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Jun 16th, 2018
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  1. "SDK0.920 is provided under the premise of being used in combination with the SGX541MP(ES1)-embedded CEM-3000E3 DevKit.
  2. In addition, the SDK 0.925 to be released in the future will support both CEM-3000E3 and SGX543MP4+(ES2)-embedded new DevKit DEM-300xG, which is planned to be shipped in September."
  3. " The support regarding SGX541MP(ES1)/SGX543MP4+(ES2) in sample programs
  4. of SDK 0.92, and the points to note regarding the creation of project files for applications
  5. are explained below.
  6.  
  7. Note that SGX541MP(ES1) is embedded on the current CEM-3000E3 development machine
  8. while SGX543MP4+(ES2) will be embedded on the DEM-300xG development machine to be
  9. shipped in September.
  10.  
  11. *** SGX541MP(ES1) Support ***
  12.  
  13. In each sample directory, a solution file and a project file for SGX541MP(ES1)
  14. - each including "-es1" in the filename as in, XXX-es1.vcproj and XXX-es1.sln - exist.
  15. When using the SGX541MP(ES1)-embedded CEM-3000E3 development machine
  16. (which constitutes as the "first-generation" SGX541MP(ES1)-embedded
  17. development machine), please use these solution and project files.
  18.  
  19. The above files differ from the project files of sample programs of SDK0.910 and earlier
  20. in the following manner.
  21.  
  22. - SCE_PSP2_TARGET_ES1 has been newly-added to "Preprocessor Definitions".
  23.  
  24. *** SGX543MP4+(ES2) Support ***
  25.  
  26. In each sample directory, a solution file and a project file for SGX543MP4+(ES2)
  27. - each without "-es1" in their filenames as in, XXX.vcproj and XXX.sln - exist.
  28. When using the SGX543MP4+(ES2)-embedded DEM-300xG development machine
  29. to be released, please use these solution and project files.
  30.  
  31. The above files differ with the project files of sample programs for SDK0.910 and earlier
  32. in the following ways.
  33.  
  34. - SCE_PSP2_TARGET_ES2 has been newly added to "Preprocessor Definitions".
  35.  
  36. - The following changes have been made to "Additional Dependencies".
  37. - -lSceRazorCaptureEs1_stub_weak/-lSceRazorCaptureEs1_stub has been changed to
  38. -lSceRazorCapture_stub_weak/-lSceRazorCapture_stub
  39. - -lSceGxtEs1_stub_weak/-lSceGxtEs1_stub has been changed to
  40. -lSceGxt_stub_weak/-lSceGxt_stub
  41. - -lSceGxmEs1_stub_weak/-lSceGxmEs1_stub has been changed to
  42. -lSceGxm_stub_weak/-lSceGxm_stub
  43.  
  44. -The following changes have been made to "Command Line" of the "Custom Build Step".
  45. - psp2cgc-es1.exe has been changed to psp2cgc.exe
  46. - --profile sce_vp_psp2_es1 has been changed to --profile sce_vp_psp2
  47. - --profile sce_fp_psp2_es1 has been changed to --profile sce_fp_psp2
  48.  
  49. Moreover, restrictions exist by which a GPU core dump is generated when the
  50. solution and project files for SGX543MP4+(ES2) are built for the following
  51. sample programs.
  52.  
  53. - %SCE_PSP2_SDK_DIR%\target\samples\sample_code\graphics\tutorial_frustum_culling
  54. - %SCE_PSP2_SDK_DIR%\target\samples\sample_code\graphics\tutorial_water_simulation
  55.  
  56. *** Points to Note for Builds ***
  57.  
  58. Because the same output directory is set for project files for SGX541MP(ES1)
  59. and for SGX543MP4+(ES2), when one project is built, all of the files created for this
  60. build must be deleted before the other project can be built. In this case, please be
  61. careful as not all the files may be completely deleted even when the project is "cleaned".
  62. To avoid this problem, copy the sample directory to a completely different location and
  63. clearly separate the samples directory in which to perform builds for SGX541MP(ES1)
  64. and SGX543MP4+(ES2).
  65.  
  66. *** Points to Note for Creating Project Files for Game Applications ***
  67.  
  68. For SDK0.920, it is assumed that most application developers will be creating project
  69. files for SGX541MP(ES1). To create project files for SGX541MP(ES1), please note the
  70. following.
  71.  
  72. - The host tools and host library for SGX541MP(ES1) have "-es1" added to their filenames.
  73. Example: psp2gxt-es1.exe, psp2cgc-es1.exe, psp2cgc-es1.dll, etc.
  74.  
  75. - The libgxm header is common to SGX541MP(ES1) and SGX543MP4+(ES2); however,
  76. support will change according to the definitions of SCE_PSP2_TARGET_ES1 and
  77. SCE_PSP2_TARGET_ES2.
  78.  
  79. - The shader profile is "--profile sce_vp_psp2_es1" and "--profile sce_fp_psp2_es1" for
  80. SGX541MP(ES1).
  81.  
  82. - Libraries for SGX541MP(ES1) include "Es1" in their filenames.
  83. Example: libSceGxtEs1_stub.a, libSceGxmEs1_stub.a, etc." -- source -- Technote ID : 201007-01 https://ngp.scedev.net/technotes/view/14
  84. "On CEM-3000E3 the user can access * "host0:" = File server of the remote host
  85. * "sd0:" = External SD card"
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