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Chaotic Glitcher [REMAKE]

Oct 16th, 2023 (edited)
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  1. warn("This script is Unfinished and Unleaked")
  2. warn("So dont leak this you little shit")
  3. --//====================================================\\-
  4. --|| CHAOTIC GLITCHER [REMAKE]
  5. --||
  6. --|| CHAOTIC GLITCHER [REMAKE] BY Kezenit RX
  7. --||
  8. --\\====================================================//--
  9.  
  10. game:GetService("StarterGui"):SetCore("SendNotification", {
  11. Title = "Chaotic Glitcher";
  12. Text = "Successfully Loaded Chaotic Glitcher [REMAKE] (Unfinished ver)";
  13. })
  14.  
  15. wait(0.2)
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Mouse = Player:GetMouse()
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Torso)
  38. local SONG = 561833161
  39. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  40. sick:Play()
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58. local RCHOICE = MRANDOM(1,7)
  59.  
  60. --//=================================\\
  61. --|| USEFUL VALUES
  62. --\\=================================//
  63.  
  64. Animation_Speed = 3
  65. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  66. local Speed = 13
  67. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  68. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  69. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  70. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  71. local DAMAGEMULTIPLIER = 1
  72. local ANIM = "Idle"
  73. local ATTACK = false
  74. local EQUIPPED = false
  75. local HOLD = false
  76. local COMBO = 1
  77. local Rooted = false
  78. local SINE = 0
  79. local KEYHOLD = false
  80. local CHANGE = 2 / Animation_Speed
  81. local WALKINGANIM = false
  82. local VALUE1 = false
  83. local VALUE2 = false
  84. local ROBLOXIDLEANIMATION = IT("Animation")
  85. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  86. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  87. --ROBLOXIDLEANIMATION.Parent = Humanoid
  88. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  89. WEAPONGUI.Name = "Weapon GUI"
  90. local Effects = IT("Folder", Character)
  91. Effects.Name = "Effects"
  92. local BALL = IT("Folder", Character)
  93. BALL.Name = "BALL-EYE"
  94. local XEYE = IT("Folder", Character)
  95. XEYE.Name = "X - EYE"
  96. local ANIMATOR = Humanoid.Animator
  97. local ANIMATE = Character.Animate
  98. local UNANCHOR = true
  99. local WHITELIST = {}
  100. local TAUNT = false
  101. local OFFSET = 0
  102. local FULL = false
  103. local MODE = "Lunar"
  104. local PITCH = 1
  105. local VOLUME = 3
  106. local FACE = 176217464
  107. local SIZE = 1
  108.  
  109. --//=================================\\
  110. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  111. --\\=================================//
  112.  
  113. ArtificialHB = Instance.new("BindableEvent", game.Players.LocalPlayer.Character)
  114. ArtificialHB.Name = "ArtificialHB"
  115. Frame_Speed = 1 / 60
  116. frame = Frame_Speed
  117. tf = 0
  118. allowframeloss = false
  119. tossremainder = false
  120. lastframe = tick()
  121. script.ArtificialHB:Fire()
  122.  
  123. game:GetService("RunService").Heartbeat:connect(function(s, p)
  124. tf = tf + s
  125. if tf >= frame then
  126. if allowframeloss then
  127. ArtificialHB:Fire()
  128. lastframe = tick()
  129. else
  130. for i = 1, math.floor(tf / frame) do
  131. ArtificialHB:Fire()
  132. end
  133. lastframe = tick()
  134. end
  135. if tossremainder then
  136. tf = 0
  137. else
  138. tf = tf - frame * math.floor(tf / frame)
  139. end
  140. end
  141. end)
  142.  
  143. --//=================================\\
  144. --// NOOBYGAME12'S CODE
  145. --\\=================================//
  146.  
  147. plr = game:GetService("Players").LocalPlayer
  148. char = plr.Character
  149. hum = char.Humanoid
  150. local cam = game.Workspace.CurrentCamera
  151. Camera = cam
  152. local CamInterrupt = false
  153. local TwoD = false
  154. local TargetInfo = {nil, nil}
  155. cam.CameraType = "Custom"
  156. t = char.Torso
  157. h = char.Head
  158. ra = char["Right Arm"]
  159. la = char["Left Arm"]
  160. rl = char["Right Leg"]
  161. ll = char["Left Leg"]
  162. tors = char.Torso
  163. lleg = char["Left Leg"]
  164. root = char.HumanoidRootPart
  165. hed = char.Head
  166. rleg = char["Right Leg"]
  167. rarm = char["Right Arm"]
  168. larm = char["Left Arm"]
  169. Player = plr
  170. Character=Player.Character
  171. PlayerGui=Player.PlayerGui
  172. Backpack=Player.Backpack
  173. Torso=Character.Torso
  174. Head=Character.Head
  175. Humanoid=Character.Humanoid
  176. m=Instance.new('Model',Character)
  177. LeftArm=Character["Left Arm"]
  178. LeftLeg=Character["Left Leg"]
  179. RightArm=Character["Right Arm"]
  180. RightLeg=Character["Right Leg"]
  181. LS=Torso["Left Shoulder"]
  182. LH=Torso["Left Hip"]
  183. RS=Torso["Right Shoulder"]
  184. RH=Torso["Right Hip"]
  185. Face = Head.face
  186. Neck=Torso.Neck
  187. it=Instance.new
  188. attacktype=1
  189. vt=Vector3.new
  190. cf=CFrame.new
  191. euler=CFrame.fromEulerAnglesXYZ
  192. angles=CFrame.Angles
  193. cloaked=false
  194. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  195. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  196. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  197. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  198. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  199. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  200. RootPart=Character.HumanoidRootPart
  201. RootJoint=RootPart.RootJoint
  202. RootCF=euler(-1.57,0,3.14)
  203. radian = math.rad
  204. random = math.random
  205. Vec3 = Vector3.new
  206. Inst = Instance.new
  207. cFrame = CFrame.new
  208. Euler = CFrame.fromEulerAnglesXYZ
  209. vt = Vector3.new
  210. bc = BrickColor.new
  211. br = BrickColor.random
  212. it = Instance.new
  213. cf = CFrame.new
  214. local Player_Size = 0
  215. cam = game.Workspace.CurrentCamera
  216. CF = CFrame.new
  217. angles = CFrame.Angles
  218. attack = false
  219. Euler = CFrame.fromEulerAnglesXYZ
  220. Rad = math.rad
  221. IT = Instance.new
  222. BrickC = BrickColor.new
  223. Cos = math.cos
  224. Acos = math.acos
  225. Sin = math.sin
  226. Asin = math.asin
  227. Abs = math.abs
  228. Mrandom = math.random
  229. Floor = math.floor
  230. IT = Instance.new
  231. CF = CFrame.new
  232. VT = Vector3.new
  233. RAD = math.rad
  234. C3 = Color3.new
  235. UD2 = UDim2.new
  236. BRICKC = BrickColor.new
  237. ANGLES = CFrame.Angles
  238. EULER = CFrame.fromEulerAnglesXYZ
  239. COS = math.cos
  240. ACOS = math.acos
  241. SIN = math.sin
  242. ASIN = math.asin
  243. ABS = math.abs
  244. MRANDOM = math.random
  245. FLOOR = math.floor
  246.  
  247.  
  248. local Booleans = {
  249. CamFollow = true,
  250. GyroUse = true
  251. }
  252.  
  253. function lerp(object, newCFrame, alpha)
  254. return object:lerp(newCFrame, alpha)
  255. end
  256.  
  257. local Directer = Inst("BodyGyro", root)
  258. Directer.MaxTorque = Vec3(0, 0, 0)
  259. Directer.P = 600000
  260. local CPart = Inst("Part")
  261. CPart.Anchored = true
  262. CPart.CanCollide = false
  263. CPart.Locked = true
  264. CPart.Transparency = 1
  265.  
  266. local rainbowmode = false
  267. local chaosmode = false
  268.  
  269. local mutedtog = false
  270.  
  271. function CameraEnshaking(Length,Intensity)
  272. coroutine.resume(coroutine.create(function()
  273. local intensity = 1*Intensity
  274. local rotM = 0.01*Intensity
  275. for i = 0, Length, 0.1 do
  276. Swait()
  277. intensity = intensity - 0.05*Intensity/Length
  278. rotM = rotM - 0.0005*Intensity/Length
  279. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  280. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  281. end
  282. Humanoid.CameraOffset = Vec3(0, 0, 0)
  283. end))
  284. end
  285. CamShake=function(Part,Distan,Power,Times)
  286. local de=Part.Position
  287. for i,v in pairs(workspace:children()) do
  288. if v:IsA("Model") and v:findFirstChild("Humanoid") then
  289. for _,c in pairs(v:children()) do
  290. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  291. local Noob=v.Humanoid
  292. if Noob~=nil then
  293. coroutine.resume(coroutine.create(function()
  294. FV = Instance.new("BoolValue", Noob)
  295. FV.Name = "CameraShake"
  296. for ShakeNum=1,Times do
  297. Swait()
  298. local ef=Power
  299. if ef>=1 then
  300. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  301. else
  302. ef=Power*10
  303. Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  304. end
  305. end
  306. Humanoid.CameraOffset = Vector3.new(0,0,0)
  307. FV:Destroy()
  308. end))
  309. end
  310. end
  311. end
  312. end
  313. end
  314. end
  315.  
  316. local toggleTag = true
  317. local bilguit = Instance.new("BillboardGui", hed)
  318. bilguit.Adornee = nil
  319. bilguit.Name = "ModeName"
  320. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  321. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  322.  
  323.  
  324. function chatfunc(text,color,typet,font,timeex)
  325. local chat = coroutine.wrap(function()
  326. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  327. Character:FindFirstChild("TalkingBillBoard"):destroy()
  328. end
  329. local naeeym2 = Instance.new("BillboardGui",Character)
  330. naeeym2.Size = UDim2.new(0,100,0,40)
  331. naeeym2.StudsOffset = Vector3.new(0,3,0)
  332. naeeym2.Adornee = Character.Head
  333. naeeym2.Name = "TalkingBillBoard"
  334. local tecks2 = Instance.new("TextLabel",naeeym2)
  335. tecks2.BackgroundTransparency = 1
  336. tecks2.BorderSizePixel = 0
  337. tecks2.Text = ""
  338. tecks2.Font = font
  339. tecks2.TextSize = 30
  340. tecks2.TextStrokeTransparency = 0
  341. tecks2.TextColor3 = color
  342. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  343. tecks2.Size = UDim2.new(1,0,0.5,0)
  344. local tecks3 = Instance.new("TextLabel",naeeym2)
  345. tecks3.BackgroundTransparency = 1
  346. tecks3.BorderSizePixel = 0
  347. tecks3.Text = ""
  348. tecks3.Font = font
  349. tecks3.TextSize = 30
  350. tecks3.TextStrokeTransparency = 0
  351. if typet == "Inverted" then
  352. tecks3.TextColor3 = Color3.new(0,0,0)
  353. tecks3.TextStrokeColor3 = color
  354. elseif typet == "Normal" then
  355. tecks3.TextColor3 = color
  356. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  357. end
  358. tecks3.Size = UDim2.new(1,0,0.5,0)
  359. coroutine.resume(coroutine.create(function()
  360. while true do
  361. Swait(1)
  362. if chaosmode == true then
  363. tecks2.TextColor3 = BrickColor.random().Color
  364. tecks3.TextStrokeColor3 = BrickColor.random().Color
  365. end
  366. end
  367. end))
  368. text.TextTransparency = text.TextTransparency + 1
  369. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  370. for i = 0, 74*timeex do
  371. Swait()
  372. text.TextTransparency = 1
  373. text.TextStrokeTransparency = 1
  374. tecks2.Text = text
  375. tecks3.Text = text
  376. end
  377. local randomrot = math.random(1,2)
  378. if randomrot == 1 then
  379. for i = 1, 50 do
  380. Swait()
  381. tecks2.Text = text
  382. tecks3.Text = text
  383. text.TextTransparency = text.TextTransparency - .02
  384. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  385. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  386. tecks2.TextTransparency = tecks2.TextTransparency + .04
  387. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  388. tecks3.TextTransparency = tecks2.TextTransparency + .04
  389. end
  390. elseif randomrot == 2 then
  391. for i = 1, 50 do
  392. Swait()
  393. tecks2.Text = text
  394. tecks3.Text = text
  395. text.TextTransparency = text.TextTransparency - .02
  396. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  397. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  398. tecks2.TextTransparency = tecks2.TextTransparency + .04
  399. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  400. tecks3.TextTransparency = tecks2.TextTransparency + .04
  401. end
  402. end
  403. text.TextTransparency = 0
  404. text.TextStrokeTransparency = 0
  405. if toggleTag == false then
  406. text.TextTransparency = 1
  407. text.TextStrokeTransparency = 1
  408. end
  409. naeeym2:Destroy()
  410. end)
  411. chat()
  412. end
  413.  
  414.  
  415.  
  416. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  417. local gui = it(GuiType)
  418. gui.Parent = parent
  419. gui.Text = text
  420. gui.BackgroundTransparency = backtrans
  421. gui.BackgroundColor3 = backcol
  422. gui.SizeConstraint = "RelativeXY"
  423. gui.TextXAlignment = "Center"
  424. gui.TextYAlignment = "Center"
  425. gui.Position = pos
  426. gui.Size = size
  427. gui.Font = "SourceSans"
  428. gui.FontSize = "Size14"
  429. gui.TextWrapped = false
  430. gui.TextStrokeTransparency = 0
  431. gui.TextColor = BrickColor.new("White")
  432. return gui
  433. end
  434. --------------------------- GUI STUFF
  435. local basgui = it("GuiMain")
  436. basgui.Parent = plr.PlayerGui
  437. basgui.Name = "VISgui"
  438. local fullscreenz = it("Frame")
  439. fullscreenz.Parent = basgui
  440. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  441. fullscreenz.BackgroundTransparency = 1
  442. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  443. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  444. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  445. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  446. imgl2.BackgroundTransparency = 1
  447. imgl2.BorderSizePixel = 0
  448. imgl2.ImageTransparency = 0.5
  449. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  450. imgl2.Size = UDim2.new(0,1000,0,1000)
  451. imgl2.Image = "rbxassetid://2344830904"
  452. local techc = imgl2:Clone()
  453. techc.Parent = fullscreenz
  454. techc.ImageTransparency = 0
  455. techc.Size = UDim2.new(0,900,0,900)
  456. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  457. techc.Image = "rbxassetid://2092248396"
  458. local circl = imgl2:Clone()
  459. circl.Parent = fullscreenz
  460. circl.ImageTransparency = 0
  461. circl.Size = UDim2.new(0,550,0,550)
  462. circl.Position = UDim2.new(0.70,25,0.50,25)
  463. circl.Image = "rbxassetid://2312119891"
  464. local circl2 = imgl2:Clone()
  465. circl2.Parent = fullscreenz
  466. circl2.ImageTransparency = 0
  467. circl2.Size = UDim2.new(0,700,0,700)
  468. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  469. circl2.Image = "rbxassetid://2312119891"
  470. local imgl2b = imgl2:Clone()
  471. imgl2b.Parent = fullscreenz
  472. imgl2b.ImageTransparency = 0
  473. imgl2b.Size = UDim2.new(0,800,0,800)
  474. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  475. imgl2b.ImageColor3 = Color3.new(0,0,0)
  476. local ned = Instance.new("TextLabel",fullscreenz)
  477. ned.ZIndex = 2
  478. ned.Font = "Bodoni"
  479. ned.BackgroundTransparency = 1
  480. ned.BorderSizePixel = 0.65
  481. ned.Size = UDim2.new(0.6,0,0.6,0)
  482. ned.Position = UDim2.new(0,0,0,0)
  483. ned.TextScaled = true
  484. ned.TextStrokeTransparency = 0
  485. ned.Text = "Lunar"
  486. ned.TextSize = 48
  487. ned.Rotation = 1
  488. ned.TextXAlignment = "Left"
  489. ned.TextYAlignment = "Top"
  490.  
  491. --//=================================\\
  492. --// WINGY STUFF
  493. --\\=================================//
  494.  
  495. local extrawingmod1 = Instance.new("Model",Character)
  496. local extrawingmod2 = Instance.new("Model",Character)
  497.  
  498. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  499. local p = Instance.new("Part")
  500. p.TopSurface = 0
  501. p.BottomSurface = 0
  502. p.Parent = parent
  503. p.Size = Vector3.new(0.1,0.1,0.1)
  504. p.Transparency = transparency
  505. p.Reflectance = reflectance
  506. p.CanCollide = false
  507. p.Locked = true
  508. p.BrickColor = brickcolor
  509. p.Material = material
  510. return p
  511. end
  512.  
  513. function CreateMesh(parent,meshtype,x1,y1,z1)
  514. local mesh = Instance.new("SpecialMesh",parent)
  515. mesh.MeshType = meshtype
  516. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  517. return mesh
  518. end
  519.  
  520. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  521. local mesh = Instance.new("SpecialMesh",parent)
  522. mesh.MeshType = "FileMesh"
  523. mesh.MeshId = meshid
  524. mesh.Scale = Vector3.new(x1,y1,z1)
  525. return mesh
  526. end
  527.  
  528.  
  529. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  530. local mesh = Instance.new("SpecialMesh",parent)
  531. mesh.MeshType = "FileMesh"
  532. mesh.MeshId = meshid
  533. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  534. mesh.Scale = Vector3.new(x1,y1,z1)
  535. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  536. return mesh
  537. end
  538.  
  539. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  540. local weld = Instance.new("Weld")
  541. weld.Parent = parent
  542. weld.Part0 = part0
  543. weld.Part1 = part1
  544. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  545. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  546. return weld
  547. end
  548.  
  549. function RemoveOutlines(part)
  550. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  551. end
  552.  
  553. local Create = LoadLibrary("RbxUtility").Create
  554.  
  555. CFuncs = {
  556. ["Part"] = {
  557. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  558. local Part = Create("Part"){
  559. Parent = Parent,
  560. Reflectance = Reflectance,
  561. Transparency = Transparency,
  562. CanCollide = false,
  563. Locked = true,
  564. BrickColor = BrickColor.new(tostring(BColor)),
  565. Name = Name,
  566. Size = Size,
  567. Material = Material,
  568. }
  569. RemoveOutlines(Part)
  570. return Part
  571. end;
  572. };
  573.  
  574. ["Mesh"] = {
  575. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  576. local Msh = Create(Mesh){
  577. Parent = Part,
  578. Offset = OffSet,
  579. Scale = Scale,
  580. }
  581. if Mesh == "SpecialMesh" then
  582. Msh.MeshType = MeshType
  583. Msh.MeshId = MeshId
  584. end
  585. return Msh
  586. end;
  587. };
  588.  
  589. ["Mesh"] = {
  590. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  591. local Msh = Create(Mesh){
  592. Parent = Part,
  593. Offset = OffSet,
  594. Scale = Scale,
  595. }
  596. if Mesh == "SpecialMesh" then
  597. Msh.MeshType = MeshType
  598. Msh.MeshId = MeshId
  599. end
  600. return Msh
  601. end;
  602. };
  603.  
  604. ["Weld"] = {
  605. Create = function(Parent, Part0, Part1, C0, C1)
  606. local Weld = Create("Weld"){
  607. Parent = Parent,
  608. Part0 = Part0,
  609. Part1 = Part1,
  610. C0 = C0,
  611. C1 = C1,
  612. }
  613. return Weld
  614. end;
  615. };
  616.  
  617. ["Sound"] = {
  618. Create = function(id, par, vol, pit)
  619. coroutine.resume(coroutine.create(function()
  620. local S = Create("Sound"){
  621. Volume = vol,
  622. Name = "EffectSoundo",
  623. Pitch = pit or 1,
  624. SoundId = id,
  625. Parent = par or workspace,
  626. }
  627. wait()
  628. S:play()
  629. game:GetService("Debris"):AddItem(S, 10)
  630. end))
  631. end;
  632. };
  633.  
  634. ["LongSound"] = {
  635. Create = function(id, par, vol, pit)
  636. coroutine.resume(coroutine.create(function()
  637. local S = Create("Sound"){
  638. Volume = vol,
  639. Pitch = pit or 1,
  640. SoundId = id,
  641. Parent = par or workspace,
  642. }
  643. wait()
  644. S:play()
  645. game:GetService("Debris"):AddItem(S, 60)
  646. end))
  647. end;
  648. };
  649.  
  650. ["ParticleEmitter"] = {
  651. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  652. local fp = Create("ParticleEmitter"){
  653. Parent = Parent,
  654. Color = ColorSequence.new(Color1, Color2),
  655. LightEmission = LightEmission,
  656. Size = Size,
  657. Texture = Texture,
  658. Transparency = Transparency,
  659. ZOffset = ZOffset,
  660. Acceleration = Accel,
  661. Drag = Drag,
  662. LockedToPart = LockedToPart,
  663. VelocityInheritance = VelocityInheritance,
  664. EmissionDirection = EmissionDirection,
  665. Enabled = Enabled,
  666. Lifetime = LifeTime,
  667. Rate = Rate,
  668. Rotation = Rotation,
  669. RotSpeed = RotSpeed,
  670. Speed = Speed,
  671. VelocitySpread = VelocitySpread,
  672. }
  673. return fp
  674. end;
  675. };
  676.  
  677. CreateTemplate = {
  678.  
  679. };
  680. }
  681.  
  682.  
  683.  
  684. New = function(Object, Parent, Name, Data)
  685. local Object = Instance.new(Object)
  686. for Index, Value in pairs(Data or {}) do
  687. Object[Index] = Value
  688. end
  689. Object.Parent = Parent
  690. Object.Name = Name
  691. return Object
  692. end
  693.  
  694. local halocolor = BrickColor.new("Mid gray")
  695. local halocolor2 = BrickColor.new("Mid gray")
  696. local halocolor3 = BrickColor.new("Really black")
  697. local starcolor = BrickColor.new("Bright yellow")
  698. local lunacolor = BrickColor.new("Navy blue")
  699. local lunacolor2 = BrickColor.new("Bright blue")
  700. local wepcolor = BrickColor.new("Deep blue")
  701. local maincolor = BrickColor.new("Lapis")
  702. local secondcolor = BrickColor.new("Lapis")
  703. local m = Instance.new("Model",Character)
  704. local m2 = Instance.new("Model",Character)
  705. local m3 = Instance.new("Model",Character)
  706. local mw1 = Instance.new("Model",Character)
  707. local mw2 = Instance.new("Model",Character)
  708. local mw3 = Instance.new("Model",Character)
  709. local mw4 = Instance.new("Model",Character)
  710.  
  711. --------------
  712. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  713. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  714. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  715. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  716.  
  717. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  718. CreateMesh(handle,"Brick",0,0,0)
  719. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  720. local valuaring = 10
  721.  
  722. local refec = Instance.new("ParticleEmitter",handlex)
  723. refec.Texture = "rbxassetid://284205403"
  724. refec.LightEmission = 0.95
  725. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  726. refec.Rate = 50
  727. refec.Lifetime = NumberRange.new(0.5)
  728. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  729. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  730. refec.Speed = NumberRange.new(0,2)
  731. refec.Drag = 5
  732. refec.LockedToPart = true
  733. refec.Rotation = NumberRange.new(-500,500)
  734. refec.VelocitySpread = 9000
  735. refec.RotSpeed = NumberRange.new(-500,500)
  736. local refec2 = refec:Clone()
  737. refec2.LightEmission = 0.75
  738. refec2.Texture = "rbxassetid://254287058"
  739. refec2.Parent = handlex
  740. refec2.Rate = 25
  741. refec2.Lifetime = NumberRange.new(0.75)
  742. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  743. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  744. refec2.Speed = NumberRange.new(0)
  745. local refec3 = refec:Clone()
  746. refec3.LightEmission = 0.75
  747. refec3.Texture = "rbxassetid://363275192"
  748. refec3.Parent = handlex
  749. refec3.Rate = 25
  750. refec3.Lifetime = NumberRange.new(1)
  751. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  752. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  753. refec3.Speed = NumberRange.new(0)
  754. refec3.RotSpeed = NumberRange.new(-50,50)
  755.  
  756. for i = 0, 35 do
  757. valuaring = valuaring + 10
  758. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  759. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  760. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  761. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  762. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  763. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  764. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  765. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  766. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  767. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  768. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  769. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  770. end
  771.  
  772.  
  773. local handle = CreateParta(m,1,1,"Neon",maincolor)
  774. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  775. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  776.  
  777.  
  778.  
  779. --- Left wing.
  780.  
  781. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  782. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  783. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  784.  
  785. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  786. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  787. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  788. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  789. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  790. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  791. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  792. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  793. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  794. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  795. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  796. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  797. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  798. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  799. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  800. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  801. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  802. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  803. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  804. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  805. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  806. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  807. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  808. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  809. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  810. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  811. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  812. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  813. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  814. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  815.  
  816.  
  817. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  818. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  819. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  820.  
  821. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  822. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  823. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  824. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  825. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  826. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  827. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  828. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  829. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  830. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  831. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  832. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  833. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  834. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  835. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  836. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  837. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  838. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  839. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  840. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  841. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  842. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  843. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  844. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  845. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  846. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  847. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  848. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  849. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  850. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  851.  
  852. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  853. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  854. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  855.  
  856. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  857. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  858. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  859. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  860. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  861. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  862. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  863. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  864. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  865. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  866. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  867. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  868. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  869. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  870. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  871. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  872. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  873. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  874. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  875. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  876. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  877. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  878. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  879. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  880. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  881. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  882. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  883. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  884. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  885. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  886.  
  887.  
  888. -- Right wing --
  889.  
  890. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  891. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  892. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  893.  
  894. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  895. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  896. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  897. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  898. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  899. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  900. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  901. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  902. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  903. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  904. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  905. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  906. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  907. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  908. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  909. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  910. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  911. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  912. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  913. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  914. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  915. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  916. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  917. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  918. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  919. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  920. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  921. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  922. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  923. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  924.  
  925. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  926. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  927. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  928.  
  929. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  930. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  931. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  932. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  933. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  934. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  935. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  936. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  937. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  938. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  939. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  940. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  941. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  942. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  943. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  944. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  945. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  946. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  947. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  948. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  949. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  950. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  951. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  952. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  953. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  954. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  955. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  956. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  957. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  958. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  959.  
  960. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  961. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  962. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  963.  
  964.  
  965. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  966. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  967. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  968. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  969. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  970. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  971. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  972. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  973. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  974. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  975. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  976. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  977. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  978. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  979. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  980. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  981. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  982. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  983. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  984. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  985. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  986. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  987. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  988. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  989. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  990. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  991. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  992. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  993. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  994. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  995.  
  996. ------------- Trails
  997. local A0 = Instance.new("Attachment",lwing1)
  998. A0.Position = Vector3.new(0,-0.7,0)
  999. local A1 = Instance.new("Attachment",lwing1)
  1000. A1.Position = Vector3.new(0,-3.5,0)
  1001. tl1 = Instance.new('Trail',lwing1)
  1002. tl1.Attachment0 = A0
  1003. tl1.Attachment1 = A1
  1004. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1005. tl1.LightEmission = 1
  1006. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1007. tl1.Color = ColorSequence.new(halocolor.Color)
  1008. tl1.Lifetime = 0.5
  1009.  
  1010. local A0 = Instance.new("Attachment",lwing2)
  1011. A0.Position = Vector3.new(0,-0.7,0)
  1012. local A1 = Instance.new("Attachment",lwing2)
  1013. A1.Position = Vector3.new(0,-3.5,0)
  1014. tl2 = Instance.new('Trail',lwing2)
  1015. tl2.Attachment0 = A0
  1016. tl2.Attachment1 = A1
  1017. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1018. tl2.LightEmission = 1
  1019. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1020. tl2.Color = ColorSequence.new(halocolor.Color)
  1021. tl2.Lifetime = 0.5
  1022.  
  1023. local A0 = Instance.new("Attachment",lwing3)
  1024. A0.Position = Vector3.new(0,-0.7,0)
  1025. local A1 = Instance.new("Attachment",lwing3)
  1026. A1.Position = Vector3.new(0,-3.5,0)
  1027. tl3 = Instance.new('Trail',lwing3)
  1028. tl3.Attachment0 = A0
  1029. tl3.Attachment1 = A1
  1030. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1031. tl3.LightEmission = 1
  1032. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1033. tl3.Color = ColorSequence.new(halocolor.Color)
  1034. tl3.Lifetime = 0.5
  1035.  
  1036. local A0 = Instance.new("Attachment",rwing1)
  1037. A0.Position = Vector3.new(0,-0.7,0)
  1038. local A1 = Instance.new("Attachment",rwing1)
  1039. A1.Position = Vector3.new(0,-3.5,0)
  1040. tr1 = Instance.new('Trail',rwing1)
  1041. tr1.Attachment0 = A0
  1042. tr1.Attachment1 = A1
  1043. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1044. tr1.LightEmission = 1
  1045. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1046. tr1.Color = ColorSequence.new(halocolor2.Color)
  1047. tr1.Lifetime = 0.5
  1048.  
  1049. local A0 = Instance.new("Attachment",rwing2)
  1050. A0.Position = Vector3.new(0,-0.7,0)
  1051. local A1 = Instance.new("Attachment",rwing2)
  1052. A1.Position = Vector3.new(0,-3.5,0)
  1053. tr2 = Instance.new('Trail',rwing2)
  1054. tr2.Attachment0 = A0
  1055. tr2.Attachment1 = A1
  1056. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1057. tr2.LightEmission = 1
  1058. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1059. tr2.Color = ColorSequence.new(halocolor2.Color)
  1060. tr2.Lifetime = 0.5
  1061.  
  1062. local A0 = Instance.new("Attachment",rwing3)
  1063. A0.Position = Vector3.new(0,-0.7,0)
  1064. local A1 = Instance.new("Attachment",rwing3)
  1065. A1.Position = Vector3.new(0,-3.5,0)
  1066. tr3 = Instance.new('Trail',rwing3)
  1067. tr3.Attachment0 = A0
  1068. tr3.Attachment1 = A1
  1069. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1070. tr3.LightEmission = 1
  1071. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1072. tr3.Color = ColorSequence.new(halocolor2.Color)
  1073. tr3.Lifetime = 0.5
  1074.  
  1075. --------------
  1076.  
  1077.  
  1078.  
  1079. for i, v in pairs(mw2:GetChildren()) do
  1080. if v:IsA("Part") then
  1081. v.BrickColor = BrickColor.new("White")
  1082. v.Material = "Neon"
  1083. end
  1084. end
  1085. for i, v in pairs(mw1:GetChildren()) do
  1086. if v:IsA("Part") then
  1087. v.Transparency = 0
  1088. v.BrickColor = BrickColor.new("White")
  1089. v.Material = "Neon"
  1090. end
  1091. end
  1092. for i, v in pairs(extrawingmod1:GetChildren()) do
  1093. if v:IsA("Part") then
  1094. v.Transparency = 1
  1095. v.BrickColor = BrickColor.new("White")
  1096. v.Material = "Neon"
  1097. end
  1098. end
  1099. for i, v in pairs(extrawingmod2:GetChildren()) do
  1100. if v:IsA("Part") then
  1101. v.Transparency = 1
  1102. v.BrickColor = BrickColor.new("White")
  1103. v.Material = "Neon"
  1104. end
  1105. end
  1106. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1107. local SECONDRUINCOLOR = BrickColor.new("Navy blue")
  1108. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1109.  
  1110. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1111. for i, v in pairs(mw2:GetChildren()) do
  1112. if v:IsA("Part") then
  1113. v.BrickColor = one
  1114. v.Material = "Neon"
  1115. end
  1116. end
  1117. refec.Color = ColorSequence.new(one.Color)
  1118. refec2.Color = ColorSequence.new(one.Color)
  1119. refec3.Color = ColorSequence.new(one.Color)
  1120. tr1.Color = ColorSequence.new(one.Color)
  1121. tr2.Color = ColorSequence.new(one.Color)
  1122. tr3.Color = ColorSequence.new(one.Color)
  1123. imgl2.ImageColor3 = one.Color
  1124. circl.ImageColor3 = two.Color
  1125. techc.ImageColor3 = one.Color
  1126. circl2.ImageColor3 = one.Color
  1127. ned.TextColor3 = two.Color
  1128. ned.TextStrokeColor3 = one.Color
  1129. for i, v in pairs(mw1:GetChildren()) do
  1130. if v:IsA("Part") then
  1131. v.Transparency = 0
  1132. v.BrickColor = two
  1133. v.Material = "Neon"
  1134. end
  1135. end
  1136. tl1.Color = ColorSequence.new(two.Color)
  1137. tl2.Color = ColorSequence.new(two.Color)
  1138. tl3.Color = ColorSequence.new(two.Color)
  1139. for i, v in pairs(m:GetChildren()) do
  1140. if v:IsA("Part") then
  1141. v.BrickColor = three
  1142. v.Material = "Ice"
  1143. end
  1144. end
  1145. for i, v in pairs(m2:GetChildren()) do
  1146. if v:IsA("Part") then
  1147. v.BrickColor = four
  1148. v.Material = "Ice"
  1149. end
  1150. end
  1151. for i, v in pairs(m3:GetChildren()) do
  1152. if v:IsA("Part") then
  1153. v.BrickColor = five
  1154. v.Material = "Neon"
  1155. end
  1156. end
  1157. for i, v in pairs(extrawingmod1:GetChildren()) do
  1158. if v:IsA("Part") then
  1159. v.Transparency = exonetran
  1160. v.BrickColor = exone
  1161. v.Material = "Neon"
  1162. end
  1163. end
  1164. for i, v in pairs(extrawingmod2:GetChildren()) do
  1165. if v:IsA("Part") then
  1166. v.Transparency = extwotran
  1167. v.BrickColor = extwo
  1168. v.Material = "Neon"
  1169. end
  1170. end
  1171. end
  1172.  
  1173. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1174. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1175. techc.ImageColor3 = MAINRUINCOLOR.Color
  1176. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1177. ned.TextColor3 = MAINRUINCOLOR.Color
  1178. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1179.  
  1180.  
  1181. function bosschatfunc(text,color,watval)
  1182. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1183. coroutine.resume(coroutine.create(function()
  1184. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1185. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1186. end
  1187. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1188. scrg.Name = "Dialog"
  1189. local txtlb = Instance.new("TextLabel",scrg)
  1190. txtlb.Text = ""
  1191. txtlb.Font = "Bodoni"
  1192. txtlb.TextColor3 = Color3.new(0,0,0)
  1193. txtlb.TextStrokeTransparency = 0
  1194. txtlb.BackgroundTransparency = 0.75
  1195. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1196. txtlb.TextStrokeColor3 = color
  1197. txtlb.TextScaled = true
  1198. txtlb.Size = UDim2.new(1,0,0.25,0)
  1199. txtlb.TextXAlignment = "Left"
  1200. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1201. local txtlb2 = Instance.new("TextLabel",scrg)
  1202. txtlb2.Text = "Chaotic:"
  1203. txtlb2.Font = "Arcade"
  1204. txtlb2.TextColor3 = Color3.new(0,0,0)
  1205. txtlb2.TextStrokeTransparency = 0
  1206. txtlb2.BackgroundTransparency = 1
  1207. txtlb2.TextStrokeColor3 = color
  1208. txtlb2.TextSize = 40
  1209. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1210. txtlb2.TextXAlignment = "Left"
  1211. txtlb2.Position = UDim2.new(0,0,1,0)
  1212. local fvalen = 0.55
  1213. local fval = -0.49
  1214. coroutine.resume(coroutine.create(function()
  1215. while true do
  1216. Swait()
  1217. if MODE == "Sanity" then
  1218. txtlb.Rotation = math.random(-1,1)
  1219. txtlb2.Rotation = math.random(-1,1)
  1220. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1221. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1222. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1223. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1224. end
  1225. end
  1226. end))
  1227. coroutine.resume(coroutine.create(function()
  1228. while true do
  1229. Swait()
  1230. if scrg.Parent ~= nil then
  1231. fvalen = fvalen - 0.0001
  1232. elseif scrg.Parent == nil then
  1233. break
  1234. end
  1235. end
  1236. end))
  1237. local flol = 1.75
  1238. local flil = 1.6
  1239. coroutine.resume(coroutine.create(function()
  1240. for i = 0, 9 do
  1241. Swait()
  1242. fval = fval + 0.05
  1243. flol = flol - 0.1
  1244. flil = flil - 0.1
  1245. txtlb.Text = ""
  1246. txtlb.Position = UDim2.new(0,0,flol,0)
  1247. txtlb2.Position = UDim2.new(0,0,flil,0)
  1248. end
  1249. txtlb.Text = text
  1250. wait(watval)
  1251. local valinc = 0
  1252. for i = 0, 99 do
  1253. Swait()
  1254. valinc = valinc + 0.0001
  1255. flol = flol + valinc
  1256. flil = flil + valinc
  1257. txtlb.Rotation = txtlb.Rotation + valinc*20
  1258. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1259. txtlb.Position = UDim2.new(0,0,flol,0)
  1260. txtlb2.Position = UDim2.new(0,0,flil,0)
  1261. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1262. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1263. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1264. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1265. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1266. end
  1267. scrg:Destroy()
  1268. end))
  1269. end))
  1270. end
  1271. end
  1272.  
  1273. function BigBlack(text,color,watval)
  1274. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1275. coroutine.resume(coroutine.create(function()
  1276. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1277. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1278. end
  1279. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1280. scrg.Name = "Dialog"
  1281. local txtlb = Instance.new("TextLabel",scrg)
  1282. txtlb.Text = ""
  1283. txtlb.Font = "Bodoni"
  1284. txtlb.TextColor3 = Color3.new(0,0,0)
  1285. txtlb.TextStrokeTransparency = 1
  1286. txtlb.BackgroundTransparency = 1
  1287. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1288. txtlb.TextStrokeColor3 = color
  1289. txtlb.TextScaled = true
  1290. txtlb.Size = UDim2.new(1,0,1,0)
  1291. txtlb.TextXAlignment = "Center"
  1292. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1293. local txtlb2 = Instance.new("TextLabel",scrg)
  1294. txtlb2.Text = "Chaotic:"
  1295. txtlb2.Font = "Arcade"
  1296. txtlb2.TextColor3 = Color3.new(0,0,0)
  1297. txtlb2.TextStrokeTransparency = 0
  1298. txtlb2.BackgroundTransparency = 1
  1299. txtlb2.TextStrokeColor3 = color
  1300. txtlb2.TextSize = 40
  1301. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1302. txtlb2.TextXAlignment = "Left"
  1303. txtlb2.Position = UDim2.new(0,0,1,0)
  1304. local fvalen = 0.55
  1305. local fval = -0.49
  1306. coroutine.resume(coroutine.create(function()
  1307. while true do
  1308. Swait()
  1309. if MODE == "Sanity" then
  1310. txtlb.Rotation = math.random(-1,1)
  1311. txtlb2.Rotation = math.random(-1,1)
  1312. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1313. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1314. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1315. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1316. end
  1317. end
  1318. end))
  1319. coroutine.resume(coroutine.create(function()
  1320. while true do
  1321. Swait()
  1322. if scrg.Parent ~= nil then
  1323. fvalen = fvalen - 0.0001
  1324. elseif scrg.Parent == nil then
  1325. break
  1326. end
  1327. end
  1328. end))
  1329. local flol = 1.05
  1330. local flil = 0.75
  1331. local flil2 = -0.2
  1332. coroutine.resume(coroutine.create(function()
  1333. for i = 1,string.len(text),1 do
  1334. wait()
  1335. text.Text = string.sub(text,1,i)
  1336. end
  1337. end))
  1338. coroutine.resume(coroutine.create(function()
  1339. for i = 0, 1 do
  1340. fval = fval + 0.05
  1341. flol = flol - 0.1
  1342. flil2 = flil2 + 0.1
  1343. txtlb.Text = ""
  1344. txtlb.Position = UDim2.new(flil2,0,0,0)
  1345. txtlb.BackgroundTransparency = 1 - 0.1
  1346. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1347. end
  1348.  
  1349. for i = 0, 99 do
  1350. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1351. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1352. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1353. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1354. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1355. end
  1356.  
  1357. txtlb.Text = text
  1358. wait(watval)
  1359. local valinc = 0
  1360. for i = 0, 99 do
  1361. Swait()
  1362. valinc = valinc + 0.0002
  1363. flol = flol + valinc
  1364. flil2 = flil2 + valinc
  1365. txtlb.Rotation = txtlb.Rotation + valinc*15
  1366. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1367. txtlb.Position = UDim2.new(flil2,0,0,0)
  1368. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1369. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1370. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1371. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1372. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1373. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1374. end
  1375. scrg:Destroy()
  1376. end))
  1377. end))
  1378. end
  1379. end
  1380.  
  1381. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1382.  
  1383. --//=================================\\
  1384. --|| SOME TAG EDIT
  1385. --\\=================================//
  1386. local TEXTCOLOR = C3(0, 0, 1)
  1387.  
  1388. m = game.Players.LocalPlayer
  1389. char = m.Character
  1390. local txt = Instance.new("BillboardGui", char)
  1391. txt.Adornee = char.Head
  1392. txt.Name = "_status"
  1393. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1394. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1395. local text = Instance.new("TextLabel", txt)
  1396. text.Size = UDim2.new(20, 0, 7, 0)
  1397. text.FontSize = "Size24"
  1398. text.TextScaled = true
  1399. text.TextTransparency = 0
  1400. text.BackgroundTransparency = 1
  1401. text.TextTransparency = 0
  1402. text.TextStrokeTransparency = 0
  1403. text.Font = "Bodoni"
  1404. v = Instance.new("Part")
  1405. v.Name = "ColorBrick"
  1406. v.Parent = m.Character
  1407. v.FormFactor = "Symmetric"
  1408. v.Anchored = true
  1409. v.CanCollide = false
  1410. v.BottomSurface = "Smooth"
  1411. v.TopSurface = "Smooth"
  1412. v.Size = Vector3.new(10, 5, 3)
  1413. v.Transparency = 1
  1414. v.CFrame = char.Torso.CFrame
  1415. v.BrickColor = BrickColor.new("Really black")
  1416. v.Transparency = 1
  1417. v.Shape = "Block"
  1418. text.Text = "Lunar"
  1419.  
  1420. function RecolorTextAndRename(name,col1,col2,font)
  1421. text.TextStrokeColor3 = col2
  1422. text.TextColor3 = col1
  1423. text.Font = font
  1424. text.Text = name
  1425. techc.ImageColor3 = col2
  1426. circl.ImageColor3 = col2
  1427. circl2.ImageColor3 = col1
  1428. imgl2.ImageColor3 = col1
  1429. imgl2b.ImageColor3 = col2
  1430. ned.Text = name
  1431. ned.TextColor3 = col1
  1432. ned.TextStrokeColor3 = col2
  1433. end
  1434. --//=================================\\
  1435. --|| SOME FUNCTIONS
  1436. --\\=================================//
  1437.  
  1438.  
  1439.  
  1440. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1441. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1442. end
  1443.  
  1444. function PositiveAngle(NUMBER)
  1445. if NUMBER >= 0 then
  1446. NUMBER = 0
  1447. end
  1448. return NUMBER
  1449. end
  1450.  
  1451. function NegativeAngle(NUMBER)
  1452. if NUMBER <= 0 then
  1453. NUMBER = 0
  1454. end
  1455. return NUMBER
  1456. end
  1457.  
  1458. function Swait(NUMBER)
  1459. if NUMBER == 0 or NUMBER == nil then
  1460. ArtificialHB.Event:wait()
  1461. else
  1462. for i = 1, NUMBER do
  1463. ArtificialHB.Event:wait()
  1464. end
  1465. end
  1466. end
  1467.  
  1468. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1469. local NEWMESH = IT(MESH)
  1470. if MESH == "SpecialMesh" then
  1471. NEWMESH.MeshType = MESHTYPE
  1472. if MESHID ~= "nil" and MESHID ~= "" then
  1473. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1474. end
  1475. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1476. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1477. end
  1478. end
  1479. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1480. NEWMESH.Scale = SCALE
  1481. NEWMESH.Parent = PARENT
  1482. return NEWMESH
  1483. end
  1484.  
  1485. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1486. local NEWPART = IT("Part")
  1487. NEWPART.formFactor = FORMFACTOR
  1488. NEWPART.Reflectance = REFLECTANCE
  1489. NEWPART.Transparency = TRANSPARENCY
  1490. NEWPART.CanCollide = false
  1491. NEWPART.Locked = true
  1492. NEWPART.Anchored = true
  1493. if ANCHOR == false then
  1494. NEWPART.Anchored = false
  1495. end
  1496. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1497. NEWPART.Name = NAME
  1498. NEWPART.Size = SIZE
  1499. NEWPART.Position = Torso.Position
  1500. NEWPART.Material = MATERIAL
  1501. NEWPART:BreakJoints()
  1502. NEWPART.Parent = PARENT
  1503. return NEWPART
  1504. end
  1505.  
  1506. local function weldBetween(a, b)
  1507. local weldd = Instance.new("ManualWeld")
  1508. weldd.Part0 = a
  1509. weldd.Part1 = b
  1510. weldd.C0 = CFrame.new()
  1511. weldd.C1 = b.CFrame:inverse() * a.CFrame
  1512. weldd.Parent = a
  1513. return weldd
  1514. end
  1515.  
  1516.  
  1517. function QuaternionFromCFrame(cf)
  1518. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1519. local trace = m00 + m11 + m22
  1520. if trace > 0 then
  1521. local s = math.sqrt(1 + trace)
  1522. local recip = 0.5 / s
  1523. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1524. else
  1525. local i = 0
  1526. if m11 > m00 then
  1527. i = 1
  1528. end
  1529. if m22 > (i == 0 and m00 or m11) then
  1530. i = 2
  1531. end
  1532. if i == 0 then
  1533. local s = math.sqrt(m00 - m11 - m22 + 1)
  1534. local recip = 0.5 / s
  1535. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1536. elseif i == 1 then
  1537. local s = math.sqrt(m11 - m22 - m00 + 1)
  1538. local recip = 0.5 / s
  1539. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1540. elseif i == 2 then
  1541. local s = math.sqrt(m22 - m00 - m11 + 1)
  1542. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1543. end
  1544. end
  1545. end
  1546.  
  1547. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1548. local xs, ys, zs = x + x, y + y, z + z
  1549. local wx, wy, wz = w * xs, w * ys, w * zs
  1550. local xx = x * xs
  1551. local xy = x * ys
  1552. local xz = x * zs
  1553. local yy = y * ys
  1554. local yz = y * zs
  1555. local zz = z * zs
  1556. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1557. end
  1558.  
  1559. function QuaternionSlerp(a, b, t)
  1560. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1561. local startInterp, finishInterp;
  1562. if cosTheta >= 0.0001 then
  1563. if (1 - cosTheta) > 0.0001 then
  1564. local theta = ACOS(cosTheta)
  1565. local invSinTheta = 1 / SIN(theta)
  1566. startInterp = SIN((1 - t) * theta) * invSinTheta
  1567. finishInterp = SIN(t * theta) * invSinTheta
  1568. else
  1569. startInterp = 1 - t
  1570. finishInterp = t
  1571. end
  1572. else
  1573. if (1 + cosTheta) > 0.0001 then
  1574. local theta = ACOS(-cosTheta)
  1575. local invSinTheta = 1 / SIN(theta)
  1576. startInterp = SIN((t - 1) * theta) * invSinTheta
  1577. finishInterp = SIN(t * theta) * invSinTheta
  1578. else
  1579. startInterp = t - 1
  1580. finishInterp = t
  1581. end
  1582. end
  1583. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1584. end
  1585.  
  1586. function Clerp(a, b, t)
  1587. local qa = {QuaternionFromCFrame(a)}
  1588. local qb = {QuaternionFromCFrame(b)}
  1589. local ax, ay, az = a.x, a.y, a.z
  1590. local bx, by, bz = b.x, b.y, b.z
  1591. local _t = 1 - t
  1592. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1593. end
  1594.  
  1595. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1596. local frame = IT("Frame")
  1597. frame.BackgroundTransparency = TRANSPARENCY
  1598. frame.BorderSizePixel = BORDERSIZEPIXEL
  1599. frame.Position = POSITION
  1600. frame.Size = SIZE
  1601. frame.BackgroundColor3 = COLOR
  1602. frame.BorderColor3 = BORDERCOLOR
  1603. frame.Name = NAME
  1604. frame.Parent = PARENT
  1605. return frame
  1606. end
  1607.  
  1608. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1609. local label = IT("TextLabel")
  1610. label.BackgroundTransparency = 1
  1611. label.Size = UD2(1, 0, 1, 0)
  1612. label.Position = UD2(0, 0, 0, 0)
  1613. label.TextColor3 = TEXTCOLOR
  1614. label.TextStrokeTransparency = STROKETRANSPARENCY
  1615. label.TextTransparency = TRANSPARENCY
  1616. label.FontSize = TEXTFONTSIZE
  1617. label.Font = TEXTFONT
  1618. label.BorderSizePixel = BORDERSIZEPIXEL
  1619. label.TextScaled = false
  1620. label.Text = TEXT
  1621. label.Name = NAME
  1622. label.Parent = PARENT
  1623. return label
  1624. end
  1625.  
  1626. function NoOutlines(PART)
  1627. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1628. end
  1629.  
  1630. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1631. local NEWWELD = IT(TYPE)
  1632. NEWWELD.Part0 = PART0
  1633. NEWWELD.Part1 = PART1
  1634. NEWWELD.C0 = C0
  1635. NEWWELD.C1 = C1
  1636. NEWWELD.Parent = PARENT
  1637. return NEWWELD
  1638. end
  1639.  
  1640. local S = IT("Sound")
  1641. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1642. local NEWSOUND = nil
  1643. coroutine.resume(coroutine.create(function()
  1644. NEWSOUND = S:Clone()
  1645. NEWSOUND.Parent = PARENT
  1646. NEWSOUND.Volume = VOLUME
  1647. NEWSOUND.Pitch = PITCH
  1648. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1649. NEWSOUND:play()
  1650. if DOESLOOP == true then
  1651. NEWSOUND.Looped = true
  1652. else
  1653. repeat wait(1) until NEWSOUND.Playing == false
  1654. NEWSOUND:remove()
  1655. end
  1656. end))
  1657. return NEWSOUND
  1658. end
  1659.  
  1660. function CFrameFromTopBack(at, top, back)
  1661. local right = top:Cross(back)
  1662. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1663. end
  1664.  
  1665. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1666. function WACKYEFFECT(Table)
  1667. local TYPE = (Table.EffectType or "Sphere")
  1668. local SIZE = (Table.Size or VT(1,1,1))
  1669. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1670. local TRANSPARENCY = (Table.Transparency or 0)
  1671. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1672. local CFRAME = (Table.CFrame or Torso.CFrame)
  1673. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1674. local ROTATION1 = (Table.RotationX or 0)
  1675. local ROTATION2 = (Table.RotationY or 0)
  1676. local ROTATION3 = (Table.RotationZ or 0)
  1677. local MATERIAL = (Table.Material or "Neon")
  1678. local COLOR = (Table.Color or C3(1,1,1))
  1679. local TIME = (Table.Time or 45)
  1680. local SOUNDID = (Table.SoundID or nil)
  1681. local SOUNDPITCH = (Table.SoundPitch or nil)
  1682. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1683. coroutine.resume(coroutine.create(function()
  1684. local PLAYSSOUND = false
  1685. local SOUND = nil
  1686. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1687. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1688. PLAYSSOUND = true
  1689. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1690. end
  1691. EFFECT.Color = COLOR
  1692. local MSH = nil
  1693. if TYPE == "Sphere" then
  1694. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1695. elseif TYPE == "Block" or TYPE == "Box" then
  1696. MSH = IT("BlockMesh",EFFECT)
  1697. MSH.Scale = SIZE
  1698. elseif TYPE == "Wave" then
  1699. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1700. elseif TYPE == "Ring" then
  1701. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1702. elseif TYPE == "Slash" then
  1703. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1704. elseif TYPE == "Round Slash" then
  1705. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1706. elseif TYPE == "Swirl" then
  1707. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1708. elseif TYPE == "Skull" then
  1709. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1710. elseif TYPE == "Crystal" then
  1711. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1712. end
  1713. if MSH ~= nil then
  1714. local MOVESPEED = nil
  1715. if MOVEDIRECTION ~= nil then
  1716. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1717. end
  1718. local GROWTH = SIZE - ENDSIZE
  1719. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1720. if TYPE == "Block" then
  1721. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1722. else
  1723. EFFECT.CFrame = CFRAME
  1724. end
  1725. for LOOP = 1, TIME+1 do
  1726. Swait()
  1727. MSH.Scale = MSH.Scale - GROWTH/TIME
  1728. if TYPE == "Wave" then
  1729. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1730. end
  1731. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1732. if TYPE == "Block" then
  1733. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1734. else
  1735. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1736. end
  1737. if MOVEDIRECTION ~= nil then
  1738. local ORI = EFFECT.Orientation
  1739. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1740. EFFECT.Orientation = ORI
  1741. end
  1742. end
  1743. if PLAYSSOUND == false then
  1744. EFFECT:remove()
  1745. else
  1746. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1747. EFFECT:remove()
  1748. end
  1749. else
  1750. if PLAYSSOUND == false then
  1751. EFFECT:remove()
  1752. else
  1753. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1754. EFFECT:remove()
  1755. end
  1756. end
  1757. end))
  1758. end
  1759.  
  1760. function MakeForm(PART,TYPE)
  1761. if TYPE == "Cyl" then
  1762. local MSH = IT("CylinderMesh",PART)
  1763. elseif TYPE == "Ball" then
  1764. local MSH = IT("SpecialMesh",PART)
  1765. MSH.MeshType = "Sphere"
  1766. elseif TYPE == "Wedge" then
  1767. local MSH = IT("SpecialMesh",PART)
  1768. MSH.MeshType = "Wedge"
  1769. end
  1770. end
  1771.  
  1772. Debris = game:GetService("Debris")
  1773.  
  1774. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1775. local DIRECTION = CF(StartPos,EndPos).lookVector
  1776. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1777. end
  1778.  
  1779. local EyeSizes={
  1780. NumberSequenceKeypoint.new(0,1,0),
  1781. NumberSequenceKeypoint.new(1,0,0)
  1782. }
  1783. local EyeTrans={
  1784. NumberSequenceKeypoint.new(0,0.8,0),
  1785. NumberSequenceKeypoint.new(1,1,0)
  1786. }
  1787. local PE=Instance.new("ParticleEmitter",nil)
  1788. PE.LightEmission=.8
  1789. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1790. PE.Size=NumberSequence.new(EyeSizes)
  1791. PE.Transparency=NumberSequence.new(EyeTrans)
  1792. PE.Lifetime=NumberRange.new(0.35,1.5)
  1793. PE.Rotation=NumberRange.new(0,360)
  1794. PE.Rate=999
  1795. PE.VelocitySpread = 10000
  1796. PE.Acceleration = Vector3.new(0,0,0)
  1797. PE.Drag = 5
  1798. PE.Speed = NumberRange.new(0,0,0)
  1799. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1800. PE.ZOffset = -0
  1801. PE.Name = "PE"
  1802. PE.Enabled = false
  1803.  
  1804. function particles(art)
  1805. local PARTICLES = PE:Clone()
  1806. PARTICLES.Parent = art
  1807. end
  1808.  
  1809. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1810. if FLOOR ~= nil then
  1811. coroutine.resume(coroutine.create(function()
  1812. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1813. PART.CFrame = CF(POSITION)
  1814. for i = 1, 45 do
  1815. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1816. RingPiece.Material = FLOOR.Material
  1817. RingPiece.Color = FLOOR.Color
  1818. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1819. Debris:AddItem(RingPiece,SWAIT)
  1820. end
  1821. PART:remove()
  1822. end))
  1823. end
  1824. end
  1825.  
  1826. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1827. if FLOOR ~= nil then
  1828. for i = 1, AMOUNT do
  1829. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1830. DEBREE.Material = FLOOR.Material
  1831. DEBREE.Color = FLOOR.Color
  1832. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1833. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1834. coroutine.resume(coroutine.create(function()
  1835. Swait(15)
  1836. DEBREE.Parent = workspace
  1837. DEBREE.CanCollide = true
  1838. Debris:AddItem(DEBREE,SWAIT)
  1839. end))
  1840. end
  1841. end
  1842. end
  1843.  
  1844. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1845. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1846. local mesh = IT("SpecialMesh",wave)
  1847. mesh.MeshType = "Sphere"
  1848. mesh.Scale = SIZE
  1849. mesh.Offset = VT(0,0,0)
  1850. wave.CFrame = CFRAME
  1851. coroutine.resume(coroutine.create(function(PART)
  1852. for i = 1, WAIT do
  1853. Swait()
  1854. mesh.Scale = mesh.Scale + GROW
  1855. wave.Transparency = wave.Transparency + (1/WAIT)
  1856. if wave.Transparency > 0.99 then
  1857. wave:remove()
  1858. end
  1859. end
  1860. end))
  1861. end
  1862.  
  1863.  
  1864. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1865.  
  1866. --//=================================\\
  1867. --|| WEAPON CREATION
  1868. --\\=================================//
  1869.  
  1870. function chatfunc(text)
  1871. local chat = coroutine.wrap(function()
  1872. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1873. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1874. end
  1875. local Bill = Instance.new("BillboardGui",Character)
  1876. Bill.Size = UDim2.new(0,100,0,40)
  1877. Bill.StudsOffset = Vector3.new(0,3,0)
  1878. Bill.Adornee = Character.Head
  1879. Bill.Name = "TalkingBillBoard"
  1880. local Hehe = Instance.new("TextLabel",Bill)
  1881. Hehe.BackgroundTransparency = 1
  1882. Hehe.BorderSizePixel = 0
  1883. Hehe.Text = ""
  1884. Hehe.Font = "Fantasy"
  1885. Hehe.TextSize = 40
  1886. Hehe.TextStrokeTransparency = 0
  1887. Hehe.Size = UDim2.new(1,0,0.5,0)
  1888. coroutine.resume(coroutine.create(function()
  1889. while Hehe ~= nil do
  1890. wait()
  1891. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1892. Hehe.Rotation = math.random(-5,5)
  1893. Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1894. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1895. end
  1896. end))
  1897. for i = 1,string.len(text),1 do
  1898. wait()
  1899. Hehe.Text = string.sub(text,1,i)
  1900. end
  1901. wait(1)--Re[math.random(1, 93)]
  1902. for i = 0, 1, .025 do
  1903. wait()
  1904. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1905. Hehe.TextStrokeTransparency = i
  1906. Hehe.TextTransparency = i
  1907. end
  1908. Bill:Destroy()
  1909. end)
  1910. chat()
  1911. end
  1912.  
  1913. function onChatted(msg)
  1914. chatfunc(msg)
  1915. end
  1916.  
  1917. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1918. PRT.Color = C3(0,0,0)
  1919. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1920. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1921. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1922. PRT.Color = C3(0/255,0/255,255/255)
  1923. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1924. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1925. for i = 1, 16 do
  1926. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1927. FACE.Color = C3(0,0,0)
  1928. Head:Clone().Parent = FACE
  1929. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1930. end
  1931. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1932. MakeForm(EYE,"Ball")
  1933. EYE.Color = C3(0/255,0/255,255/255)
  1934. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1935. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1936. MakeForm(EYE2,"Ball")
  1937. EYE2.Color = C3(0/255,0/255,255/255)
  1938.  
  1939. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1940.  
  1941. local LASTPART = Head
  1942. for i = 1, 20 do
  1943. local MATH = (1-(i/25))
  1944. if LASTPART == Head then
  1945. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1946. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1947. LASTPART = Horn
  1948. Horn.Color = C3((i*3-3)/0,0,0)
  1949. else
  1950. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1951. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1952. LASTPART = Horn
  1953. Horn.Color = C3((i*3-3)/0,0,0)
  1954. end
  1955. end
  1956. local LASTPART = Head
  1957. for i = 1, 20 do
  1958. local MATH = (1-(i/25))
  1959. if LASTPART == Head then
  1960. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1961. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1962. LASTPART = Horn
  1963. Horn.Color = C3((i*3-3)/0,0,0)
  1964. else
  1965. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1966. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1967. LASTPART = Horn
  1968. Horn.Color = C3((i*3-3)/0,0,0)
  1969. end
  1970. end
  1971.  
  1972. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1973. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1974. Hair.Color = C3(0/255,0/255,255/255)
  1975. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1976. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1977. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1978. Hair2.Color = C3(0/255,0/255,255/255)
  1979. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1980.  
  1981. local BODY = {}
  1982.  
  1983. for _, c in pairs(Character:GetDescendants()) do
  1984. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1985. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1986. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1987. end
  1988. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1989. elseif c:IsA("JointInstance") then
  1990. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1991. end
  1992. end
  1993.  
  1994. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1995. MakeForm(Eye,"Ball")
  1996. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1997. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1998. MakeForm(Eye,"Ball")
  1999. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2000. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2001. MakeForm(Eye2,"Ball")
  2002. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2003.  
  2004.  
  2005. XEYE.Parent = nil
  2006. BALL.Parent = Character
  2007.  
  2008. for e = 1, #BODY do
  2009. if BODY[e] ~= nil then
  2010. local STUFF = BODY[e]
  2011. local PART = STUFF[1]
  2012. local PARENT = STUFF[2]
  2013. local MATERIAL = STUFF[3]
  2014. local COLOR = STUFF[4]
  2015. local TRANSPARENCY = STUFF[5]
  2016. if PART.ClassName == "Part" and PART ~= RootPart then
  2017. PART.Material = MATERIAL
  2018. PART.Color = COLOR
  2019. PART.Transparency = TRANSPARENCY
  2020. end
  2021. PART.AncestryChanged:Connect(function()
  2022. PART.Parent = PARENT
  2023. end)
  2024. end
  2025. end
  2026.  
  2027. local SKILLTEXTCOLOR = C3(0,0,0)
  2028. local SKILLFONT = "Antique"
  2029. local SKILLTEXTSIZE = 7
  2030.  
  2031. function Blink()
  2032. coroutine.resume(coroutine.create(function()
  2033. if EYE ~= nil then
  2034. for i = 1, 5 do
  2035. Swait()
  2036. EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2037. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2038. end
  2039. for i = 1, 7 do
  2040. Swait()
  2041. EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2042. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2043. end
  2044. EYE.Mesh.Scale = VT(1,1,1)
  2045. EYE2.Mesh.Scale = EYE.Mesh.Scale
  2046. end
  2047. end))
  2048. end
  2049.  
  2050. function Blink2()
  2051. coroutine.resume(coroutine.create(function()
  2052. if Eye ~= nil then
  2053. for i = 1, 5 do
  2054. Swait()
  2055. Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2056. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2057. end
  2058. for i = 1, 7 do
  2059. Swait()
  2060. Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2061. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2062. end
  2063. Eye.Mesh.Scale = VT(1,1,1)
  2064. Eye2.Mesh.Scale = EYE.Mesh.Scale
  2065. end
  2066. end))
  2067. end
  2068.  
  2069. function refit()
  2070. Character.Parent = workspace
  2071. for e = 1, #BODY do
  2072. if BODY[e] ~= nil then
  2073. local STUFF = BODY[e]
  2074. local PART = STUFF[1]
  2075. local PARENT = STUFF[2]
  2076. local MATERIAL = STUFF[3]
  2077. local COLOR = STUFF[4]
  2078. local TRANSPARENCY = STUFF[5]
  2079. if PART.ClassName == "Part" and PART ~= RootPart then
  2080. PART.Material = MATERIAL
  2081. PART.Color = COLOR
  2082. PART.Transparency = TRANSPARENCY
  2083. end
  2084. if PART.Parent ~= PARENT then
  2085. Humanoid:remove()
  2086. PART.Parent = PARENT
  2087. Humanoid = IT("Humanoid",Character)
  2088. end
  2089. end
  2090. end
  2091. end
  2092.  
  2093. Humanoid.Died:connect(function()
  2094. refit()
  2095. end)
  2096.  
  2097. --//=================================\\
  2098. --|| DAMAGE FUNCTIONS
  2099. --\\=================================//
  2100.  
  2101. function StatLabel(CFRAME, TEXT, COLOR)
  2102. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2103. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2104. local BODYGYRO = IT("BodyGyro", STATPART)
  2105. game:GetService("Debris"):AddItem(STATPART ,5)
  2106. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2107. BILLBOARDGUI.Adornee = STATPART
  2108. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2109. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2110. BILLBOARDGUI.AlwaysOnTop = false
  2111. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2112. TEXTLABEL.BackgroundTransparency = 1
  2113. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2114. TEXTLABEL.Text = TEXT
  2115. TEXTLABEL.Font = SKILLFONT
  2116. TEXTLABEL.FontSize="Size42"
  2117. TEXTLABEL.TextColor3 = COLOR
  2118. TEXTLABEL.TextStrokeTransparency = 0
  2119. TEXTLABEL.TextScaled = true
  2120. TEXTLABEL.TextWrapped = true
  2121. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2122. for i = 1, 50 do
  2123. Swait()
  2124. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2125. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2126. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2127. end
  2128. THEPART.Parent = nil
  2129. end),STATPART, TEXTLABEL)
  2130. end
  2131.  
  2132. --//=================================\\
  2133. --|| DAMAGING
  2134. --\\=================================//
  2135.  
  2136. function KillChildren(v)
  2137. v:BreakJoints()
  2138. for _, c in pairs(v:GetChildren()) do
  2139. if c:IsA("BasePart") then
  2140. if c.Transparency < 1 then
  2141. if c:FindFirstChildOfClass("Decal") then
  2142. c:FindFirstChildOfClass("Decal"):remove()
  2143. end
  2144. particles(c)
  2145. c.PE.Enabled = true
  2146. c.Parent = Effects
  2147. c.CanCollide = false
  2148. c.Material = "Neon"
  2149. c.Color = C3(1,0,0)
  2150. c.Transparency = 1
  2151. local grav = Instance.new("BodyPosition",c)
  2152. grav.P = 20000
  2153. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2154. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2155. grav.Name = "GravityForce"
  2156. coroutine.resume(coroutine.create(function()
  2157. for i = 1, 20 do
  2158. Swait()
  2159. c.Transparency = c.Transparency + 1/20
  2160. end
  2161. c.PE.Enabled = false
  2162. Debris:AddItem(c,2)
  2163. end))
  2164. end
  2165. end
  2166. end
  2167. end
  2168.  
  2169. function ApplyAoE(POSITION,RANGE)
  2170. local CHILDREN = workspace:GetDescendants()
  2171. for index, CHILD in pairs(CHILDREN) do
  2172. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2173. local LISTED = false
  2174. for LIST = 1, #WHITELIST do
  2175. if WHITELIST[LIST] ~= nil then
  2176. if CHILD.Name == WHITELIST[LIST] then
  2177. LISTED = true
  2178. end
  2179. end
  2180. end
  2181. if LISTED == false then
  2182. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2183. if HUM then
  2184. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2185. if TORSO then
  2186. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2187. KillChildren(CHILD)
  2188. end
  2189. end
  2190. end
  2191. end
  2192. end
  2193. end
  2194. end
  2195.  
  2196. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2197. local defence = Instance.new("BoolValue",Humanoid.Parent)
  2198. defence.Name = ("HitBy"..Player.Name)
  2199. game:GetService("Debris"):AddItem(defence, 0.001)
  2200. Damage = Damage * DAMAGEMULTIPLIER
  2201. if Humanoid.Health ~= 0 then
  2202. local CritChance = MRANDOM(1,100)
  2203. if Damage > Humanoid.Health then
  2204. Damage = math.ceil(Humanoid.Health)
  2205. if Damage == 0 then
  2206. Damage = 0.1
  2207. end
  2208. end
  2209. Humanoid.Health = Humanoid.Health - Damage
  2210. end
  2211. end
  2212.  
  2213. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2214. local CHILDREN = workspace:GetDescendants()
  2215. for index, CHILD in pairs(CHILDREN) do
  2216. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2217. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2218. if HUM then
  2219. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2220. if TORSO then
  2221. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2222. if INSTAKILL == true then
  2223. CHILD:BreakJoints()
  2224. else
  2225. local DMG = MRANDOM(MINDMG,MAXDMG)
  2226. ApplyDamage(HUM,DMG,TORSO)
  2227. end
  2228. if FLING > 0 then
  2229. for _, c in pairs(CHILD:GetChildren()) do
  2230. if c:IsA("BasePart") then
  2231. local bv = Instance.new("BodyVelocity")
  2232. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2233. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2234. bv.Parent = c
  2235. Debris:AddItem(bv,0.05)
  2236. end
  2237. end
  2238. end
  2239. end
  2240. end
  2241. end
  2242. end
  2243. end
  2244. end
  2245.  
  2246. --//=================================\\
  2247. --|| MODE SWITCHING
  2248. --\\=================================//
  2249.  
  2250. function ResetMode()
  2251. ATTACK = true
  2252. Rooted = true
  2253. BALL.Parent = Character
  2254. XEYE.Parent = nil
  2255. SONG = 561833161
  2256. PITCH = 1
  2257. VOLUME = 3
  2258. sick.TimePosition = 7
  2259. FACE = 176217464
  2260. Speed = 13
  2261. text.Text = "Lunar"
  2262. TEXTCOLOR = C3(0, 0, 1)
  2263. EYE.Color = C3(0/255,0/255,255/255)
  2264. EYE2.Color = C3(0/255,0/255,255/255)
  2265. Hair.Color = C3(0/255,0/255,255/255)
  2266. Hair2.Color = C3(0/255,0/255,255/255)
  2267. PRT.Color = C3(0/255,0/255,255/255)
  2268. MAINRUINCOLOR = BrickColor.new("Navy blue")
  2269. SECONDRUINCOLOR = BrickColor.new("Navy blue")
  2270. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2271. bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
  2272. MODE = "Lunar"
  2273. ned.Text = "Lunar"
  2274. ATTACK = false
  2275. Rooted = false
  2276. end
  2277.  
  2278. function SolarForm()
  2279. ATTACK = true
  2280. Rooted = true
  2281. BALL.Parent = Character
  2282. XEYE.Parent = nil
  2283. SONG = 1259692095
  2284. PITCH = 1
  2285. VOLUME = 4
  2286. sick.TimePosition = 0
  2287. FACE = 404306534
  2288. Speed = 16
  2289. text.Text = "Solar"
  2290. TEXTCOLOR = C3(215/255,147/255,0/255)
  2291. PRT.Color = C3(215/255,147/255,0/255)
  2292. EYE.Color = C3(215/255,147/255,0/255)
  2293. EYE2.Color = C3(143/255,98/255,0/255)
  2294. Hair.Color = C3(215/255,147/255,0/255)
  2295. Hair2.Color = C3(171/255,117/255,0/255)
  2296. MAINRUINCOLOR = BrickColor.new("Neon orange")
  2297. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  2298. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2299. MODE = "Solar"
  2300. ned.Text = "Solar"
  2301. ATTACK = false
  2302. Rooted = false
  2303. end
  2304.  
  2305. function SuperiorForm()
  2306. ATTACK = true
  2307. Rooted = true
  2308. BALL.Parent = Character
  2309. XEYE.Parent = nil
  2310. SONG = 1873219898
  2311. PITCH = 1
  2312. VOLUME = 4
  2313. sick.TimePosition = 0.01
  2314. FACE = 404306534
  2315. Speed = 25
  2316. text.Text = "Superior"
  2317. TEXTCOLOR = C3(107/255,0/255,0/255)
  2318. PRT.Color = C3(117/255,0/255,0/255)
  2319. EYE.Color = C3(255/255,0/255,0/255)
  2320. EYE2.Color = C3(255/255,0/255,0/255)
  2321. Hair.Color = C3(151/255,0/255,0/255)
  2322. Hair2.Color = C3(151/255,0/255,0/255)
  2323. MAINRUINCOLOR = BrickColor.new("Really black")
  2324. SECONDRUINCOLOR = BrickColor.new("Really red")
  2325. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2326. MODE = "Superior"
  2327. ned.Text = "Superior"
  2328. ATTACK = false
  2329. Rooted = false
  2330. end
  2331.  
  2332. function BlackWhiteForm()
  2333. ATTACK = true
  2334. Rooted = true
  2335. XEYE.Parent = nil
  2336. BALL.Parent = Character
  2337. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2338. text.Text = " "
  2339. for i = 0, 1, 0.1 / Animation_Speed do
  2340. Swait()
  2341. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2347. end
  2348. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2349. UNANCHOR = false
  2350. RootPart.Anchored = true
  2351. for i = 0, 2, 0.1 / Animation_Speed do
  2352. Swait()
  2353. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2359. end
  2360. for i = 0, 0.1, 0.1 / Animation_Speed do
  2361. Swait()
  2362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. end
  2369. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2370. UNANCHOR = true
  2371. RootPart.Anchored = false
  2372. MODE = "90s"
  2373. SONG = 1166995642
  2374. PITCH = 1
  2375. VOLUME = 3.5
  2376. sick.TimePosition = 17.5
  2377. FACE = 2365263255
  2378. Speed = 16
  2379. text.Text = "90's"
  2380. ned.Text = "90's"
  2381. TEXTCOLOR = C3(255/255,255/255,255/255)
  2382. PRT.Color = C3(255/255,255/255,255/255)
  2383. EYE.Color = C3(95/255,95/255,95/255)
  2384. EYE2.Color = C3(95/255,95/255,95/255)
  2385. Hair.Color = C3(255/255,255/255,255/255)
  2386. Hair2.Color = C3(27/255,42/255,53/255)
  2387. MAINRUINCOLOR = BrickColor.new("Institutional white")
  2388. SECONDRUINCOLOR = BrickColor.new("Black")
  2389. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2390. ATTACK = false
  2391. Rooted = false
  2392. end
  2393.  
  2394. function EightyForm()
  2395. ATTACK = true
  2396. Rooted = true
  2397. XEYE.Parent = nil
  2398. BALL.Parent = Character
  2399. text.Text = " "
  2400. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2401. for i = 0, 1, 0.1 / Animation_Speed do
  2402. Swait()
  2403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2404. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2405. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2406. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2407. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2409. end
  2410. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2411. UNANCHOR = false
  2412. RootPart.Anchored = true
  2413. for i = 0, 2, 0.1 / Animation_Speed do
  2414. Swait()
  2415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2416. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2417. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2418. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2419. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2420. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2421. end
  2422. for i = 0, 0.1, 0.1 / Animation_Speed do
  2423. Swait()
  2424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2430. end
  2431. UNANCHOR = true
  2432. RootPart.Anchored = false
  2433. WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2434. MODE = "80s"
  2435. text.Text = "80's"
  2436. ned.Text = "80's"
  2437. TEXTCOLOR = C3(27/255,42/255,53/255)
  2438. PRT.Color = C3(27/255,42/255,53/255)
  2439. EYE.Color = C3(95/255,95/255,95/255)
  2440. EYE2.Color = C3(95/255,95/255,95/255)
  2441. Hair.Color = C3(27/255,42/255,53/255)
  2442. Hair2.Color = C3(255/255,255/255,255/255)
  2443. MAINRUINCOLOR = BrickColor.new("Black")
  2444. SECONDRUINCOLOR = BrickColor.new("Institutional white")
  2445. FACE = 2365263255
  2446. SONG = 1141556798
  2447. PITCH = 1
  2448. VOLUME = 3.5
  2449. sick.TimePosition = 0.1
  2450. Speed = 16
  2451. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2452. UNANCHOR = true
  2453. RootPart.Anchored = false
  2454. ATTACK = false
  2455. Rooted = false
  2456. end
  2457.  
  2458. function BlackForm()
  2459. ATTACK = true
  2460. Rooted = true
  2461. BALL.Parent = Character
  2462. XEYE.Parent = nil
  2463. SONG = 1420353940
  2464. PITCH = 1
  2465. VOLUME = 2.5
  2466. sick.TimePosition = 0.5
  2467. text.Text = ""
  2468. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2469. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2470. chatfunc("Riddle me this..")
  2471. BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2472. for i=0, 4, 0.1 / Animation_Speed do
  2473. Swait()
  2474. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2480. end
  2481. BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2482. chatfunc("Riddle me that..")
  2483. for i=0, 4, 0.1 / Animation_Speed do
  2484. Swait()
  2485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2491. end
  2492. BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2493. chatfunc("Who's afraid of The Big Black?")
  2494. for i=0, 5, 0.1 / Animation_Speed do
  2495. Swait()
  2496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2502. end
  2503. WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2504. WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2505. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524. WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544. WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545. CreateSound(206082327,Torso,3,1,false)
  2546. for i=0, 0.7, 0.1 / Animation_Speed do
  2547. Swait()
  2548. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2549. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2550. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2551. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2552. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2553. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2554. end
  2555. MODE = "Black"
  2556. FACE = 148988280
  2557. Speed = 45
  2558. text.Text = "THE BIG BLACK"
  2559. ned.Text = "TBB"
  2560. TEXTCOLOR = C3(27/255,42/255,53/255)
  2561. PRT.Color = C3(27/255,42/255,53/255)
  2562. EYE.Color = C3(27/255,42/255,53/255)
  2563. EYE2.Color = C3(27/255,42/255,53/255)
  2564. Hair.Color = C3(27/255,42/255,53/255)
  2565. Hair2.Color = C3(27/255,42/255,53/255)
  2566. MAINRUINCOLOR = BrickColor.new("Black")
  2567. SECONDRUINCOLOR = BrickColor.new("Black")
  2568. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2569. ATTACK = false
  2570. Rooted = false
  2571. end
  2572.  
  2573. function LostForm()
  2574. ATTACK = true
  2575. Rooted = true
  2576. BALL.Parent = Character
  2577. XEYE.Parent = nil
  2578. SONG = 723652641
  2579. PITCH = 1
  2580. VOLUME = 3
  2581. sick.TimePosition = 0.5
  2582. FACE = 0
  2583. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2584. local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2585. CreateSound(136007472,Torso,5,1.2,false)
  2586. for i=0, 2.5, 0.1 / Animation_Speed do
  2587. Swait()
  2588. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2591. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2592. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2593. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2594. end
  2595. WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2596. WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2597. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614. WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638. WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639. CreateSound(847061203,Torso,3,1,false)
  2640. CreateSound(239000203,Torso,3,1,false)
  2641. CreateSound(579687077,Torso,3,0.75,false)
  2642. MODE = "LostHope"
  2643. Speed = 12
  2644. text.Text = "The Lost"
  2645. ned.Text = "Lost"
  2646. TEXTCOLOR = C3(0/255,0/255,0/255)
  2647. PRT.Color = C3(0/255,0/255,0/255)
  2648. EYE.Color = C3(0/255,0/255,0/255)
  2649. EYE2.Color = C3(0/255,0/255,0/255)
  2650. Hair.Color = C3(0/255,0/255,0/255)
  2651. Hair2.Color = C3(0/255,0/255,0/255)
  2652. MAINRUINCOLOR = BrickColor.new("Really black")
  2653. SECONDRUINCOLOR = BrickColor.new("Really black")
  2654. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2655. for i=0, 1.5, 0.1 / Animation_Speed do
  2656. Swait()
  2657. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2660. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2661. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2662. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2663. end
  2664. ATTACK = false
  2665. Rooted = false
  2666. end
  2667.  
  2668. function TerraForm()
  2669. ATTACK = true
  2670. Rooted = true
  2671. BALL.Parent = Character
  2672. XEYE.Parent = nil
  2673. SONG = 157460916
  2674. PITCH = 1
  2675. VOLUME = 3
  2676. sick.TimePosition = 0
  2677. FACE = 155195214
  2678. Speed = 27
  2679. MODE = "Hexa"
  2680. text.Text = "Terra"
  2681. ned.Text = "Terra"
  2682. TEXTCOLOR = C3(170/255,85/255,0/255)
  2683. PRT.Color = C3(86/255,66/255,54/255)
  2684. EYE.Color = C3(39/255,70/255,45/255)
  2685. EYE2.Color = C3(39/255,70/255,45/255)
  2686. Hair.Color = C3(39/255,70/255,45/255)
  2687. Hair2.Color = C3(39/255,70/255,45/255)
  2688. MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2689. SECONDRUINCOLOR = BrickColor.new("Dirt brown")
  2690. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2691. ATTACK = false
  2692. Rooted = false
  2693. end
  2694.  
  2695. function RandomForm()
  2696. ATTACK = true
  2697. Rooted = true
  2698. XEYE.Parent = nil
  2699. BALL.Parent = Character
  2700. UNANCHOR = true
  2701. RootPart.Anchored = false
  2702. MODE = "Random"
  2703. SONG = 0
  2704. PITCH = 1
  2705. VOLUME = 3.5
  2706. sick.TimePosition = 0
  2707. FACE = 2365263255
  2708. Speed = 20
  2709. text.Text = "Randomizer"
  2710. ned.Text = "Randomizer"
  2711. TEXTCOLOR = BrickColor.Random().Color
  2712. PRT.Color = BrickColor.Random().Color
  2713. EYE.Color = BrickColor.Random().Color
  2714. EYE2.Color = BrickColor.Random().Color
  2715. Hair.Color = BrickColor.Random().Color
  2716. Hair2.Color = BrickColor.Random().Color
  2717. MAINRUINCOLOR = BrickColor.Random()
  2718. SECONDRUINCOLOR = BrickColor.Random()
  2719. RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2720. ATTACK = false
  2721. Rooted = false
  2722. end
  2723.  
  2724. function VantaForm()
  2725. ATTACK = true
  2726. Rooted = true
  2727. BALL.Parent = Character
  2728. XEYE.Parent = nil
  2729. SONG = 190845741
  2730. PITCH = 1
  2731. VOLUME = 6
  2732. sick.TimePosition = 12.5
  2733. wait(1)
  2734. for i=0, 2.5, 0.1 / Animation_Speed do
  2735. Swait()
  2736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2738. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2742. end
  2743. MODE = "Vanta"
  2744. WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2745. FACE = 404306534
  2746. Speed = 12
  2747. text.Text = "Vanta-X"
  2748. ned.Text = "Vanta-X"
  2749. TEXTCOLOR = C3(107/255,50/255,124/255)
  2750. PRT.Color = C3(107/255,50/255,124/255)
  2751. EYE.Color = C3(155/255,0/255,255/255)
  2752. EYE2.Color = C3(155/255,0/255,255/255)
  2753. Hair.Color = C3(80/255,0/255,180/255)
  2754. Hair2.Color = C3(50/255,0/255,150/255)
  2755. MAINRUINCOLOR = BrickColor.new("Royal purple")
  2756. SECONDRUINCOLOR = BrickColor.new("Dark indigo")
  2757. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2758. ATTACK = false
  2759. Rooted = false
  2760. end
  2761.  
  2762. function ChronoForm()
  2763. ATTACK = true
  2764. Rooted = true
  2765. BALL.Parent = Character
  2766. XEYE.Parent = nil
  2767. SONG = 432493949
  2768. PITCH = 1
  2769. VOLUME = 3
  2770. sick.TimePosition = 0
  2771. FACE = 2371494469
  2772. Speed = 16
  2773. MODE = "Time"
  2774. text.Text = "Chronos"
  2775. ned.Text = "Chronos"
  2776. TEXTCOLOR = C3(0/255,255/255,0/255)
  2777. PRT.Color = C3(0/255,155/255,0/255)
  2778. EYE.Color = C3(0/255,255/255,0/255)
  2779. EYE2.Color = C3(0/255,255/255,0/255)
  2780. Hair.Color = C3(239/255,184/255,56/255)
  2781. Hair2.Color = C3(245/255,205/255,48/255)
  2782. MODE = "Time"
  2783. MAINRUINCOLOR = BrickColor.new("Lime green")
  2784. SECONDRUINCOLOR = BrickColor.new("Lime green")
  2785. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2786. ATTACK = false
  2787. Rooted = false
  2788. end
  2789.  
  2790. function SenseForm()
  2791. ATTACK = true
  2792. Rooted = true
  2793. BALL.Parent = Character
  2794. XEYE.Parent = nil
  2795. SONG = 1497785701
  2796. PITCH = 1
  2797. VOLUME = 3
  2798. sick.TimePosition = 13.75
  2799. FACE = 2375008868
  2800. Speed = 13
  2801. MODE = "Sense"
  2802. text.TextColor3 = C3(255/255,255/255,255/255)
  2803. text.Text = "None-Sense"
  2804. ned.Text = "Non-Sense"
  2805. TEXTCOLOR = C3(255/255,255/255,255/255)
  2806. coroutine.resume(coroutine.create(function()
  2807. repeat
  2808. text.TextColor3 = C3(13/255,105/255,172/255)
  2809. Swait(5)
  2810. text.TextColor3 = C3(196/255,40/255,28/255)
  2811. Swait(5)
  2812. until MODE ~= "Sense"
  2813. text.TextColor3 = C3(27/255,42/255,53/255)
  2814. end))
  2815. PRT.Color = C3(13/255,105/255,172/255)
  2816. EYE.Color = C3(255/255,255/255,255/255)
  2817. EYE2.Color = C3(255/255,255/255,255/255)
  2818. Hair.Color = C3(196/255,40/255,28/255)
  2819. Hair2.Color = C3(196/255,40/255,28/255)
  2820. MAINRUINCOLOR = BrickColor.new("Bright red")
  2821. SECONDRUINCOLOR = BrickColor.new("Bright blue")
  2822. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2823. ATTACK = false
  2824. Rooted = false
  2825. end
  2826.  
  2827. function SanityForm()
  2828. ATTACK = true
  2829. Rooted = true
  2830. BALL.Parent = Character
  2831. XEYE.Parent = nil
  2832. SONG = 2347469019
  2833. PITCH = 1
  2834. VOLUME = 3
  2835. sick.TimePosition = 0
  2836. FACE = 2375030229
  2837. Speed = 30
  2838. TEXTCOLOR = C3(0/255,0/255,0/255)
  2839. text.Text = "Sanity-Less"
  2840. coroutine.resume(coroutine.create(function()
  2841. repeat
  2842. ned.Text = "Sanity-Less"
  2843. PRT.Color = BrickColor.Random().Color
  2844. EYE.Color = BrickColor.Random().Color
  2845. EYE2.Color = BrickColor.Random().Color
  2846. Hair.Color = BrickColor.Random().Color
  2847. Hair2.Color = BrickColor.Random().Color
  2848. MAINRUINCOLOR = BrickColor.Random()
  2849. SECONDRUINCOLOR = BrickColor.Random()
  2850. text.TextColor3 = BrickColor.Random().Color
  2851. text.TextStrokeColor3 = BrickColor.Random().Color
  2852. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2853. Swait(5)
  2854. until MODE ~= "Sanity"
  2855. text.TextColor3 = C3(27/255,42/255,53/255)
  2856. end))
  2857. TEXTCOLOR = C3(0/255,0/255,0/255)
  2858. PRT.Color = C3(99/255,95/255,98/255)
  2859. EYE.Color = C3(99/255,95/255,98/255)
  2860. EYE2.Color = C3(99/255,95/255,98/255)
  2861. Hair.Color = C3(99/255,95/255,98/255)
  2862. Hair2.Color = C3(99/255,95/255,98/255)
  2863. MODE = "Sanity"
  2864. ATTACK = false
  2865. Rooted = false
  2866. end
  2867.  
  2868. function FairyForm()
  2869. ATTACK = true
  2870. Rooted = true
  2871. BALL.Parent = Character
  2872. XEYE.Parent = nil
  2873. for i=0, 2, 0.1 / Animation_Speed do
  2874. Swait()
  2875. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2876. WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2883. end
  2884. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2885. MODE = "Fairy"
  2886. ned.Text = "Fairy"
  2887. TEXTCOLOR = C3(255/255,102/255,204/255)
  2888. PRT.Color = C3(98/255,37/255,209/255)
  2889. EYE.Color = C3(255/255,152/255,220/255)
  2890. EYE2.Color = C3(255/255,152/255,220/255)
  2891. Hair.Color = C3(170/255,0/255,170/255)
  2892. Hair2.Color = C3(170/255,0/255,170/255)
  2893. MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2894. SECONDRUINCOLOR = BrickColor.new("Carnation pink")
  2895. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2896. SONG = 228428389
  2897. PITCH = 1
  2898. VOLUME = 3
  2899. sick.TimePosition = 0.5
  2900. FACE = 21635489
  2901. Speed = 20
  2902. text.Text = "Fairy"
  2903. ATTACK = false
  2904. Rooted = false
  2905. end
  2906.  
  2907. function DevilForm()
  2908. ATTACK = true
  2909. Rooted = true
  2910. BALL.Parent = Character
  2911. XEYE.Parent = nil
  2912. for i=0, 1, 0.1 / Animation_Speed do
  2913. Swait()
  2914. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2915. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2916. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2917. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2918. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2919. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2920. end
  2921. CreateSound(363808674, Torso, 6, 1, false)
  2922. for i=0, 0.5, 0.1 / Animation_Speed do
  2923. Swait()
  2924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2930. end
  2931. for i=0, 0.5, 0.1 / Animation_Speed do
  2932. Swait()
  2933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2939. end
  2940. CreateSound(363808674, Torso, 6, 1, false)
  2941. WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2942. for i=0, 0.5, 0.1 / Animation_Speed do
  2943. Swait()
  2944. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2945. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2946. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2947. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2948. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2949. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2950. end
  2951. MODE = "Devil"
  2952. ned.Text = "Devil"
  2953. SONG = 919231299
  2954. PITCH = 1
  2955. VOLUME = 3
  2956. sick.TimePosition = 15.2
  2957. FACE = 405705854
  2958. Speed = 20
  2959. text.Text = "Devil"
  2960. TEXTCOLOR = C3(127/255,0/255,0/255)
  2961. PRT.Color = C3(98/255,0/255,0/255)
  2962. EYE.Color = C3(255/255,0/255,0/255)
  2963. EYE2.Color = C3(255/255,0/255,0/255)
  2964. Hair.Color = C3(21/255,0/255,0/255)
  2965. Hair2.Color = C3(53/255,0/255,0/255)
  2966. MAINRUINCOLOR = BrickColor.new("Maroon")
  2967. SECONDRUINCOLOR = BrickColor.new("Bright red")
  2968. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2969. ATTACK = false
  2970. Rooted = false
  2971. end
  2972.  
  2973. function PurgeForm()
  2974. ATTACK = true
  2975. Rooted = true
  2976. WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2977. MODE = "Purged"
  2978. XEYE.Parent = Character
  2979. BALL.Parent = nil
  2980. TEXTCOLOR = C3(39/255,70/255,45/255)
  2981. PRT.Color = C3(0/255,0/255,0/255)
  2982. EYE.Color = C3(0/255,0/255,0/255)
  2983. EYE2.Color = C3(0/255,0/255,0/255)
  2984. Hair.Color = C3(0/255,0/255,0/255)
  2985. Hair2.Color = C3(0/255,0/255,0/255)
  2986. MAINRUINCOLOR = BrickColor.new("Earth green")
  2987. SECONDRUINCOLOR = BrickColor.new("Earth green")
  2988. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2989. SONG = 1103329236
  2990. PITCH = 1
  2991. VOLUME = 3
  2992. sick.TimePosition = 0
  2993. FACE = 2378683942
  2994. Speed = 20
  2995. text.Text = "The Purge"
  2996. ned.Text = "Purge"
  2997. for i=0, 1, 0.1 / Animation_Speed do
  2998. Swait()
  2999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3005. end
  3006. CreateSound(363808674, Head, 9999, 1, false)
  3007. for i=0, 0.2, 0.1 / Animation_Speed do
  3008. Swait()
  3009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3015. end
  3016. ATTACK = false
  3017. Rooted = false
  3018. end
  3019.  
  3020. function OriginsForm()
  3021. ATTACK = true
  3022. Rooted = true
  3023. MODE = "Origins"
  3024. SONG = 265913095
  3025. PITCH = 1
  3026. VOLUME = 3
  3027. sick.TimePosition = 17.5
  3028. FACE = 404306534
  3029. Speed = 19
  3030. text.Text = "The Origins"
  3031. ned.Text = "Origins"
  3032. TEXTCOLOR = C3(0/255,0/255,0/255)
  3033. PRT.Color = C3(215/255,147/255,0/255)
  3034. EYE.Color = C3(255/255,0/255,0/255)
  3035. EYE2.Color = C3(255/255,0/255,0/255)
  3036. Hair.Color = C3(0/255,0/255,255/255)
  3037. Hair2.Color = C3(0/255,0/255,255/255)
  3038. MAINRUINCOLOR = BrickColor.new("Navy blue")
  3039. SECONDRUINCOLOR = BrickColor.new("Neon orange")
  3040. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3041. ATTACK = false
  3042. Rooted = false
  3043. end
  3044.  
  3045. --//=================================\\
  3046. --|| ATTACK FUNCTIONS AND STUFF
  3047. --\\=================================//
  3048. function CameraEnshaking(Length, Intensity)
  3049. coroutine.resume(coroutine.create(function()
  3050. local intensity = 1 * Intensity
  3051. local rotM = 0.01 * Intensity
  3052. for i = 0, Length, 0.1 do
  3053. Swait()
  3054. intensity = intensity - 0.05 * Intensity / Length
  3055. rotM = rotM - 5.0E-4 * Intensity / Length
  3056. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3057. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3058. end
  3059. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3060. end))
  3061. end
  3062.  
  3063. function ManualDamage(Humanoid,Damage,TorsoPart)
  3064. local defence = Instance.new("BoolValue",Humanoid.Parent)
  3065. defence.Name = ("HitBy"..Player.Name)
  3066. game:GetService("Debris"):AddItem(defence, 0.001)
  3067. Damage = Damage * DAMAGEMULTIPLIER
  3068. if Humanoid.Health ~= 0 then
  3069. local CritChance = MRANDOM(1,100)
  3070. if Damage > Humanoid.Health then
  3071. Damage = math.ceil(Humanoid.Health)
  3072. if Damage == 0 then
  3073. Damage = 0.1
  3074. end
  3075. end
  3076. Humanoid.Health = Humanoid.Health - Damage
  3077. end
  3078. end
  3079.  
  3080. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3081. local CHILDREN = workspace:GetDescendants()
  3082. for index, CHILD in pairs(CHILDREN) do
  3083. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3084. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3085. if HUM then
  3086. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3087. if TORSO then
  3088. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3089. if INSTAKILL == true then
  3090. CHILD:BreakJoints()
  3091. else
  3092. local DMG = MRANDOM(MINDMG,MAXDMG)
  3093. ManualDamage(HUM,DMG,TORSO)
  3094. end
  3095. if FLING > 0 then
  3096. for _, c in pairs(CHILD:GetChildren()) do
  3097. if c:IsA("BasePart") then
  3098. local bv = Instance.new("BodyVelocity")
  3099. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3100. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3101. bv.Parent = c
  3102. Debris:AddItem(bv,0.05)
  3103. end
  3104. end
  3105. end
  3106. end
  3107. end
  3108. end
  3109. end
  3110. end
  3111. end
  3112.  
  3113. function MeleeDMG(Humanoid,Damage)
  3114. Damage = Damage * DAMAGEMULTIPLIER
  3115. if Humanoid.Health < 2000 then
  3116. if Humanoid.Health - Damage > 0 then
  3117. Humanoid.Health = Humanoid.Health - Damage
  3118. else
  3119. Humanoid.Parent:BreakJoints()
  3120. end
  3121. else
  3122. Humanoid.Parent:BreakJoints()
  3123. end
  3124. end
  3125.  
  3126.  
  3127. function BasicCombo()
  3128. ATTACK = true
  3129. Rooted = false
  3130. EQUIPPED = true
  3131. local HIT2 = function()
  3132. local HITS2 = {}
  3133. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3134. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3135. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3136. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3137. if TORSO and HUM.Health > 0 then
  3138. local PASS = true
  3139. for i = 1, #HITS2 do
  3140. if HITS2[i] == hit.Parent then
  3141. PASS = false
  3142. end
  3143. end
  3144. table.insert(HITS2,hit.Parent)
  3145. if PASS == true then
  3146. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3147. end
  3148. end
  3149. end
  3150. end)
  3151. return TOUCH2
  3152. end
  3153. local HIT = function()
  3154. local HITS = {}
  3155. local TOUCH = RightArm.Touched:Connect(function(hit)
  3156. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3157. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3158. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3159. if TORSO and HUM.Health > 0 then
  3160. local PASS = true
  3161. for i = 1, #HITS do
  3162. if HITS[i] == hit.Parent then
  3163. PASS = false
  3164. end
  3165. end
  3166. table.insert(HITS,hit.Parent)
  3167. if PASS == true then
  3168. ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3169. end
  3170. end
  3171. end
  3172. end)
  3173. return TOUCH
  3174. end
  3175. if COMBO == 1 then
  3176. for i=0, 0.35, 0.1 / Animation_Speed do
  3177. Swait()
  3178. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3183. end
  3184. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3185. local TOUCHED = HIT()
  3186. for i=0, 0.5, 0.1 / Animation_Speed do
  3187. Swait()
  3188. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3189. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3190. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3191. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3192. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3193. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3194. end
  3195. TOUCHED:Disconnect()
  3196. COMBO = 2
  3197. elseif COMBO == 2 then
  3198. for i=0, 0.35, 0.1 / Animation_Speed do
  3199. Swait()
  3200. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3201. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3202. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3203. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3204. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3205. end
  3206. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3207. local TOUCHED = HIT2()
  3208. for i=0, 0.5, 0.1 / Animation_Speed do
  3209. Swait()
  3210. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3212. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3213. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3214. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3215. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3216. end
  3217. TOUCHED:Disconnect()
  3218. COMBO = 3
  3219. elseif COMBO == 3 then
  3220. for i=0, 0.35, 0.1 / Animation_Speed do
  3221. Swait()
  3222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3223. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3224. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3225. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3226. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3227. end
  3228. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3229. local TOUCHED = HIT2()
  3230. local TOUCHED2 = HIT()
  3231. for i=0, 0.5, 0.1 / Animation_Speed do
  3232. Swait()
  3233. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3234. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3235. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3236. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3237. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3238. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3239. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3240. end
  3241. TOUCHED:Disconnect()
  3242. TOUCHED2:Disconnect()
  3243. COMBO = 4
  3244. elseif COMBO == 4 then
  3245. for i=0, 0.5, 0.1 / Animation_Speed do
  3246. Swait()
  3247. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3252. end
  3253. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3254. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3255. CameraEnshaking(3,10)
  3256. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3257. for i=0, 0.5, 0.1 / Animation_Speed do
  3258. Swait()
  3259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3260. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3261. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3262. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3263. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3264. end
  3265. COMBO = 1
  3266. end
  3267. coroutine.resume(coroutine.create(function()
  3268. for i = 1, 50 do
  3269. Swait()
  3270. if ATTACK == true then
  3271. break
  3272. end
  3273. end
  3274. if ATTACK == false then
  3275. COMBO = 1
  3276. end
  3277. end))
  3278. ATTACK = false
  3279. Rooted = false
  3280. EQUIPPED = false
  3281. end
  3282.  
  3283. function ColorfulCombo()
  3284. ATTACK = true
  3285. Rooted = false
  3286. EQUIPPED = true
  3287. local HIT2 = function()
  3288. local HITS2 = {}
  3289. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3290. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3291. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3292. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3293. if TORSO and HUM.Health > 0 then
  3294. local PASS = true
  3295. for i = 1, #HITS2 do
  3296. if HITS2[i] == hit.Parent then
  3297. PASS = false
  3298. end
  3299. end
  3300. table.insert(HITS2,hit.Parent)
  3301. if PASS == true then
  3302. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3303. end
  3304. end
  3305. end
  3306. end)
  3307. return TOUCH2
  3308. end
  3309. local HIT = function()
  3310. local HITS = {}
  3311. local TOUCH = RightArm.Touched:Connect(function(hit)
  3312. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3313. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3314. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3315. if TORSO and HUM.Health > 0 then
  3316. local PASS = true
  3317. for i = 1, #HITS do
  3318. if HITS[i] == hit.Parent then
  3319. PASS = false
  3320. end
  3321. end
  3322. table.insert(HITS,hit.Parent)
  3323. if PASS == true then
  3324. ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3325. end
  3326. end
  3327. end
  3328. end)
  3329. return TOUCH
  3330. end
  3331. if COMBO == 1 then
  3332. for i=0, 0.35, 0.1 / Animation_Speed do
  3333. Swait()
  3334. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3335. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3336. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3337. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3338. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3339. end
  3340. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3341. local TOUCHED = HIT()
  3342. for i=0, 0.5, 0.1 / Animation_Speed do
  3343. Swait()
  3344. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3345. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3346. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3347. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3348. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3349. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3350. end
  3351. TOUCHED:Disconnect()
  3352. COMBO = 2
  3353. elseif COMBO == 2 then
  3354. for i=0, 0.35, 0.1 / Animation_Speed do
  3355. Swait()
  3356. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3357. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3358. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3359. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3360. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3361. end
  3362. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3363. local TOUCHED = HIT2()
  3364. for i=0, 0.5, 0.1 / Animation_Speed do
  3365. Swait()
  3366. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3367. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3372. end
  3373. TOUCHED:Disconnect()
  3374. COMBO = 3
  3375. elseif COMBO == 3 then
  3376. for i=0, 0.35, 0.1 / Animation_Speed do
  3377. Swait()
  3378. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3383. end
  3384. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3385. local TOUCHED = HIT2()
  3386. local TOUCHED2 = HIT()
  3387. for i=0, 0.5, 0.1 / Animation_Speed do
  3388. Swait()
  3389. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3390. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3391. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3396. end
  3397. TOUCHED:Disconnect()
  3398. TOUCHED2:Disconnect()
  3399. COMBO = 4
  3400. elseif COMBO == 4 then
  3401. for i=0, 0.5, 0.1 / Animation_Speed do
  3402. Swait()
  3403. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3408. end
  3409. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3410. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3411. CameraEnshaking(3,10)
  3412. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3413. for i=0, 0.5, 0.1 / Animation_Speed do
  3414. Swait()
  3415. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3416. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3417. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3418. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3419. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3420. end
  3421. COMBO = 1
  3422. end
  3423. coroutine.resume(coroutine.create(function()
  3424. for i = 1, 50 do
  3425. Swait()
  3426. if ATTACK == true then
  3427. break
  3428. end
  3429. end
  3430. if ATTACK == false then
  3431. COMBO = 1
  3432. end
  3433. end))
  3434. ATTACK = false
  3435. Rooted = false
  3436. EQUIPPED = false
  3437. end
  3438.  
  3439. function PurgeCombo()
  3440. ATTACK = true
  3441. Rooted = false
  3442. EQUIPPED = true
  3443. local HIT2 = function()
  3444. local HITS2 = {}
  3445. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3446. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3447. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3448. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3449. if TORSO and HUM.Health > 0 then
  3450. local PASS = true
  3451. for i = 1, #HITS2 do
  3452. if HITS2[i] == hit.Parent then
  3453. PASS = false
  3454. end
  3455. end
  3456. table.insert(HITS2,hit.Parent)
  3457. if PASS == true then
  3458. ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3459. end
  3460. end
  3461. end
  3462. end)
  3463. return TOUCH2
  3464. end
  3465. local HIT = function()
  3466. local HITS = {}
  3467. local TOUCH = RightLeg.Touched:Connect(function(hit)
  3468. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3469. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3470. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3471. if TORSO and HUM.Health > 0 then
  3472. local PASS = true
  3473. for i = 1, #HITS do
  3474. if HITS[i] == hit.Parent then
  3475. PASS = false
  3476. end
  3477. end
  3478. table.insert(HITS,hit.Parent)
  3479. if PASS == true then
  3480. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3481. end
  3482. end
  3483. end
  3484. end)
  3485. return TOUCH
  3486. end
  3487. local HIT3 = function()
  3488. local HITS3 = {}
  3489. local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3490. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3491. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3492. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3493. if TORSO and HUM.Health > 0 then
  3494. local PASS = true
  3495. for i = 1, #HITS3 do
  3496. if HITS3[i] == hit.Parent then
  3497. PASS = false
  3498. end
  3499. end
  3500. table.insert(HITS3,hit.Parent)
  3501. if PASS == true then
  3502. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3503. end
  3504. end
  3505. end
  3506. end)
  3507. return TOUCH3
  3508. end
  3509. if COMBO == 1 then
  3510. for i=0, 0.35, 0.1 / Animation_Speed do
  3511. Swait()
  3512. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3513. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3514. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3516. end
  3517. CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3518. local TOUCHED = HIT()
  3519. for i=0, 0.5, 0.1 / Animation_Speed do
  3520. Swait()
  3521. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3522. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3526. end
  3527. TOUCHED:Disconnect()
  3528. COMBO = 2
  3529. elseif COMBO == 2 then
  3530. for i=0, 0.35, 0.1 / Animation_Speed do
  3531. Swait()
  3532. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3533. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3534. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3535. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3536. end
  3537. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3538. local TOUCHED = HIT2()
  3539. for i=0, 0.5, 0.1 / Animation_Speed do
  3540. Swait()
  3541. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3546. end
  3547. TOUCHED:Disconnect()
  3548. COMBO = 3
  3549. elseif COMBO == 3 then
  3550. for i=0, 0.2, 0.1 / Animation_Speed do
  3551. Swait()
  3552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3554. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3556. end
  3557. CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3558. local TOUCHED = HIT3()
  3559. for i=0, 0.5, 0.1 / Animation_Speed do
  3560. Swait()
  3561. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3562. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3563. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3564. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3565. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3566. end
  3567. TOUCHED:Disconnect()
  3568. COMBO = 4
  3569. elseif COMBO == 4 then
  3570. Rooted = true
  3571. for i=0, 0.5, 0.1 / Animation_Speed do
  3572. Swait()
  3573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3574. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3575. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3577. end
  3578. for i=0, 0.1, 0.1 / Animation_Speed do
  3579. Swait()
  3580. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3581. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3582. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3584. end
  3585. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3586. WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3587. WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3588. CameraEnshaking(3,10)
  3589. ManualAoE(HITPOS,15,20,45,75,false)
  3590. for i=0, 0.5, 0.1 / Animation_Speed do
  3591. Swait()
  3592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3596. end
  3597. Rooted = false
  3598. COMBO = 1
  3599. end
  3600. coroutine.resume(coroutine.create(function()
  3601. for i = 1, 50 do
  3602. Swait()
  3603. if ATTACK == true then
  3604. break
  3605. end
  3606. end
  3607. if ATTACK == false then
  3608. COMBO = 1
  3609. end
  3610. end))
  3611. ATTACK = false
  3612. Rooted = false
  3613. EQUIPPED = false
  3614. end
  3615.  
  3616. function FlyingCombo()
  3617. ATTACK = true
  3618. Rooted = false
  3619. EQUIPPED = true
  3620. local HIT2 = function()
  3621. local HITS2 = {}
  3622. local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3623. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3624. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3625. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3626. if TORSO and HUM.Health > 0 then
  3627. local PASS = true
  3628. for i = 1, #HITS2 do
  3629. if HITS2[i] == hit.Parent then
  3630. PASS = false
  3631. end
  3632. end
  3633. table.insert(HITS2,hit.Parent)
  3634. if PASS == true then
  3635. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3636. end
  3637. end
  3638. end
  3639. end)
  3640. return TOUCH2
  3641. end
  3642. local HIT = function()
  3643. local HITS = {}
  3644. local TOUCH = RightArm.Touched:Connect(function(hit)
  3645. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3646. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3647. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3648. if TORSO and HUM.Health > 0 then
  3649. local PASS = true
  3650. for i = 1, #HITS do
  3651. if HITS[i] == hit.Parent then
  3652. PASS = false
  3653. end
  3654. end
  3655. table.insert(HITS,hit.Parent)
  3656. if PASS == true then
  3657. ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3658. end
  3659. end
  3660. end
  3661. end)
  3662. return TOUCH
  3663. end
  3664. local HIT3 = function()
  3665. local HITS3 = {}
  3666. local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3667. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3668. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3669. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3670. if TORSO and HUM.Health > 0 then
  3671. local PASS = true
  3672. for i = 1, #HITS3 do
  3673. if HITS3[i] == hit.Parent then
  3674. PASS = false
  3675. end
  3676. end
  3677. table.insert(HITS3,hit.Parent)
  3678. if PASS == true then
  3679. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3680. end
  3681. end
  3682. end
  3683. end)
  3684. return TOUCH3
  3685. end
  3686. local HIT4 = function()
  3687. local HITS4 = {}
  3688. local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3689. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3690. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3691. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3692. if TORSO and HUM.Health > 0 then
  3693. local PASS = true
  3694. for i = 1, #HITS4 do
  3695. if HITS4[i] == hit.Parent then
  3696. PASS = false
  3697. end
  3698. end
  3699. table.insert(HITS4,hit.Parent)
  3700. if PASS == true then
  3701. ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3702. end
  3703. end
  3704. end
  3705. end)
  3706. return TOUCH4
  3707. end
  3708. if COMBO == 1 then
  3709. for i=0, 0.3, 0.1 / Animation_Speed do
  3710. Swait()
  3711. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3712. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3713. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3714. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3715. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3716. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3717. end
  3718. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3719. local TOUCHED2 = HIT4()
  3720. local TOUCHED = HIT3()
  3721. for i=0, 0.075, 0.1 / Animation_Speed do
  3722. Swait()
  3723. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3724. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3731. end
  3732. for i=0, 0.075, 0.1 / Animation_Speed do
  3733. Swait()
  3734. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3735. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3736. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3742. end
  3743. for i=0, 0.075, 0.1 / Animation_Speed do
  3744. Swait()
  3745. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3746. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3747. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3748. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3749. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3750. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3751. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3752. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3753. end
  3754. for i=0, 0.075, 0.1 / Animation_Speed do
  3755. Swait()
  3756. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3757. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3758. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3759. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3760. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3761. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3762. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3763. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3764. end
  3765. for i=0, 0.075, 0.1 / Animation_Speed do
  3766. Swait()
  3767. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3768. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775. end
  3776. for i=0, 0.075, 0.1 / Animation_Speed do
  3777. Swait()
  3778. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3779. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3786. end
  3787. for i=0, 0.075, 0.1 / Animation_Speed do
  3788. Swait()
  3789. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3790. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3791. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3792. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3793. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3794. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3795. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3796. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3797. end
  3798. for i=0, 0.075, 0.1 / Animation_Speed do
  3799. Swait()
  3800. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3801. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3802. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3803. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3804. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3805. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3806. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3807. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3808. end
  3809. TOUCHED:Disconnect()
  3810. TOUCHED2:Disconnect()
  3811. COMBO = 2
  3812. elseif COMBO == 2 then
  3813. for i=0, 0.3, 0.1 / Animation_Speed do
  3814. Swait()
  3815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3821. end
  3822. CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3823. local TOUCHED2 = HIT4()
  3824. local TOUCHED = HIT3()
  3825. for i=0, 0.075, 0.1 / Animation_Speed do
  3826. Swait()
  3827. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3828. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3829. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3830. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3831. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3832. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3835. end
  3836. for i=0, 0.075, 0.1 / Animation_Speed do
  3837. Swait()
  3838. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3839. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3840. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3841. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3842. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3843. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3844. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3845. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3846. end
  3847. for i=0, 0.075, 0.1 / Animation_Speed do
  3848. Swait()
  3849. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3850. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3857. end
  3858. for i=0, 0.075, 0.1 / Animation_Speed do
  3859. Swait()
  3860. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3861. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3862. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3863. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3864. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3865. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3866. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3867. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3868. end
  3869. for i=0, 0.075, 0.1 / Animation_Speed do
  3870. Swait()
  3871. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3872. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3879. end
  3880. for i=0, 0.075, 0.1 / Animation_Speed do
  3881. Swait()
  3882. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3883. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3890. end
  3891. for i=0, 0.075, 0.1 / Animation_Speed do
  3892. Swait()
  3893. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3894. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3895. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3901. end
  3902. for i=0, 0.075, 0.1 / Animation_Speed do
  3903. Swait()
  3904. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3905. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3908. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3909. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3910. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3911. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3912. end
  3913. for i=0, 0.075, 0.1 / Animation_Speed do
  3914. Swait()
  3915. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3916. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3917. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3918. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3923. end
  3924. TOUCHED:Disconnect()
  3925. TOUCHED2:Disconnect()
  3926. COMBO = 3
  3927. elseif COMBO == 3 then
  3928. for i=0, 0.35, 0.1 / Animation_Speed do
  3929. Swait()
  3930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3935. end
  3936. CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3937. local TOUCHED = HIT2()
  3938. local TOUCHED2 = HIT()
  3939. for i=0, 0.5, 0.1 / Animation_Speed do
  3940. Swait()
  3941. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3942. WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3943. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3944. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3945. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3946. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3947. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3948. end
  3949. TOUCHED:Disconnect()
  3950. TOUCHED2:Disconnect()
  3951. COMBO = 4
  3952. elseif COMBO == 4 then
  3953. for i=0, 0.5, 0.1 / Animation_Speed do
  3954. Swait()
  3955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3956. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3957. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3958. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3959. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3960. end
  3961. WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3962. WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3963. CameraEnshaking(3,10)
  3964. ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3965. for i=0, 0.5, 0.1 / Animation_Speed do
  3966. Swait()
  3967. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3968. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3969. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3970. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3971. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3972. end
  3973. COMBO = 1
  3974. end
  3975. coroutine.resume(coroutine.create(function()
  3976. for i = 1, 50 do
  3977. Swait()
  3978. if ATTACK == true then
  3979. break
  3980. end
  3981. end
  3982. if ATTACK == false then
  3983. COMBO = 1
  3984. end
  3985. end))
  3986. ATTACK = false
  3987. Rooted = false
  3988. EQUIPPED = false
  3989. end
  3990.  
  3991. function SuperStomm()
  3992. ATTACK = true
  3993. Rooted = true
  3994. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3995. coroutine.resume(coroutine.create(function()
  3996. Swait(65)
  3997. CameraEnshaking(3,25)
  3998. CreateSound(262562442,RightLeg,60,1,false)
  3999. CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4000. WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4001. ApplyAoE2(HITPOS,80,50,100,75,false)
  4002. end))
  4003. CreateSound(163619849,RightLeg,10,1,false)
  4004. for i=0, 2, 0.1 / Animation_Speed do
  4005. WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4006. Swait()
  4007. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4011. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4013. end
  4014. for i=0, 1, 0.1 / Animation_Speed do
  4015. Swait()
  4016. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4017. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4018. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4019. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4020. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4021. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4022. end
  4023. ATTACK = false
  4024. Rooted = false
  4025. end
  4026.  
  4027.  
  4028.  
  4029. --//=================================\\
  4030. --|| ASSIGN THINGS TO KEYS
  4031. --\\=================================//
  4032.  
  4033. function MouseDown(Mouse)
  4034. if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4035. BasicCombo()
  4036. elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4037. ColorfulCombo()
  4038. elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4039. FlyingCombo()
  4040. elseif ATTACK == false and MODE == "Purged" then
  4041. PurgeCombo()
  4042. end
  4043. end
  4044.  
  4045. function MouseUp(Mouse)
  4046. HOLD = false
  4047. end
  4048.  
  4049. function KeyDown(Key)
  4050. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4051. KEYHOLD = true
  4052. if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4053. SolarForm()
  4054.  
  4055. elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4056. ResetMode()
  4057. end
  4058.  
  4059. if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4060. OriginsForm()
  4061.  
  4062. elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4063. ResetMode()
  4064. end
  4065.  
  4066. if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4067. ChronoForm()
  4068.  
  4069. elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4070. SuperiorForm()
  4071.  
  4072. elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4073. ResetMode()
  4074. end
  4075.  
  4076. if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4077. TerraForm()
  4078.  
  4079. elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4080. ResetMode()
  4081. end
  4082.  
  4083. if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4084. RandomForm()
  4085. sick.TimePosition = 0.01
  4086. RCHOICE = MRANDOM(1,6)
  4087.  
  4088. elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4089. RCHOICE = MRANDOM(1,6)
  4090. sick.TimePosition = 0.01
  4091.  
  4092. elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4093. ResetMode()
  4094. end
  4095.  
  4096. if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4097. VantaForm()
  4098. end
  4099.  
  4100. elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4101. TerraForm()
  4102. end
  4103.  
  4104. if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4105. SenseForm()
  4106.  
  4107. elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4108. ResetMode()
  4109. end
  4110.  
  4111. if Key == "m" and ATTACK == false and MODE == "Sense" then
  4112. SanityForm()
  4113.  
  4114. elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4115. SenseForm()
  4116. end
  4117.  
  4118. if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4119. FairyForm()
  4120.  
  4121. elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4122. ResetMode()
  4123. end
  4124.  
  4125. if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4126. DevilForm()
  4127.  
  4128. elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4129. FairyForm()
  4130. end
  4131.  
  4132. if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4133. BlackWhiteForm()
  4134.  
  4135. elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4136. ResetMode()
  4137. end
  4138.  
  4139. if Key == "m" and ATTACK == false and MODE == "90s" then
  4140. EightyForm()
  4141.  
  4142. elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4143. BlackWhiteForm()
  4144. end
  4145.  
  4146. if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4147. LostForm()
  4148.  
  4149. elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4150. ResetMode()
  4151. end
  4152.  
  4153. if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4154. PurgeForm()
  4155. elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4156. LostForm()
  4157.  
  4158. elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4159. BlackForm()
  4160.  
  4161. elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4162. LostForm()
  4163. end
  4164.  
  4165. if Key == "z" and ATTACK == false and MODE == "Superior" then
  4166. SuperStomm()
  4167. end
  4168. end
  4169.  
  4170. function KeyUp(Key)
  4171. if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4172. KEYHOLD = false
  4173. end
  4174. end
  4175.  
  4176. Mouse.Button1Down:connect(function(NEWKEY)
  4177. MouseDown(NEWKEY)
  4178. end)
  4179. Mouse.Button1Up:connect(function(NEWKEY)
  4180. MouseUp(NEWKEY)
  4181. end)
  4182. Mouse.KeyDown:connect(function(NEWKEY)
  4183. KeyDown(NEWKEY)
  4184. end)
  4185. Mouse.KeyUp:connect(function(NEWKEY)
  4186. KeyUp(NEWKEY)
  4187. end)
  4188.  
  4189. --//=================================\\
  4190. --\\=================================//
  4191.  
  4192.  
  4193. function unanchor()
  4194. if UNANCHOR == true then
  4195. g = Character:GetChildren()
  4196. for i = 1, #g do
  4197. if g[i].ClassName == "Part" then
  4198. g[i].Anchored = false
  4199. end
  4200. end
  4201. end
  4202. end
  4203.  
  4204.  
  4205. --//=================================\\
  4206. --|| WRAP THE WHOLE SCRIPT UP
  4207. --\\=================================//
  4208.  
  4209. Humanoid.Changed:connect(function(Jump)
  4210. if Jump == "Jump" and (Disable_Jump == true) then
  4211. Humanoid.Jump = false
  4212. end
  4213. end)
  4214.  
  4215. local BLINKLOOP = 0
  4216. script.Parent = WEAPONGUI
  4217. ANIMATE.Parent = nil
  4218.  
  4219. local bguis = Instance.new("BillboardGui",tors)
  4220. bguis.Size = UDim2.new(25, 0, 25, 0)
  4221. local imgca = Instance.new("ImageLabel",bguis)
  4222. imgca.BackgroundTransparency = 1
  4223. imgca.ImageTransparency = 1
  4224. imgca.Size = UDim2.new(3,0,3,0)
  4225. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4226. imgca.ImageColor3 = Color3.new(0,0,0)
  4227.  
  4228. coroutine.resume(coroutine.create(function()
  4229. repeat
  4230. Swait()
  4231. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4232. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4233. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4234. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4235. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4236. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4237. techc.Rotation = techc.Rotation + 1
  4238. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4239. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4240. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4241. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4242. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4243. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4244. until Humanoid.Health == 0
  4245. end))
  4246.  
  4247. while true do
  4248. Swait()
  4249. if Humanoid then
  4250. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4251. IDLEANIMATION:Play()
  4252. end
  4253. SINE = SINE + CHANGE*2
  4254. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4255. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4256. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4257. local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4258. HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4259. Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4260. HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4261. handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4262. if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4263. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4264. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4265. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4266. lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4267. lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4268. lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4269. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4270. end
  4271. if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4272. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4273. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4274. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275. lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4276. lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5 - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4277. lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4278. handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4279. end
  4280. if MODE == "Black" then
  4281. rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4282. rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4283. rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4284. lwing1weld.C1 = rwing2weld.C1
  4285. lwing2weld.C1 = rwing2weld.C1
  4286. lwing3weld.C1 = rwing2weld.C1
  4287. handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4288. end
  4289. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4290. if MODE == "Lunar" then
  4291. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4292. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4293. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4294. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4295. elseif MODE == "Solar" then
  4296. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4297. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4298. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4299. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4300. elseif MODE == "Fairy" then
  4301. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4302. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4303. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4304. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4305. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4306. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4307. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4308. elseif MODE == "Hexa" then
  4309. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4310. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4311. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313. elseif MODE == "Time" then
  4314. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4315. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4316. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318. elseif MODE == "Vanta" then
  4319. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4321. elseif MODE == "Black" then
  4322. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4323. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4324. elseif MODE == "Devil" then
  4325. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4326. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4327. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4328. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4329. end
  4330. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4331. if MODE == "Lunar" then
  4332. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4333. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4334. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4335. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4336. elseif MODE == "Solar" then
  4337. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4338. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4339. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4340. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4341. elseif MODE == "Fairy" then
  4342. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4343. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4344. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4345. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4346. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4347. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4348. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4349. elseif MODE == "Hexa" then
  4350. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4351. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4352. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4353. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4354. elseif MODE == "Time" then
  4355. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4356. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4357. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4358. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4359. elseif MODE == "Vanta" then
  4360. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4361. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4362. elseif MODE == "Black" then
  4363. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4364. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4365. elseif MODE == "Devil" then
  4366. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4367. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4368. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4369. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4370. end
  4371. end
  4372. if FULL == false then
  4373. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4374. ANIM = "Jump"
  4375. if ATTACK == false then
  4376. if MODE ~= "Purged" then
  4377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4383. elseif MODE == "Purged" then
  4384. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4385. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4386. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4387. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4388. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4389. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4390.  
  4391. end
  4392. end
  4393. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4394. ANIM = "Fall"
  4395. if ATTACK == false then
  4396. if MODE ~= "Purged" then
  4397. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4398. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4399. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4400. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4401. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4402. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4403. elseif MODE == "Purged" then
  4404. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4405. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4406. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4407. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4408. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4409. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4410.  
  4411. end
  4412. end
  4413. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4414. ANIM = "Idle"
  4415. if ATTACK == false then
  4416. if MODE == "Lunar" then
  4417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4419. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4420. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4421. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4422. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4423. elseif MODE == "Hexa" then
  4424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4430. elseif MODE == "Fairy" then
  4431. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4435. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4436. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4437. elseif MODE == "Origins" then
  4438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4441. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4442. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4443. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4444. elseif MODE == "Solar" then
  4445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4451. elseif MODE == "Purged" then
  4452. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4453. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4454. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4455. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4456. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4457. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4458. elseif MODE == "Sanity" then
  4459. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4460. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4465. elseif MODE == "Time" then
  4466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4470. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4472. elseif MODE == "80s" then
  4473. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4479. elseif MODE == "90s" then
  4480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4482. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4484. RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4486. elseif MODE == "Random" then
  4487. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4488. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4489. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4490. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4491. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4492. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4493. elseif MODE == "Superior" then
  4494. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4495. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4497. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4498. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4500. elseif ATTACK == false and MODE == "Vanta" then
  4501. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4502. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4503. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4504. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4505. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4506. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4507. elseif MODE == "Sense" then
  4508. if MRANDOM(1,20) == 1 then
  4509. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4510. end
  4511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4515. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4517. elseif MODE == "Devil" then
  4518. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4520. if MRANDOM(1,7) == 1 then
  4521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4522. end
  4523. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4524. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4525. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4526. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4527. elseif MODE == "LostHope" then
  4528. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4529. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4531. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4532. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4534. elseif ATTACK == false and MODE == "Black" then
  4535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4536. if MRANDOM(1,3) == 1 then
  4537. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4538. end
  4539. if MRANDOM(1,2) == 1 then
  4540. MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4541. MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4542. end
  4543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4544. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4546. RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4548. end
  4549. end
  4550. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4551. ANIM = "Walk"
  4552. if ATTACK == false then
  4553. if MODE == "Lunar" then
  4554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4557. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4558. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4560. elseif MODE == "Superior" then
  4561. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4562. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4563. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4564. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4565. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4566. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4567. elseif MODE == "80s" then
  4568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4572. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4574. elseif MODE == "Solar" then
  4575. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4576. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4577. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4578. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4579. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4580. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4581. elseif MODE == "Origins" then
  4582. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4583. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4584. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4585. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4586. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4588. elseif MODE == "Purged" then
  4589. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4590. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4591. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4592. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4593. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4594. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4595. elseif MODE == "Sanity" then
  4596. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4597. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4598. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4599. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4600. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4601. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4602. elseif MODE == "Fairy" then
  4603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4609. elseif MODE == "Devil" then
  4610. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4611. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4612. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4613. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4614. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4615. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4616. elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4617. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4618. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4619. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4620. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4621. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4622. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4623. elseif MODE == "Hexa" or MODE == "Time" then
  4624. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4625. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4626. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4627. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4628. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4629. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4630. elseif MODE == "LostHope" then
  4631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4632. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4633. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4635. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4637. elseif MODE == "Vanta" then
  4638. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4639. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4640. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4641. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4642. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4643. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4644. elseif MODE == "Black" then
  4645. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4647. if MRANDOM(1,3) == 1 then
  4648. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4649. end
  4650. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4651. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4652. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4653. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4654. end
  4655. end
  4656. end
  4657. end
  4658. text.TextStrokeColor3 = TEXTCOLOR
  4659. unanchor()
  4660. Humanoid.MaxHealth = "inf"
  4661. Humanoid.Health = "inf"
  4662. if Rooted == false then
  4663. Disable_Jump = false
  4664. Humanoid.WalkSpeed = Speed
  4665. elseif Rooted == true then
  4666. Disable_Jump = true
  4667. Humanoid.WalkSpeed = 0
  4668. end
  4669. if Head:FindFirstChild("face") then
  4670. Head.face.Texture = "rbxassetid://"..FACE
  4671. end
  4672. if MODE ~= "Random" then
  4673. sick.SoundId = "rbxassetid://"..SONG
  4674. elseif MODE == "Random" then
  4675. sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4676. end
  4677. sick.Looped = true
  4678. sick.Pitch = PITCH
  4679. sick.Volume = VOLUME
  4680. Humanoid.Name = MRANDOM(100000000,999999999)
  4681. Humanoid.PlatformStand = false
  4682. for _, c in pairs(Cam:GetChildren()) do
  4683. if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4684. c:remove()
  4685. end
  4686. end
  4687. for LIST = 1, #WHITELIST do
  4688. if WHITELIST[LIST] ~= nil then
  4689. local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4690. if CHARACTER then
  4691. if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4692. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4693. if TORSO then
  4694. CreateSound(201858045, Cam, 3, 1)
  4695. local GUI = Instance.new("BillboardGui",Cam)
  4696. GUI.Name = WHITELIST[LIST]
  4697. GUI.Size = UDim2.new(5,0,5,0)
  4698. GUI.Adornee = TORSO
  4699. local GUI2 = IT("ImageLabel",GUI)
  4700. GUI2.BackgroundTransparency = 1
  4701. GUI2.BorderSizePixel = 0
  4702. GUI2.ImageTransparency = 1
  4703. GUI2.Size = UDim2.new(1,0,1,0)
  4704. GUI2.SizeConstraint = "RelativeYY"
  4705. GUI.AlwaysOnTop = true
  4706. GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4707. end
  4708. else
  4709. local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4710. if GUI.ImageLabel.ImageTransparency <= 1 then
  4711. GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4712. end
  4713. local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4714. if TORSO then
  4715. GUI.Adornee = TORSO
  4716. end
  4717. end
  4718. else
  4719. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4720. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4721. end
  4722. end
  4723. else
  4724. if Cam:FindFirstChild(WHITELIST[LIST]) then
  4725. Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4726. end
  4727. table.remove(WHITELIST,LIST)
  4728. end
  4729. end
  4730. if Character:FindFirstChildOfClass("Accessory") then
  4731. Character:FindFirstChildOfClass("Accessory"):remove()
  4732. elseif Character:FindFirstChildOfClass("Hat") then
  4733. Character:FindFirstChildOfClass("Hat"):remove()
  4734. end
  4735. BLINKLOOP = BLINKLOOP + 1
  4736. if BLINKLOOP >=325 then
  4737. BLINKLOOP = 0
  4738. Blink()
  4739. BLINKLOOP = BLINKLOOP + 1
  4740. if BLINKLOOP >=250 then
  4741. BLINKLOOP = 0
  4742. Blink2()
  4743. end
  4744. end
  4745. if MODE == "90s" or MODE == "80s" then
  4746. if HITFLOOR ~= nil then
  4747. if MRANDOM(1,12) == 1 then
  4748. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4749.  
  4750. end
  4751. end
  4752. end
  4753. if MODE == "Devil" then
  4754. if HITFLOOR ~= nil then
  4755. if MRANDOM(1,4) == 1 then
  4756. WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4757. end
  4758. end
  4759. end
  4760. if MODE == "Black" or MODE == "Fairy" then
  4761. if HITFLOOR ~= nil then
  4762. if MRANDOM(1,9) == 1 then
  4763. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4764. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4765. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4766. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4767. if MRANDOM(1,7) == 1 then
  4768. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4769. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4770. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4772. end
  4773. end
  4774. end
  4775. end
  4776. Humanoid.DisplayDistanceType = "None"
  4777. Humanoid.PlatformStand = false
  4778. for _, c in pairs(Torso:GetChildren()) do
  4779. if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4780. else
  4781. c:remove()
  4782. end
  4783. end
  4784. end
  4785. --//=================================\\
  4786. --\\=================================//
  4787.  
  4788.  
  4789.  
  4790.  
  4791.  
  4792. --//====================================================\\--
  4793. --|| END OF SCRIPT
  4794. --\\====================================================//--
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