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Pixenova

Lion Rawr

Aug 4th, 2015
192
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Lua 43.23 KB | None | 0 0
  1. local Shared = nil
  2. if not Shared or game.Players.LocalPlayer.Name == Shared then
  3. wait(1/30)
  4. pcall(function()
  5.     game.Players.LocalPlayer.Character.Animate.Disabled = true
  6. end)
  7. local active = true
  8. local player = game.Players.LocalPlayer
  9. local mouse = player:GetMouse()
  10. local stats = {
  11.     ["Power"] = 10,
  12.     ["HP"] = math.huge,
  13.     ["HPRegen"] = math.huge,
  14.     ["MP"] = math.huge,
  15.     ["MPRegen"] = 10,
  16.     ["MPCharge"] = 20,
  17.     ["WalkSpeed"] = 16
  18. }
  19. local state = {}
  20. local c0 = {
  21.     ["Neck"] = {Vector3.new(0,1.5,0),CFrame.Angles(math.pi/-2,0,0)},
  22.     ["Right Shoulder"] = {Vector3.new(1.5,0.5,0),CFrame.Angles(0,math.pi/2,0)},
  23.     ["Left Shoulder"] = {Vector3.new(-1.5,0.5,0),CFrame.Angles(0,math.pi/-2,0)},
  24.     ["Right Hip"] = {Vector3.new(0.5,-1,0),CFrame.Angles(0,math.pi/2,0)},
  25.     ["Left Hip"] = {Vector3.new(-0.5,-1,0),CFrame.Angles(0,math.pi/-2,0)}
  26. }
  27. local c1 = {
  28.     ["Neck"] = CFrame.Angles(math.pi/-2,0,0),
  29.     ["Right Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/2,0),
  30.     ["Left Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/-2,0),
  31.     ["Right Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/2,0),
  32.     ["Left Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/-2,0)
  33. }
  34. local bodyPart = {}
  35. local limb = {}
  36. local humanoidState = {}
  37. local humanoidCurrentState = "Standing"
  38. for _,v in pairs({"Climbing","FallingDown","FreeFalling","GettingUp","Jumping","Ragdoll","Running","Seated","Strafing","Swimming"}) do
  39.     local number = {"Running","Strafing","Climbing","Swimming"}
  40.     for _,p in pairs(number) do number[p] = true end
  41.     humanoidState[v] = {
  42.     ["Connection"] = nil,
  43.     ["Value"] = number[v] and 0 or false}
  44. end
  45. local humanoid
  46. local bpos
  47. local gyro
  48. local bvel
  49. local ui
  50. local skillName = {
  51.     ["z"] = "Iron Fist",
  52.     ["x"] = "Crushing Fang",
  53.     ["c"] = "Flame Elbow",
  54.     ["v"] = "Claw",
  55.         ["g"] = "FireBreath",
  56.         ["f"] = "Eagle",
  57.     ["b"] = "Roar",
  58.     ["n"] = "Wing Attack",
  59.     ["m"] = "Sword Horn"
  60. }
  61. local skillFunc = {
  62.     ["Iron Fist"] = function()
  63.         local cam = workspace.CurrentCamera
  64.         local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  65.         local strength = state.MPCharge*stats.Power
  66.         for i=1,5 do
  67.             wait(1/30)
  68.             gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0)
  69.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2
  70.             bodyPart.Torso.Velocity = Vector3.new()
  71.             translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
  72.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
  73.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75)
  74.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
  75.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  76.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  77.         end
  78.         for i=1,5 do
  79.             wait(1/30)
  80.             local ratio = i/5
  81.             gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0)
  82.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio)
  83.             bodyPart.Torso.Velocity = Vector3.new()
  84.             translateLimb("Neck",Vector3.new(),Vector3.new(),0.75)
  85.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75)
  86.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75)
  87.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75)
  88.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  89.             AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  90.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  91.         end
  92.     end,
  93.     ["Crushing Fang"] = function()
  94.         local cam = workspace.CurrentCamera
  95.         local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  96.         local strength = state.MPCharge*stats.Power
  97.         for i=1,5 do
  98.             wait(1/30)
  99.             local ratio = math.min(1,i/3)
  100.             gyro.cframe = target*CFrame.Angles(math.pi/6*ratio,0,math.pi/3*ratio)
  101.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector
  102.             bodyPart.Torso.Velocity = Vector3.new()
  103.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
  104.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75)
  105.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75)
  106.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  107.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  108.         end
  109.         for i=1,5 do
  110.             wait(1/30)
  111.             local ratio = math.min(1,i/3)
  112.             gyro.cframe = target*CFrame.Angles(math.pi/6-(math.pi+math.pi/6)*ratio,0,math.pi/3)
  113.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(1-ratio)
  114.             bodyPart.Torso.Velocity = Vector3.new()
  115.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/8,math.pi/2),Vector3.new(),0.75)
  116.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75)
  117.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75)
  118.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  119.             AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/50,target.lookVector*strength/500,true)
  120.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  121.         end
  122.     end,
  123.     ["Flame Elbow"] = function()
  124.         local cam = workspace.CurrentCamera
  125.         local cf = bodyPart.Torso.CFrame
  126.         local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  127.         local strength = state.MPCharge*stats.Power
  128.         function booster(size)
  129.             local dir = bodyPart["Right Arm"].CFrame
  130.             local maxSize = math.min(10,math.ceil(size/2))
  131.             for i=1,maxSize do
  132.                 wait(1/30)
  133.                 local ratio = i/maxSize
  134.                 local pos = (dir*CFrame.new(0,1+i*math.min(30,math.max(2,size*ratio))/4,0)).p
  135.                 flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,size*ratio)
  136.                 AoE(pos,math.max(2,size*ratio),strength/100,(dir*CFrame.Angles(math.pi/2,0,0)).lookVector*strength/1000)
  137.             end
  138.         end
  139.         for i=1,30 do
  140.             wait(1/30)
  141.             gyro.cframe = lookXZ*CFrame.Angles(0,-math.pi/3,0)
  142.             bodyPart.Torso.CFrame = (bodyPart.Torso.CFrame-bodyPart.Torso.CFrame.p)+cf.p
  143.             bodyPart.Torso.Velocity = Vector3.new()
  144.             translateLimb("Neck",Vector3.new(0,0,math.pi/4),Vector3.new(),0.75)
  145.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/2),Vector3.new(-0.25,0,-0.5),0.75)
  146.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.75)
  147.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  148.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  149.             if i > 3 then
  150.                 coroutine.wrap(booster)(i)
  151.             end
  152.         end
  153.         for i=1,5 do
  154.             wait(0.01)
  155.             gyro.cframe = lookXZ*CFrame.Angles(0,math.pi/2,0)
  156.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,0,-5*i)*CFrame.Angles(0,math.pi/2,0)
  157.             bodyPart.Torso.Velocity = Vector3.new()
  158.             translateLimb("Neck",Vector3.new(),Vector3.new(),0.9)
  159.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/2,math.pi/2),Vector3.new(),0.9)
  160.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.9)
  161.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  162.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  163.             AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,2,strength*10,lookXZ.lookVector*strength*100,true)
  164.         end
  165.     end,
  166.     ["Eagle"] = function()
  167.         local cam = workspace.CurrentCamera
  168.         local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  169.         local strength = state.MPCharge*stats.Power
  170.         for i=1,5 do
  171.             wait(1/30)
  172.             gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0)
  173.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2
  174.             bodyPart.Torso.Velocity = Vector3.new()
  175.             translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
  176.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
  177.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75)
  178.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
  179.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  180.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  181.         end
  182.                 for i=1,5 do
  183.             wait(1/30)
  184.             gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0)
  185.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2
  186.             bodyPart.Torso.Velocity = Vector3.new()
  187.             translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
  188.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/7,math.pi/1),Vector3.new(),0.75)
  189.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/3),Vector3.new(0.50,0,-0.30),0.90)
  190.             translateLimb("Right Hip",Vector3.new(-math.pi/6,0,-math.pi/6),Vector3.new(0,0.75,-0.20),0.50)
  191.             translateLimb("Left Hip",Vector3.new(-math.pi/6,0,-math.pi/12),Vector3.new(),0.50)
  192.                         AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  193.         end
  194.         for i=1,5 do
  195.             wait(1/30)
  196.             local ratio = i/5
  197.             gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0)
  198.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio)
  199.             bodyPart.Torso.Velocity = Vector3.new()
  200.             translateLimb("Neck",Vector3.new(),Vector3.new(),0.75)
  201.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75)
  202.             translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75)
  203.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75)
  204.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  205.                         explosion((bodyPart["Right Arm"]),5,2,0)
  206.             AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  207.             flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  208.         end
  209.     end,
  210.     ["Claw"] = function()
  211.         local cam = workspace.CurrentCamera
  212.         local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p)
  213.         local strength = state.MPCharge*stats.Power
  214.         for i=1,10 do
  215.             wait(1/30)
  216.             local hit,pos = advRay(bodyPart.Torso.Position,target.lookVector*5,{player.Character})
  217.             gyro.cframe = target*CFrame.Angles(0,math.pi/2,math.pi/3)
  218.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(bodyPart.Torso.Position-pos).magnitude
  219.             bodyPart.Torso.Velocity = Vector3.new()
  220.             translateLimb("Neck",Vector3.new(0,math.pi/12,-math.pi/3),Vector3.new(),0.75)
  221.             translateLimb("Right Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(),0.75)
  222.             translateLimb("Left Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(0.25,0,-0.25),0.75)
  223.             translateLimb("Right Hip",Vector3.new(-math.pi/8,0,0),Vector3.new(),0.75)
  224.             translateLimb("Left Hip",Vector3.new(math.pi/8,0,-math.pi/12),Vector3.new(-0.5,0.5,0),0.75)
  225.             AoE((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true)
  226.             flame(CFrame.new((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge))
  227.             if hit then
  228.                 bodyPart.Torso.Velocity = bodyPart.Torso.Velocity+Vector3.new(0,60,0)-target.lookVector*20
  229.                 break
  230.             end
  231.         end
  232.     end,
  233.             ["FireBreath"] = function()
  234.         local cam = workspace.CurrentCamera
  235.         local mouseHit = mouse.Hit.p
  236.         local cf = bodyPart.Torso.CFrame
  237.         local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  238.         local target = (mouseHit-cf.p).unit
  239.         local dir = math.pi/2-math.acos(target.y)
  240.         local strength = state.MPCharge*stats.Power
  241.         for i=1,50 do
  242.             wait(1/30)
  243.             local ratio = math.sin(i/100*math.pi)
  244.             local offset = math.sin(-ratio*math.pi/8)
  245.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0)
  246.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0)
  247.             bodyPart.Torso.Velocity = Vector3.new()
  248.             translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  249.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5)
  250.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5)
  251.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1)
  252.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1)
  253.         end
  254.         for i=1,5 do
  255.             wait(1/30)
  256.             local ratio = 1-i/5
  257.             local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8)
  258.             local rot = dir*i/5
  259.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  260.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  261.             bodyPart.Torso.Velocity = Vector3.new()
  262.             translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  263.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  264.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  265.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1)
  266.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1)
  267.         end
  268.         --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3)
  269.         for i=1,50 do
  270.             wait(1/30)
  271.             mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1)
  272.             lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  273.             target = (mouseHit-cf.p).unit
  274.             dir = math.pi/2-math.acos(target.y)
  275.             local offset = math.sin(dir)
  276.             gyro.cframe = lookXZ*CFrame.Angles(dir,0,0)
  277.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0)
  278.             bodyPart.Torso.Velocity = Vector3.new()
  279.             translateLimb("Neck",Vector3.new(),Vector3.new(),1)
  280.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  281.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  282.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5)
  283.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5)
  284.             coroutine.wrap(function()
  285.                 local direction = bodyPart.Head.CFrame
  286.                 for n=1,10 do
  287.                     wait(1/30)
  288.                     local scale = math.min(30,n*3)
  289.                     flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale)
  290.                     AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false)
  291.                 end
  292.             end)()
  293.         end
  294.     end,
  295.     ["Roar"] = function()
  296.         local cam = workspace.CurrentCamera
  297.         local mouseHit = mouse.Hit.p
  298.         local cf = bodyPart.Torso.CFrame
  299.         local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  300.         local target = (mouseHit-cf.p).unit
  301.         local dir = math.pi/2-math.acos(target.y)
  302.         local strength = state.MPCharge*stats.Power
  303.         for i=1,50 do
  304.             wait(1/30)
  305.             local ratio = math.sin(i/100*math.pi)
  306.             local offset = math.sin(-ratio*math.pi/8)
  307.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0)
  308.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0)
  309.             bodyPart.Torso.Velocity = Vector3.new()
  310.             translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  311.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5)
  312.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5)
  313.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1)
  314.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1)
  315.         end
  316.         for i=1,5 do
  317.             wait(1/30)
  318.             local ratio = 1-i/5
  319.             local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8)
  320.             local rot = dir*i/5
  321.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  322.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0)
  323.             bodyPart.Torso.Velocity = Vector3.new()
  324.             translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
  325.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  326.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  327.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1)
  328.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1)
  329.         end
  330.         --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3)
  331.         for i=1,50 do
  332.             wait(1/30)
  333.             mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1)
  334.             lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  335.             target = (mouseHit-cf.p).unit
  336.             dir = math.pi/2-math.acos(target.y)
  337.             local offset = math.sin(dir)
  338.             gyro.cframe = lookXZ*CFrame.Angles(dir,0,0)
  339.             bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0)
  340.             bodyPart.Torso.Velocity = Vector3.new()
  341.             translateLimb("Neck",Vector3.new(),Vector3.new(),1)
  342.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
  343.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
  344.             translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5)
  345.             translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5)
  346.             coroutine.wrap(function()
  347.                 local direction = bodyPart.Head.CFrame
  348.                 for n=1,10 do
  349.                     wait(1/30)
  350.                     local scale = math.min(30,n*3)
  351.                     flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale)
  352.                     AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false)
  353.                 end
  354.             end)()
  355.         end
  356.     end,
  357.     ["Wing Attack"] = function()
  358.         local cam = workspace.CurrentCamera
  359.         local cf = bodyPart.Torso.CFrame
  360.         local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0))
  361.         local target = CFrame.new(cf.p,mouse.Hit.p)
  362.         local strength = state.MPCharge*stats.Power
  363.         for i=1,5 do
  364.             wait(1/30)
  365.             gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6,0,0)
  366.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3
  367.             bodyPart.Torso.Velocity = Vector3.new()
  368.             translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75)
  369.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(),0.75)
  370.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/4,-math.pi/1.5),Vector3.new(),0.75)
  371.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
  372.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  373.         end
  374.         function wing()
  375.             local dir1 = bodyPart["Right Arm"].CFrame
  376.             local dir2 = bodyPart["Left Arm"].CFrame
  377.             for n=1,10 do
  378.                 wait(1/30)
  379.                 if dir1 then
  380.                     local hit,pos = advRay(dir1.p,(dir1*CFrame.new(0,-1-n*5,0)).p-dir1.p,{player.Character})
  381.                     flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true)
  382.                     AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir1*CFrame.Angles(-math.pi,0,0)).lookVector*strength/10,true)
  383.                     if hit then
  384.                         local x = Instance.new("Explosion",workspace)
  385.                         x.Position = pos
  386.                         x.BlastPressure = 0
  387.                         x.BlastRadius = 3
  388.                         dir1 = nil
  389.                     end
  390.                 end
  391.                 if dir2 then
  392.                     local hit,pos = advRay(dir2.p,(dir2*CFrame.new(0,-1-n*5,0)).p-dir2.p,{player.Character})
  393.                     flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true)
  394.                     AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir2*CFrame.Angles(-math.pi,0,0)).lookVector*strength/(hit and 1 or 10),true)
  395.                     if hit then
  396.                         local x = Instance.new("Explosion",workspace)
  397.                         x.Position = pos
  398.                         x.BlastPressure = 0
  399.                         x.BlastRadius = 3
  400.                         dir2 = nil
  401.                     end
  402.                 end
  403.                 if not dir1 and not dir2 then break end
  404.             end
  405.         end
  406.         for i=1,10 do
  407.             wait(1/30)
  408.             local ratio = i/10
  409.             gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6+math.pi/3*ratio,0,0)
  410.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3
  411.             bodyPart.Torso.Velocity = Vector3.new()
  412.             translateLimb("Neck",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
  413.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,math.pi*1.25),Vector3.new(),0.5)
  414.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,-math.pi*1.25),Vector3.new(),0.5)
  415.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  416.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  417.             if i > 3 then
  418.                 coroutine.wrap(wing)()
  419.             end
  420.         end
  421.         for i=1,10 do
  422.             wait(1/30)
  423.             gyro.cframe = lookXZ*CFrame.Angles(math.pi/6-(math.pi/3+math.pi/6)*math.min(1,i/3),0,0)
  424.             bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3*(1-i/10)
  425.             bodyPart.Torso.Velocity = Vector3.new()
  426.             translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75)
  427.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/6),Vector3.new(),0.25)
  428.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/6),Vector3.new(),0.25)
  429.             translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
  430.             translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
  431.             coroutine.wrap(wing)()
  432.         end
  433.         bodyPart.Torso.Velocity = lookXZ.lookVector*20
  434.     end
  435. }
  436. function getRegion(point,range,ignore)
  437.     return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  438. end
  439. function getHumanoid(v)
  440.     if v and v.Parent then
  441.         local h = v.Parent:findFirstChild("Humanoid") or v.Parent.Parent:findFirstChild("Humanoid")
  442.         if not h then
  443.             for _,p in ipairs(v.Parent:GetChildren()) do
  444.                 if p:isA("Humanoid") then
  445.                     h = p
  446.                 end
  447.             end
  448.             if not h and v.Parent.Parent and v.Parent.Parent ~= game and v.Parent.Parent ~= workspace then
  449.                 for _,p in ipairs(v.Parent.Parent:GetChildren()) do
  450.                     if p:isA("Humanoid") then
  451.                         h = p
  452.                     end
  453.                 end
  454.             end
  455.         end
  456.         return h
  457.     end
  458. end
  459. function advRay(start,point)
  460.     local dis = (start-(start+point)).magnitude
  461.     local dir = ((start+point)-start).unit
  462.     if dis > 999 then
  463.         dis = 999
  464.     end
  465.     point = dis*dir
  466.     hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character})
  467.     if hit and not hit.CanCollide and not getHumanoid(hit) then
  468.         function persistentRay(list)
  469.             hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character,unpack(list)})
  470.             if hit and not hit.CanCollide and not getHumanoid(hit) then
  471.                 hit,pos = persistentRay({hit,unpack(list)})
  472.             end
  473.             return hit,pos
  474.         end
  475.         hit,pos = persistentRay({hit})
  476.     end
  477.     return hit,pos
  478. end
  479. function AoE(point,radius,damage,push,trip)
  480.     ypcall(function()
  481.         local push = push or Vector3.new()
  482.         local hit = getRegion(point,radius,{player.Character})
  483.         local humanoidList = {}
  484.         for _,v in pairs(hit) do
  485.             local h = getHumanoid(v)
  486.             if not v.Anchored then
  487.                 if h then
  488.                     if not humanoidList[h] then
  489.                         humanoidList[h] = true
  490.                         h:TakeDamage(damage)
  491.                         if h.Parent:findFirstChild("Torso") and h.Parent.Torso:isA("BasePart") then
  492.                             if push.magnitude > 0 then
  493.                                 local v = Instance.new("BodyVelocity",h.Parent.Torso)
  494.                                 v.maxForce = Vector3.new(1,1,1)*10000000000
  495.                                 v.velocity = push/0.1
  496.                                 game.Debris:AddItem(v,0.1)
  497.                             end
  498.                             if trip then
  499.                                 local v = Instance.new("BodyAngularVelocity",h.Parent.Torso)
  500.                                 v.maxTorque = Vector3.new(1,1,1)*10000000000
  501.                                 v.angularvelocity = Vector3.new(math.pi,0,math.pi)/0.1
  502.                                 game.Debris:AddItem(v,0.1)
  503.                             end
  504.                         end
  505.                     end
  506.                 else v:BreakJoints()
  507.                     v.Velocity = v.Velocity+push/v:GetMass()
  508.                 end
  509.             end
  510.         end
  511.     end)
  512. end
  513. function preloadCharacter()
  514.     humanoid = player.Character.Humanoid
  515.     state = {
  516.         ["Move"] = "Iron Fist",
  517.         ["CD"] = 0,
  518.         ["MP"] = 0,
  519.         ["MPCharge"] = 0,
  520.         ["LastCharge"] = 0,
  521.         ["Falling"] = false,
  522.         ["W"] = 0,
  523.         ["A"] = 0,
  524.         ["S"] = 0,
  525.         ["D"] = 0,
  526.         ["J"] = 0,
  527.         ["Sprint"] = false,
  528.         ["Charge"] = false,
  529.         ["Skill"] = false
  530.     }
  531.     for _,v in pairs({"Head","Torso","Right Arm","Left Arm","Right Leg","Left Leg"}) do
  532.         bodyPart[v] = player.Character:findFirstChild(v)
  533.     end
  534.     for _,v in pairs({"Neck","Right Shoulder","Left Shoulder","Right Hip","Left Hip"}) do
  535.         if bodyPart.Torso:findFirstChild(v) then
  536.             limb[v] = {
  537.                 ["Weld"] = bodyPart.Torso[v],
  538.                 ["Rotation"] = Vector3.new(),
  539.                 ["Offset"] = Vector3.new(),
  540.                 ["C0"] = c0[v],
  541.                 ["C1"] = c1[v]
  542.             }
  543.             bodyPart.Torso[v].DesiredAngle = 0
  544.         end
  545.     end
  546.     for n,v in pairs(humanoidState) do
  547.         pcall(function() v.Connection:disconnect() end)
  548.         v.Connection = humanoid[n]:connect(function(p)
  549.             local running = nil
  550.             if string.match("RunningStrafingClimbingSwimming",n) then
  551.                 if p > 0.1 then
  552.                     running = n == "Climbing" and n or "Running"
  553.                 else running = "Standing"
  554.                 end
  555.             end
  556.             local falling = string.match("JumpingGettingUpFreeFallingFallingDown",n) and "Falling"
  557.             humanoidCurrentState = running or falling or n
  558.             v.Value = p
  559.         end)
  560.     end
  561.     bpos = Instance.new("BodyPosition",bodyPart.Torso)
  562.     bpos.D = 200
  563.     bpos.maxForce = Vector3.new(0,99999,0)
  564.     bpos.position = bodyPart.Torso.Position
  565.     gyro = Instance.new("BodyGyro",bodyPart.Torso)
  566.     gyro.D = 100
  567.     gyro.maxTorque = Vector3.new(1,1,1)*99999
  568.     gyro.cframe = bodyPart.Torso.CFrame
  569.     bvel = Instance.new("BodyVelocity",bodyPart.Torso)
  570.     bvel.maxForce = Vector3.new(1,0,1)*9999
  571.     bvel.velocity = Vector3.new()
  572.     ui = Instance.new("ScreenGui",player.PlayerGui)
  573.     local txt = Instance.new("TextLabel",ui)
  574.     txt.Name = "MP"
  575.     txt.BackgroundTransparency = 1
  576.     txt.Position = UDim2.new(0,210,1,-60)
  577.     txt.Font = "ArialBold"
  578.     txt.FontSize = "Size18"
  579.     txt.Text = "Magic Power: 0"
  580.     txt.TextColor3 = Color3.new(1,1,1)
  581.     txt.TextStrokeTransparency = 0.9
  582.     txt.TextXAlignment = "Left"
  583.     txt.TextYAlignment = "Bottom"
  584.     local txt = txt:Clone()
  585.     txt.Name = "Charge"
  586.     txt.Text = "Charge: 0"
  587.     txt.Position = UDim2.new(0,210,1,-80)
  588.     txt.Parent = ui
  589.     local txt = txt:Clone()
  590.     txt.Name = "Move"
  591.     txt.Text = "Move: Iron Fist"
  592.     txt.Position = UDim2.new(0,210,1,-100)
  593.     txt.Parent = ui
  594. end
  595. preloadCharacter()
  596. function translateLimb(v,rot,pos,alpha)
  597.     rot = rot or limb[v].Rotation
  598.     pos = pos or limb[v].Offset
  599.     limb[v].Rotation = limb[v].Rotation:Lerp(rot,alpha)
  600.     limb[v].Offset = limb[v].Offset:Lerp(pos,alpha)
  601. end
  602. function rune(cf,size,lifespan)
  603.     coroutine.wrap(function()
  604.         local p = Instance.new("Part")
  605.         plight = Instance.new("PointLight",p)
  606.         plight.Color = BrickColor.new("Bright red").Color
  607.         p.formFactor = 0
  608.         p.Size = Vector3.new()
  609.         p.BrickColor = BrickColor.new("Bright red")
  610.         p.Anchored = true
  611.         p.Locked = true
  612.         p.CanCollide = false
  613.         p.CFrame = cf*CFrame.Angles(math.pi/2,0,0)
  614.         p.TopSurface = 0
  615.         p.BottomSurface = 0
  616.         p.Parent = player.Character
  617.         local m = Instance.new("SpecialMesh",p)
  618.         local wave = p:Clone()
  619.         wave.CFrame = cf
  620.         wave.Parent = player.Character
  621.         wave.Mesh.MeshType = Enum.MeshType.Sphere
  622.         wave.Mesh.Scale = Vector3.new(0,size/10,0)
  623.         m.MeshId = "http://www.roblox.com/asset/?id=47260990"
  624.         m.Scale = Vector3.new(size,size,size/10)
  625.         p.Transparency = 1
  626.         game.Debris:AddItem(p)
  627.         game.Debris:AddItem(wave)
  628.         for i=1,5 do
  629.             p.Transparency = 1-math.sin(i/10*math.pi)*0.75
  630.             p.CFrame = p.CFrame*CFrame.Angles(0,0,(i/5)*math.pi/12)
  631.             wave.Mesh.Scale = Vector3.new(size*i,size/10,size*i)/2
  632.             wave.Transparency = i/5
  633.             wait(1/30)
  634.         end
  635.         wave:Remove()
  636.         delay(lifespan,function()
  637.             for i=1,20 do
  638.                 local ratio = math.sin(i/40*math.pi)*0.75
  639.                 p.Transparency = 0.25+ratio
  640.                 wait(1/30)
  641.             end
  642.             p:Remove()
  643.         end)
  644.     end)()
  645. end
  646. function explosion(where,heat,size,pres)
  647.         a = Instance.new("Explosion",Workspace)
  648.         a.BlastRadius = size
  649.         a.BlastPressure = pres
  650.         a.Position = where.Position
  651.     local f = Instance.new("Fire",p)
  652.     f.Size = size
  653.     f.Heat = heat
  654.         f:Remove()
  655. end
  656. function flame(cf,heat,size,instant)
  657.     local p = Instance.new("Part")
  658.     p.formFactor = 3
  659.     p.Anchored = true
  660.     p.CanCollide = false
  661.     p.Locked = true
  662.     p.Transparency = 1
  663.     p.Size = Vector3.new()
  664.     p.CFrame = cf
  665.     p.Parent = player.Character
  666.     local f = Instance.new("Fire",p)
  667.     f.Size = size
  668.     f.Heat = heat
  669.     game.Debris:AddItem(p,1.1)
  670.     delay(0.1,function()
  671.         f.Enabled = false
  672.         if instant then
  673.             p:Destroy()
  674.         end
  675.     end)
  676. end
  677. mouse.KeyDown:connect(function(key)
  678.     state.W = key == "w" and 1 or state.W
  679.     state.A = key == "a" and 1 or state.A
  680.     state.S = key == "s" and 1 or state.S
  681.     state.D = key == "d" and 1 or state.D
  682.     state.J = key == " " and 1 or state.J
  683.     state.Sprint = key == "q" or state.Sprint
  684.     if skillName[key] and not state.Skill then
  685.         state.Move = skillName[key]
  686.         ui.Move.Text = "Move: "..skillName[key]
  687.         if state.CD > 0 and not state.Charge and state.MP > 0 then
  688.             state.MPCharge = math.min(state.MP,state.LastCharge)
  689.             ui.Charge.Text = "Charge: "..state.MPCharge
  690.             state.Skill = true
  691.             ypcall(function()
  692.                 skillFunc[state.Move]()
  693.             end)
  694.             state.Skill = false
  695.             state.CD = state.MP > 0 and 0.2 or 0
  696.             state.MP = math.max(0,state.MP-state.MPCharge)
  697.             state.LastCharge = state.MPCharge
  698.             state.MPCharge = 0
  699.             ui.Charge.Text = "Charge: 0"
  700.         end
  701.     end
  702. end)
  703. mouse.KeyUp:connect(function(key)
  704.     state.W = key == "w" and 0 or state.W
  705.     state.A = key == "a" and 0 or state.A
  706.     state.S = key == "s" and 0 or state.S
  707.     state.D = key == "d" and 0 or state.D
  708.     state.J = key == " " and 0 or state.J
  709.     if key == "q" then
  710.         state.Sprint = false
  711.     end
  712. end)
  713. mouse.Button1Down:connect(function()
  714.     if not state.Skill then
  715.         state.Charge = true
  716.     end
  717. end)
  718. mouse.Button1Up:connect(function()
  719.     if not state.Skill and state.Charge then
  720.         state.Charge = false
  721.         state.Skill = true
  722.         delay(1/30,function()
  723.             rune(bodyPart.Torso.CFrame-Vector3.new(0,2.5,0),20,1)
  724.         end)
  725.         local pos = bodyPart.Torso.Position
  726.         for i=1,10 do
  727.             wait(1/30)
  728.             bodyPart.Torso.CFrame = CFrame.new(pos,pos+bodyPart.Torso.CFrame.lookVector)
  729.             bodyPart.Torso.Velocity = Vector3.new()
  730.             translateLimb("Right Shoulder",Vector3.new(0,math.pi/2.5+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(-0.25,0,-0.75),0.9)
  731.             translateLimb("Left Shoulder",Vector3.new(0,-math.pi/2.5+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(0.25,0,-0.75),0.9)
  732.             translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75)
  733.             translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75)
  734.         end
  735.         ypcall(function()
  736.             skillFunc[state.Move]()
  737.         end)
  738.         state.Skill = false
  739.         state.CD = 0.2
  740.         state.MP = math.max(0,state.MP-state.MPCharge)
  741.         state.LastCharge = state.MPCharge
  742.         state.MPCharge = 0
  743.         ui.Charge.Text = "Charge: 0"
  744.     end
  745. end)
  746. while active do
  747.     local t = wait(1/30)
  748.     state.CD = math.max(0,state.CD-t)
  749.     humanoid.PlatformStand = true
  750.     local cam = workspace.CurrentCamera
  751.     local pos = bodyPart.Torso.Position
  752.     local camXZ = CFrame.new(pos,pos+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1))
  753.     local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,state.Falling and ((bodyPart.Torso.Velocity.y*t))-4.5 or -4.5,0))
  754.     --local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,-4.5,0))
  755.     local moveZ = (not state.Charge and not state.Skill) and state.W-state.S or 0
  756.     local moveX = (not state.Charge and not state.Skill) and state.A-state.D or 0
  757.     local jump = (not state.Charge and not state.Skill) and state.J or 0
  758.     state.Falling = not platform
  759.     bpos.maxForce = Vector3.new(0,(state.Falling and 0 or 1)*(1-jump),0)*99999*(state.Skill and 0 or 1)
  760.     bpos.position = Vector3.new(0,pos.y+3,0)
  761.     bvel.maxForce = Vector3.new(1,state.J*10,1)*9999*(state.Falling and 0 or 1)
  762.     bvel.velocity = ((moveZ == 0 and moveX == 0) and Vector3.new() or (camXZ.lookVector*moveZ+(camXZ*CFrame.Angles(0,math.pi/2,0)).lookVector*moveX).unit*stats.WalkSpeed)+Vector3.new(0,jump*40,0)
  763.     local pos = bodyPart.Torso.Position
  764.     if not state.Skill then
  765.         gyro.cframe = camXZ
  766.         if state.CD <= 0 then
  767.             state.MP = math.min(stats.MP,state.MP+stats.MPRegen*t)
  768.         end
  769.         if state.Charge then
  770.             state.MPCharge = math.min(state.MP,state.MPCharge+stats.MPCharge*t)
  771.             ui.Charge.Text = "Charge: "..state.MPCharge
  772.             translateLimb("Right Shoulder",Vector3.new(0,-math.pi/4+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5)
  773.             translateLimb("Left Shoulder",Vector3.new(0,math.pi/4+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5)
  774.             translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5)
  775.             translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5)
  776.         else translateLimb("Neck",Vector3.new(),Vector3.new(),0.25)
  777.             if state.Falling then
  778.                 translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5)
  779.                 translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5)
  780.                 translateLimb("Right Hip",Vector3.new(0,0,math.pi/24),Vector3.new(0,0.25,-0.25),0.5)
  781.                 translateLimb("Left Hip",Vector3.new(0,0,math.pi/24),Vector3.new(),0.5)
  782.             elseif moveZ > 0 then
  783.                 if state.Sprint then
  784.                     bvel.velocity = bvel.velocity*Vector3.new(3,1,3)
  785.                     local ratio = math.sin(tick()*math.pi*5)
  786.                     local swing = math.pi/2
  787.                     gyro.cframe = gyro.cframe*CFrame.Angles(-math.pi/3,ratio*swing/4,0)
  788.                     translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/1.5),math.pi/6+ratio*swing*2),Vector3.new(),0.25)
  789.                     translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/1.5),-math.pi/6+ratio*swing*2),Vector3.new(),0.25)
  790.                     translateLimb("Right Hip",Vector3.new(0,0,math.pi/6-ratio*swing*1.5),Vector3.new(),0.25)
  791.                     translateLimb("Left Hip",Vector3.new(0,0,-math.pi/6-ratio*swing*1.5),Vector3.new(),0.25)
  792.                 else local ratio = math.sin(tick()*math.pi*3)
  793.                     local swing = math.pi/4
  794.                     gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0)
  795.                     translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  796.                     translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  797.                     translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  798.                     translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  799.                 end
  800.             elseif moveZ < 0 then
  801.                 local ratio = math.sin(-tick()*math.pi*3)
  802.                 local swing = math.pi/4
  803.                 gyro.cframe = gyro.cframe*CFrame.Angles(math.pi/24,ratio*swing/12,0)
  804.                 translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  805.                 translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
  806.                 translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  807.                 translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
  808.             elseif moveX ~= 0 then
  809.                 local ratio = math.sin(tick()*math.pi*3)*moveX
  810.                 local swing = math.pi/6
  811.                 gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0)
  812.                 translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25)
  813.                 translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25)
  814.                 translateLimb("Right Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25)
  815.                 translateLimb("Left Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25)
  816.             else local ratio = math.sin(tick()*math.pi/2)
  817.                 local swing = math.pi/48
  818.                 translateLimb("Right Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125)
  819.                 translateLimb("Left Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125)
  820.                 translateLimb("Right Hip",Vector3.new(),Vector3.new(),0.125)
  821.                 translateLimb("Left Hip",Vector3.new(),Vector3.new(),0.125)
  822.             end
  823.         end
  824.     end
  825.     ui.MP.Text = "Magic Power: "..state.MP
  826.     for _,v in pairs(limb) do
  827.         v.Weld.C0 = CFrame.new(v.C0[1]+v.Offset)*v.C0[2]*CFrame.Angles(v.Rotation.x,v.Rotation.y,v.Rotation.z)
  828.         v.Weld.C1 = v.C1
  829.     end
  830. end
  831. else script:Clone().Parent = game.Players[Shared].Character
  832. end
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