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- Many people make a new thread, because the zombies/player are laggy, but there´s a solution already out! So may they look here before posting :)
- Open your WarZ_Server.sln
- file: obj_ServerPlayer.cpp
- Find:
- gKeepAliveReporter.SetStarted(true);
- change:
- ::Sleep(10); // limit to 100 FPS
- ServerGame.cpp
- find:
- if(curTime > lastVisUpdateTime_ + 0.3f)
- and change it to:
- if(curTime > lastVisUpdateTime_ + 10.0f)
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