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- #
- # ------------------------------------------------------+
- # | __ __ _____ _____ _____ _ |
- # | | \/ | /\ / ____|_ _/ ____| /\ | | |
- # | | \ / | / \ | | __ | || | / \ | | |
- # | | |\/| | / /\ \| | |_ | | || | / /\ \ | | |
- # | | | | |/ ____ \ |__| |_| || |____ / ____ \| |____ |
- # | |_| |_/_/ \_\_____|_____\_____/_/ \_\______| |
- # | ________ ________ _ _ _______ _____ |
- # | | ____\ \ / / ____| \ | |__ __/ ____| |
- # | | |__ \ \ / /| |__ | \| | | | | (___ |
- # | | __| \ \/ / | __| | . ` | | | \___ \ |
- # | | |____ \ / | |____| |\ | | | ____) | |
- # | |______| \/ |______|_| \_| |_| |_____/ |
- # | |
- # +-----------------------------------------------------+
- #
- # You can make new events. For that, copy the config section of an event type you like, want:
- # Default ones (type: defaultEventName):
- # bomb: MoneyBomb
- # dj: DJEvent
- # rain: RedRain
- #
- # If you need help, contact me on Discord: sach#5092
- #
- Events:
- # This is an example default event. You can copy paste the whole config section of "MoneyBomb"
- # and make more events!
- MoneyBomb:
- permission: magicalevents.moneybomb # The event permission.
- name: '&6&lMoney Bomb' # The event name.
- type: bomb # The event type. (bomb, dj or rain)
- duration: 80 # The event duration in ticks, 1 second = 20 ticks.
- radius: 4 # The event radius. It'll variate about the height also.
- height: 0 # Only matters for rain. The height of the explosion above the location the event is started at.
- broadcasted:
- enabled: true # Broadcast a message when this event is started?
- message: '&6&l{player} has started a {name} event in {world} at {x} {y} {z}' # What message?
- message-type: actionbar # Where? (actionbar, title or chat)
- item-in-gui: # The item in the GUI.
- id: GOLD_INGOT
- firework-color: # Color of Firework in RGB, must be between 0 and 255!
- red: 255
- green: 255
- blue: 0
- random: false
- Items:
- tenCoins:
- id: GOLD_INGOT # The item ID
- amount: 1 # The item amount.
- enchantments: [] # The enchantments. An example is given with the DjEvent.
- custom-displayname:
- enabled: true # want a custom display name?
- name: 10 coins # What display name?
- lore: # The lore, the description.
- - Pickup to
- - get 10 coins
- # The chance. Not in percents but out of the sum of all the
- # chances of the items. So if you have:
- # Item1: 10, Item2: 30, Item3: 5 it'll be 10/45(22,2%), 30/45(66,7%), and 5/45(11,1%) for the chances.
- chance: 10
- money-reward-on-pickup:
- enabled: false # You want a money reward? Requires vault!
- money-value: 0 # The money reward value
- twoCoins:
- id: SUNFLOWER
- amount: 1
- enchantments: []
- custom-displayname:
- enabled: true
- name: 2 coins
- lore:
- - Pickup to
- - get 2 coins
- chance: 90
- money-reward-on-pickup:
- enabled: true
- money-value: 2
- # This is an example default event. You can copy paste the whole config section of "MoneyBomb"
- # and make more events!
- DJEvent:
- permission: magicalevents.djevent # The event permission.
- name: '&b&lDJ Event' # The event name.
- type: dj # The event type. (bomb, dj or rain)
- duration: 80 # The event duration in ticks, 1 second = 20 ticks.
- radius: 4 # The event radius. It'll variate about the height also.
- height: 0 # Only matters for rain. The height of the explosion above the location the event is started at.
- broadcasted:
- enabled: true # Broadcast a message when this event is started?
- message: '&6&l{player} has started a {name} event in {world} at {x} {y} {z}' # What message?
- message-type: actionbar # Where? (actionbar, title or chat)
- item-in-gui: # The item in the GUI.
- id: MUSIC_DISC_MELLOHI
- firework-color: # Color of Firework in RGB, must be between 0 and 255!
- red: 255
- green: 255
- blue: 0
- random: false
- Items: # The items thrown in the event.
- diamond:
- id: DIAMOND # The item ID
- amount: 1 # The item amount.
- enchantments: [] # The enchantments. An example is given with the DjEvent.
- custom-displayname:
- enabled: false # want a custom display name?
- name: diamond # What display name?
- lore: [] # The lore, the description.
- # The chance. Not in percents but out of the sum of all the
- # chances of the items. So if you have:
- # Item1: 10, Item2: 30, Item3: 5 it'll be 10/45(22,2%), 30/45(66,7%), and 5/45(11,1%) for the chances.
- chance: 2
- money-reward-on-pickup:
- enabled: false # You want a money reward? Requires vault!
- money-value: 0 # The money reward value
- iron:
- id: IRON_INGOT
- data: 0
- amount: 1
- enchantments: []
- custom-displayname:
- enabled: false
- name: iron
- lore: []
- chance: 50
- money-reward-on-pickup:
- enabled: false
- money-value: 0
- gold:
- id: GOLD_INGOT
- amount: 1
- enchantments: []
- custom-displayname:
- enabled: false
- name: gold
- lore: []
- chance: 5
- money-reward-on-pickup:
- enabled: false
- money-value: 0
- emerald:
- id: EMERALD
- data: 0
- amount: 1
- enchantments: []
- custom-displayname:
- enabled: false
- name: emerald
- lore: []
- chance: 3
- money-reward-on-pickup:
- enabled: false
- money-value: 0
- notchsword:
- id: DIAMOND_SWORD
- amount: 1
- enchantments:
- - DAMAGE_ALL,5
- - KNOCKBACK,3
- custom-displayname:
- enabled: true
- name: '&3&lNotch''s Sword'
- lore:
- - '&7&oPolished by'
- - '&7&oThe angels of'
- - '&7&oMojang...'
- chance: 1
- money-reward-on-pickup:
- enabled: false
- money-value: 0
- RedRain:
- permission: magicalevents.redrain # The event permission.
- name: '&4&lRed Rain' # The event name.
- type: rain # The event type. (bomb, dj or rain)
- duration: 120 # The event duration in ticks, 1 second = 20 ticks. For rain, it's 12 ticks between each explosion of items.
- radius: 15 # The event radius. It'll variate about the height also.
- height: 20 # Only matters for rain. The height of the explosion above the location the event is started at.
- broadcasted:
- enabled: true # Broadcast a message when this event is started?
- message: '&6&l{player} has started a {name} event in {world} at {x} {y} {z}' # What message?
- message-type: actionbar # Where? (actionbar, title or chat)
- item-in-gui: # The item in the GUI.
- id: REDSTONE
- firework-color: # Color of Fireworks in RGB, must be between 0 and 255!
- red: 255
- green: 255
- blue: 0
- random: false # if true, random fireworks will explode :D
- Items: # The items thrown in the event.
- redstone:
- id: REDSTONE # The item ID
- amount: 1 # The item amount.
- enchantments: [] # The enchantments. An example is given with the DjEvent.
- custom-displayname:
- enabled: false # want a custom display name?
- name: redstone # What display name?
- lore: [] # The lore, the description.
- # The chance. Not in percents but out of the sum of all the
- # chances of the items. So if you have:
- # Item1: 10, Item2: 30, Item3: 5 it'll be 10/45(22,2%), 30/45(66,7%), and 5/45(11,1%) for the chances.
- chance: 60
- money-reward-on-pickup:
- enabled: false # You want a money reward? Requires vault!
- money-value: 0 # The money reward value
- piston:
- id: PISTON
- amount: 1
- enchantments: []
- custom-displayname:
- enabled: false
- name: piston
- lore: []
- chance: 5
- money-reward-on-pickup:
- enabled: false
- money-value: 0
- stickypiston:
- id: STICKY_PISTON
- amount: 1
- enchantments: []
- custom-displayname:
- enabled: false
- name: stickypiston
- lore: []
- chance: 5
- money-reward-on-pickup:
- enabled: false
- money-value: 0
- redtorch:
- id: REDSTONE_TORCH
- amount: 1
- enchantments: []
- custom-displayname:
- enabled: false
- name: redtorch
- lore: []
- chance: 5
- money-reward-on-pickup:
- enabled: false
- money-value: 0
- repeater:
- id: REPEATER
- amount: 1
- enchantments: []
- custom-displayname:
- enabled: false
- name: repeater
- lore: []
- chance: 5
- money-reward-on-pickup:
- enabled: false
- money-value: 0
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