ancient_Rage()
  6501. elseif key == 't' and Mode == 6 then
  6502. TTTTTTTTTTTaunt()
  6503. end
  6504. ---------------------------------------------------------------------
  6505. if key == '6' and Mode ~= 7 then
  6506. Mode = 7
  6507. SONG = 1498602682
  6508. tecks2.Text = "Gabe The Dog"
  6509. tecks2.TextColor3 = Color3.fromRGB(248, 248, 248)
  6510. tecks2.TextStrokeColor3 = Color3.fromRGB(248, 248, 248)
  6511. for i, v in pairs(ArmourParts) do
  6512. v.BrickColor = BrickColor.new("Institutional white")
  6513. v.Material = "Neon"
  6514. v.Transparency = 0
  6515. end
  6516. for i, v in pairs(NeonParts) do
  6517. maincolor = BrickColor.new("White")
  6518. v.BrickColor = maincolor
  6519. v.Material = "Neon"
  6520. v.Transparency = 0
  6521. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6522. end
  6523. for i, v in pairs(ArmourParts2) do
  6524. v.BrickColor = BrickColor.new("Institutional white")
  6525. v.Material = "Neon"
  6526. v.Transparency = 0
  6527. end
  6528. for i, v in pairs(NeonParts2) do
  6529. maincolor = BrickColor.new("White")
  6530. v.BrickColor = maincolor
  6531. v.Material = "Neon"
  6532. v.Transparency = 0
  6533. end
  6534. elseif key == '6' and Mode == 7 then
  6535. resetmode()
  6536. elseif key == 't' and Mode == 7 then
  6537. BARK()
  6538. elseif key == 'q' and Mode == 7 then
  6539. Bark_Splosion()
  6540. end
  6541. if key == 'm' and Mode == 7 then
  6542. SONG = 1359036559
  6543. attack = true
  6544. hum.WalkSpeed = 0
  6545. for i = 0,10,0.08 do
  6546. swait()
  6547. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0 + 255.45 * i)), 0.15)
  6548. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  6549. RH.C0 = clerp(RH.C0, CF(1, -0.7 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  6550. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  6551. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(90 - 2.5 * Sin(sine / 20))), 0.1)
  6552. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-90 + 2.5 * Sin(sine / 20))), 0.1)
  6553. end
  6554. attack = false
  6555. hum.WalkSpeed = 16
  6556. Mode = 50
  6557. BlockEffect(BrickC("Hot pink"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6558. tecks2.Text = "CATASTROPHE"
  6559. tecks2.TextColor3 = Color3.fromRGB(255, 0, 255)
  6560. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 255, 255)
  6561. for i, v in pairs(ArmourParts) do
  6562. v.BrickColor = BrickColor.new("Magenta")
  6563. v.Material = "Neon"
  6564. v.Transparency = 0
  6565. end
  6566. for i, v in pairs(NeonParts) do
  6567. maincolor = BrickColor.new("Hot Pink")
  6568. v.BrickColor = maincolor
  6569. v.Material = "Neon"
  6570. v.Transparency = 0
  6571. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246991049"
  6572. end
  6573. for i, v in pairs(ArmourParts2) do
  6574. v.BrickColor = BrickColor.new("Magenta")
  6575. v.Material = "Neon"
  6576. v.Transparency = 0
  6577. end
  6578. for i, v in pairs(NeonParts2) do
  6579. maincolor = BrickColor.new("Hot pink")
  6580. v.BrickColor = maincolor
  6581. v.Material = "Neon"
  6582. v.Transparency = 0
  6583. end
  6584. elseif key == 'm' and Mode == 50 then
  6585. resetmode()
  6586. elseif key == 'q' and Mode == 50 then
  6587. ASCENTION()
  6588. elseif key == 't' and Mode == 50 then
  6589. nope()
  6590. elseif key == 'y' and Mode == 50 then
  6591. EndMySufferingV2()
  6592. end
  6593. ---------------------------------------------------------------------
  6594. if key == 'n' and Mode == 7 then
  6595. Mode = 6666
  6596. SONG = 2039029608
  6597. tecks2.Text = "Meme Man"
  6598. BlockEffect(BrickC("Dark Blue"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6599. tecks2.TextColor3 = Color3.fromRGB(0, 0, 255)
  6600. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 255)
  6601. for i, v in pairs(ArmourParts) do
  6602. v.BrickColor = BrickColor.new("Hot pink")
  6603. v.Material = "Neon"
  6604. v.Transparency = 0
  6605. end
  6606. for i, v in pairs(NeonParts) do
  6607. maincolor = BrickColor.new("Dark blue")
  6608. v.BrickColor = maincolor
  6609. v.Material = "Neon"
  6610. v.Transparency = 0
  6611. char.Head.face.Texture = "http://www.roblox.com/asset/?id=620619801"
  6612. end
  6613. for i, v in pairs(ArmourParts2) do
  6614. v.BrickColor = BrickColor.new("Hot pink")
  6615. v.Material = "Neon"
  6616. v.Transparency = 0
  6617. end
  6618. for i, v in pairs(NeonParts2) do
  6619. maincolor = BrickColor.new("Dark blue")
  6620. v.BrickColor = maincolor
  6621. v.Material = "Neon"
  6622. v.Transparency = 0
  6623. end
  6624. elseif key == 'y' and Mode == 6666 then
  6625. somuchcancerwhy()
  6626. elseif key == 'r' and Mode == 6666 then
  6627. HAA55()
  6628. elseif key == 't' and Mode == 6666 then
  6629. EndMySufferingV3()
  6630. elseif key == 'f' and Mode == 6666 then
  6631. WhatHuh()
  6632. elseif key == 'g' and Mode == 6666 then
  6633. slap()
  6634. elseif key == 'h' and Mode == 6666 then
  6635. HAAAAA()
  6636. elseif key == 'j' and Mode == 6666 then
  6637. DANCEFORME()
  6638. elseif key == 'm' and Mode == 6666 then
  6639. thing()
  6640. elseif key == 'v' and Mode == 6666 then
  6641. GEtOuT()
  6642. end
  6643. ---------------------------------------------------------------------
  6644. if key == 'm' and Mode == 3 then
  6645. Mode = 8888
  6646. SONG = 1752290765
  6647. tecks2.Text = "Curse"
  6648. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6649. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6650. tecks2.TextStrokeColor3 = Color3.fromRGB(0, 0, 0)
  6651. for i, v in pairs(ArmourParts) do
  6652. v.BrickColor = BrickColor.new("Really black")
  6653. v.Material = "Neon"
  6654. v.Transparency = 0
  6655. end
  6656. for i, v in pairs(NeonParts) do
  6657. maincolor = BrickColor.new("Really red")
  6658. v.BrickColor = maincolor
  6659. v.Material = "Neon"
  6660. v.Transparency = 0
  6661. char.Head.face.Texture = "rbxassetid://1327813409"
  6662. end
  6663. for i, v in pairs(ArmourParts2) do
  6664. v.BrickColor = BrickColor.new("Black")
  6665. v.Material = "Neon"
  6666. v.Transparency = 0
  6667. end
  6668. for i, v in pairs(NeonParts2) do
  6669. maincolor = BrickColor.new("Really red")
  6670. v.BrickColor = maincolor
  6671. v.Material = "Neon"
  6672. v.Transparency = 0
  6673. end
  6674. elseif key == 'r' and Mode == 8888 then
  6675. Technobeam()
  6676. elseif key == 't' and Mode == 8888 then
  6677. Taunt1()
  6678. elseif key == 'y' and Mode == 8888 then
  6679. Destruction()
  6680. end
  6681. ---------------------------------------------------------------------
  6682. if key == 'p' and Mode == 6 then
  6683. Mode = 111111112
  6684. SONG = 601069330
  6685. tecks2.Text = "Abyss God"
  6686. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6687. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6688. tecks2.TextStrokeColor3 = Color3.fromRGB(180, 128, 255)
  6689. for i, v in pairs(ArmourParts) do
  6690. v.BrickColor = BrickColor.new("Really black")
  6691. v.Material = "Neon"
  6692. v.Transparency = 0
  6693. end
  6694. for i, v in pairs(NeonParts) do
  6695. maincolor = BrickColor.new("Alder")
  6696. v.BrickColor = maincolor
  6697. v.Material = "Neon"
  6698. v.Transparency = 0
  6699. char.Head.face.Texture = "rbxassetid://1327813409"
  6700. end
  6701. for i, v in pairs(ArmourParts2) do
  6702. v.BrickColor = BrickColor.new("Really black")
  6703. v.Material = "Neon"
  6704. v.Transparency = 0
  6705. end
  6706. for i, v in pairs(NeonParts2) do
  6707. maincolor = BrickColor.new("Alder")
  6708. v.BrickColor = maincolor
  6709. v.Material = "Neon"
  6710. v.Transparency = 0
  6711. end
  6712. elseif key == 'q' and Mode == 111111112 then
  6713. Flame_Burst()
  6714. elseif key == 't' and Mode == 111111112 then
  6715. Taunt10000()
  6716. end
  6717. ---------------------------------------------------------------------
  6718. if key == 'l' and Mode == 5 then
  6719. Mode = 111111111
  6720. SONG = 1494452913
  6721. tecks2.Text = "Eyo-zen"
  6722. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6723. tecks2.TextColor3 = Color3.fromRGB(1, 1, 1)
  6724. tecks2.TextStrokeColor3 = Color3.fromRGB(1, 1, 1)
  6725. for i, v in pairs(ArmourParts) do
  6726. v.BrickColor = BrickColor.new("Really black")
  6727. v.Material = "Neon"
  6728. v.Transparency = 0
  6729. end
  6730. for i, v in pairs(NeonParts) do
  6731. maincolor = BrickColor.new("Hot white")
  6732. v.BrickColor = maincolor
  6733. v.Material = "Neon"
  6734. v.Transparency = 0
  6735. char.Head.face.Texture = "http://www.roblox.com/asset/?id=1895698679"
  6736. end
  6737. for i, v in pairs(ArmourParts2) do
  6738. v.BrickColor = BrickColor.new("Really black")
  6739. v.Material = "Neon"
  6740. v.Transparency = 0
  6741. end
  6742. for i, v in pairs(NeonParts2) do
  6743. maincolor = BrickColor.new("Hot white")
  6744. v.BrickColor = maincolor
  6745. v.Material = "Neon"
  6746. v.Transparency = 0
  6747. end
  6748. elseif key == 'q' and Mode == 111111111 then
  6749. Destruction()
  6750. elseif key == 't' and Mode == 111111111 then
  6751. Taunt1000()
  6752. end
  6753. ---------------------------------------------------------------------
  6754. if key == ']' and Mode == 4 then
  6755. Mode = 99900
  6756. SONG = 265241849
  6757. tecks2.Text = "Noob Man"
  6758. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6759. tecks2.TextColor3 = Color3.fromRGB(255, 255, 0)
  6760. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 175, 0)
  6761. for i, v in pairs(ArmourParts) do
  6762. v.BrickColor = BrickColor.new("Lime green")
  6763. v.Material = "Neon"
  6764. v.Transparency = 0
  6765. end
  6766. for i, v in pairs(NeonParts) do
  6767. maincolor = BrickColor.new("New Yeller")
  6768. v.BrickColor = maincolor
  6769. v.Material = "Neon"
  6770. v.Transparency = 0
  6771. char.Head.face.Texture = "http://www.roblox.com/asset/?id=268018808"
  6772. end
  6773. for i, v in pairs(ArmourParts2) do
  6774. v.BrickColor = BrickColor.new("Really blue")
  6775. v.Material = "Neon"
  6776. v.Transparency = 0
  6777. end
  6778. for i, v in pairs(NeonParts2) do
  6779. maincolor = BrickColor.new("New Yeller")
  6780. v.BrickColor = maincolor
  6781. v.Material = "Neon"
  6782. v.Transparency = 0
  6783. end
  6784. elseif key == 'q' and Mode == 99900 then
  6785. Sayonara()
  6786. elseif key == 't' and Mode == 99900 then
  6787. Taunt3()
  6788. end
  6789. --------------------------------------------------------
  6790. if key == 'm' and Mode == 5 then
  6791. Mode = 7777
  6792. SONG = 919231299
  6793. tecks2.Text = "Breaking Curse"
  6794. BlockEffect(BrickC("Really black"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6795. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6796. tecks2.TextStrokeColor3 = Color3.fromRGB(61, 21, 133)
  6797. for i, v in pairs(ArmourParts) do
  6798. v.BrickColor = BrickColor.new("Really black")
  6799. v.Material = "Neon"
  6800. v.Transparency = 0
  6801. end
  6802. for i, v in pairs(NeonParts) do
  6803. maincolor = BrickColor.new("Dark indigo")
  6804. v.BrickColor = maincolor
  6805. v.Material = "Neon"
  6806. v.Transparency = 0
  6807. char.Head.face.Texture = "rbxassetid://540647151"
  6808. end
  6809. for i, v in pairs(ArmourParts2) do
  6810. v.BrickColor = BrickColor.new("Really black")
  6811. v.Material = "Neon"
  6812. v.Transparency = 0
  6813. end
  6814. for i, v in pairs(NeonParts2) do
  6815. maincolor = BrickColor.new("Dark indigo")
  6816. v.BrickColor = maincolor
  6817. v.Material = "Neon"
  6818. v.Transparency = 0
  6819. end
  6820. elseif key == 'y' and Mode == 7777 then
  6821. Painful_Stomp()
  6822. elseif key == 't' and Mode == 7777 then
  6823. FearMe()
  6824. elseif key == 'r' and Mode == 7777 then
  6825. GIMME_THOSE()
  6826. end
  6827. --------------------------------------------------------
  6828. if key == 'm' and Mode == 8 then
  6829. Mode = 25
  6830. SONG = 1564523997
  6831. tecks2.Text = "Moon"
  6832. BlockEffect(BrickC("Fog"), Handle.CFrame * CF(0, -0, 0), 25, 25, 25, 30, 30, 30, 0.05, 1)
  6833. tecks2.TextColor3 = Color3.fromRGB(255, 255, 255)
  6834. tecks2.TextStrokeColor3 = Color3.fromRGB(16, 42, 220)
  6835. for i, v in pairs(ArmourParts) do
  6836. v.BrickColor = BrickColor.new("Ghost grey")
  6837. v.Material = "Neon"
  6838. v.Transparency = 0.7
  6839. end
  6840. for i, v in pairs(NeonParts) do
  6841. maincolor = BrickColor.new("Navy blue")
  6842. v.BrickColor = maincolor
  6843. v.Material = "Neon"
  6844. v.Transparency = 0.5
  6845. char.Head.face.Texture = "rbxassetid://582800686"
  6846. end
  6847. for i, v in pairs(ArmourParts2) do
  6848. v.BrickColor = BrickColor.new("Ghost grey")
  6849. v.Material = "Neon"
  6850. v.Transparency = 0.7
  6851. end
  6852. for i, v in pairs(NeonParts2) do
  6853. maincolor = BrickColor.new("Navy blue")
  6854. v.BrickColor = maincolor
  6855. v.Material = "Neon"
  6856. v.Transparency = 0.5
  6857. end
  6858. elseif key == 'm' and Mode == 25 then
  6859. resetmode()
  6860. elseif key == 't' and Mode == 25 then
  6861. thisisit()
  6862. elseif key == 'q' and Mode == 25 then
  6863. Spirit_Beam()
  6864. end
  6865. ---------------------------------------------------------------------
  6866. if key == '7' and Mode ~= 8 then
  6867. Mode = 8
  6868. SONG = 1703475948
  6869. tecks2.Text = "Destruction"
  6870. tecks2.TextColor3 = Color3.fromRGB(0, 0, 0)
  6871. tecks2.TextStrokeColor3 = Color3.fromRGB(255, 0, 0)
  6872. for i, v in pairs(ArmourParts) do
  6873. v.BrickColor = BrickColor.new("Black")
  6874. v.Material = "Neon"
  6875. v.Transparency = 0
  6876. end
  6877. for i, v in pairs(NeonParts) do
  6878. maincolor = BrickColor.new("Really red")
  6879. v.BrickColor = maincolor
  6880. v.Material = "Neon"
  6881. v.Transparency = 0
  6882. char.Head.face.Texture = "http://www.roblox.com/asset/?id=201400785"
  6883. end
  6884. for i, v in pairs(ArmourParts2) do
  6885. v.BrickColor = BrickColor.new("Black")
  6886. v.Material = "Neon"
  6887. v.Transparency = 0
  6888. end
  6889. for i, v in pairs(NeonParts2) do
  6890. maincolor = BrickColor.new("Really red")
  6891. v.BrickColor = maincolor
  6892. v.Material = "Neon"
  6893. v.Transparency = 0
  6894. end
  6895. elseif key == '7' and Mode == 8 then
  6896. resetmode()
  6897. elseif key == 'q' and Mode == 8 then
  6898. LunarSpin()
  6899. end
  6900. ---------------------------------------------------------------------
  6901. if key == '8' and Mode ~= 9 then
  6902. Mode = 9
  6903. SONG = 563062677
  6904. tecks2.Text = "Begone TOHT"
  6905. tecks2.TextColor3 = Color3.new(255, 255, 255)
  6906. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  6907. for i, v in pairs(ArmourParts) do
  6908. v.BrickColor = BrickColor.new("Fog")
  6909. v.Material = "Neon"
  6910. v.Transparency = 0
  6911. end
  6912. for i, v in pairs(NeonParts) do
  6913. maincolor = BrickColor.new("Really black")
  6914. v.BrickColor = maincolor
  6915. v.Material = "Neon"
  6916. v.Transparency = 0
  6917. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6918. end
  6919. for i, v in pairs(ArmourParts2) do
  6920. v.BrickColor = BrickColor.new("Fog")
  6921. v.Material = "Neon"
  6922. v.Transparency = 0
  6923. end
  6924. for i, v in pairs(NeonParts2) do
  6925. maincolor = BrickColor.new("Really black")
  6926. v.BrickColor = maincolor
  6927. v.Material = "Neon"
  6928. v.Transparency = 0
  6929. end
  6930. elseif key == '8' and Mode == 9 then
  6931. resetmode()
  6932. elseif key == 't' and Mode == 9 then
  6933. heregoes()
  6934. elseif key == 'q' and Mode == 9 then
  6935. BalanceSpin()
  6936. elseif key == 'y' and Mode == 9 then
  6937. Ancient_Ragu()
  6938. end
  6939. ---------------------------------------------------------------------------
  6940. if key == 'm' and Mode == 9 and Mode ~= 10 and Sprinting == false then
  6941. Mode = 10
  6942. SONG = 227076986
  6943. tecks2.Text = "Rainbow"
  6944. tecks2.TextColor3 = Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)
  6945. tecks2.TextStrokeColor3 = Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)
  6946. for i, v in pairs(ArmourParts) do
  6947. v.BrickColor = Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)
  6948. v.Material = "Neon"
  6949. v.Transparency = 0
  6950. end
  6951. for i, v in pairs(NeonParts) do
  6952. v.BrickColor = Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)
  6953. v.Material = "Neon"
  6954. v.Transparency = 0
  6955. char.Head.face.Texture = "http://www.roblox.com/asset/?id=398671601"
  6956. end
  6957. for i, v in pairs(ArmourParts2) do
  6958. v.BrickColor = Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)
  6959. v.Material = "Neon"
  6960. v.Transparency = 0
  6961. end
  6962. for i, v in pairs(NeonParts2) do
  6963. v.BrickColor = Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500)
  6964. v.Material = "Neon"
  6965. v.Transparency = 0
  6966. end
  6967. elseif key == 'm' and Mode == 10 then
  6968. resetmode()
  6969. elseif key == 'q' and Mode == 10 then
  6970. Decapitate()
  6971. elseif key == 't' and Mode == 10 then
  6972. wutdefaq()
  6973. elseif key == 'y' and Mode == 10 then
  6974. Painful_Stomp()
  6975. end
  6976. end
  6977. end)
  6978. local Combo = 1
  6979. mouse.Button1Down:connect(function(key)
  6980. if attack == false then
  6981. if Combo == 1 then
  6982. Combo = 2
  6983. attackone()
  6984. elseif Combo == 2 then
  6985. Combo = 3
  6986. attacktwo()
  6987. elseif Combo == 3 then
  6988. Combo = 1
  6989. attackthree()
  6990. end
  6991. end
  6992. end)
  6993.  
  6994.  
  6995.  
  6996.  
  6997.  
  6998.  
  6999. -------------------------------------------------------
  7000. --Start Animations--
  7001. -------------------------------------------------------
  7002. while true do
  7003. swait()
  7004. sine = sine + change
  7005. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  7006. local velderp = root.Velocity.y
  7007. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  7008. if equipped == true or equipped == false then
  7009. if attack == false then
  7010. idle = idle + 1
  7011. else
  7012. idle = 0
  7013. end
  7014. if Mode == 5 then
  7015. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  7016. end
  7017.  
  7018. if Mode == 56565 then
  7019. sphereMK(5, 0.12, "Add", root.CFrame * CFrame.new(math.random(-6, 6), -10, math.random(-6, 6)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, maincolor, 0)
  7020. end
  7021. if Mode == 25 then
  7022. PixelBlock(3,4,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.3,0.3,0.3,0.03,maincolor,0)
  7023. end
  7024. if Mode == 100 then
  7025. PixelBlock(1,0.8,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.02,0.02,0.02,0.1,maincolor,0)
  7026. MagicCharge(4, 0, "Add", ra.CFrame * CF(0, -0, 0) * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.2, 0.2, 1.6 * math.random(-1.8, 2), -0.005, maincolor, 0, "Sphere")
  7027. end
  7028. if Mode == 7 then
  7029. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  7030. end
  7031. if Mode == 7777 then
  7032. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  7033. end
  7034. if Mode == 8888 then
  7035. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  7036. tecks2.TextColor3 = maincolor.Color
  7037. tecks2.TextStrokeColor3 = maincolor.Color
  7038. for i, v in pairs(ArmourParts) do
  7039. v.BrickColor = BrickColor.new("Black")
  7040. v.Material = "Neon"
  7041. v.Transparency = 0
  7042. end
  7043. for i, v in pairs(NeonParts) do
  7044. maincolor = BrickColor.new("Really red")
  7045. v.BrickColor = maincolor
  7046. v.Material = "Neon"
  7047. v.Transparency = 0
  7048. end
  7049. end
  7050. if Mode == 10 then
  7051. PixelBlock(1.5,0.75,"Add",Handle.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),0.15,0.15,0.15,0.1,maincolor,0)
  7052. tecks2.TextColor3 = maincolor.Color
  7053. tecks2.TextStrokeColor3 = maincolor.Color
  7054. for i, v in pairs(ArmourParts) do
  7055. v.BrickColor = BrickColor.random()
  7056. v.Material = "Glass"
  7057. v.Transparency = 0
  7058. end
  7059. for i, v in pairs(NeonParts) do
  7060. maincolor = BrickColor.random()
  7061. v.BrickColor = maincolor
  7062. v.Material = "Neon"
  7063. v.Transparency = 0
  7064. end
  7065. end
  7066. if Mode == 6 then
  7067. local A = math.random(1,15)
  7068. if A == 1 then
  7069. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Sphere")
  7070. if A == 2 then
  7071. Aura(5, 0.15, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -10, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, maincolor, 0, "Brick")
  7072. end
  7073. end
  7074. end
  7075. if 1 < root.Velocity.y and hitfloor == nil then
  7076. Anim = "Jump"
  7077. if attack == false then
  7078. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.08)
  7079. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7080. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7081. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.08)
  7082. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7083. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7084. end
  7085. elseif -1 > root.Velocity.y and hitfloor == nil then
  7086. Anim = "Fall"
  7087. if attack == false then
  7088. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.08)
  7089. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7090. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7091. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.08)
  7092. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.08)
  7093. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.08)
  7094. end
  7095. elseif torvel < 1 and hitfloor ~= nil then
  7096. Anim = "Idle"
  7097. change = 1
  7098. if attack == false then
  7099. if Mode == 1 then --Normal
  7100. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7101. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7102. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7103. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7104. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7105. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7106. elseif Mode == 99900 then
  7107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7108. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  7109. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7110. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7111. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-6 + 4.5 * Sin(sine / 12)), Rad(25 + 2.5 * Sin(sine / 12)), Rad(25 + 4.5 * Sin(sine / 12))), 0.1)
  7112. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  7113. elseif Mode == 8888 then --idk
  7114. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  7115. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  7116. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7117. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  7118. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  7119. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  7120. elseif Mode == 98534 then
  7121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 18)), Rad(0), Rad(0)), 0.3)
  7123. if Mrandom(1,15) == 1 then
  7124. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7125. end
  7126. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  7127. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  7128. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  7129. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7130. elseif Mode == 56565 then --idk
  7131. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7132. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7133. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7134. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7135. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7136. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7137. elseif Mode == pIXELATED then --PIXELATED
  7138. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20 + Mrandom(-4,4)), Rad(0), Rad(0)), 0.08)
  7139. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30)), Rad(-4.5 + Mrandom(-30,30))), 0.08)
  7140. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(80), Rad(0)) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(20 + Mrandom(-6,6))), 0.08)
  7141. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0 + Mrandom(-6,6)), Rad(-80 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6))) * angles(Rad(-10.5 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-20 + Mrandom(-6,6))), 0.08)
  7142. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(5 + Mrandom(-6,6))), 0.08)
  7143. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25 + Mrandom(-6,6)), Rad(0 + Mrandom(-6,6)), Rad(-5 + Mrandom(-6,6))), 0.08)
  7144. elseif Mode == 50 then --ASCENDED
  7145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7146. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7147. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7148. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
  7149. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.08)
  7150. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.08)
  7151. elseif Mode == 7777 then --NOTHING SPECIAL
  7152. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(4), Rad(0), Rad(0)), 0.15)
  7153. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  7154. if Mrandom(1,15) == 1 then
  7155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7156. end
  7157. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7158. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(10)), 0.15)
  7159. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7160. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(15 - 4 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7161. elseif Mode == 6666 then --MEMER
  7162. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  7163. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7164. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7165. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  7166. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  7167. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  7168. elseif Mode == 2 then --Machinery
  7169. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  7170. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  7171. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  7172. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  7173. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  7174. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  7175. elseif Mode == 3 then --ICE
  7176. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7177. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7178. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7179. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7180. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7181. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7182. elseif Mode == 4 then --Infused
  7183. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7184. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7185. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7186. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7187. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7188. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7189. elseif Mode == 5 then --Cybernetic
  7190. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.08)
  7191. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(20), Rad(0)), 0.08)
  7192. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.08)
  7193. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.08)
  7194. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(25 + 10.5 * Sin(sine / 20))), 0.08)
  7195. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(-25 - 10.5 * Sin(sine / 20))), 0.08)
  7196. elseif Mode == 25 then --Spiritual
  7197. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(5), Rad(0), Rad(10)), 0.15)
  7198. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-4.5 * Sin(sine / 30)), Rad(0), Rad(-10)), 0.3)
  7199. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7200. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(0 + 2.5 * Sin(sine / 20))), 0.15)
  7201. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(13 - 2.5 * Sin(sine / 20))), 0.1)
  7202. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-13 + 2.5 * Sin(sine / 20))), 0.1)
  7203. elseif Mode == 6 then --Controlled Beyond Recognition
  7204. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7205. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7206. if Mrandom(1,15) == 1 then
  7207. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7208. end
  7209. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(10)), 0.15)
  7210. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(-10)), 0.15)
  7211. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7212. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7213. elseif Mode == 1800 then --demon
  7214. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.1)
  7215. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-45, 45)), Rad(Mrandom(-45, 45))), 0.1)
  7216. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(20)), 0.1)
  7217. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(Mrandom(-15, 15)), Rad(-20)), 0.1)
  7218. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(-50)), 0.1)
  7219. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.8* Player_Size + 0.01 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(165), Rad(Mrandom(-15, 15)), Rad(50)), 0.1)
  7220. elseif Mode == 7 or Mode == 9 then --Sucho Wowo --Mr.Balancia ----------hdfsfhg
  7221. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  7222. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  7223. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7224. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  7225. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7226. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7227. elseif Mode == 1555 then --anime
  7228. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  7229. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7230. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  7231. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  7232. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  7233. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  7234. elseif Mode == 111111111 then
  7235. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  7236. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7237. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7238. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  7239. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7240. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7241. elseif Mode == 100 then --Overclocked
  7242. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7244. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7246. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7247. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7248. elseif Mode == 8 then --Lunarist
  7249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(25)), 0.15)
  7250. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(20), Rad(-15)), 0.3)
  7251. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7252. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7253. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(65 - 2.5 * Sin(sine / 20))), 0.1)
  7254. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7255. elseif Mode == 111111112 then
  7256. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7257. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 6.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.05)
  7258. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(15)), 0.1)
  7259. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.3* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-8.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(25)), 0.1)
  7260. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(13 + 6.5 * Sin(sine / 12))), 0.1)
  7261. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-13 - 6.5 * Sin(sine / 12))), 0.1)
  7262. elseif Mode == 10 then --INSANITY
  7263. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2 + 0.1 * Cos(sine / 7)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  7264. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(45), Rad(0), Rad(-20)), 0.3)
  7265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 7)) * angles(Rad(10 + Mrandom(-6,6)), Rad(0), Rad(Mrandom(-6,6))), 0.15)
  7266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(45 + Mrandom(-4,4)), Rad(Mrandom(-4,4)), Rad(-20 + Mrandom(-4,4))), 1)
  7267. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(180 + Mrandom(-35,35)), Rad(35 + Mrandom(-35,35)), Rad(-50 - 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7268. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 7), 0.025 * Cos(sine / 7)) * angles(Rad(15 + Mrandom(-35,35)), Rad(Mrandom(-35,35)), Rad(-15 + 2.5 * Sin(sine / 20) + Mrandom(-35,35))), 0.1)
  7269. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 7), -.2 + 0.025 * Cos(sine / 7)) * RHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(10 + Mrandom(-6,6))), 0.15)
  7270. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 7), 0.025 * Cos(sine / 7)) * LHCF * angles(Rad(-5 + Mrandom(-6,6)), Rad(0), Rad(-10 + Mrandom(-6,6))), 0.15)
  7271. end
  7272. end
  7273. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  7274. Anim = "Walk"
  7275. change = 1.1
  7276. if attack == false then
  7277. if Mode == 6 then
  7278. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(4-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(5 * Cos(sine / 7))), 0.15)
  7279. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7280. if Mrandom(1,15) == 1 then
  7281. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
  7282. end
  7283. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7284. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7285. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-20), Rad(215)), 0.1)
  7286. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  7287. elseif Mode == 98534 then
  7288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(30 * Cos(sine / 20)), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7290. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7291. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.5 * Cos(sine / 7) / 2) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7292. RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15) - ra.RotVelocity.Y / 75), 0.1)
  7293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7294. elseif Mode == 111111112 then
  7295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 2 + 0.25* Player_Size * Cos(sine / 12)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  7296. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 6.5 * Sin(sine / 12)), Rad(20), Rad(0)), 0.1)
  7297. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.15 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(0), Rad(-35)), 0.1)
  7298. LH.C0 = clerp(LH.C0, CF(-1.1* Player_Size, -0.6 - 0.15 * Cos(sine / 20)* Player_Size, -0.2* Player_Size) * angles(Rad(0), Rad(-76), Rad(0)) * angles(Rad(-18.5 - 6.5 * Sin(sine / 12)), Rad(15), Rad(35)), 0.1)
  7299. RW.C0 = clerp(RW.C0, CF(1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(25 + 6.5 * Sin(sine / 12))), 0.1)
  7300. LW.C0 = clerp(LW.C0, CF(-1.4* Player_Size, 0.4 + 0.08 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-45 - 6.5 * Cos(sine / 12)), Rad(-.6), Rad(-25 - 6.5 * Sin(sine / 12))), 0.1)
  7301. elseif Mode == 111111111 then
  7302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  7303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7304. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7305. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7306. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  7307. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  7308. elseif Mode == 99900 then
  7309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.13 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(10 * Cos(sine / 7))), 0.15)
  7310. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7311. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7312. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 15 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7313. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(10) - ra.RotVelocity.Y / 75), 0.1)
  7314. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-57) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-10) + la.RotVelocity.Y / 75), 0.1)
  7315. elseif Mode == 1 then --Normal
  7316. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7317. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7318. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7319. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7320. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7321. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7322. elseif Mode == 7777 then --NORTHING SPECIAL
  7323. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(7-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7324. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7325. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7326. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.1 * Cos(sine / 3.5), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-1.5), Rad(0), Rad(70) * Cos(sine / 7) ), 0.15)
  7327. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(15)), 0.1)
  7328. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-15)), 0.1)
  7329. elseif Mode == 4 then --Infused
  7330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.15)
  7331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7332. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-20 + 2.5 * Sin(sine / 20))), 0.15)
  7333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(20 + 2.5 * Sin(sine / 20))), 0.15)
  7334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-25 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7336. elseif Mode == 56565 then --idk
  7337. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7338. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7339. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7340. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7341. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7342. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7343. elseif Mode == 8888 then --ik
  7344. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7345. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7346. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, 0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 - 35 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7347. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -0.8 * Player_Size + 0.5 * Player_Size * Cos(sine / 7) / 2 * Player_Size, -0.6 * Player_Size * Cos(sine / 7) / 2 * Player_Size) * angles(Rad(-15 + 35 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7348. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(65) * Cos(sine / 7), Rad(-.6), Rad(15 + 4.5 * Sin(sine / 12))), 0.1)
  7349. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(-65) * Cos(sine / 7), Rad(-.6), Rad(-15 - 4.5 * Sin(sine / 12))), 0.1)
  7350. elseif Mode == 1555 then --anime
  7351. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7352. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7353. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7354. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7355. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  7356. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  7357. elseif Mode == 6666 then
  7358. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  7359. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  7360. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7361. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  7362. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  7363. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  7364. elseif Mode == 1800 then
  7365. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7366. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(46 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7367. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(20)), 0.3)
  7368. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-5 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(-20)), 0.3)
  7369. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 + 15 * Cos(sine / 7)), Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7370. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(25 - 15 * Cos(sine / 7)), Rad(0), Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7371. elseif Mode == 5 then
  7372. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7373. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7374. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7375. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7376. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7377. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7378. elseif Mode == 25 then
  7379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  7380. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7381. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  7382. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  7383. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(25)), 0.1)
  7384. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-25)), 0.1)
  7385. elseif Mode == 100 then
  7386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7387. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7388. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-10 + 3 * Sin(sine / 20))), 0.15)
  7389. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + 3 * Sin(sine / 20)), Rad(0), Rad(10 + 3 * Sin(sine / 20))), 0.15)
  7390. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(-10 * Cos(sine / 20)), Rad(15 - 2.5 * Sin(sine / 20))), 0.1)
  7391. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-17), Rad(10 * Cos(sine / 20)), Rad(-15 + 2.5 * Sin(sine / 20))), 0.1)
  7392. elseif Mode == 10 then
  7393. tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(55 + Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(-0 + Mrandom(-20,20))), 1)
  7394. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(0)), 0.15)
  7395. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(55), Rad(0), Rad(-0)), 0.3)
  7396. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(35 + Mrandom(-23,23))), 0.15)
  7397. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5 + Mrandom(-23,23)), Rad(0 + Mrandom(-23,23)), Rad(-35 + Mrandom(-23,23))), 0.15)
  7398. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(-10 + Mrandom(-23,23)), Rad(15 + Mrandom(-23,23))), 0.1)
  7399. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(35 + Mrandom(-23,23)), Rad(10 + Mrandom(-23,23)), Rad(-15 + Mrandom(-23,23))), 0.1)
  7400. elseif Mode == 8 then
  7401. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.8 + 0.2* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.08)
  7402. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.08)
  7403. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -0.5* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.08)
  7404. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.08)
  7405. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  7406. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  7407. elseif Mode ~= 6 or Mode ~= 5 or Mode ~= 8 then
  7408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  7409. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7410. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7411. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7412. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.1)
  7413. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.1)
  7414. end
  7415. end
  7416. elseif torvel >= 25 and hitfloor ~= nil then
  7417. Anim = "Sprint"
  7418. change = 1.35
  7419. if attack == false then
  7420. if Mode == 5 then
  7421. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7422. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7423. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7424. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7425. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7426. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7427. elseif Mode == 56565 then
  7428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7430. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7431. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7432. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7433. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7434. elseif Mode == 111111111 then
  7435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7437. RH.C0 = clerp(RH.C0, CF(1, -0.925 - 0.5 * Cos(sine / 7) / 2, 0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7438. LH.C0 = clerp(LH.C0, CF(-1, -0.925 + 0.5 * Cos(sine / 7) / 2, -0.7 * Cos(sine / 7) / 2) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.34 * Cos(sine / 7)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  7440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -0.34 * Cos(sine / 7)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  7441. elseif Mode == 4 then
  7442. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.2 + 0.3 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7443. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5 - 4.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7444. RH.C0 = clerp(RH.C0, CF(1, -0.4 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-34 + 2.5 * Sin(sine / 20))), 0.15)
  7445. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5 + 3 * Sin(sine / 20)), Rad(0), Rad(34 + 2.5 * Sin(sine / 20))), 0.15)
  7446. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 - 3 * Sin(sine / 20)), Rad(-10 * Sin(sine / 20)), Rad(14 - 2.5 * Sin(sine / 20))), 0.1)
  7447. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-55 + 4 * Sin(sine / 20)), Rad(10 * Sin(sine / 20)), Rad(-14 + 2.5 * Sin(sine / 20))), 0.1)
  7448. elseif Mode == 1 then
  7449. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, 1.3 + 0.6 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(0)), 0.15)
  7450. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  7451. RH.C0 = clerp(RH.C0, CF(1, -0.5 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-14.5 + 3 * Sin(sine / 20)), Rad(0), Rad(-35 + 3 * Sin(sine / 20))), 0.15)
  7452. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-16.5 + 3 * Sin(sine / 20)), Rad(0), Rad(35 + 3 * Sin(sine / 20))), 0.15)
  7453. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(-10 * Cos(sine / 20)), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  7454. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-35), Rad(10 * Cos(sine / 20)), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  7455. elseif Mode == 25 or Mode == 10 then
  7456. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 1 + 0.5 * Player_Size * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  7457. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  7458. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-45)), 0.15)
  7459. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(45)), 0.15)
  7460. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1)
  7461. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1)
  7462. elseif Mode ~= 5 then
  7463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  7464. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  7465. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7466. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  7467. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(125) * Cos(sine / 7) , Rad(0), Rad(5) - ra.RotVelocity.Y / 75), 0.15)
  7468. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-125) * Cos(sine / 7) , Rad(0) , Rad(-5) + la.RotVelocity.Y / 75), 0.15)
  7469. end
  7470. end
  7471. end
  7472. end
  7473. Music.SoundId = "rbxassetid://"..SONG
  7474. Music.Looped = true
  7475. Music.Pitch = 1
  7476. Music.Volume = 2.5
  7477. Music.Parent = tors
  7478. Music:Resume()
  7479. if 0 < #Effects then
  7480. for e = 1, #Effects do
  7481. if Effects[e] ~= nil then
  7482. local Thing = Effects[e]
  7483. if Thing ~= nil then
  7484. local Part = Thing[1]
  7485. local Mode = Thing[2]
  7486. local Delay = Thing[3]
  7487. local IncX = Thing[4]
  7488. local IncY = Thing[5]
  7489. local IncZ = Thing[6]
  7490. if 1 >= Thing[1].Transparency then
  7491. if Thing[2] == "Block1" then
  7492. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  7493. local Mesh = Thing[1].Mesh
  7494. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7496. elseif Thing[2] == "Block2" then
  7497. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  7498. local Mesh = Thing[7]
  7499. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7501. elseif Thing[2] == "Block3" then
  7502. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  7503. local Mesh = Thing[7]
  7504. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7505. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7506. elseif Thing[2] == "Cylinder" then
  7507. local Mesh = Thing[1].Mesh
  7508. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7509. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7510. elseif Thing[2] == "Blood" then
  7511. local Mesh = Thing[7]
  7512. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  7513. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  7514. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7515. elseif Thing[2] == "Elec" then local Mesh = Thing[1].Mesh
  7516. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  7517. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7518. elseif Thing[2] == "Disappear" then
  7519. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7520. elseif Thing[2] == "Shatter" then
  7521. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  7522. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  7523. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  7524. Thing[6] = Thing[6] + Thing[5]
  7525. end
  7526. else
  7527. Part.Parent = nil
  7528. table.remove(Effects, e)
  7529. end
  7530. end
  7531. end
  7532. end
  7533. end
  7534. end
  7535. -------------------------------------------------------
  7536. --End Animations And Script--
  7537. -------------------------------------------------------
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