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Dark_EccentricYT

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Jul 16th, 2018 (edited)
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  1. -- Created by Nebula_Zorua --
  2. -- Boreldi --
  3. -- I was bored --
  4. -- Discord: Nebula the Zorua#6969
  5. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  6.  
  7. wait(1/60)
  8.  
  9. --// Shortcut Variables \\--
  10. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  11. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  12. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  13. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  14. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  15. local R3 = {N=Region3.new}
  16. local De = S.Debris
  17. local WS = workspace
  18. local Lght = S.Lighting
  19. local RepS = S.ReplicatedStorage
  20. local IN = Instance.new
  21. local Plrs = S.Players
  22.  
  23. --// Initializing \\--
  24. local Plr = Plrs.LocalPlayer
  25. local Char = Plr.Character
  26. local Hum = Char:FindFirstChildOfClass'Humanoid'
  27. local RArm = Char["Right Arm"]
  28. local LArm = Char["Left Arm"]
  29. local RLeg = Char["Right Leg"]
  30. local LLeg = Char["Left Leg"]
  31. local Root = Char:FindFirstChild'HumanoidRootPart'
  32. local Torso = Char.Torso
  33. local Head = Char.Head
  34. local NeutralAnims = true
  35. local Attack = false
  36. local Debounces = {Debounces={}}
  37. local Mouse = Plr:GetMouse()
  38. local Hit = {}
  39. local Sine = 0
  40. local Change = 1
  41. local BloodPuddles = {}
  42.  
  43. local Effects = IN("Folder",Char)
  44. Effects.Name = "Effects"
  45.  
  46.  
  47. --// Debounce System \\--
  48.  
  49.  
  50. function Debounces:New(name,cooldown)
  51. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  52. setmetatable(aaaaa,{__index = Debounces})
  53. Debounces.Debounces[name] = aaaaa
  54. return aaaaa
  55. end
  56.  
  57. function Debounces:Use(overrideUsable)
  58. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  59. if(self.Usable or overrideUsable)then
  60. self.Usable = false
  61. self.CoolingDown = true
  62. local LastUse = time()
  63. self.LastUse = LastUse
  64. delay(self.Cooldown or 2,function()
  65. if(self.LastUse == LastUse)then
  66. self.CoolingDown = false
  67. self.Usable = true
  68. end
  69. end)
  70. end
  71. end
  72.  
  73. function Debounces:Get(name)
  74. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  75. for i,v in next, Debounces.Debounces do
  76. if(i == name)then
  77. return v;
  78. end
  79. end
  80. end
  81.  
  82. function Debounces:GetProgressPercentage()
  83. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  84. if(self.CoolingDown and not self.Usable)then
  85. return math.max(
  86. math.floor(
  87. (
  88. (time()-self.LastUse)/self.Cooldown or 2
  89. )*100
  90. )
  91. )
  92. else
  93. return 100
  94. end
  95. end
  96.  
  97. --// Instance Creation Functions \\--
  98. local baseSound = IN("Sound")
  99. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  100. local Sound = baseSound:Clone()
  101. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  102. Sound.Pitch = pitch or 1
  103. Sound.Volume = volume or 1
  104. Sound.Looped = looped or false
  105. if(autoPlay)then
  106. coroutine.wrap(function()
  107. repeat wait() until Sound.IsLoaded
  108. Sound.Playing = autoPlay or false
  109. end)()
  110. end
  111. if(not looped and effect)then
  112. Sound.Stopped:connect(function()
  113. Sound.Volume = 0
  114. Sound:destroy()
  115. end)
  116. elseif(effect)then
  117. warn("Sound can't be looped and a sound effect!")
  118. end
  119. Sound.Parent =parent or Torso
  120. return Sound
  121. end
  122. function Part(parent,color,material,size,cframe,anchored,cancollide)
  123. local part = IN("Part")
  124. part.Parent = parent or Char
  125. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  126. part.Material = material or Enum.Material.SmoothPlastic
  127. part.TopSurface,part.BottomSurface=10,10
  128. part.Size = size or V3.N(1,1,1)
  129. part.CFrame = cframe or CF.N(0,0,0)
  130. part.CanCollide = cancollide or false
  131. part.Anchored = anchored or false
  132. return part
  133. end
  134.  
  135. function Weld(part0,part1,c0,c1)
  136. local weld = IN("Weld")
  137. weld.Parent = part0
  138. weld.Part0 = part0
  139. weld.Part1 = part1
  140. weld.C0 = c0 or CF.N()
  141. weld.C1 = c1 or CF.N()
  142. return weld
  143. end
  144.  
  145. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  146. local part = IN("SpecialMesh")
  147. part.MeshId = meshid or ""
  148. part.TextureId = textid or ""
  149. part.Scale = scale or V3.N(1,1,1)
  150. part.Offset = offset or V3.N(0,0,0)
  151. part.MeshType = meshtype or Enum.MeshType.Sphere
  152. part.Parent = parent
  153. return part
  154. end
  155.  
  156. NewInstance = function(instance,parent,properties)
  157. local inst = Instance.new(instance)
  158. inst.Parent = parent
  159. if(properties)then
  160. for i,v in next, properties do
  161. pcall(function() inst[i] = v end)
  162. end
  163. end
  164. return inst;
  165. end
  166.  
  167. function Clone(instance,parent,properties)
  168. local inst = instance:Clone()
  169. inst.Parent = parent
  170. if(properties)then
  171. for i,v in next, properties do
  172. pcall(function() inst[i] = v end)
  173. end
  174. end
  175. return inst;
  176. end
  177.  
  178. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  179. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  180. local Sound = IN("Sound")
  181. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  182. Sound.Pitch = pitch or 1
  183. Sound.Volume = volume or 1
  184. Sound.Looped = looped or false
  185. if(autoPlay)then
  186. coroutine.wrap(function()
  187. repeat wait() until Sound.IsLoaded
  188. Sound.Playing = autoPlay or false
  189. end)()
  190. end
  191. if(not looped and effect)then
  192. Sound.Stopped:connect(function()
  193. Sound.Volume = 0
  194. soundPart:destroy()
  195. end)
  196. elseif(effect)then
  197. warn("Sound can't be looped and a sound effect!")
  198. end
  199. Sound.Parent = soundPart
  200. return Sound
  201. end
  202.  
  203.  
  204. --// Extended ROBLOX tables \\--
  205. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  206. --// Require stuff \\--
  207. function CamShake(who,times,intense,origin)
  208. coroutine.wrap(function()
  209. if(script:FindFirstChild'CamShake')then
  210. local cam = script.CamShake:Clone()
  211. cam:WaitForChild'intensity'.Value = intense
  212. cam:WaitForChild'times'.Value = times
  213.  
  214. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  215. cam.Parent = who
  216. wait()
  217. cam.Disabled = false
  218. elseif(who == Plr or who == Char or who:IsDescendantOf(Plr))then
  219. local intensity = intense
  220. if(Hum and not Hum:FindFirstChild'CamShaking')then
  221. local cam = workspace.CurrentCamera
  222. local oCO = Hum.CameraOffset
  223. local cs = Instance.new("BoolValue",Hum)
  224. cs.Name = "CamShaking"
  225. for i = 1, times do
  226. local camDistFromOrigin
  227. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  228. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin.Position).magnitude )/25
  229. elseif(typeof(origin) == 'Vector3')then
  230. camDistFromOrigin = math.floor( (cam.CoordinateFrame.p-origin).magnitude )/25
  231. end
  232. if(camDistFromOrigin)then
  233. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  234. end
  235. --cam.CoordinateFrame = cam.CoordinateFrame*CFrame.fromEulerAnglesXYZ(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  236. if(Hum)then
  237. Hum.CameraOffset = Vector3.new(math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200,math.random(-intensity,intensity)/200)
  238. end
  239. swait()
  240. end
  241. if(Hum)then
  242. Hum.CameraOffset = oCO
  243. end
  244. cs:destroy()
  245. end
  246. end
  247. end)()
  248. end
  249.  
  250.  
  251. function CamShakeAll(times,intense,origin)
  252. for _,v in next, Plrs:players() do
  253. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  254. end
  255. end
  256.  
  257. function ServerScript(code)
  258. if(script:FindFirstChild'Loadstring')then
  259. local load = script.Loadstring:Clone()
  260. load:WaitForChild'Sauce'.Value = code
  261. load.Disabled = false
  262. load.Parent = workspace
  263. elseif(NS and typeof(NS) == 'function')then
  264. NS(code,workspace)
  265. else
  266. warn("no serverscripts lol")
  267. end
  268. end
  269.  
  270. function LocalOnPlayer(who,code)
  271. ServerScript([[
  272. wait()
  273. script.Parent=nil
  274. if(not _G.Http)then _G.Http = game:service'HttpService' end
  275.  
  276. local Http = _G.Http or game:service'HttpService'
  277.  
  278. local source = ]].."[["..code.."]]"..[[
  279. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  280. local asd = Http:PostAsync(link,source)
  281. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  282. local ID = Http:JSONDecode(asd).Result.Require_ID
  283. local vs = require(ID).VORTH_SCRIPT
  284. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  285. ]])
  286. end
  287.  
  288.  
  289. --// Customization \\--
  290.  
  291. local Frame_Speed = 60 -- The frame speed for swait. 1 is automatically divided by this
  292. local Remove_Hats = true
  293. local Remove_Clothing = true
  294. local PlayerSize = 1
  295. local DamageColor = BrickColor.new'Really red'
  296. local MusicID = 1718183351
  297. local God = false
  298. local Muted = false
  299. local angerCounter = 1; -- lower = faster
  300. local angry = false
  301.  
  302. local WalkSpeed = 16
  303.  
  304. --// Weapon and GUI creation, and Character Customization \\--
  305.  
  306. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  307. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  308.  
  309. local rule = Part(Char,BrickColor.new'Linen',Enum.Material.Wood,V3.N(.2,.5,4),CF.N(),false,false)
  310. local rd = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Right'})
  311. local ld = NewInstance("Decal",rule,{Texture='rbxassetid://109519158',Face='Left'})
  312.  
  313. if(PlayerSize ~= 1)then
  314. for _,v in next, Char:GetDescendants() do
  315. if(v:IsA'BasePart')then
  316. v.Size = v.Size * PlayerSize
  317. end
  318. end
  319. end
  320.  
  321.  
  322. local Music = Sound(Char,MusicID,1,3,true,false,true)
  323. Music.Name = 'Music'
  324.  
  325. --// Stop animations \\--
  326. for _,v in next, Hum:GetPlayingAnimationTracks() do
  327. v:Stop();
  328. end
  329.  
  330. pcall(game.Destroy,Char:FindFirstChild'Animate')
  331. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  332.  
  333. --// Joints \\--
  334.  
  335. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  336. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5 * PlayerSize,0.5 * PlayerSize,0),C1 = CF.N(0,.5 * PlayerSize,0)})
  337. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5 * PlayerSize,0)})
  338. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  339. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5 * PlayerSize,-1 * PlayerSize,0),C1 = CF.N(0,1 * PlayerSize,0)})
  340. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  341. local HW = NewInstance('Motor',Char,{Part0=RArm,Part1=rule,C0=CF.N(0,-1,-1)})
  342.  
  343. local LSC0 = LS.C0
  344. local RSC0 = RS.C0
  345. local NKC0 = NK.C0
  346. local LHC0 = LH.C0
  347. local RHC0 = RH.C0
  348. local RJC0 = RJ.C0
  349.  
  350. --// Artificial HB \\--
  351.  
  352. local ArtificialHB = IN("BindableEvent", script)
  353. ArtificialHB.Name = "Heartbeat"
  354.  
  355. script:WaitForChild("Heartbeat")
  356.  
  357. local tf = 0
  358. local allowframeloss = false
  359. local tossremainder = false
  360. local lastframe = tick()
  361. local frame = 1/Frame_Speed
  362. ArtificialHB:Fire()
  363.  
  364. game:GetService("RunService").Heartbeat:connect(function(s, p)
  365. tf = tf + s
  366. if tf >= frame then
  367. if allowframeloss then
  368. script.Heartbeat:Fire()
  369. lastframe = tick()
  370. else
  371. for i = 1, math.floor(tf / frame) do
  372. ArtificialHB:Fire()
  373. end
  374. lastframe = tick()
  375. end
  376. if tossremainder then
  377. tf = 0
  378. else
  379. tf = tf - frame * math.floor(tf / frame)
  380. end
  381. end
  382. end)
  383.  
  384. function swait(num)
  385. if num == 0 or num == nil then
  386. ArtificialHB.Event:wait()
  387. else
  388. for i = 0, num do
  389. ArtificialHB.Event:wait()
  390. end
  391. end
  392. end
  393.  
  394.  
  395. --// Effect Function(s) \\--
  396.  
  397. function NoobySphere(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,MeshId,Axis)
  398. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  399. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  400. local Scale = 1
  401. local speeder = Speed
  402. if(Type == "Multiply")then
  403. Scale = 1*Inc
  404. elseif(Type == "Divide")then
  405. Scale = 1/Inc
  406. end
  407. coroutine.wrap(function()
  408. for i = 0,10/Lifetime,.1 do
  409.  
  410. if(Type == "Multiply")then
  411. Scale = Scale - 0.01*Inc/Lifetime
  412. elseif(Type == "Divide")then
  413. Scale = Scale - 0.01/Inc*Lifetime
  414. end
  415. speeder = speeder - 0.01*Speed*Lifetime
  416. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  417. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  418. if(Axis == 'x')then
  419. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, 0, 0)
  420. elseif(Axis == 'y')then
  421. fxM.Scale = fxM.Scale + Vector3.new(0, Scale*Lifetime, 0)
  422. elseif(Axis == 'z')then
  423. fxM.Scale = fxM.Scale + Vector3.new(0, 0, Scale*Lifetime)
  424. elseif(Axis == 'xyz')then
  425. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,Scale*Lifetime,Scale*Lifetime)
  426. elseif(Axis == 'yz')then
  427. fxM.Scale = fxM.Scale + Vector3.new(0,Scale*Lifetime,Scale*Lifetime)
  428. elseif(Axis == 'xz')then
  429. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime,0,Scale*Lifetime)
  430. else
  431. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, 0)
  432. end
  433. if(fxP.Transparency >= 1)then break end
  434. swait()
  435. end
  436. fxP:destroy()
  437. end)()
  438. return fxP
  439. end
  440.  
  441. function NoobySphere2(Lifetime,Type,Pos,StartSize,Inc,Color,MeshId)
  442. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos,true,false)
  443. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Sphere),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  444.  
  445. local Scale = 1
  446. if(Type == "Multiply")then
  447. Scale = 1*Inc
  448. elseif(Type == "Divide")then
  449. Scale = 1/Inc
  450. end
  451. coroutine.wrap(function()
  452. for i = 0,10/Lifetime,.1 do
  453.  
  454. if(Type == "Multiply")then
  455. Scale = Scale - 0.01*Inc/Lifetime
  456. elseif(Type == "Divide")then
  457. Scale = Scale - 0.01/Inc*Lifetime
  458. end
  459. fxP.Transparency = fxP.Transparency + 0.01*Lifetime
  460. fxM.Scale = fxM.Scale + Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  461. swait()
  462. end
  463. fxP:destroy()
  464. end)()
  465. end
  466.  
  467. function NoobyBlock(Lifetime,Speed,Type,Pos,StartSize,Inc,Color,Range,Fade,MeshId)
  468. local fxP = Part(Effects,Color,Enum.Material.Neon,V3.N(1,1,1),Pos+Pos.lookVector*Range,true,false)
  469. local fxM = Mesh(fxP,(MeshId and Enum.MeshType.FileMesh or Enum.MeshType.Brick),(MeshId and "rbxassetid://"..MeshId or ""),"",StartSize,V3.N())
  470. local Scale = 1
  471. local speeder = Speed
  472. if(Type == "Multiply")then
  473. Scale = 1*Inc
  474. elseif(Type == "Divide")then
  475. Scale = 1/Inc
  476. end
  477. coroutine.wrap(function()
  478. for i = 0,10/Lifetime,.1 do
  479. if(Type == "Multiply")then
  480. Scale = Scale - 0.01*Inc/Lifetime
  481. elseif(Type == "Divide")then
  482. Scale = Scale - 0.01/Inc*Lifetime
  483. end
  484. if(Fade)then
  485. fxP.Transparency = i/(10/Lifetime)
  486. end
  487. speeder = speeder - 0.01*Speed*Lifetime/10
  488. fxP.CFrame = fxP.CFrame + fxP.CFrame.lookVector*speeder*Lifetime
  489. fxM.Scale = fxM.Scale - Vector3.new(Scale*Lifetime, Scale*Lifetime, Scale*Lifetime)
  490. swait()
  491. end
  492. fxP:destroy()
  493. end)()
  494. end
  495.  
  496. function Bezier(startpos, pos2, pos3, endpos, t)
  497. local A = startpos:lerp(pos2, t)
  498. local B = pos2:lerp(pos3, t)
  499. local C = pos3:lerp(endpos, t)
  500. local lerp1 = A:lerp(B, t)
  501. local lerp2 = B:lerp(C, t)
  502. local cubic = lerp1:lerp(lerp2, t)
  503. return cubic
  504. end
  505. function Puddle(hit,pos,norm,data)
  506. local material = data.Material or Enum.Material.SmoothPlastic
  507. local color = data.Color or BrickColor.new'Crimson'
  508. local size = data.Size or 1
  509.  
  510. if(hit.Name ~= 'BloodPuddle')then
  511. local Puddle = NewInstance('Part',workspace,{Material=material,BrickColor=color,Size=V3.N(size,.1,size),CFrame=CF.N(pos,pos+norm)*CF.A(90*M.P/180,0,0),Anchored=true,CanCollide=false,Archivable=false,Locked=true,Name='BloodPuddle'})
  512. local Cyl = NewInstance('CylinderMesh',Puddle,{Name='CylinderMesh'})
  513. BloodPuddles[Puddle] = 0
  514. else
  515. local cyl = hit:FindFirstChild'CylinderMesh'
  516. if(cyl)then
  517. BloodPuddles[hit] = 0
  518. cyl.Scale = cyl.Scale + V3.N(size,0,size)
  519. hit.Transparency = 0
  520. end
  521. end
  522. end
  523.  
  524. function Droplet(data)
  525. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  526. local Size = data.Size or 1
  527. local Color = data.Color or BrickColor.new'Crimson'
  528. local StudsPerFrame = data.Speed or 1
  529. local Shape = data.Shape or 'Ball'
  530. local Frames = (data.Frames or 160)+1
  531. local Pos = data.Origin or Root.CFrame
  532. local Direction = data.Direction or Root.CFrame.lookVector*100000
  533. local Material = data.Material or Enum.Material.SmoothPlastic
  534. local Drop = data.Drop or .05
  535. local Ignorelist = data.Ignorelist or nil
  536.  
  537. local Bullet = Part(Effects,Color,Material,V3.N(Size,Size,Size),Pos,true,false)
  538. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  539. if(Shape == 'Ball')then
  540. BMesh.MeshType = Enum.MeshType.Sphere
  541. elseif(Shape == 'Head')then
  542. BMesh.MeshType = Enum.MeshType.Head
  543. elseif(Shape == 'Cylinder')then
  544. BMesh.MeshType = Enum.MeshType.Cylinder
  545. end
  546.  
  547. coroutine.wrap(function()
  548. for i = 1, Frames do
  549. Pos = Pos * CF.N(0,-(Drop*i),0)
  550. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i)).p,StudsPerFrame)
  551. if(hit and (not hit.Parent or not hit.Parent:FindFirstChildOfClass'Humanoid' and not hit.Parent:IsA'Accessory'))then
  552. Puddle(hit,pos,norm,data)
  553. break;
  554. else
  555. Bullet.CFrame = CF.N(Pos.p,Direction)*CF.N(0,0,-(StudsPerFrame*i))
  556. end
  557. swait()
  558. end
  559. Bullet:destroy()
  560. end)()
  561. end
  562.  
  563. function SphereFX(duration,color,scale,pos,endScale,increment)
  564. return Effect{
  565. Effect='ResizeAndFade',
  566. Color=color,
  567. Size=scale,
  568. Mesh={MeshType=Enum.MeshType.Sphere},
  569. CFrame=pos,
  570. FXSettings={
  571. EndSize=endScale,
  572. EndIsIncrement=increment
  573. }
  574. }
  575. end
  576.  
  577. function BlastFX(duration,color,scale,pos,endScale,increment)
  578. return Effect{
  579. Effect='ResizeAndFade',
  580. Color=color,
  581. Size=scale,
  582. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  583. CFrame=pos,
  584. FXSettings={
  585. EndSize=endScale,
  586. EndIsIncrement=increment
  587. }
  588. }
  589. end
  590.  
  591. function BlockFX(duration,color,scale,pos,endScale,increment)
  592. return Effect{
  593. Effect='ResizeAndFade',
  594. Color=color,
  595. Size=scale,
  596. CFrame=pos,
  597. FXSettings={
  598. EndSize=endScale,
  599. EndIsIncrement=increment
  600. }
  601. }
  602. end
  603.  
  604. function ShootBullet(data)
  605. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  606. local Size = data.Size or V3.N(2,2,2)
  607. local Color = data.Color or BrickColor.new'Crimson'
  608. local StudsPerFrame = data.Speed or 10
  609. local Shape = data.Shape or 'Ball'
  610. local Frames = data.Frames or 160
  611. local Pos = data.Origin or Torso.CFrame
  612. local Direction = data.Direction or Mouse.Hit
  613. local Material = data.Material or Enum.Material.Neon
  614. local OnHit = data.HitFunction or function(hit,pos)
  615. Effect{
  616. Effect='ResizeAndFade',
  617. Color=Color,
  618. Size=V3.N(10,10,10),
  619. Mesh={MeshType=Enum.MeshType.Sphere},
  620. CFrame=CF.N(pos),
  621. FXSettings={
  622. EndSize=V3.N(.05,.05,.05),
  623. EndIsIncrement=true
  624. }
  625. }
  626. for i = 1, 5 do
  627. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  628. Effect{
  629. Effect='Fade',
  630. Frames=65,
  631. Size=V3.N(5,5,10),
  632. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  633. Mesh = {MeshType=Enum.MeshType.Sphere},
  634. Material=Enum.Material.Neon,
  635. Color=Color,
  636. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  637. }
  638. end
  639. end
  640.  
  641. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  642. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  643. if(Shape == 'Ball')then
  644. BMesh.MeshType = Enum.MeshType.Sphere
  645. elseif(Shape == 'Head')then
  646. BMesh.MeshType = Enum.MeshType.Head
  647. elseif(Shape == 'Cylinder')then
  648. BMesh.MeshType = Enum.MeshType.Cylinder
  649. end
  650.  
  651. coroutine.wrap(function()
  652. for i = 1, Frames+1 do
  653. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  654. if(hit)then
  655. OnHit(hit,pos,norm,dist)
  656. break;
  657. else
  658. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  659. end
  660. swait()
  661. end
  662. Bullet:destroy()
  663. end)()
  664.  
  665. end
  666.  
  667.  
  668. function Zap(data)
  669. local sCF,eCF = data.StartCFrame,data.EndCFrame
  670. assert(sCF,"You need a start CFrame!")
  671. assert(eCF,"You need an end CFrame!")
  672. local parts = data.PartCount or 15
  673. local zapRot = data.ZapRotation or {-5,5}
  674. local startThick = data.StartSize or 3;
  675. local endThick = data.EndSize or startThick/2;
  676. local color = data.Color or BrickColor.new'Electric blue'
  677. local delay = data.Delay or 35
  678. local delayInc = data.DelayInc or 0
  679. local lastLightning;
  680. local MagZ = (sCF.p - eCF.p).magnitude
  681. local thick = startThick
  682. local inc = (startThick/parts)-(endThick/parts)
  683.  
  684. for i = 1, parts do
  685. local pos = sCF.p
  686. if(lastLightning)then
  687. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  688. end
  689. delay = delay + delayInc
  690. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  691. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  692. if(parts == i)then
  693. local MagZ = (pos-eCF.p).magnitude
  694. zapPart.Size = V3.N(endThick,endThick,MagZ)
  695. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  696. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  697. else
  698. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  699. end
  700.  
  701. lastLightning = zapPart
  702. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  703.  
  704. thick=thick-inc
  705.  
  706. end
  707. end
  708.  
  709. function Zap2(data)
  710. local Color = data.Color or BrickColor.new'Electric blue'
  711. local StartPos = data.Start or Torso.Position
  712. local EndPos = data.End or Mouse.Hit.p
  713. local SegLength = data.SegL or 2
  714. local Thicc = data.Thickness or 0.5
  715. local Fades = data.Fade or 45
  716. local Parent = data.Parent or Effects
  717. local MaxD = data.MaxDist or 200
  718. local Branch = data.Branches or false
  719. local Material = data.Material or Enum.Material.Neon
  720. local Raycasts = data.Raycasts or false
  721. local Offset = data.Offset or {0,360}
  722. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  723. if((StartPos-EndPos).magnitude > MaxD)then
  724. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  725. end
  726. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  727. if(Raycasts)then
  728. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  729. end
  730. local segments = dist/SegLength
  731. local model = IN("Model",Parent)
  732. model.Name = 'Lightning'
  733. local Last;
  734. for i = 1, segments do
  735. local size = (segments-i)/25
  736. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  737. if(AddMesh)then IN("CylinderMesh",prt) end
  738. if(Last and math.floor(segments) == i)then
  739. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  740. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  741. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  742. elseif(not Last)then
  743. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  744. else
  745. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  746. end
  747. Last = prt
  748. if(Branch)then
  749. local choice = M.RNG(1,7+((segments-i)*2))
  750. if(choice == 1)then
  751. local LastB;
  752. for i2 = 1,M.RNG(2,5) do
  753. local size2 = ((segments-i)/35)/i2
  754. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  755. if(AddMesh)then IN("CylinderMesh",prt) end
  756. if(not LastB)then
  757. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  758. else
  759. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  760. end
  761. LastB = prt
  762. end
  763. end
  764. end
  765. end
  766. if(Fades > 0)then
  767. coroutine.wrap(function()
  768. for i = 1, Fades do
  769. for _,v in next, model:children() do
  770. if(v:IsA'BasePart')then
  771. v.Transparency = (i/Fades)
  772. end
  773. end
  774. swait()
  775. end
  776. model:destroy()
  777. end)()
  778. else
  779. S.Debris:AddItem(model,.01)
  780. end
  781. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  782. end
  783.  
  784. function Tween(obj,props,time,easing,direction,repeats,backwards)
  785. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  786. local tween = S.TweenService:Create(obj, info, props)
  787.  
  788. tween:Play()
  789. end
  790.  
  791. function Effect(data)
  792. local FX = data.Effect or 'ResizeAndFade'
  793. local Parent = data.Parent or Effects
  794. local Color = data.Color or C3.N(0,0,0)
  795. local Size = data.Size or V3.N(1,1,1)
  796. local MoveDir = data.MoveDirection or nil
  797. local MeshData = data.Mesh or nil
  798. local SndData = data.Sound or nil
  799. local Frames = data.Frames or 45
  800. local Manual = data.Manual or nil
  801. local Material = data.Material or nil
  802. local CFra = data.CFrame or Torso.CFrame
  803. local Settings = data.FXSettings or {}
  804. local Shape = data.Shape or Enum.PartType.Block
  805. local Snd,Prt,Msh;
  806. local RotInc = data.RotInc or {0,0,0}
  807. if(typeof(RotInc) == 'number')then
  808. RotInc = {RotInc,RotInc,RotInc}
  809. end
  810. coroutine.wrap(function()
  811. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  812. Prt = Manual
  813. else
  814. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  815. Prt.Shape = Shape
  816. end
  817. if(typeof(MeshData) == 'table')then
  818. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  819. elseif(typeof(MeshData) == 'Instance')then
  820. Msh = MeshData:Clone()
  821. Msh.Parent = Prt
  822. elseif(Shape == Enum.PartType.Block)then
  823. Msh = Mesh(Prt,Enum.MeshType.Brick)
  824. end
  825. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  826. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  827. end
  828. if(Snd)then
  829. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  830. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  831. end
  832. Size = (Msh and Msh.Scale or Size)
  833. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  834.  
  835. local MoveSpeed = nil;
  836. if(MoveDir)then
  837. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  838. end
  839. if(FX ~= 'Arc')then
  840. for Frame = 1, Frames do
  841. if(FX == "Fade")then
  842. Prt.Transparency = (Frame/Frames)
  843. elseif(FX == "Resize")then
  844. if(not Settings.EndSize)then
  845. Settings.EndSize = V3.N(0,0,0)
  846. end
  847. if(Settings.EndIsIncrement)then
  848. if(Msh)then
  849. Msh.Scale = Msh.Scale + Settings.EndSize
  850. else
  851. Prt.Size = Prt.Size + Settings.EndSize
  852. end
  853. else
  854. if(Msh)then
  855. Msh.Scale = Msh.Scale - grow/Frames
  856. else
  857. Prt.Size = Prt.Size - grow/Frames
  858. end
  859. end
  860. elseif(FX == "ResizeAndFade")then
  861. if(not Settings.EndSize)then
  862. Settings.EndSize = V3.N(0,0,0)
  863. end
  864. if(Settings.EndIsIncrement)then
  865. if(Msh)then
  866. Msh.Scale = Msh.Scale + Settings.EndSize
  867. else
  868. Prt.Size = Prt.Size + Settings.EndSize
  869. end
  870. else
  871. if(Msh)then
  872. Msh.Scale = Msh.Scale - grow/Frames
  873. else
  874. Prt.Size = Prt.Size - grow/Frames
  875. end
  876. end
  877. Prt.Transparency = (Frame/Frames)
  878. end
  879. if(Settings.RandomizeCFrame)then
  880. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  881. else
  882. Prt.CFrame = Prt.CFrame * CF.A(unpack(RotInc))
  883. end
  884. if(MoveDir and MoveSpeed)then
  885. local Orientation = Prt.Orientation
  886. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  887. Prt.Orientation = Orientation
  888. end
  889. swait()
  890. end
  891. Prt:destroy()
  892. else
  893. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  894. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  895. if(start and endP)then
  896. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  897. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  898. for Frame = 0, 1, (Settings.Speed or 0.01) do
  899. if(Settings.Home)then
  900. endP = Settings.Home.CFrame
  901. end
  902. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  903. end
  904. if(Settings.RemoveOnGoal)then
  905. Prt:destroy()
  906. end
  907. else
  908. Prt:destroy()
  909. assert(start,"You need a start position!")
  910. assert(endP,"You need a start position!")
  911. end
  912. end
  913. end)()
  914. return Prt,Msh,Snd
  915. end
  916. function SoulSteal(whom)
  917. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  918. print(torso)
  919. if(torso and torso:IsA'BasePart')then
  920. local Model = Instance.new("Model",Effects)
  921. Model.Name = whom.Name.."'s Soul"
  922. whom:BreakJoints()
  923. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  924. Soul.Name = 'Head'
  925. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  926. Effect{
  927. Effect="Arc",
  928. Manual = Soul,
  929. FXSettings={
  930. Start=torso.CFrame,
  931. Home = Torso,
  932. RemoveOnGoal = true,
  933. }
  934. }
  935. local lastPoint = Soul.CFrame.p
  936.  
  937. for i = 0, 1, 0.01 do
  938. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  939. local mag = (lastPoint - Soul.Position).magnitude
  940. Effect{
  941. Effect = "Fade",
  942. CFrame = point * CF.N(0, mag/2, 0),
  943. Size = V3.N(.5,mag+.5,.5),
  944. Color = Soul.BrickColor
  945. }
  946. lastPoint = Soul.CFrame.p
  947. swait()
  948. end
  949. for i = 1, 5 do
  950. Effect{
  951. Effect="Fade",
  952. Color = BrickColor.new'Really red',
  953. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  954. }
  955. end
  956. end
  957. end
  958.  
  959. --// Other Functions \\ --
  960.  
  961. function CastRay(startPos,endPos,range,ignoreList)
  962. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  963. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  964. return part,pos,norm,(pos and (startPos-pos).magnitude)
  965. end
  966.  
  967. function getRegion(point,range,ignore)
  968. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  969. end
  970.  
  971. function clerp(startCF,endCF,alpha)
  972. return startCF:lerp(endCF, alpha)
  973. end
  974.  
  975. function GetTorso(char)
  976. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  977. end
  978.  
  979.  
  980. function ShowDamage(Pos, Text, Time, Color)
  981. coroutine.wrap(function()
  982. local Rate = (1 / Frame_Speed)
  983. local Pos = (Pos or Vector3.new(0, 0, 0))
  984. local Text = (Text or "")
  985. local Time = (Time or 2)
  986. local Color = (Color or Color3.new(1, 0, 1))
  987. local EffectPart = NewInstance("Part",Effects,{
  988. Material=Enum.Material.SmoothPlastic,
  989. Reflectance = 0,
  990. Transparency = 1,
  991. BrickColor = BrickColor.new(Color),
  992. Name = "Effect",
  993. Size = Vector3.new(0,0,0),
  994. Anchored = true,
  995. CFrame = CF.N(Pos)
  996. })
  997. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  998. Size = UDim2.new(1.25, 0, 1.25, 0),
  999. Adornee = EffectPart,
  1000. })
  1001. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1002. BackgroundTransparency = 1,
  1003. Size = UDim2.new(1, 0, 1, 0),
  1004. Text = Text,
  1005. Font = "Bodoni",
  1006. TextColor3 = Color,
  1007. TextStrokeColor3 = Color3.new(0,0,0),
  1008. TextStrokeTransparency=0,
  1009. TextScaled = true,
  1010. })
  1011. S.Debris:AddItem(EffectPart, (Time))
  1012. EffectPart.Parent = workspace
  1013. delay(0, function()
  1014. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1015. local Frames = (Time / Rate)
  1016. for Frame = 1, Frames do
  1017. swait()
  1018. local Percent = (Frame / Frames)
  1019. TextLabel.TextTransparency = Percent
  1020. TextLabel.TextStrokeTransparency = Percent
  1021. end
  1022. if EffectPart and EffectPart.Parent then
  1023. EffectPart:Destroy()
  1024. end
  1025. end) end)()
  1026. end
  1027.  
  1028. function DealDamage(data)
  1029. local Who = data.Who;
  1030. local MinDam = data.MinimumDamage or 15;
  1031. local MaxDam = data.MaximumDamage or 30;
  1032. local MaxHP = data.MaxHP or 1e5;
  1033.  
  1034. local DB = data.Debounce or .2;
  1035.  
  1036. local CritData = data.Crit or {}
  1037. local CritChance = CritData.Chance or 0;
  1038. local CritMultiplier = CritData.Multiplier or 1;
  1039.  
  1040. local DamageEffects = data.DamageFX or {}
  1041. local DamageType = DamageEffects.Type or "Normal"
  1042. local DeathFunction = DamageEffects.DeathFunction
  1043.  
  1044. assert(Who,"Specify someone to damage!")
  1045.  
  1046. local Humanoid = Who:FindFirstChildOfClass'Humanoid'
  1047. local DoneDamage = M.RNG(MinDam,MaxDam) * (M.RNG(1,100) <= CritChance and CritMultiplier or 1)
  1048.  
  1049. local canHit = true
  1050. if(Humanoid)then
  1051. for _, p in pairs(Hit) do
  1052. if p[1] == Humanoid then
  1053. if(time() - p[2] <= DB) then
  1054. canHit = false
  1055. else
  1056. Hit[_] = nil
  1057. end
  1058. end
  1059. end
  1060. if(canHit)then
  1061. table.insert(Hit,{Humanoid,time()})
  1062. local HitTorso = GetTorso(Who)
  1063. local player = S.Players:GetPlayerFromCharacter(Who)
  1064. if(not player or player.UserId ~= 5719877 and player.UserId ~= 61573184 and player.UserId ~= 19081129)then
  1065. if(Humanoid.MaxHealth >= MaxHP and Humanoid.Health > 0)then
  1066. print'Got kill'
  1067. Humanoid.Health = 0;
  1068. Who:BreakJoints();
  1069. if(DeathFunction)then DeathFunction(Who,Humanoid) end
  1070. else
  1071. local c = Instance.new("ObjectValue",Hum)
  1072. c.Name = "creator"
  1073. c.Value = Plr
  1074. S.Debris:AddItem(c,0.35)
  1075. if(Who:FindFirstChild'Head' and Humanoid.Health > 0)then
  1076. ShowDamage((Who.Head.CFrame * CF.N(0, 0, (Who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), DoneDamage, 1.5, DamageColor.Color)
  1077. end
  1078. if(Humanoid.Health > 0 and Humanoid.Health-DoneDamage <= 0)then print'Got kill' if(DeathFunction)then DeathFunction(Who,Humanoid) end end
  1079. Humanoid.Health = Humanoid.Health - DoneDamage
  1080.  
  1081. if(DamageType == 'Knockback' and HitTorso)then
  1082. local up = DamageEffects.KnockUp or 25
  1083. local back = DamageEffects.KnockBack or 25
  1084. local origin = DamageEffects.Origin or Root
  1085. local decay = DamageEffects.Decay or .5;
  1086.  
  1087. local bfos = Instance.new("BodyVelocity",HitTorso)
  1088. bfos.P = 20000
  1089. bfos.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  1090. bfos.Velocity = Vector3.new(0,up,0) + (origin.CFrame.lookVector * back)
  1091. S.Debris:AddItem(bfos,decay)
  1092. end
  1093. end
  1094. end
  1095. end
  1096. end
  1097. end
  1098.  
  1099. function Kill(whom,hum)
  1100. whom:breakJoints()
  1101. swait()
  1102. angerCounter = 1
  1103. local t = GetTorso(whom)
  1104. if(t)then
  1105. SoundPart(1846449729,1,1,false,true,true,t.CFrame)
  1106. end
  1107. whom:destroy()
  1108. end
  1109.  
  1110. function AOEDamage(where,range,options)
  1111. local hit = {}
  1112. for _,v in next, getRegion(where,range,{Char}) do
  1113. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent])then
  1114. local callTable = {Who=v.Parent}
  1115. hit[v.Parent] = true
  1116. for _,v in next, options do callTable[_] = v end
  1117. DealDamage(callTable)
  1118. end
  1119. end
  1120. return hit
  1121. end
  1122.  
  1123. function AOEKill(where,range)
  1124. local hit = {}
  1125. local closest,closestHum,closestDist=nil,nil,0;
  1126. for _,v in next, getRegion(where,range,{Char}) do
  1127. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1128. local dist = (closest == nil and math.huge) or (closest.CFrame.p-Root.CFrame.p).magnitude
  1129. if(dist > closestDist)then
  1130. closest = GetTorso(v.Parent)
  1131. closestHum = v.Parent:FindFirstChildOfClass'Humanoid'
  1132. closestDist = dist
  1133. end
  1134. end
  1135. end
  1136. if(closest)then
  1137. Kill(closest.Parent,closestHum)
  1138. end
  1139. return closest
  1140. end
  1141.  
  1142. function CheckAOE(where,range)
  1143. local hit = {}
  1144. for _,v in next, getRegion(where,range,{Char}) do
  1145. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' and not hit[v.Parent] and GetTorso(v.Parent))then
  1146. return true
  1147. end
  1148. end
  1149. return false
  1150. end
  1151.  
  1152. function AOEHeal(where,range,amount)
  1153. local healed = {}
  1154. for _,v in next, getRegion(where,range,{Char}) do
  1155. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1156. if(hum and not healed[hum])then
  1157. hum.Health = hum.Health + amount
  1158. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1159. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1160. end
  1161. end
  1162. end
  1163. end
  1164.  
  1165.  
  1166. --// Wrap it all up \\--
  1167.  
  1168. Mouse.KeyDown:connect(function(k)
  1169. if(k == 'f')then
  1170. angry = not angry
  1171. end
  1172. end)
  1173.  
  1174. local idle = 0;
  1175. local gat = 0;
  1176. local smacked = false;
  1177. while true do
  1178. swait()
  1179. Sine = Sine + Change
  1180. if(not Music or not Music.Parent)then
  1181. local tp = (Music and Music.TimePosition)
  1182. Music = Sound(Char,MusicID,1,10,true,false,true)
  1183. Music.Name = 'Music'
  1184. Music.TimePosition = tp
  1185. end
  1186. Music.SoundId = "rbxassetid://"..MusicID
  1187. Music.Parent = Torso
  1188. Music.Pitch = 1
  1189. Music.Volume = 3
  1190. if(not angry)then
  1191. Music:Resume()
  1192. else
  1193. Music:Pause()
  1194. end
  1195.  
  1196. Torso.BrickColor = BrickColor.new'Bright green'
  1197. Head.BrickColor = BrickColor.new'Pastel brown'
  1198. RArm.BrickColor = BrickColor.new'Bright green'
  1199. LArm.BrickColor = BrickColor.new'Bright green'
  1200. RLeg.BrickColor = BrickColor.new'Deep blue'
  1201. LLeg.BrickColor = BrickColor.new'Deep blue'
  1202. if(God)then
  1203. Hum.MaxHealth = 1e100
  1204. Hum.Health = 1e100
  1205. if(not Char:FindFirstChildOfClass'ForceField')then IN("ForceField",Char).Visible = false end
  1206. Hum.Name = M.RNG()*100
  1207. end
  1208.  
  1209. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4*PlayerSize)), Char)
  1210.  
  1211. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1212. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed < 24 and "Walk" or "Run") or hitfloor and "Idle")
  1213. if(not Effects or not Effects.Parent)then
  1214. Effects = IN("Model",Char)
  1215. Effects.Name = "Effects"
  1216. end
  1217.  
  1218. Hum.WalkSpeed = WalkSpeed
  1219. if(Remove_Hats)then Instance.ClearChildrenOfClass(Char,"Accessory",true) end
  1220. if(Remove_Clothing)then Instance.ClearChildrenOfClass(Char,"Clothing",true) Instance.ClearChildrenOfClass(Char,"ShirtGraphic",true) end
  1221.  
  1222. if(angry)then
  1223. local AOE = CheckAOE(Torso.CFrame.p,100)
  1224. if(not AOE)then
  1225. angerCounter = math.min(angerCounter+.005,4)
  1226. end
  1227. rule.Transparency = 0
  1228. ld.Transparency = 0
  1229. rd.Transparency = 0
  1230. idle = idle + 1
  1231.  
  1232. if(idle < (angerCounter*15))then
  1233. WalkSpeed = 0
  1234. gat = 0
  1235. NK.C0 = NKC0
  1236. RJ.C0 = RJC0
  1237. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1238. RS.C0 = RSC0*CF.A(M.R(90),0,0)
  1239. LH.C0 = LHC0
  1240. RH.C0 = RHC0
  1241. smacked = false
  1242. else
  1243. AOEKill(Torso.CFrame.p,3)
  1244. WalkSpeed = 24
  1245. local fat = (idle - (angerCounter*15))
  1246. if(fat > 9)then
  1247. gat = gat - 10
  1248. if(not smacked)then
  1249. CamShakeAll(15,15,rule)
  1250. smacked = true
  1251. Sound(rule,1804495872,1,3,false,true,true)
  1252. end
  1253. else
  1254. gat = gat + 10
  1255. end
  1256. if(gat <= 0)then
  1257. idle = 0
  1258. end
  1259. NK.C0 = NKC0
  1260. RJ.C0 = RJC0
  1261. LS.C0 = LSC0*CF.N(0,0,-.25)*CF.A(M.R(65),M.R(180),0)
  1262. RS.C0 = RSC0*CF.A(M.R(90),M.R(gat),0)
  1263. LH.C0 = LHC0
  1264. RH.C0 = RHC0
  1265. end
  1266. else
  1267. idle = 0
  1268. gat = 0
  1269. rule.Transparency = 1
  1270. ld.Transparency = 1
  1271. rd.Transparency = 1
  1272. WalkSpeed = 0
  1273. NK.C0 = NKC0
  1274. RJ.C0 = RJC0
  1275. LS.C0 = LSC0
  1276. RS.C0 = RSC0
  1277. LH.C0 = LHC0
  1278. RH.C0 = RHC0
  1279. smacked = false
  1280. end
  1281. for i,v in next, BloodPuddles do
  1282. local mesh = i:FindFirstChild'CylinderMesh'
  1283. BloodPuddles[i] = v + 1
  1284. if(not mesh or i.Transparency >= 1)then
  1285. i:destroy()
  1286. BloodPuddles[i] = nil
  1287. elseif(v >= Frame_Speed*4)then
  1288. local trans = (v-Frame_Speed*4)/(Frame_Speed*2)
  1289. i.Transparency = trans
  1290. if(mesh.Scale.Z > 0)then
  1291. mesh.Scale = mesh.Scale-V3.N(.05,0,.05)
  1292. end
  1293. else
  1294. i.Transparency = 0
  1295. end
  1296. end
  1297. end
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