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- while true do
- wait(10)
- repeat wait() until
- #game.Players:GetPlayers() > 0 and game.Players:GetPlayers()[1].Character
- while game.Players:GetPlayers()[1].Character do
- local p = (game.Players:GetPlayers())[math.random(1, #game.Players:GetPlayers())]
- if p.Name ~= "Name" and p.Character and p.Character:findFirstChild"Torso" then
- p.Character.Torso.CFrame = CFrame.new(Vector3.new(21, 3.6, -44))
- local m = Instance.new("Message")
- m.Text = ""..p.Name.. " is now the new DJ!"
- m.Parent = game.Workspace
- wait(5) --this part still counts towards the 4 min time
- m:Remove()
- wait(5) --4 mins - 5 seconds
- p.Character.Torso:Remove() --deleting a person's torso or head causes them to die
- end
- end
- end
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