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- game.ReplicatedStorage.VillagerRole.OnServerEvent:Connect(function(player)
- player:WaitForChild("Role").Value = "Mini Villager"
- player.Character.Humanoid.MaxHealth = 100
- player.Character.Humanoid.BodyDepthScale.Value = 0.7
- player.Character.Humanoid.BodyHeightScale.Value = 0.7
- player.Character.Humanoid.BodyWidthScale.Value = 0.6
- local Shirt1 = script.Villager:WaitForChild("Shirt"):Clone()
- local Pants1 = script.Villager:WaitForChild("Pants"):Clone()
- if (player) and (player.Character) then
- for _, Item in pairs(player.Character:GetChildren()) do
- if Item:IsA("Shirt") then
- Item:Destroy()
- Shirt1.Parent = player.Character
- elseif Item:IsA("Pants") then
- Item:Destroy()
- end
- end
- end
- Shirt1.Parent = player.Character
- Pants1.Parent = player.Character
- end)
- game.ReplicatedStorage.TheFatRole.OnServerEvent:Connect(function(player)
- player:WaitForChild("Role").Value = "Fat"
- player.Character.Humanoid.MaxHealth = 100
- player.Character.Humanoid.BodyDepthScale.Value = 0.9
- player.Character.Humanoid.BodyHeightScale.Value = 0.7
- player.Character.Humanoid.BodyWidthScale.Value = 0.7
- local Shirt1 = script.The_Fat:WaitForChild("Shirt"):Clone()
- local Pants1 = script.The_Fat:WaitForChild("Pants"):Clone()
- if (player) and (player.Character) then
- for _, Item in pairs(player.Character:GetChildren()) do
- if Item:IsA("Shirt") then
- Item:Destroy()
- Shirt1.Parent = player.Character
- elseif Item:IsA("Pants") then
- Item:Destroy()
- end
- end
- end
- Shirt1.Parent = player.Character
- Pants1.Parent = player.Character
- end)
- game.ReplicatedStorage.Villager2Role.OnServerEvent:Connect(function(player)
- player:WaitForChild("Role").Value = "Villager"
- player.Character.Humanoid.MaxHealth = 50
- local Shirt1 = script.Villager:WaitForChild("Shirt"):Clone()
- local Pants1 = script.Villager:WaitForChild("Pants"):Clone()
- if (player) and (player.Character) then
- for _, Item in pairs(player.Character:GetChildren()) do
- if Item:IsA("Shirt") then
- Item:Destroy()
- Shirt1.Parent = player.Character
- elseif Item:IsA("Pants") then
- Item:Destroy()
- end
- end
- end
- Shirt1.Parent = player.Character
- Pants1.Parent = player.Character
- end)
- game.ReplicatedStorage.FitnessRole.OnServerEvent:Connect(function(player)
- player:WaitForChild("Role").Value = "Fitness"
- local tool = game.ServerStorage.RoleTools.Punch:Clone()
- player.Character.Humanoid.MaxHealth = 50
- player.Character.Humanoid.WalkSpeed = 25
- local Shirt1 = script.The_Fitness:WaitForChild("Shirt"):Clone()
- local Pants1 = script.The_Fitness:WaitForChild("Pants"):Clone()
- if (player) and (player.Character) then
- for _, Item in pairs(player.Character:GetChildren()) do
- if Item:IsA("Shirt") then
- Item:Destroy()
- Shirt1.Parent = player.Character
- elseif Item:IsA("Pants") then
- Item:Destroy()
- end
- end
- end
- Shirt1.Parent = player.Character
- Pants1.Parent = player.Character
- end)
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