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- ; -------------------------------------------------------------------------------
- ; Main game level order
- ; One value per act. That value is the level/act number of the level to load when
- ; that act finishes.
- ; -------------------------------------------------------------------------------
- ;word_142F8:
- ; How it works: Each entry points to the next act to load.
- ; So, EHZ1/Slot 0 on this list would say "emerald_hill_act_2".
- ; Note: $FFFF is just a filler for DEZ's hardcoded loading for the ending.
- LevelOrder: zoneOrderedTable 2,2 ; WrdArr_LevelOrder
- ; EHZ
- zoneTableEntry.w emerald_hill_zone_act_2
- zoneTableEntry.w chemical_plant_zone_act_1 ; 1
- ; Unused 1
- zoneTableEntry.w emerald_hill_zone_act_1 ; 2
- zoneTableEntry.w emerald_hill_zone_act_1 ; 3
- ; Unused Wood Zone
- zoneTableEntry.w wood_zone_act_2 ; 4
- zoneTableEntry.w metropolis_zone_act_1 ; 5
- ; Unused 3
- zoneTableEntry.w emerald_hill_zone_act_1 ; 6
- zoneTableEntry.w emerald_hill_zone_act_1 ; 7
- ; Metropolis 1 & 2
- zoneTableEntry.w metropolis_zone_act_2 ; 8
- zoneTableEntry.w metropolis_zone_act_3 ; 9
- ; Metropolis 3 & 4 (Cyber City)
- zoneTableEntry.w sky_chase_zone_act_1 ; 10
- zoneTableEntry.w emerald_hill_zone_act_1 ; 11
- ; Wing Fortress (outside edits)
- zoneTableEntry.w death_egg_zone_act_1 ; 12
- zoneTableEntry.w emerald_hill_zone_act_1 ; 13
- ; Hill Top
- zoneTableEntry.w hill_top_zone_act_2 ; 14
- zoneTableEntry.w mystic_cave_zone_act_1 ; 15
- ; Unused Hidden Palace
- zoneTableEntry.w hidden_palace_zone_act_2 ; 16
- zoneTableEntry.w oil_ocean_zone_act_1 ; 17
- ; Unused
- zoneTableEntry.w emerald_hill_zone_act_1 ; 18
- zoneTableEntry.w emerald_hill_zone_act_1 ; 19
- ; Oil Ocean
- zoneTableEntry.w oil_ocean_zone_act_2 ; 20
- zoneTableEntry.w metropolis_zone_act_1 ; 21
- ; Mystic Cave
- zoneTableEntry.w mystic_cave_zone_act_2 ; 22
- zoneTableEntry.w oil_ocean_zone_act_1 ; 23
- ; Casino Night
- zoneTableEntry.w casino_night_zone_act_2 ; 24
- zoneTableEntry.w hill_top_zone_act_1 ; 25
- ; Chemical Plant
- zoneTableEntry.w chemical_plant_zone_act_2 ; 26
- zoneTableEntry.w aquatic_ruin_zone_act_1 ; 27
- ; Death Egg (outside edits)
- zoneTableEntry.w $FFFF ; 28
- zoneTableEntry.w emerald_hill_zone_act_1 ; 29
- ; Aquatic Ruin
- zoneTableEntry.w aquatic_ruin_zone_act_2 ; 30
- zoneTableEntry.w casino_night_zone_act_1 ; 31
- ; Sky Chase (outside edits)
- zoneTableEntry.w wing_fortress_zone_act_1 ; 32
- zoneTableEntry.w emerald_hill_zone_act_1 ; 33
- zoneTableEnd
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