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- Kill: game.Worksace.Lollypop647.Humanoid.Health = 0
- Kick: game.Workspace.Lollypop647:Remove()
- Infinite Health: game.Workspace.Lollypop647.Humanoid.MaxHealth = math.huge
- Kick all: p= game.Players:GetChildren()
- for i= 1, #p do
- p[i]:remove()
- end
- Kill all: p= game.Players:GetChildren()
- for i = 1,#p do
- p[i].Character.Humanoid.
- MaxHealth = 0
- No tools all: p= game.Players:GetChildren()
- for i = 1,#p do
- o = p[i].Backpack:GetChildren()
- for i = 1, #o do
- o[i]:remove()
- end
- end
- Time: game.Lighting.TimeOfDay = "00:00:00"
- Face remove: game.Workspace.Lollypop647.Head.Face:remove()
- Invisible Torso: game.Workspace.Lollypop647.Humanoid.Torso.Transparency = 1
- Walkspeed: game.Workspace.Lollypop647.Humanoid.Walkspeed = 50
- Invisible all: c= game.Players:GetChildren()
- for i= 1, #c do
- p= c[i].Character:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Transparency = 1
- end
- end
- end
- Ghost all: c= game.Players:GetChildren()
- for i= 1, #c do
- p= c[i].Character:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Transparency = 0.5
- end
- end
- end
- Visible all: c= game.Players:GetChildren()
- for i= 1, #c do
- p= c[i].Character:GetChildren()
- for i= 1, #p do
- if p[i].className == "Part" then
- p[i].Transparency = 0
- end
- end
- end
- Freeze all: p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "Lollypop647" then
- p[i].Character.Torso.Anchored = true
- end
- end
- Thaw all: p= game.Players:GetChildren()
- for i= 1, #p do
- if p[i]~= "Lollypop47" then
- p[i].Character.Torso.Anchored = false
- end
- end
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