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- Splatoon 3 Skin Tone Hexadecimal Values (Gamma Corrected for Blender Cycles/Eevee)
- Updated Pastebin based on JIBANYANLNEWELS's document: https://pastebin.com/DBTHVLW5
- Thanks to Jonn for help getting these values!
- ============
- transmission color backlight: FF7962
- tone 1 base color: FFFFFF
- tone 1 scattering: FFFCFD
- tone 1 transmission: FFDCDE
- tone 1 transmission rate: 0.3
- tone 1 roughness multiplier: 0.85
- tone 2 base color: FCEFCC
- tone 2 scattering: FCF4CF
- tone 2 transmission: F5BCB6
- tone 2 transmission rate: 0.3
- tone 2 roughness multiplier: 0.85
- tone 3 base color: F6D6D4
- tone 3 scattering: F4D7D4
- tone 3 transmission: F09DA0
- tone 3 transmission rate: 0.3
- tone 3 roughness multiplier: 0.85
- tone 4 base color: DEBAA0
- tone 4 scattering: E5B4B1
- tone 4 transmission: E1908D
- tone 4 transmission rate: 0.3
- tone 4 roughness multiplier: 0.85
- tone 5 base color: C2A193
- tone 5 scattering: CFA29B
- tone 5 transmission: D67F7D
- tone 5 transmission rate: 0.3
- tone 5 roughness multiplier: 0.85
- tone 6 base color: AA9581
- tone 6 scattering: BD9993
- tone 6 transmission: CD7A79
- tone 6 transmission rate: 0.3
- tone 6 roughness multiplier: 0.819
- tone 7 base color: 866E60
- tone 7 scattering: 9D867F
- tone 7 transmission: C07876
- tone 7 transmission rate: 0.266
- tone 7 roughness multiplier: 0.787
- tone 8 base color: 513D2A
- tone 8 scattering: 786D63
- tone 8 transmission: AD7573
- tone 8 transmission rate: 0.233
- tone 8 roughness multiplier: 0.756
- tone 9 base color: 290307
- tone 9 scattering: 5D5555
- tone 9 transmission: 787272
- tone 9 transmission rate: 0.133
- tone 9 roughness multiplier: 0.756
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