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Sonic Heroes Dreamcast 0014CAM_1.NAM

May 10th, 2021
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  1. /* NAM 2.11.00 Ninja2AsciiMotion (MAYA) */
  2.  
  3. /* CAMERA MOTION : motion_0014cam_1.nja_camera1 */
  4.  
  5.  
  6. CAMERA_MOTION_START
  7.  
  8. CPOSITION pos_0014cam_1.nja_camera1[]
  9. START
  10.     MKEYF( 0,  -7.000000F,  2.908338F, 12.211036F ),
  11.     MKEYF( 47,  -7.000000F,  2.908338F, 12.211036F ),
  12.     MKEYF( 99,   0.000000F,  2.908338F, 12.344320F ),
  13.     MKEYF( 167,   0.000000F,  2.908338F, 12.344320F ),
  14.     MKEYF( 179,   0.000000F,  6.644592F, 32.385872F ),
  15.     MKEYF( 209,   0.000000F,  6.644592F, 32.385872F ),
  16. END
  17.  
  18. CVECTOR vec_0014cam_1.nja_camera1[]
  19. START
  20.     MKEYF( 0,   0.000000F,  0.000000F, -1.000000F ),
  21.     MKEYF( 209,   0.000000F,  0.000000F, -1.000000F ),
  22. END
  23.  
  24. CROLL roll_0014cam_1.nja_camera1[]
  25. START
  26.     MKEYSA1( 0,   0.000000F ),
  27.     MKEYSA1( 209,   0.000000F ),
  28. END
  29.  
  30. CANGLE angle_0014cam_1.nja_camera1[]
  31. START
  32.     MKEYSA1( 0,  61.569503F ),
  33.     MKEYSA1( 209,  61.569503F ),
  34. END
  35.  
  36. MDATA4 mdata_0014cam_1.nja_camera1[]
  37. START
  38.     pos_0014cam_1.nja_camera1, vec_0014cam_1.nja_camera1, roll_0014cam_1.nja_camera1, angle_0014cam_1.nja_camera1, 6, 2, 2, 2,
  39. END
  40.  
  41.  
  42. MOTION motion_0014cam_1.nja_camera1[]
  43. START
  44. MdataArray     mdata_0014cam_1.nja_camera1,
  45. MFrameNum      210,
  46. MotionBitF     (FMK_POS0|FMK_VEC3|FMK_ROL6|FMK_ANG7),
  47. InterpolFctF   (FMT_L|FMD_4),
  48. END
  49.  
  50. CAMERA_MOTION_END
  51.  
  52. DEFAULT_START
  53.  
  54. #ifndef DEFAULT_CMOTION_NAME
  55. #define DEFAULT_CMOTION_NAME motion_0014cam_1.nja_camera1
  56. #endif
  57.  
  58. DEFAULT_END
  59.  
  60.  
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